scummvm/saga
2005-07-13 12:48:35 +00:00
..
.cvsignore Initial SAGA checkin 2004-03-14 23:39:41 +00:00
actor.cpp 1. Fixed divide by zero defect (exception on my symbian target, Windows just return max val) 2005-07-09 23:07:46 +00:00
actor.h implemented per scene actors clipping 2005-07-08 16:56:03 +00:00
animation.cpp gfx rearangement 2005-07-09 16:23:45 +00:00
animation.h fix animation timings (now Shiala scene not stucks) 2005-06-25 15:55:43 +00:00
console.cpp begining of verb implementation 2005-01-08 20:30:07 +00:00
console.h Declared destructor virtual and testing Tortoise CVS output to see how the notification works (not) 2005-07-06 20:46:10 +00:00
events.cpp 1. Fixed divide by zero defect (exception on my symbian target, Windows just return max val) 2005-07-09 23:07:46 +00:00
events.h fixed lense creation bug ( fade in/out now has separate flag) 2005-06-04 15:02:17 +00:00
font_map.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
font.cpp gfx rearangement 2005-07-09 16:23:45 +00:00
font.h gfx rearangement 2005-07-09 16:23:45 +00:00
game.cpp gfx rearangement 2005-07-09 16:23:45 +00:00
gfx.cpp code cleanups 2005-07-09 17:11:41 +00:00
gfx.h Remove packing on Color, as it was n't needed. Keeping packing on PalEntry 2005-07-10 15:23:36 +00:00
ihnm_introproc.cpp gfx rearangement 2005-07-09 16:23:45 +00:00
image.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
input.cpp Support for mouse wheel in Options dialog and in Converse panel 2005-06-19 23:41:40 +00:00
interface.cpp Made it possible to terminate dialog windows with Enter. (We could already 2005-07-12 18:31:48 +00:00
interface.h Made it possible to terminate dialog windows with Enter. (We could already 2005-07-12 18:31:48 +00:00
isomap.cpp Fix bug #1235211: "SAGA: Fails to compile with gcc4.0" 2005-07-09 21:29:54 +00:00
isomap.h gfx rearangement 2005-07-09 16:23:45 +00:00
ite_introproc.cpp 1. Fixed divide by zero defect (exception on my symbian target, Windows just return max val) 2005-07-09 23:07:46 +00:00
itedata.cpp fix screwdriver bug 2005-06-17 14:09:06 +00:00
itedata.h implemented inventory 2005-04-22 14:11:04 +00:00
list.h 1. Fixed divide by zero defect (exception on my symbian target, Windows just return max val) 2005-07-09 23:07:46 +00:00
module.mk code cleanups 2005-07-09 17:11:41 +00:00
music.cpp Implement sfPlayLoopedSound, sfFadeMusic and sfPlayVoice. 2005-06-19 21:18:00 +00:00
music.h Implement sfPlayLoopedSound, sfFadeMusic and sfPlayVoice. 2005-06-19 21:18:00 +00:00
objectmap.cpp gfx rearangement 2005-07-09 16:23:45 +00:00
objectmap.h gfx rearangement 2005-07-09 16:23:45 +00:00
palanim.cpp gfx rearangement 2005-07-09 16:23:45 +00:00
palanim.h gfx rearangement 2005-07-09 16:23:45 +00:00
puzzle.cpp gfx rearangement 2005-07-09 16:23:45 +00:00
puzzle.h Almost complete implementation of Puzzle. Now it is possible to solve it 2005-05-31 01:03:13 +00:00
render.cpp gfx rearangement 2005-07-09 16:23:45 +00:00
render.h gfx rearangement 2005-07-09 16:23:45 +00:00
resnames.h Implementation of sfShowMap. This was latest unimplemented script function :) 2005-07-03 20:02:56 +00:00
rscfile_mod.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
rscfile.cpp Fixed crash when talking to the money changer about the Orb of Storms. The 2005-06-21 13:55:18 +00:00
rscfile.h Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
saga.cpp German translations for some interface texts, as pointed out by Simon 2005-07-13 12:48:35 +00:00
saga.h code cleanups 2005-07-09 17:11:41 +00:00
saveload.cpp Redraw the interface (primarily the inventory icons) after loading a saved 2005-07-08 15:09:58 +00:00
scene.cpp gfx rearangement 2005-07-09 16:23:45 +00:00
scene.h gfx rearangement 2005-07-09 16:23:45 +00:00
script.cpp Hid most of debug output to deeper levels. We're pretty close to official 2005-07-05 16:58:36 +00:00
script.h Implementation of sfShowMap. This was latest unimplemented script function :) 2005-07-03 20:02:56 +00:00
sfuncs.cpp gfx rearangement 2005-07-09 16:23:45 +00:00
sndres.cpp Hid most of debug output to deeper levels. We're pretty close to official 2005-07-05 16:58:36 +00:00
sndres.h - GameModule is gone 2005-01-09 23:41:22 +00:00
sound.cpp My Linux ITE CD developed read errors, so Joe sent me a replacement, for 2005-06-04 12:25:25 +00:00
sound.h My Linux ITE CD developed read errors, so Joe sent me a replacement, for 2005-06-04 12:25:25 +00:00
sprite.cpp Fix bug #1235211: "SAGA: Fails to compile with gcc4.0" 2005-07-09 21:29:54 +00:00
sprite.h gfx rearangement 2005-07-09 16:23:45 +00:00
sthread.cpp implemented sfGetNumber 2005-06-19 14:06:20 +00:00
stream.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.cpp gfx rearangement 2005-07-09 16:23:45 +00:00
text.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
xref.txt Applied patch #1106775 "SAGA colours". This simplifies code considerably, and 2005-01-27 20:07:04 +00:00