scummvm/saga/xref.txt
Eugene Sandulenko 0523480a70 Applied patch #1106775 "SAGA colours". This simplifies code considerably, and
moreover getBlack() didn't always work correctly for some reason. If IHNM
uses different colors we will switch to variables, but that could be addressed
later or at least when someone will start to work on it more time than now.

svn-id: r16647
2005-01-27 20:07:04 +00:00

137 lines
4.3 KiB
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$Id$
Cross-reference for functions and variables for the original source code and
the ScummVM implementation.
Sceneres.h
==========
LOADREQ_FIGURE
LOADREQ_OBJECT
LOADREQ_BACKGROUND SAGA_BG_IMAGE
LOADREQ_ZBUF SAGA_BG_MASK
LOADREQ_SCENE_SCRIPT
LOADREQ_STRINGS SAGA_OBJECT_NAME_LIST
LOADREQ_HITZONES SAGA_OBJECT_MAP
LOADREQ_STEPZONES SAGA_ACTION_MAP
LOADREQ_TILE_IMAGES SAGA_ISO_TILESET
LOADREQ_TILE_MAP SAGA_ISO_METAMAP
LOADREQ_TILE_PLATFORMS SAGA_ISO_METATILESET
LOADREQ_TILE_METATILES
LOADREQ_ENTRY SAGA_ENTRY
LOADREQ_FRAMELIST
LOADREQ_ANIM_0 SAGA_ANIM_1
LOADREQ_ANIM_1 SAGA_ANIM_2
LOADREQ_ANIM_2 SAGA_ANIM_3
LOADREQ_ANIM_3 SAGA_ANIM_4
LOADREQ_ANIM_4 SAGA_ANIM_5
LOADREQ_ANIM_5 SAGA_ANIM_6
LOADREQ_ANIM_6 SAGA_ANIM_7
LOADREQ_ANIM_7
LOADREQ_TILE_MULTI
LOADREQ_CYCLES SAGA_PAL_ANIM
LOADREQ_FACES SAGA_FACES
LOADREQ_PALETTE
hitZone _objectMap
stepZone _actionMap
HZONEF_EXIT OBJECT_EXIT (in Verb.c), ACTION_EXIT (in Actor.c)
HZONEF_ENABLED OBJECT_ENABLED (in Verb.c), ACTION_ENABLED (in Actor.c)
HZONEF_NOWALK OBJECT_NOWALK
HZONEF_PROJECT OBJECT_PROJECT
HZONEF_AUTOWALK ACTION_AUTOWALK
HZONEF_TERMINUS ACTION_TERMINUS
FrameRange.startFrame ACTORACTIONITEM.frame_index
FrameRange.frameCount ACTORACTIONITEM.frame_count
FrameSequence.right ACTORACTION.dir[0]
FrameSequence.left ACTORACTION.dir[1]
FrameSequence.back ACTORACTION.dir[2]
FrameSequence.forward ACTORACTION.dir[3]
Scene.c
=======
ResToImage() _vm->decodeBGImage()
resInfo->sceneFlags _desc.flags
resInfo->loadList _desc.resListRN
resInfo->horizon _desc.endSlope
resInfo->nearFigureLimit _desc.beginSlope
resInfo->scriptModule _desc.scriptModuleNumber
resInfo->entryScript _desc.sceneScriptEntrypointNumber
resInfo->preScript _desc.startScriptEntrypointNumber
resInfo->backgroundMusic _desc.musicRN
thisScene->ID currentSceneNumber()
Interp.c
========
dispatchThreads() executeThreads()
runThread() SThreadCompleteThread()
moduleList _scriptLUT
ModuleEntry->codeID _scriptLUT->script_rn
ModuleEntry->strID _scriptLUT->diag_list_rn
ModuleEntry->vtableID _scriptLUT->voice_lut_rn
threadBase.theAction threadVars[kVarAction]
threadBase.theObject threadVars[kVarObject]
threadBase.withObject threadVars[kVarWithObject]
threadBase.theActor threadVars[kVarActor]
Actor.h
=======
GOF_PROTAGONIST kProtagonist
GOF_FOLLOWER kFollower
GOF_CYCLE kCycle
GOF_FASTER kFaster
GOF_FASTEST kFastest
GOF_EXTENDED kExtended
Actor.c
=======
abortAllSpeeches() abortAllSpeeches()
Main.c
======
sceneIndexTable _scene->getSceneLUT()
Main.h
======
BRIGHT_WHITE kITEColorBrightWhite
WHITE_02 kITEColorWhite
GREY_0A kITEColorGrey
DK_GREY_0B kITEColorDarkGrey
PITCH_BLACK kITEColorBlack
RED_65 kITEColorRed
BLUE_93 kITEColorBlue
GREEB_BA kITEColorGreen
Note that ScummVM's kITEColorLightGrey does not have any corresponding
constant in the original SAGA engine. We use it for the ITE mouse cursor. See
PtrData[] in Main.c and setCursor() in gfx.cpp
Tile.h
======
isoTile.height ISOTILE_ENTRY.tile_h
isoTile.attributes ISOTILE_ENTRY.mask_rule
isoTile.offset ISOTILE_ENTRY.tile_offset
isoTile.terrain_mask ISOTILE_ENTRY.terrain_mask
isoTile.fgd_bgd_attr ISOTILE_ENTRY.mask
tilePlatform.metaTile ISO_METATILE_ENTRY.mtile_n
tilePlatform.height ISO_METATILE_ENTRY.height
tilePlatform.highestPixel ISO_METATILE_ENTRY.highest_pixel
tilePlatform.vBits ISO_METATILE_ENTRY.v_bits
tilePlatform.uBits ISO_METATILE_ENTRY.u_bits
Resource.h
==========
PicHeader.width IMAGE_HEADER.width
PicHeader.height IMAGE_HEADER.height
Process.c
=========
mainPanelMode Interface::_inMainMode