scummvm/engines
Nicola Mettifogo f8e1da5b60 * made engine use Inventory and InventoryRenderer
* inventory drawing is now performed directly in the framebuffer instead of using the game screen buffer
* specialized jobs to handle inventory drawing have been deleted as they had become obsolete

svn-id: r29571
2007-11-19 20:46:28 +00:00
..
agi oops. that's what last minute moves may result in. 2007-11-19 20:41:13 +00:00
agos Update comment for workaround for bug #1745996. 2007-11-18 04:42:40 +00:00
cine One more fix from Patch #1773489 2007-11-07 22:29:20 +00:00
cruise Silencing some warnings 2007-11-11 20:17:13 +00:00
drascula Improved the game desc naming in the drascula detection code 2007-11-14 19:27:08 +00:00
gob Moved Gob's square wave generator to sound/softsynth/pcspk.h 2007-11-18 23:35:09 +00:00
igor - added CTMF music support 2007-11-18 06:25:23 +00:00
kyra - implemented opcodes: 2007-11-13 15:49:21 +00:00
lure Fixed sluggish mouse cursor on restart/restore screen. 2007-11-18 10:08:43 +00:00
parallaction * made engine use Inventory and InventoryRenderer 2007-11-19 20:46:28 +00:00
queen added rjp1 module specific pattern playback 2007-11-18 20:27:31 +00:00
saga Changed Audio::makeADPCMStream so that the stream passed to it can automatically be disposed 2007-11-16 10:05:18 +00:00
scumm Changed Audio::makeADPCMStream so that the stream passed to it can automatically be disposed 2007-11-16 10:05:18 +00:00
sky This workaround is no longer needed 2007-09-20 08:47:13 +00:00
sword1 Revert patch #1709219 - DXA Player: double size scaling option. 2007-11-01 06:00:16 +00:00
sword2 Revert patch #1709219 - DXA Player: double size scaling option. 2007-11-01 06:00:16 +00:00
touche simplification, increased game state filenames 2007-11-04 03:02:32 +00:00
engine.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
engine.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
engines.mk added 'igor' engine for the game 'Igor: Objective Uikokahonia' 2007-10-29 23:35:50 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00