..
agi
oops. that's what last minute moves may result in.
2007-11-19 20:41:13 +00:00
agos
Update comment for workaround for bug #1745996 .
2007-11-18 04:42:40 +00:00
cine
One more fix from Patch #1773489
2007-11-07 22:29:20 +00:00
cruise
Silencing some warnings
2007-11-11 20:17:13 +00:00
drascula
Improved the game desc naming in the drascula detection code
2007-11-14 19:27:08 +00:00
gob
Moved Gob's square wave generator to sound/softsynth/pcspk.h
2007-11-18 23:35:09 +00:00
igor
- added CTMF music support
2007-11-18 06:25:23 +00:00
kyra
- implemented opcodes:
2007-11-13 15:49:21 +00:00
lure
Fixed sluggish mouse cursor on restart/restore screen.
2007-11-18 10:08:43 +00:00
parallaction
* made engine use Inventory and InventoryRenderer
2007-11-19 20:46:28 +00:00
queen
added rjp1 module specific pattern playback
2007-11-18 20:27:31 +00:00
saga
Changed Audio::makeADPCMStream so that the stream passed to it can automatically be disposed
2007-11-16 10:05:18 +00:00
scumm
Changed Audio::makeADPCMStream so that the stream passed to it can automatically be disposed
2007-11-16 10:05:18 +00:00
sky
This workaround is no longer needed
2007-09-20 08:47:13 +00:00
sword1
Revert patch #1709219 - DXA Player: double size scaling option.
2007-11-01 06:00:16 +00:00
sword2
Revert patch #1709219 - DXA Player: double size scaling option.
2007-11-01 06:00:16 +00:00
touche
simplification, increased game state filenames
2007-11-04 03:02:32 +00:00
engine.cpp
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
2007-09-19 08:40:12 +00:00
engine.h
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
2007-09-19 08:40:12 +00:00
engines.mk
added 'igor' engine for the game 'Igor: Objective Uikokahonia'
2007-10-29 23:35:50 +00:00
module.mk
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
2006-09-23 00:42:35 +00:00