scummvm/scumm
2004-08-06 02:10:23 +00:00
..
imuse_digi Valgrind complained about an uninitialized value. This appears to fix it, 2004-07-19 15:26:07 +00:00
insane More difference in INSANE of PC version of FT demo. 2004-08-05 05:35:43 +00:00
smush Load SMUSH files and NUT fonts from mac container files, too (done that by adding a new high level method openFile to class ScummEngine) 2004-07-26 23:15:01 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Fix for bug #908434 (COMI: Using the ventriloquism book on Blondebeard acts weird) 2004-08-05 20:14:43 +00:00
actor.h Add patch from madm00se for: 2004-07-28 11:56:14 +00:00
akos.cpp isGlobInMemory == isResourceLoaded 2004-07-31 23:20:37 +00:00
akos.h Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask 2004-04-04 01:11:27 +00:00
base-costume.cpp Rename var 2004-06-29 11:02:15 +00:00
base-costume.h Rename var 2004-06-29 11:02:15 +00:00
bomp.cpp That check should of been for HE 7.0 games. 2004-06-27 23:54:53 +00:00
bomp.h That check should of been for HE 7.0 games. 2004-06-27 23:54:53 +00:00
boxes.cpp Update comment 2004-07-14 10:48:33 +00:00
boxes.h updated copyright notice 2004-01-06 12:45:34 +00:00
camera.cpp Remove unused code, VAR_SCROLL_SCRIPT is never set for scumm 1/2. 2004-07-22 04:37:20 +00:00
charset.cpp Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
charset.h Record on which virtual screen we last drew masked text 2004-04-08 23:41:10 +00:00
costume.cpp Cleanup 2004-07-26 13:53:24 +00:00
costume.h updated copyright notice 2004-01-06 12:45:34 +00:00
cursor.cpp Small TODO comment 2004-06-27 13:32:50 +00:00
debugger.cpp Reversed param order of File::open() -- this allowed me to get rid of a few more getGameDataPath() calls 2004-06-27 22:14:35 +00:00
debugger.h Start of debug channel support. TODO: Move this to the common Debugger system? 2004-01-10 05:20:15 +00:00
dialogs.cpp Use for HE 7.0 games too. 2004-07-20 11:50:44 +00:00
dialogs.h Add support for version key in The Dig 2004-07-20 11:30:15 +00:00
gfx.cpp Tiny cleanup ;-) 2004-07-18 17:08:00 +00:00
gfx.h HE 7.0 fixes 2004-06-23 01:36:57 +00:00
help.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
help.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_internal.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_player.cpp Ignore imuse control code in HE games 2004-06-02 13:32:16 +00:00
imuse.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
imuse.h updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.h updated copyright notice 2004-01-06 12:45:34 +00:00
intern.h Match disasm., applies to The Dig too. 2004-07-04 12:06:17 +00:00
midiparser_eup.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
midiparser_ro.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
module.mk Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor 2004-06-24 02:36:17 +00:00
music.h updated copyright notice 2004-01-06 12:45:34 +00:00
nut_renderer.cpp Load SMUSH files and NUT fonts from mac container files, too (done that by adding a new high level method openFile to class ScummEngine) 2004-07-26 23:15:01 +00:00
nut_renderer.h Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
object.cpp Fix mouse cursors hotspot in HE games. 2004-06-24 12:32:19 +00:00
object.h Add some missing code 2004-06-21 02:33:23 +00:00
palette.cpp Ooops, adjust for start value. 2004-07-26 14:11:27 +00:00
player_mod.cpp the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again 2004-02-24 22:39:42 +00:00
player_mod.h Increase channel for Amiga V3 player. 2004-03-16 07:02:21 +00:00
player_v1.cpp Initialize _random_lsr to avoid valgrind warnings 2004-03-05 14:34:39 +00:00
player_v1.h updated copyright notice 2004-01-06 12:45:34 +00:00
player_v2.cpp Clear all channel variables in clear_channel 2004-03-05 14:35:16 +00:00
player_v2.h renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_v2a.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2a.h unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v3a.cpp Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
player_v3a.h Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
resource_v2.cpp Increase debug level 2004-06-02 01:54:59 +00:00
resource_v3.cpp Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
resource_v4.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
resource_v7he.cpp Plug memory leak 2004-07-13 10:45:47 +00:00
resource_v7he.h Use existing ScummVM functionality for packed structs 2004-06-27 13:15:23 +00:00
resource.cpp Should have limited that to HE games only. 2004-08-02 05:09:53 +00:00
resource.h Add symbolic names for the array types, which makes the code easier to read/understand (note that array types != res types) 2004-08-01 01:54:37 +00:00
saveload.cpp Ooops 2004-07-28 12:05:30 +00:00
saveload.h Add patch from madm00se for: 2004-07-28 11:56:14 +00:00
script_v2.cpp Cleanup 2004-07-26 13:53:24 +00:00
script_v5.cpp Not needed, invalid in Loom[ega] 2004-07-27 12:37:03 +00:00
script_v6.cpp Aargh, my work around code was using a wrong check, and then using the wrong operations (which were effectively not doing anything)... Fixed the workaround code, which cures bug #918280 (and its dup #1003717) 2004-08-05 09:57:36 +00:00
script_v6he.cpp Correction from disasm. 2004-08-05 11:03:22 +00:00
script_v7he.cpp Add symbolic names for the array types, which makes the code easier to read/understand (note that array types != res types) 2004-08-01 01:54:37 +00:00
script_v8.cpp Correct default settings used by COMI 2004-08-01 06:52:56 +00:00
script.cpp Disable this workaround for COMI, as it causes a regression there. Actually, maybe we should just remove this again completely; we can 'work around' it by allowing more obj name resources, ultimately... 2004-08-05 21:25:58 +00:00
script.h updated copyright notice 2004-01-06 12:45:34 +00:00
scumm-md5.h Added some new MD5s 2004-03-25 11:22:02 +00:00
scumm.cpp Set cemera default values for scumm7 games. 2004-08-06 02:10:23 +00:00
scumm.h HE games use different method to clear some arrays resources. 2004-08-01 13:57:00 +00:00
sound.cpp Load SMUSH files and NUT fonts from mac container files, too (done that by adding a new high level method openFile to class ScummEngine) 2004-07-26 23:15:01 +00:00
sound.h Load SMUSH files and NUT fonts from mac container files, too (done that by adding a new high level method openFile to class ScummEngine) 2004-07-26 23:15:01 +00:00
string.cpp WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with drunken nazi) 2004-08-02 20:55:35 +00:00
usage_bits.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
usage_bits.h updated copyright notice 2004-01-06 12:45:34 +00:00
vars.cpp Rename VAR 2004-07-24 11:15:59 +00:00
verbs.cpp Fix a small overpainting issue, visible in some of the COMI dialogs 2004-08-05 22:10:42 +00:00
verbs.h use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00