scummvm/engines
2006-12-18 14:33:37 +00:00
..
agi Fixed button rendering 2006-12-07 01:00:26 +00:00
agos Add German demo of Simon the Sorcerer 2 (DOS CC) 2006-11-23 08:54:34 +00:00
cine Remove unneeded #include 2006-12-07 00:32:32 +00:00
gob Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay in o1_keyFunc(), so that the save name dialog is shown and the "Empty Inventory" message is displayed properly as well. 2006-12-18 14:33:37 +00:00
kyra Move addSpecialDebugLevel calls to engine constructor, as stated in our 2006-11-13 12:00:36 +00:00
lure Bugfix to prevent player freezing in place after bumping into another character 2006-11-12 04:42:37 +00:00
queen Fixed compile error in FLAC sound support. I haven't tested this. 2006-11-24 18:50:21 +00:00
saga Got rid of an 'unused variable' warning 2006-11-27 00:49:59 +00:00
scumm Add cyx's patch for horizontal and vertical flipping of wiz images type 1, in HE games. 2006-12-17 10:17:13 +00:00
sky Added some more const keywords 2006-10-15 02:15:38 +00:00
sword1 GF_DEMO is only required by the PC version of Broken Sword 1 demo 2006-12-15 00:59:11 +00:00
sword2 The MPEG player no longer handles frame syncing/dropping, so this comment is 2006-12-18 07:55:31 +00:00
touche added details for demo version of touche 2006-12-14 12:41:55 +00:00
engine.cpp Don't delete the savefile manager in the Engine destructor 2006-11-12 21:08:55 +00:00
engine.h Added OSystem::getTimerManager and OSystem::getMixer methods (wip) 2006-10-21 12:03:43 +00:00
engines.mk added 'touche' engine for the game 'Touche: The Adventures of the 5th Musketeer' 2006-11-03 21:23:07 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00