mirror of
https://github.com/libretro/scummvm.git
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7101c0ef26
- Implemented sound fading in/out - o2_stub0x81 -> o2_scroll svn-id: r25307
391 lines
9.4 KiB
C++
391 lines
9.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GOB_MULT_H
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#define GOB_MULT_H
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#include "gob/gob.h"
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#include "gob/sound.h"
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#include "gob/video.h"
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namespace Gob {
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class Mult {
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public:
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#include "common/pack-start.h" // START STRUCT PACKING
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struct Mult_AnimData {
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uint8 animation;
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uint8 layer;
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uint8 frame;
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int8 animType;
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int8 order;
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int8 isPaused;
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int8 isStatic;
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int8 maxTick;
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int8 unknown;
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int8 newLayer;
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int8 newAnimation;
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byte intersected;
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uint8 newCycle;
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int8 state; // New in GOB2
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int8 nextState; // New in GOB2
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int8 field_F; // New in GOB2
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int8 curLookDir; // New in GOB2
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int8 isBusy; // New in GOB2
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int8 pathExistence; // New in GOB2
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int8 field_13; // New in GOB2
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int8 field_14; // New in GOB2
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int8 field_15; // New in GOB2
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int8 field_16; // New in GOB2
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int8 field_17; // New in GOB2
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int8 somethingAnimation; // New in GOB2
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int8 somethingLayer; // New in GOB2
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uint8 somethingFrame; // New in GOB2
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};
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struct Mult_GobState {
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int16 animation; // .
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int16 layer; // |- [0]
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int16 dataCount; // '
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int8 sndItem; // .
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uint8 sndFrame; // |
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int16 freq; // |- [1+]
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int8 repCount; // |
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uint8 speaker; // '
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};
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struct Mult_Object {
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int32 *pPosX;
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int32 *pPosY;
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Mult_AnimData *pAnimData;
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int16 tick;
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int16 lastLeft;
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int16 lastRight;
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int16 lastTop;
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int16 lastBottom;
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Mult::Mult_GobState **goblinStates; // New in GOB2
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int8 goblinX; // New in GOB2
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int8 goblinY; // New in GOB2
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int8 destX; // New in GOB2
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int8 destY; // New in GOB2
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int8 gobDestX; // New in GOB2
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int8 gobDestY; // New in GOB2
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int8 nearestWayPoint; // New in GOB2
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int8 nearestDest; // New in GOB2
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int8 field_22; // New in GOB2
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int8 someFlag; // New in GOB2
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int8 field_24; // New in GOB2
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int8 field_25; // New in GOB2
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int8 field_26; // New in GOB2
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int8 field_27; // New in GOB2
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int16 somethingLeft; // New in GOB2
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int16 somethingTop; // New in GOB2
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int16 somethingRight; // New in GOB2
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int16 somethingBottom; // New in GOB2
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};
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struct Mult_StaticKey {
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int16 frame;
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int16 layer;
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};
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struct Mult_AnimKey {
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int16 frame;
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int16 layer;
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int16 posX;
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int16 posY;
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int16 order;
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};
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struct Mult_TextKey {
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int16 frame;
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int16 cmd;
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int16 unknown0[9];
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int16 index;
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int16 unknown1[2];
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};
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struct Mult_PalKey {
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int16 frame;
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int16 cmd;
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int16 rates[4];
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int16 unknown0;
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int16 unknown1;
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int8 subst[16][4];
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};
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struct Mult_PalFadeKey {
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int16 frame;
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int16 fade;
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int16 palIndex;
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int8 flag;
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};
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struct Mult_SndKey {
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int16 frame;
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int16 cmd;
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int16 freq;
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int16 fadeLength;
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int16 repCount;
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int16 resId;
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int16 soundIndex;
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};
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struct Mult_SomeKey {
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int16 frame;
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int16 field_2;
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int16 field_4;
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int16 field_6;
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int16 field_8;
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int16 field_A;
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int16 field_C;
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int16 field_E;
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};
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#include "common/pack-end.h" // END STRUCT PACKING
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// Globals
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Mult_Object *_objects;
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int16 *_renderData;
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Mult_Object **_renderData2;
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int16 _objCount;
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Video::SurfaceDesc *_underAnimSurf;
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char *_multData;
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int16 _frame;
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char _doPalSubst;
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int16 _counter;
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int16 _frameRate;
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int32 *_animArrayX;
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int32 *_animArrayY;
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Mult_AnimData *_animArrayData;
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int16 _index;
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// Static keys
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int16 _staticKeysCount;
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Mult_StaticKey *_staticKeys;
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int16 _staticIndices[10];
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// Anim keys
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Mult_AnimKey *_animKeys[4];
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int16 _animKeysCount[4];
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int16 _animLayer;
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int16 _animIndices[10];
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// Text keys
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int16 _textKeysCount;
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Mult_TextKey *_textKeys;
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int16 _frameStart;
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// Palette keys
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int16 _palKeyIndex;
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int16 _palKeysCount;
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Mult_PalKey *_palKeys;
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Video::Color *_oldPalette;
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Video::Color _palAnimPalette[256];
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int16 _palAnimKey;
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int16 _palAnimIndices[4];
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int16 _palAnimRed[4];
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int16 _palAnimGreen[4];
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int16 _palAnimBlue[4];
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// Palette fading
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Mult_PalFadeKey *_palFadeKeys;
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int16 _palFadeKeysCount;
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char _palFadingRed;
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char _palFadingGreen;
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char _palFadingBlue;
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char _animDataAllocated;
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int16 _staticLoaded[10];
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int16 _animLoaded[10];
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int16 _sndSlotsCount;
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// Sound keys
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int16 _sndKeysCount;
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Mult_SndKey *_sndKeys;
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int8 *_orderArray;
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int8 _staticCount;
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int8 _animCount;
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void zeroMultData(void);
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void checkFreeMult(void);
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void freeAll(void);
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void initAll(void);
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virtual void setMultData(uint16 multindex) = 0;
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virtual void multSub(uint16 multindex) = 0;
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virtual void loadMult(int16 resId) = 0;
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virtual void playMult(int16 startFrame, int16 endFrame, char checkEscape,
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char handleMouse) = 0;
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virtual void animate(void) = 0;
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virtual void playSound(Snd::SoundDesc * soundDesc, int16 repCount,
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int16 freq, int16 fadeLength) = 0;
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virtual void freeMult(void) = 0;
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virtual void freeMultKeys(void) = 0;
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Mult(GobEngine *vm);
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virtual ~Mult() {};
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protected:
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Video::Color _fadePal[5][16];
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GobEngine *_vm;
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virtual char drawStatics(char stop) = 0;
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virtual char drawAnims(char stop) = 0;
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virtual void drawText(char *pStop, char *pStopNoClear) = 0;
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virtual char prepPalAnim(char stop) = 0;
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virtual void doPalAnim(void) = 0;
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virtual char doFadeAnim(char stop) = 0;
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virtual char doSoundAnim(char stop, int16 frame) = 0;
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};
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class Mult_v1 : public Mult {
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public:
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Mult_v1(GobEngine *vm);
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virtual ~Mult_v1() {};
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virtual void setMultData(uint16 multindex);
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virtual void multSub(uint16 multindex);
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virtual void loadMult(int16 resId);
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virtual void playMult(int16 startFrame, int16 endFrame, char checkEscape,
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char handleMouse);
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virtual void animate(void);
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virtual void playSound(Snd::SoundDesc * soundDesc, int16 repCount,
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int16 freq, int16 fadeLength);
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virtual void freeMult(void);
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virtual void freeMultKeys(void);
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protected:
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virtual char drawStatics(char stop);
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virtual char drawAnims(char stop);
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virtual void drawText(char *pStop, char *pStopNoClear);
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virtual char prepPalAnim(char stop);
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virtual void doPalAnim(void);
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virtual char doFadeAnim(char stop);
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virtual char doSoundAnim(char stop, int16 frame);
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};
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class Mult_v2 : public Mult_v1 {
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public:
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#include "common/pack-start.h" // START STRUCT PACKING
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struct Mult_Data {
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int16 palFadeKeysCount;
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Mult_PalFadeKey *palFadeKeys;
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int16 palKeysCount;
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Mult_PalKey *palKeys;
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int16 staticKeysCount;
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Mult_StaticKey *staticKeys;
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int8 staticCount;
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int16 staticIndices[10];
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int16 staticLoaded[10];
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int16 animKeysCount[4];
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Mult_AnimKey *animKeys[4];
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int8 animCount;
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int16 animIndices[10];
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int16 animLoaded[10];
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int16 animKeysFrames[4];
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int16 animKeysStartFrames[4];
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int16 animKeysStopFrames[4];
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int16 animKeysIndices[4][4];
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int8 animDirection;
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int16 textKeysCount;
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Mult_TextKey *textKeys;
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int16 sndKeysCount;
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Mult_SndKey *sndKeys;
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int16 sndSlotsCount;
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int16 sndSlot[60];
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int16 frameRate;
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Video::Color fadePal[5][16];
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int16 field_124[4][4];
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int16 palAnimIndices[4]; // Not sure here
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// TODO: Use this one instead of _frameStart
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int16 frameStart;
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int16 field_17F[4][4];
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int16 someKeysCount[4];
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Mult_SomeKey *someKeys[4];
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int16 someKeysIndices[4];
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char *somepointer09; // ?
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char *somepointer10; // ?
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char *execPtr;
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};
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#include "common/pack-end.h" // END STRUCT PACKING
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Mult_Data *_multData2; // TODO: This'll be _multData once every function using it
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// in GOB2 is done
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// TODO: Maybe changing Mult_v1::_multData to struct Mult_Data as well?
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// Could help minimizing code dup...
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Mult_Data *_multDatas[8];
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Mult_v2(GobEngine *vm);
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virtual ~Mult_v2();
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virtual void setMultData(uint16 multindex);
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virtual void multSub(uint16 multindex);
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virtual void loadMult(int16 resId);
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virtual void playMult(int16 startFrame, int16 endFrame, char checkEscape,
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char handleMouse);
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virtual void animate(void);
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virtual void playSound(Snd::SoundDesc * soundDesc, int16 repCount,
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int16 freq, int16 fadeLength);
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virtual void freeMult(void);
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virtual void freeMultKeys(void);
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protected:
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virtual char drawStatics(char stop);
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virtual char drawAnims(char stop);
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virtual void drawText(char *pStop, char *pStopNoClear);
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virtual char prepPalAnim(char stop);
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virtual void doPalAnim(void);
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virtual char doFadeAnim(char stop);
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virtual char doSoundAnim(char stop, int16 frame);
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void sub_62DD(int16 index);
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void sub_6A35(void);
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void sub_10C87(Mult_Object *obj);
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};
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} // End of namespace Gob
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#endif /* __MULT_H */
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