scummvm/engines/gob
2007-01-31 20:00:48 +00:00
..
anim.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
anim.h - More GOB2 map conversions 2006-05-29 18:24:52 +00:00
cdrom.cpp - Just warn, don't die, when a CD-Track isn't found 2007-01-26 19:00:41 +00:00
cdrom.h - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
dataio.cpp Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
dataio.h - Correctly setting of Snd::_playingSound 2007-01-31 13:17:50 +00:00
detection.cpp Added MD5 for the german Ween version, supplied by cartman_ on #scummvm 2007-01-31 20:00:48 +00:00
draw_v1.cpp - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089) 2007-01-29 17:04:37 +00:00
draw_v2.cpp - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089) 2007-01-29 17:04:37 +00:00
draw.cpp - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089) 2007-01-29 17:04:37 +00:00
draw.h - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089) 2007-01-29 17:04:37 +00:00
driver_vga.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
driver_vga.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
game_v1.cpp eplaced platform-specific game features with common platform setting. 2007-01-30 22:32:51 +00:00
game_v2.cpp eplaced platform-specific game features with common platform setting. 2007-01-30 22:32:51 +00:00
game.cpp - Snd::WaitEndPlay() should stop a running composition 2007-01-31 15:19:42 +00:00
game.h Moved Paula and Infogrames to sound/mods/ 2007-01-25 15:17:46 +00:00
global.cpp - Changed _soundFlags and implemented "compositions" 2007-01-30 22:19:55 +00:00
global.h - Changed _soundFlags and implemented "compositions" 2007-01-30 22:19:55 +00:00
gob.cpp eplaced platform-specific game features with common platform setting. 2007-01-30 22:32:51 +00:00
gob.h eplaced platform-specific game features with common platform setting. 2007-01-30 22:32:51 +00:00
goblin_v1.cpp Fixing loading of Scenery::_animations[] + small gob2 cleanup 2006-06-12 21:33:30 +00:00
goblin_v2.cpp - Some clean-up 2007-01-25 14:18:12 +00:00
goblin.cpp - Some clean-up 2007-01-25 14:18:12 +00:00
goblin.h - Some clean-up 2007-01-25 14:18:12 +00:00
init_v1.cpp - Changed _soundFlags and implemented "compositions" 2007-01-30 22:19:55 +00:00
init_v2.cpp - Changed _soundFlags and implemented "compositions" 2007-01-30 22:19:55 +00:00
init.cpp - Changed _soundFlags and implemented "compositions" 2007-01-30 22:19:55 +00:00
init.h - More differences in Draw_v2::spriteOperation() 2006-05-01 12:43:50 +00:00
inter_v1.cpp Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection 2007-01-31 16:23:34 +00:00
inter_v2.cpp Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection 2007-01-31 16:23:34 +00:00
inter.cpp Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection 2007-01-31 16:23:34 +00:00
inter.h Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection 2007-01-31 16:23:34 +00:00
map_v1.cpp More goblin handling functions, now the deactivated goblin shows 2006-06-07 18:49:20 +00:00
map_v2.cpp - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
map.cpp More goblin handling functions, now the deactivated goblin shows 2006-06-07 18:49:20 +00:00
map.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
module.mk Moved Gob engine to AdvancedDetector. 2007-01-30 02:17:46 +00:00
mult_v1.cpp - Correctly setting of Snd::_playingSound 2007-01-31 13:17:50 +00:00
mult_v2.cpp - Correctly setting of Snd::_playingSound 2007-01-31 13:17:50 +00:00
mult.cpp - Fixed a few mistakes that added up to look correct, fixing bargon's cursor 2006-07-08 16:37:23 +00:00
mult.h - Correctly setting of Snd::_playingSound 2007-01-31 13:17:50 +00:00
music.cpp - Changed _soundFlags and implemented "compositions" 2007-01-30 22:19:55 +00:00
music.h - Changed _soundFlags and implemented "compositions" 2007-01-30 22:19:55 +00:00
pack.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
pack.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palanim.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palanim.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
parse_v1.cpp Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
parse_v2.cpp - Fixed the Adlib data ugliness 2007-01-28 13:19:17 +00:00
parse.cpp make printExpr, skipExpr accept both gob1 and gob2 expressions 2006-05-21 21:18:23 +00:00
parse.h make printExpr, skipExpr accept both gob1 and gob2 expressions 2006-05-21 21:18:23 +00:00
scenery_v1.cpp Fixed the loading delay bug I introduced with the playing from CD fix (#1626308) 2007-01-05 18:16:05 +00:00
scenery_v2.cpp Fixed the loading delay bug I introduced with the playing from CD fix (#1626308) 2007-01-05 18:16:05 +00:00
scenery.cpp Fixed the loading delay bug I introduced with the playing from CD fix (#1626308) 2007-01-05 18:16:05 +00:00
scenery.h Fixed the loading delay bug I introduced with the playing from CD fix (#1626308) 2007-01-05 18:16:05 +00:00
sound.cpp Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection 2007-01-31 16:23:34 +00:00
sound.h - Snd::WaitEndPlay() should stop a running composition 2007-01-31 15:19:42 +00:00
timer.cpp Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
timer.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
util.cpp Added a proper workaround for the race condition in the script when opening the notepad, which was apparently causing bug #1621089 2007-01-29 17:59:28 +00:00
util.h Added a proper workaround for the race condition in the script when opening the notepad, which was apparently causing bug #1621089 2007-01-29 17:59:28 +00:00
video_v1.cpp Fix building with msvc8. 2006-07-15 21:22:42 +00:00
video_v2.cpp - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089) 2007-01-29 17:04:37 +00:00
video.cpp - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089) 2007-01-29 17:04:37 +00:00
video.h - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089) 2007-01-29 17:04:37 +00:00