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60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CHAMBER_CURSOR_H
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#define CHAMBER_CURSOR_H
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namespace Chamber {
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#define CURSOR_WIDTH 16
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#define CURSOR_HEIGHT 16
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#define CURSOR_WIDTH_SPR 20
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enum Cursors {
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CURSOR_FINGER,
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CURSOR_TARGET,
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CURSOR_FLY,
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CURSOR_SNAKE,
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CURSOR_GRAB,
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CURSOR_POUR,
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CURSOR_BODY,
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CURSOR_ARROWS,
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CURSOR_CROSSHAIR,
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CURSOR_MAX
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};
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extern uint16 cursor_x;
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extern byte cursor_y;
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extern byte cursor_color;
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extern byte *cursor_shape;
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extern byte cursor_anim_ticks;
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extern byte cursor_anim_phase;
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void selectCursor(uint16 num);
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void updateCursor(void);
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void drawCursor(byte *target);
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void undrawCursor(byte *target);
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void updateUndrawCursor(byte *target);
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} // End of namespace Chamber
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#endif
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