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@@ -41,6 +41,7 @@ ifeq ($(platform), unix)
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TARGET := $(TARGET_NAME)_libretro.so
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fpic := -fPIC
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SHARED := -shared -Wl,--no-undefined -Wl,--version-script=link.T
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CC = gcc
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# OSX
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else ifeq ($(platform), osx)
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@@ -49,6 +50,7 @@ else ifeq ($(platform), osx)
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SHARED := -dynamiclib
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ifeq ($(arch),ppc)
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FLAGS += -DMSB_FIRST
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OLD_GCC = 1
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endif
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||||
OSXVER = `sw_vers -productVersion | cut -d. -f 2`
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OSX_LT_MAVERICKS = `(( $(OSXVER) <= 9)) && echo "YES"`
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||||
@@ -98,6 +100,7 @@ else ifeq ($(platform), ps3)
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AR = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ar.exe
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STATIC_LINKING = 1
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FLAGS += -DMSB_FIRST
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OLD_GCC = 1
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# sncps3
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else ifeq ($(platform), sncps3)
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||||
@@ -142,13 +145,28 @@ OBJECTS := $(SOURCES_CXX:.cpp=.o) $(SOURCES_C:.c=.o)
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||||
ifeq ($(DEBUG),1)
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||||
FLAGS += -O0 -g
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||||
else
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||||
FLAGS += -O3 -ffast-math -DNDEBUG
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||||
FLAGS += -O3 -ffast-math -fomit-frame-pointer -DNDEBUG
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endif
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LDFLAGS += $(fpic) $(SHARED)
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FLAGS += $(fpic)
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FLAGS += $(INCFLAGS)
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ifeq ($(OLD_GCC), 1)
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WARNINGS := -Wall
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||||
else ifeq ($(NO_GCC), 1)
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||||
WARNINGS :=
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||||
else
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||||
WARNINGS := -Wall \
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||||
-Wno-sign-compare \
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||||
-Wno-unused-variable \
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||||
-Wno-unused-function \
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||||
-Wno-uninitialized \
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||||
-Wno-strict-aliasing \
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||||
-Wno-overflow \
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||||
-fno-strict-overflow
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||||
endif
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||||
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FLAGS += -D__LIBRETRO__ $(WARNINGS)
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||||
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||||
CXXFLAGS += $(FLAGS)
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||||
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||||
+674
@@ -0,0 +1,674 @@
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The GNU General Public License is a free, copyleft license for
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software and other kinds of works.
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The licenses for most software and other practical works are designed
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to take away your freedom to share and change the works. By contrast,
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the GNU General Public License is intended to guarantee your freedom to
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share and change all versions of a program--to make sure it remains free
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software for all its users. We, the Free Software Foundation, use the
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GNU General Public License for most of our software; it applies also to
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any other work released this way by its authors. You can apply it to
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When we speak of free software, we are referring to freedom, not
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To protect your rights, we need to prevent others from denying you
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|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,37 @@
|
||||
----------------------------------------
|
||||
Virtual Jaguar v2.1.0 Qt release INSTALL
|
||||
----------------------------------------
|
||||
|
||||
|
||||
REQUIREMENTS:
|
||||
-------------
|
||||
|
||||
The minimum requirements for compiling Virtual Jaguar from source are:
|
||||
|
||||
o GCC v4.4.x or higher
|
||||
o SDL v1.2.14 or higher
|
||||
o zlib v1.2.5
|
||||
o libcdio v0.90 or higher (optional, for Jaguar CD support)
|
||||
o OpenGL libraries
|
||||
o Qt 4.7.3 or higher
|
||||
o supported OS (BeOS, Linux, FreeBSD and WIN32 through mingw, MacOS); other
|
||||
OSs may work to but you may need to change some items in the Makefile.
|
||||
|
||||
|
||||
COMPILING:
|
||||
----------
|
||||
|
||||
Assuming that you meet the minimum software requirements, you can compile
|
||||
Virtual Jaguar by issuing the following command in the directory where you
|
||||
decompressed the source:
|
||||
|
||||
make
|
||||
|
||||
Optionally you can manually strip virtualjaguar[.exe] to downsize the binary.
|
||||
You can also run upx on the binary as well and you'll end up with a somewhat
|
||||
smaller binary.
|
||||
|
||||
That's it! You can now start the emulator with ./virtualjaguar. See the built
|
||||
in help (Help|Contents) for more info.
|
||||
|
||||
For even more info, go to http://icculus.org/virtualjaguar.
|
||||
+137
@@ -0,0 +1,137 @@
|
||||
-------------------------------------------
|
||||
Virtual Jaguar v2.1.0 GCC/Qt release README
|
||||
-------------------------------------------
|
||||
|
||||
--------------
|
||||
- DISCLAIMER -
|
||||
--------------
|
||||
|
||||
Or, "O liability, I do disclaim thee!"
|
||||
|
||||
Ported by SDLEMU (Niels Wagenaar & Carwin Jones) and is based upon the
|
||||
original work by David Raingeard of Potato Emulation. For requirements please
|
||||
consult the INSTALL file for more information about supported OS's and
|
||||
software requirements.
|
||||
|
||||
The use of this software is entirely at your own risk. While it won't rape
|
||||
your dog, it might do other nasty things. We can't be held responsible for
|
||||
damage done to your hardware and/or software. You may only use the ROM images
|
||||
if you own the cartridges itself. The use of commercial ROMs without owning the
|
||||
original cartridge is illegal in most countries and could result in fines
|
||||
and/or legal actions.
|
||||
|
||||
The products, trademarks and/or brands used in these documents and/or
|
||||
sourcecode are owned by their respective companies and/or successors in
|
||||
interest.
|
||||
|
||||
This software is released under the GPL v3 or later. For more information, read
|
||||
the GPLv3 file.
|
||||
|
||||
|
||||
----------------------------------------------------------------
|
||||
- IMPORTANT NOTE ABOUT JAGUAR FILE FORMATS--READ THIS OR ELSE! -
|
||||
----------------------------------------------------------------
|
||||
|
||||
There seems to be a lot of confusion surrounding the various file formats that
|
||||
Jaguar programs come in, and a lot of this confusion seem to come from
|
||||
Cowering's GoodJag renaming tool. Note that it simply gets some files wrong,
|
||||
and it also incorrectly renames cartridge images with an extension that
|
||||
belongs to an already established extension (.jag is a Jaguar Server
|
||||
executable--read on). To clarify, there are basically four major types of
|
||||
Jaguar binary images that are NOT cartridge images:
|
||||
|
||||
.abs
|
||||
.jag
|
||||
.rom
|
||||
.bin
|
||||
|
||||
The first type, the .abs file, is a DRI/Alcyon format absolute location
|
||||
executable. These come in two different flavors and contain load and run
|
||||
addresses in their headers. Note that some files which have an .abs extension
|
||||
are really incorrectly labelled .bin files with no header information
|
||||
whatsoever.
|
||||
|
||||
The second type, the .jag file, is a Jaguar Server executable. These files
|
||||
contain header information that tells you where to load and run the file's
|
||||
executable code. Note that as of this writing (8/5/2005) that the GoodJag ROM
|
||||
renaming tool by Cowering incorrectly renames Jaguar cartridge ROM dumps to
|
||||
have a .jag extension (a better choice, and the one supported by Virtual
|
||||
Jaguar, is .j64)--if you're trying to run a ROM image with a .jag extension on
|
||||
VJ, it will misinterpret it as a Jaguar Server executable and likely fail to
|
||||
run.
|
||||
|
||||
The third type, the .rom file, is an Alpine Board/ROM Image file. These files
|
||||
have no header, but are known to load and run at $802000 in the Jaguar memory
|
||||
space. Again, these are *different* from cartridge dumps since they load at a
|
||||
higher address than a Jaguar cartridge.
|
||||
|
||||
The fourth type, the .bin file, is simply a Jaguar executable with no header.
|
||||
Since these files contain no information about where they load and execute,
|
||||
Virtual Jaguar does not support this file type. Go bug the author to release
|
||||
either a file with proper headers or a file in Alpine ROM format. Virtual
|
||||
Jaguar is not omniscient (yet)! ;)
|
||||
|
||||
There is a fifth type of file that is supported by Virtual Jaguar, the .j64
|
||||
file, which is simply a 1, 2, or 4 Meg dump of a Jaguar cartridge ROM which
|
||||
loads at $800000 in the Jaguar memory space.
|
||||
|
||||
|
||||
----------------------------------
|
||||
- What is Virtual Jaguar GCC/Qt? -
|
||||
----------------------------------
|
||||
|
||||
Virtual Jaguar is software dedicated to emulating the Atari Jaguar hardware on
|
||||
a standard PC. The software was originally developed by David Raingeard of
|
||||
Potato Emulation [http://potato.emu-france.com] and was released under the GPL
|
||||
on 25 June 2003.
|
||||
|
||||
Virtual Jaguar GCC/Qt is not just a port of the MS Visual C++/SDL sourcecode
|
||||
but has also been extended and rewritten so that we can enjoy Atari Jaguar
|
||||
emulation on every platform that has a GCC compiler and a port of Qt.
|
||||
|
||||
Currently Virtual Jaguar GCC/Qt compiles on WIN32 using mingw, and several
|
||||
UN*X based systems (BeOS, Linux, FreeBSD and MacOS). It may run on other
|
||||
systems as well but we can not guarantee that.
|
||||
|
||||
The port was done by the SDLEMU crew (http://sdlemu.ngemu.com) and especially
|
||||
by Niels Wagenaar and Carwin Jones. A major portion of the rewrite was done by
|
||||
James Hammons. You may contact us by e-mail ([email protected]) or leave a
|
||||
message on the SDLEMU Official Forum (see the website). Patches and bugfixes
|
||||
are particularly welcome! :)
|
||||
|
||||
More information about the incredible SDL libraries can be found at
|
||||
http://www.libsdl.org. Thanks Sam--you rock! :)
|
||||
|
||||
|
||||
-------------------------------
|
||||
- Using Virtual Jaguar GCC/Qt -
|
||||
-------------------------------
|
||||
|
||||
Simply double click on the Virtual Jaguar icon or type ./virtualjaguar -h from
|
||||
the command line. See the built in help (under Help|Contents) for more
|
||||
information on how to use it. :-)
|
||||
|
||||
|
||||
-----------
|
||||
- Finally -
|
||||
-----------
|
||||
|
||||
If you find bugs, enhance the code or simply have questions, drop us an e-mail
|
||||
at sdlemu AT ngemu DOT com or drop a message on the SDLEMU Official Forum.
|
||||
|
||||
More information about this project (releases/WIP) can be found at the official
|
||||
Virtual Jaguar website [http://www.icculus.org/virtualjaguar] and on the SDLEMU
|
||||
website [http://sdlemu.ngemu.com].
|
||||
|
||||
We hope you enjoy the emulator and will use it wisely!
|
||||
|
||||
Thanks go to guys over at ngemu.com and #ngemu (EFNET). Thanks also to David
|
||||
Raingeard of Potato Emulation who originally developed this emulator and
|
||||
released the sources to the public. We couldn't have done it without you!
|
||||
|
||||
Special thanks go to everyone who submitted good, detailed bug reports,
|
||||
sometimes with demonstration code(!); your help has helped to make Virtual
|
||||
Jaguar better, more accurate, and more polished than it would be otherwise. We
|
||||
really appreciate your help!
|
||||
|
||||
SDLEMU
|
||||
@@ -0,0 +1,71 @@
|
||||
Stuff to add/fix for the next release of Virtual Jaguar
|
||||
-------------------------------------------------------
|
||||
|
||||
- Fix VC behavior to match what a real Jaguar does. Still not sure just what
|
||||
the heck is going on there. [Shamus]
|
||||
- Create an EEPROMs directory (or whatever is in EEPROMPath[]) if it doesn't
|
||||
already exist. [Shamus]
|
||||
- It would be nice to have the emulator pick up where you last left off, or at
|
||||
least give you the option of continuing from your last session. This would
|
||||
require save states, 'natch. ;-) [Shamus]
|
||||
- It would be nice to have "save states" for instant save/load capability.
|
||||
[Shamus]
|
||||
- Cycle accuracy for GPU/DSP/OP/Blitter. [Shamus]
|
||||
- Need to propagate blitter fixes in the A1 <- A2 direction to the A1 -> A2
|
||||
direction and the GPU fixes to various instructions to the DSP. [Shamus]
|
||||
- Blitter needs fixing. [Shamus]
|
||||
- In emulator screenshots. [Shamus]
|
||||
- Audio/video dumping. [Shamus]
|
||||
- Need to emulate bus contention. [Shamus]
|
||||
- Need to fix timing in the OP. As it is now, it gives a false impression of
|
||||
how much it's capable of. [Shamus]
|
||||
- Fix coming out of fullscreen on Win32. As of now, it doesn't restore the
|
||||
window position correctly [CJ]
|
||||
|
||||
|
||||
Stuff that was added/fixed
|
||||
--------------------------
|
||||
|
||||
- Controller handling. [Shamus] [DONE--Shamus]
|
||||
- Full screen option. [Shamus] [DONE--Shamus]
|
||||
- Command line switches for frontends. [Shamus] [DONE-Shamus]
|
||||
- Fix DSP code so that it doesn't hang in a spinlock waiting for the sound
|
||||
buffer to empty. Probably a CS lock contention issue. [Shamus] [DONE-Shamus]
|
||||
- Need to fix PAL mode to work with the virtual screen code. [DONE--Shamus]
|
||||
- There are a few ROMs that use some "quasi-illegal" 68K instructions. Need
|
||||
to patch the 68K core to deal with these in a better way than they are
|
||||
now. [DONE--Shamus]
|
||||
NOTE: This behavior was verified on Rayman, the problem was due to attempting
|
||||
to press both left & right at the same time!
|
||||
- We need a comprehensive way of determining what gets written where and
|
||||
by whom (i.e., blitter wrote to range $F03000-$F03230) in order to figure
|
||||
out the remaining problems with various ROMs. [DONE--Shamus]
|
||||
- Would also be nice to be able to dynamically change the keybindings for
|
||||
the various keys on the emulated Jaguar controller while inside the emulator.
|
||||
[DONE--Shamus]
|
||||
- Make sure that VJ doesn't crash if the useJaguarBIOS key is set to 1 and the
|
||||
BIOS file isn't available. [DONE--Shamus]
|
||||
- There is a bug either with the GPU or the blitter (most likely the latter)
|
||||
which causes the spinning "A"s in the BIOS startup code to be corrupted
|
||||
when they are showing their backsides. [Shamus] [DONE--Shamus]
|
||||
NOTE: This behavior has been verified on a real Jaguar and as such is not
|
||||
an emulator bug. A Jaguar boot ROM bug, yes, but not ours. ;-)
|
||||
- Make it possible to completely disable the GUI (using a switch like -nogui
|
||||
or the like) for people running VJ in a cabinet. [Shamus] [DONE--Shamus]
|
||||
- Code to stretch the display in a generic way would be nice. [Shamus]
|
||||
[DONE for OpenGL--nwagenaar]
|
||||
- Would be nice to have a GUI for things that are set on the command line or
|
||||
in the config file. [Shamus] [DONE--Shamus]
|
||||
- DSP code needs to be rewritten. [Shamus] [DONE but still work to be done--Shamus]
|
||||
- We need to have an external configuration file for remembering a user's
|
||||
preferences, such as key bindings, etc. [Shamus] [DONE--Shamus]
|
||||
- We need to come up with a way to fix the aspect ratio for pixel modes that
|
||||
aren't square (PWIDTH != 4). [Shamus] [DONE for OpenGL--Shamus]
|
||||
- GUI for ROM selection [Shamus] [DONE--Shamus]
|
||||
- Need to rewrite the main Jaguar execution loop to increment the VC by one
|
||||
instead of by two, which is how the real Jaguar works. [Shamus] [DONE--Shamus]
|
||||
- Sound needs a rewrite. With SDL, this shouldn't be much of a problem.
|
||||
Of course, whoever does this should realize that the PCM outs are probably
|
||||
not being used for a majority of the ROMs out there--according to the JTRM,
|
||||
you're supposed to use the I2S interface to output sound since the PCM outs
|
||||
aren't even physically hooked up in the console! [Shamus] [DONE--Shamus]
|
||||
+245
@@ -0,0 +1,245 @@
|
||||
Virtual Jaguar v2.1.0 GCC/Qt
|
||||
----------------------------
|
||||
|
||||
* Added gamepad support. [Shamus]
|
||||
* Added fullscreen option. [Shamus]
|
||||
* Added some more developer goodies to Alpine mode. [Shamus]
|
||||
* Re-added command line switches. [Shamus]
|
||||
* Moved JERRY into host audio IRQ. This should make sound much smoother, though
|
||||
it may run ahead of the rest of the emulator. [Shamus]
|
||||
* Kludged a fix into the audio handler to set the correct frequency for audio
|
||||
playback. Note that there could still be problems with this approach, as it
|
||||
can be easily fooled. Thanks to Dr. Typo for the initial analysis and insight
|
||||
into this bug. :-) [Shamus]
|
||||
* Preliminary fixes for proper emulation of memory reads between $200000 and
|
||||
$800000. [Shamus]
|
||||
* Proper handling in the OP of objects with 0 IWIDTH. [Shamus]
|
||||
|
||||
|
||||
Virtual Jaguar v2.0.2 GCC/Qt
|
||||
----------------------------
|
||||
|
||||
* Fixed problem on OP with 24BPP bitmaps. [Shamus]
|
||||
* Cosmetic GUI fixes. [Shamus]
|
||||
* Switched to UAE 68000 CPU core. [Shamus]
|
||||
* Fixed some RISC STORE and LOAD alignment issues. Still need to verify against
|
||||
real hardware. [Shamus]
|
||||
* Fixed video frame timing for both NTSC *and* PAL. [Shamus]
|
||||
* Improved OP logging, added emulation of OP bug. [Shamus]
|
||||
* Fixed addressing bug with UAE 68000 core. [Shamus]
|
||||
|
||||
|
||||
Virtual Jaguar v2.0.1 GCC/Qt
|
||||
----------------------------
|
||||
|
||||
* Fixed NTSC timings; they were hardwired to PAL rates. [Shamus]
|
||||
* Fixed possible missing trailing slash on path fields input by user. [Shamus]
|
||||
* Fixed exit hotkey to work on Win32. [Shamus]
|
||||
* Changed PAL/NTSC switch to only work when virtual machine is powered off.
|
||||
[Shamus]
|
||||
* Miscellaneous documentation fixes. [Shamus]
|
||||
|
||||
|
||||
Virtual Jaguar v2.0.0 GCC/Qt
|
||||
----------------------------
|
||||
|
||||
* Switched GUI to Qt. And there was much rejoicing. ;-) [Shamus]
|
||||
* Added detection code to fish out files from inside ZIP archives. What this
|
||||
means is that now you can have other goodies inside of your ROM ZIP like
|
||||
labels, box art, and overlays. See built-in help for details. [Shamus]
|
||||
* Various usability improvements, too many to list here. ;-) [Shamus]
|
||||
* Various compatibility improvements to the Jaguar core, too many to list
|
||||
here. ;-) [Shamus]
|
||||
|
||||
|
||||
Virtual Jaguar v1.1.0 GCC/SDL (r299 - Never officially released)
|
||||
----------------------------------------------------------------
|
||||
|
||||
* Switched OpenGL rendering to 32 BPP. This is not only how a real Jaguar
|
||||
renders graphics, but it also gives VJ a nice speed boost. ;-) [Shamus]
|
||||
* Changed execution to a time-based solution so that timers and IRQs and
|
||||
such can happen when they're supposed to. [Shamus]
|
||||
* Fixed blitter writes so that Intensity[0-3] and Z[0-3] are written in the
|
||||
correct order. [Shamus]
|
||||
* Major rewrite of blitter to conform the the TOM ASIC nets. This should fix a
|
||||
bunch of stuff that wasn't working correctly before. [Shamus]
|
||||
* Fixed writes to 64 bit blitter registers. [Shamus]
|
||||
* Refactored GUI to be more maintainable, better looking and more responsive.
|
||||
[Shamus]
|
||||
|
||||
|
||||
Virtual Jaguar v1.0.7 GCC/SDL
|
||||
-----------------------------
|
||||
|
||||
* Various fixes to make for smoother compilation on MacOS. [Adam Green]
|
||||
* Fixes to filetype parsing. VJ now properly recognizes .abs, .jag, .rom,
|
||||
and .j64 files--be sure to check the README for the gory details! [Shamus]
|
||||
* Added a kludge to allow homebrew demos to run without a Stubulator ROM and
|
||||
without crashing the emulator. [Shamus]
|
||||
* Fixed a blitter intensity addition problem. This fixes the title in Hover
|
||||
Strike and the road/shadows in Checkered Flag. [Shamus]
|
||||
* Partially fixed a problem with the SUBC opcode in the RISC processors. This
|
||||
allows Hover Strike, Phase Zero and Fight For Life to boot into their title
|
||||
screens and makes them somewhat playable. [Shamus]
|
||||
* Fixed a horizontal scaling problem in the OP and the off-by-one bug that it
|
||||
reintroduced. This fixes the road in Atari Karts and probably a few others.
|
||||
[Shamus]
|
||||
* Fixed a long standing blitter bug that kept certain doors in AvP from
|
||||
rendering correctly. [Shamus]
|
||||
* Fixed some vertical positioning bugs in the OP. Now Checkered Flag, Alien
|
||||
vs Predator and probably others now work as they should (graphically ;-)
|
||||
[Caz]
|
||||
* Better GUI support. Most options in the GUI work now, and more are expected
|
||||
to be functional in the near future. [Shamus]
|
||||
* Fixed a few more lingering blitter bugs (there are more to be found). This
|
||||
fixes most of the glitches in Cybermorph and Alien vs Predator. [Shamus]
|
||||
* Fixed an Object Processor scaled bitmap bug that caused incorrect
|
||||
positioning of scaled bitmaps that started outside the line buffer, and
|
||||
also fixed a problem that caused the OP to hang in certain situations. This
|
||||
fixes Bubsy, International Sensible Soccer, and probably a few others.
|
||||
[Shamus]
|
||||
* Cleaned up various bits of video rendering related code. [nwagenaar]
|
||||
* Added support for OpenGL textures with a depth of 16bpp, 24bpp or 32bpp.
|
||||
[nwagenaar]
|
||||
* Rewrote several OpenGL related rendering code concerning the new OpenGL
|
||||
texture depths and texture sizes. [nwagenaar]
|
||||
* Rewrote several OpenGL rendering functions concerning speed related items.
|
||||
[nwagenaar]
|
||||
* Several bugs resolved due to OpenGL and normal rendering code. [nwagenaar]
|
||||
* Default resolution for OpenGL is now 640x480. [nwagenaar]
|
||||
|
||||
|
||||
Virtual Jaguar v1.0.6 GCC/SDL
|
||||
-----------------------------
|
||||
|
||||
* Added support for gzipped ROM files. [Adam Green]
|
||||
* Added OpenGL support. Because of this, aspect ratios in the various
|
||||
graphic modes should be correct now. Thanks goes to Niels for enlightenment
|
||||
in this area. :-) [Shamus]
|
||||
* Moved all platform specific video code to video.cpp. This should make it
|
||||
easier to add functionality to the video subsystem without having to chase
|
||||
code around in places where it didn't belong. [Shamus]
|
||||
* Key bindings are now customizable. [Shamus]
|
||||
* VJ now uses a config file (vj.cfg) for commonly used settings. Settings in
|
||||
the config file can still be overridden by command line switches. [Shamus]
|
||||
* Preliminary GUI mouse support. [Shamus]
|
||||
* Fixed an off-by-one bug in the Object Processor when dealing with scaled
|
||||
bitmap objects. [Shamus]
|
||||
* Fully virtualized screen size. What this means is that we can keep the
|
||||
Jagaur screen displayed in a convenient size (320 x 240) and the graphics
|
||||
that various ROMs display will now be properly centered (more or less, they
|
||||
were really centered for a TV display). [Shamus]
|
||||
* Border color is now displayed properly. [Shamus]
|
||||
* Fully pipelined DSP core. Because of this, Wolfenstein 3D now has sound. To
|
||||
use the old core, use the -nopipeline switch. [Shamus]
|
||||
|
||||
|
||||
Virtual Jaguar v1.0.5 GCC/SDL
|
||||
-----------------------------
|
||||
|
||||
* Various fixes to the codebase so that it compiles and works properly on
|
||||
Linux. :-) The makefiles are almost identical now, the only thing that's
|
||||
different between them are the SYSTYPE and EXESUFFIX variables defined at
|
||||
the top. [Shamus]
|
||||
* Fixed a pernicious blitter bug that kept Rayman from doing proper collision
|
||||
detection. [Shamus]
|
||||
* Added a simple file selector so that typing in long filenames in order to
|
||||
run the emulator is no longer necessary. :-) To use it, instead of
|
||||
supplying a ROM name, simply put in the name of the directory where your
|
||||
ROMs live. [Shamus]
|
||||
* Removed all the assembly language code from the DSP, so it should be a
|
||||
little less buggy now. Also, removed some brain-dead timeslice releasing
|
||||
that was causing a bunch of problems with various ROMs. [Shamus]
|
||||
* Added sound support! In order to hear any sound, you probably have to
|
||||
start VJ with the -dspon switch. Also, unless you have a very fast computer
|
||||
the sound is going to be choppy. Hopefully future optimizations will cure
|
||||
this. ;-) [Shamus]
|
||||
* Added GUI support. You can see the results by hitting the TAB key while the
|
||||
emulator is running. ;-) [Shamus]
|
||||
* Lots of cleanups to the source code including the ability to trace who
|
||||
writes what to where. [Shamus]
|
||||
|
||||
|
||||
Virtual Jaguar v1.0.4 GCC/SDL - source only release
|
||||
---------------------------------------------------
|
||||
|
||||
* Lots of bugfixes. [Shamus]
|
||||
* Jaguar BIOS now works properly and is used by default. BIOS failure was
|
||||
due to a bug in the GPU (specifically in the SUBC and ADDC opcodes). To
|
||||
override this behavior, use the -nobios switch. [Shamus]
|
||||
* Rewrote the OP code--mostly because it was pissing me off. ;-) Not
|
||||
to mention that it was almost completely unmaintainable in its former
|
||||
state and was just plain wrong in its implementation in many places.
|
||||
Because of this, some RMW effects that were missing from AvP are present
|
||||
now and leftover crud in scaled bitmaps in Rayman is gone now. ;-) [Shamus]
|
||||
* ZIP support! Now there is no longer any need to unzip ROMs (although if
|
||||
you prefer to waste HD space, VJ will gladly accomodate you). The code to
|
||||
support this is a pretty ugly hack, but it works and there are other fish
|
||||
to fry at the moment. Also, ZLIB is now required to compile VJ. [Shamus]
|
||||
* Support for PD ROMs. Currently the only one that works at all is JagMania,
|
||||
though as the hardware emulation gets better more PD ROMs will begin to
|
||||
work. Note that you must use the -nobios switch for this to work. [Shamus]
|
||||
* Preliminary support for PAL Jaguar emulation. Default is NTSC. To use it,
|
||||
use the -pal switch. [Shamus]
|
||||
* Support for DSP activation. The DSP is now *off* by default, since it
|
||||
doesn't work properly yet. Use the -dspon switch to force the DSP on.
|
||||
[Shamus]
|
||||
* Removed all hacks that were written to support a specific ROM from the OP
|
||||
and GPU code (much more remains to be removed). Since the CRCs that were
|
||||
calculated to support these hacks were done on byte swapped ROMs, they
|
||||
weren't working anyway. Besides which, a hack means that you don't
|
||||
understand the hardware properly and/or don't know how to write the code to
|
||||
properly emulate the hardware. ;-) [Shamus]
|
||||
* Renamed the executable from the ridiculously named jag_em to the more
|
||||
sensibly named vj. Note that the Jag_em.cpp file has also been changed to
|
||||
reflect this name change. [Shamus]
|
||||
* Removed Aaron Giles 68K dissasembler in favor of the one included with the
|
||||
Musashi core. It's there, why not use it? ;-) [Shamus]
|
||||
* Reordered the order of A, B, and C buttons to more accurately reflect their
|
||||
respective positions on a real Jaguar controller. Also fixed a small bug that
|
||||
kept the number pad from reporting the right numbers to the emulator. :-)
|
||||
[Shamus]
|
||||
* Started to remove the !__PORT__ defintions from the source code. Since this
|
||||
is supposed to be a portable emulator, we won't be using any MS specific
|
||||
code anyway. [Shamus]
|
||||
* Fixed some problems with the blitter when doing clipping and bit expansion.
|
||||
Also fixed (reintroduced?) a bug that existed in the real blitter HW (the
|
||||
YADD1 bit in A2--fixes Tempest 2000). [Shamus]
|
||||
* Probably a bunch of other stuff that I've forgotten about. ;-) [Shamus]
|
||||
|
||||
NOTE: Tested only on WIN32 platform! ;-)
|
||||
|
||||
|
||||
Virtual Jaguar v1.0.3 GCC/SDL - source only release
|
||||
---------------------------------------------------
|
||||
|
||||
* Converted GNU assembly in the GPU core to C code -- Rayman and
|
||||
Alien vs Predator work again. :-) [Shamus]
|
||||
* Removed closed source Starscream and replaced it with the open source
|
||||
Musashi core. Because of this, VJ runs a little faster now. :-) [Shamus]
|
||||
* Various cleanups to the source files (still lots of work to do!). [Shamus]
|
||||
|
||||
NOTE: Tested only on WIN32 platform!
|
||||
|
||||
|
||||
1.0.1 - 1.0.2 - Unreleased, mostly for testing/finding bugs
|
||||
-----------------------------------------------------------
|
||||
|
||||
* Lots of stuff happened, but we can't remember any of it. :-)
|
||||
|
||||
|
||||
Virtual Jaguar v1.0.0 GCC/SDL - initial source release
|
||||
------------------------------------------------------
|
||||
|
||||
* Converted VC++ assembly to standard GNU assembly.
|
||||
* Fixed small bugs in SDL related items (keyboard/graphics).
|
||||
* Added *some* optimalisations to the graphics sources.
|
||||
* Added joystick support (not tested).
|
||||
* Added joystick port support (not tested).
|
||||
* Added frameskip support.
|
||||
|
||||
Source only release. Tested on BeOS, Linux, FreeBSD and WIN32.
|
||||
SOUND emulation was NOT done. Need help with this one :)
|
||||
|
||||
|
||||
SDLEMU (Niels Wagenaar & Caz) - http://sdlemu.ngemu.com
|
||||
@@ -0,0 +1,146 @@
|
||||
.TH virtualjaguar 1 2012-06-22 Virtualjaguar
|
||||
.SH NAME
|
||||
virtualjaguar \- An Atari Jaguar emulator
|
||||
|
||||
.SH SYNOPSIS
|
||||
.B virtualjaguar
|
||||
.RI [options]
|
||||
.RI [rom\ image\ file]
|
||||
|
||||
.SH DESCRIPTION
|
||||
Virtualjaguar is an emulator for the Atari Jaguar videogame system.
|
||||
|
||||
.SH OPTIONS
|
||||
.TP
|
||||
.B [rom image file]
|
||||
Name of file to load
|
||||
.TP
|
||||
.B \-a, \-\-alpine
|
||||
Run in Alpine emulation mode
|
||||
.TP
|
||||
.B \-b, \-\-bios
|
||||
Boot using Jaguar BIOS
|
||||
.TP
|
||||
.B \-\-no\-bios
|
||||
Do not use Jaguar BIOS
|
||||
.TP
|
||||
.B \-g, \-\-gpu
|
||||
Enable GPU emulation
|
||||
.TP
|
||||
.B \-\-no\-gpu
|
||||
Disable GPU emulation
|
||||
.TP
|
||||
.B \-l, \-\-log
|
||||
Create and use log file
|
||||
.TP
|
||||
.B \-\-no\-log
|
||||
Do not use log file
|
||||
.TP
|
||||
.B \-h, \-\-help
|
||||
Show command line help
|
||||
|
||||
.SH SOUND
|
||||
DSP emulation is needed for audio output
|
||||
.TP
|
||||
.B \-d, \-\-dsp
|
||||
Enable DSP emulation
|
||||
.TP
|
||||
.B \-\-no\-dsp
|
||||
Disable DSP emulation
|
||||
|
||||
.SH VIDEO
|
||||
.TP
|
||||
.B \-p, \-\-pal
|
||||
PAL mode
|
||||
.TP
|
||||
.B \-n, \-\-ntsc
|
||||
NTSC mode
|
||||
.TP
|
||||
.B \-B, \-\-blur
|
||||
Enable GL bilinear filter
|
||||
.TP
|
||||
.B \-\-no\-blur
|
||||
Disable GL bilinear filter
|
||||
.TP
|
||||
.B \-z, \-\-please\-dont\-kill\-my\-computer
|
||||
Do not show emulation of tv static. This can be slow on low end CPUs.
|
||||
|
||||
.SH CONTROLS
|
||||
.TP
|
||||
.B Ctrl-Q
|
||||
Quit virtualjaguar
|
||||
.TP
|
||||
.B Ctrl-I
|
||||
Load a new program
|
||||
.TP
|
||||
.B Esc
|
||||
Pause emulation
|
||||
.TP
|
||||
.B F7
|
||||
Advance the emulation by a single frame
|
||||
.TP
|
||||
.B Ctrl-C
|
||||
|
||||
.TP
|
||||
The default keybindings for controller 1 are:
|
||||
(Keybindings can be changed in the configuration dialog.)
|
||||
.TP
|
||||
.B S
|
||||
Up
|
||||
.TP
|
||||
.B X
|
||||
Down
|
||||
.TP
|
||||
.B A
|
||||
Left
|
||||
.TP
|
||||
.B D
|
||||
Right
|
||||
.TP
|
||||
.B P
|
||||
Pause
|
||||
.TP
|
||||
.B O
|
||||
Option
|
||||
.TP
|
||||
.B J
|
||||
Button C
|
||||
.TP
|
||||
.B K
|
||||
Button B
|
||||
.TP
|
||||
.B L
|
||||
Button A
|
||||
.TP
|
||||
.B 1 through 0
|
||||
Buttons 1 through 0 on the keypad
|
||||
.TP
|
||||
.B =
|
||||
Keypad *
|
||||
.TP
|
||||
.B -
|
||||
Keypad #
|
||||
|
||||
.SH FILES
|
||||
.TP
|
||||
.B ~/virtualjaguar/virtualjaguar.log
|
||||
Virtualjaguar log file. If the file cannot be opened, the log it sent
|
||||
to standard output instead. The log file is overwritten on startup.
|
||||
.TP
|
||||
.B ~/virtualjaguar/eeproms/
|
||||
Some Atari Jaguar cartridges feature a small writable EEPROM, used for
|
||||
saving game state and score lists. If this directory exists,
|
||||
virtualjaguar will emulate the EEPROM by saving the state in file in
|
||||
this directory.
|
||||
.TP
|
||||
.B ~/virtualjaguar/software/
|
||||
The virtualjaguar GUI for loading software scans this directory, and
|
||||
shows the loadable files, along with information about the program,
|
||||
and a label image if one is included in a zip archive of the software.
|
||||
.TP
|
||||
.B ~/virtualjaguar/bios/
|
||||
If a Jaguar BIOS is used (see \-b, \-\-bios), the bios is loaded from
|
||||
this directory.
|
||||
|
||||
.SH AUTHOR
|
||||
This manual page was written by Teemu Hukkanen <[email protected]>.
|
||||
@@ -490,11 +490,21 @@ void WriteByte(uint32_t address, uint8_t byte, uint32_t who)
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
/* else if ((offset >= 0xF10010) && (offset <= 0xF10015))
|
||||
{
|
||||
clock_byte_write(offset, byte);
|
||||
return;
|
||||
}//*/
|
||||
// JERRY -> 68K interrupt enables/latches (need to be handled!)
|
||||
else if (address >= 0xF10020 && address <= 0xF10023)
|
||||
{
|
||||
WriteLog("JERRY: (68K int en/lat - Unhandled!) Tried to write $%02X to $%08X!\n", byte, address);
|
||||
}
|
||||
/* else if ((offset >= 0xF17C00) && (offset <= 0xF17C01))
|
||||
{
|
||||
anajoy_byte_write(offset, byte);
|
||||
return;
|
||||
}*/
|
||||
else if ((address >= 0xF14000) && (address <= 0xF14003))
|
||||
{
|
||||
JoystickWriteByte(address, byte);
|
||||
|
||||
Reference in new issue
Block a user