Revert "Makefile - cleanups"

This reverts commit ae0f087da0.
This commit is contained in:
twinaphex committed 2015-08-29 05:35:45 +02:00
1 parent ae0f087da0
commit 5530b587d9
8 files changed
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+19 -1
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@@ -41,6 +41,7 @@ ifeq ($(platform), unix)
TARGET := $(TARGET_NAME)_libretro.so
fpic := -fPIC
SHARED := -shared -Wl,--no-undefined -Wl,--version-script=link.T
CC = gcc
# OSX
else ifeq ($(platform), osx)
@@ -49,6 +50,7 @@ else ifeq ($(platform), osx)
SHARED := -dynamiclib
ifeq ($(arch),ppc)
FLAGS += -DMSB_FIRST
OLD_GCC = 1
endif
OSXVER = `sw_vers -productVersion | cut -d. -f 2`
OSX_LT_MAVERICKS = `(( $(OSXVER) <= 9)) && echo "YES"`
@@ -98,6 +100,7 @@ else ifeq ($(platform), ps3)
AR = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ar.exe
STATIC_LINKING = 1
FLAGS += -DMSB_FIRST
OLD_GCC = 1
# sncps3
else ifeq ($(platform), sncps3)
@@ -142,13 +145,28 @@ OBJECTS := $(SOURCES_CXX:.cpp=.o) $(SOURCES_C:.c=.o)
ifeq ($(DEBUG),1)
FLAGS += -O0 -g
else
FLAGS += -O3 -ffast-math -DNDEBUG
FLAGS += -O3 -ffast-math -fomit-frame-pointer -DNDEBUG
endif
LDFLAGS += $(fpic) $(SHARED)
FLAGS += $(fpic)
FLAGS += $(INCFLAGS)
ifeq ($(OLD_GCC), 1)
WARNINGS := -Wall
else ifeq ($(NO_GCC), 1)
WARNINGS :=
else
WARNINGS := -Wall \
-Wno-sign-compare \
-Wno-unused-variable \
-Wno-unused-function \
-Wno-uninitialized \
-Wno-strict-aliasing \
-Wno-overflow \
-fno-strict-overflow
endif
FLAGS += -D__LIBRETRO__ $(WARNINGS)
CXXFLAGS += $(FLAGS)
+674
View File
@@ -0,0 +1,674 @@
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state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
+37
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----------------------------------------
Virtual Jaguar v2.1.0 Qt release INSTALL
----------------------------------------
REQUIREMENTS:
-------------
The minimum requirements for compiling Virtual Jaguar from source are:
o GCC v4.4.x or higher
o SDL v1.2.14 or higher
o zlib v1.2.5
o libcdio v0.90 or higher (optional, for Jaguar CD support)
o OpenGL libraries
o Qt 4.7.3 or higher
o supported OS (BeOS, Linux, FreeBSD and WIN32 through mingw, MacOS); other
OSs may work to but you may need to change some items in the Makefile.
COMPILING:
----------
Assuming that you meet the minimum software requirements, you can compile
Virtual Jaguar by issuing the following command in the directory where you
decompressed the source:
make
Optionally you can manually strip virtualjaguar[.exe] to downsize the binary.
You can also run upx on the binary as well and you'll end up with a somewhat
smaller binary.
That's it! You can now start the emulator with ./virtualjaguar. See the built
in help (Help|Contents) for more info.
For even more info, go to http://icculus.org/virtualjaguar.
+137
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-------------------------------------------
Virtual Jaguar v2.1.0 GCC/Qt release README
-------------------------------------------
--------------
- DISCLAIMER -
--------------
Or, "O liability, I do disclaim thee!"
Ported by SDLEMU (Niels Wagenaar & Carwin Jones) and is based upon the
original work by David Raingeard of Potato Emulation. For requirements please
consult the INSTALL file for more information about supported OS's and
software requirements.
The use of this software is entirely at your own risk. While it won't rape
your dog, it might do other nasty things. We can't be held responsible for
damage done to your hardware and/or software. You may only use the ROM images
if you own the cartridges itself. The use of commercial ROMs without owning the
original cartridge is illegal in most countries and could result in fines
and/or legal actions.
The products, trademarks and/or brands used in these documents and/or
sourcecode are owned by their respective companies and/or successors in
interest.
This software is released under the GPL v3 or later. For more information, read
the GPLv3 file.
----------------------------------------------------------------
- IMPORTANT NOTE ABOUT JAGUAR FILE FORMATS--READ THIS OR ELSE! -
----------------------------------------------------------------
There seems to be a lot of confusion surrounding the various file formats that
Jaguar programs come in, and a lot of this confusion seem to come from
Cowering's GoodJag renaming tool. Note that it simply gets some files wrong,
and it also incorrectly renames cartridge images with an extension that
belongs to an already established extension (.jag is a Jaguar Server
executable--read on). To clarify, there are basically four major types of
Jaguar binary images that are NOT cartridge images:
.abs
.jag
.rom
.bin
The first type, the .abs file, is a DRI/Alcyon format absolute location
executable. These come in two different flavors and contain load and run
addresses in their headers. Note that some files which have an .abs extension
are really incorrectly labelled .bin files with no header information
whatsoever.
The second type, the .jag file, is a Jaguar Server executable. These files
contain header information that tells you where to load and run the file's
executable code. Note that as of this writing (8/5/2005) that the GoodJag ROM
renaming tool by Cowering incorrectly renames Jaguar cartridge ROM dumps to
have a .jag extension (a better choice, and the one supported by Virtual
Jaguar, is .j64)--if you're trying to run a ROM image with a .jag extension on
VJ, it will misinterpret it as a Jaguar Server executable and likely fail to
run.
The third type, the .rom file, is an Alpine Board/ROM Image file. These files
have no header, but are known to load and run at $802000 in the Jaguar memory
space. Again, these are *different* from cartridge dumps since they load at a
higher address than a Jaguar cartridge.
The fourth type, the .bin file, is simply a Jaguar executable with no header.
Since these files contain no information about where they load and execute,
Virtual Jaguar does not support this file type. Go bug the author to release
either a file with proper headers or a file in Alpine ROM format. Virtual
Jaguar is not omniscient (yet)! ;)
There is a fifth type of file that is supported by Virtual Jaguar, the .j64
file, which is simply a 1, 2, or 4 Meg dump of a Jaguar cartridge ROM which
loads at $800000 in the Jaguar memory space.
----------------------------------
- What is Virtual Jaguar GCC/Qt? -
----------------------------------
Virtual Jaguar is software dedicated to emulating the Atari Jaguar hardware on
a standard PC. The software was originally developed by David Raingeard of
Potato Emulation [http://potato.emu-france.com] and was released under the GPL
on 25 June 2003.
Virtual Jaguar GCC/Qt is not just a port of the MS Visual C++/SDL sourcecode
but has also been extended and rewritten so that we can enjoy Atari Jaguar
emulation on every platform that has a GCC compiler and a port of Qt.
Currently Virtual Jaguar GCC/Qt compiles on WIN32 using mingw, and several
UN*X based systems (BeOS, Linux, FreeBSD and MacOS). It may run on other
systems as well but we can not guarantee that.
The port was done by the SDLEMU crew (http://sdlemu.ngemu.com) and especially
by Niels Wagenaar and Carwin Jones. A major portion of the rewrite was done by
James Hammons. You may contact us by e-mail ([email protected]) or leave a
message on the SDLEMU Official Forum (see the website). Patches and bugfixes
are particularly welcome! :)
More information about the incredible SDL libraries can be found at
http://www.libsdl.org. Thanks Sam--you rock! :)
-------------------------------
- Using Virtual Jaguar GCC/Qt -
-------------------------------
Simply double click on the Virtual Jaguar icon or type ./virtualjaguar -h from
the command line. See the built in help (under Help|Contents) for more
information on how to use it. :-)
-----------
- Finally -
-----------
If you find bugs, enhance the code or simply have questions, drop us an e-mail
at sdlemu AT ngemu DOT com or drop a message on the SDLEMU Official Forum.
More information about this project (releases/WIP) can be found at the official
Virtual Jaguar website [http://www.icculus.org/virtualjaguar] and on the SDLEMU
website [http://sdlemu.ngemu.com].
We hope you enjoy the emulator and will use it wisely!
Thanks go to guys over at ngemu.com and #ngemu (EFNET). Thanks also to David
Raingeard of Potato Emulation who originally developed this emulator and
released the sources to the public. We couldn't have done it without you!
Special thanks go to everyone who submitted good, detailed bug reports,
sometimes with demonstration code(!); your help has helped to make Virtual
Jaguar better, more accurate, and more polished than it would be otherwise. We
really appreciate your help!
SDLEMU
+71
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Stuff to add/fix for the next release of Virtual Jaguar
-------------------------------------------------------
- Fix VC behavior to match what a real Jaguar does. Still not sure just what
the heck is going on there. [Shamus]
- Create an EEPROMs directory (or whatever is in EEPROMPath[]) if it doesn't
already exist. [Shamus]
- It would be nice to have the emulator pick up where you last left off, or at
least give you the option of continuing from your last session. This would
require save states, 'natch. ;-) [Shamus]
- It would be nice to have "save states" for instant save/load capability.
[Shamus]
- Cycle accuracy for GPU/DSP/OP/Blitter. [Shamus]
- Need to propagate blitter fixes in the A1 <- A2 direction to the A1 -> A2
direction and the GPU fixes to various instructions to the DSP. [Shamus]
- Blitter needs fixing. [Shamus]
- In emulator screenshots. [Shamus]
- Audio/video dumping. [Shamus]
- Need to emulate bus contention. [Shamus]
- Need to fix timing in the OP. As it is now, it gives a false impression of
how much it's capable of. [Shamus]
- Fix coming out of fullscreen on Win32. As of now, it doesn't restore the
window position correctly [CJ]
Stuff that was added/fixed
--------------------------
- Controller handling. [Shamus] [DONE--Shamus]
- Full screen option. [Shamus] [DONE--Shamus]
- Command line switches for frontends. [Shamus] [DONE-Shamus]
- Fix DSP code so that it doesn't hang in a spinlock waiting for the sound
buffer to empty. Probably a CS lock contention issue. [Shamus] [DONE-Shamus]
- Need to fix PAL mode to work with the virtual screen code. [DONE--Shamus]
- There are a few ROMs that use some "quasi-illegal" 68K instructions. Need
to patch the 68K core to deal with these in a better way than they are
now. [DONE--Shamus]
NOTE: This behavior was verified on Rayman, the problem was due to attempting
to press both left & right at the same time!
- We need a comprehensive way of determining what gets written where and
by whom (i.e., blitter wrote to range $F03000-$F03230) in order to figure
out the remaining problems with various ROMs. [DONE--Shamus]
- Would also be nice to be able to dynamically change the keybindings for
the various keys on the emulated Jaguar controller while inside the emulator.
[DONE--Shamus]
- Make sure that VJ doesn't crash if the useJaguarBIOS key is set to 1 and the
BIOS file isn't available. [DONE--Shamus]
- There is a bug either with the GPU or the blitter (most likely the latter)
which causes the spinning "A"s in the BIOS startup code to be corrupted
when they are showing their backsides. [Shamus] [DONE--Shamus]
NOTE: This behavior has been verified on a real Jaguar and as such is not
an emulator bug. A Jaguar boot ROM bug, yes, but not ours. ;-)
- Make it possible to completely disable the GUI (using a switch like -nogui
or the like) for people running VJ in a cabinet. [Shamus] [DONE--Shamus]
- Code to stretch the display in a generic way would be nice. [Shamus]
[DONE for OpenGL--nwagenaar]
- Would be nice to have a GUI for things that are set on the command line or
in the config file. [Shamus] [DONE--Shamus]
- DSP code needs to be rewritten. [Shamus] [DONE but still work to be done--Shamus]
- We need to have an external configuration file for remembering a user's
preferences, such as key bindings, etc. [Shamus] [DONE--Shamus]
- We need to come up with a way to fix the aspect ratio for pixel modes that
aren't square (PWIDTH != 4). [Shamus] [DONE for OpenGL--Shamus]
- GUI for ROM selection [Shamus] [DONE--Shamus]
- Need to rewrite the main Jaguar execution loop to increment the VC by one
instead of by two, which is how the real Jaguar works. [Shamus] [DONE--Shamus]
- Sound needs a rewrite. With SDL, this shouldn't be much of a problem.
Of course, whoever does this should realize that the PCM outs are probably
not being used for a majority of the ROMs out there--according to the JTRM,
you're supposed to use the I2S interface to output sound since the PCM outs
aren't even physically hooked up in the console! [Shamus] [DONE--Shamus]
+245
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Virtual Jaguar v2.1.0 GCC/Qt
----------------------------
* Added gamepad support. [Shamus]
* Added fullscreen option. [Shamus]
* Added some more developer goodies to Alpine mode. [Shamus]
* Re-added command line switches. [Shamus]
* Moved JERRY into host audio IRQ. This should make sound much smoother, though
it may run ahead of the rest of the emulator. [Shamus]
* Kludged a fix into the audio handler to set the correct frequency for audio
playback. Note that there could still be problems with this approach, as it
can be easily fooled. Thanks to Dr. Typo for the initial analysis and insight
into this bug. :-) [Shamus]
* Preliminary fixes for proper emulation of memory reads between $200000 and
$800000. [Shamus]
* Proper handling in the OP of objects with 0 IWIDTH. [Shamus]
Virtual Jaguar v2.0.2 GCC/Qt
----------------------------
* Fixed problem on OP with 24BPP bitmaps. [Shamus]
* Cosmetic GUI fixes. [Shamus]
* Switched to UAE 68000 CPU core. [Shamus]
* Fixed some RISC STORE and LOAD alignment issues. Still need to verify against
real hardware. [Shamus]
* Fixed video frame timing for both NTSC *and* PAL. [Shamus]
* Improved OP logging, added emulation of OP bug. [Shamus]
* Fixed addressing bug with UAE 68000 core. [Shamus]
Virtual Jaguar v2.0.1 GCC/Qt
----------------------------
* Fixed NTSC timings; they were hardwired to PAL rates. [Shamus]
* Fixed possible missing trailing slash on path fields input by user. [Shamus]
* Fixed exit hotkey to work on Win32. [Shamus]
* Changed PAL/NTSC switch to only work when virtual machine is powered off.
[Shamus]
* Miscellaneous documentation fixes. [Shamus]
Virtual Jaguar v2.0.0 GCC/Qt
----------------------------
* Switched GUI to Qt. And there was much rejoicing. ;-) [Shamus]
* Added detection code to fish out files from inside ZIP archives. What this
means is that now you can have other goodies inside of your ROM ZIP like
labels, box art, and overlays. See built-in help for details. [Shamus]
* Various usability improvements, too many to list here. ;-) [Shamus]
* Various compatibility improvements to the Jaguar core, too many to list
here. ;-) [Shamus]
Virtual Jaguar v1.1.0 GCC/SDL (r299 - Never officially released)
----------------------------------------------------------------
* Switched OpenGL rendering to 32 BPP. This is not only how a real Jaguar
renders graphics, but it also gives VJ a nice speed boost. ;-) [Shamus]
* Changed execution to a time-based solution so that timers and IRQs and
such can happen when they're supposed to. [Shamus]
* Fixed blitter writes so that Intensity[0-3] and Z[0-3] are written in the
correct order. [Shamus]
* Major rewrite of blitter to conform the the TOM ASIC nets. This should fix a
bunch of stuff that wasn't working correctly before. [Shamus]
* Fixed writes to 64 bit blitter registers. [Shamus]
* Refactored GUI to be more maintainable, better looking and more responsive.
[Shamus]
Virtual Jaguar v1.0.7 GCC/SDL
-----------------------------
* Various fixes to make for smoother compilation on MacOS. [Adam Green]
* Fixes to filetype parsing. VJ now properly recognizes .abs, .jag, .rom,
and .j64 files--be sure to check the README for the gory details! [Shamus]
* Added a kludge to allow homebrew demos to run without a Stubulator ROM and
without crashing the emulator. [Shamus]
* Fixed a blitter intensity addition problem. This fixes the title in Hover
Strike and the road/shadows in Checkered Flag. [Shamus]
* Partially fixed a problem with the SUBC opcode in the RISC processors. This
allows Hover Strike, Phase Zero and Fight For Life to boot into their title
screens and makes them somewhat playable. [Shamus]
* Fixed a horizontal scaling problem in the OP and the off-by-one bug that it
reintroduced. This fixes the road in Atari Karts and probably a few others.
[Shamus]
* Fixed a long standing blitter bug that kept certain doors in AvP from
rendering correctly. [Shamus]
* Fixed some vertical positioning bugs in the OP. Now Checkered Flag, Alien
vs Predator and probably others now work as they should (graphically ;-)
[Caz]
* Better GUI support. Most options in the GUI work now, and more are expected
to be functional in the near future. [Shamus]
* Fixed a few more lingering blitter bugs (there are more to be found). This
fixes most of the glitches in Cybermorph and Alien vs Predator. [Shamus]
* Fixed an Object Processor scaled bitmap bug that caused incorrect
positioning of scaled bitmaps that started outside the line buffer, and
also fixed a problem that caused the OP to hang in certain situations. This
fixes Bubsy, International Sensible Soccer, and probably a few others.
[Shamus]
* Cleaned up various bits of video rendering related code. [nwagenaar]
* Added support for OpenGL textures with a depth of 16bpp, 24bpp or 32bpp.
[nwagenaar]
* Rewrote several OpenGL related rendering code concerning the new OpenGL
texture depths and texture sizes. [nwagenaar]
* Rewrote several OpenGL rendering functions concerning speed related items.
[nwagenaar]
* Several bugs resolved due to OpenGL and normal rendering code. [nwagenaar]
* Default resolution for OpenGL is now 640x480. [nwagenaar]
Virtual Jaguar v1.0.6 GCC/SDL
-----------------------------
* Added support for gzipped ROM files. [Adam Green]
* Added OpenGL support. Because of this, aspect ratios in the various
graphic modes should be correct now. Thanks goes to Niels for enlightenment
in this area. :-) [Shamus]
* Moved all platform specific video code to video.cpp. This should make it
easier to add functionality to the video subsystem without having to chase
code around in places where it didn't belong. [Shamus]
* Key bindings are now customizable. [Shamus]
* VJ now uses a config file (vj.cfg) for commonly used settings. Settings in
the config file can still be overridden by command line switches. [Shamus]
* Preliminary GUI mouse support. [Shamus]
* Fixed an off-by-one bug in the Object Processor when dealing with scaled
bitmap objects. [Shamus]
* Fully virtualized screen size. What this means is that we can keep the
Jagaur screen displayed in a convenient size (320 x 240) and the graphics
that various ROMs display will now be properly centered (more or less, they
were really centered for a TV display). [Shamus]
* Border color is now displayed properly. [Shamus]
* Fully pipelined DSP core. Because of this, Wolfenstein 3D now has sound. To
use the old core, use the -nopipeline switch. [Shamus]
Virtual Jaguar v1.0.5 GCC/SDL
-----------------------------
* Various fixes to the codebase so that it compiles and works properly on
Linux. :-) The makefiles are almost identical now, the only thing that's
different between them are the SYSTYPE and EXESUFFIX variables defined at
the top. [Shamus]
* Fixed a pernicious blitter bug that kept Rayman from doing proper collision
detection. [Shamus]
* Added a simple file selector so that typing in long filenames in order to
run the emulator is no longer necessary. :-) To use it, instead of
supplying a ROM name, simply put in the name of the directory where your
ROMs live. [Shamus]
* Removed all the assembly language code from the DSP, so it should be a
little less buggy now. Also, removed some brain-dead timeslice releasing
that was causing a bunch of problems with various ROMs. [Shamus]
* Added sound support! In order to hear any sound, you probably have to
start VJ with the -dspon switch. Also, unless you have a very fast computer
the sound is going to be choppy. Hopefully future optimizations will cure
this. ;-) [Shamus]
* Added GUI support. You can see the results by hitting the TAB key while the
emulator is running. ;-) [Shamus]
* Lots of cleanups to the source code including the ability to trace who
writes what to where. [Shamus]
Virtual Jaguar v1.0.4 GCC/SDL - source only release
---------------------------------------------------
* Lots of bugfixes. [Shamus]
* Jaguar BIOS now works properly and is used by default. BIOS failure was
due to a bug in the GPU (specifically in the SUBC and ADDC opcodes). To
override this behavior, use the -nobios switch. [Shamus]
* Rewrote the OP code--mostly because it was pissing me off. ;-) Not
to mention that it was almost completely unmaintainable in its former
state and was just plain wrong in its implementation in many places.
Because of this, some RMW effects that were missing from AvP are present
now and leftover crud in scaled bitmaps in Rayman is gone now. ;-) [Shamus]
* ZIP support! Now there is no longer any need to unzip ROMs (although if
you prefer to waste HD space, VJ will gladly accomodate you). The code to
support this is a pretty ugly hack, but it works and there are other fish
to fry at the moment. Also, ZLIB is now required to compile VJ. [Shamus]
* Support for PD ROMs. Currently the only one that works at all is JagMania,
though as the hardware emulation gets better more PD ROMs will begin to
work. Note that you must use the -nobios switch for this to work. [Shamus]
* Preliminary support for PAL Jaguar emulation. Default is NTSC. To use it,
use the -pal switch. [Shamus]
* Support for DSP activation. The DSP is now *off* by default, since it
doesn't work properly yet. Use the -dspon switch to force the DSP on.
[Shamus]
* Removed all hacks that were written to support a specific ROM from the OP
and GPU code (much more remains to be removed). Since the CRCs that were
calculated to support these hacks were done on byte swapped ROMs, they
weren't working anyway. Besides which, a hack means that you don't
understand the hardware properly and/or don't know how to write the code to
properly emulate the hardware. ;-) [Shamus]
* Renamed the executable from the ridiculously named jag_em to the more
sensibly named vj. Note that the Jag_em.cpp file has also been changed to
reflect this name change. [Shamus]
* Removed Aaron Giles 68K dissasembler in favor of the one included with the
Musashi core. It's there, why not use it? ;-) [Shamus]
* Reordered the order of A, B, and C buttons to more accurately reflect their
respective positions on a real Jaguar controller. Also fixed a small bug that
kept the number pad from reporting the right numbers to the emulator. :-)
[Shamus]
* Started to remove the !__PORT__ defintions from the source code. Since this
is supposed to be a portable emulator, we won't be using any MS specific
code anyway. [Shamus]
* Fixed some problems with the blitter when doing clipping and bit expansion.
Also fixed (reintroduced?) a bug that existed in the real blitter HW (the
YADD1 bit in A2--fixes Tempest 2000). [Shamus]
* Probably a bunch of other stuff that I've forgotten about. ;-) [Shamus]
NOTE: Tested only on WIN32 platform! ;-)
Virtual Jaguar v1.0.3 GCC/SDL - source only release
---------------------------------------------------
* Converted GNU assembly in the GPU core to C code -- Rayman and
Alien vs Predator work again. :-) [Shamus]
* Removed closed source Starscream and replaced it with the open source
Musashi core. Because of this, VJ runs a little faster now. :-) [Shamus]
* Various cleanups to the source files (still lots of work to do!). [Shamus]
NOTE: Tested only on WIN32 platform!
1.0.1 - 1.0.2 - Unreleased, mostly for testing/finding bugs
-----------------------------------------------------------
* Lots of stuff happened, but we can't remember any of it. :-)
Virtual Jaguar v1.0.0 GCC/SDL - initial source release
------------------------------------------------------
* Converted VC++ assembly to standard GNU assembly.
* Fixed small bugs in SDL related items (keyboard/graphics).
* Added *some* optimalisations to the graphics sources.
* Added joystick support (not tested).
* Added joystick port support (not tested).
* Added frameskip support.
Source only release. Tested on BeOS, Linux, FreeBSD and WIN32.
SOUND emulation was NOT done. Need help with this one :)
SDLEMU (Niels Wagenaar & Caz) - http://sdlemu.ngemu.com
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.TH virtualjaguar 1 2012-06-22 Virtualjaguar
.SH NAME
virtualjaguar \- An Atari Jaguar emulator
.SH SYNOPSIS
.B virtualjaguar
.RI [options]
.RI [rom\ image\ file]
.SH DESCRIPTION
Virtualjaguar is an emulator for the Atari Jaguar videogame system.
.SH OPTIONS
.TP
.B [rom image file]
Name of file to load
.TP
.B \-a, \-\-alpine
Run in Alpine emulation mode
.TP
.B \-b, \-\-bios
Boot using Jaguar BIOS
.TP
.B \-\-no\-bios
Do not use Jaguar BIOS
.TP
.B \-g, \-\-gpu
Enable GPU emulation
.TP
.B \-\-no\-gpu
Disable GPU emulation
.TP
.B \-l, \-\-log
Create and use log file
.TP
.B \-\-no\-log
Do not use log file
.TP
.B \-h, \-\-help
Show command line help
.SH SOUND
DSP emulation is needed for audio output
.TP
.B \-d, \-\-dsp
Enable DSP emulation
.TP
.B \-\-no\-dsp
Disable DSP emulation
.SH VIDEO
.TP
.B \-p, \-\-pal
PAL mode
.TP
.B \-n, \-\-ntsc
NTSC mode
.TP
.B \-B, \-\-blur
Enable GL bilinear filter
.TP
.B \-\-no\-blur
Disable GL bilinear filter
.TP
.B \-z, \-\-please\-dont\-kill\-my\-computer
Do not show emulation of tv static. This can be slow on low end CPUs.
.SH CONTROLS
.TP
.B Ctrl-Q
Quit virtualjaguar
.TP
.B Ctrl-I
Load a new program
.TP
.B Esc
Pause emulation
.TP
.B F7
Advance the emulation by a single frame
.TP
.B Ctrl-C
.TP
The default keybindings for controller 1 are:
(Keybindings can be changed in the configuration dialog.)
.TP
.B S
Up
.TP
.B X
Down
.TP
.B A
Left
.TP
.B D
Right
.TP
.B P
Pause
.TP
.B O
Option
.TP
.B J
Button C
.TP
.B K
Button B
.TP
.B L
Button A
.TP
.B 1 through 0
Buttons 1 through 0 on the keypad
.TP
.B =
Keypad *
.TP
.B -
Keypad #
.SH FILES
.TP
.B ~/virtualjaguar/virtualjaguar.log
Virtualjaguar log file. If the file cannot be opened, the log it sent
to standard output instead. The log file is overwritten on startup.
.TP
.B ~/virtualjaguar/eeproms/
Some Atari Jaguar cartridges feature a small writable EEPROM, used for
saving game state and score lists. If this directory exists,
virtualjaguar will emulate the EEPROM by saving the state in file in
this directory.
.TP
.B ~/virtualjaguar/software/
The virtualjaguar GUI for loading software scans this directory, and
shows the loadable files, along with information about the program,
and a label image if one is included in a zip archive of the software.
.TP
.B ~/virtualjaguar/bios/
If a Jaguar BIOS is used (see \-b, \-\-bios), the bios is loaded from
this directory.
.SH AUTHOR
This manual page was written by Teemu Hukkanen <[email protected]>.
+10
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@@ -490,11 +490,21 @@ void WriteByte(uint32_t address, uint8_t byte, uint32_t who)
#endif
return;
}
/* else if ((offset >= 0xF10010) && (offset <= 0xF10015))
{
clock_byte_write(offset, byte);
return;
}//*/
// JERRY -> 68K interrupt enables/latches (need to be handled!)
else if (address >= 0xF10020 && address <= 0xF10023)
{
WriteLog("JERRY: (68K int en/lat - Unhandled!) Tried to write $%02X to $%08X!\n", byte, address);
}
/* else if ((offset >= 0xF17C00) && (offset <= 0xF17C01))
{
anajoy_byte_write(offset, byte);
return;
}*/
else if ((address >= 0xF14000) && (address <= 0xF14003))
{
JoystickWriteByte(address, byte);