js: Change TypeScript sources to use tabs for consistency

This matches most JS source in this repository.
This commit is contained in:
Arseny Kapoulkine
2024-07-01 12:48:54 -07:00
parent 39dbdc57de
commit f948dbaf22
3 changed files with 31 additions and 31 deletions
+9 -9
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@@ -1,15 +1,15 @@
// This file is part of meshoptimizer library and is distributed under the terms of MIT License.
// Copyright (C) 2016-2024, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
export const MeshoptDecoder: {
supported: boolean;
ready: Promise<void>;
decodeVertexBuffer: (target: Uint8Array, count: number, size: number, source: Uint8Array, filter?: string) => void;
decodeIndexBuffer: (target: Uint8Array, count: number, size: number, source: Uint8Array) => void;
decodeIndexSequence: (target: Uint8Array, count: number, size: number, source: Uint8Array) => void;
supported: boolean;
ready: Promise<void>;
decodeGltfBuffer: (target: Uint8Array, count: number, size: number, source: Uint8Array, mode: string, filter?: string) => void;
decodeVertexBuffer: (target: Uint8Array, count: number, size: number, source: Uint8Array, filter?: string) => void;
decodeIndexBuffer: (target: Uint8Array, count: number, size: number, source: Uint8Array) => void;
decodeIndexSequence: (target: Uint8Array, count: number, size: number, source: Uint8Array) => void;
useWorkers: (count: number) => void;
decodeGltfBufferAsync: (count: number, size: number, source: Uint8Array, mode: string, filter?: string) => Promise<Uint8Array>;
decodeGltfBuffer: (target: Uint8Array, count: number, size: number, source: Uint8Array, mode: string, filter?: string) => void;
useWorkers: (count: number) => void;
decodeGltfBufferAsync: (count: number, size: number, source: Uint8Array, mode: string, filter?: string) => Promise<Uint8Array>;
};
+12 -12
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@@ -1,19 +1,19 @@
// This file is part of meshoptimizer library and is distributed under the terms of MIT License.
// Copyright (C) 2016-2024, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
export const MeshoptEncoder: {
supported: boolean;
ready: Promise<void>;
supported: boolean;
ready: Promise<void>;
reorderMesh: (indices: Uint32Array, triangles: boolean, optsize: boolean) => [Uint32Array, number];
reorderPoints: (positions: Float32Array, positions_stride: number) => Uint32Array;
encodeVertexBuffer: (source: Uint8Array, count: number, size: number) => Uint8Array;
encodeIndexBuffer: (source: Uint8Array, count: number, size: number) => Uint8Array;
encodeIndexSequence: (source: Uint8Array, count: number, size: number) => Uint8Array;
reorderMesh: (indices: Uint32Array, triangles: boolean, optsize: boolean) => [Uint32Array, number];
reorderPoints: (positions: Float32Array, positions_stride: number) => Uint32Array;
encodeGltfBuffer: (source: Uint8Array, count: number, size: number, mode: string) => Uint8Array;
encodeVertexBuffer: (source: Uint8Array, count: number, size: number) => Uint8Array;
encodeIndexBuffer: (source: Uint8Array, count: number, size: number) => Uint8Array;
encodeIndexSequence: (source: Uint8Array, count: number, size: number) => Uint8Array;
encodeFilterOct: (source: Float32Array, count: number, stride: number, bits: number) => Uint8Array;
encodeFilterQuat: (source: Float32Array, count: number, stride: number, bits: number) => Uint8Array;
encodeFilterExp: (source: Float32Array, count: number, stride: number, bits: number, mode?: "Separate" | "SharedVector" | "SharedComponent") => Uint8Array;
encodeGltfBuffer: (source: Uint8Array, count: number, size: number, mode: string) => Uint8Array;
encodeFilterOct: (source: Float32Array, count: number, stride: number, bits: number) => Uint8Array;
encodeFilterQuat: (source: Float32Array, count: number, stride: number, bits: number) => Uint8Array;
encodeFilterExp: (source: Float32Array, count: number, stride: number, bits: number, mode?: "Separate" | "SharedVector" | "SharedComponent") => Uint8Array;
};
+10 -10
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@@ -3,20 +3,20 @@
export type Flags = "LockBorder" | "Sparse" | "ErrorAbsolute";
export const MeshoptSimplifier: {
supported: boolean;
ready: Promise<void>;
supported: boolean;
ready: Promise<void>;
useExperimentalFeatures: boolean;
useExperimentalFeatures: boolean;
compactMesh: (indices: Uint32Array) => [Uint32Array, number];
compactMesh: (indices: Uint32Array) => [Uint32Array, number];
simplify: (indices: Uint32Array, vertex_positions: Float32Array, vertex_positions_stride: number, target_index_count: number, target_error: number, flags?: Flags[]) => [Uint32Array, number];
simplify: (indices: Uint32Array, vertex_positions: Float32Array, vertex_positions_stride: number, target_index_count: number, target_error: number, flags?: Flags[]) => [Uint32Array, number];
// Experimental; requires useExperimentalFeatures to be set to true
simplifyWithAttributes: (indices: Uint32Array, vertex_positions: Float32Array, vertex_positions_stride: number, vertex_attributes: Float32Array, vertex_attributes_stride: number, attribute_weights: number[], vertex_lock: boolean[] | null, target_index_count: number, target_error: number, flags?: Flags[]) => [Uint32Array, number];
// Experimental; requires useExperimentalFeatures to be set to true
simplifyWithAttributes: (indices: Uint32Array, vertex_positions: Float32Array, vertex_positions_stride: number, vertex_attributes: Float32Array, vertex_attributes_stride: number, attribute_weights: number[], vertex_lock: boolean[] | null, target_index_count: number, target_error: number, flags?: Flags[]) => [Uint32Array, number];
getScale: (vertex_positions: Float32Array, vertex_positions_stride: number) => number;
getScale: (vertex_positions: Float32Array, vertex_positions_stride: number) => number;
// Experimental; requires useExperimentalFeatures to be set to true
simplifyPoints: (vertex_positions: Float32Array, vertex_positions_stride: number, target_vertex_count: number, vertex_colors?: Float32Array, vertex_colors_stride?: number, color_weight?: number) => Uint32Array;
// Experimental; requires useExperimentalFeatures to be set to true
simplifyPoints: (vertex_positions: Float32Array, vertex_positions_stride: number, target_vertex_count: number, vertex_colors?: Float32Array, vertex_colors_stride?: number, color_weight?: number) => Uint32Array;
};