Update Dispatch Table update to actual location

DispatchTable struct now has it's own file.  Updated references to the correct file.
This commit is contained in:
John Zulauf
2019-04-17 15:39:44 -06:00
parent 09aecc40b5
commit cc860d5690
+2 -2
View File
@@ -1247,9 +1247,9 @@ appropriate type to call into the next entity.
* This can be implemented in various ways but
for clarity, will be referred to as a dispatch table.
- A layer can use the `VkLayerDispatchTable` structure as a device dispatch
table (see include/vulkan/vk_layer.h).
table (see include/vulkan/vk_dispatch_table_helper.h).
- A layer can use the `VkLayerInstanceDispatchTable` structure as a instance
dispatch table (see include/vulkan/vk_layer.h).
dispatch table (see include/vulkan/vk_dispatch_table_helper.h).
- A Layer's `vkGetInstanceProcAddr` function uses the next entity's
`vkGetInstanceProcAddr` to call down the chain for unknown (i.e.
non-intercepted) functions.