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Update Dispatch Table update to actual location
DispatchTable struct now has it's own file. Updated references to the correct file.
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@@ -1247,9 +1247,9 @@ appropriate type to call into the next entity.
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* This can be implemented in various ways but
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for clarity, will be referred to as a dispatch table.
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- A layer can use the `VkLayerDispatchTable` structure as a device dispatch
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table (see include/vulkan/vk_layer.h).
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table (see include/vulkan/vk_dispatch_table_helper.h).
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- A layer can use the `VkLayerInstanceDispatchTable` structure as a instance
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dispatch table (see include/vulkan/vk_layer.h).
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dispatch table (see include/vulkan/vk_dispatch_table_helper.h).
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- A Layer's `vkGetInstanceProcAddr` function uses the next entity's
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`vkGetInstanceProcAddr` to call down the chain for unknown (i.e.
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non-intercepted) functions.
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