Do not add a target-wide language flag. We need a flag on an individual
source file to explicitly specify the C or C++ language if and only if
the source file extension does not imply it.
It is not clear how multiple configurations should be handled here, but
using an existing configuration is at least better than the empty
configuration.
Add a `VS_PLATFORM_TOOLSET` target property to set `PlatformToolset` in
the `.vcxproj` file for specific targets. Document that this is safe
only when the named toolset uses the same underlying compiler as the
primary toolset.
Fixes: #17429
properties LINK_OPTIONS and INTERFACE_LINK_OPTIONS are propagated
to the device link step.
To control which options are selected for normal link and device link steps,
the $<DEVICE_LINK> and $<HOST_LINK> generator expressions can be used.
Fixes: #18265
Adds a flag to indicate that pipe output from a custom command should be
interpreted as UTF-8 encoded. This change does not introduce a public
way to set the flag, but generators that create internally-generated
commands know if they are calling cmake, which uses UTF-8 pipes.
MSBuild added support for interpreting output of PreBuildEvent,
PreLinkEvent, PostBuildEvent, and CustomBuildStep as UTF-8. This change
will appear in Visual Studio 16.6 Preview 3. It is opt-in, and you need
to add the StdOutEncoding tag. MSBuild treats these as property bags so
if we emit the tag for earlier versions of Visual Studio it would be
safely ignored. This change emits the StdOutEncoding tag and sets it to
UTF-8 whenever the custom command UTF-8 pipe flag is set. This fixes
globalization issues when the output from cmake contained characters
that required MSBuild to interpret as UTF-8 before displaying them.
VS_SOURCE_SETTINGS_<tool> is a list of key value pairs that get written as item
metadata for any file associated with <tool> for that target. The entire value
of VS_SOURCE_SETTINGS_<tool> is evaluated as a generator expression. VS_SETTINGS
can override settings specified in this property.
VS_SETTINGS is a list of key value pairs that get written as item
metadata for the associated non-built file. The entire value of
VS_SETTINGS is evaluated as a generator expression.
Currently properties are usually stored internally as `std::string`.
However, family of GetProperty() functions return them as `const char *` using `c_str()`.
The proposed `cmProp`, typedef'ed as `const std::string *` will expose properties
more naturally.
Since commit d4d0dd0f6a (cmLinkLineComputer: Add ComputeLinkLibs
overload with backtraces, 2019-09-13, v3.16.0-rc1~87^2~4), backtraces
have been collected by `ComputeLinkLibs` by looking back through the
link implementation libraries for one matching the text of the link line
item. This is slow in projects with long link lines.
Instead, teach `cmComputeLinkDepends` and `cmComputeLinkInformation` to
carry backtrace information explicitly along with the text of each item.
Fixes: #20322
VS 2017 version 15.8 introduced support for unity builds implemented
in part by the `$(VCTargetsPath)/Microsoft.Cpp.Unity.targets` file.
Do not enable unity builds on VS 15 versions that do not have that file.
Fixes: #20284
Extend the fix from commit 0578239d3a (VS: Tell VS 16.4 not to verify
SYMBOLIC custom command outputs, 2019-09-23, v3.15.4~2^2) to apply to
SYMBOLIC *inputs* too. This is needed when there is a chain of custom
commands that use symbolic paths for ordering.
Fixes: #20179
Fixes#17559
Replace our hard-coded default of cudart=static with a first-class abstraction to select the runtime library from an enumeration of logical names.
Original behaviour would unconditionally enable WinRT for all projects
so source file flag generation code can acknowledge WinRT being present
and disable it for C language source files. An unintentional result of
that approach is that WinRT is enabled for ALL projects, including C++
projects/source files with no way to disable it
Instead use `CMAKE_VS_WINRT_BY_DEFAULT` as a hint that the platform is
WinRT-by-default and set global `CompileAsWinRT` flag to `false` unless
it was explicitly requested by either `WINRT_COMPONENT` option or `/ZW`
compilation option - similar to what Windows Phone/Windows Store
platform logic does
In case WinRT compilation is enabled for a project by either of
aforementioned methods, C language source file override logic will still
kick in and disable CompileAsWinRT for C source files
Fixes: #20063