wine/dlls/wined3d/Makefile.in

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MODULE = wined3d.dll
IMPORTLIB = wined3d
IMPORTS = uuid user32 gdi32 advapi32
C_SRCS = \
arb_program_shader.c \
ati_fragment_shader.c \
basetexture.c \
buffer.c \
clipper.c \
context.c \
cubetexture.c \
device.c \
directx.c \
drawprim.c \
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gl_compat.c \
glsl_shader.c \
nvidia_texture_shader.c \
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palette.c \
query.c \
resource.c \
shader.c \
shader_sm1.c \
shader_sm4.c \
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state.c \
stateblock.c \
surface.c \
surface_base.c \
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surface_gdi.c \
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swapchain.c \
swapchain_base.c \
swapchain_gdi.c \
texture.c \
utils.c \
vertexdeclaration.c \
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view.c \
volume.c \
volumetexture.c \
wined3d_main.c
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RC_SRCS = version.rc
@MAKE_DLL_RULES@