wine/dlls/d3d8/indexbuffer.c

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/*
* IDirect3DIndexBuffer8 implementation
*
* Copyright 2005 Oliver Stieber
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*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
#include "config.h"
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#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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/* IDirect3DIndexBuffer8 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) {
IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|| IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)) {
IUnknown_AddRef(iface);
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*ppobj = This;
return S_OK;
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}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
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return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface) {
IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
if (ref == 1)
{
IDirect3DDevice8_AddRef(This->parentDevice);
wined3d_mutex_lock();
IWineD3DBuffer_AddRef(This->wineD3DIndexBuffer);
wined3d_mutex_unlock();
}
return ref;
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}
static ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface) {
IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
IDirect3DDevice8_Release(This->parentDevice);
wined3d_mutex_lock();
IWineD3DBuffer_Release(This->wineD3DIndexBuffer);
wined3d_mutex_unlock();
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}
return ref;
}
/* IDirect3DIndexBuffer8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
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IWineD3DDevice *wined3d_device;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetDevice(This->wineD3DIndexBuffer, &wined3d_device);
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if (SUCCEEDED(hr))
{
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(wined3d_device);
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DBuffer_SetPrivateData(This->wineD3DIndexBuffer, refguid, pData, SizeOfData, Flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
wined3d_mutex_unlock();
return hr;
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}
static HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid) {
IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DBuffer_FreePrivateData(This->wineD3DIndexBuffer, refguid);
wined3d_mutex_unlock();
return hr;
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}
static DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew) {
IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
ret = IWineD3DBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
wined3d_mutex_unlock();
return ret;
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}
static DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface) {
IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
ret = IWineD3DBuffer_GetPriority(This->wineD3DIndexBuffer);
wined3d_mutex_unlock();
return ret;
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}
static void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface) {
IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
IWineD3DBuffer_PreLoad(This->wineD3DIndexBuffer);
wined3d_mutex_unlock();
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}
static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface) {
IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
TRACE("(%p)\n", This);
return D3DRTYPE_INDEXBUFFER;
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}
/* IDirect3DIndexBuffer8 Interface follow: */
static HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Map(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
wined3d_mutex_unlock();
return hr;
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}
static HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface) {
IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Unmap(This->wineD3DIndexBuffer);
wined3d_mutex_unlock();
return hr;
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}
static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc) {
IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
HRESULT hr;
WINED3DBUFFER_DESC desc;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetDesc(This->wineD3DIndexBuffer, &desc);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) {
pDesc->Format = d3dformat_from_wined3dformat(This->format);
pDesc->Type = D3DRTYPE_INDEXBUFFER;
pDesc->Usage = desc.Usage;
pDesc->Pool = desc.Pool;
pDesc->Size = desc.Size;
}
return hr;
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}
static const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl =
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{
/* IUnknown */
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IDirect3DIndexBuffer8Impl_QueryInterface,
IDirect3DIndexBuffer8Impl_AddRef,
IDirect3DIndexBuffer8Impl_Release,
/* IDirect3DResource8 */
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IDirect3DIndexBuffer8Impl_GetDevice,
IDirect3DIndexBuffer8Impl_SetPrivateData,
IDirect3DIndexBuffer8Impl_GetPrivateData,
IDirect3DIndexBuffer8Impl_FreePrivateData,
IDirect3DIndexBuffer8Impl_SetPriority,
IDirect3DIndexBuffer8Impl_GetPriority,
IDirect3DIndexBuffer8Impl_PreLoad,
IDirect3DIndexBuffer8Impl_GetType,
/* IDirect3DIndexBuffer8 */
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IDirect3DIndexBuffer8Impl_Lock,
IDirect3DIndexBuffer8Impl_Unlock,
IDirect3DIndexBuffer8Impl_GetDesc
};
static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
{
d3d8_indexbuffer_wined3d_object_destroyed,
};
HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
HRESULT hr;
buffer->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
buffer->ref = 1;
buffer->format = wined3dformat_from_d3dformat(format);
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateIndexBuffer(device->WineD3DDevice, size,
usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool, &buffer->wineD3DIndexBuffer,
(IUnknown *)buffer, &d3d8_indexbuffer_wined3d_parent_ops);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
return hr;
}
buffer->parentDevice = (IDirect3DDevice8 *)device;
IUnknown_AddRef(buffer->parentDevice);
return D3D_OK;
}