wined3d: Access reg_maps though ins->ctx in get_loop_control_const().

This commit is contained in:
Henri Verbeet 2010-10-28 11:50:00 +02:00 committed by Alexandre Julliard
parent 5b36e29298
commit f216dba1e3

View File

@ -5065,11 +5065,12 @@ static inline BOOL get_bool_const(const struct wined3d_shader_instruction *ins,
static void get_loop_control_const(const struct wined3d_shader_instruction *ins,
IWineD3DBaseShaderImpl *This, UINT idx, struct wined3d_shader_loop_control *loop_control)
{
const struct shader_reg_maps *reg_maps = ins->ctx->reg_maps;
struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
/* Integer constants can either be a local constant, or they can be stored in the shader
* type specific compile args. */
if (This->baseShader.reg_maps.local_int_consts & (1 << idx))
if (reg_maps->local_int_consts & (1 << idx))
{
const local_constant *constant;
@ -5092,7 +5093,7 @@ static void get_loop_control_const(const struct wined3d_shader_instruction *ins,
return;
}
switch (This->baseShader.reg_maps.shader_version.type)
switch (reg_maps->shader_version.type)
{
case WINED3D_SHADER_TYPE_VERTEX:
/* Count and aL start value are unsigned */
@ -5109,7 +5110,7 @@ static void get_loop_control_const(const struct wined3d_shader_instruction *ins,
break;
default:
FIXME("Unhandled shader type %#x.\n", This->baseShader.reg_maps.shader_version.type);
FIXME("Unhandled shader type %#x.\n", reg_maps->shader_version.type);
break;
}
}