Sam Edwards
|
33d31a3547
|
wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset.
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2013-04-11 12:06:49 +02:00 |
|
Stefan Dösinger
|
822bcfdf74
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wined3d: Remove the unused idx_data parameter from draw_primitive.
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2013-04-10 16:16:44 +02:00 |
|
Matteo Bruni
|
f6d2737e62
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wined3d: Make the entire surface current after clearing a discarded depth buffer.
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2013-04-10 15:46:49 +02:00 |
|
Matteo Bruni
|
50a91e11c6
|
wined3d: Update comment on top of format_texture_info[].
|
2013-04-10 15:46:30 +02:00 |
|
Matteo Bruni
|
075fa6547c
|
wined3d: Avoid redundant glDrawBuffer() calls.
|
2013-04-10 15:46:26 +02:00 |
|
Matteo Bruni
|
0d563a69dd
|
wined3d: Fix typo, really check whether color fixups are supported.
|
2013-04-10 15:46:22 +02:00 |
|
Matteo Bruni
|
a0c06a94aa
|
wined3d: Reset all the dummy textures to 0 on destroy.
|
2013-04-10 15:46:18 +02:00 |
|
Matteo Bruni
|
46fa0448d9
|
wined3d: Remove useless glClearxxx calls.
|
2013-04-10 15:46:14 +02:00 |
|
Stefan Dösinger
|
8c2874ee99
|
wined3d: Put local constants into the shader code in ARB shaders.
|
2013-04-09 16:33:31 +02:00 |
|
Stefan Dösinger
|
667f4225b5
|
wined3d: Put local constants into the shader code again.
This is essentially a revert of cd7825c893 ,
with proper precision.
|
2013-04-09 16:33:25 +02:00 |
|
André Hentschel
|
a2bebdcc7c
|
wined3d: Report Win 8 when appropriate.
|
2013-04-04 19:30:08 +02:00 |
|
Sam Edwards
|
6c43f90c50
|
wined3d: Ignore WS_VISIBLE and WS_EX_TOPMOST when dropping out of fullscreen.
|
2013-04-03 11:33:52 +02:00 |
|
Sam Edwards
|
6ab0ff5b9d
|
wined3d: Make fullscreen windows use HWND_TOPMOST instead of HWND_TOP.
|
2013-04-03 11:33:38 +02:00 |
|
Jérôme Gardou
|
b7649efb2d
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wined3d: Initialize adapter device name even if opengl is not used.
|
2013-04-03 11:33:16 +02:00 |
|
Frédéric Delanoy
|
8e9af2869c
|
wined3d: Add NVIDIA GeForce 410M.
|
2013-03-27 12:03:49 +01:00 |
|
Daniel Jelinski
|
d8a86da66e
|
wined3d: Add NVidia GeForce 315M.
|
2013-03-26 12:07:59 +01:00 |
|
Andrew Talbot
|
e6f5829ae1
|
wined3d: Avoid signed-unsigned integer comparisons.
|
2013-03-05 09:50:03 +01:00 |
|
Ričardas Barkauskas
|
cf12f51b15
|
wined3d: Make shader buffer dynamic.
|
2013-02-26 11:28:44 +01:00 |
|
Ričardas Barkauskas
|
b5ff0a6983
|
wined3d: Rename bsize to content_size to reflect usage.
|
2013-02-26 11:27:39 +01:00 |
|
Matteo Bruni
|
5e28b0c974
|
wined3d: Add RESZ support.
|
2013-02-19 10:39:47 +01:00 |
|
Matteo Bruni
|
25d0d0876d
|
wined3d: Make (wined3d_)surface_depth_blt_fbo handle locations other than SFLAG_INTEXTURE.
|
2013-02-19 10:39:42 +01:00 |
|
Stefan Dösinger
|
3221e7fdd0
|
wined3d: Reserve one vs constant on r200.
|
2013-02-11 11:24:35 +01:00 |
|
Stefan Dösinger
|
425eab4cf9
|
wined3d: Use the ARBfp ffp pipeline only if ARBfp is supported.
|
2013-02-11 11:24:20 +01:00 |
|
Henri Verbeet
|
c37594d3a9
|
wined3d: Add WINED3DFMT_INST to the format table.
We need the format to exist in apply_format_fixups() in particular.
|
2013-02-08 19:31:18 +01:00 |
|
Michael Stefaniuc
|
50a9fb579c
|
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-06 09:04:41 +01:00 |
|
Francois Gouget
|
68b22623b2
|
wined3d: debug_{d3dbasis, d3ddegree}() are not used anymore so remove them.
|
2013-01-29 11:48:46 +01:00 |
|
Francois Gouget
|
e7adf7fbf7
|
wined3d: Make device_stream_info_from_declaration() static.
|
2013-01-29 11:48:42 +01:00 |
|
Matteo Bruni
|
59171c06ce
|
wined3d: Rebind texture before checking for its content in check_fbo_compat().
|
2013-01-29 11:48:26 +01:00 |
|
Henri Verbeet
|
c9ca9c5a7e
|
wined3d: Get rid of CheckBumpMapCapability().
The color fixup being supported is implied by WINED3DFMT_FLAG_TEXTURE.
|
2013-01-28 14:05:41 +01:00 |
|
Henri Verbeet
|
4cdb03a76e
|
wined3d: Get rid of CheckTextureCapability().
|
2013-01-28 14:05:38 +01:00 |
|
Henri Verbeet
|
7c8dab24e6
|
wined3d: Introduce a format flag for texturing.
|
2013-01-28 14:05:34 +01:00 |
|
Michael Stefaniuc
|
b28aff0dd7
|
wined3d: Use assignment instead of memcpy to copy structs.
|
2013-01-28 14:00:18 +01:00 |
|
Stefan Dösinger
|
1a3f741643
|
wined3d: Remove draw_primitive_strided.
|
2013-01-25 11:30:33 +01:00 |
|
Stefan Dösinger
|
149a85c2e7
|
d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
|
2013-01-25 11:29:41 +01:00 |
|
Henri Verbeet
|
6c6565dea0
|
wined3d: Get rid of a superfluous texture copy in check_fbo_compat().
|
2013-01-25 11:18:19 +01:00 |
|
Henri Verbeet
|
dc21460397
|
wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits.
|
2013-01-25 11:18:13 +01:00 |
|
Henri Verbeet
|
6f04922de0
|
wined3d: Support all fixups in shader_none_color_fixup_supported().
|
2013-01-25 11:18:09 +01:00 |
|
Henri Verbeet
|
8347c67c69
|
wined3d: Get rid of CheckWrapAndMipCapability().
|
2013-01-24 14:33:05 +01:00 |
|
Henri Verbeet
|
63902bfd5c
|
wined3d: Get rid of CheckPostPixelShaderBlendingCapability().
|
2013-01-24 14:33:02 +01:00 |
|
Henri Verbeet
|
b882a70282
|
wined3d: Properly set WINED3DFMT_FLAG_VTF in init_format_texture_info().
|
2013-01-24 14:32:58 +01:00 |
|
Stefan Dösinger
|
aaa11492db
|
wined3d: Ignore clears if count = 0 and rects != NULL.
|
2013-01-23 19:16:32 +01:00 |
|
Henri Verbeet
|
d6105c5f0f
|
wined3d: Get rid of CheckFilterCapability().
|
2013-01-23 12:48:45 +01:00 |
|
Henri Verbeet
|
6527277a58
|
wined3d: Properly set WINED3DFMT_FLAG_FILTERING in init_format_texture_info().
|
2013-01-23 12:48:41 +01:00 |
|
Henri Verbeet
|
3f21757702
|
wined3d: Get rid of select_shader_mode().
|
2013-01-23 12:48:34 +01:00 |
|
Henri Verbeet
|
c90a1e5e21
|
wined3d: Get rid of CheckSrgbReadCapability().
|
2013-01-22 12:13:49 +01:00 |
|
Henri Verbeet
|
9307327ede
|
wined3d: Properly set WINED3DFMT_FLAG_SRGB_WRITE in init_format_texture_info().
|
2013-01-22 12:13:46 +01:00 |
|
Henri Verbeet
|
5ce220eb2f
|
wined3d: Add sRGB writes to the shader backend and fragment pipe caps.
|
2013-01-22 12:13:42 +01:00 |
|
Henri Verbeet
|
c525cf381d
|
wined3d: Move "vs_clipping" to the shader caps.
|
2013-01-21 12:51:22 +01:00 |
|
Henri Verbeet
|
0e0e3b76f5
|
wined3d: Move "ffp_proj_control" to the fragment caps.
|
2013-01-21 12:51:21 +01:00 |
|
Henri Verbeet
|
75a38fa2fa
|
wined3d: Get rid of the select_shader_mode() call in wined3d_get_device_caps().
The shader backend already returns the correct caps.
|
2013-01-21 12:51:20 +01:00 |
|