wine/dlls/wined3d
2013-04-03 11:33:52 +02:00
..
arb_program_shader.c wined3d: Rename bsize to content_size to reflect usage. 2013-02-26 11:27:39 +01:00
ati_fragment_shader.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
buffer.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
context.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
device.c wined3d: Ignore WS_VISIBLE and WS_EX_TOPMOST when dropping out of fullscreen. 2013-04-03 11:33:52 +02:00
directx.c wined3d: Initialize adapter device name even if opengl is not used. 2013-04-03 11:33:16 +02:00
drawprim.c wined3d: Remove draw_primitive_strided. 2013-01-25 11:30:33 +01:00
gl_compat.c wined3d: Call core GL functions through gl_info.gl_ops as well. 2012-07-25 20:10:08 +02:00
glsl_shader.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
Makefile.in d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
nvidia_texture_shader.c wined3d: Move "ffp_proj_control" to the fragment caps. 2013-01-21 12:51:21 +01:00
palette.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
query.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
resource.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
sampler.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader_sm1.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader_sm4.c wined3d: Recognise the SM4 "primID" register type. 2012-10-16 11:36:45 +02:00
shader.c wined3d: Make shader buffer dynamic. 2013-02-26 11:28:44 +01:00
state.c wined3d: Move "ffp_proj_control" to the fragment caps. 2013-01-21 12:51:21 +01:00
stateblock.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
surface.c wined3d: Avoid signed-unsigned integer comparisons. 2013-03-05 09:50:03 +01:00
swapchain.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
texture.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
utils.c wined3d: Add RESZ support. 2013-02-19 10:39:47 +01:00
version.rc
vertexdeclaration.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
view.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
volume.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
wined3d_gl.h wined3d: Add support for ARB_instanced_arrays. 2012-12-03 12:37:49 +01:00
wined3d_main.c wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits. 2013-01-25 11:18:13 +01:00
wined3d_private.h wined3d: Add NVIDIA GeForce 410M. 2013-03-27 12:03:49 +01:00
wined3d.spec wined3d: Remove draw_primitive_strided. 2013-01-25 11:30:33 +01:00