Henri Verbeet
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2bf46c60fb
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wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
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2012-10-25 11:48:25 +02:00 |
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Henri Verbeet
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ddbe791d37
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wined3d: Set texture_level in surface_set_texture_target() as well.
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2012-10-24 11:24:22 +02:00 |
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Henri Verbeet
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272f63263e
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d3d10core: Implement d3d10_device_OMGetBlendState().
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2012-10-04 14:09:43 +02:00 |
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Henri Verbeet
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e69c28a0f7
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d3d10core: Implement d3d10_device_OMSetBlendState().
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2012-10-04 14:09:40 +02:00 |
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Henri Verbeet
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e4df956f95
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d3d10core: Implement d3d10_device_OMGetDepthStencilState().
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2012-10-03 11:19:40 +02:00 |
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Henri Verbeet
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a78fa40816
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d3d10core: Implement d3d10_device_OMSetDepthStencilState().
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2012-10-03 11:19:40 +02:00 |
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Henri Verbeet
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c7caabb864
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d3d10core: Implement d3d10_device_RSGetState().
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2012-10-01 23:07:46 +02:00 |
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Henri Verbeet
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fbcce6787a
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d3d10core: Implement d3d10_device_RSSetState().
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2012-10-01 23:07:43 +02:00 |
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Henri Verbeet
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2f350a5a2d
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d3d10core: Add a missing return to d3d10_device_CreateGeometryShader().
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2012-09-19 23:54:51 +02:00 |
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Henri Verbeet
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843db2c364
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d3d10core: Replace a FIXME with a TRACE in d3d10_device_CreateSamplerState().
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2012-09-19 13:04:37 +02:00 |
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Henri Verbeet
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9fb039bb01
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d3d10core: Implement d3d10_device_RSGetViewports().
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2012-09-18 10:18:33 +02:00 |
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Henri Verbeet
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69a63024ef
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d3d10core: Implement d3d10_device_RSSetViewports().
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2012-09-18 10:18:28 +02:00 |
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Henri Verbeet
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bf23df7980
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d3d10core/tests: Add a small test for ID3D10Device_CreateShaderResourceView().
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2012-09-14 15:43:16 +02:00 |
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Henri Verbeet
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83e21f8793
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d3d10core: Implement d3d10_shader_resource_view_GetDesc().
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2012-09-14 15:43:12 +02:00 |
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Henri Verbeet
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9235336894
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d3d10core/tests: Add a small test for ID3D10Device_CreateDepthStencilView().
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2012-09-13 10:23:05 +02:00 |
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Henri Verbeet
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05d1fbb392
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d3d10core: Implement d3d10_depthstencil_view_GetDesc().
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2012-09-13 10:22:59 +02:00 |
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Henri Verbeet
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b6b9c15696
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d3d10core: Implement d3d10_shader_resource_view_GetResource().
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2012-09-12 12:46:00 +02:00 |
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Henri Verbeet
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d2fdeaa4fe
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d3d10core: Implement d3d10_depthstencil_view_GetResource().
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2012-09-11 18:03:49 +02:00 |
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Henri Verbeet
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739e302e6f
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d3d10core: Store the resource in the d3d10core rendertarget view.
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2012-09-10 11:40:08 +02:00 |
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Henri Verbeet
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129ad9cbf5
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d3d10core: Update the MipLevels field after texture creation.
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2012-09-06 15:45:31 +02:00 |
|
Jacek Caban
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57074556d2
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d3d10core: Use proper helpers for iface calls.
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2012-08-28 14:41:11 +02:00 |
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Henri Verbeet
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7e2999e70f
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d3d10core: Implement d3d10_texture2d_Map().
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2012-07-12 11:45:28 -05:00 |
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Henri Verbeet
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21a7b18311
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d3d10core: Implement d3d10_texture2d_Unmap().
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2012-07-12 11:45:25 -05:00 |
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Henri Verbeet
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2b4c72b13b
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d3d10core: Always create a wined3d texture for d3d10core textures.
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2012-07-12 11:45:21 -05:00 |
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Henri Verbeet
|
0821c8024b
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wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
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2012-07-11 09:57:07 -05:00 |
|
Henri Verbeet
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8ad98cdbee
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wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil().
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2012-07-10 10:39:42 -05:00 |
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Henri Verbeet
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9b74ebd794
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wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget().
|
2012-07-10 10:39:34 -05:00 |
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Henri Verbeet
|
0a9ac7e992
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d3d10core: COM cleanup for the ID3D10Buffer interface.
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2012-04-16 12:04:48 +02:00 |
|
Henri Verbeet
|
8cef8b3587
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wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures.
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2012-04-13 10:48:51 +02:00 |
|
Michael Stefaniuc
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b01ce6b633
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d3d10core: Standardize COM aggregation for d3d10_device.
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2012-03-26 18:15:04 +02:00 |
|
Henri Verbeet
|
3769afa33d
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wined3d: Get rid of the WINED3DSURFTYPE typedef.
|
2012-01-20 13:31:33 +01:00 |
|
Henri Verbeet
|
c35c30fa68
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wined3d: Get rid of the WINED3DDECLMETHOD typedef.
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2012-01-19 11:56:41 +01:00 |
|
Henri Verbeet
|
e53a277305
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wined3d: Get rid of the WINED3DPOOL typedef.
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2012-01-18 12:37:38 +01:00 |
|
Henri Verbeet
|
a44b062aed
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wined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
|
2012-01-13 17:34:31 +01:00 |
|
Henri Verbeet
|
9a8491045e
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wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
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2012-01-09 12:22:17 +01:00 |
|
Henri Verbeet
|
e6a4a86608
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wined3d: Get rid of the WINED3DPRIMITIVETYPE typedef.
|
2011-12-12 10:21:01 +01:00 |
|
Henri Verbeet
|
2fa5a22100
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wined3d: Get rid of the WINED3DLOCKED_BOX typedef.
|
2011-12-06 15:50:58 +01:00 |
|
Henri Verbeet
|
94c9b0b4fc
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wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
|
2011-12-02 11:51:29 +01:00 |
|
Henri Verbeet
|
3430e11605
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wined3d: Add a flags parameter to wined3d_surface_create().
|
2011-11-30 11:50:48 +01:00 |
|
Henri Verbeet
|
82dd612d50
|
ddraw: Resize the swapchain window on mode changes in exclusive mode.
|
2011-11-30 11:50:42 +01:00 |
|
Henri Verbeet
|
6a529e5847
|
wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
|
2011-11-25 16:21:57 +01:00 |
|
Henri Verbeet
|
7459180a51
|
wined3d: Get rid of the WINED3DCOLORVALUE typedef.
|
2011-11-16 09:41:50 +01:00 |
|
Matteo Bruni
|
7c65ab91ad
|
d3d10core/tests: Add some shader creation tests.
|
2011-09-26 17:57:57 +02:00 |
|
Matteo Bruni
|
d9c9b5c365
|
d3d10core: Fixup HRESULT in a bunch of error cases.
|
2011-09-26 17:57:50 +02:00 |
|
Matteo Bruni
|
2a146448f4
|
wined3d: When creating a new shader, check shader type and version.
|
2011-09-26 17:57:48 +02:00 |
|
Michael Stefaniuc
|
3808a6f371
|
d3d10core: COM cleanup for the ID3D10InputLayout iface.
|
2011-07-12 13:25:43 +02:00 |
|
Michael Stefaniuc
|
6c866e06bf
|
d3d10core: Use unsafe_impl_from_ID3D10InputLayout for an app provided iface.
|
2011-07-12 13:25:40 +02:00 |
|
Michael Stefaniuc
|
dc3ee8b947
|
d3d10core: COM cleanup for the ID3D10RenderTargetView iface.
|
2011-07-12 13:25:37 +02:00 |
|
Michael Stefaniuc
|
0b78866a0f
|
d3d10core: Use unsafe_impl_from_ID3D10RenderTargetView for app provided ifaces.
|
2011-07-12 13:25:34 +02:00 |
|
Michael Stefaniuc
|
f196050f28
|
d3d10core: COM cleanup for the ID3D10PixelShader iface.
|
2011-07-12 11:37:01 +02:00 |
|