Commit Graph

193 Commits

Author SHA1 Message Date
Michael Stefaniuc
887a4ff3cc d3d10core: Use unsafe_impl_from_ID3D10PixelShader for an app provided iface. 2011-07-12 11:36:57 +02:00
Michael Stefaniuc
cc0cc6a80f d3d10core: COM cleanup for the ID3D10VertexShader iface. 2011-07-12 11:36:53 +02:00
Michael Stefaniuc
ec415eaf3c d3d10core: Use unsafe_impl_from_ID3D10VertexShader for an app provided iface. 2011-07-12 11:36:49 +02:00
Michael Stefaniuc
eeacb8f2c9 d3d10core: COM cleanup for the ID3D10Device iface. 2011-07-11 18:32:23 +02:00
Michael Stefaniuc
2f76274df9 d3d10core: COM cleanup for the ID3D10Query iface. 2011-06-02 16:24:07 +02:00
Michael Stefaniuc
db9823e02a d3d10core: COM cleanup for the ID3D10SamplerState iface. 2011-06-02 16:24:03 +02:00
Michael Stefaniuc
54ac05a871 d3d10core: COM cleanup for the ID3D10RasterizerState iface. 2011-06-02 16:24:00 +02:00
Michael Stefaniuc
815470e68b d3d10core: COM cleanup for the ID3D10DepthStencilState iface. 2011-06-02 16:23:54 +02:00
Michael Stefaniuc
a4a4a420f8 d3d10core: COM cleanup for the ID3D10BlendState iface. 2011-06-01 15:16:36 +02:00
Michael Stefaniuc
2b1001907f d3d10core: COM cleanup for the ID3D10GeometryShader iface. 2011-06-01 15:16:32 +02:00
Michael Stefaniuc
36de21b3a1 d3d10core: COM cleanup for the ID3D10ShaderResourceView iface. 2011-06-01 15:16:29 +02:00
Michael Stefaniuc
7aff686ea1 d3d10core: COM cleanup for the ID3D10DepthStencilView iface. 2011-06-01 15:16:23 +02:00
Michael Stefaniuc
a8712d5522 d3d10core: COM cleanup for the ID3D10Texture3D iface. 2011-06-01 15:16:19 +02:00
Michael Stefaniuc
7d295ddfa4 d3d10core: COM cleanup for the ID3D10Texture2D iface. 2011-06-01 15:15:57 +02:00
Henri Verbeet
3032b40c80 wined3d: Get rid of the IWineD3DDeviceParent interface. 2011-05-19 10:06:21 +02:00
Frédéric Delanoy
32f79acc1f d3d10core: dxgi_format_from_wined3dformat should return DXGI_FORMAT enum values in all cases. 2011-05-18 17:07:19 +02:00
Henri Verbeet
8d4ca1f815 wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
Henri Verbeet
979e3744f7 wined3d: Remove state management methods from the IWineD3DDevice interface. 2011-05-17 10:06:15 +02:00
Marcus Meissner
cb58f81a38 d3d10core: Mark a struct as static. 2011-05-16 16:35:33 +02:00
Henri Verbeet
00a5f38595 wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
Henri Verbeet
1c1de920e3 wined3d: Remove COM from the surface implementation. 2011-04-29 16:52:13 +02:00
Henri Verbeet
2c450571e5 wined3d: Remove COM from the volume implementation. 2011-04-15 10:07:57 +02:00
Henri Verbeet
3ec19590d5 wined3d: Remove COM from the swapchain implementation. 2011-04-14 17:13:57 +02:00
Henri Verbeet
2ab5b833d7 wined3d: Remove COM from the rendertarget view implementation. 2011-04-06 12:05:07 +02:00
Henri Verbeet
f8f83ff2f7 wined3d: Remove COM from the shader implementation. 2011-03-31 12:37:46 +02:00
Henri Verbeet
3d4fe0b750 wined3d: Get rid of IWineD3DPixelShader. 2011-03-30 12:18:03 +02:00
Henri Verbeet
9ea2ee5f4e wined3d: Get rid of IWineD3DGeometryShader. 2011-03-30 12:17:56 +02:00
Henri Verbeet
49725ba583 wined3d: Get rid of IWineD3DVertexShader. 2011-03-30 12:17:51 +02:00
Henri Verbeet
fd8e18bd2b wined3d: Remove COM from the texture implementation. 2011-03-28 17:08:52 +02:00
Henri Verbeet
ed0037854a wined3d: Get rid of IWineD3DVolumeTexture. 2011-03-16 14:14:21 +01:00
Henri Verbeet
e409b83bcb wined3d: Get rid of IWineD3DVolumeTexture::Unmap(). 2011-03-15 17:14:06 +01:00
Henri Verbeet
4c3d55f10e wined3d: Get rid of IWineD3DVolumeTexture::Map(). 2011-03-15 17:14:06 +01:00
Henri Verbeet
b9fae5e9a8 wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects. 2011-03-08 12:27:41 +01:00
Henri Verbeet
a27ee75ed2 wined3d: Remove COM from the buffer implementation. 2011-03-04 16:25:58 +01:00
Henri Verbeet
1de6adfbae wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
Henri Verbeet
5765632d9f wined3d: Remove COM from the vertex declaration. 2011-02-03 13:15:17 +01:00
Henri Verbeet
bbc7b5ac20 d3d10core: Try to create a software adapter when no regular adapters are found as well. 2010-10-25 14:29:42 +02:00
Henri Verbeet
4a626fda42 d3d10core: Implement ID3D10Texture3D::Map(). 2010-10-20 18:37:07 +02:00
Henri Verbeet
292c8c36de d3d10core: Implement ID3D10Texture3D::Unmap(). 2010-10-20 18:37:07 +02:00
Henri Verbeet
8ebc180055 d3d10core: Implement ID3D10Buffer::Map(). 2010-10-15 16:20:02 +02:00
Henri Verbeet
0749d139b4 d3d10core: Implement ID3D10Buffer::Unmap(). 2010-10-15 16:19:58 +02:00
Henri Verbeet
0d4e0bc9ba d3d10core: Add a stub ID3D10Texture3D implementation. 2010-10-14 17:54:52 +02:00
Henri Verbeet
81c3f289a3 d3d10core: Rename texture2d.c to texture.c. 2010-10-14 17:54:52 +02:00
Henri Verbeet
07ace95fcd d3d10core: Implement device_parent_CreateVolume(). 2010-10-14 17:54:52 +02:00
Alexandre Julliard
81b8ee863e makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
Henri Verbeet
6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Henri Verbeet
c568916f9e wined3d: Implicit depth/stencil surfaces don't have a container.
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet
cc5271d1b7 wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
Henri Verbeet
b93a9b37fa wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3DDeviceImpl_ClearRendertargetView().
The structure is nicer to work with than the array.
2010-08-23 12:05:24 +02:00
Alexandre Julliard
b86d515ed6 dlls: Remove explicit imports of kernel32 and ntdll. 2010-07-21 17:38:36 +02:00
Alexandre Julliard
bef5645eb1 makefiles: Remove the no longer needed explicit separators for dependencies. 2010-03-16 13:28:19 +01:00
Alexandre Julliard
6164ce2d82 makefiles: Use the standard C_SRCS variable as the list of test files.
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
Paul Vriens
7cc429312e d3d10core/tests: Fix a test failure when no adapters are present. 2010-02-01 12:49:37 +01:00
Henri Verbeet
73c6355d75 d3d10core: Add a wined3d geoemtry shader to struct d3d10_geometry_shader. 2010-01-04 11:41:28 +01:00
Henri Verbeet
e4e1c27987 d3d10core: Add a stub ID3D10Query implementation. 2009-12-14 12:04:05 +01:00
Henri Verbeet
efbd38ae84 dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
Fixes stack corruption in the 64-bit tests. Thanks to Paul Vriens for debugging this.
2009-12-08 12:33:43 +01:00
Henri Verbeet
03f61decc9 d3d10core: Allow a NULL vertex buffer to be set in IASetVertexBuffers(). 2009-12-02 13:06:07 +01:00
Henri Verbeet
ee396dda28 d3d10core: Allow a NULL input layout to be set in IASetInputLayout(). 2009-12-02 13:06:07 +01:00
Henri Verbeet
ccbcf8f291 d3d10core: Add a separate function for device initialization. 2009-11-19 12:22:04 +01:00
Henri Verbeet
e3ac26d58c d3d10core: Add a stub ID3D10BlendState implementation. 2009-11-04 13:07:56 +01:00
Henri Verbeet
6d6d8eb1d8 d3d10core: Add a stub ID3D10SamplerState implementation. 2009-11-03 21:17:07 +01:00
Henri Verbeet
4b341c252c d3d10core: Add a stub ID3D10RasterizerState implementation. 2009-11-03 21:17:03 +01:00
Henri Verbeet
d7589589a9 d3d10core: Add a stub ID3D10DepthStencilState implementation. 2009-11-03 21:17:00 +01:00
Henri Verbeet
6075f57168 d3d10core: Add a stub ID3D10ShaderResourceView implementation. 2009-11-03 21:16:23 +01:00
Henri Verbeet
4bb4bad11a d3d10core: Add a stub ID3D10DepthStencilView implementation. 2009-11-03 21:16:17 +01:00
Henri Verbeet
c214022eca d3d10core: Fix a small whitespace error. 2009-10-30 11:29:18 +01:00
Henri Verbeet
3333b12487 d3d10core: Add a separate function for d3d10_rendertarget_view initialization. 2009-10-30 11:29:11 +01:00
Henri Verbeet
39d6f64885 d3d10core: Add a separate function for d3d10_geometry_shader initialization. 2009-10-30 11:29:01 +01:00
Henri Verbeet
60e32659a7 wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer(). 2009-09-25 15:14:44 +02:00
Henri Verbeet
789372afa8 wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. 2009-09-24 13:24:53 +02:00
Henri Verbeet
dde50a4748 d3d10core: Add a separate function for d3d10_pixel_shader initialization. 2009-09-24 13:24:34 +02:00
Henri Verbeet
ca05ef5dd0 wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed. 2009-09-24 13:24:19 +02:00
Henri Verbeet
0a72acc7f4 d3d10core: Add a separate function for d3d10_vertex_shader initialization. 2009-09-24 13:23:58 +02:00
Henri Verbeet
66a7236590 wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. 2009-09-23 12:36:28 +02:00
Henri Verbeet
cc68900d86 d3d10core: Add a separate function for d3d10_input_layout initialization. 2009-09-23 12:34:53 +02:00
Henri Verbeet
802674e078 d3d10core: Mark internal symbols hidden. 2009-09-22 16:17:44 +02:00
Henri Verbeet
93b0600829 wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
Henri Verbeet
c2a240e8c0 d3d10core: Add a separate function for d3d10_buffer initialization. 2009-09-18 08:54:52 -05:00
Henri Verbeet
a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet
57b196b2e4 d3d10core: Add a separate function for d3d10_texture2d initialization. 2009-09-15 14:32:17 -05:00
Henri Verbeet
fa07d93730 d3d10core: Implement ID3D10Device::DrawIndexed(). 2009-09-11 12:09:27 +02:00
Henri Verbeet
956e800c81 d3d10core: Add an initial implementation of ID3D10Device::IASetIndexBuffer(). 2009-09-11 12:09:20 +02:00
Henri Verbeet
1ba006037c d3d10core: Use debugstr_a()/debugstr_an() to trace external strings. 2009-09-10 10:49:53 +02:00
Francois Gouget
3c80cf5210 d3d10core: Fix compilation on systems that don't support nameless unions. 2009-08-31 12:49:21 +02:00
Francois Gouget
64e419ab6c d3d10core/tests: Fix compilation on systems that don't support nameless unions. 2009-08-31 12:41:37 +02:00
Henri Verbeet
4bc6b376e0 wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface(). 2009-06-12 17:33:15 +02:00
Henri Verbeet
13a05caa97 wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader().
Once upon a time this was used for creating fake vertex shader
attribute semantics for d3d8 shaders. We don't need this anymore since
device_stream_info_from_declaration() will use the vertex
declaration's output slot to load the data, if present. That also
avoids the potentially expensive matching of attribute semantics
between vertex shader and declaration for d3d8.
2009-05-28 12:42:18 +02:00
Henri Verbeet
71382b5cbb d3d10core: Don't complain as much about setting a NULL geometry shader.
Setting a NULL geometry shader doesn't hurt much, and it reduces console spam
a bit.
2009-05-28 12:42:18 +02:00
Henri Verbeet
057513cf66 d3d10core: Implement ID3D10Device::VSSetShader(). 2009-05-28 12:42:18 +02:00
Henri Verbeet
fcee1b709c d3d10core: Implement ID3D10Device::CreateVertexShader(). 2009-05-26 13:50:01 +02:00
Henri Verbeet
32eb698612 d3d10core: Implement ID3D10Device::PSSetShader(). 2009-05-11 12:43:25 +02:00
Henri Verbeet
cc4d5dc97f d3d10core: Release the wined3d shader when the d3d10 pixel shader is destroyed. 2009-05-11 12:43:20 +02:00
Henri Verbeet
bb3b5a7305 d3d10core: Parse pixelshader output signatures and pass them to CreatePixelShader(). 2009-05-11 12:43:15 +02:00
Henri Verbeet
d6fa27f5a1 d3d10core: Improve the shader input/output signature parsing code.
Make a copy of the string data, and move the function to shader.c.
2009-05-11 12:43:08 +02:00
Henri Verbeet
9a579a43b1 wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
Henri Verbeet
f1023815ce wined3d: Add a wined3d pixel shader to struct d3d10_pixel_shader. 2009-04-27 13:25:32 +02:00
Henri Verbeet
6f33b97c94 wined3d: Get rid of the shared_handle parameter.
I don't expect us to support this in the near future, and right now it's just
dead code.
2009-04-23 14:22:06 +02:00
Henri Verbeet
4ccbc948a1 d3d10core: Set the initial buffer data, when present. 2009-03-31 12:42:07 +02:00
Henri Verbeet
9ef184c168 d3d10core: Implement ID3D10Device::IASetVertexBuffers(). 2009-03-31 12:41:54 +02:00
Henri Verbeet
de7749b3fb d3d10core: Implement ID3D10Device::IASetInputLayout(). 2009-03-31 12:41:49 +02:00