Ivan Gyurdiev
3dddaae795
wined3d: Use ARB[f|v]p1.0 for ps2/ps3/vs3.
2006-04-18 11:22:48 +02:00
Ivan Gyurdiev
e3c8e65084
wined3d: Use correct register number mask.
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The regmask currently being used is wrong - 0x1FFF includes the high
two bits of the register type.
2006-04-18 11:20:45 +02:00
Ivan Gyurdiev
e0a1442f6c
wined3d: Dcl opcode takes 2 parameters.
2006-04-18 11:19:48 +02:00
Ivan Gyurdiev
7e5f734ee3
wined3d: Fix _dw modifier.
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The _dw modifier needs to specify a component swizzle, just like the
_dz currently does.
2006-04-18 11:19:13 +02:00
Ivan Gyurdiev
d3d56e765d
wined3d: Fix flow control instructions number of parameters.
...
- else, endif, break take 0 parameters [not 2]
- if, rep take 1 parameter [not 2]
- breakp takes 1 parameter [not 2]
- move all flow control instructions in one place
- sync software shaders signatures with this
2006-04-18 11:18:48 +02:00
Ivan Gyurdiev
0d6eaf363d
wined3d: Skip unhandled opcodes in vshaders.
2006-04-18 11:17:34 +02:00
Ivan Gyurdiev
d486b93e30
wined3d: Texkill is supported for ps2.0-3.0.
2006-04-18 11:17:12 +02:00
Ivan Gyurdiev
c1a6e910ce
wined3d: Enable texld instruction (shaders 1.4).
2006-04-12 11:42:21 +02:00
Ivan Gyurdiev
8ab0237e21
wined3d: Reorganize shaders code a bit.
2006-04-12 11:42:04 +02:00
Ivan Gyurdiev
12be14b6cc
wined3d: Remove bogus address register warning for pixel shaders.
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Pixel shaders don't have an address register, this warning is bogus.
D3DSPR_ADDR is interpreted as D3DSPR_TEXTURE for pixel shaders.
2006-04-11 14:22:18 +02:00
Ivan Gyurdiev
88a7c9e948
wined3d: Downgrade some FIXMEs.
2006-04-10 12:23:45 +02:00
Stefan Dösinger
9d67b4287e
wined3d: Rename return values from D3D* to WINED3D*.
2006-04-07 14:54:04 +02:00
H. Verbeet
59af5c4a62
wined3d: Move fields common to vertex shaders and pixel shaders to IWineD3DBaseShader.
2006-03-30 21:55:15 +02:00
H. Verbeet
1e1a708e8a
wined3d: Create an IWineD3DBaseShader class.
2006-03-29 13:40:45 +02:00
H. Verbeet
d4132cf7d7
wined3d: Move the vshader_ins and pshader_ins arrays into their respective objects.
2006-03-29 13:40:16 +02:00
H. Verbeet
3ee642bb09
wined3d: Move the SHADER_OPCODE definition to wined3d_private.h.
2006-03-29 13:39:33 +02:00
H. Verbeet
0ac9c473d6
wined3d: Pass the correct number of parameters for texld with ps version >= 2.
2006-03-29 13:38:18 +02:00
H. Verbeet
518de008db
wined3d: Move the D3DSIO_DCL dumping code into its own function.
2006-03-24 13:00:38 +01:00
H. Verbeet
bce3da3af7
wined3d: Store the pixelshader version in the pixelshader object.
2006-03-22 21:37:19 +01:00
Vitaliy Margolen
d2ef7869de
wined3d: Don't override variable that still has something we need.
...
Use local temp variable instead.
2006-03-13 13:31:45 +01:00
Vitaliy Margolen
76e5e88fe7
wined3d: Add D3DSIO_TEXM3x3PAD to opcode list. We already handle it where we should.
2006-03-13 13:31:27 +01:00
H. Verbeet
78a43b3dbc
wined3d: Fix a few FIXME's.
2006-03-07 10:56:52 +01:00
H. Verbeet
bd8db45e44
wined3d: Update the QueryInterface functions of IWineD3DBase subclasses.
2006-02-06 11:32:41 +01:00
H. Verbeet
12805f08aa
wined3d: Fix a few TRACEs in pixelshader.c.
2006-01-20 16:13:57 +01:00
Ragnvald "Despair" Maartmann-Moe IV
3e495fe465
wined3d: Fix matrix copy/paste bug.
2005-12-16 12:39:07 +01:00
H. Verbeet
c73679e4eb
wined3d: Set pixel shader version correctly in IWineD3DPixelShaderImpl_SetFunction.
2005-12-03 18:18:58 +01:00
H. Verbeet
246b07de7c
wined3d: Return the correct parent in IWineD3DPixelShaderImpl_GetParent.
...
Remove an unnecessary cast.
2005-12-03 18:10:56 +01:00
Oliver Stieber
d3c33dc018
Correct the matrix sizes in software shaders and remove an erroneous
...
parameter from lrp.
2005-11-28 10:39:48 +01:00
Francois Gouget
6d442aeb34
Assorted spelling fixes.
2005-11-23 20:14:43 +01:00
Oliver Stieber
30ad95b6cd
Corrects an error in the _m3xm3 shader function in pixel and vertex
...
shaders.
2005-11-22 15:01:55 +00:00
Oliver Stieber
932815d6f0
Implement a pixel shader parser and cross compiler. All version of
...
shaders up to 3 should be parsed correctly, but only shaders 1-1.4
will be cross compiled.
2005-11-21 16:27:55 +00:00
Oliver Stieber
2af36c646e
Implemented stubbed out pixel shaders and their states in wined3d.
2005-08-25 19:24:21 +00:00