Commit Graph

1437 Commits

Author SHA1 Message Date
Francois Gouget
f999a9e433 wined3d: Add a missing '\n' to a trace. 2007-05-11 11:20:34 +02:00
H. Verbeet
d7596086bc wined3d: Trace the VBO and stream number as well in drawPrimitiveTraceDataLocations. 2007-05-10 12:24:59 +02:00
H. Verbeet
79ca4e022d wined3d: Load texture coordinates even if no texture is bound to that stage at this time. 2007-05-10 12:24:52 +02:00
H. Verbeet
cde60c0b94 wined3d: Split texture coordinate loading from loadVertexData(). 2007-05-10 12:24:39 +02:00
H. Verbeet
5188ab4efa wined3d: Calling glDisableClientState() from loadVertexData() is redundant.
unloadVertexData() will already have done this if necessary.
2007-05-10 12:24:19 +02:00
H. Verbeet
f8714d771a wined3d: Unload vertex weight data in case of EXT_VERTEX_WEIGHTING as well. 2007-05-10 12:24:07 +02:00
Stefan Dösinger
d08585e6ec wined3d: Manage private data in a wine linked list. 2007-05-10 12:10:20 +02:00
Stefan Dösinger
81504d6a2d wined3d: Support bump environment mapping using GL_NV_texture_shader. 2007-05-10 11:40:27 +02:00
Stefan Dösinger
4a8b55d456 wined3d: Unload vertex weight data in unloadVertexData. 2007-05-10 11:40:15 +02:00
Stefan Dösinger
ca52d34189 wined3d: Some more ProcessVertices fixes.
Remove vbos from the input strided data from the fixed function
attributes explicitly and avoid writing beyond the end of a temporary
buffer when cloning a windows bug.
2007-05-09 12:08:12 +02:00
Stefan Dösinger
28170f0474 wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap. 2007-05-09 12:07:32 +02:00
Stefan Dösinger
992834016a wined3d: Report only D16, D24S8 and D24X8 depth stencil formats as supported. 2007-05-09 12:07:09 +02:00
Stefan Dösinger
f2e30a0a1c wined3d: Unset the StreamIsUP flag in ProcessVertices. 2007-05-08 18:29:15 +02:00
Stefan Dösinger
7538f8d620 wined3d: Fix front buffer coords for gdi surfaces. 2007-05-08 18:28:48 +02:00
Stefan Dösinger
c9bc4ee760 wined3d: Handle DDPCAPS_ALPHA. 2007-05-08 18:28:38 +02:00
Stefan Dösinger
0fb41a8845 wined3d: Make the blit -> flip work for windowed rendering. 2007-05-08 18:28:08 +02:00
Stefan Dösinger
d93e161b1f d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
Stefan Dösinger
c87d5352a5 wined3d: Full surface DXTn copy.
Height * Pitch is not a valid way to calculate the surface size for
DXTn surfaces. Instead of messing with format specific formulas just
use the size stored in the destination surface.
2007-05-07 21:42:45 +02:00
H. Verbeet
89245248c7 wined3d: Handle the ps_3_0 vPos field. 2007-05-04 13:41:54 +02:00
H. Verbeet
5d00923017 wined3d: Remove some redundant fields from IWineD3DBaseTextureImpl. 2007-05-04 13:41:45 +02:00
H. Verbeet
7b48db196f d3d: Fix the surface locking rectangle validation. 2007-05-04 13:41:13 +02:00
H. Verbeet
1fca7eccb0 wined3d: Improve a few VBO traces. 2007-05-04 13:40:53 +02:00
H. Verbeet
81edcea020 wined3d: Bind GL_FRAMEBUFFER_EXT rather than GL_DRAW_FRAMEBUFFER_EXT in color_fill_fbo. 2007-05-04 13:40:45 +02:00
H. Verbeet
b66791118e wined3d: Make the IWineD3DDeviceImpl_ColorFill TRACE a bit more useful. 2007-05-04 13:40:36 +02:00
H. Verbeet
d9b7369255 wined3d: Flip the coordinate system rather than the coordinates itself for onscreen surfaces in stretch_rect_fbo. 2007-05-04 13:40:28 +02:00
Stefan Dösinger
adb9b13b81 wined3d: Implement vertex blending using GL_ARB_vertex_blend. 2007-05-03 14:24:46 +02:00
Stefan Dösinger
d913744f1e d3d: Calculate the size of WINED3DFVF_XYZBx FVFs. 2007-05-03 14:24:16 +02:00
Stefan Dösinger
94b3fddec8 d3d: Pass the cube face to Create*Texture's surface creation callback. 2007-05-01 11:42:25 +02:00
H. Verbeet
3226ad451f wined3d: Fix the return value for IWineD3DDeviceImpl_ColorFill. 2007-04-27 11:13:54 +02:00
Jesse Allen
00a84b0cb2 wined3d: Remove fake nvidia card in GetAdapterIdentifier. 2007-04-26 14:59:14 +02:00
Stefan Dösinger
460f71dcf8 d3d: Fix ProcessVertices.
IDirect3DDevice9::ProcessVertices takes a vertex declaration, not a
vertex buffer. The source for ProcessVertices is taken from the
stateblock, not the vertex declaration.
2007-04-26 14:54:29 +02:00
Stefan Dösinger
32cfbd127c wined3d: Implement CreateVertexDeclarationFromFVF. 2007-04-26 14:53:48 +02:00
Stefan Dösinger
aec1553e50 wined3d: Add a method to create a declaration from a fvf. 2007-04-26 14:53:07 +02:00
Stefan Dösinger
61d1abb1c1 wined3d: Do not allocate surfaces unless needed. 2007-04-26 14:51:56 +02:00
H. Verbeet
2100b9dce9 wined3d: The second parameter to glTexImage3DEXT isn't a GLenum. 2007-04-24 10:20:39 +02:00
H. Verbeet
950014b41f wined3d: Improve IWineD3DVolumeImpl_LoadTexture TRACE output. 2007-04-24 10:20:25 +02:00
H. Verbeet
af8e6ed14a wined3d: Actually use the calculated mipmap surface sizes in IWineD3DDeviceImpl_CreateVolumeTexture. 2007-04-24 10:20:11 +02:00
H. Verbeet
b643ab3620 wined3d: Output pretty GL errors in checkGLcall and vcheckGLcall. 2007-04-24 10:19:51 +02:00
Fabian Bieler
e28630bc32 wined3d: Remove usesFog flag from IWineD3DVertexShaderImpl. 2007-04-23 13:55:45 +02:00
Stefan Dösinger
c42a1dc226 wined3d: The cursor texture doesn't have GL_APPLE_client_storage backing. 2007-04-20 13:09:09 +02:00
Stefan Dösinger
fe3ebb3c42 wined3d: Do not upload to the vbo if there's nothing to do. 2007-04-20 13:04:25 +02:00
H. Verbeet
a7638ac5a2 wined3d: Remove GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT from debug_fbostatus(). 2007-04-19 11:56:23 +02:00
Bernd Buschinski
aff22d0472 wined3d: Fix drawStridedSlow typo. 2007-04-18 13:13:17 +02:00
H. Verbeet
e0a94b906c wined3d: Implement ColorFill using FBOs, if they're being used. 2007-04-17 11:13:14 +02:00
H. Verbeet
e49c480820 wined3d: Don't try to clear the depth stencil if there is none. 2007-04-17 11:13:03 +02:00
H. Verbeet
deeeda6802 wined3d: Properly handle the difference between GL_BACK and GL_FRONT for onscreen surfaces. 2007-04-17 11:12:52 +02:00
H. Verbeet
5fddfd5bbc wined3d: Use surface_get_gl_buffer where appropriate. 2007-04-17 11:12:43 +02:00
H. Verbeet
1b9a5ba682 wined3d: Add a function to determine if a surface is the front or the backbuffer for a swapchain, and return the corresponding GLenum. 2007-04-17 11:12:34 +02:00
H. Verbeet
74b5c87ebd wined3d: Set the FBO drawbuffer using glDrawBuffer when ARB_DRAW_BUFFERS is not supported. 2007-04-17 11:12:22 +02:00
H. Verbeet
863a0bfe33 wined3d: Ignore SetTextureStageState on unsupported texture stages. 2007-04-17 11:12:09 +02:00