Commit Graph

78 Commits

Author SHA1 Message Date
Markus Amsler
f8e7ddd798 Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.".
This reverts commit 478a414e58.
2006-11-30 16:04:00 +01:00
Markus Amsler
c40501db50 Revert "d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.".
This reverts commit f84f687e6d.
2006-11-30 16:03:59 +01:00
Markus Amsler
f84f687e6d d3d: Remove AddRef from IWineD3DDevice_GetSwapChain. 2006-11-22 11:40:50 +01:00
Markus Amsler
478a414e58 d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer. 2006-11-22 11:39:52 +01:00
H. Verbeet
cb4ad6e52c d3d9: Win64 printf format warning fixes. 2006-10-10 19:59:09 +02:00
Alexandre Julliard
c30d4ecd81 d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
H. Verbeet
34e2e2bd39 d3d9: Fix QueryInterface.
QueryInterface should return S_OK on success and set the object
pointer to NULL on failure. This is similar to the patch Ivan
submitted a while ago for wined3d.
2006-06-07 15:28:12 +02:00
Vitaliy Margolen
19d19b2b79 d3d9: Add reference to the parent device for surfaces.
Allow some objects to have no parent device.
Tighten refcount tests and test refound decrement on Release.
2006-05-30 12:34:22 +02:00
Stefan Dösinger
e902cd119f wined3d: Swapchain and back buffer corrections + tests. 2006-05-24 13:56:55 +02:00
Jonathan Ernst
360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Vitaliy Margolen
6dcae77cc9 d3d9: All objects created by device should keep reference to it. 2006-05-22 11:31:45 +02:00
Stefan Dösinger
08c38a87e1 wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h. 2006-04-04 11:51:37 +02:00
Stefan Dösinger
0ad31f819d wined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h. 2006-04-03 12:17:35 +02:00
Stefan Dösinger
fce54bcc49 wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h. 2006-04-03 12:17:22 +02:00
Stefan Dösinger
1d47556195 wined3d: Use WINED3DSWAPEFFECT in the wined3d headers and code. 2006-03-28 17:51:45 +02:00
Stefan Dösinger
b4b295c2a5 wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h. 2006-03-27 11:30:49 +02:00
Stefan Dösinger
6104c67613 wined3d: Use WINED3DPRESENT_PARAMETERS in IWineD3DSwapChain::GetPresentParameters. 2006-03-09 12:51:26 +01:00
Oliver Stieber
58fdd892c6 Remove the setting of the result pointer to NULL in creates, tests
show that windows doesn't set the result to NULL on error.
2005-11-14 11:21:46 +00:00
Oliver Stieber
cd159e3a74 Tidy up d3d9 and finalize passing d3d9 calls to wined3d for now. 2005-08-23 09:34:57 +00:00
Oliver Stieber
46e7c30a71 Implement swapchains. 2005-06-23 11:05:24 +00:00
Dmitry Timoshkov
4625628e67 Make some of the OLE interface vtables const. 2005-05-27 20:17:35 +00:00
Paul Vriens
7a49e82dac - use Interlocked* functions in AddRef and Release.
- store the result of the Interlocked functions and use only this.
2005-01-24 11:31:45 +00:00
Jason Edmeades
db7a50582c - Add support (as far as was previously) for the VertexBuffer and
Resource classes in wined3d and use when called from d3d9.
- Reduce the header includes in all the d3d9 interface to one common
  set in the private header.
2004-10-14 00:32:04 +00:00
Alexandre Julliard
f5f7a1822c Removed some more uses of the non-standard ICOM_THIS macro. 2004-09-08 01:50:37 +00:00
Alexandre Julliard
f714b39762 Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
macro.
2004-08-23 19:39:48 +00:00
Alexandre Julliard
48c4bb3c31 Get rid of the non-standard ICOM_VTABLE macro. 2004-08-12 23:00:51 +00:00
Alexandre Julliard
e37c6e18d0 Fixed header dependencies to be fully compatible with the Windows
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Raphael Junqueira
a3dbd7e2c7 - some cleanups and fixes on d3d8 and d3d9 headers
- a lot of stubs for d3d9.dll
2003-07-01 01:09:17 +00:00