Commit Graph

308 Commits

Author SHA1 Message Date
Stefan Dösinger
03b256b16d wined3d: Add a parameter for surface type selection. 2006-04-18 11:09:17 +02:00
Stefan Dösinger
ffc8e46e76 wined3d: Add IWineD3DSurface::Blt. 2006-04-17 11:19:30 +02:00
Stefan Dösinger
d2510847b0 wined3d: Split device creation and opengl initialization. 2006-04-13 11:22:45 +02:00
Vitaliy Margolen
99136998e2 d3d8: VertexShader should keep reference to the parent device object. 2006-04-12 11:20:07 +02:00
Stefan Dösinger
cf4b91f074 wined3d: Add WINED3DBOX to wined3d_types.h. 2006-04-07 14:55:50 +02:00
Stefan Dösinger
e71468c786 wined3d: Add WINED3DLOCKED_BOX to wined3d_types.h. 2006-04-07 11:46:36 +02:00
Stefan Dösinger
bbe490abcc wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h. 2006-04-06 22:23:31 +02:00
Stefan Dösinger
be720179b6 wined3d: Add WINED3DCUBEMAP_FACES to wined3d_types.h. 2006-04-04 20:01:10 +02:00
Stefan Dösinger
c289b3cc51 wined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP / DDGAMMARAMP. 2006-04-04 20:00:41 +02:00
Stefan Dösinger
08c38a87e1 wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h. 2006-04-04 11:51:37 +02:00
Stefan Dösinger
f6ed704f96 wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS. 2006-04-03 21:35:44 +02:00
Vitaliy Margolen
fc13420770 d3dx: VertexBuffer should keep reference to the parent device object. 2006-04-03 14:14:24 +02:00
Stefan Dösinger
0ad31f819d wined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h. 2006-04-03 12:17:35 +02:00
Stefan Dösinger
fce54bcc49 wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h. 2006-04-03 12:17:22 +02:00
Stefan Dösinger
6a8578f847 wined3d: Add WINED3DDEVTYPE to wined3d_types.h. 2006-03-30 12:45:57 +02:00
H. Verbeet
1e421c7da9 d3d8: Add a TRACE for IDirect3DDevice8Impl_CreateVertexBuffer. 2006-03-28 17:52:59 +02:00
Stefan Dösinger
1d47556195 wined3d: Use WINED3DSWAPEFFECT in the wined3d headers and code. 2006-03-28 17:51:45 +02:00
Stefan Dösinger
d75fd75d48 wined3d: Add WINED3DPOOL to wined3d_types.h. 2006-03-28 17:34:42 +02:00
Stefan Dösinger
b4b295c2a5 wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h. 2006-03-27 11:30:49 +02:00
Stefan Dösinger
0f7eb52789 wined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h. 2006-03-27 11:30:49 +02:00
Stefan Dösinger
6af24c816d wined3d: Rectpatch code fix.
Update the wined3d code to use WINED3DRECTPATCH_INFO, which was added
with an older patch.
2006-03-24 12:13:50 +01:00
H. Verbeet
bb370f3582 d3d8: Change the default debug channel to d3d8 for device.c. 2006-03-20 12:09:33 +01:00
H. Verbeet
2940fd9170 d3d8: Downgrade a FIXME to a TRACE in IDirect3DDevice8Impl_SetVertexShader. 2006-03-20 12:09:10 +01:00
H. Verbeet
0ea6686134 d3d8: Fix comparison in IDirect3DDevice8Impl_DeleteVertexShader. 2006-03-20 12:09:00 +01:00
Roderick Colenbrander
bcbf5f397e d3d8/wined3d: Vertex shader fixes. 2006-03-17 13:11:06 +01:00
Stefan Dösinger
6cc87406cf wined3d: Add WINED3DINDEXBUFFER_DESC to wined3dtypes.h. 2006-03-15 11:30:39 +01:00
Stefan Dösinger
9f46792ba2 wined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h. 2006-03-13 13:32:01 +01:00
Stefan Dösinger
913df5b143 wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
H. Verbeet
07004966a8 wined3d: Fix the relation between volumes and their container. 2006-03-06 20:08:36 +01:00
H. Verbeet
f7356a34c3 wined3d: Fix the relation between surfaces and their container. 2006-03-06 20:08:22 +01:00
Francois Gouget
339a4dbd5b d3d: Fix Validate(Pixel|Vertex)Shader() prototypes.
Fix Validate(Pixel|Vertex)Shader() prototypes so they match the spec file.
Fix the stub message so it is more standard and use consistent
parameter names.
2006-03-03 13:17:20 +01:00
Francois Gouget
555a06075f d3d8: Remove spaces before '\n'. 2006-02-28 12:01:47 +01:00
Roderick Colenbrander
a9665eda79 d3d8: Header cleanup.
Remove unneeded structures and functions from d3d8_private.h, clean
some datatypes up and remove d3dcore_gl.h.
2006-02-28 12:01:30 +01:00
Roderick Colenbrander
d13469c1d8 d3d8: Moved the remaining code over to WineD3D (based on patches by
Oliver Stieber).
2006-02-27 12:20:03 +01:00
Francois Gouget
a323238301 d3d8: Remove spaces before '\n', spelling fix. 2006-02-24 21:07:47 +01:00
Roderick Colenbrander
b24e69dc38 d3d8: Move the capability detection code over to WineD3D.
Let the few existing parts which need the capabiliteis use the WineD3D
capability structure (gl_info). This info structure contains next to
'flags' inidicating certain features also all GL/GLX functions
pointers. Because D3D8 moves over to the wined3d gl_info structure all
the gl prototypes in d3dcore_gl.h were unneeded and removed.
2006-02-21 11:28:58 +01:00
Roderick Colenbrander
3da999a1f7 d3d8: Move texturing code over to wined3d (based on Oliver Stieber's work). 2006-02-20 11:11:35 +01:00
Alexandre Julliard
45bf26cbdb d3d8: Fixed compile with older GL versions. 2006-02-16 12:10:41 +01:00
Roderick Colenbrander
4e4fc93645 d3d8: Move d3d8 surface over to wined3d (based on the work of Oliver Stieber). 2006-02-14 17:13:19 +01:00
Roderick Colenbrander
a874487f95 d3d8: fbconfig fix.
Right now the ActiveRender code in D3D8 requests a GLX_DEPTH_SIZE of
32 in case the direct3d color format also has a depth of 32. As
verified on various linux drivers (Ati fglrx, Ati (dri) and Nvidia)
the color depth needs to be 24. This patch sets the depth to 24 and it
fixes bugs in 3dmark2001 and other programs.
2006-02-07 16:51:08 +01:00
H. Verbeet
e9c3f601ea d3d8: Use GL_EXTCALL to call OpenGL extension glPointParameterfvARB. 2006-02-05 12:19:13 +01:00
H. Verbeet
172a9e1fcd d3d8: Add detection for GL_ARB_point_parameters support. 2006-02-05 12:19:04 +01:00
Vitaly Budovski
d68f7a68c0 d3d8: Fixed point sprite scaling when size < 1.0f. 2006-02-04 17:14:38 +01:00
Vitaly Budovski
ecacc1ebcb d3d8: Fixed POINTSPRITEENABLE. 2006-02-04 17:14:13 +01:00
Vitaly Budovski
80c82f527f d3d8: Fixed POINTSCALEENABLE. 2006-02-04 17:13:13 +01:00
Jan Zerebecki
c1c3cc2a07 d3d8: CreateDevice should use the root of the current window. 2006-01-30 18:16:33 +01:00
H. Verbeet
ac16181790 d3d8: For render states D3DRS_POINTSPRITEENABLE and
D3DRS_MULTISAMPLEANTIALIAS, use GL_SUPPORT correctly.
2006-01-23 11:26:25 +01:00
H. Verbeet
66770e4ca0 d3d8: Add GL_ARB_multisample definitions. 2006-01-23 11:26:15 +01:00
H. Verbeet
76319f7c8d d3d8: Add detection for GL_ARB_point_sprite support. 2006-01-23 11:24:27 +01:00
H. Verbeet
b645b9ed53 d3d8: Added GL_ARB_point_sprite definition. 2006-01-19 12:40:05 +01:00