Commit Graph

36 Commits

Author SHA1 Message Date
Alexandre Julliard
2822e966a3 d3d9_36: Make a function static. 2008-12-04 12:47:11 +01:00
Francois Gouget
90b04c7b93 d3dx9_36/tests: Fix compilation on systems that don't support nameless unions. 2008-11-17 15:08:55 +01:00
David Adam
09c6caea06 d3dx8: Implement D3DXMatrixTransformation2D. 2008-11-13 14:21:04 +01:00
David Adam
4f1d5c26d1 d3dx8: Implement D3DXMatrixAffineTransformation2D. 2008-11-13 14:20:41 +01:00
Tony Wasserka
5d4e081026 d3dx9: Implement ID3DXSprite_GetDevice. 2008-11-10 13:27:50 +01:00
Tony Wasserka
67dadeb7c8 d3dx9: Implement ID3DXSprite_Flush. 2008-11-10 13:27:45 +01:00
Tony Wasserka
6fae43c0c8 d3dx9: Implement ID3DXSprite_Begin/End. 2008-11-10 13:27:41 +01:00
Tony Wasserka
edae5d545e d3dx9: Implement ID3DXSprite_Draw. 2008-11-07 11:43:47 +01:00
Tony Wasserka
d0fd93ef92 d3dx9: Implement D3DXCreateSprite. 2008-11-07 11:43:07 +01:00
Francois Gouget
9a13920696 d3dx9_36: Fix compilation on systems that don't support nameless unions. 2008-09-15 11:23:51 +02:00
Luis C. Busquets Pérez
54d920ae91 d3dx9: Add tests for D3DXMatrixDecompose. 2008-09-12 13:40:43 +02:00
Luis C. Busquets Pérez
0af9415a4f d3dx9: Implement D3DXMatrixDecompose. 2008-09-12 13:40:33 +02:00
Henri Verbeet
978b0b4784 d3dx9: Improve a few TRACEs. 2008-08-25 11:39:22 +02:00
Luis C. Busquets Pérez
d9d8288508 d3dx9: Avoid assignment in D3DXGetVertexShaderProfile. 2008-08-05 14:09:36 +02:00
Luis C. Busquets Pérez
9b572170da d3dx9: Implementation of D3DXGetVertexShaderProfile. 2008-08-04 15:41:15 +02:00
Luis C. Busquets Pérez
457efd55d0 d3dx9: Implementation of D3DXGetPixelShaderProfile. 2008-08-04 15:40:52 +02:00
Tony Wasserka
112effb160 d3dx9: Add stubs for the ID3DXSprite functions. 2008-07-30 12:43:51 +02:00
Francois Gouget
eb16f43bdf Add some API documentation stubs to make winapi_check happy. 2008-07-28 11:34:45 +02:00
Philip Nilsson
6de5bdb0f7 d3dx9: Use UINT instead of unsigned int where appropriate. 2008-07-25 14:09:15 +02:00
Philip Nilsson
d36df763c7 d3dx9: Implement D3DXPlaneTransformArray. 2008-07-25 14:09:15 +02:00
Luis Busquets
e42d932c85 d3dx9: Add a test for D3DXGetShaderVersion(). 2008-07-21 12:57:36 +02:00
Luis Busquets
fb70f818b7 d3dx9: Implement D3DXGetShaderVersion(). 2008-07-21 12:57:24 +02:00
Luis Busquets
9e2b04893c d3dx9: Add a test for D3DXGetShaderSize(). 2008-07-16 19:56:24 +02:00
Luis Busquets
9a93a49174 d3dx9: Implement D3DXGetShaderSize(). 2008-07-16 19:56:19 +02:00
Louis Lenders
efb90c7fee d3dx9_*: Add version resources. 2008-06-23 19:58:04 +02:00
Philip Nilsson
b67290b99a d3dx9/tests: Test the D3DXVec*Array functions. 2008-03-21 12:52:54 +01:00
Philip Nilsson
0457333f55 d3dx9: Implement the D3DXVec*Array functions. 2008-03-21 12:52:19 +01:00
Francois Gouget
304b415284 Assorted spelling fixes. 2008-03-19 11:21:27 +01:00
Tony Wasserka
e84b8b23f8 d3dx9: Add stubs for the ID3DXFont functions. 2008-03-15 11:06:13 +01:00
Alexandre Julliard
41f36c49e0 makefiles: Support non-standard import lib names in the global dll rules. 2008-03-06 11:54:03 +01:00
Tony Wasserka
459b92a009 d3dx9: Implement D3DXDebugMute. 2008-03-05 19:26:28 +01:00
Rob Shearman
48000893f9 makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles.
Only specify the root to keep platform-specifics out of the individual 
DLL makefiles.
2008-03-04 20:55:01 +01:00
Tony Wasserka
0b5ae28061 d3dx9_36: Create d3dx9 importlib. 2008-03-04 20:51:12 +01:00
Tony Wasserka
4f148c28a1 d3dx9: Implement D3DXCheckVersion. 2008-03-04 20:50:11 +01:00
Tony Wasserka
7dec20d84a d3dx9: Implement D3DXGetDriverLevel. 2008-02-19 14:39:56 +01:00
Tony Wasserka
87fefc7ef4 d3dx9: Start implementation of d3dx9_36. 2008-01-16 12:45:17 +01:00