Commit Graph

428 Commits

Author SHA1 Message Date
Stefan Dösinger
de5a8db58b d3d9: Improve an ok line. 2008-04-03 12:01:39 +02:00
Austin English
b4f52938e4 Spelling fixes. 2008-04-02 23:18:21 +02:00
Stefan Dösinger
685d14818c d3d9: Make the shading test even more precision tolerant.
This is needed on both windows and wine, seems to be a hardware thing.
2008-04-02 20:28:47 +02:00
Stefan Dösinger
20a2afe6aa d3d9: Add a test for temporary results. 2008-04-02 20:06:50 +02:00
Stefan Dösinger
ab86a4e963 wined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_RENDERTARGET combos. 2008-04-01 20:31:59 +02:00
Jason Green
4f5cb4fb76 d3d9: Add some visual tests for Direct3DDevice9_StretchRect(). 2008-04-01 13:41:49 +02:00
Jason Green
9625d76b5e d3d9: Add a visual test for the DP2ADD shader instruction. 2008-04-01 13:41:45 +02:00
Roderick Colenbrander
76014205de wined3d: Fix a postpixelshader_blending bug. 2008-03-31 12:14:33 +02:00
Roderick Colenbrander
61f7dc006a d3d9: Test post pixelshader blending. 2008-03-28 15:49:52 +01:00
Stefan Dösinger
82d25338aa d3d9: Add a basic test for multiple rendertargets. 2008-03-27 11:18:59 +01:00
Austin English
4777f26d61 Spelling fixes. 2008-03-27 11:10:07 +01:00
Alexander Dorofeyev
7bb58929b7 d3d9/tests: Test that GOURAUD and PHONG modes are equal. 2008-03-27 11:09:11 +01:00
Dmitry Timoshkov
5c93f092c8 d3d9: Make the visual test pass on GeForce Go 7600. 2008-03-26 11:18:33 +01:00
Stefan Dösinger
aaced1f5ba d3d9: Add a projected texture test. 2008-03-25 19:39:34 +01:00
Stefan Dösinger
8869c0f147 d3d: De-pointerize the WINED3DCAPS structure. 2008-03-25 19:36:38 +01:00
Jason Green
740b56e87b d3d9: Allow for driver precision differences in some visual tests. 2008-03-22 13:10:12 +01:00
Jason Green
1a933d6b44 d3d9: Add visual test for D3DRS_SHADEMODE states. 2008-03-22 13:10:08 +01:00
Jason Green
27364e8454 d3d9: Add a visual test case for the D3DSAMP_SRGBTEXTURE sampler state. 2008-03-20 11:43:12 +01:00
Francois Gouget
8ffad44397 d3d9/tests: Fix compilation on systems that don't support nameless unions. 2008-03-10 19:12:54 +01:00
Jason Green
d0b8fd0a13 d3d9: Fix a few ok() comparisons to not always return true in the visual tests. 2008-03-07 11:13:47 +01:00
Stefan Dösinger
5f14acc0bf d3d9: Add a point size test. 2008-03-07 11:01:07 +01:00
Stefan Dösinger
8a3ef776f4 wined3d: gl_FragCoord isn't exact. 2008-03-07 11:01:07 +01:00
Stefan Dösinger
c00c89eb51 d3d9: Add a test for the vPos register.
The vPos register returns the unnormalised position of the current
fragment to the pixel shader. This test tests for its functionality in
both onscreen and offscreen render targets. On- and offscreen targets
are used because of the inverted y coordinate.
2008-03-07 11:01:07 +01:00
Stefan Dösinger
73ba896e8e d3d9: Add a test testing two texbem instructions in one shader. 2008-03-05 19:22:53 +01:00
Rob Shearman
48000893f9 makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles.
Only specify the root to keep platform-specifics out of the individual 
DLL makefiles.
2008-03-04 20:55:01 +01:00
Stefan Dösinger
b0269c9486 d3d9: Remove D3D9GetSWInfo. 2008-03-03 20:53:00 +01:00
Stefan Dösinger
086dd8178f d3d9: Reorder the spec file. 2008-03-03 20:52:55 +01:00
Stefan Dösinger
d7098076e1 d3d9: Implement Direct3DCreate9Ex + tests. 2008-03-03 20:50:29 +01:00
Stefan Dösinger
c1a0037b88 d3d9: IDirect3DDevice9Ex stub. 2008-03-03 20:48:50 +01:00
Stefan Dösinger
d9f9725993 d3d9: Add an IDirect3D9Ex stub. 2008-03-03 20:48:05 +01:00
Stefan Dösinger
aedb8873c0 d3d9: Fix an ok line. 2008-03-03 11:58:19 +01:00
James Hawkins
26ad93947b janitorial: Remove links to any microsoft site. 2008-03-01 12:04:09 +01:00
Jason Green
438fa44d43 d3d9: Add tests showing the D3DUSAGE_RENDERTARGET and D3DUSAGE_AUTOGENMIPMAP are mutually exlusive. 2008-02-29 10:54:53 +01:00
Roderick Colenbrander
4ac1b94d96 wined3d: Improved CheckDeviceType. 2008-02-27 14:52:25 +01:00
Stefan Dösinger
3ed963dc5d d3d9: Fix a ok line. 2008-02-25 12:37:04 +01:00
Stefan Dösinger
708e217506 d3d9: ATI drivers do not handle D3DUSAGE_QUERY_LEGACYBUMPMAP properly. 2008-02-25 12:36:30 +01:00
Stefan Dösinger
9850e4b529 d3d9: Add a non-shader reversed fog test. 2008-02-25 12:36:22 +01:00
Stefan Dösinger
22f379ccac d3d9: Some Windows drivers do not like reversed fog.
The fog test used start = 0.9 and end = 0.1. This is perfectly ok in
theory, but some Windows drivers do not like it. Since this test tests
how fog is calculated with Vertex and Pixel shaders put the fog range in
the normal order(start = 0.1, end = 0.9), this fixes a number of fog
failures on ATI cards on Windows.
2008-02-19 14:48:34 +01:00
Stefan Dösinger
1a906aace7 d3d9: Do not expect consistent failures.
The drivers for some radeon cards are not prepared for the things the
fixed function type test does and fail inconsistently. Thus skip the
color comparison if one of the two draws fails, and do not write an
extra complaint about the inconsistency
2008-02-19 14:48:20 +01:00
Stefan Dösinger
27dd3428d7 d3d9: Add a stencil+culling test. 2008-02-19 14:48:08 +01:00
Rob Shearman
dfda3c4dc8 d3d9: Fix copy and paste error in reset_enum_callback.
vertex_desc.Pool should obviously be used in the 
WINED3DRTYPE_VERTEXBUFFER case instead of index_desc.Pool.
2008-02-19 14:11:43 +01:00
Stefan Dösinger
c2d97b2329 wined3d: Add a test for fixed function bump mapping. 2008-02-18 13:34:25 +01:00
Francois Gouget
4c8e218252 Assorted spelling fixes. 2008-02-15 12:09:24 +01:00
Andrew Talbot
43ed6eae5a d3d9: Assign to struct instead of using memcpy. 2008-02-15 11:09:37 +01:00
Stefan Dösinger
9950cb4bf5 wined3d: Switch the visual tests back to D3DDEVTYPE_HAL. 2008-02-15 09:40:12 +01:00
Stefan Dösinger
81de2fa10a wined3d: Add a test for the vFace register. 2008-02-15 09:40:03 +01:00
Stefan Dösinger
ef4119029b d3d9: Implement the device lost state. 2008-02-07 13:05:37 +01:00
Stefan Dösinger
b322f81b75 wined3d: Reject unsupported modes when restting the device. 2008-02-07 13:05:27 +01:00
Stefan Dösinger
b6ecb56eef d3d9/tests: Accept the rejection of non-standard fixed function attrib types. 2008-02-05 12:41:48 +01:00
Stefan Dösinger
334e1600f2 d3d9/tests: Be less picky about X8L8V8U8 precision. 2008-02-05 12:41:39 +01:00