wine/dlls/wined3d
2012-06-28 18:52:29 +02:00
..
arb_program_shader.c wined3d: Get rid of the d3d_caps debug channel. 2012-06-22 16:14:26 +02:00
ati_fragment_shader.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
buffer.c wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
context.c winex11: Simplify wglSetPixelFormatWINE and export it as a standard extension function. 2012-06-28 13:13:01 +02:00
device.c d3d9: Implement d3d9_device_GetDisplayModeEx(). 2012-06-28 01:39:28 +02:00
directx.c wined3d: Use the device name stored in the adapter in wined3d_get_adapter_mode_count(). 2012-06-28 18:52:29 +02:00
drawprim.c wined3d: Use NAN. 2012-05-30 17:17:59 +02:00
gl_compat.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
glsl_shader.c wined3d: Get rid of the d3d_caps debug channel. 2012-06-22 16:14:26 +02:00
Makefile.in ddraw: Move clipper handling to ddraw. 2011-12-13 18:58:37 +01:00
nvidia_texture_shader.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
palette.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
query.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
resource.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 xor opcode. 2011-11-22 10:52:33 +01:00
shader.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
state.c wined3d: Use INFINITY. 2012-06-18 11:59:41 +02:00
stateblock.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
surface.c wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
swapchain.c d3d9: Implement d3d9_device_GetDisplayModeEx(). 2012-06-28 01:39:28 +02:00
texture.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
utils.c wined3d: Use NAN. 2012-05-30 17:17:59 +02:00
version.rc
vertexdeclaration.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
view.c
volume.c wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
wined3d_gl.h opengl32: Move wglGetProcAddress to the WGL driver. 2012-06-28 16:14:55 +02:00
wined3d_main.c wined3d: Avoid sizeof on structs with variable length arrays. 2012-06-13 12:09:36 +02:00
wined3d_private.h wined3d: Properly retrieve the display mode in wined3d_device_set_cursor_properties(). 2012-06-22 16:14:08 +02:00
wined3d.spec wined3d: Implement mode setting in the adapter instead of the device. 2012-06-22 16:13:58 +02:00