.. |
arb_program_shader.c
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wined3d: Add a comment about texbem and X2D.
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2009-06-01 16:16:00 +02:00 |
ati_fragment_shader.c
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wined3d: Document functions that depend on the caller to do GL locking.
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2009-05-15 10:25:41 +02:00 |
baseshader.c
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wined3d: Don't enable the NV frag extensions if we don't need them.
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2009-06-01 16:16:00 +02:00 |
basetexture.c
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wined3d: Document functions that depend on the caller to do GL locking.
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2009-05-15 10:25:41 +02:00 |
buffer.c
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wined3d: Make use of GL_ARB_half_float_vertex.
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2009-05-05 14:13:02 +02:00 |
clipper.c
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wined3d: Const correctness fixes.
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2008-11-25 13:37:39 +01:00 |
context.c
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wined3d: Work around an ARBFP vs GLSL bug in Mac OS.
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2009-05-27 11:57:54 +02:00 |
cubetexture.c
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wined3d: Directly call basetexture_apply_state_changes().
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2009-05-13 11:55:01 +02:00 |
device.c
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wined3d: Add device resources from resource_init().
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2009-05-29 11:26:44 +02:00 |
directx.c
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wined3d: Fix CheckDeviceMultiSampleType when queried with D3DMULTISAMPLE_NONE.
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2009-05-28 15:02:08 +02:00 |
drawprim.c
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wined3d: Remove some apparently leftover debug code.
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2009-05-25 11:23:39 +02:00 |
gl_compat.c
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wined3d: Avoid hooking non-fog glEnable/glDisable calls.
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2009-01-12 13:03:47 +01:00 |
glsl_shader.c
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wined3d: Use the proper OUT swizzle in handle_ps3_input().
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2009-05-29 11:26:54 +02:00 |
Makefile.in
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wined3d: Introduce a stubbed SM4 shader frontend.
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2009-05-05 11:34:07 +02:00 |
nvidia_texture_shader.c
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wined3d: Document functions that depend on the caller to do GL locking.
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2009-05-15 10:25:41 +02:00 |
palette.c
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wined3d: Remove stray tabs.
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2009-01-09 14:06:14 +01:00 |
pixelshader.c
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wined3d: Make find_gl_pshader backend private.
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2009-05-28 12:44:43 +02:00 |
query.c
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wined3d: Remove superfluous pointer casts.
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2009-02-03 12:40:14 +01:00 |
resource.c
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wined3d: Add device resources from resource_init().
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2009-05-29 11:26:44 +02:00 |
shader_sm1.c
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wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
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2009-05-11 12:43:00 +02:00 |
shader_sm4.c
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wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
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2009-05-11 12:43:00 +02:00 |
state.c
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wined3d: Support clipplanes with GLSL.
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2009-05-18 13:59:16 +02:00 |
stateblock.c
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d3d: Remove the format from index buffers.
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2009-04-09 16:28:25 +02:00 |
surface_base.c
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wined3d: Get rid of the shared_handle parameter.
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2009-04-23 14:22:06 +02:00 |
surface_gdi.c
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wined3d: Downgrade an ERR to a WARN.
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2009-04-23 14:22:06 +02:00 |
surface.c
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wined3d: Remove some unnecessary forward declarations.
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2009-05-25 11:23:32 +02:00 |
swapchain_base.c
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wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code.
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2008-12-02 14:04:00 +01:00 |
swapchain_gdi.c
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wined3d: Sign-compare warnings fix.
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2008-12-02 14:12:39 +01:00 |
swapchain.c
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wined3d: Remove the format field from IWineD3DResourceClass.
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2009-03-13 11:29:19 +01:00 |
texture.c
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wined3d: Directly call basetexture_apply_state_changes().
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2009-05-13 11:55:01 +02:00 |
utils.c
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wined3d: Fix debug_d3dusagequery() to handle combinations of flags.
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2009-05-25 11:23:53 +02:00 |
vertexdeclaration.c
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wined3d: Make use of GL_ARB_half_float_vertex.
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2009-05-05 14:13:02 +02:00 |
vertexshader.c
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wined3d: Make find_gl_vshader backend specific.
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2009-05-28 12:45:10 +02:00 |
view.c
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wined3d: Add IWineD3DRendertargetView.
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2009-02-24 16:57:29 +01:00 |
volume.c
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wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl.
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2009-03-24 12:57:21 +01:00 |
volumetexture.c
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wined3d: Directly call basetexture_apply_state_changes().
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2009-05-13 11:55:01 +02:00 |
wined3d_gl.h
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wined3d: Add NV asm extension support to the ARB backend.
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2009-05-21 16:17:51 +02:00 |
wined3d_main.c
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wined3d: Add UnregisterClass() on DLL_PROCESS_DETACH.
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2009-05-12 12:33:57 +02:00 |
wined3d_private.h
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wined3d: Don't enable the NV frag extensions if we don't need them.
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2009-06-01 16:16:00 +02:00 |
wined3d.spec
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wined3d: Fix the WineDirect3DCreate() export.
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2008-10-27 12:37:27 +01:00 |