Stefan Dösinger 8781174a98 wined3d: Create a common sampling function in GLSL.
This way the individual instruction handlers don't have to bother about the
color correction, and there's now a single place to implement fixup dependent
sampling writemask selection.
2009-02-27 13:14:46 +01:00
..
2008-11-25 13:37:39 +01:00
2009-01-09 14:06:14 +01:00
2009-02-24 16:57:29 +01:00