wine/dlls/d3d9
Allan Tong 5d56eddb7c d3d9: Don't release the parent device before destroying its children.
Releasing the device earlier may cause the underlying wineD3D device
to be freed before the child object has had a chance to clean up.
2009-09-29 12:05:47 +02:00
..
tests d3d9: Fix some typos in visual test. 2009-09-22 20:19:58 +02:00
cubetexture.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
d3d9_main.c d3d9: Use the wined3d cs for wined3d locking. 2009-08-26 12:11:41 +02:00
d3d9_private.h d3d9: Add a separate function for pixel shader initialization. 2009-09-24 13:24:40 +02:00
d3d9.spec
device.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
directx.c d3d9: Limit "NumSimultaneousRTs" to 4. 2009-09-22 16:17:30 +02:00
indexbuffer.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
Makefile.in d3d9: Get rid of resource.c. 2009-03-23 14:08:02 +01:00
pixelshader.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
query.c d3d9: Use the wined3d cs for wined3d locking. 2009-08-26 12:11:41 +02:00
stateblock.c d3d9: Remove trailing spaces. 2009-08-28 11:54:50 +02:00
surface.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
swapchain.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
texture.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
version.rc
vertexbuffer.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
vertexdeclaration.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
vertexshader.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
volume.c wined3d: Don't free D3D volumes until the wined3d volume is destroyed. 2009-09-16 13:05:20 -05:00
volumetexture.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00