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tests
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d3d: Add a simple offscreen rendering test.
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2007-08-08 15:32:00 +02:00 |
basetexture.c
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cubetexture.c
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d3d9: Hold the lock in cubetexture methods.
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2007-06-18 12:33:55 +02:00 |
d3d9_main.c
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d3d9: Add a dll global critical section.
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2007-06-14 13:23:04 +02:00 |
d3d9_private.h
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d3d9: Add a dll global critical section.
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2007-06-14 13:23:04 +02:00 |
d3d9.spec
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device.c
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d3d9: Hold the lock in methods implemented in device.c.
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2007-06-18 12:33:54 +02:00 |
directx.c
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d3d9: Hold the lock in IDirect3D9 methods.
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2007-06-18 12:33:54 +02:00 |
indexbuffer.c
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d3d9: Hold the lock in indexbuffer methods.
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2007-06-18 12:33:55 +02:00 |
Makefile.in
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pixelshader.c
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d3d9: Hold the lock in Pixelshader functions.
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2007-06-18 12:33:55 +02:00 |
query.c
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d3d9: Release the wined3d query when the d3d9 query is destroyed.
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2007-06-19 12:34:03 +02:00 |
resource.c
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stateblock.c
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d3d9: Hold the lock in stateblock methods.
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2007-06-19 12:34:15 +02:00 |
surface.c
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d3d9: Hold the lock in suface methods.
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2007-06-22 13:43:05 +02:00 |
swapchain.c
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d3d9: Hold the lock in swapchain methods.
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2007-06-22 13:43:11 +02:00 |
texture.c
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d3d9: Trace the Format parameter to IDirect3DDevice9Impl_CreateTexture as hexadecimal.
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2007-07-26 11:51:26 +02:00 |
version.rc
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vertexbuffer.c
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d3d9: Hold the lock in Vertexbuffer methods.
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2007-06-25 11:35:09 +02:00 |
vertexdeclaration.c
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d3d9: Hold the lock in VertexDeclaration methods.
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2007-06-25 11:35:24 +02:00 |
vertexshader.c
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d3d9: Hold the lock in VertexShader methods.
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2007-06-25 11:35:40 +02:00 |
volume.c
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volumetexture.c
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