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e4a4065bbd
This avoids failing in DDRAW_Create() if a previous IDirectDrawImpl object with the same pointer value was imporperly cleaned up. The improper cleanup is of course the larger problem, but I don't believe that can be fixed without making more invasive changes to ddraw. |
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.. | ||
tests | ||
clipper.c | ||
ddraw_private.h | ||
ddraw_thunks.c | ||
ddraw.c | ||
ddraw.spec | ||
device.c | ||
direct3d.c | ||
executebuffer.c | ||
gamma.c | ||
light.c | ||
main.c | ||
Makefile.in | ||
material.c | ||
palette.c | ||
parent.c | ||
regsvr.c | ||
surface_thunks.c | ||
surface.c | ||
texture.c | ||
utils.c | ||
version.rc | ||
vertexbuffer.c | ||
viewport.c |