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arb_program_shader.c
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wined3d: Don't compare const_num against -1.
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2009-03-09 14:39:39 +01:00 |
ati_fragment_shader.c
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wined3d: Don't compare texUnitMap entries to -1.
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2009-03-09 14:39:34 +01:00 |
baseshader.c
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wined3d: Get rid of a few stack buffers.
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2009-03-10 12:07:02 +01:00 |
basetexture.c
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wined3d: Duplicate GL textures for srgb switching.
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2009-02-17 12:48:05 +01:00 |
buffer.c
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wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
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2009-03-06 15:35:58 +01:00 |
clipper.c
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wined3d: Const correctness fixes.
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2008-11-25 13:37:39 +01:00 |
context.c
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wined3d: Handle error conditions better in RemoveContextFromArray().
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2009-03-09 14:44:02 +01:00 |
cubetexture.c
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wined3d: Set the correct texture names on cube surfaces.
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2009-03-11 13:03:32 +01:00 |
device.c
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wined3d: Remove the width and height fields from IWineD3DTextureImpl.
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2009-03-13 11:28:55 +01:00 |
directx.c
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wined3d: Remove a redundant check.
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2009-03-12 13:09:55 +01:00 |
drawprim.c
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wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
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2009-03-06 15:35:58 +01:00 |
gl_compat.c
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wined3d: Avoid hooking non-fog glEnable/glDisable calls.
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2009-01-12 13:03:47 +01:00 |
glsl_shader.c
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wined3d: Explicitly pass the texUnitMap to shader_glsl_load_vsamplers() and shader_glsl_load_psamplers().
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2009-03-12 13:09:55 +01:00 |
Makefile.in
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wined3d: Add IWineD3DRendertargetView.
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2009-02-24 16:57:29 +01:00 |
nvidia_texture_shader.c
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wined3d: Don't compare texUnitMap entries to -1.
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2009-03-09 14:39:34 +01:00 |
palette.c
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wined3d: Remove stray tabs.
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2009-01-09 14:06:14 +01:00 |
pixelshader.c
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wined3d: Remove the shader_color_fixup field from IWineD3DBaseTextureClass.
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2009-03-12 13:09:55 +01:00 |
query.c
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wined3d: Remove superfluous pointer casts.
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2009-02-03 12:40:14 +01:00 |
resource.c
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wined3d: Store a pointer to the format description in the resource.
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2009-03-12 13:09:55 +01:00 |
state.c
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wined3d: Get rid of some calls to getFormatDescEntry().
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2009-03-12 13:09:55 +01:00 |
stateblock.c
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wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
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2009-03-06 15:35:58 +01:00 |
surface_base.c
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wined3d: Also change the resource's format desc in IWineD3DBaseSurfaceImpl_SetFormat().
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2009-03-13 11:28:40 +01:00 |
surface_gdi.c
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wined3d: Remove AddDirtyRect() from the public interface.
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2009-01-14 13:51:00 +01:00 |
surface.c
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wined3d: Remove some redundant fields from struct glDescriptor.
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2009-03-13 11:28:50 +01:00 |
swapchain_base.c
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wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code.
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2008-12-02 14:04:00 +01:00 |
swapchain_gdi.c
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wined3d: Sign-compare warnings fix.
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2008-12-02 14:12:39 +01:00 |
swapchain.c
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wined3d: Sign-compare warnings fix.
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2008-12-02 14:12:39 +01:00 |
texture.c
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wined3d: Pass the requested srgb flag to PreLoad.
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2009-02-17 12:51:36 +01:00 |
utils.c
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wined3d: Remove the shader_color_fixup field from IWineD3DBaseTextureClass.
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2009-03-12 13:09:55 +01:00 |
vertexdeclaration.c
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wined3d: Allow floating point values for WINED3DDECLUSAGE_BLENDWEIGHT.
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2009-02-19 12:53:38 +01:00 |
vertexshader.c
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WineD3D: Put vertex shader duplication infrastructure in place.
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2009-02-11 12:21:25 +01:00 |
view.c
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wined3d: Add IWineD3DRendertargetView.
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2009-02-24 16:57:29 +01:00 |
volume.c
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wined3d: Get rid of some calls to getFormatDescEntry().
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2009-03-12 13:09:55 +01:00 |
volumetexture.c
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wined3d: Pass the requested srgb flag to PreLoad.
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2009-02-17 12:51:36 +01:00 |
wined3d_gl.h
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wined3d: The adapters array should be owned by IWineD3DImpl.
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2009-03-11 13:03:32 +01:00 |
wined3d_main.c
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wined3d: The adapters array should be owned by IWineD3DImpl.
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2009-03-11 13:03:32 +01:00 |
wined3d_private_types.h
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wined3d: Track depth stencil location per-surface.
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2008-07-03 11:50:52 +02:00 |
wined3d_private.h
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wined3d: Remove the width and height fields from IWineD3DTextureImpl.
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2009-03-13 11:28:55 +01:00 |
wined3d.spec
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wined3d: Fix the WineDirect3DCreate() export.
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2008-10-27 12:37:27 +01:00 |