wine/dlls/wined3d
2009-03-13 11:28:55 +01:00
..
arb_program_shader.c wined3d: Don't compare const_num against -1. 2009-03-09 14:39:39 +01:00
ati_fragment_shader.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
baseshader.c wined3d: Get rid of a few stack buffers. 2009-03-10 12:07:02 +01:00
basetexture.c wined3d: Duplicate GL textures for srgb switching. 2009-02-17 12:48:05 +01:00
buffer.c wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. 2009-03-06 15:35:58 +01:00
clipper.c wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
context.c wined3d: Handle error conditions better in RemoveContextFromArray(). 2009-03-09 14:44:02 +01:00
cubetexture.c wined3d: Set the correct texture names on cube surfaces. 2009-03-11 13:03:32 +01:00
device.c wined3d: Remove the width and height fields from IWineD3DTextureImpl. 2009-03-13 11:28:55 +01:00
directx.c wined3d: Remove a redundant check. 2009-03-12 13:09:55 +01:00
drawprim.c wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. 2009-03-06 15:35:58 +01:00
gl_compat.c wined3d: Avoid hooking non-fog glEnable/glDisable calls. 2009-01-12 13:03:47 +01:00
glsl_shader.c wined3d: Explicitly pass the texUnitMap to shader_glsl_load_vsamplers() and shader_glsl_load_psamplers(). 2009-03-12 13:09:55 +01:00
Makefile.in wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
nvidia_texture_shader.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
palette.c wined3d: Remove stray tabs. 2009-01-09 14:06:14 +01:00
pixelshader.c wined3d: Remove the shader_color_fixup field from IWineD3DBaseTextureClass. 2009-03-12 13:09:55 +01:00
query.c wined3d: Remove superfluous pointer casts. 2009-02-03 12:40:14 +01:00
resource.c wined3d: Store a pointer to the format description in the resource. 2009-03-12 13:09:55 +01:00
state.c wined3d: Get rid of some calls to getFormatDescEntry(). 2009-03-12 13:09:55 +01:00
stateblock.c wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. 2009-03-06 15:35:58 +01:00
surface_base.c wined3d: Also change the resource's format desc in IWineD3DBaseSurfaceImpl_SetFormat(). 2009-03-13 11:28:40 +01:00
surface_gdi.c wined3d: Remove AddDirtyRect() from the public interface. 2009-01-14 13:51:00 +01:00
surface.c wined3d: Remove some redundant fields from struct glDescriptor. 2009-03-13 11:28:50 +01:00
swapchain_base.c wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code. 2008-12-02 14:04:00 +01:00
swapchain_gdi.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
swapchain.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
texture.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
utils.c wined3d: Remove the shader_color_fixup field from IWineD3DBaseTextureClass. 2009-03-12 13:09:55 +01:00
vertexdeclaration.c wined3d: Allow floating point values for WINED3DDECLUSAGE_BLENDWEIGHT. 2009-02-19 12:53:38 +01:00
vertexshader.c WineD3D: Put vertex shader duplication infrastructure in place. 2009-02-11 12:21:25 +01:00
view.c wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
volume.c wined3d: Get rid of some calls to getFormatDescEntry(). 2009-03-12 13:09:55 +01:00
volumetexture.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
wined3d_gl.h wined3d: The adapters array should be owned by IWineD3DImpl. 2009-03-11 13:03:32 +01:00
wined3d_main.c wined3d: The adapters array should be owned by IWineD3DImpl. 2009-03-11 13:03:32 +01:00
wined3d_private_types.h wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00
wined3d_private.h wined3d: Remove the width and height fields from IWineD3DTextureImpl. 2009-03-13 11:28:55 +01:00
wined3d.spec wined3d: Fix the WineDirect3DCreate() export. 2008-10-27 12:37:27 +01:00