Goober5000
5bc1d9da30
constify_ctext
2020-06-26 14:47:39 -04:00
asarium
016c07dc3a
Add feature to execute Lua coroutines at specific points
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This adds a mechanism for running generic operations at specific points
of the frame execution. This can be used by any part of the code an not
just Lua since it simply executes std::functions. It also adds an
"execution context" concept that specifies in which situation an
operation should be executed.
This is then used by the Lua Coroutines code for resuming coroutines at
specific points instead of always when the awaited promise resolves.
2020-06-06 21:29:48 +02:00
FSCyborg
2238c0af63
Move Default Values to Class Define
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Part of modernizing the code base, Travis, at least, prefers defaults to be in the class definition instead of having multiple constructor functions have the same default values.
2019-11-12 16:58:41 -05:00
FSCyborg
e62b64bac8
Fix Dumb_Rotate Regression
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Allows jump nodes to use instrinsic/dumb rotation again by exposing the jump node class to the model instancing code and adding a check for it in modelread.
2019-11-11 11:22:13 -05:00
asarium
bd3632d1bf
Enable remaining misc- checks and fix detected issues
2018-04-25 11:57:55 +02:00
asarium
513115ceeb
Enable misc-noexcept-move-constructor check
2018-04-13 12:10:24 +02:00
Fabian Woltermann
ed45baa843
Improve the JumpNode::SetName assertion to be readable by non-coders
2018-01-21 23:38:58 +01:00
asarium
686bf15879
Ensure that init_render is called before rendering the scene
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This was previously not enforced and some code did not call this
function at the correct time which caused crashes since data was not
initialized correctly. This adds a check to ensure that the function was
called and fixes the code that uses the model_draw_list.
2017-09-24 15:53:14 +02:00
Samuel Cho
347dca5e60
Renamed draw_list to a more descriptive model_draw_list. Removed unlit maps since those aren't needed anymore. Changed transforms in model_draw_list to use the transform_stack instead of using duplicate code. Removed some unused graphics code. Fixed scaling when using batched transforms.
2017-01-02 20:15:37 -08:00
SamuelCho
ba826df963
Removed a bunch of unused rendering code.
2016-08-28 18:47:34 -07:00
Fabian Woltermann
770fce8de5
Bitset flags -- take 2 ( #775 )
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This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.
2016-08-12 16:13:50 -07:00
SamuelCho
1ef7688fa1
Strip out unused rendering code.
2016-07-10 19:29:11 -07:00
Echelon9
c5493bb480
Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes.
2015-06-22 20:24:30 +10:00
MageKing17
859405b62e
Merge pull request #149 from SamuelCho/mantis3163
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Refactored how color setting is done for model rendering. Fixes Mantis 3163
2015-05-30 19:24:15 -07:00
SamuelCho
0c9996c32b
Rectified jump nodes not rendering in FRED. Fixes Mantis 3162.
2015-05-29 23:37:50 -07:00
SamuelCho
2ba39e6b6d
Refactored how color setting is done for model rendering. Fixes Mantis 3163.
2015-05-29 21:54:33 -07:00
asarium
cc9109843a
Fix for Coverity 1093690: Resource leak
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This introduces a move constructor for CJumpNode to handle freeing resources.
2015-05-16 11:20:20 +02:00
Swifty
c620372357
Soft shadows, deferred lighting, and various major graphics optimizations.
2015-05-02 14:35:37 -07:00
Goober5000
497d11c7af
revert r8975 because this fix adds unwanted diagonal lines to the jump node model (Mantis #2396 )
2012-07-07 21:00:37 +00:00
Goober5000
eac17f338e
Zacam's fix for Mantis #2396
2012-07-03 05:01:33 +00:00
Echelon9
c0df634874
Documentation: Complete documentation of CJumpNode
2012-04-07 23:31:23 +00:00
Echelon9
a0e59defd6
CJumpNode class code convention; convert to UpperCamelCase for class and function name; ensure all private variables adopt m_ prefix
2012-04-07 11:07:30 +00:00
Goober5000
b146b10403
MOAR const-correctness!
2012-03-08 08:12:56 +00:00
Valathil
9d1659aba9
Fix for Mantis 2523: Actually add the jump node to the vector after creating it and fix some new renaming code checks to work when you're trying to rename a node to the same name it had before.
2012-01-30 14:47:43 +00:00
The_E
858426d06a
Fixes issue where the jumpnode destructor would try to use obj_delete() on already deleted objects. Also changes obj_delete() to no longer assert when called on an already deleted object; will print a message to the log now.
2012-01-29 16:37:52 +00:00
Echelon9
7b5b59e913
Fix for Mantis #2523 : FRED Waypoints/Jumpnode Refuses Rename Leading To Unescapeable Loop
2012-01-22 12:00:08 +00:00
Echelon9
a8c5c80a39
Fix for Mantis #2540 - confirmed by Goober to resolve the constructor warnings
2012-01-22 09:19:57 +00:00
IssMneur
5f7fc07507
Fixes a crash when a jumpnode targeted by the player is hidden. See MANTIS#2541
2011-11-19 23:17:51 +00:00
Echelon9
5bf63e8c8d
Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors.
2011-11-19 04:07:30 +00:00
Echelon9
f1060979fd
Second part of fixing jump_nodes refactor, using cleaner attribute variables
2011-11-19 03:05:44 +00:00
Echelon9
27900ec1a9
Refactor of the jump_node code to use the STL's std::list, rather than Volition's in-house written linked_list.
2011-10-03 12:15:55 +00:00
The_E
6c5013760a
set-jumpnode-name, as implemented by CommanderDJ
2011-04-29 14:05:45 +00:00
Wanderer
db1a9508b6
reverting code change - seems only to make things worse
2009-09-06 15:16:23 +00:00
Wanderer
c9adb19837
fix for mantis 1944
2009-09-06 13:40:01 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
wmcoolmon
a531f565bd
Fixx0r FRED
2006-10-20 20:37:42 +00:00
taylor
4999f3dc4b
show poly flag setting was reversed
2006-01-18 15:59:33 +00:00
phreak
098e3a9b93
Argument checking when setting jumpnode color.
2006-01-10 00:11:03 +00:00
randomtiger
7bf193c5e4
Added voice recognition functionality for Visual C6 project only.
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Currently still a work in progress.
2006-01-03 17:07:11 +00:00
wmcoolmon
de875a5b47
Removed unneccessary casts
2005-11-05 05:08:58 +00:00
taylor
4dea0537cf
FRED2 does special stuff for jumpnode handling so don't try and delete the obj ourselves when FRED is running
2005-06-29 18:53:07 +00:00
taylor
d12a2fb8b4
add a _fast version of bm_unload() to be used in modelinterp and future graphics API code
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clean up some modelinterp code to not use memcpy() everywhere so it's more platform compatible and matches old code (Jens Granseuer)
NaN check to catch shards-of-death and prevent hitting an Assert() (Jens Granseuer)
fix jumpnode code to catch model errors and close a memory leak
make the call to bm_unload_all() after model_free_all() since we will get bmpman screwups otherwise
don't show hardware sound RAM when using OpenAL build, it will always be 0
print top-right memory figures in debug builds slighly further over when 1024+ res
2005-06-19 02:28:56 +00:00
wmcoolmon
9af4132f51
Better missing model handling Pt. 2
2005-06-01 22:54:23 +00:00
wmcoolmon
3e47590d0c
Better missing model handling
2005-06-01 22:52:56 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
wmcoolmon
b911af11ea
Removed some warnings under Linux/GCC
2005-03-29 07:03:16 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
phreak
819bacd7e2
Add a function to check whether any duplicate jumpnode names exist
2005-03-20 21:07:10 +00:00
wmcoolmon
49223230ef
Oops, gotta remember to commit main codebase stuff when fixing FRED
2005-03-11 01:28:23 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00