* lua access to the comm board menu
* On Order Issued Lua Hook
* Some cleanup and safety checks
* Add mn.sendBuiltinMessage and perform more cleanup
* Send the correct ship to the hook for Sender
* clang cleanup
* address feedback
* fix build errors introduced from upstream
* basic hook conditions
* properly link the condition and the oswpt struct
* some requested cleanup
* allow for sending custom built-in messages
* address more feedback
* more prefix
Make `SCP_vector`, `SCP_list`, `SCP_set`, and `SCP_multiset` subclasses of their STL counterparts. This allows helper functions to be added to each, including the `contains()` function which is not available until C++20. (This has minor effects on other parts of the codebase that treated `SCP_` and `std::` as synonyms.) Since there is now a nontrivial amount of code that needs to be in a .cpp file, create vmallocator.cpp.
Note that `SCP_string` truncation has been refactored to use length rather than C-string size to be consistent with other `std::basic_string` functions.
Also, remove some enum class hashing code which is no longer necessary now that the codebase is at C++17.
Add "goal" as a type recognized by scripted sexps. Also add `mn.Goals` as a collection to complement `mn.Events` and move the goal type to goal.cpp and goal.h to match event.cpp and event.h. The new `mn.Goals` collection contains the same data as the existing `Objectives` collection in the briefing UI library, so the latter could be deprecated.
* initial version of default_settings.tbl
* Add a way to change player detail level defaults and implement a couple more options to detail_settings.tbl
* support the rest of 2d.cpp options
* Allow enforcing options to a specific value
* modernize detail defaults, levels, and values
* Fix parsing issue and remove lambda capture by reference
* fix print
* clang
* More efficient +Enforce parsing
* cleanup
* typo
* don't negate this
* error_display
* clarify language between presets, levels, and values
* add default case
* small fix
* use a map to minimize string lookups
* Partially builds weapon curves.
* Further curve implementation
* Implementation of more output types.
* Cleanup
* Adjusts warning.
* Appeases clang.
* further appeasement
* Appeasement and time-traveling review changes
* change the enum branch too that'd be good
* More requested changes
* Basic abstraction for generic modular curves
* Make curve list by output statically sized
* Make instance-randomization consistent and mapless
* Add parsing
* Add derived modular curve sets
* Fix incorrect unpack
* Split modular curve set and definition, properly comment struct usage
* Split off specific type-traits into own file
* Fix modular curves for multi-derive case
* Implement some basic weapon curves, as well as the damage multiplier hit curve
* Merges in generified system built by Lafiel.
* Fills out beam curvesets.
* Renames curvesets.
* Removes launch curves for now.
* Testing, bugfixing.
* Various cleanup
* Returns extern do_subobj_hit_stuff
* Fixes compile errors
* Beam flag checking
* Rearranges beam flag checking.
---------
Co-authored-by: BMagnu <[email protected]>
* Remove old interpolate angles quick
* Remove old interpolate functions
These are no longer used.
* Add linear interpolate vm function
More clearing functions
* Add physics snapshot struct to silo interpolation
Two of these two functions require an object pointer, so they cannot be in physics_state.cpp
With doxygen documentation
* Try to placate Linux
* Address Feedback
* And update declaration, of course
* Attempt to appease linter
* multi pxo api
(cherry picked from commit 9af26da728a19b9d6c890968a314e8e56ecc1ddf)
* multi pxo help api
(cherry picked from commit f4df704576ddb648e9c486907b07ae172c859feb)
* minor fixes
* not extern
* break out chat message data into a table
* address some feedback
* return empty strings if not in multi
* use GetChannelByUser() instead
* once more with feeling
* correct documentation
* Create the ingame options game state
* Base working version of in-game options
* Cleanup + Optimization
* Localization pass
* more cleanup + documentation
* tooltips on option hover
* documentation and better inbounds check
* match case
* format strings instead of direct strings
* unused parameter
* address feedback
* localization id conflict with master
* Add this line back in
* pass the new option flags as well
* resolve xstr id conflict
* initial API for hud config elements
* get rendering, highlighting, and selecting working
* Add a way to create color objects
* some cleanup and fixes
* go away we dont need you
* allow arbitrarily scaling the hud config draw
* last few config options and innitial preset handling
* vectorize hud presets and setup handling
* some last minute fixes
* iiiiiiiiiiiiiiiiiiiiiiint
* really
* documentation and address feedback
* completely revert this as well
* more documentation
* document all the things
* comment out unused parameter
* peach emoji retentive
* whatever
* return types
* color
* read access to controls
* Early draft of checking keypresses in scpui
* detangle some code and prepare it for API usage
* API access to the core methods required
* move these checks into the UI methods
* comment
* fix bugs
* be smarter
* Need this stuff, too
* some more presets work
* unify func naming scheme
* cleanup and clarifications
* get detect keypress working
* allow searching and creating new presets based on current controls
* address feedback
* return nil if no preset is matched
* use the builtin methods which do the same thing, but slightly cleaner
* typo