Commit Graph
50 Commits
Author SHA1 Message Date
Wanderer c01b067c1a better handling of 'dying' weapons for lua scripting.cpp
added lua controls for accessing beams
2010-06-09 16:49:20 +00:00
Goober5000 434059b5a2 commit the revision patch originally inspired by Zacam 2009-12-05 22:53:04 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 29abf1f51c Python Stripping. Can't promise to have gotten the whole lot though. 2009-07-13 14:11:24 +00:00
taylor 0253d298e9 only load tbls from tables/ (Mantis #1725) 2008-10-13 06:34:48 +00:00
WMCoolmon ddf75fc7e0 Final scripting, camera code updates. 2008-08-30 11:05:48 +00:00
WMCoolmon 89f5949071 The new scripting hooks for mouse/keyboard. 2008-06-23 07:50:47 +00:00
WMCoolmon 6bdf192fec Scripting:
- Add On Mission Start, On Mission End hooks; swap Warpin and Warpout to Warp In and Warp Out
- Safer handle helper structs
- Improved math, eg matrix interpolation and vector multiply/divide
- Filesystem read AND write support
- Initial scripting orders support
- Better waypoints support
- Assorted requested scripting functions
bmpman:
- Safer bm_get_filename
cfile:
- Support for RW, rather than just R or W, file modes.
model:
- Safer texture_info struct. Taylor, I know we talked about this, but I realized that it was just a lot better for what it does and it shouldn't be too much trouble to replace with the new system (operations tend to be much more concise and clear). Let me know if any unexpected difficulties arise.
2008-05-25 22:52:05 +00:00
WMCoolmon 15f6909279 $Application hook for mantis 0001574 2008-03-23 07:00:54 +00:00
taylor 6aa46ca8d2 update to newest FS2NetD client code 2008-03-20 21:29:41 +00:00
wmcoolmon b28354485b Fix script-eval and script-eval-num 2007-11-24 08:55:21 +00:00
wmcoolmon 45c9b5f72e - Asteroid, debris, and ship collision damage type support
- Scripting system variable-setting optimizations
- Standardize override style
- Reinstate "Self" variable for HUD
- Automatic drawString moving-to-next-line
- Visible subsystem name can be changed through scripting; will not be changed in the log
- Fix many for-loop signed/unsigned warnings related to size()
- Asteroid, debris scripting collision handling
- Many, many additional Lua functions and variables
- Fix the dreaded random-Lua-parse-crash bug
- Fix struct array malf-ups due to flag_def_list change
2007-11-23 23:49:42 +00:00
Goober5000 8a65c81333 added fixes for #1415 and #1483, made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable 2007-09-02 02:10:29 +00:00
Goober5000 72d036cc42 revert Bobboau's commits for the past two months; these will be added in later in a less messy/buggy manner 2007-02-18 06:17:48 +00:00
wmcoolmon a9bbc8c375 Lua - fix one thing so you can break another. 2007-01-15 09:24:14 +00:00
wmcoolmon 85e22a4865 Fix HookVariables-related stuff, and add errors in case it ever gets broken again. 2007-01-15 09:20:54 +00:00
bobboau 6d7c837732 ok, something aparently went wrong, last time, so I'm commiting again
hopefully it should work this time
damnit WORK!!!
2007-01-14 14:03:40 +00:00
wmcoolmon 3979af39b1 Fix +Override, attempted fix for code adjacent to [] causing crash in scripting.tbl (Unreproducable), and (Untested) fix for script-eval. 2007-01-14 12:06:56 +00:00
wmcoolmon fd151e4c43 Attempt to remove various warnings under MSVC 2003, mostly related to casting, but also some instances of inaccessible code. 2007-01-14 10:26:39 +00:00
wmcoolmon b90b5716df WMC codebase commit. See pre-commit build thread for details on changes. 2006-12-28 00:59:54 +00:00
taylor 31f5a80283 fix some stuff_string()'s that got missed previously 2006-09-13 03:57:00 +00:00
taylor fe80df5c2e fixes for stuff_string() bounds checking 2006-09-11 06:51:17 +00:00
wmcoolmon d2eac3746f enumerations; drawImage update; subsystem orientation and fireWeapon() member objects; many new weapons.tbl data variables; conditional hooks; modular scripting table support (*-sct) 2006-09-04 06:11:50 +00:00
taylor a8be2f7ffa fix various compiler warnings and things that Valgrind complained about 2006-06-27 05:07:49 +00:00
wmcoolmon b58c79b75d Scripting system prep for 3.6.9 2006-06-07 03:23:15 +00:00
taylor 38f72231a9 if in freecamera mode, or the hud is disabled, the don't draw scripted hud elements
(this is almost hackish, but the bug never got a comment from WMC, so he can fix it later if this is wrong)
2006-05-09 09:23:05 +00:00
wmcoolmon b9f263495a Maneuvering hruster scaling, gun convergence 2006-04-04 11:38:07 +00:00
wmcoolmon 7d1a4f0efb Removed resize fields; fixed silly bug with RunBytecode 2006-02-09 05:07:02 +00:00
wmcoolmon c4f19e64bc Removed USE_LUA; Simulation hook; better debug messages for Lua; swapped out mounted weapon functions for variables 2006-01-31 06:46:14 +00:00
Goober5000 ef1ae60796 ugh; these scripting #defines really need to be kept up-to-date 2006-01-26 02:26:17 +00:00
wmcoolmon faa0b28008 Texture replacement stuff 2006-01-21 09:36:58 +00:00
wmcoolmon 24d8f7973f Scripting updates; Special scripting image list; Better operator meta; Orientation type; Wing type; Texture type. Fix for MSVC7 compiling. 2006-01-21 02:22:05 +00:00
wmcoolmon 769608ef6d More Lua checks; added Lua vector object; better operator support. 2006-01-19 20:18:12 +00:00
wmcoolmon a657ad4cad Lua debugging stuff; gr_bitmap_ex stuff for taylor 2006-01-19 16:00:04 +00:00
wmcoolmon 5a566f6e63 Various scripting updates 2006-01-18 06:13:18 +00:00
wmcoolmon 27a9f8d43a Better state handling; added GameInit hook 2006-01-17 07:28:39 +00:00
wmcoolmon a2a550f3d3 Various minor improvements 2006-01-17 07:10:01 +00:00
wmcoolmon 38daca278d data/scripts directory 2006-01-17 02:33:20 +00:00
wmcoolmon 1b06985486 Can't forget #End! 2006-01-16 11:07:37 +00:00
wmcoolmon abf75dd133 Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting. 2006-01-16 11:02:23 +00:00
wmcoolmon 25bcca3dec Allow RunByteCode to return an argument 2006-01-14 10:35:41 +00:00
wmcoolmon 4fd1bc3583 New Lua feature - globals control. 2006-01-14 09:21:27 +00:00
wmcoolmon 746b0724b9 Even more scripting stuff. 2006-01-12 17:42:56 +00:00
wmcoolmon 26c50c18cb More scripting functions, various scripting enhancements 2006-01-11 21:24:37 +00:00
taylor 4fd616b2c5 cleanup some debug log messages:
note that a nprintf() with "Warning" or "General" is basically the same thing as mprintf()
  make sure that OpenAL init failures always get to the debug log
2005-12-06 03:17:48 +00:00
wmcoolmon 15b30e3177 Final commit of codebase 2005-12-04 19:07:49 +00:00
wmcoolmon 4c50d3de10 no message 2005-11-27 23:54:13 +00:00
wmcoolmon 7cd75811db More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix 2005-11-08 01:04:02 +00:00
wmcoolmon b3d4879346 Support for using Lua files for hooks 2005-11-05 05:13:05 +00:00
wmcoolmon 78fab0c331 Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes 2005-10-30 06:45:00 +00:00