Goober5000
1348a3758c
fix spelling... *twitch*
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3824 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:43 +10:00
Goober5000
64e86452d0
pare down the pragmas some more
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--Goober5000
2006-01-26 03:23:30 +00:00
Goober5000
8ab1cf65a9
reordered #include files to quash Microsoft warnings
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--Goober5000
2006-01-20 07:10:34 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
12c90e780d
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 02:50:53 +00:00
taylor
3f9ffbc393
better support for Inferno builds (in PreProcDefines.h now, no networking support)
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make sure NO_NETWORK builds are as friendly on Windows as it is on Linux/OSX
revert a timeout in Client.h back to the original value before Linux merge
2005-03-02 21:18:20 +00:00
taylor
310a084b1f
few more compiler warning fixes (didn't mean to commit iostream.h change)
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lower warning level to 3 to stop MSVC6 from complaining about C++ headers
2005-02-23 13:17:05 +00:00
taylor
ce810f8195
compiler warning fixes (for MSVC++ 6)
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have the warp effect only load as many LODs as will get used
head off strange bug in release when corrupt soundtrack number gets used
(will still Assert in debug)
don't ever try and save a campaign savefile in multi or standalone modes
first try at 32bit->16bit color conversion for TGA code (for TGA only ship textures)
2005-02-23 05:05:39 +00:00
taylor
09167fa382
merge with Linux/OSX tree - p0204-2
2005-02-04 20:06:10 +00:00
Kazan
33605e78e0
dumbbugfix
2004-11-21 16:07:22 +00:00
Goober5000
16a19c165c
#pragma'd a bunch of warnings
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--Goober5000
2004-11-18 00:05:37 +00:00
wmcoolmon
2922a55398
Updated to use <iostream> instead of <iostream.h>
2004-05-25 00:21:39 +00:00
Kazan
8cb52a463f
[Incomplete] Readd of Software renderer so Standalone server works
2004-03-07 23:07:20 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Kazan
240ce6b91c
FS2NETD License Comments
2004-02-21 00:59:43 +00:00
Goober5000
c89af3a84a
got rid of unnecessary double semicolons
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--Goober5000
2004-02-04 09:02:45 +00:00
Goober5000
401967dd9d
ubercommit - basically spelling and language fixes with some additional
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warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
Goober5000
a8853113c1
edited for language
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--Goober5000
2003-11-09 04:09:18 +00:00
Kazan
98d823a100
slight change to .dsp - leave the damn release target as fs2_open_r.exe already
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added myself to credit
killed some of the stupid fscking warnings (including doing some casting and commenting out unused vars in the graphics modules)
Release builds should have warning level set no higher than 2 (default is 1)
Why the hell are we getting warning's about function selected for inline expansion... (killing them with warning disables)
FS2_SPEECH was not defined (source file doesn't appear to capture preproc defines correctly either)
2003-11-06 20:22:18 +00:00
Kazan
f52f7e3b7b
Added Log Comment Thingy to these files
2003-10-13 06:02:50 +00:00
Kazan
5b6ca4220c
fs2netd now TCP
2003-10-04 22:42:23 +00:00
Kazan
b179aba75a
##Kazan## Quick little update of fs2netd stuff to resolve a few issues
2003-09-26 15:34:26 +00:00
Kazan
9a0493a48d
##Kazan## FS2NetD Completed! Just needs some thorough bug checking (i don't think there are any serious bugs)
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Also D3D8 Screenshots work now.
2003-09-25 21:12:24 +00:00
Kazan
c2cfffcfba
##KAZAN## FS2 Open PXO --- W00t! Stats Storage, everything but table verification completed!
2003-09-24 19:35:59 +00:00
Kazan
25daac0184
##KAZAN## - FS2NetD Support! (FS2 Open PXO) -- Game Server Listing, and mission validation completed - stats storing to come - needs fs2open_pxo.cfg file [VP-able]
2003-09-23 02:42:54 +00:00