Commit Graph
79 Commits
Author SHA1 Message Date
taylor fe80df5c2e fixes for stuff_string() bounds checking 2006-09-11 06:51:17 +00:00
wmcoolmon d2eac3746f enumerations; drawImage update; subsystem orientation and fireWeapon() member objects; many new weapons.tbl data variables; conditional hooks; modular scripting table support (*-sct) 2006-09-04 06:11:50 +00:00
taylor a8be2f7ffa fix various compiler warnings and things that Valgrind complained about 2006-06-27 05:07:49 +00:00
wmcoolmon b58c79b75d Scripting system prep for 3.6.9 2006-06-07 03:23:15 +00:00
taylor 38f72231a9 if in freecamera mode, or the hud is disabled, the don't draw scripted hud elements
(this is almost hackish, but the bug never got a comment from WMC, so he can fix it later if this is wrong)
2006-05-09 09:23:05 +00:00
wmcoolmon b9f263495a Maneuvering hruster scaling, gun convergence 2006-04-04 11:38:07 +00:00
wmcoolmon 7d1a4f0efb Removed resize fields; fixed silly bug with RunBytecode 2006-02-09 05:07:02 +00:00
wmcoolmon c4f19e64bc Removed USE_LUA; Simulation hook; better debug messages for Lua; swapped out mounted weapon functions for variables 2006-01-31 06:46:14 +00:00
Goober5000 ef1ae60796 ugh; these scripting #defines really need to be kept up-to-date 2006-01-26 02:26:17 +00:00
wmcoolmon faa0b28008 Texture replacement stuff 2006-01-21 09:36:58 +00:00
wmcoolmon 24d8f7973f Scripting updates; Special scripting image list; Better operator meta; Orientation type; Wing type; Texture type. Fix for MSVC7 compiling. 2006-01-21 02:22:05 +00:00
wmcoolmon 769608ef6d More Lua checks; added Lua vector object; better operator support. 2006-01-19 20:18:12 +00:00
wmcoolmon a657ad4cad Lua debugging stuff; gr_bitmap_ex stuff for taylor 2006-01-19 16:00:04 +00:00
wmcoolmon 5a566f6e63 Various scripting updates 2006-01-18 06:13:18 +00:00
wmcoolmon 27a9f8d43a Better state handling; added GameInit hook 2006-01-17 07:28:39 +00:00
wmcoolmon a2a550f3d3 Various minor improvements 2006-01-17 07:10:01 +00:00
wmcoolmon 38daca278d data/scripts directory 2006-01-17 02:33:20 +00:00
wmcoolmon 1b06985486 Can't forget #End! 2006-01-16 11:07:37 +00:00
wmcoolmon abf75dd133 Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting. 2006-01-16 11:02:23 +00:00
wmcoolmon 25bcca3dec Allow RunByteCode to return an argument 2006-01-14 10:35:41 +00:00
wmcoolmon 4fd1bc3583 New Lua feature - globals control. 2006-01-14 09:21:27 +00:00
wmcoolmon 746b0724b9 Even more scripting stuff. 2006-01-12 17:42:56 +00:00
wmcoolmon 26c50c18cb More scripting functions, various scripting enhancements 2006-01-11 21:24:37 +00:00
taylor 4fd616b2c5 cleanup some debug log messages:
note that a nprintf() with "Warning" or "General" is basically the same thing as mprintf()
  make sure that OpenAL init failures always get to the debug log
2005-12-06 03:17:48 +00:00
wmcoolmon 15b30e3177 Final commit of codebase 2005-12-04 19:07:49 +00:00
wmcoolmon 4c50d3de10 no message 2005-11-27 23:54:13 +00:00
wmcoolmon 7cd75811db More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix 2005-11-08 01:04:02 +00:00
wmcoolmon b3d4879346 Support for using Lua files for hooks 2005-11-05 05:13:05 +00:00
wmcoolmon 78fab0c331 Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes 2005-10-30 06:45:00 +00:00