chief1983
5664773a29
Allow game_settings.tbl to define the FS2NetD port, so TCs can work out of the box on *nix, etc.
...
http://www.hard-light.net/forums/index.php?topic=86317.0
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10242 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-22 19:05:15 +10:00
zookeeper
40af858593
Port r9823 from zookeeper branch: Added an option to make pitch and yaw axes be determined by eyepoint orientation.
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9867 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-07 20:02:29 +10:00
Goober5000
138e6b853f
yeesh... a veritable cascade of const-correctness
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9783 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-13 20:18:32 +10:00
Goober5000
3550b720cb
remove requirement that game_settings.tbl should specify a campaign filename with an extension
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9771 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-13 20:18:31 +10:00
zookeeper
8308920e3b
Fix really stupid mistake.
2012-11-16 11:26:48 +00:00
zookeeper
a456519b95
Made the default detail level tableable in game_settings.tbl, but kept "very high" as the default.
2012-11-14 11:54:47 +00:00
The_E
4bb94b0abf
OOps, forgot a :
2012-10-30 20:09:03 +00:00
The_E
ebd477067d
Fix for Mantis 2679: Adds new setting to game_settings.tbl: "$Weapons inherit parent collision group:", a boolean setting defaulting to FALSE. Setting it to true will cause weapons fired to inherit their parent ships' collision group setting.
2012-10-30 19:37:53 +00:00
Goober5000
e7bcccd4c0
revert r9218 per discussion with karajorma... new fix will follow shortly
2012-09-28 05:36:12 +00:00
karajorma
e4978a67a4
Allow mods to mark campaigns as ignored.
2012-09-25 13:40:05 +00:00
karajorma
9433f054f3
Stop #weak weapons appearing in the tech room in multiplayer missions.
2012-09-23 08:33:32 +00:00
Goober5000
0537dff6d6
the initialized value should match the default value
2012-08-22 02:00:03 +00:00
Goober5000
ca08b3813a
reverting 9121 -- I'll give karajorma the benefit of the doubt and assume he just didn't see the compatibility additions
2012-08-19 07:20:06 +00:00
karajorma
8e043a0019
Revert 9119 and 9120 since at least one of them breaks compatibility with 3.6.12
2012-08-19 06:13:45 +00:00
Goober5000
53f080ea67
all mod_table flags should also default to NO
...
also, change the generic_anim flag on whether to use the HUD color settings to be a bit more descriptive
2012-08-19 03:27:31 +00:00
Valathil
48e0517e0d
Allow generic_anim's to reuse bmpman and texture_cache slots and implement eff streaming. Changed talking heads to use generic_anim. Fixes Mantis 2417
2012-08-14 23:48:23 +00:00
The_E
9a54bd0cc4
New game_settings.tbl setting: "$Enable External Shaders:", which allows the use of, you may have guessed it, external shaders. Default is off.
2012-08-03 20:31:57 +00:00
Goober5000
a5f80ab4bb
move the selection effect settings into game_settings.tbl because putting them in ai_profiles.tbl is incorrect and misleading
...
also, fix game_settings.tbl to not leave some settings uninitialized
2012-07-29 20:57:20 +00:00
Goober5000
3e983aa390
add mod.tbl flag for Mantis #82
2012-07-01 04:32:03 +00:00
Goober5000
e1d4e74092
remove extension if user didn't
2012-07-01 04:17:22 +00:00
karajorma
480931fa17
Additions to message.tbl to allow users to specify the frequency of builtin messages.
2012-06-24 11:36:45 +00:00
The_E
d03af34eed
Add a log print for my previous mod.tbl addition
2012-05-11 11:30:19 +00:00
The_E
b006d8de1a
Since we can't change the default cutscene camera behaviour (switching off the HUD when cutscene camera is active), this introduces a mod.tbl setting to alter this behaviour.
...
The new setting is called "$Cutscene camera disables HUD:", is a boolean, and defaults to true.
2012-05-11 07:57:01 +00:00
The_E
21ef9c620a
Adding a few newlines here
2012-03-30 16:25:06 +00:00
zookeeper
a5279f786c
Fixed a typo ("$Fix Turret Collisions:" -> "$Fixed Turret Collisions:").
2012-03-22 06:52:35 +00:00
zookeeper
a02fb5a869
Moved the features from r8621 and r8622 behind two game_settings.tbl flags.
2012-03-22 06:15:39 +00:00
karajorma
dc9de13d85
Get the default chance of a pilot praising his own kills from mod.tbl rather than the hardcoded magic number it currently uses.
...
Switch mod.tbl to automatically read the default table first, then look for the one the mod uses. This guarantees that variables are initialised to something and simplifies the logic for mod.tbl a lot.
2012-03-07 00:45:28 +00:00
karajorma
2c1db51681
Allow modders to define a default campaign using mod.tbl
2012-03-06 11:21:29 +00:00
karajorma
caf038d3fc
Commit game_settings.tbl / -mod.tbm
2012-02-29 07:13:49 +00:00