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Author SHA1 Message Date
chief1983 fc5a74a911 FINAL BUILD STAGE COMMIT: Sets Revision and Version properties to this commit version. 2012-10-23 07:07:43 +00:00
Goober5000 37c469ea84 Backport: Trunk 9271; fix for Mantis #2643 (generated shield quadrants displayed in the wrong spots) 2012-10-16 03:23:01 +00:00
Goober5000 f09e4dd328 Backport: Trunk 9268; add arrival_delay and departure_delay arguments to set-arrival-info and set-departure-info 2012-10-16 02:42:45 +00:00
Zacam 37252782bd RC9 BUILD STAGE COMMIT: Sets Revision and Version properties to this commit version. 2012-10-07 19:46:05 +00:00
Goober5000 544d90710e better preprocessor logic, as suggested by niffiwan 2012-10-03 03:06:55 +00:00
Goober5000 2123a62d21 MSVC6 compatibility 2012-10-01 05:44:44 +00:00
Goober5000 b561c627ce Backport: Trunk 9234; Fixed attempted reinitialization of collision pairs. Need to use OBJ_INDEX(objp), not objp->instance as that refers to the ship index, not the object index. 2012-10-01 03:28:08 +00:00
Goober5000 245e876558 Backport: Trunk 9226; Fix for Mantis 2709: Use the correct dimensions for updating texture images when texture streaming to fix crashes on hardware not capable of handling non power of 2 texture dimensions 2012-10-01 03:26:12 +00:00
Goober5000 89a81a4025 Backport: Trunk 9221; play-sound-from-table should work for both 3d and non-3d sounds 2012-10-01 03:25:00 +00:00
Goober5000 c20285d58e Backport: Trunk 9197; Fixes mantis 2711. AudioStream handles are leaked under certain conditions. / AudioStream handles that were to destroy and fade would not if the stream was already finished or not started. 2012-10-01 03:23:31 +00:00
chief1983 7a57db09ba RC8 BUILD STAGE COMMIT: Sets Revision and Version properties to this commit version. 2012-08-28 16:14:14 +00:00
chief1983 d005f0ec2f Backport: Trunk r9143; make red-alert not dependent on whether the HUD is visible or not (fixes Mantis #2683) 2012-08-28 15:54:41 +00:00
chief1983 7f2ae7551e Revert backport of r8848. 2012-08-27 22:46:00 +00:00
chief1983 af8d267ebe Backport: Trunk r9130; variable tokens can be quite a bit longer than standard tokens due to their unusual format; handle this properly (fixes Mantis #2670) 2012-08-22 20:01:40 +00:00
chief1983 a26d042e7a Backport: Trunk r9127; Adding nameplate textures to the list of texture names that trigger the transparency renderer. 2012-08-22 20:00:27 +00:00
chief1983 377d572863 Backport: The remaining changes in r9113, since most had been committed in 9054, and the rest is also known as mantis_2266_take3_followup.patch from Mantis 2266. 2012-08-22 19:59:21 +00:00
The_E 10845127c2 Backport trunk 9109/9112/9118: More efficient handling of ani ressources, fixes ani stuttering. Also allows EFF files as head anis. 2012-08-22 19:11:24 +00:00
chief1983 c7054d51fc Backport: Trunk r9095; fix for Mantis #2694: homing breaks when free_flight_time is 0; also, correctly set default free_flight_time to retail value of 0.5 second 2012-08-22 18:07:29 +00:00
chief1983 c938af26fa Backport: Trunk r9080/9081; Prevent garbage collection of texture handles which still have a non-zero load count. 2012-08-22 17:04:19 +00:00
The_E aa7ed66c64 Backport of trunk revision 9077: Remove a define from the builtin shader that was causing clipping issues now that AMD has fixed their driver's behaviour 2012-07-31 17:10:22 +00:00
Zacam 960cf37070 RC7 BUILD STAGE COMMIT: Sets Revision and Version properties to this commit version. 2012-07-25 03:41:04 +00:00
Zacam e237557a31 Mantis 2266: Take3 RC Branch Patch for "dense soundscapes cause sounds to intermittently not play." Patch by IssMneur. 2012-07-25 03:08:50 +00:00
Zacam 7d27e1d5e9 Backport: Trunk r9052; Fix 4 for #2590: don't use "j" when its value could be greater than the array size - thanks to Zacam & Goober for finding this 2012-07-25 02:56:54 +00:00
Zacam b69144e56b Revert Backport's of r8910/9026/9031. 2012-07-24 03:50:45 +00:00
Zacam 9b03888d39 Backport: Trunk r9027; [Modified] update SCP credits 2012-07-24 03:31:11 +00:00
Zacam cbca7ab34b Backport: Trunk r9031; Fixed glow points in the Tech Room. 2012-07-24 03:21:22 +00:00
Zacam 4452762786 Backport: Trunk r9026; Corrected glow point directional attenuation. Need to use world coordinates of glow points, not local. 2012-07-24 03:19:54 +00:00
Zacam e006ad7ade Backport: Trunk r8910; Changing glowpoint rendering from being a separate step during model rendering to being a part of the batch renderer. This makes glowpoint rendering much faster. (Required for r9026/r9031 backports) 2012-07-24 03:19:20 +00:00
Zacam 7a8da470b8 Backport: Trunk r9018; prevent ships with mismatched models and tables from causing crashes later on (Mantis #2689) 2012-07-24 03:11:11 +00:00
Zacam 336d4abf37 Backport: Trunk r9015; add four useful sexps: set-arrival-info, set-departure-info, set-debriefing-toggled, set-subspace-drive
also, fix a hole in the oswpt routine (and a few sexps) dealing with wings that weren't present yet
2012-07-24 03:09:43 +00:00
Zacam fc3fbdd1e5 Backport: Trunk r9014; this really ought to be a Warning, not an Error 2012-07-24 03:08:53 +00:00
Zacam d30f89bb01 Backport: Trunk r9010; check to make sure a wing that has a player does not also have an arrival delay (Mantis #2678) 2012-07-24 03:08:07 +00:00
Zacam 0cb744487e Backport: Trunk r9009; Target direction arrow properly disappears when target is placed under reticle. Fixes Mantis 2504. 2012-07-24 03:07:15 +00:00
Zacam 7f7a6decb8 Backport: Trunk 9004; add the mission cutscene save type, per Karajorma and MjnMixael 2012-07-24 03:06:19 +00:00
Zacam 516a8c68ee Backport: Trunk r9003; in the interest of avoiding mysterious and subtle differences in AI behavior, restore retail behavior where:
a) the player's wing forms on him at mission start
b) wings in the Starting_wings list will form on the player if they arrive later in the mission
c) no other wing automatically forms on its leader
2012-07-24 02:23:44 +00:00
Zacam 28b733738c Backport: Trunk r9002; also revert the "nohtl" part of r8977 for FRED (Mantis #2676) because no-HTL models shouldn't use HTL rendering 2012-07-24 02:15:20 +00:00
Zacam 966735a65b Backport: Trunk r9001; revert r8975 because this fix adds unwanted diagonal lines to the jump node model (Mantis #2396) 2012-07-24 02:14:44 +00:00
Zacam a5560a59c9 Backport: Trunk r9000; niffiwan's fix for Mantis #2681 2012-07-24 02:13:07 +00:00
Zacam 7db44e0177 Backport: Trunk 8999; Fix for Mantis 2682: extra glowpoints are rendered for targeted ships 2012-07-24 01:39:59 +00:00
Zacam c98504da11 Backport: Trunk 8995; Fix number 3 for mantis #2590 - move array overflow detection to correct place in loops 2012-07-24 01:37:42 +00:00
chief1983 ad007cfe0c Backport Xcode4 project from trunk, removing the mod_table files from the project. 2012-07-09 18:38:24 +00:00
Goober5000 4dcc6da75f Manual backport due to differing implementation: Trunk r8982; replace variables in recommendations too 2012-07-04 20:08:57 +00:00
Zacam c6b4b79c2f Backstep: Reverting Backport of Trunk r8982 which in trunk operates on the SCP_STringification which was not backported. 2012-07-04 19:59:47 +00:00
Zacam 82d36d5f1f Backport: Trunk r8982; replace variables in recommendations too 2012-07-04 19:53:43 +00:00
Zacam 10ede3185f Backport: Trunk r8979; Linux release compilation back to using -Wall, but with -Wno-write-strings 2012-07-04 19:52:16 +00:00
Zacam b8331e7216 Backport: Trunk r8978; fix a rather important variable initialization
(follow-up to r8967)
2012-07-04 19:51:42 +00:00
Zacam 2fe257afca Backport: Trunk r8977; this is the equivalent of r8975 for FRED (Mantis #2676) 2012-07-04 19:51:14 +00:00
Zacam 6fdc81cd88 Backport: Trunk r8976; attacking a protected target will remove its protected flag, so don't allow this if hit by EMP
(Mantis #2192)
2012-07-04 19:50:42 +00:00
Zacam af09318d24 Backport: Trunk r8975; Zacam's fix for Mantis #2396 2012-07-04 19:50:13 +00:00
Zacam c22a0697f8 Backport: Trunk r8974; fix for Mantis #2179, proper afterburner shutdown 2012-07-04 19:48:33 +00:00
Zacam f1df0c31db Backport: Trunk r8972; fix Mantis #1972: hotkey brackets are drawn around stealth ships 2012-07-04 19:48:02 +00:00
Zacam 6a1b6638fc Backport: Trunk r8971; fix TD2192...
[derp, wrong game]
fix Mantis #2192, EMP brings play-dead fighters back to life
2012-07-04 19:47:18 +00:00
Zacam a5776e277c Backport: Trunk r8968; CommanderDJ's set-player-throttle-speed 2012-07-02 02:51:52 +00:00
Zacam b8cc620079 Backport: Trunk r8967; wings that are initially docked will now arrive in mission correctly 2012-07-02 02:51:11 +00:00
Zacam 1b7c9b2f8d Backport: Trunk r8917; fix for Mantis #2673, following Valathil's detective work 2012-07-02 01:46:24 +00:00
Zacam bc20b94cde Backport: Trunk r8914/8918/8921/8922/8923/8924;
fix the old Volition bug where a docked ship would execute its default behavior even when the preceding comment explicitly said that it should "just sit here" :-/
also guard against a few edge cases related to this (Mantis 945)
this should fix all of the issues with docked fighters and bombers (Mantis 945)
looks like this was never actually implemented!
add more error checking for initially docked ships, per Mantis (Mantis 1658)
make the dock leader code more robust, and make FRED mark dock leaders in wings correctly
follow-up to r8922: this part isn't actually a problem
2012-07-02 01:45:47 +00:00
Zacam aa497aa236 Backport: Trunk r8912; CommanderDJ's fix for Mantis #2628 2012-07-02 01:30:11 +00:00
Zacam 1fba5a9bd4 Backport: Trunk r8909; Fix for Mantis 2671: Skip submodels that have been blown off in ship-ship collisions. 2012-07-02 01:29:39 +00:00
Zacam 69c54645b6 Backport: Trunk r8904; No warnings for release linux builds. 2012-07-02 01:29:03 +00:00
Zacam bb5fc833d4 Backport: Trunk r8903/8906/8911; Fix for Mantis 2670: Truncate tokens to their maximum length and pop up a MessageBox for the user.
Fix for Mantis 2670: Followup: Fix the bug without breaking mission parsing.
fine-tune Valathil's error message
2012-07-02 01:28:34 +00:00
Zacam e505e84f95 Backport: Trunk r8902; synchronize the ship classes that evade shockwaves
(this fixes Mantis #2548)
2012-07-02 01:27:03 +00:00
Zacam ed65937afc Backport: Trunk r8901; restore retail behavior for chaining by reverting r8603 -- this fixes Mantis #2667
also add descriptive comment in header file
2012-07-02 01:26:25 +00:00
Zacam d4cb17531c Backport: Trunk r8900; Fix for mantis #2666: call the new HUD renderBitmap function for the red alert notification background image 2012-07-02 01:25:42 +00:00
Zacam 2af7151592 Backport: Trunk r8899; From CommanderDJ: Fix for Mantis 2657 (Alt-Shift-E does not clear escort list) 2012-07-02 01:25:04 +00:00
Zacam ffd4142864 Backport: Trunk r8894; since the if() block already checks for a specific gauge type, we can safely do the static_cast 2012-07-02 01:24:29 +00:00
Zacam 73a048c92f Backport: Trunk r8892; Fix for Mantis 2665: Include Player Ship's in the search for valid Message Sources 2012-07-02 01:23:42 +00:00
Zacam 35b1cb383f Backport: Trunk r8871; Fix for Mantis 2631: Take the main hall of first mission of the fallback campaign as the current one and save the campaign to the pilot struct. 2012-07-02 01:22:55 +00:00
Zacam 0a2ffe7653 Backport: Trunk r8869; Valathil's fix for Mantis #2652 2012-07-02 01:22:20 +00:00
Zacam f91c78d7a7 Backport: Trunk r8456/8866/8867/8868; Made subsystems contain an objnum reference to their parent ship.
fix some aspects of homing (pun not intended), including hopefully Mantis #2652
remove the vestiges of free_flight_time, which never worked
remove the unnecessary null sets
2012-07-02 01:21:44 +00:00
Zacam cfa67a5390 Backport: Trunk r8865; parentheses are A-1 SUPAR 2012-07-02 01:18:52 +00:00
Zacam 77c1a903ee Backport: Trunk r8848; Mastadon's fix to make auto-target pick the nearest enemy ship instead of the nearest ship attacking the player. 2012-07-02 01:17:58 +00:00
Zacam 442837521f Backport: Trunk r8847; From CommanderDJ: Fix for Mantis 2663 (hud-set-color only works once per mission) 2012-07-02 01:16:29 +00:00
Zacam 8e20c8f780 Backport: Trunk r8845; As requested and tested by VA, bumping MAX_INSTANCE_DEPTH to 10 2012-07-02 01:15:09 +00:00
Zacam 8579209137 Backport: Trunk r8844; Fix Evil Turret Bug of Doom. :) 2012-07-02 01:13:42 +00:00
Zacam 0a73016391 Backport: Trunk r8830; Mantis 2419: add a new ETS gauge that behaves like the retail one 2012-07-02 01:12:29 +00:00
Zacam 97819f8ee5 Backport: Trunk r8813; fix for Mantis #2117 (dock names with trailing spaces cause errors) 2012-07-02 01:11:14 +00:00
Zacam a3454349e6 Backport: Trunk r8812; restrict multi-editing for Mantis #1681 2012-07-02 01:10:30 +00:00
Zacam 2b0d7fdaa8 Backport: Trunk r8807; if a movie fails to play, give back the mouse cursor 2012-07-02 01:07:52 +00:00
Zacam 5b9f250861 Backport: Trunk r8806; restore code that was inadvertently deleted, fixing Mantis #2478 2012-07-02 01:07:16 +00:00
Zacam 5f934f28dd Backport: Trunk r8805; Documentation for head-ani's && messages 2012-07-02 01:06:11 +00:00
Zacam fcde91a42c Backport: Trunk r8804; GCC: remove trivial warning: multi-line comment [-Wcomment] 2012-07-02 01:05:27 +00:00
Zacam 182af9fea9 Backport: Trunk r8803; save a tiny amount of RAM when creating BMP_AABITMAP bitmaps 2012-07-02 01:04:53 +00:00
Zacam 170e04ebd0 Backport: Trunk r8802; Fix for mantis 2655: play messages at least until head ani finishes 2012-07-02 01:04:21 +00:00
Zacam eee6f49bf8 Backport: Trunk r8801; Fix for mantis 2411: allow repeated messages to play head anis 2012-07-02 01:03:41 +00:00
Zacam 795e2fbe67 Backport: Trunk r8795; Niffiwan's fix for 2590 seems to have introduced a bug of it's own. Easy enough to fix it though. 2012-07-02 01:02:07 +00:00
Zacam 8f164bcdc7 Backport: Trunk r8789; From jg18: Allow FSO to actually fetch the max anisotropy value rather than hard capping at 2.0. 2012-07-02 01:01:14 +00:00
Zacam 69c9935ffa Backport: Trunk r8788; Fixes #2624. The sound environment should now track the camera correctly. 2012-07-02 01:00:31 +00:00
Zacam 3e3f0691f1 Backport: Trunk r8784/8785/8786; add capability to specify different nested default colors
make the closing color span brace be $} instead of $c}
if we are ignoring whitespace and we encounter a newline, don't eat it
2012-07-02 00:59:43 +00:00
Zacam fbd217ee3a Backport: Trunk r8782: other people than me deprecate sexps now 2012-07-02 00:57:48 +00:00
Zacam b38d9b0704 Backport: Trunk r8773; supernova-stop sexp, written by CommanderDJ 2012-07-02 00:56:56 +00:00
Zacam 7b2a349ee0 Backport: Trunk r8772/8870; Partial fix for 2410: Fixes Directive gauge ignoring hud-disable-except messages
Fix for last bit of mantis #2410: show training messages when hud-disabled-except-messages
2012-07-02 00:55:58 +00:00
Zacam 00dc14be96 Backport: Trunk r8771; Fix for Mantis 2606: Local SSMs fired in swarm may cause propagating NaN errors 2012-07-02 00:52:53 +00:00
Zacam c4e5640893 Backport: Trunk r8758; From CommanderDJ: Fix for mantis #0002646 2012-07-02 00:52:02 +00:00
Zacam e00f3c8c58 Backport: Trunk r8751; Change this little piece of code to avoid a potentially very baffling null pointer dereference later on 2012-07-02 00:51:02 +00:00
Zacam 54e9a7bbab Backport: Trunk r8740/8741; Use CLAMP utility macro in lighting.cpp 2012-07-02 00:50:01 +00:00
Zacam a403887a90 Backport: Trunk r8696; Fix a bug that caused bombs to be indestructible by the player for much longer than they should be according to the table settings given. 2012-07-02 00:48:19 +00:00
niffiwan 61b584cef6 RC6 BUILD STAGE COMMIT (Take 2): Sets Revision and Version properties to this commit version. 2012-05-03 10:56:58 +00:00
niffiwan 4f92dae237 RC6 BUILD STAGE COMMIT: Sets Revision and Version properties to this commit version. 2012-05-03 10:53:17 +00:00
niffiwan 4a0e043cc3 Update 8592 to not use a SCP_string and to use vsnprintf to avoid a buffer overrun 2012-05-03 10:53:09 +00:00
niffiwan 7e6c86d8aa Backport: Trunk r8695; Fix the bug in closing the event editor that caused it to take minutes with some missions rather than seconds. 2012-05-03 10:53:02 +00:00
niffiwan 61f908268e Revert "Backport: Trunk r8686; Fix Mantis 2642: Cockpits are rendered incorrectly when post-processing is disabled, thanks m_m"
Depends on other non-backported commits

This reverts commit cdb713f15a75169ee1352aad2bae5d84951e53a6.
2012-05-03 10:52:54 +00:00
niffiwan 43ed5dd385 Backport: Trunk r8686; Fix Mantis 2642: Cockpits are rendered incorrectly when post-processing is disabled, thanks m_m 2012-05-02 11:38:59 +00:00
niffiwan 5b01e4d387 Backport: Trunk r8681; These two variables were missed; the sort of overlooked error that is easy with this odd method of copy constructing... 2012-05-02 11:38:53 +00:00
niffiwan 83922f6c0d Backport: Trunk r8670; fix for Mantis #2630
(LUA is not mentioned, but the problem might affect that too)
2012-05-02 11:38:45 +00:00
niffiwan 6328aa6a78 Backport: Trunk r8662; warning C6280: 'tmp_Player' is allocated with 'new', but deleted with 'free' 2012-05-02 11:38:38 +00:00
niffiwan 0f10e80cd9 Backport: Trunk r8652; MSVC Analyze warning fix: Incorrect type passed as parameter in call to function printf() 2012-05-02 11:38:32 +00:00
niffiwan c880ad1634 Backport: Trunk r8649; Fix Mantis 2632: Sounds assigned to objects get dropped when limit hardcoded gets reached. Patch from m_m 2012-05-02 11:38:25 +00:00
niffiwan 00fc4382c0 Backport: Trunk r8642; Fix Doxygen documentation for wl_draw_ship_weapons() 2012-05-02 11:38:18 +00:00
niffiwan 6c30105602 Backport: Trunk r8641; PVS-Studio fix: The 'Player' pointer is used simultaneously as an array and as a pointer to single object. 2012-05-02 11:38:12 +00:00
niffiwan 3042a805d4 Backport: Trunk r8640; PVS-Studio fix: The 'Players' pointer is used simultaneously as an array and as a pointer to single object. Check lines: 1392, 1410. 2012-05-02 11:38:06 +00:00
niffiwan 9adb70e863 Backport: Trunk r8639; PVS-Studio fix: The 'Weapon_info' pointer is used simultaneously as an array and as a pointer to single object. Check lines: 2962, 2975. 2012-05-02 11:38:00 +00:00
niffiwan 5fb5f58dbb Backport: Trunk r8643 + r8644; Fix for Mantis 2635: Invalid memory access when saving a mission due to a weapon bank set to empty. && Same for secondary weapons 2012-05-02 11:37:53 +00:00
niffiwan e4228f9b2b Backport: Trunk r8630; revision 8155 inadvertently made ALL weapons area-effect... so don't add an automatic inner radius (for Mantis #2634) but still be careful about potential divide-by-zero 2012-05-02 11:37:47 +00:00
niffiwan 76f4e460e4 Backport: Trunk r8628; Gliding bugfix: only "decay" glide speed when actually thrusting. 2012-05-02 11:37:41 +00:00
niffiwan 2b3c446f26 Backport: Trunk r8618; Fix a rather unhelpfully vague piece of the SEXP documentation. 2012-05-02 11:37:34 +00:00
niffiwan c54053535f Backport: Trunk r8614 + r8615 + r8619; Allowed hud-set-directive and hud-set-message to set custom gauge text up to MESSAGE_LENGTH instead of NAME_LENGTH. && Added hud-clear-messages. Clears active messages currently displayed. && considering that both the HUD and sexp_replace_variable_names_with_values work with SCP_string, just use SCP_string directly and remove the character limit
also, MESSAGE_LENGTH isn't 32 characters
2012-05-02 11:37:26 +00:00
niffiwan 6ea6b82db1 Backport: Trunk r8610; Fix for Mantis 2629: PVS-Studio warning: The variable j is being used for this loop and for the outer loop. (controlsconfig.cpp 1613) 2012-05-02 11:37:19 +00:00
niffiwan aad3b1c0e8 Backport: Trunk r8603; Well I find it hard to believe that in over eight years three senior SCP coders couldn't find THAT!
Fix Mantis 0082 (Repeat count sexp does not work reliably)
2012-05-02 11:37:13 +00:00
niffiwan 7467cd5537 Backport: Trunk r8602 + r8613; Reorder setting of filename in game init to stop missions crashing in load screen && Update to 8602 - an even simpler fix 2012-05-02 11:37:06 +00:00
niffiwan 5f1a5b3120 Backport: Trunk r8596 + r8597; From Echelon9, fix for mantis #0002621 && fix a derp by Echelon9 (local variable was hiding the member field) 2012-05-02 11:37:00 +00:00
niffiwan d128b00be0 Backport: Trunk r8592; per discussion with mjn.mixael, fix error function so that it doesn't break on messages that are too long 2012-05-02 11:36:54 +00:00
niffiwan 62c4963276 Backport: Trunk r8585; Fix for Mantis #0002604: using m_m's patch, allow swarm/corkscrew bank to keep firing if current bank changes 2012-05-02 11:36:47 +00:00
niffiwan 18d5980178 Backport: Trunk r8579; Fix for Mantis 2619: Adds .png to FRED's list of recognized file formats for loading screens. 2012-05-02 11:36:40 +00:00
niffiwan 62ecc849ac Backport: Trunk r8577; From casual_pilot: Fix for Mantis 2395 (incorrect index values passed to OpenGL) 2012-05-02 11:36:33 +00:00
niffiwan 3f683496d3 Backport: Trunk r8563; Fix for Mantis 2327 - Strange behavior with key-press, patch from Eli2 2012-05-02 11:36:26 +00:00
niffiwan 03d9ffcbdc Backport: Trunk r8562; Fix for Mantis 2616 - Lua forward controls don't get applied to player controls, patch by m_m 2012-05-02 11:36:18 +00:00
niffiwan d9b05259bf Backport: Trunk r8561 + r8565; PVS-Studio fixes: Resolve some warnings about use of pointers before checking for a null pointer && partial revert of 8561: vm_malloc should never return null, so the Assert is necessary, and will immediately flag the error as it happens instead of leaving a mine to be triggered later 2012-05-01 12:27:25 +00:00
niffiwan 680907778e Backport: Trunk r8554; const correctness for fhash 2012-05-01 12:27:18 +00:00
niffiwan 8d9c3833b8 Backport: Trunk r8552; Fix Mantis 2620 - PVS-Studio warning: Consider inspecting the '(strlen(filename) > 6)' expression. A 5 year old bug. 2012-05-01 12:27:12 +00:00
niffiwan 97a9146ebc Backport: Trunk r8551; PVS Studio fix: The conditional expressions of the 'if' operators situated alongside each other are identical (aicode.cpp) 2012-05-01 12:27:05 +00:00
niffiwan fdb68fdc8b Backport: Trunk r8550 + r8553; fix compilation for MSVC6 && this is a fix that doesn't require #including another file 2012-05-01 12:26:58 +00:00
niffiwan 2998e9e54f Backport: Trunk r8459; stdint.h and inttypes.h moved, and let's fix some paths that VC6 botched up for us again. 2012-05-01 12:26:51 +00:00
niffiwan 7a80419d17 Backport: Trunk r8545; change stuff_vector to stuff_vec3d for clarity, since "vector" now refers to a dynamic list and "vec3d" now refers to the three-float struct 2012-05-01 12:26:44 +00:00
niffiwan 5c46b2530a Backport: Trunk r8543; Fix a bug where placing the host in team 2 of a TvT mission would cause the clients to crash out. 2012-05-01 12:26:37 +00:00
niffiwan 7e679a2272 Backport: Trunk r8540; Related to Mantis 2617 - there is no way this is correct, now we have a properly functioning constructor for mc_info 2012-05-01 12:26:30 +00:00
niffiwan 75e0b54f1c Backport: Trunk r8539; Fix Mantis 2617: LLVM warning: argument to 'sizeof' in 'memset' call is the same expression as the destination; did you mean to dereference it? 2012-05-01 12:26:24 +00:00
niffiwan 505b701fd7 Backport: Trunk r8536; Fix ignore-keys not blocking joystick or mouse buttons. (Mantis 2611) 2012-05-01 12:26:17 +00:00
niffiwan 1b9de12ad6 Backport: Trunk r8533; Fix for Mantis 2614: Remove that statement, it works fine without exponentiating the offset. 2012-05-01 12:26:11 +00:00
niffiwan 115d5aa3b8 Backport: Trunk r8532; Forgot newlines 2012-05-01 12:26:05 +00:00
niffiwan 5037612651 Backport: Trunk r8531; Deprecating stuff: Good. Printing messages to the log: Good. Using Warning() instead of mprintf(): Bad. 2012-05-01 12:25:58 +00:00
niffiwan 46a91c4128 Backport: Trunk r8523; Fixed a few typos in scripting documentation. 2012-05-01 12:25:51 +00:00
chief1983 f05252fba4 RC5 BUILD STAGE COMMIT (Take 3): Sets Revision and Version properties to this commit version. Also fix a typo I made in fred.rc 2012-02-20 21:21:54 +00:00
Zacam e9688af867 RC5 BUILD STAGE COMMIT (Take 2): Sets Revision and Version properties to this commit version. 2012-02-19 19:20:09 +00:00
Zacam 86b5b2f1f2 Backport: Trunk r8519; Fix for 8515: Need to init Use_GLSL earlier 2012-02-19 19:17:29 +00:00
chief1983 b570391a11 RC5 BUILD STAGE COMMIT: Sets Revision and Version properties to this commit version. 2012-02-17 19:57:53 +00:00
Zacam 0ba13f58e3 Backport: Trunk r8512; Fixes GLSL detection to switch off GLSL support if reported GLSL version is below 1.2 2012-02-16 13:02:46 +00:00
chief1983 11c2bec249 Backport: Trunk 8505; From CommanderDJ, fix for mantis #0002601: create constructor for player struct 2012-02-15 16:11:18 +00:00
Zacam 04287f31e6 According to zookeeper, Trunk r8446 relies also on Trunk r8292 and as such, should not have been backported on its own (which is causing GCC complaints). Reverting the Backport until further discussion. 2012-02-15 09:31:21 +00:00
Zacam c7b811646b Backport: Trunk r8507; Reported by ni1s: GCC complaint about missing .c_str() in the updated dynamic MAX_SHIELD_ICON dynamic change. 2012-02-15 08:00:02 +00:00
Zacam 37885df34e Backport: Trunk r8465; Proper way to fix what was attempted in r8439. (Makes subsystem targeting brackets always get drawn in the right place in the targeting box.) 2012-02-14 01:08:35 +00:00
Zacam 113136af3b Backport: Trunk r8459; Fix for Mantis 2603: Fullscreen_window window not centered. 2012-02-14 01:07:38 +00:00
Zacam 706714f73a Backport: Trunk r8452; From CommanderDJ: Makes MAX_SHIELD_ICONS dynamic 2012-02-14 01:06:35 +00:00
Zacam 32e72658be Backport: Trunk r8450; Mantis #2524 2012-02-14 01:05:44 +00:00
Zacam ad90167396 Backport: Trunk r8447; Fixed the annoying OpenAL error messages in the log. AL_DOPPLER_FACTOR is only valid for alGet. Changed all instances to the correct alDopplerFactor. 2012-02-14 01:04:51 +00:00
Zacam b129927404 Backport: Trunk r8446; Slightly relocated the triggering of $On Turret Fired hooks as well as the setting of a few weapon variables. Makes sure that the variables only get set when a weapon is actually created and that all the weapon variables have been set before the hook is triggered. 2012-02-14 01:04:08 +00:00
Zacam 583c9ac6ee Backport: Trunk r8444; Minor optimization when rendering tris that do not use distortion effects and therefore do not require calling glDrawBuffers. 2012-02-14 01:03:19 +00:00
Zacam 1917578c82 Backport: Trunk r8443; Fixed Mantis 2413. hud-set-color changes to the HUD will no longer reset when pausing or entering options menu. Introduced Color entry fields for hud_gauges.tbl. 2012-02-14 01:02:35 +00:00
Zacam 96d35f010a Backport: Trunk r8442; Fix for mantis #0002597: fix some GCC compiler warnings 2012-02-14 01:01:34 +00:00
Zacam 0313a452fa Backport: Trunk r8441; Removed configOverride from HudGauge class since we don't even use it. 2012-02-14 01:00:50 +00:00
Zacam 5de995b5dd Backport: Trunk r8437 + r8438; Makes the $AliveSnd, $DeadSnd and $RotationSnd entries for subsystems work. NOTE: This will apparently not work correctly for nested subsystems. && Make the OS_SUBSYS_ROTATION sound depend on the SSF_ROTATES flag 2012-02-14 00:59:56 +00:00
Zacam b0452f08f2 Backport: Trunk r8436; Removing superfluous SSM alert message spawning. 2012-02-14 00:58:51 +00:00
Zacam f54f348f19 Backport: Trunk r8432; Make $FlyBySnd actually do something and allow primaries as well. 2012-02-14 00:58:12 +00:00
Zacam 4530f04484 Backport: Trunk r8427; Fix for mantis #0002593: structs containing vectors don't like being memset to zero... 2012-02-14 00:57:17 +00:00
Zacam 14c708be24 Backport: Trunk r8426; Fix for Mantis 2534: Separate Warp IN and OUT when checking if the thrusters are behind the clip plane and don't do any checks for the "Hyperspace" warp type 2012-02-14 00:56:29 +00:00
Zacam 84dee408ad Backport: Trunk r8423 + 8424; Given how often the particle shaders are called, moving them up to the beginning of the shaders array makes sense. && Add a random offset to the thruster distortion to make thruster clusters look better. 2012-02-14 00:55:44 +00:00
Zacam 1601a5b270 Backport: Trunk r8418 + r8419 + r8449; Fix for Mantis 2588: Messages without voice files now show the target brackets for at least "Message Length" * 100ms && 100ms was perhaps a bit too long. The answer is, of course, 42. Wait, what was the question...? && Don't wait for brackets for messages without a target. 2012-02-14 00:53:48 +00:00
Zacam 60ea1c4f7f Backport: Trunk r8417 + r8420; From Swifty: Alternative fix to the font distortion problem by glyph realignment at the font creation phase rather than by manipulating the draw stage. http://www.hard-light.net/forums/index.php?topic=79807.0 && Apologies to Swifty, this line change got truncated from the Font Fix. 2012-02-14 00:52:07 +00:00
Zacam 6eeb7e5c0c Backport: Trunk r8416; Fix for the Fix for Mantis #2374: Had only updated the Effect 2 portion of the missionscreencommon. Don't I feel silly now. Did a little housekeeping while at it. 2012-02-14 00:50:53 +00:00
Zacam f61eed4dbb Backport: Trunk r8414; Fix for Mantis #2374: Adds "+Closeup_pos:" and "+Closeup_zoom:" as entries following "$Tech Model:" for the weapons.tbl. For entries not using a dedicated $Tech Model, simply specify the $Tech Model as the same POF used in $Model to adjust Loadout Screen viewing position and zoom. 2012-02-14 00:49:53 +00:00
Zacam 380f4e31b5 Backport: Trunk r8413; Fix for mantis #0002590: fix array overruns caused by starting wings have > MAX_WING_SLOTS ships 2012-02-14 00:48:41 +00:00
Zacam ab18bfacad Backport: Trunk r8412; more robust saving of dockpoint indexes (again for Mantis #2587) 2012-02-14 00:47:58 +00:00
Zacam 07f58a21a1 Backport: Trunk r8407; Fix for Mantis 2589: Deactivate the Special* buttons while no ship is selected 2012-02-14 00:47:04 +00:00
Zacam 7e6aae12ca Backport: Trunk r8406; Fix for Mantis 2458: Initialize stuff before calling the point_to_vec function so it has the right matrices for calculation, also fixed scripted sphere drawing 2012-02-14 00:46:16 +00:00
Zacam 26afaaf56e Backport: Trunk r8400; undo animations for undockings that happen from exploding or jettisoning cargo 2012-02-14 00:45:15 +00:00
Zacam d81fa6bbe2 Backport: Trunk r8398; fix Mantis #2587 2012-02-13 21:18:36 +00:00
Zacam b6a94ff3fe Backport: Trunk r8397; tweaks 2012-02-13 21:17:48 +00:00
Zacam 9182a31173 Backport: Trunk r8396; Vasudan Admiral's fix for the modelanim code 2012-02-13 21:16:57 +00:00
Zacam bb5da5b6f7 Backport: Trunk r8395; Fix for mantis #0002591: add braces based on code indentation 2012-02-13 21:15:53 +00:00
Zacam ac25e6ddfa Backport: Trunk r8394; remove another four warnings 2012-02-13 21:15:05 +00:00
Zacam ddf0737133 Backport: Trunk r8393; remove warning 2012-02-13 21:14:18 +00:00
Zacam 0b3f745c59 Backport: Trunk r8389 + r8390 + r8391 + r8392; wait until animation finishes before separating during undocking && VA says this might work? && derp fixes 2012-02-13 21:13:35 +00:00
Zacam ad33b70fb6 Backport: Trunk r8388; Fix for Mantis 2521: Don't use the ship list for updating when we're in the middle of creating it. 2012-02-13 21:11:17 +00:00
Zacam 3c97ebbb75 Backport: Trunk r8385; Fix for Mantis 2538: From Eli2, corrects for looping fade issue reported by FelixJim. 2012-02-13 21:10:26 +00:00
Zacam 9f19cd1a41 Backport: Trunk r8383; Fix for mantis #0002370: ignore missing starting wing indexes during mission restart 2012-02-13 21:09:19 +00:00
Zacam 336283eedc Backport: Trunk r8382; two new sexps, signum and trigger-submodel-animation. also, fix a smattering of missing sexp stuff from other people's commits such as argument types, validity checking, putting things in submenus, and using is_sexp_true 2012-02-13 21:08:18 +00:00
Zacam e2d293a2e4 Backport: Trunk r8378 + r8379 + r8381; enhancement for bug 2582: trigger animations on BOTH ships undergoing docking && docking code some more. add code logic to (theoretically) set submodels instantly to initial or final positions && Fix to Trunk r8379, for want of a ; a compile was lost. 2012-02-13 21:07:25 +00:00
Zacam 4da71f5ed8 Backport: Trunk r8377; remove unnecessary warning 2012-02-13 21:05:24 +00:00
chief1983 4821c7b92e RC4 BUILD STAGE COMMIT: Sets Revision and Version properties to this commit version. 2012-01-26 05:47:25 +00:00
chief1983 9e6b964b4b Backport: Trunk 8373; partial fix for Mantis #2582:
--add Vasudan Admiral's fix for setting submodels to their initial positions
--add trigger for moving submodels to their docked positions when an initially-docked ship arrives
2012-01-26 05:27:06 +00:00
chief1983 d15856e2ba Backport: Trunk 8369; From Eli2: Mantis #2538: Fade-in time limitation. Testing in Multiplayer as well, no drastic incompatibility found. (If the host is patched but the client is not, then the timing returns are a little funny, but it doesn't cause for any crashes) 2012-01-25 21:37:25 +00:00
chief1983 827ada1960 Backport: Trunk 8368; Fix for Mantis 2556: Check if the mouse cursor is really there before drawing it. 2012-01-25 21:19:10 +00:00
chief1983 9cfac8dc42 Backport: Trunk 8363; Fix for Mantis 2583: Reinitialize the timer right when changing selection modes. 2012-01-24 00:19:14 +00:00
chief1983 03ad562905 Backport: Trunk r8362; Makes a very strangely coded warning more readable and useful. 2012-01-24 00:18:31 +00:00
chief1983 02d638a05a Backport: Trunk r8361; upgrades to the docking system to incorporate docking animations -- incidentally, fixes Mantis #2581. also, remove DOCK_BACKUP_RETURN_VAL which never did anything even in retail 2012-01-24 00:14:49 +00:00
chief1983 880b7b68eb Backport: Trunk 8344; Fix for Mantis 2580: Use the texture matrix in the vertex shader to support texture panning. 2012-01-23 23:16:58 +00:00
chief1983 160180b230 Backport: Trunk 8329; fix Mantis #2579 2012-01-23 23:16:30 +00:00
chief1983 82d5b218e3 Backport: Trunk 8327 + 8341; Fix for Mantis 1997: 'Filename too long' warning for nonexistant textures. && Followup to 8327: Texture names from pofs are provided without extension, so we have to make sure to account for it. 2012-01-23 23:06:05 +00:00
chief1983 9d6f75e4fe Backport: Trunk 8326; Fixes #2578 - Change the < in these checks against NAME_LENGTH to <=. 2012-01-23 23:04:12 +00:00
chief1983 269574af5c Backport: Trunk 8305; quash a warning 2012-01-23 23:01:18 +00:00
chief1983 9670d16537 Backport: Trunk 8304; Documentation: pedantic rename of this function to describe it better 2012-01-23 23:00:34 +00:00
chief1983 44706c03a1 Backport: Trunk 8301; Documentation: Missionweaponchoice.cpp and related changes. Removed a few redundant functions. 2012-01-23 23:00:04 +00:00
chief1983 5242a38755 Backport: Trunk 8300; don't remove the escort flag from invisible ships that aren't on the escort list (fixes Mantis #2057). also, don't remove dead or dying ships from the escort list, because due to the design of the culling function, they were never removed previously 2012-01-23 22:59:19 +00:00
chief1983 97382b69ca Backport: Trunk 8299 + 8302; the proper way to fix Mantis #2441 is by modifying the team_visibility_update function && follow-up to 8299: we need to check visibility for our own team in case we have a friendly-stealth-invisible ship covered by AWACS, or something\nalso, clarify terminology: in-frustum/not-in-frustum replaces visible/invisible\nand do some minor rewrites for additional clarification 2012-01-23 22:56:02 +00:00
chief1983 3131006fd5 Backport: Trunk 8298 + 8350; From Valathil: Adjusts view point rotation in 3rd Person/chase view. This is especially apparent in Nebula missions where rotating in Chase View is radically different from cockpit view. This fix corrects that, and has additionally been tested in Multiplayer. && Follow up to 8289 + 8310: Make the sprite rotation independent of the camera direction and revert the docking change and make it simpler 2012-01-23 22:53:33 +00:00
chief1983 87f4c064f7 Backport: Trunk 8297; Purely aesthetic. I have no idea what a packlock is. 2012-01-23 22:37:35 +00:00
chief1983 c1ad2ed64f Backport: Trunk 8295; tie scramble-messages and unscramble-messages into the communications subsystem status so that they will affect all aspects of communications in a consistent way (squadmsg menu, dashed text, etc.)also make hud_communications_state() be a pure function, i.e. one without side effectsalso fixes Mantis #2577 2012-01-23 22:36:01 +00:00
chief1983 2b91bfb98a Backport: Trunk 8294; Fix for Mantis 2575: Don't increment array indices without checking for the maximum. 2012-01-23 22:22:33 +00:00
chief1983 0c33d511b0 Backport: Trunk 8293; Small scripting documentation fix: modeltextures -> modeltextures_h. 2012-01-23 22:21:49 +00:00
chief1983 0467fbb289 Backport: Trunk 8291; Fix a few unused variable warnings that popped up after recent commits by Echelon9 2012-01-23 22:20:59 +00:00
chief1983 910046729b Backport: Trunk 8289 + 8310; Fix for Mantis 2522: Moved the calculation of the sprite rotation to get the updated orientation matrix after dock calculation. && Follow up to 8289: Change the rotation back to relative cause of flipping out billboards at certain viewing angles and fix the dock rotation another way. 2012-01-23 18:18:54 +00:00
Zacam 73ef4c52df Backport: Trunk 8274-8286; LLVM Warnings Fixes from Echelon9. 2012-01-23 18:11:25 +00:00
chief1983 4a3b9f9b76 Backport: Trunk 8272; Fix for Mantis 2576: Use the beam direction as the applied force vector 2012-01-23 05:00:22 +00:00
chief1983 b4ce4b3f85 Backport: Trunk 8270; Fix for Mantis 2461: Check to see if the reduced damp timestamp is valid so we don't get ridiculous acceleration values. 2012-01-23 04:59:41 +00:00
chief1983 2cb514ab3f Backport: Trunk 8269; These error messages need to be waay clearer 2012-01-23 04:59:07 +00:00
chief1983 2d8861e2d1 Backport: Trunk 8266; Fix for Mantis 2574: Timestamps do not work that way, also fixed the rapid fire "Out of Energy" sound for fighter beams. 2012-01-23 04:58:29 +00:00
chief1983 78e9e431e4 Backport: Trunk 8265; Fix for Mantis 2553: Fix overdrawing subspace glows by changing them from thrusters to normal bitmaps therefore avoiding a render time problem with the thruster geometry batcher. 2012-01-23 04:57:30 +00:00
chief1983 f5a192c27c Backport: Trunk 8263 + 8271; Fix for Mantis 2573: Special Hitpoint settings get carried over when deleting and adding ships in FRED && update to revision 8263: one should probably reset the special shields if you reset special hitpoints 2012-01-23 04:56:33 +00:00
chief1983 97dd5149cd Backport: Trunk 8262; need to use subsystem_stricmp for subsystems 2012-01-23 04:54:20 +00:00
chief1983 26a0ffe6ee Backport: Trunk 8261; Fix for Mantis 2572: Just dont render 0.0 Laser Length weapons 2012-01-23 04:53:43 +00:00
chief1983 52f3e10c80 Backport: Trunk 8260; Fix for mantis #0002480: when emptying secondary banks use the standard function... 2012-01-23 04:52:47 +00:00
chief1983 37ac788606 Backport: Trunk 8254; Fixes #2571 - Changes a value in each config to match the config name. 2012-01-23 04:47:28 +00:00
Zacam 844b3bab4f RC3 Build Stage Commit: Correction to configure.ac and Revision bump to this commit version. 2012-01-18 04:49:57 +00:00
Zacam 32977365d0 RC3 BUILD STAGE COMMIT: Redux and version update to this commit. 2012-01-16 00:39:03 +00:00
Zacam 78289b4802 Backport: Trunk 8233; Made the failure message for failed model loads include the model filename. 2012-01-16 00:32:07 +00:00
Zacam 4e6b031bb9 backport: Trunk 8232 + 8237; Fix for Mantis 2441: "friendly-stealth-invisible" flag doesn't work 2012-01-16 00:31:26 +00:00
Zacam 41c834157d Backport: Trunk 8231; Fix for Mantis 1768: Cutscene bars do not display properly. 2012-01-16 00:30:17 +00:00
Zacam d4c2e9727e Backport: Trunk 8227; Fix for Mantis #0002443: allow primary weapons to have fire_waits longer than 5 secs 2012-01-16 00:28:22 +00:00
Zacam 315e1d489c Backport: Trunk 8225; yeesh... part of the original iff_defs feature that wasn't updated 2012-01-16 00:27:46 +00:00
Zacam 259c805c63 Backport: Trunk 8224; Clear a whole set of LLVM warnings - some of these would have caused memory fubars, so should marginally improve stability 2012-01-16 00:27:05 +00:00
Zacam a944a2d9e9 Backport: Trunk 8223 + 8235; Ensure we don't leak memory on Mac OS X. Any object created with a CF*Create() function must have CFRelease() called upon it. 2012-01-16 00:22:40 +00:00
Zacam 120a780470 Backport: Trunk 8222; Fix LLVM warnings in weapon folder 2012-01-16 00:21:16 +00:00
Zacam 704f6580db Backport: Trunk 8220; Fix for #2570: Changed the external camera messages to be IFF color and internal messages back to green 2012-01-16 00:20:38 +00:00
Zacam 361e7ae590 Backport: Trunk 8219; Fix for #2549 & #2457 - Fixed rendering of bars and moved earlier in code so we dont overdraw the hud messages 2012-01-16 00:19:56 +00:00
Zacam f556a6694d Backport: Trunk 8218; Fix for Mantis 1803: Lensflares are rendered with no sun in sight 2012-01-16 00:19:20 +00:00
Zacam 5735d59fdd Backport: Trunk 8216; Fix OpenGL errors caused by animated shaders when not rendering to a fbo 2012-01-16 00:18:37 +00:00
Zacam 3989ce21aa Backport: Trunk 8215; Fix "Unable to get shader uniform location" warning for distortion shaders 2012-01-16 00:17:55 +00:00
Zacam bfd30fa3d8 Backport: Trunk 8214; Fix for Mantis 2568: "Fog Near/Far Mult:" being written to mission files even when in retail compatibility mode. 2012-01-16 00:16:32 +00:00
Zacam 55801b8941 Backport: Trunk 8212; Fix for #2567 - LLVM warning: Semantic issue in lua.cpp 2012-01-16 00:15:38 +00:00
Zacam 8bcd195e48 Backport Revert (8180): Reverting the backport of Trunk 8216. 2012-01-16 00:02:11 +00:00
Zacam 832db695ec Okay. This was ridiculous running all these changes separately. This setts svn:eol-type across the board for types that were not previously set to LF as they should have been. 2012-01-13 18:44:18 +00:00
Zacam 0d747ad3b8 RC3 BUILD STAGE COMMIT: Sets Revision and Version properties to this commit version. 2012-01-12 22:25:28 +00:00
Zacam ebb5206315 And to finally clean up the compiler issues caused by TortoiseSVN being a wanker in merging across some of the backports. This returns .14 to being Stable again. 2012-01-12 22:05:56 +00:00
Zacam d5c8494297 Fixes def_files merge of the 8171 Backport commit of Trunk 8109. 2012-01-12 20:47:43 +00:00
Zacam 40071290f2 Backport: Trunk 8056; zookeeper's addition of new scripting hook that runs right before entering mission.
(Required for Backport of Trunk 8102)
2012-01-12 20:11:02 +00:00
Zacam cc6050b711 Backport: Documentation Update. This copies the documentation related changes from Trunk as a unified commit. 2012-01-12 20:01:30 +00:00
Zacam 97e9d9e8d6 Back in Commit 7843 of this branch, a sync to Trunk 7842 took place.
This sync was incompletely done, resulting in the following to be missing:
7815 - Set-docked SEXP
7834/7835 - Update to ad.playMusic to allow control over whether or not to loop the passed sound file.
7841 - From m!m: Allows per-ship customization of ship sounds in ships.tbl. See Wiki for details.
2012-01-12 19:05:14 +00:00
Zacam 838ae6eee2 Backport: Trunk 8164; Fix for #2559 - new frameworks file that strips the metadata files out of the archive. 2012-01-12 03:28:32 +00:00
Zacam ed71fe08df Backport: Trunk 8163; Make sure the FXAA pass only draws to COLOR_ATTACHMENT0 2012-01-12 03:26:39 +00:00
Zacam de5f6671ea Backport: Trunk 8160; Change the define to one that is a little less confusing. 2012-01-12 03:25:23 +00:00
Zacam 933b9422d8 Backport: Trunk 8159; Not that it matters much since it's that's what it's ending up as anyway but since the variable that uses it was switched to unsigned we might as well change this. 2012-01-12 03:24:44 +00:00
Zacam 55edb850a7 Backport: Trunk 8158; Fix for Mantis #2558 : Resolves the issue by updating the libpng provided to version 1.5.7. 2012-01-12 03:23:50 +00:00
Zacam 14d3a1a007 Backport: Trunk 8157; Made WIF2_SMALL_ONLY weapons on turrets not fire on HUGE ships when grouped with other weapons that are not WIF2_SMALL_ONLY 2012-01-12 03:22:41 +00:00
Zacam b7de7ae422 Backport: Trunk 8155; Another Assert->Assertion change. Also changes parsing code to throw warnings when a shockwaves' inner radius is zero. 2012-01-12 03:21:52 +00:00
Zacam c3bc4ba563 Backport: Trunk 8128; Removed an unused #define 2012-01-12 03:16:43 +00:00
Zacam f97c5059f0 Backport: Trunk 8126; Remove a magic number. This number will probably become something defined in mod.tbl eventually but for now at least it's easy to find again. 2012-01-12 03:15:41 +00:00
Zacam 4f62a53354 Backport: Trunk 8125; Training weapons shouldn't cause smoke to come off of ships which haven't really taken any damage. 2012-01-12 03:13:30 +00:00
Zacam 708c0ae8fa Backport: Trunk 8124; Switch from the directive-is-variable SEXP to the more powerful directive-value one. 2012-01-12 03:12:39 +00:00
Zacam 8740115165 Backport: Trunk 8120; Fixed font rendering at high resolutions 2012-01-12 03:11:56 +00:00
Zacam b75151cef1 Backport: Trunk 8116; Fixing an old mistake I made back in September 2010. Note: Assertions are optimized out of release builds, leaving this necessary skip out. 2012-01-12 03:11:14 +00:00
Zacam a998afffe4 Backport: Trunk 8115; Make sure to include the right lua headers on all platforms, as pointed out by rhl. 2012-01-12 03:10:13 +00:00
Zacam eeaf958420 Backport: Trunk 8114; We do need to bind the correct depth buffer for rendering, else things get all confused. 2012-01-12 03:09:35 +00:00
Zacam 2cd28541e7 Backport: Trunk 8111; From m|m: Fix for Mantis 2400 (RTT rendering broken in current builds). Also changes GL_rendering_to_framebuffer to the more aptly named GL_rendering_to_texture. 2012-01-12 03:02:49 +00:00
Zacam 596bae9cfa Backport: Trunk 8110; Adjust alignment when shader debug logs are written. 2012-01-12 02:55:25 +00:00
Zacam 1176523e9d Backport: Trunk 8109; Added hardware accelerated YUV to RGB conversion with shaders to the ogg video renderpath. 2012-01-12 02:54:38 +00:00
Zacam d9a29ac708 Backport: Trunk 8108; Adds an intermediate render target for FXAA to work against, this removes a previous reliance on undocumented behaviour in OpenGL. 2012-01-12 02:46:55 +00:00
Zacam f4fa2e00a2 Backport: Trunk 8107; Allow for FS1 shader effect to be customized in post_process.tbl 2012-01-12 02:46:03 +00:00
Zacam 2167ece1fd Backport: Trunk 8104; Removed the unused "Ghost Save" entry from Object_type_names, because it was causing an off-by-one when using the getBreedName() scripting function. Also added "Beam" to the list since it's a valid object type. 2012-01-12 02:44:33 +00:00
Zacam bca3d084a5 Backport: Trunk 8103; Fix for Mantis 2498: Invalid species reference in ships.tbl is not detected. 2012-01-12 02:43:11 +00:00
Zacam bbc0eec0ba Backport: Trunk 8102; from zookeeper: make hv.Player availiable in "$On Gameplay Start" scripting hook 2012-01-12 02:42:04 +00:00
Zacam a5684ba6cf Backport: Trunk 7981/810; zookeeper: fix $Shots for turret-fired weapons, with fix to from Valathil. 2012-01-05 22:34:15 +00:00
Zacam 2a2c5856c3 Backport: Trunk 8099; Fix for Mantis 2545: Default ship in FRED is not the ship defined by #Default Player Ship 2012-01-05 22:32:33 +00:00
Zacam 3a951225e9 Backport: Trunk 8098; Fix for Mantis 2550: Text in multiplayer is rendered outside the textbox if custom fonts are in use 2012-01-05 22:31:50 +00:00
Zacam 3f7b0b1c8f Backport: Trunk 8097; fix for Mantis #2547 2012-01-05 22:30:36 +00:00
Zacam edb67c1b17 Backport: Trunk 8096; make sexp category stuff accessible, fix Mantis #2551 2012-01-05 22:29:53 +00:00
Zacam 12d27b7913 Backport: Trunk 8059; Hellzed's french keyboard layout stuff 2012-01-05 22:24:19 +00:00
Zacam e6f0fe4ffb Backport: Trunk 7905/7906; From Eli2: Allows adjustment of the keyboard layout on Linux/MacOS (German, '-keyboard_layout qwertz') 2012-01-05 22:23:36 +00:00
Zacam fcf6cec066 Backport: Trunk 8028; zookeeper's initial velocity patch 2012-01-05 22:22:10 +00:00
Zacam c2896f83f6 Backport: Trunk 8013; That's a rather pointless test when we don't have AI smart missiles. 2012-01-05 22:21:17 +00:00
Zacam a2f8be65ae Backport: Trunk 7993; Add $Armor Type support for missiles 2012-01-05 22:20:35 +00:00
Zacam 53c0b4ae35 Backport: Trunk 7992; Clean up Ship Maneuvers, Improve SEXP Help for 2012-01-05 22:19:49 +00:00
Zacam 5ebae3603d Backport: Trunk 7991; Add "only target if can fire" turret flag 2012-01-05 22:19:08 +00:00
Zacam 7853397544 Backport: Trunk 7988; cfile: change Assert to Assertion 2012-01-05 22:18:18 +00:00
Zacam 3241e58eaa Backport: Trunk 7969; Add workaround so that AI landings consistently work 2012-01-05 22:16:32 +00:00
Zacam 4e9f4af398 Backport: Trunk 7960; Originally spotted by zookeeper: "$gun_rotation:" should be set to "!= NULL" like the other entries around it. 2012-01-05 22:15:42 +00:00
Zacam 80462cb097 Backport: Trunk 7929; the ship copy flag needs to be able to recognize ships that appear later in the table 2012-01-05 22:14:56 +00:00
Zacam 1a2588cfba Backport: Trunk 7928; we have some preconditions, so let's enforce them 2012-01-05 22:14:11 +00:00
Zacam d12fee5955 RC2 BUILD STAGE COMMIT (For Reals this time). Updates version information for logging to sync to this commit. 2011-12-13 18:07:25 +00:00
Zacam 4a120433e8 Backport: Trunk r8066+8068; Adds a sexp to switch the thrusters on a given ship or list of ships on and off. (Includes fix to infinite loops) 2011-12-13 16:37:33 +00:00
Zacam 80730a2ffa Backport: Trunk r7986; add is-in-mission sexp 2011-12-13 16:35:55 +00:00
Zacam 4910a0239b Backport: Trunk r8086; Fix to the sexp_ship_effect causing an assert when used against ships that get destroyed before the event triggering it fires off. (From The E) 2011-12-13 16:34:02 +00:00
The_E 36e7ebea4a Backport of trunk 8083: Fix for trunkated command briefings with custom fonts. 2011-12-13 16:15:11 +00:00
Zacam 746f86883d RC2 BUILD STAGE COMMIT (Take 3); Bump OS X build output names to 3.6.14-RC2 (no formulative revision change to logging however, will still identify as 8075) 2011-12-08 23:15:52 +00:00
Zacam beb0aec724 RC2 BUILD STAGE COMMIT (Take 2); Version information bumped to match this commit revision. 2011-12-08 23:10:35 +00:00
Zacam 8cf10625bc Backport: Trunk r8072; Fix stdint's existence breaking OS X compiling. 2011-12-08 23:07:34 +00:00
Zacam e1e5895749 Backport: Trunk r8070; Fix crash when framebuffer shockwaves are enabled but no weapon loads the standard shockwave animation 2011-12-08 23:06:28 +00:00
Zacam e8556981d3 Backport: Trunk r8065; Fix r8054: Const char* to char* conversion was causing GCC compile errors 2011-12-08 23:05:42 +00:00
Zacam b796f523e3 RC2 BUILD STAGE COMMIT; Version information bumped to match this commit revision. 2011-12-03 15:15:41 +00:00
Zacam bf6d547cd5 Backport: Trunk 8054; make weapon parsing more robust for Mantis #2369 2011-12-03 14:45:14 +00:00
Zacam c827121e1a Backport: Trunk 8052/8053; From CommanderDJ: Nebula distance check for set-object-position's regeneration of local nebula. Since "neb2_eye_changed()" contains "Neb2_regen" why not use it instead? 2011-12-03 14:44:29 +00:00
Zacam 130e254c89 Fix to Backport of 7971: when adding more lines to an if, braces are your friend. 2011-11-23 05:13:22 +00:00
Zacam 708e8d3d6c Backport: Trunk 8040; LOL and DERP, whoever coded this didn't even read his own comment 2011-11-23 03:39:48 +00:00
Zacam b3420befc7 Backport: Trunk 7907/7908; Geometry and Distortion map batcher adjustments. 2011-11-22 23:55:02 +00:00
Zacam b347ea17e8 Backport: Trunk 7971; Fix Mantis 2343: Assert on arriving from destroyed ship 2011-11-22 21:36:15 +00:00
Zacam 02fe9d3243 Backport: Trunk 7967; Mantis 2537: Help track down a memory leak problem 2011-11-22 21:35:17 +00:00
Zacam 985da615ba Backport: Trunk 7966; Fix Mantis 2539: Valgrind: Memory leak - parse_ship_values(ship_info*, bool, bool, bool) 2011-11-22 21:34:03 +00:00
Zacam ac406437ae Backport: Trunk 7921; Fix Mantis 2526: Valgrind: Conditional jump or move depends on uninitialized value(s) - init_anim_instance() 2011-11-22 21:33:10 +00:00
Zacam f2eef10a61 Backport: Trunk 7920; Fix Mantis 2525: Valgrind: Conditional jump or move depends on uninitialized value(s) - parse_ship_values() 2011-11-22 21:32:14 +00:00
Zacam af7e811cf1 Backport: Trunk 7962, 7963, 7974, 7976; Fix for Mantis 2533 from Eli2: Integer overflow in mission-time-msecs (with fixes from The E and inclusion of stdint.h and inttypes.h) 2011-11-22 21:28:46 +00:00
Zacam 95e924b6ce Backport: Trunk 7985; fix compilation on MSVC 6 2011-11-22 19:03:23 +00:00
Zacam c91f65e274 Backport: Trunk 7957; Linux: remove -g (debug symbols) flag from release builds & switch optimisations from -Os -to -O2 2011-11-22 18:58:36 +00:00
Zacam 721d529776 Backport: Trunk 7918; From ni1s: -Wreorder warnings clean up for GCC output. 2011-11-22 18:56:21 +00:00
Zacam 458b67e0fc Backport: Trunk 7902; Wrong EOL type on these two. 2011-11-19 21:56:44 +00:00
Zacam 6b9a61dae0 Backport: Trunk 7890; Remove unneeded warnings 2011-11-19 21:55:38 +00:00
Zacam 9f2a038976 Backport: Trunk 7889; From m\!m: access to the Viewer_mode as I need to know if the view is currently in the cockpit or not 2011-11-19 21:54:09 +00:00
Zacam 96486ad64a Backport: Trunk 7887; Change the log message here to better explain what's happening. 2011-11-19 21:53:14 +00:00
Zacam c6155a784c Backport: Trunk 7885; From Eli2: fix for mantis 2517: loop sounds are always at 100% volume locked and afterburner fade out sound not work 2011-11-19 21:52:25 +00:00
Zacam e7b8feef5f Backport: Trunk 7884; Testing Assert() to track down a series of bugs reported by QuantumDelta 2011-11-19 21:51:32 +00:00
Zacam cf684e67c0 Backport: Trunk 7882; found by Valathil; in "int obj_in_view_cone( object * objp )", codes=g3_rotate_vector(&tmp,&pt); works out better than running the check, then discarding it since g3_code_vector calls to run g3_rotate_vector anyway. 2011-11-19 21:50:16 +00:00
Zacam 535a9ec32b Backport: Trunk 7879; Adds Success/Average/Fail music selections to the Debriefing Editor. 2011-11-19 21:48:31 +00:00
Zacam b7fdae636a Backport: Trunk 7847; From Eli2: Patch for Mantis 2489: adjust-audio-volume doesn't affect subspace 2011-11-19 21:47:07 +00:00
The_E 4dfb17ab01 Backport of trunk 7997: Extended patch for Mantis 2391 2011-11-16 18:15:22 +00:00
The_E bdda953b21 Backport of Trunk 7996: Fix for Mantis 2544 2011-11-16 18:14:21 +00:00
The_E 767bb5c862 Backport of trunk 7995: Fix for Mantis 2543 2011-11-16 18:13:25 +00:00
niffiwan aa07330f1e Linux: include version in output binary names 2011-11-05 10:03:38 +00:00
chief1983 66f0dec8f4 Backport of Trunk r7939: From niffiwan: Fix our linking order to work with --as-needed 2011-11-02 21:04:30 +00:00
Zacam 16322a4a88 RC1 BUILD STAGE: Take 2. Corrects modelinterp issue by replacing the "SCP_" vectors with "std::" vectors. Corrects 2008 Speech compilation. Increases internal Revision to 7903. 2011-10-12 19:49:12 +00:00
Zacam 9c78519420 RC1 BUILD STAGE COMMIT: This will set the "Revision" value for output builds to "7899" so that troubleshooting/tracking can accurately asses version information.
Also updates the windows execs to report the version in the file system properties.
2011-10-12 17:35:51 +00:00
Zacam 3806a4ed9f Backport: Trunk r7898; Improve performance of jpeg byte swap operation 2011-10-12 16:11:54 +00:00
Zacam d3b61db4a0 Backport: Trunk r7895; Fix the transparency delay framework to work with submodel_render() 2011-10-11 18:49:38 +00:00
Zacam caaf6526fe Backport: Trunk r7891; Add RGB / BGR byte swap to jpeg reading - libjpeg now doesn't need jmorecfg.h to be updated 2011-10-11 05:47:33 +00:00
Zacam d8633494fb Backport: Trunk r7874; Fix for medal room crash reported by QuantumDelta 2011-10-08 08:12:22 +00:00
Zacam 3345b78f18 Backport: Trunk 7871; Fixes issue with the mn.Asteroids and mn.Debris scripting tables, as these were accidentally 0-indexed instead of the Lua-standard way of starting indices from 1. 2011-10-08 08:10:06 +00:00
Zacam d9b69e290d Backport: Trunk r7861; Remove the empty hudresource.cpp/.h files from /code/hud and all projects. 2011-10-06 06:07:09 +00:00
Zacam d48da6e765 Backport: Trunk r7862; enhance are-waypoints-done-delay to allow ships to complete waypoint paths multiple times
make count check more robust in has-docked-delay and has-undocked-delay; Assert shouldn't be used for mission data entered in FRED
2011-10-06 06:06:05 +00:00
Zacam 8d35cbcfb2 Backport: Trunk r7859; PVS-Studio V581 in revision 7779 was actually a false alarm; overzealous cleanup created a condition where a negative array index could occur, triggering either an assert or a crash (Mantis #2514) 2011-10-06 06:05:15 +00:00
Zacam 6645dae670 Backport: Trunk r7858; Revision: 7858 CommanderDJ's fix for Mantis 2276 set-object-speed SEXPs don't work in multiplayer. 2011-10-06 06:04:20 +00:00
Zacam 35f1394997 Backport: Trunk r7853; Fix: Mantis 2470 - $Flags: ("untargetable") does not work on turret subsystems 2011-10-06 06:03:24 +00:00
Zacam 45b3efd0fc Backport: Trunk r7845; Finish removing debugfile.cpp/h from the rest of the projects. 2011-10-06 06:02:17 +00:00
The_E c599d359cf Sync to trunk 7842 due to bugfixes and and feature additions for the scripting API 2011-10-02 07:47:31 +00:00
Zacam e870a9cb63 Backport: Trunk 9728, restore sound index to gamesnd.h 2011-09-30 05:06:04 +00:00
Zacam b081e42418 Backport: Re-apply fix for Mantis 2477 from niffiwan (Trunk 7825) 2011-09-28 17:25:53 +00:00
Zacam f2ebe497c6 A bunch of audio code hacks to address the concerns in http://www.hard-light.net/forums/index.php?topic=77889.0 until proper fixes of the sound code are completed.
+F -donotenforce = to turn off concurrent playback limit for sounds.
+F -percent_flashtobang = sets the default percentage of nebula flashes get converted to bangs.  Default is 50, max 100, min 0.
+T lightning.tbl +flash_to_bang_percent: = sets the percentage of nebula flashes that get converted to bangs for the storm type.
-- Audio gain of OpenAL is set to 65% of max.
2011-09-27 21:22:35 +00:00
Zacam b8530023db Updates Build output names and XCode embedded version. 2011-09-27 21:04:46 +00:00
chief1983 d076e9ae95 Copy trunk r7811 to 3.6.14 branch. 2011-09-26 18:23:27 +00:00
2220 changed files with 330300 additions and 412546 deletions

No files matched your search

-99
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---
Language: Cpp
# BasedOnStyle: LLVM
AccessModifierOffset: -2
AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: true
AlignConsecutiveDeclarations: false
AlignEscapedNewlinesLeft: false
AlignOperands: true
AlignTrailingComments: true
AllowAllParametersOfDeclarationOnNextLine: true
AllowShortBlocksOnASingleLine: false
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: All
AllowShortIfStatementsOnASingleLine: false
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: true
BinPackArguments: true
BinPackParameters: true
BraceWrapping:
AfterClass: false
AfterControlStatement: false
AfterEnum: false
AfterFunction: true
AfterNamespace: false
AfterObjCDeclaration: false
AfterStruct: false
AfterUnion: false
BeforeCatch: false
BeforeElse: false
IndentBraces: false
BreakBeforeBinaryOperators: None
BreakBeforeBraces: Custom
BreakBeforeTernaryOperators: true
BreakConstructorInitializersBeforeComma: false
BreakAfterJavaFieldAnnotations: false
BreakStringLiterals: true
ColumnLimit: 120
CommentPragmas: '^ IWYU pragma:'
ConstructorInitializerAllOnOneLineOrOnePerLine: false
ConstructorInitializerIndentWidth: 4
ContinuationIndentWidth: 4
Cpp11BracedListStyle: true
DerivePointerAlignment: false
DisableFormat: false
ForEachMacros: [ foreach, Q_FOREACH, BOOST_FOREACH ]
IncludeCategories:
- Regex: '^(<.*\.(h|hh|hpp)>)$' # Includes of external libraries
Priority: 4
- Regex: '^(<.*>)$' # standard library includes (won't match deprecated C headers)
Priority: 5
- Regex: '^"[^/]*\.(h)"$' # Local includes
Priority: 1
- Regex: '^".*\.(h)"$' # standard engine includes
Priority: 2
- Regex: '.*' # Catch all in case something is unhandled above
Priority: 3
IncludeIsMainRegex: '$'
IndentCaseLabels: false
IndentWidth: 4
IndentWrappedFunctionNames: false
JavaScriptQuotes: Leave
JavaScriptWrapImports: true
KeepEmptyLinesAtTheStartOfBlocks: true
MacroBlockBegin: ''
MacroBlockEnd: ''
MaxEmptyLinesToKeep: 1
NamespaceIndentation: None
ObjCBlockIndentWidth: 2
ObjCSpaceAfterProperty: false
ObjCSpaceBeforeProtocolList: true
PenaltyBreakBeforeFirstCallParameter: 19
PenaltyBreakComment: 300
PenaltyBreakFirstLessLess: 120
PenaltyBreakString: 1000
PenaltyExcessCharacter: 1000000
PenaltyReturnTypeOnItsOwnLine: 60
PointerAlignment: Left
ReflowComments: true
SortIncludes: true
SpaceAfterCStyleCast: false
SpaceAfterTemplateKeyword: true
SpaceBeforeAssignmentOperators: true
SpaceBeforeParens: ControlStatements
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 1
SpacesInAngles: false
SpacesInContainerLiterals: true
SpacesInCStyleCastParentheses: false
SpacesInParentheses: false
SpacesInSquareBrackets: false
Standard: Cpp11
TabWidth: 4
UseTab: ForIndentation
...
-24
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---
Checks: "-*,\
modernize-*,\
-modernize-raw-string-literal,\
-modernize-use-using,\
-modernize-make-unique,\
performance-*,\
-performance-type-promotion-in-math-fn,\
misc-*,\
-misc-macro-parentheses,\
-misc-misplaced-widening-cast,\
-misc-static-assert,\
-modernize-make-unique,\
"
WarningsAsErrors: ''
HeaderFilterRegex: 'code/.*$|freespace2/.*$|qtfred/.*$|test/src/.*$|build/.*$'
AnalyzeTemporaryDtors: false
CheckOptions:
- key: 'misc-assert-side-effect.AssertMacros'
value: 'assert,Assert,Assertion'
- key: 'modernize-use-emplace.ContainersWithPushBack'
value: 'std::vector;std::deque;std::list;SCP_vector;SCP_deque;SCP_list'
...
-21
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build:
image: teaci/msys$$arch
pull: true
shell: mingw$$arch
commands:
- git submodule update --init --recursive
- if [ $$arch = 32 ]; then target=i686; fi
- if [ $$arch = 64 ]; then target=x86_64; fi
- pacman -S --needed --noconfirm --noprogressbar mingw-w64-${target}-pkg-config mingw-w64-${target}-cmake
- mkdir build && cd build
- cmake -G"Unix Makefiles" -DCMAKE_BUILD_TYPE=$$CONFIGURATION -DFSO_USE_SPEECH=OFF -DFSO_USE_VOICEREC=OFF -DFSO_FATAL_WARNINGS=ON -DFSO_BUILD_FRED2=OFF ..
- make -j$(nproc) all
matrix:
arch:
- 64
- 32
CONFIGURATION:
- Debug
- Release
-7
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root = true
[*.{h,cpp}]
indent_style = tab
[*.sdr]
indent_style = tab
-259
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#OS junk files
[Tt]humbs.db
*.DS_Store
#Visual Studio files
*.[Oo]bj
*.user
*.aps
*.pch
*.vspscc
*.vssscc
*_i.c
*_p.c
*.ncb
*.suo
*.tlb
*.tlh
*.bak
*.[Cc]ache
*.ilk
*.log
*.lib
*.sbr
*.sdf
*.opensdf
*.unsuccessfulbuild
ipch/
[Oo]bj/
Ankh.NoLoad
*.VC.db
*.VC.VC.opendb
#MonoDevelop
*.pidb
*.userprefs
#Tooling
_ReSharper*/
*.resharper
[Tt]est[Rr]esult*
*.sass-cache
#Project files
[Bb]uild/
#Subversion files
.svn
# Office Temp Files
~$*
# vim Temp Files
*~
#NuGet
packages/
*.nupkg
#ncrunch
*ncrunch*
*crunch*.local.xml
# visual studio database projects
*.dbmdl
#Test files
*.testsettings
#===========
#########################
# .gitignore file for Xcode4 and Xcode5 Source projects
#
# Apple bugs, waiting for Apple to fix/respond:
#
# 15564624 - what does the xccheckout file in Xcode5 do? Where's the documentation?
#
# Version 2.1
# For latest version, see: http://stackoverflow.com/questions/49478/git-ignore-file-for-xcode-projects
#
# 2013 updates:
# - fixed the broken "save personal Schemes"
# - added line-by-line explanations for EVERYTHING (some were missing)
#
# NB: if you are storing "built" products, this WILL NOT WORK,
# and you should use a different .gitignore (or none at all)
# This file is for SOURCE projects, where there are many extra
# files that we want to exclude
#
#########################
#####
# OS X temporary files that should never be committed
#
# c.f. http://www.westwind.com/reference/os-x/invisibles.html
.DS_Store
# c.f. http://www.westwind.com/reference/os-x/invisibles.html
.Trashes
# c.f. http://www.westwind.com/reference/os-x/invisibles.html
*.swp
# *.lock - this is used and abused by many editors for many different things.
# For the main ones I use (e.g. Eclipse), it should be excluded
# from source-control, but YMMV
*.lock
#
# profile - REMOVED temporarily (on double-checking, this seems incorrect; I can't find it in OS X docs?)
#profile
####
# Xcode temporary files that should never be committed
#
# NB: NIB/XIB files still exist even on Storyboard projects, so we want this...
*~.nib
####
# Xcode build files -
#
# NB: slash on the end, so we only remove the FOLDER, not any files that were badly named "DerivedData"
DerivedData/
# NB: slash on the end, so we only remove the FOLDER, not any files that were badly named "build"
build/
#####
# Xcode private settings (window sizes, bookmarks, breakpoints, custom executables, smart groups)
#
# This is complicated:
#
# SOMETIMES you need to put this file in version control.
# Apple designed it poorly - if you use "custom executables", they are
# saved in this file.
# 99% of projects do NOT use those, so they do NOT want to version control this file.
# ..but if you're in the 1%, comment out the line "*.pbxuser"
# .pbxuser: http://lists.apple.com/archives/xcode-users/2004/Jan/msg00193.html
*.pbxuser
# .mode1v3: http://lists.apple.com/archives/xcode-users/2007/Oct/msg00465.html
*.mode1v3
# .mode2v3: http://lists.apple.com/archives/xcode-users/2007/Oct/msg00465.html
*.mode2v3
# .perspectivev3: http://stackoverflow.com/questions/5223297/xcode-projects-what-is-a-perspectivev3-file
*.perspectivev3
# NB: also, whitelist the default ones, some projects need to use these
!default.pbxuser
!default.mode1v3
!default.mode2v3
!default.perspectivev3
####
# Xcode 4 - semi-personal settings
#
#
# OPTION 1: ---------------------------------
# throw away ALL personal settings (including custom schemes!
# - unless they are "shared")
#
# NB: this is exclusive with OPTION 2 below
xcuserdata
# OPTION 2: ---------------------------------
# get rid of ALL personal settings, but KEEP SOME OF THEM
# - NB: you must manually uncomment the bits you want to keep
#
# NB: this *requires* git v1.8.2 or above; you may need to upgrade to latest OS X,
# or manually install git over the top of the OS X version
# NB: this is exclusive with OPTION 1 above
#
#xcuserdata/**/*
# (requires option 2 above): Personal Schemes
#
#!xcuserdata/**/xcschemes/*
####
# XCode 4 workspaces - more detailed
#
# Workspaces are important! They are a core feature of Xcode - don't exclude them :)
#
# Workspace layout is quite spammy. For reference:
#
# /(root)/
# /(project-name).xcodeproj/
# project.pbxproj
# /project.xcworkspace/
# contents.xcworkspacedata
# /xcuserdata/
# /(your name)/xcuserdatad/
# UserInterfaceState.xcuserstate
# /xcsshareddata/
# /xcschemes/
# (shared scheme name).xcscheme
# /xcuserdata/
# /(your name)/xcuserdatad/
# (private scheme).xcscheme
# xcschememanagement.plist
#
#
####
# Xcode 4 - Deprecated classes
#
# Allegedly, if you manually "deprecate" your classes, they get moved here.
#
# We're using source-control, so this is a "feature" that we do not want!
*.moved-aside
# .xccheckout
#
# Per http://stackoverflow.com/questions/18340453/should-xccheckout-files-in-xcode5-be-ignored-under-vcs
#
*.xccheckout
####
# Visual Studio Code
.vscode
####
# Documentation
#
documentation/doxygen/*
!documentation/doxygen/.gitkeep
.idea/*
projects/*
/.vs
CMakeSettings.json
# Weird files created by Linux
.fuse_hidden*
# This gets ignored by one of the rules above for some reason...
!/code/scripting/lua/LuaConvert.h
!/code/debugconsole/
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[submodule "cmake/external/rpavlik-cmake-modules"]
path = cmake/external/rpavlik-cmake-modules
url = https://github.com/asarium/cmake-modules.git
[submodule "lib/libRocket"]
path = lib/libRocket
url = https://github.com/asarium/libRocket.git
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language: bash
sudo: required
dist: trusty
cache:
directories:
- $HOME/cmake-3.8
- $HOME/.ccache
addons:
apt:
packages: &global_deps
- ninja-build
- libopenal-dev
- libreadline6-dev
- libpng12-dev
- libjpeg62-dev
- liblua5.1-0-dev
- libjansson-dev
- libsdl2-dev
- libfreetype6-dev
- valgrind
- qt57base
coverity_scan:
project:
name: "scp-fs2open/fs2open.github.com"
notification_email: [email protected]
build_command: "ci/travis/script.sh"
# must match TRAVIS_BRANCH check below
branch_pattern: coverity_scan
env:
global:
# The next declaration is the encrypted COVERITY_SCAN_TOKEN, created
# via the "travis encrypt" command using the project repo's public key
# also note that fork's don't get access to secure keys
# you have to test using a branch in the main repo
- secure: "C3wF967ZeliwwP1vC12EMIBOaC568n26Z/cPnwzn317ve59DWH3YSfPZVgvt08GzmaXITGGsJvPB+qxfGoKvQzYE4O1B73q81RpUe5pB3IhF+ThQ91VfQZIRJR5xEGJaLINUlHTTZGX5jxlkVO9wAcauVj/s3b8sQ3dvUZauPvk="
# These declarations set INDIEGAMES_USER and INDIEGAMES_PASSWORD for uploading nightly builds to the indiegames server
- secure: "lUuRu8XIi8MKNf1ebOfyC4iVEpPyASojJIDWXRo2bNqEF4ILAljXdkVeXeN6H5yKCHD52cxCNTtyePIG/o3p3QEuGSVud9bDS3D7LaQicLETGGrsw3l07U49gF2OKHXGopg0MzBbZUU9QmhoFTAe8t6PV9NDuEayYCheqvTqjZg="
- secure: "E/DHLYcPK/hBUqxBYYlUqp5sjgvIqY5A0qRHyQ4bmjsB+WB/Xx71bGCSiF7hk6lTxar1ZI1i5RAXXh9AIvNVaYAIdEOlCP+q3gvwCYuc5naZEKmkxlUCf0oEL4O9Fye93A/3VkFHuBdC1TGPYYf69m4W5r4367wWO9dPRIdWpJA="
# These declarations set FS2DOWNLOADS_USER and FS2DOWNLOADS_PASSWORD
- secure: "h6GbMX2jLsW1bS9fCM9fthOSJ1nfQQIRWi6EUH2p8u4NFLD5Bfi/C8JhQPKHUzyo3wvKkSHl+PsW7bgr1oXLusRwAur/dtv2N3imqvtbfIz305b00hZlsvbcYmQmUzQFSAdOGShK57JJ5aKQKccaUBP25KqB7Q+JaqBRdaMBS54="
- secure: "fUDAPAUUaaYZy8I4zU3SJ0JcK7aw4eb6eTdaEr7LyNyTMSfPgwY6P1MrbSQC0lJNQIUQ5ffjdxE5g7D7OYpoJF9L14ni4UY8t2QASt7kmpgcYihmjeuYy8FQXgmFG8CTxiWBPKTybZJ7voQcvIvRaNG7b2wM9PMfc5lRIondB6c="
deploy:
- provider: releases
api_key:
secure: "Wdt4Ccefo7a0ZDjEJQJgpghh7n72FtNJuKSAPUvoz4gtEX6Ct9J8yJI1t9V3jE3CTbbLJ21/Q6eZRDfT7UfNJe5DdepoJsP9DeFhKMWqQCq+AChqQWlm0KeZAffJoJreL8vXYhnRYcLT9ceZHEH6AqwN9TPV+xJziGPISAkYNZ8="
skip_cleanup: true
file_glob: true
file: "/tmp/builds/*"
on:
condition: '"$RELEASE_BUILD" == true'
tags: true
- provider: script
script: bash ci/travis/ftp_deploy.sh
on:
condition: '"$NIGHTLY_BUILD" == true'
tags: true
- provider: script
skip_cleanup: true
script: bash ci/travis/ftp_deploy.sh
on:
condition: $TEST_BUILD = true
all_branches: true
matrix:
include:
# note that gcc Debug MUST be 1st for Coverity
- os: linux
env: CONFIGURATION="Debug" CC=gcc-5 CXX=g++-5
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- sourceline: 'ppa:beineri/opt-qt571-trusty'
packages:
- *global_deps
- g++-5
- os: linux
env: CONFIGURATION="Debug" CC=gcc-8 CXX=g++-8
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- sourceline: 'ppa:beineri/opt-qt571-trusty'
packages:
- g++-8
- *global_deps
- os: linux
env: CONFIGURATION="Debug" CC=clang-4.0 CXX=clang++-4.0 CMAKE_OPTIONS="-DCMAKE_EXPORT_COMPILE_COMMANDS=ON"
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- llvm-toolchain-trusty-4.0
- sourceline: 'ppa:beineri/opt-qt571-trusty'
packages:
- *global_deps
- clang-4.0
- clang-tidy-4.0
- libc++-dev
script:
- ./ci/travis/script.sh
- ./ci/travis/clang_tidy.sh
- os: osx
env: CONFIGURATION="Debug"
- os: windows
env: CONFIGURATION="Debug" CMAKE_TOOLSET=v141_xp CMAKE_GENERATOR="Visual Studio 15 2017"
- os: windows
env: CONFIGURATION="Debug" CMAKE_TOOLSET="" CMAKE_GENERATOR="Ninja"
- os: linux
env: CONFIGURATION="Release" CC=gcc-5 CXX=g++-5
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- sourceline: 'ppa:beineri/opt-qt571-trusty'
packages:
- *global_deps
- g++-5
- os: linux
env: CONFIGURATION="Release" CC=gcc-8 CXX=g++-8
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- sourceline: 'ppa:beineri/opt-qt571-trusty'
packages:
- g++-8
- *global_deps
- os: linux
env: CONFIGURATION="Release" CC=clang-4.0 CXX=clang++-4.0
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- llvm-toolchain-trusty-4.0
- sourceline: 'ppa:beineri/opt-qt571-trusty'
packages:
- *global_deps
- clang-4.0
- libc++-dev
- os: osx
env: CONFIGURATION="Release"
- os: windows
env: CONFIGURATION="Release" CMAKE_TOOLSET=v141_xp CMAKE_GENERATOR="Visual Studio 15 2017"
- os: windows
env: CONFIGURATION="Release" CMAKE_TOOLSET="" CMAKE_GENERATOR="Ninja"
# As long as Windows is still experimental on Travis CI, allow failures
allow_failures:
- os: windows
env: CONFIGURATION="Debug" CMAKE_TOOLSET=v141_xp CMAKE_GENERATOR="Visual Studio 15 2017"
- os: windows
env: CONFIGURATION="Debug" CMAKE_TOOLSET="" CMAKE_GENERATOR="Ninja"
- os: windows
env: CONFIGURATION="Release" CMAKE_TOOLSET=v141_xp CMAKE_GENERATOR="Visual Studio 15 2017"
- os: windows
env: CONFIGURATION="Release" CMAKE_TOOLSET="" CMAKE_GENERATOR="Ninja"
fast_finish: true
before_install:
# ugly hack; if running a coverity scan abort all except the 1st build
# see note re gcc compiler above needing to be 1st
# also note that branch_pattern & the TRAVIS_BRANCH check must match
# unfortunately COVERITY_SCAN_BRANCH isn't defined until later in the
# build process
- if ([[ "${TRAVIS_JOB_NUMBER##*.}" != "1" ]] && [[ "${TRAVIS_BRANCH}" == "coverity_scan" ]]); then false ; fi
- source "./ci/travis/check_release.sh"
- "./ci/travis/before_install.sh"
install:
- if [ "$TRAVIS_OS_NAME" = "windows" ]; then export PATH="/c/Program Files/CMake/bin":$PATH; fi
- "./ci/travis/install.sh"
- export PATH=$HOME/cmake-3.6/bin:$PATH
before_script:
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then QT_ENV_SCRIPT=$(find /opt -name 'qt*-env.sh'); source $QT_ENV_SCRIPT; fi
- "./ci/travis/before_script.sh"
script:
- if [ "$BUILD_DEPLOYMENT" = true ] ; then ./ci/travis/release.sh ; else ./ci/travis/script.sh ; fi
-199
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@@ -1,199 +0,0 @@
CMAKE_MINIMUM_REQUIRED(VERSION 3.4)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Make sure the source and binary directory are not the sample
if ("${CMAKE_CURRENT_SOURCE_DIR}" STREQUAL "${CMAKE_CURRENT_BINARY_DIR}")
message(FATAL_ERROR "Binary and source directory can not be the same! Choose another build directory.")
endif()
include(cmake/util.cmake)
# Set a few policies
set_policy(CMP0051 OLD)
set_policy(CMP0053 NEW)
set_policy(CMP0054 NEW)
SET(FSO_PROJECT_DESCRIPTION "Open source project based on the original FreeSpace 2 source code.")
SET(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin CACHE PATH "Executable output path")
SET(LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin CACHE PATH "Library output path")
# CMAKE_INSTALL_PREFIX is defined but also overwritten by the PROJECT command so we need to set it later
IF(NOT DEFINED CMAKE_INSTALL_PREFIX)
SET(RESET_INSTALL_PREFIX TRUE)
ENDIF(NOT DEFINED CMAKE_INSTALL_PREFIX)
# Reset this variable
SET(TARGET_COPY_FILES "" CACHE INTERNAL "" FORCE)
SET(TARGET_COPY_DIRS "" CACHE INTERNAL "" FORCE)
### Define options and editable variables in the section below:
# This is only needed for single configuration generators so don't annoy others
if(NOT CMAKE_BUILD_TYPE AND NOT DEFINED CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Default build configuration used." FORCE)
message(WARNING "CMAKE_BUILD_TYPE was not specified, defaulting to Release configuration.")
endif(NOT CMAKE_BUILD_TYPE AND NOT DEFINED CMAKE_CONFIGURATION_TYPES)
# Override standard CMake configurations
set(CMAKE_CONFIGURATION_TYPES Debug Release FastDebug CACHE STRING "Available configurations" FORCE)
PROJECT(FS2_Open)
find_program(CCACHE_PROGRAM ccache)
# Currently only GCC support ccache properly without generating additional warnings
if(CCACHE_PROGRAM AND "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
message(STATUS "Using ccache for compilation: ${CCACHE_PROGRAM}")
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${CCACHE_PROGRAM}")
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK "${CCACHE_PROGRAM}")
endif()
IF(CMAKE_CROSSCOMPILING)
SET(IMPORT_EXE_DIR "IMPORT_EXE_DIR-NOTFOUND" CACHE FILEPATH "Required for a cross compiling build, point to binary directory of a cmake build for the real OS")
INCLUDE(${IMPORT_EXE_DIR}/ImportExecutables.cmake)
ENDIF(CMAKE_CROSSCOMPILING)
# Check if the external modules exists
IF(NOT IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/cmake/external/rpavlik-cmake-modules/launcher-templates")
message(FATAL_ERROR "External submodules could not be found. Please make sure you have updated your submodules.")
endif()
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/finder")
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/external/rpavlik-cmake-modules")
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/external/cotire")
IF(RESET_INSTALL_PREFIX)
IF(NOT $ENV{FS2PATH} STREQUAL "")
IF(NOT IS_DIRECTORY $ENV{FS2PATH})
MESSAGE(WARNING "The path '$ENV{FS2PATH}' of the environment variable FS2PATH does not point to a directory! Install prefix wasn't set.")
ELSE(NOT IS_DIRECTORY $ENV{FS2PATH})
SET(CMAKE_INSTALL_PREFIX "$ENV{FS2PATH}" CACHE FILEPATH "Install path" FORCE)
FILE(TO_CMAKE_PATH ${CMAKE_INSTALL_PREFIX} CMAKE_INSTALL_PREFIX)
ENDIF(NOT IS_DIRECTORY $ENV{FS2PATH})
ELSE(NOT $ENV{FS2PATH} STREQUAL "")
MESSAGE(STATUS "NO FS2PATH environment variable found, you can define this to point to your freespace install but it is not required.")
ENDIF(NOT $ENV{FS2PATH} STREQUAL "")
ENDIF(RESET_INSTALL_PREFIX)
IF (WIN32)
OPTION(FSO_USE_SPEECH "Use Windows specific text-to-speach libraries" ON)
OPTION(FSO_USE_VOICEREC "Enable voice recognition support" ON)
OPTION(FSO_BUILD_FRED2 "Build FRED2 binary" ON)
elseif(UNIX)
option(FSO_BUILD_APPIMAGE "Build an AppImage package" OFF)
ENDIF(WIN32)
OPTION(FSO_BUILD_TOOLS "Build tools related to FSO" OFF)
OPTION(FSO_BUILD_TESTS "Build unit tests" OFF)
OPTION(FSO_DEVELOPMENT_MODE "Generate binaries in development mode, only use if you know what you're doing!" OFF)
OPTION(FSO_BUILD_QTFRED "Build qtFRED2 binary" OFF)
IF(WIN32 OR APPLE)
# On windows and mac the default should be to always build the included libraries
SET(FSO_BUILD_INCLUDED_LIBS_DEFAULT ON)
ELSE()
SET(FSO_BUILD_INCLUDED_LIBS_DEFAULT OFF)
ENDIF()
OPTION(FSO_BUILD_INCLUDED_LIBS "Build and use the included libraries istead of using the system headers and libraries" ${FSO_BUILD_INCLUDED_LIBS_DEFAULT})
OPTION(FSO_USE_LUAJIT "Use LuaJIT for Lua scripting, needs a working internet connection!" OFF)
OPTION(FSO_USE_OPENALSOFT "Download and build OpenAL Soft instead of using the system libraries" OFF)
OPTION(FSO_FATAL_WARNINGS "Determines if warnings in the build are considered fatal errors, primarily used for CI" OFF)
SET(FSO_FREESPACE_PATH "${CMAKE_INSTALL_PREFIX}" CACHE FILEPATH "The path of the FreeSpace directory you want to use. Please note that you will have to change CMAKE_INSTALL_PREFIX if you change this at some point.")
SET(FSO_RUN_ARGUMENTS "" CACHE STRING "Additional arguments passed to a generated executable when run with the generated build files.")
option(FSO_INSTALL_DEBUG_FILES "Install some debug files (currently only PDB files on windows)" OFF)
option(ENABLE_COTIRE "Enable cotire for faster compilation. Enabled by default." ON)
MARK_AS_ADVANCED(FORCE FSO_CMAKE_DEBUG)
MARK_AS_ADVANCED(FORCE FSO_BUILD_INCLUDED_LIBS)
MARK_AS_ADVANCED(FORCE FSO_USE_OPENALSOFT)
MARK_AS_ADVANCED(FORCE FSO_USE_LUAJIT)
MARK_AS_ADVANCED(FORCE FSO_DEVELOPMENT_MODE)
MARK_AS_ADVANCED(FORCE FSO_FATAL_WARNINGS)
mark_as_advanced(FORCE FSO_INSTALL_DEBUG_FILES)
mark_as_advanced(FORCE ENABLE_COTIRE)
# Include cotire file from https://github.com/sakra/cotire/
include(cotire)
INCLUDE(globals)
INCLUDE(toolchain)
INCLUDE(platforms)
include(version)
INCLUDE(headers)
SET(GENERATED_SOURCE_DIR ${CMAKE_CURRENT_BINARY_DIR}/generated_source)
include(generateHeaders)
if(FSO_BUILD_APPIMAGE)
include(appimage)
endif()
include(clang-tidy)
# This includes source code for some tools, either used in the build or also for something else
ADD_SUBDIRECTORY(tools)
ADD_SUBDIRECTORY(lib)
ADD_SUBDIRECTORY(code)
ADD_SUBDIRECTORY(freespace2)
IF(FSO_BUILD_FRED2)
ADD_SUBDIRECTORY(fred2)
ENDIF(FSO_BUILD_FRED2)
IF(FSO_BUILD_QTFRED)
ADD_SUBDIRECTORY(qtfred)
ENDIF()
if(FSO_BUILD_TESTS)
add_subdirectory(test)
endif()
if ("${CMAKE_VERSION}" VERSION_GREATER "3.5")
# Default to using Freespace2 as startup project if CMake supports it.
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT Freespace2)
endif()
IF(MSVC_USE_RUNTIME_DLL)
SET(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION "${BINARY_DESTINATION}")
IF(FSO_BUILD_FRED2)
SET(CMAKE_INSTALL_MFC_LIBRARIES ON)
ENDIF(FSO_BUILD_FRED2)
INCLUDE(InstallRequiredSystemLibraries)
ENDIF(MSVC_USE_RUNTIME_DLL)
include(package)
include(doxygen)
# Print used options to log
IF (WIN32)
message(STATUS "Using text to speech: ${FSO_USE_SPEECH}")
message(STATUS "Using voice recogition: ${FSO_USE_VOICEREC}")
message(STATUS "Building FRED2: ${FSO_BUILD_FRED2}")
elseif(UNIX)
message(STATUS "Building AppImage: ${FSO_BUILD_APPIMAGE}")
ENDIF()
message(STATUS "Building FSO tools: ${FSO_BUILD_TOOLS}")
message(STATUS "Building qtFRED: ${FSO_BUILD_QTFRED}")
message(STATUS "Fatal warnings: ${FSO_FATAL_WARNINGS}")
+1 -21
View File
@@ -1,26 +1,6 @@
ChangeLog for fs2_open. All times are UTC.
Updated 2002-10-31 03:46
Features: September 2013
http://www.hard-light.net/forums/index.php?topic=85700.0
- show-subtitle-text can now display messages as well as raw text - Goober5000
- toggle subsytem scanning, scannable, cargo revealed, hidden from sensors, stealth and friendly stealth added to the alter-ship-flag sexp - karajorma
- Support added to add more languages besides English, French, German and Polish, leading the way to better localization! - karajorma
- event.log can now snapshot events checked in a frame and record the status of an event the previous time it was checked as well as the current state - karajorma
- added a player-is-cheating sexp - The E
- allow a user-specified number of credit images - Goober5000
- allow the specification of the positions of medals, callsigns and labels on the medal screen. - Goober5000
- lua function to check if a ship is warp capable, and access to a ship's auto-aim FOV - zookeeper
- is-facing now works for things that aren't ships (like waypoints!) - zookeeper
- experimental configurations to make AVX builds (see this post for more explainations) - The E
- new ship flag to enable smarter AI use of afterburners. Now it can use them while flying waypoints or attacking capital ships (use the free-afterburner-use flag with alter-ship-flag) - Admiral MS
- the number of medals is now dynamic! - Goober5000
- frame profiling code, see what exactly is slowing down FreeSpace. (Mostly for devs or coders) - Swifty + The E
- allowing fade-in and fade-out sexps to use any color, not just black, white and red. - Goober5000
==================================================================
( massive gap in updates, maybe this will be filled in someday...)
==================================================================
2002-10-30 22:57 randomtiger
+65
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@@ -0,0 +1,65 @@
# Makefile.am for fs2_open (top level)
#
# This file uses GNU Automake to generate makefiles
SUBDIRS = code
EXTRA_DIST = \
FS2OpenSCPReadMe.doc \
projects/MSVC_2005/Freespace2.sln \
projects/MSVC_2005/Freespace2.vcproj \
projects/MSVC_2005/code.vcproj \
projects/MSVC_6/Fred2.dsp \
projects/MSVC_6/Freespace2.dsp \
projects/MSVC_6/Freespace2.dsw \
projects/MSVC_6/code.dsp \
projects/MSVC_6/libjpeg.dsp \
projects/MSVC_6/liblua.dsp \
projects/MSVC_6/wxFRED2.dsp \
projects/Xcode/English.lproj/InfoPlist.strings \
projects/Xcode/FS2_Open.icns \
projects/Xcode/FS2_Open.xcodeproj/project.pbxproj \
projects/Xcode/Frameworks.tgz \
projects/Xcode/Info-debug.plist \
projects/Xcode/Info.plist \
projects/Xcode/README.Xcode \
projects/Xcode/SDLMain.h \
projects/Xcode/SDLMain.m
# D_ variants are defaults and should always be used
AM_CXXFLAGS = -I./code @D_CFLAGS@
AM_LDFLAGS = @D_LDFLAGS@
EXTRA_PROGRAMS = cfilearchiver cfileextractor
###############################################################################
##
## Begin utilitites
##
# cfilearchiver -- to create VPs
cfilearchiver_SOURCES = \
code/cfilearchiver/cfilearchiver.cpp
# cfileextractor -- to extract files from VPs
cfileextractor_SOURCES = \
code/cfileextractor/cfileextractor.cpp
# catch all to build utilitites
tools: cfilearchiver cfileextractor
# cleaning
clean-tools:
-test -z "$(EXTRA_PROGRAMS)" || rm -f $(EXTRA_PROGRAMS)
##
## End utilitites
##
###############################################################################
# make sure we get this stuff cleaned up
clean-generic: clean-tools
+11
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@@ -0,0 +1,11 @@
The "projects" directory contains ready projects for:
Microsoft Visual C++ 6
Microsoft Visual C++ 2005
Microsoft Visual C++ 2008
Micrsofot Visual C++ 2010
Apple Xcode
Code::Blocks
See the ChangeLog to see what's new.
See the INSTALL file for instructions on how to build fs2_open.
-42
View File
@@ -1,42 +0,0 @@
FreeSpace2 *S*ource *C*ode *P*roject
==
[![Travis-CI Build Status](https://travis-ci.org/scp-fs2open/fs2open.github.com.svg?branch=master)](https://travis-ci.org/scp-fs2open/fs2open.github.com)
[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/github/scp-fs2open/fs2open.github.com?branch=master&svg=true)](https://ci.appveyor.com/project/SirKnightly/fs2open-github-com/branch/master)
[![Coverity](https://img.shields.io/coverity/scan/870.svg)](https://scan.coverity.com/projects/870)
Building
--
Before you do anything, make sure you have updated your git submodules, either by running `git submodule update --init --recursive` or by cloning the repository with the `--recursive` flag.<br/>
<br/>
For building you will need [CMake](http://www.cmake.org/cmake/resources/software.html). Version 3.4 is required. Once you have installed CMake you should create a build directory where the project/make files should be created, **do not create them inside the source tree!**<br>
<br>
On Windows you can use the `cmake-gui` executable to get a nice GUI, on Unix just use `cmake`. Use the newly created directory as build directory (change to this directory on Unix) and run cmake. On Windows this can be done by clicking the `Configure` button. Choose your compiler version and hit `Generate` when configuring is done. <br>
Depending on the makefile generator used build the `all` or `ALL_BUILD` target to compile the project.<br>
### Available variables to control the build
* `FSO_BUILD_WXFRED2`: Build the wxfred2 project, requires wxWidgets
* `FSO_FREESPACE_PATH`: Sets the path of your FreeSpace install, can be used to automatically run the generated executables with the correct working directory, this is an optional variable. By default this will use the value of the `FS2PATH` environment variable.
* `FSO_BUILD_TOOLS`: Build some tools related to FSO
* `CMAKE_BUILD_TYPE`: Sets the binary build type between `Debug` and `Release` (default)
#### Windows only variables
* `FSO_BUILD_FRED2`: Build FRED2, requires a Visual Studio version that ships with MFC
* `FSO_USE_SPEECH`: Build a binary with text-to-speech support
* `FSO_USE_VOICEREC`: Build a binary with voice recognition support
#### Advanced variables
You should only use these variables if you know what you're doing
* `FSO_CMAKE_DEBUG`: Print CMake debugging informations
* `FSO_BUILD_INCLUDED_LIBS`: Build libraries from the included source
* `FSO_USE_OPENALSOFT`: Use [OpenALSoft](http://kcat.strangesoft.net/openal.html) for OpenAL support
* `FSO_USE_LUAJIT`: Use [luajit](http://luajit.org/) as a replacement for lua
* `FSO_DEVELOPMENT_MODE`: Toggles some development behavior, only use if you really need it.
* `FSO_RUN_ARGUMENTS`: If you run an executable from within the project, these arguments will also be passed to the executable
* `FSO_BUILD_POSTFIX`: Sets a postfix to be added to the executable name, may be useful for release candidates.
#### Visual Studio specific variables
* `MSVC_USE_RUNTIME_DLL`: Use the DLL version of the runtime, experimental and not well tested.
* `MSVC_SIMD_INSTRUCTIONS`: The instruction set the executables will be optimized for.
### Generating an installation package
CMake can automatically generate installation packages of the project. To do this you will just need to run the `package` target of the build system and the package will be placed inside your build directory. On Windows you will have to install [NSIS](http://nsis.sourceforge.net/Main_Page) to use this.
+889
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@@ -0,0 +1,889 @@
# Configure paths for SDL
# Sam Lantinga 9/21/99
# stolen from Manish Singh
# stolen back from Frank Belew
# stolen from Manish Singh
# Shamelessly stolen from Owen Taylor
dnl AM_PATH_SDL([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]])
dnl Test for SDL, and define SDL_CFLAGS and SDL_LIBS
dnl
AC_DEFUN([AM_PATH_SDL],
[dnl
dnl Get the cflags and libraries from the sdl-config script
dnl
AC_ARG_WITH(sdl-prefix,[ --with-sdl-prefix=PFX Prefix where SDL is installed (optional)],
sdl_prefix="$withval", sdl_prefix="")
AC_ARG_WITH(sdl-exec-prefix,[ --with-sdl-exec-prefix=PFX Exec prefix where SDL is installed (optional)],
sdl_exec_prefix="$withval", sdl_exec_prefix="")
AC_ARG_ENABLE(sdltest, [ --disable-sdltest Do not try to compile and run a test SDL program],
, enable_sdltest=yes)
if test x$sdl_exec_prefix != x ; then
sdl_args="$sdl_args --exec-prefix=$sdl_exec_prefix"
if test x${SDL_CONFIG+set} != xset ; then
SDL_CONFIG=$sdl_exec_prefix/bin/sdl-config
fi
fi
if test x$sdl_prefix != x ; then
sdl_args="$sdl_args --prefix=$sdl_prefix"
if test x${SDL_CONFIG+set} != xset ; then
SDL_CONFIG=$sdl_prefix/bin/sdl-config
fi
fi
AC_REQUIRE([AC_CANONICAL_TARGET])
PATH="$prefix/bin:$prefix/usr/bin:$PATH"
AC_PATH_PROG(SDL_CONFIG, sdl-config, no, [$PATH])
min_sdl_version=ifelse([$1], ,0.11.0,$1)
AC_MSG_CHECKING(for SDL - version >= $min_sdl_version)
no_sdl=""
if test "$SDL_CONFIG" = "no" ; then
no_sdl=yes
else
SDL_CFLAGS=`$SDL_CONFIG $sdlconf_args --cflags`
SDL_LIBS=`$SDL_CONFIG $sdlconf_args --libs`
sdl_major_version=`$SDL_CONFIG $sdl_args --version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
sdl_minor_version=`$SDL_CONFIG $sdl_args --version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
sdl_micro_version=`$SDL_CONFIG $sdl_config_args --version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
if test "x$enable_sdltest" = "xyes" ; then
ac_save_CFLAGS="$CFLAGS"
ac_save_CXXFLAGS="$CXXFLAGS"
ac_save_LIBS="$LIBS"
CFLAGS="$CFLAGS $SDL_CFLAGS"
CXXFLAGS="$CXXFLAGS $SDL_CFLAGS"
LIBS="$LIBS $SDL_LIBS"
dnl
dnl Now check if the installed SDL is sufficiently new. (Also sanity
dnl checks the results of sdl-config to some extent
dnl
rm -f conf.sdltest
AC_TRY_RUN([
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
char*
my_strdup (char *str)
{
char *new_str;
if (str)
{
new_str = (char *)malloc ((strlen (str) + 1) * sizeof(char));
strcpy (new_str, str);
}
else
new_str = NULL;
return new_str;
}
int main (int argc, char *argv[])
{
int major, minor, micro;
char *tmp_version;
/* This hangs on some systems (?)
system ("touch conf.sdltest");
*/
{ FILE *fp = fopen("conf.sdltest", "a"); if ( fp ) fclose(fp); }
/* HP/UX 9 (%@#!) writes to sscanf strings */
tmp_version = my_strdup("$min_sdl_version");
if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, &micro) != 3) {
printf("%s, bad version string\n", "$min_sdl_version");
exit(1);
}
if (($sdl_major_version > major) ||
(($sdl_major_version == major) && ($sdl_minor_version > minor)) ||
(($sdl_major_version == major) && ($sdl_minor_version == minor) && ($sdl_micro_version >= micro)))
{
return 0;
}
else
{
printf("\n*** 'sdl-config --version' returned %d.%d.%d, but the minimum version\n", $sdl_major_version, $sdl_minor_version, $sdl_micro_version);
printf("*** of SDL required is %d.%d.%d. If sdl-config is correct, then it is\n", major, minor, micro);
printf("*** best to upgrade to the required version.\n");
printf("*** If sdl-config was wrong, set the environment variable SDL_CONFIG\n");
printf("*** to point to the correct copy of sdl-config, and remove the file\n");
printf("*** config.cache before re-running configure\n");
return 1;
}
}
],, no_sdl=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
CFLAGS="$ac_save_CFLAGS"
CXXFLAGS="$ac_save_CXXFLAGS"
LIBS="$ac_save_LIBS"
fi
fi
if test "x$no_sdl" = x ; then
AC_MSG_RESULT(yes)
ifelse([$2], , :, [$2])
else
AC_MSG_RESULT(no)
if test "$SDL_CONFIG" = "no" ; then
echo "*** The sdl-config script installed by SDL could not be found"
echo "*** If SDL was installed in PREFIX, make sure PREFIX/bin is in"
echo "*** your path, or set the SDL_CONFIG environment variable to the"
echo "*** full path to sdl-config."
else
if test -f conf.sdltest ; then
:
else
echo "*** Could not run SDL test program, checking why..."
CFLAGS="$CFLAGS $SDL_CFLAGS"
CXXFLAGS="$CXXFLAGS $SDL_CFLAGS"
LIBS="$LIBS $SDL_LIBS"
AC_TRY_LINK([
#include <stdio.h>
#include "SDL.h"
int main(int argc, char *argv[])
{ return 0; }
#undef main
#define main K_and_R_C_main
], [ return 0; ],
[ echo "*** The test program compiled, but did not run. This usually means"
echo "*** that the run-time linker is not finding SDL or finding the wrong"
echo "*** version of SDL. If it is not finding SDL, you'll need to set your"
echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
echo "*** to the installed location Also, make sure you have run ldconfig if that"
echo "*** is required on your system"
echo "***"
echo "*** If you have an old version installed, it is best to remove it, although"
echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
[ echo "*** The test program failed to compile or link. See the file config.log for the"
echo "*** exact error that occured. This usually means SDL was incorrectly installed"
echo "*** or that you have moved SDL since it was installed. In the latter case, you"
echo "*** may want to edit the sdl-config script: $SDL_CONFIG" ])
CFLAGS="$ac_save_CFLAGS"
CXXFLAGS="$ac_save_CXXFLAGS"
LIBS="$ac_save_LIBS"
fi
fi
SDL_CFLAGS=""
SDL_LIBS=""
ifelse([$3], , :, [$3])
fi
AC_SUBST(SDL_CFLAGS)
AC_SUBST(SDL_LIBS)
rm -f conf.sdltest
])
dnl ---------------------------------------------------------------------------
dnl Macros for wxWindows detection. Typically used in configure.in as:
dnl
dnl AC_ARG_ENABLE(...)
dnl AC_ARG_WITH(...)
dnl ...
dnl AM_OPTIONS_WXCONFIG
dnl ...
dnl ...
dnl AM_PATH_WXCONFIG(2.3.4, wxWin=1)
dnl if test "$wxWin" != 1; then
dnl AC_MSG_ERROR([
dnl wxWindows must be installed on your system
dnl but wx-config script couldn't be found.
dnl
dnl Please check that wx-config is in path, the directory
dnl where wxWindows libraries are installed (returned by
dnl 'wx-config --libs' command) is in LD_LIBRARY_PATH or
dnl equivalent variable and wxWindows version is 2.3.4 or above.
dnl ])
dnl fi
dnl CPPFLAGS="$CPPFLAGS $WX_CPPFLAGS"
dnl CXXFLAGS="$CXXFLAGS $WX_CXXFLAGS_ONLY"
dnl CFLAGS="$CFLAGS $WX_CFLAGS_ONLY"
dnl
dnl LDFLAGS="$LDFLAGS $WX_LIBS"
dnl ---------------------------------------------------------------------------
dnl ---------------------------------------------------------------------------
dnl AM_OPTIONS_WXCONFIG
dnl
dnl adds support for --wx-prefix, --wx-exec-prefix and --wx-config
dnl command line options
dnl ---------------------------------------------------------------------------
AC_DEFUN([AM_OPTIONS_WXCONFIG],
[
AC_ARG_WITH(wx-prefix, [ --with-wx-prefix=PREFIX Prefix where wxWindows is installed (optional)],
wx_config_prefix="$withval", wx_config_prefix="")
AC_ARG_WITH(wx-exec-prefix,[ --with-wx-exec-prefix=PREFIX Exec prefix where wxWindows is installed (optional)],
wx_config_exec_prefix="$withval", wx_config_exec_prefix="")
AC_ARG_WITH(wx-config,[ --with-wx-config=CONFIG wx-config script to use (optional)],
wx_config_name="$withval", wx_config_name="")
])
dnl ---------------------------------------------------------------------------
dnl AM_PATH_WXCONFIG(VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]])
dnl
dnl Test for wxWindows, and define WX_C*FLAGS, WX_LIBS and WX_LIBS_STATIC
dnl (the latter is for static linking against wxWindows). Set WX_CONFIG_NAME
dnl environment variable to override the default name of the wx-config script
dnl to use. Set WX_CONFIG_PATH to specify the full path to wx-config - in this
dnl case the macro won't even waste time on tests for its existence.
dnl ---------------------------------------------------------------------------
dnl
dnl Get the cflags and libraries from the wx-config script
dnl
AC_DEFUN([AM_PATH_WXCONFIG],
[
dnl do we have wx-config name: it can be wx-config or wxd-config or ...
if test x${WX_CONFIG_NAME+set} != xset ; then
WX_CONFIG_NAME=wx-config
fi
if test "x$wx_config_name" != x ; then
WX_CONFIG_NAME="$wx_config_name"
fi
dnl deal with optional prefixes
if test x$wx_config_exec_prefix != x ; then
wx_config_args="$wx_config_args --exec-prefix=$wx_config_exec_prefix"
WX_LOOKUP_PATH="$wx_config_exec_prefix/bin"
fi
if test x$wx_config_prefix != x ; then
wx_config_args="$wx_config_args --prefix=$wx_config_prefix"
WX_LOOKUP_PATH="$WX_LOOKUP_PATH:$wx_config_prefix/bin"
fi
dnl don't search the PATH if WX_CONFIG_NAME is absolute filename
if test -x "$WX_CONFIG_NAME" ; then
AC_MSG_CHECKING(for wx-config)
WX_CONFIG_PATH="$WX_CONFIG_NAME"
AC_MSG_RESULT($WX_CONFIG_PATH)
else
AC_PATH_PROG(WX_CONFIG_PATH, $WX_CONFIG_NAME, no, "$WX_LOOKUP_PATH:$PATH")
fi
if test "$WX_CONFIG_PATH" != "no" ; then
WX_VERSION=""
no_wx=""
min_wx_version=ifelse([$1], ,2.2.1,$1)
AC_MSG_CHECKING(for wxWindows version >= $min_wx_version)
WX_CONFIG_WITH_ARGS="$WX_CONFIG_PATH $wx_config_args"
WX_VERSION=`$WX_CONFIG_WITH_ARGS --version`
wx_config_major_version=`echo $WX_VERSION | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
wx_config_minor_version=`echo $WX_VERSION | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
wx_config_micro_version=`echo $WX_VERSION | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
wx_requested_major_version=`echo $min_wx_version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
wx_requested_minor_version=`echo $min_wx_version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
wx_requested_micro_version=`echo $min_wx_version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
wx_ver_ok=""
if test $wx_config_major_version -gt $wx_requested_major_version; then
wx_ver_ok=yes
else
if test $wx_config_major_version -eq $wx_requested_major_version; then
if test $wx_config_minor_version -gt $wx_requested_minor_version; then
wx_ver_ok=yes
else
if test $wx_config_minor_version -eq $wx_requested_minor_version; then
if test $wx_config_micro_version -ge $wx_requested_micro_version; then
wx_ver_ok=yes
fi
fi
fi
fi
fi
if test "x$wx_ver_ok" = x ; then
no_wx=yes
else
WX_LIBS=`$WX_CONFIG_WITH_ARGS --libs`
WX_LIBS_STATIC=`$WX_CONFIG_WITH_ARGS --static --libs`
dnl starting with version 2.2.6 wx-config has --cppflags argument
wx_has_cppflags=""
if test $wx_config_major_version -gt 2; then
wx_has_cppflags=yes
else
if test $wx_config_major_version -eq 2; then
if test $wx_config_minor_version -gt 2; then
wx_has_cppflags=yes
else
if test $wx_config_minor_version -eq 2; then
if test $wx_config_micro_version -ge 6; then
wx_has_cppflags=yes
fi
fi
fi
fi
fi
if test "x$wx_has_cppflags" = x ; then
dnl no choice but to define all flags like CFLAGS
WX_CFLAGS=`$WX_CONFIG_WITH_ARGS --cflags`
WX_CPPFLAGS=$WX_CFLAGS
WX_CXXFLAGS=$WX_CFLAGS
WX_CFLAGS_ONLY=$WX_CFLAGS
WX_CXXFLAGS_ONLY=$WX_CFLAGS
else
dnl we have CPPFLAGS included in CFLAGS included in CXXFLAGS
WX_CPPFLAGS=`$WX_CONFIG_WITH_ARGS --cppflags`
WX_CXXFLAGS=`$WX_CONFIG_WITH_ARGS --cxxflags`
WX_CFLAGS=`$WX_CONFIG_WITH_ARGS --cflags`
WX_CFLAGS_ONLY=`echo $WX_CFLAGS | sed "s@^$WX_CPPFLAGS *@@"`
WX_CXXFLAGS_ONLY=`echo $WX_CXXFLAGS | sed "s@^$WX_CFLAGS *@@"`
fi
fi
if test "x$no_wx" = x ; then
AC_MSG_RESULT(yes (version $WX_VERSION))
ifelse([$2], , :, [$2])
else
if test "x$WX_VERSION" = x; then
dnl no wx-config at all
AC_MSG_RESULT(no)
else
AC_MSG_RESULT(no (version $WX_VERSION is not new enough))
fi
WX_CFLAGS=""
WX_CPPFLAGS=""
WX_CXXFLAGS=""
WX_LIBS=""
WX_LIBS_STATIC=""
ifelse([$3], , :, [$3])
fi
fi
AC_SUBST(WX_CPPFLAGS)
AC_SUBST(WX_CFLAGS)
AC_SUBST(WX_CXXFLAGS)
AC_SUBST(WX_CFLAGS_ONLY)
AC_SUBST(WX_CXXFLAGS_ONLY)
AC_SUBST(WX_LIBS)
AC_SUBST(WX_LIBS_STATIC)
AC_SUBST(WX_VERSION)
])
# Configure paths for libogg
# Jack Moffitt <[email protected]> 10-21-2000
# Shamelessly stolen from Owen Taylor and Manish Singh
dnl XIPH_PATH_OGG([ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]])
dnl Test for libogg, and define OGG_CFLAGS and OGG_LIBS
dnl
AC_DEFUN([XIPH_PATH_OGG],
[dnl
dnl Get the cflags and libraries
dnl
AC_ARG_WITH(ogg,[ --with-ogg=PFX Prefix where libogg is installed (optional)], ogg_prefix="$withval", ogg_prefix="")
AC_ARG_WITH(ogg-libraries,[ --with-ogg-libraries=DIR Directory where libogg library is installed (optional)], ogg_libraries="$withval", ogg_libraries="")
AC_ARG_WITH(ogg-includes,[ --with-ogg-includes=DIR Directory where libogg header files are installed (optional)], ogg_includes="$withval", ogg_includes="")
AC_ARG_ENABLE(oggtest, [ --disable-oggtest Do not try to compile and run a test Ogg program],, enable_oggtest=yes)
if test "x$ogg_libraries" != "x" ; then
OGG_LIBS="-L$ogg_libraries"
elif test "x$ogg_prefix" != "x" ; then
OGG_LIBS="-L$ogg_prefix/lib"
elif test "x$prefix" != "xNONE" ; then
OGG_LIBS="-L$libdir"
fi
OGG_LIBS="$OGG_LIBS -logg"
if test "x$ogg_includes" != "x" ; then
OGG_CFLAGS="-I$ogg_includes"
elif test "x$ogg_prefix" != "x" ; then
OGG_CFLAGS="-I$ogg_prefix/include"
elif test "x$prefix" != "xNONE"; then
OGG_CFLAGS=""
fi
AC_MSG_CHECKING(for Ogg)
no_ogg=""
if test "x$enable_oggtest" = "xyes" ; then
ac_save_CFLAGS="$CFLAGS"
ac_save_LIBS="$LIBS"
CFLAGS="$CFLAGS $OGG_CFLAGS"
LIBS="$LIBS $OGG_LIBS"
dnl
dnl Now check if the installed Ogg is sufficiently new.
dnl
rm -f conf.oggtest
AC_TRY_RUN([
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ogg/ogg.h>
int main ()
{
system("touch conf.oggtest");
return 0;
}
],, no_ogg=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
CFLAGS="$ac_save_CFLAGS"
LIBS="$ac_save_LIBS"
fi
if test "x$no_ogg" = "x" ; then
AC_MSG_RESULT(yes)
ifelse([$1], , :, [$1])
else
AC_MSG_RESULT(no)
if test -f conf.oggtest ; then
:
else
echo "*** Could not run Ogg test program, checking why..."
CFLAGS="$CFLAGS $OGG_CFLAGS"
LIBS="$LIBS $OGG_LIBS"
AC_TRY_LINK([
#include <stdio.h>
#include <ogg/ogg.h>
], [ return 0; ],
[ echo "*** The test program compiled, but did not run. This usually means"
echo "*** that the run-time linker is not finding Ogg or finding the wrong"
echo "*** version of Ogg. If it is not finding Ogg, you'll need to set your"
echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
echo "*** to the installed location Also, make sure you have run ldconfig if that"
echo "*** is required on your system"
echo "***"
echo "*** If you have an old version installed, it is best to remove it, although"
echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
[ echo "*** The test program failed to compile or link. See the file config.log for the"
echo "*** exact error that occured. This usually means Ogg was incorrectly installed"
echo "*** or that you have moved Ogg since it was installed." ])
CFLAGS="$ac_save_CFLAGS"
LIBS="$ac_save_LIBS"
fi
OGG_CFLAGS=""
OGG_LIBS=""
ifelse([$2], , :, [$2])
fi
AC_SUBST(OGG_CFLAGS)
AC_SUBST(OGG_LIBS)
rm -f conf.oggtest
])
# Configure paths for libvorbis
# Jack Moffitt <[email protected]> 10-21-2000
# Shamelessly stolen from Owen Taylor and Manish Singh
# thomasvs added check for vorbis_bitrate_addblock which is new in rc3
dnl XIPH_PATH_VORBIS([ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]])
dnl Test for libvorbis, and define VORBIS_CFLAGS and VORBIS_LIBS
dnl
AC_DEFUN([XIPH_PATH_VORBIS],
[dnl
dnl Get the cflags and libraries
dnl
AC_ARG_WITH(vorbis,[ --with-vorbis=PFX Prefix where libvorbis is installed (optional)], vorbis_prefix="$withval", vorbis_prefix="")
AC_ARG_WITH(vorbis-libraries,[ --with-vorbis-libraries=DIR Directory where libvorbis library is installed (optional)], vorbis_libraries="$withval", vorbis_libraries="")
AC_ARG_WITH(vorbis-includes,[ --with-vorbis-includes=DIR Directory where libvorbis header files are installed (optional)], vorbis_includes="$withval", vorbis_includes="")
AC_ARG_ENABLE(vorbistest, [ --disable-vorbistest Do not try to compile and run a test Vorbis program],, enable_vorbistest=yes)
if test "x$vorbis_libraries" != "x" ; then
VORBIS_LIBS="-L$vorbis_libraries"
elif test "x$vorbis_prefix" != "x" ; then
VORBIS_LIBS="-L$vorbis_prefix/lib"
elif test "x$prefix" != "xNONE"; then
VORBIS_LIBS="-L$libdir"
fi
VORBIS_LIBS="$VORBIS_LIBS -lvorbis -lm"
VORBISFILE_LIBS="-lvorbisfile"
VORBISENC_LIBS="-lvorbisenc"
if test "x$vorbis_includes" != "x" ; then
VORBIS_CFLAGS="-I$vorbis_includes"
elif test "x$vorbis_prefix" != "x" ; then
VORBIS_CFLAGS="-I$vorbis_prefix/include"
elif test "x$prefix" != "xNONE"; then
VORBIS_CFLAGS=""
fi
AC_MSG_CHECKING(for Vorbis)
no_vorbis=""
if test "x$enable_vorbistest" = "xyes" ; then
ac_save_CFLAGS="$CFLAGS"
ac_save_LIBS="$LIBS"
CFLAGS="$CFLAGS $VORBIS_CFLAGS $OGG_CFLAGS"
LIBS="$LIBS $VORBIS_LIBS $VORBISENC_LIBS $OGG_LIBS"
dnl
dnl Now check if the installed Vorbis is sufficiently new.
dnl
rm -f conf.vorbistest
AC_TRY_RUN([
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <vorbis/codec.h>
#include <vorbis/vorbisenc.h>
int main ()
{
vorbis_block vb;
vorbis_dsp_state vd;
vorbis_info vi;
vorbis_info_init (&vi);
vorbis_encode_init (&vi, 2, 44100, -1, 128000, -1);
vorbis_analysis_init (&vd, &vi);
vorbis_block_init (&vd, &vb);
/* this function was added in 1.0rc3, so this is what we're testing for */
vorbis_bitrate_addblock (&vb);
system("touch conf.vorbistest");
return 0;
}
],, no_vorbis=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
CFLAGS="$ac_save_CFLAGS"
LIBS="$ac_save_LIBS"
fi
if test "x$no_vorbis" = "x" ; then
AC_MSG_RESULT(yes)
ifelse([$1], , :, [$1])
else
AC_MSG_RESULT(no)
if test -f conf.vorbistest ; then
:
else
echo "*** Could not run Vorbis test program, checking why..."
CFLAGS="$CFLAGS $VORBIS_CFLAGS"
LIBS="$LIBS $VORBIS_LIBS $OGG_LIBS"
AC_TRY_LINK([
#include <stdio.h>
#include <vorbis/codec.h>
], [ return 0; ],
[ echo "*** The test program compiled, but did not run. This usually means"
echo "*** that the run-time linker is not finding Vorbis or finding the wrong"
echo "*** version of Vorbis. If it is not finding Vorbis, you'll need to set your"
echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
echo "*** to the installed location Also, make sure you have run ldconfig if that"
echo "*** is required on your system"
echo "***"
echo "*** If you have an old version installed, it is best to remove it, although"
echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
[ echo "*** The test program failed to compile or link. See the file config.log for the"
echo "*** exact error that occured. This usually means Vorbis was incorrectly installed"
echo "*** or that you have moved Vorbis since it was installed." ])
CFLAGS="$ac_save_CFLAGS"
LIBS="$ac_save_LIBS"
fi
VORBIS_CFLAGS=""
VORBIS_LIBS=""
VORBISFILE_LIBS=""
VORBISENC_LIBS=""
ifelse([$2], , :, [$2])
fi
AC_SUBST(VORBIS_CFLAGS)
AC_SUBST(VORBIS_LIBS)
AC_SUBST(VORBISFILE_LIBS)
AC_SUBST(VORBISENC_LIBS)
rm -f conf.vorbistest
])
dnl XIPH_PATH_THEORA([ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]])
dnl Test for libtheora, and define THEORA_CFLAGS and THEORA_LIBS
dnl
AC_DEFUN([XIPH_PATH_THEORA],
[dnl
dnl Get the cflags and libraries
dnl
AC_ARG_WITH(theora,[ --with-theora=PFX Prefix where libtheora is installed (optional)], theora_prefix="$withval", theora_prefix="")
AC_ARG_WITH(theora-libraries,[ --with-theora-libraries=DIR Directory where libtheora library is installed (optional)], theora_libraries="$withval", theora_libraries="")
AC_ARG_WITH(theora-includes,[ --with-theora-includes=DIR Directory where libtheora header files are installed (optional)], theora_includes="$withval", theora_includes="")
AC_ARG_ENABLE(theoratest, [ --disable-theoratest Do not try to compile and run a test Theora program],, enable_theoratest=yes)
if test "x$theora_libraries" != "x" ; then
THEORA_LIBS="-L$theora_libraries"
elif test "x$theora_prefix" != "x" ; then
THEORA_LIBS="-L$theora_prefix/lib"
elif test "x$prefix" != "xNONE"; then
THEORA_LIBS="-L$libdir"
fi
THEORA_LIBS="$THEORA_LIBS -ltheora"
if test "x$theora_includes" != "x" ; then
THEORA_CFLAGS="-I$theora_includes"
elif test "x$theora_prefix" != "x" ; then
THEORA_CFLAGS="-I$theora_prefix/include"
elif test "x$prefix" != "xNONE"; then
THEORA_CFLAGS=""
fi
AC_MSG_CHECKING(for Theora)
no_theora=""
if test "x$enable_theoratest" = "xyes" ; then
ac_save_CFLAGS="$CFLAGS"
ac_save_LIBS="$LIBS"
CFLAGS="$CFLAGS $THEORA_CFLAGS $OGG_CFLAGS"
LIBS="$LIBS $THEORA_LIBS $OGG_LIBS"
dnl
dnl Now check if the installed Theora is sufficiently new.
dnl
rm -f conf.theoratest
AC_TRY_RUN([
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <theora/theora.h>
#include <vorbis/codec.h>
int main ()
{
theora_info ti;
theora_state ts;
theora_info_init(&ti);
system("touch conf.theoratest");
return 0;
}
],, no_theora=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
CFLAGS="$ac_save_CFLAGS"
LIBS="$ac_save_LIBS"
fi
if test "x$no_theora" = "x" ; then
AC_MSG_RESULT(yes)
ifelse([$1], , :, [$1])
else
AC_MSG_RESULT(no)
if test -f conf.theoratest ; then
:
else
echo "*** Could not run Theora test program, checking why..."
CFLAGS="$CFLAGS $THEORA_CFLAGS"
LIBS="$LIBS $THEORA_LIBS $OGG_LIBS"
AC_TRY_LINK([
#include <stdio.h>
#include <vorbis/codec.h>
], [ return 0; ],
[ echo "*** The test program compiled, but did not run. This usually means"
echo "*** that the run-time linker is not finding Theora or finding the wrong"
echo "*** version of Theora. If it is not finding Theora, you'll need to set your"
echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
echo "*** to the installed location Also, make sure you have run ldconfig if that"
echo "*** is required on your system"
echo "***"
echo "*** If you have an old version installed, it is best to remove it, although"
echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
[ echo "*** The test program failed to compile or link. See the file config.log for the"
echo "*** exact error that occured. This usually means Theora was incorrectly installed"
echo "*** or that you have moved Theora since it was installed." ])
CFLAGS="$ac_save_CFLAGS"
LIBS="$ac_save_LIBS"
fi
THEORA_CFLAGS=""
THEORA_LIBS=""
ifelse([$2], , :, [$2])
fi
AC_SUBST(THEORA_CFLAGS)
AC_SUBST(THEORA_LIBS)
rm -f conf.theoratest
])
dnl AM_PATH_OPENAL([ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]])
dnl Test for OpenAL, and define OPENAL_CFLAGS and OPENAL_LIBS
dnl
AC_DEFUN([AM_PATH_OPENAL],
[dnl
dnl Get the cflags and libraries
dnl
AC_ARG_WITH(openal,[ --with-openal=PFX Prefix where OpenAL is installed (optional)], openal_prefix="$withval", openal_prefix="")
AC_ARG_WITH(openal-libraries,[ --with-openal-libraries=DIR Directory where OpenAL library is installed (optional)], openal_libraries="$withval", openal_libraries="")
AC_ARG_WITH(openal-includes,[ --with-openal-includes=DIR Directory where OpenAL header files are installed (optional)], openal_includes="$withval", openal_includes="")
AC_ARG_ENABLE(openaltest, [ --disable-openaltest Do not try to compile and run a test OpenAL program],, enable_openaltest=yes)
if test "x$openal_libraries" != "x" ; then
OPENAL_LIBS="-L$openal_libraries"
elif test "x$openal_prefix" != "x" ; then
OPENAL_LIBS="-L$openal_prefix/lib"
elif test "x$prefix" != "xNONE"; then
OPENAL_LIBS="-L$libdir"
fi
OPENAL_LIBS="$OPENAL_LIBS -lopenal"
if test "x$openal_includes" != "x" ; then
OPENAL_CFLAGS="-I$openal_includes"
elif test "x$openal_prefix" != "x" ; then
OPENAL_CFLAGS="-I$openal_prefix/include"
elif test "x$prefix" != "xNONE"; then
OPENAL_CFLAGS=""
fi
AC_MSG_CHECKING(for OpenAL)
no_openal=""
if test "x$enable_openaltest" = "xyes" ; then
ac_save_CFLAGS="$CFLAGS"
ac_save_LIBS="$LIBS"
CFLAGS="$CFLAGS $OPENAL_CFLAGS"
LIBS="$LIBS $OPENAL_LIBS"
dnl
dnl Now check if the installed OpenAL is sufficiently new.
dnl
rm -f conf.openaltest
AC_TRY_RUN([
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <AL/al.h>
#include <AL/alc.h>
int main ()
{
#ifdef AL_VERSION_1_1
alcIsExtensionPresent(NULL, (const ALCchar*)"ALC_ENUMERATION_EXT");
system("touch conf.openaltest");
return 0;
#else
printf("\n*** OpenAL version 1.1 or greater is required.\n");
return 1;
#endif
}
],, no_openal=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
CFLAGS="$ac_save_CFLAGS"
LIBS="$ac_save_LIBS"
fi
if test "x$no_openal" = "x" ; then
AC_MSG_RESULT(yes)
ifelse([$1], , :, [$1])
else
AC_MSG_RESULT(no)
if test -f conf.openaltest ; then
:
else
echo "*** Could not run OpenAL test program, checking why..."
CFLAGS="$CFLAGS $OPENAL_CFLAGS"
LIBS="$LIBS $OPENAL_LIBS"
AC_TRY_LINK([
#include <stdio.h>
#include <AL/al.h>
], [ return 0; ],
[ echo "*** The test program compiled, but did not run. This usually means"
echo "*** that the run-time linker is not finding OpenAL or finding the wrong"
echo "*** version of OpenAL. If it is not finding OpenAL, you'll need to set your"
echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
echo "*** to the installed location Also, make sure you have run ldconfig if that"
echo "*** is required on your system"
echo "***"
echo "*** If you have an old version installed, it is best to remove it, although"
echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
[ echo "*** The test program failed to compile or link. See the file config.log for the"
echo "*** exact error that occured. This usually means OpenAL was incorrectly installed"
echo "*** or that you have moved OpenAL since it was installed." ])
CFLAGS="$ac_save_CFLAGS"
LIBS="$ac_save_LIBS"
fi
OPENAL_CFLAGS=""
OPENAL_LIBS=""
ifelse([$2], , :, [$2])
fi
AC_SUBST(OPENAL_CFLAGS)
AC_SUBST(OPENAL_LIBS)
rm -f conf.openaltest
])
dnl AM_PATH_OPENGL([ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]])
dnl Test for OpenGL, and define OPENGL_CFLAGS and OPENGL_LIBS
dnl
AC_DEFUN([AM_PATH_OPENGL],
[dnl
dnl Get the cflags and libraries
dnl
AC_ARG_WITH(opengl,[ --with-opengl=PFX Prefix where OpenGL is installed (optional)], opengl_prefix="$withval", opengl_prefix="")
AC_ARG_WITH(opengl-libraries,[ --with-opengl-libraries=DIR Directory where OpenGL library is installed (optional)], opengl_libraries="$withval", opengl_libraries="")
AC_ARG_WITH(opengl-includes,[ --with-opengl-includes=DIR Directory where OpenGL header files are installed (optional)], opengl_includes="$withval", opengl_includes="")
AC_ARG_ENABLE(opengltest, [ --disable-opengltest Do not try to compile and run a test OpenGL program],, enable_opengltest=yes)
if test "x$opengl_libraries" != "x" ; then
OPENGL_LIBS="-L$opengl_libraries"
elif test "x$opengl_prefix" != "x" ; then
OPENGL_LIBS="-L$opengl_prefix/lib"
elif test "x$prefix" != "xNONE"; then
OPENGL_LIBS="-L$libdir"
fi
OPENGL_LIBS="$OPENGL_LIBS -lGL -lGLU"
if test "x$opengl_includes" != "x" ; then
OPENGL_CFLAGS="-I$opengl_includes"
elif test "x$opengl_prefix" != "x" ; then
OPENGL_CFLAGS="-I$opengl_prefix/include"
elif test "x$prefix" != "xNONE"; then
OPENGL_CFLAGS=""
fi
no_opengl=""
if test "x$enable_opengltest" = "xyes" ; then
ac_save_CFLAGS="$CFLAGS"
ac_save_LIBS="$LIBS"
CFLAGS="$CFLAGS $OPENGL_CFLAGS"
LIBS="$LIBS $OPENGL_LIBS"
AC_CHECK_LIB(GL, glPushMatrix,
[AC_CHECK_HEADER(GL/gl.h,
[AC_CHECK_LIB(GLU, gluPerspective,
[AC_CHECK_HEADER(GL/glu.h, ,
dnl NOTE: this is a failure
no_opengl=yes
)]
)]
)]
)
CFLAGS="$ac_save_CFLAGS"
LIBS="$ac_save_LIBS"
fi
if test "x$no_opengl" = "x" ; then
ifelse([$1], , :, [$1])
else
OPENGL_CFLAGS=""
OPENGL_LIBS=""
ifelse([$2], , :, [$2])
fi
AC_SUBST(OPENGL_CFLAGS)
AC_SUBST(OPENGL_LIBS)
])
-64
View File
@@ -1,64 +0,0 @@
version: 1.0.0.{build}
image: Visual Studio 2015
configuration:
- Debug
- Release
clone_depth: 10
environment:
matrix:
- BuildID: 0
CMAKE_GENERATOR: Visual Studio 14 2015
PlatformToolset: v140_xp
QT_DIR: C:\Qt\5.9.5\msvc2015
- BuildID: 1
CMAKE_GENERATOR: Visual Studio 14 2015 Win64
PlatformToolset: v140_xp
QT_DIR: C:\Qt\5.9.5\msvc2015_64
before_build:
- git submodule update --init --recursive
build_script:
- ps: . $Env:APPVEYOR_BUILD_FOLDER/ci/appveyor/build.ps1
test_script:
- ps: . $Env:APPVEYOR_BUILD_FOLDER/ci/appveyor/test.ps1
deploy:
- provider: GitHub
auth_token:
secure: 3kV4efHXwRnfXzmJPRAOs8D7+MhwXUXYeayI/P5y114L09kJa6b6L70beXdW7yYr
on:
ReleaseBuild: true # deploy on release push only
- provider: FTP
protocol: sftp
host: scp.indiegames.us
username:
secure: SFivQZfatqWHXK1ijYK3GQ==
password:
secure: q6Zk/412o1ri+NEya1dl1Q==
folder: public_html/builds/nightly/$(VersionName)
on:
NightlyBuild: true # deploy on nightly push only
- provider: FTP
protocol: ftp
host: swc.fs2downloads.com
username:
secure: EXg2ADoKzMduZF90ip2Q0g==
password:
secure: x0LL0uY9yBAQ7JTARhQ6AA==
folder: swc.fs2downloads.com/builds/nightly/$(VersionName)
beta: true
on:
NightlyBuild: true # deploy on nightly push only
- provider: FTP
protocol: ftp
host: swc.fs2downloads.com
username:
secure: EXg2ADoKzMduZF90ip2Q0g==
password:
secure: x0LL0uY9yBAQ7JTARhQ6AA==
folder: swc.fs2downloads.com/builds/test/$(VersionName)
beta: true
on:
TestBuild: true # deploy on test build push only
Executable
+139
View File
@@ -0,0 +1,139 @@
#!/bin/sh
# Run this to generate all the initial makefiles, etc.
srcdir=`dirname $0`
PKG_NAME="fs2_open"
# check the version of a package
check_version() {
COMMAND=$1
MAJOR=$2
MINOR=$3
MICRO=$4
($COMMAND --version) </dev/null >/dev/null 2>&1 || return 1
ver=`$COMMAND --version|head -n 1|sed 's/^.*) //'|sed 's/ (.*)//'`
major=`echo $ver | cut -d. -f1 | sed s/[a-zA-Z\-].*//g`
minor=`echo $ver | cut -d. -f2 | sed s/[a-zA-Z\-].*//g`
micro=`echo $ver | cut -d. -f3 | sed s/[a-zA-Z\-].*//g`
test -z "$major" && major=0
test -z "$minor" && minor=0
test -z "$micro" && micro=0
fail=0
if [ ! "$major" -gt "$MAJOR" ]; then
if [ "$major" -lt "$MAJOR" ]; then
fail=1
elif [ ! "$minor" -gt "$MINOR" ]; then
if [ "$minor" -lt "$MINOR" ]; then
fail=1
elif [ "$micro" -lt "$MICRO" ]; then
fail=1
fi
fi
fi
return "$fail"
}
AUTOMAKE=
ACLOCAL=
DIE=0
(autoconf --version) < /dev/null > /dev/null 2>&1 || {
echo
echo "**Error**: You must have \`autoconf' installed to."
echo "Download the appropriate package for your distribution,"
echo "or get the source tarball at ftp://ftp.gnu.org/pub/gnu/"
DIE=1
}
for AM in automake-1.11 automake-1.10 automake-1.9 automake-1.8 automake-1.7 automake-1.6 automake; do
(check_version "$AM" 1 6 1) && {
AUTOMAKE="$AM"
break
}
done
if [ -z "$AUTOMAKE" ]; then
echo
echo "**Error**: You must have \`automake' version 1.6.1 or greater"
echo "installed to compile $PKG_NAME. Download the appropriate package"
echo "for your distribution, or get the source tarball at"
echo "ftp://ftp.gnu.org/pub/gnu/"
DIE=1
fi
# if no automake, don't bother testing for aclocal
test -z "$AUTOMAKE" || {
for ACL in aclocal-1.11 aclocal-1.10 aclocal-1.9 aclocal-1.8 aclocal-1.7 aclocal-1.6 aclocal; do
(check_version "$ACL" 1 6 1) && {
ACLOCAL="$ACL"
break
}
done
if [ -z "$ACLOCAL" ]; then
echo
echo "**Error**: Missing \`aclocal'. The version of \`automake'"
echo "installed seems to be outdated. Get a recent package from"
echo "ftp://ftp.gnu.org/pub/gnu/"
DIE=1
fi
}
if test "$DIE" -eq 1; then
exit 1
fi
if test -z "$*"; then
echo "**Warning**: I am going to run \`configure' with no arguments."
echo "If you wish to pass any to it, please specify them on the"
echo \`$0\'" command line."
echo
fi
case $CC in
xlc )
am_opt=--include-deps;;
esac
for coin in `find $srcdir -name configure.ac -print`
do
dr=`dirname $coin`
if test -f $dr/NO-AUTO-GEN; then
echo skipping $dr -- flagged as no auto-gen
else
echo processing $dr
macrodirs=`sed -n -e 's,AM_ACLOCAL_INCLUDE(\(.*\)),\1,gp' < $coin`
( cd $dr
aclocalinclude="$ACLOCAL_FLAGS"
for k in $macrodirs; do
if test -d $k; then
aclocalinclude="$aclocalinclude -I $k"
##else
## echo "**Warning**: No such directory \`$k'. Ignored."
fi
done
echo "Running $ACLOCAL $aclocalinclude ..."
"$ACLOCAL" $aclocalinclude
echo "Running $AUTOMAKE --add-missing --copy --foreign $am_opt ..."
"$AUTOMAKE" --add-missing --copy --foreign $am_opt
echo "Running autoconf..."
autoconf
)
fi
done
#conf_flags="--enable-maintainer-mode --enable-compile-warnings" #--enable-iso-c
# to not run configure, call autogen.sh as,
# NOCONFIGURE=1 ./autogen.sh
if test x$NOCONFIGURE = x; then
echo Running $srcdir/configure $conf_flags "$@" ...
$srcdir/configure $conf_flags "$@" \
&& echo Now type \`make\' to compile $PKG_NAME.
else
echo Skipping configure process.
fi
-160
View File
@@ -1,160 +0,0 @@
class BuildConfig {
[string]$Generator
[string]$PackageType
[string]$Toolset
[string]$SimdType
[string]$QtDir
[Bool]$SourcePackage
}
$NightlyConfigurations = @(
[BuildConfig]@{
Generator="Visual Studio 14 2015 Win64";
PackageType="Win64";
Toolset="v140_xp";
SimdType="SSE2";
QtDir="C:\Qt\5.9.5\msvc2015_64";
SourcePackage=$false;
},
[BuildConfig]@{
Generator="Visual Studio 14 2015";
PackageType="Win32";
Toolset="v140_xp";
SimdType="SSE2";
QtDir="C:\Qt\5.9.5\msvc2015";
SourcePackage=$false;
}
)
$ReleaseConfigurations = @(
[BuildConfig]@{
Generator="Visual Studio 14 2015";
PackageType="Win32";
Toolset="v140_xp";
SimdType="SSE2";
QtDir="C:\Qt\5.9.5\msvc2015";
SourcePackage=$true;
}
[BuildConfig]@{
Generator="Visual Studio 14 2015";
PackageType="Win32-AVX";
Toolset="v140_xp";
SimdType="AVX";
QtDir="C:\Qt\5.9.5\msvc2015";
SourcePackage=$false;
}
[BuildConfig]@{
Generator="Visual Studio 14 2015 Win64";
PackageType="Win64";
Toolset="v140_xp";
SimdType="SSE2";
QtDir="C:\Qt\5.9.5\msvc2015_64";
SourcePackage=$false;
}
[BuildConfig]@{
Generator="Visual Studio 14 2015 Win64";
PackageType="Win64-AVX";
Toolset="v140_xp";
SimdType="AVX";
QtDir="C:\Qt\5.9.5\msvc2015_64";
SourcePackage=$false;
}
)
$BuildConfigurations = $null
# Default values
$ReleaseBuild = $false
$NightlyBuild = $false
$TestBuild = $false
# Set to true to test either the release or the nightly part of this script
$ReleaseTest = $false
$NightlyTest = $false
$TestBuildTest = $false
if ($ReleaseTest -Or ([System.Convert]::ToBoolean($env:APPVEYOR_REPO_TAG) -And ("$env:APPVEYOR_REPO_TAG_NAME" -match "^release_(.*)"))) {
# Tag matches
$ReleaseBuild = $true
$PackageName = "fs2_open_$($matches[1])"
$BuildConfigurations = $ReleaseConfigurations
}
if ($NightlyTest -Or ([System.Convert]::ToBoolean($env:APPVEYOR_REPO_TAG) -And ("$env:APPVEYOR_REPO_TAG_NAME" -match "^nightly_(.*)"))) {
# Tag matches
$NightlyBuild = $true
$PackageName = "nightly_$($matches[1])"
Set-AppveyorBuildVariable 'VersionName' "$($matches[1])"
$BuildConfigurations = $NightlyConfigurations
}
if ($TestBuildTest -Or ([System.Convert]::ToInt32($env:APPVEYOR_PULL_REQUEST_NUMBER) -le 0 -And ("$env:APPVEYOR_REPO_BRANCH" -match "^test\/(.*)"))) {
# Tag matches
$TestBuild = $true
$PackageName = "test_$($matches[1])"
Set-AppveyorBuildVariable 'VersionName' "$($matches[1])"
$BuildConfigurations = $NightlyConfigurations
# Override the revision string so that the builds are named correctly
[System.IO.File]::WriteAllLines("$env:APPVEYOR_BUILD_FOLDER/version_override.cmake", "set(FSO_VERSION_REVISION_STR $env:VersionName)")
}
# Multiply by 2 so that we can add 0 or 1 for debug or release Configs
$buildID = [convert]::ToInt32($env:BuildID) * 2
if ($Env:Configuration -eq "Release") {
$buildID = $buildID + 1
}
$DeployBuild = $false
if ($ReleaseBuild -Or $NightlyBuild -Or $TestBuild) {
$DeployBuild = $true
}
Set-AppveyorBuildVariable 'ReleaseBuild' "$ReleaseBuild"
Set-AppveyorBuildVariable 'NightlyBuild' "$NightlyBuild"
Set-AppveyorBuildVariable 'TestBuild' "$TestBuild"
New-Item build -type directory
Set-Location -Path build
if ($DeployBuild) {
# Release build
if ($buildID -ge $BuildConfigurations.Length) {
# Not needed
exit 0
}
$buildConfig = $BuildConfigurations[$buildID]
if ($buildConfig.SourcePackage -eq $True) {
7z a -xr'!.git' "$($PackageName)-source-Win.zip" "$env:APPVEYOR_BUILD_FOLDER"
Push-AppveyorArtifact "$($PackageName)-source-Win.zip"
}
cmake -DCMAKE_INSTALL_PREFIX="$env:APPVEYOR_BUILD_FOLDER/../install" -DFSO_USE_SPEECH="ON" `
-DFSO_USE_VOICEREC="ON" -DMSVC_SIMD_INSTRUCTIONS="$($buildConfig.SimdType)" `
-DQT5_INSTALL_ROOT="$($buildConfig.QtDir)" -DFSO_BUILD_QTFRED=ON `
-G "$($buildConfig.Generator)" -T "$($buildConfig.Toolset)" ..
$Configs = @("Release", "FastDebug")
foreach ($config in $Configs) {
cmake --build . --config "$config" --target INSTALL -- /verbosity:minimal
if (! ($?)) {
Add-AppveyorMessage "A release build failed!"
exit 1
}
}
7z a "$($PackageName)-builds-$($buildConfig.PackageType).zip" "$env:APPVEYOR_BUILD_FOLDER/../install/*"
Push-AppveyorArtifact "$($PackageName)-builds-$($buildConfig.PackageType).zip"
} else {
cmake -DFSO_USE_SPEECH="ON" -DFSO_FATAL_WARNINGS="ON" -DFSO_USE_VOICEREC="ON" -DFSO_BUILD_TESTS="ON" -DMSVC_SIMD_INSTRUCTIONS=SSE2 `
-DFSO_BUILD_QTFRED=ON -DQT5_INSTALL_ROOT="$env:QT_DIR" -DFSO_BUILD_FRED2="ON" `
-G "$Env:CMAKE_GENERATOR" -T "$Env:PlatformToolset" ..
cmake --build . --config "$Env:CONFIGURATION" -- /verbosity:minimal
if (! ($?)) {
exit 1
}
}
-13
View File
@@ -1,13 +0,0 @@
if ([System.Convert]::ToBoolean($env:ReleaseBuild) -Or [System.Convert]::ToBoolean($env:NightlyBuild) -Or [System.Convert]::ToBoolean($env:TestBuild)) {
# Skip tests for deployment
exit 0
} else {
write "Running unit tests..."
# Run unit tests
&"$pwd\bin\$Env:CONFIGURATION\unittests.exe" --gtest_shuffle 2>&1
if (! ($?)) {
exit 1
}
}
-19
View File
@@ -1,19 +0,0 @@
{
"package": {
"subject": "scp-fs2open",
"repo": "FSO",
"name": "nightly"
},
"version": {
"name": "$VERSION_NAME"
},
"files": [
{
"includePattern": "/tmp/builds/(.*)",
"uploadPattern": "$1"
}
],
"publish": true
}
-8
View File
@@ -1,8 +0,0 @@
#!/usr/bin/env sh
set -ex
if [ "$NIGHTLY_BUILD" = true ]; then
echo "Generating bintray config..."
sed -e "s/\$VERSION_NAME/$VERSION_NAME/" ci/bintray.template.json > ci/bintray.json
fi
-14
View File
@@ -1,14 +0,0 @@
#!/usr/bin/env sh
set -ex
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
# Nothing to do here
:
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
# Nothing to do here
:
elif [ "$TRAVIS_OS_NAME" = "windows" ]; then
# Nothing to do here
:
fi
-54
View File
@@ -1,54 +0,0 @@
#!/usr/bin/env bash
set -ex
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
mkdir -p /tmp/builds
if [ "$RELEASE_BUILD" = true ]; then
# Package the source code in release builds
PARENT_DIR="$(basename "$PWD")"
(cd .. && tar -czvf /tmp/builds/$PACKAGE_NAME-source-Unix.tar.gz --exclude-vcs "$PARENT_DIR")
fi
fi
mkdir -p build
cd build
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
CXXFLAGS="-m64 -mtune=generic -mfpmath=sse -msse -msse2 -pipe -Wno-unknown-pragmas"
CFLAGS="-m64 -mtune=generic -mfpmath=sse -msse -msse2 -pipe -Wno-unknown-pragmas"
if [[ "$CC" =~ ^clang.*$ ]]; then
CXXFLAGS="$CXXFLAGS -stdlib=libc++"
fi
export CXXFLAGS
export CFLAGS
CMAKE="cmake -G Ninja -DFSO_FATAL_WARNINGS=ON $CMAKE_OPTIONS"
if [ "$BUILD_DEPLOYMENT" = true ]; then
for config in $BUILD_CONFIGS
do
mkdir -p $config
cd $config
eval $CMAKE -DFSO_INSTALL_DEBUG_FILES=ON -DCMAKE_BUILD_TYPE=$config -DCMAKE_INSTALL_PREFIX="/tmp/release/$config" \
-DFSO_BUILD_APPIMAGE=ON -DFSO_BUILD_INCLUDED_LIBS=ON -DFFMPEG_USE_PRECOMPILED=ON -DFSO_BUILD_QTFRED=OFF ../..
cd ..
done
else
eval $CMAKE -DCMAKE_BUILD_TYPE=$CONFIGURATION -DFSO_BUILD_TESTS=ON -DFSO_BUILD_INCLUDED_LIBS=ON -DFSO_BUILD_QTFRED=ON ..
fi
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
if [ "$BUILD_DEPLOYMENT" = true ]; then
cmake -G "Xcode" -DFSO_FATAL_WARNINGS=ON -DFSO_INSTALL_DEBUG_FILES=ON -DCMAKE_INSTALL_PREFIX="/tmp/release" ..
else
cmake -G "Xcode" $CMAKE_OPTIONS ..
fi
elif [ "$TRAVIS_OS_NAME" = "windows" ]; then
if [ "$CMAKE_GENERATOR" = "Ninja" ]; then
cmake -DFSO_USE_SPEECH="OFF" -DFSO_FATAL_WARNINGS="ON" -DFSO_USE_VOICEREC="OFF" -DFSO_BUILD_TESTS="ON" \
-DFSO_BUILD_FRED2="OFF" -G "$CMAKE_GENERATOR" ..
else
cmake -DFSO_USE_SPEECH="ON" -DFSO_FATAL_WARNINGS="ON" -DFSO_USE_VOICEREC="OFF" -DFSO_BUILD_TESTS="ON" \
-DMSVC_SIMD_INSTRUCTIONS=SSE2 -DFSO_BUILD_FRED2="ON" -G "$CMAKE_GENERATOR" -T "$CMAKE_TOOLSET" ..
fi
fi
-74
View File
@@ -1,74 +0,0 @@
#!/usr/bin/env sh
RELEASE_BUILD=false
NIGHTLY_BUILD=false
TEST_BUILD=false
BUILD_DEPLOYMENT=false
BUILD_CONFIGS="Release FastDebug"
VERSION_NAME=""
PACKAGE_NAME=""
RELEASE_PATTERN="^release_(.*)$"
NIGHTLY_PATTERN="^nightly_(.*)$"
TEST_BUILD_PATTERN="^test\/(.*)$"
# These are for testing
NIGHTLY_TEST=false
RELEASE_TEST=false
TEST_BUILD_TEST=false
if [ "$RELEASE_TEST" = true ] || [[ "$TRAVIS_TAG" =~ $RELEASE_PATTERN ]]; then
echo "This is a release tag!";
RELEASE_BUILD=true;
PACKAGE_NAME="fs2_open_${BASH_REMATCH[1]}";
fi
if [ "$NIGHTLY_TEST" = true ] || [[ "$TRAVIS_TAG" =~ $NIGHTLY_PATTERN ]]; then
echo "This is a nightly tag!";
NIGHTLY_BUILD=true;
VERSION_NAME="${BASH_REMATCH[1]}";
PACKAGE_NAME="nightly_${BASH_REMATCH[1]}";
fi
if [ "$TEST_BUILD_TEST" = true ] || [[ "$TRAVIS_PULL_REQUEST" == "false" && "$TRAVIS_BRANCH" =~ $TEST_BUILD_PATTERN ]]; then
echo "This is a test build branch!";
TEST_BUILD=true;
if [ "$TEST_BUILD_TEST" = true ]; then
VERSION_NAME="test";
PACKAGE_NAME="test_test";
else
VERSION_NAME="${BASH_REMATCH[1]}";
PACKAGE_NAME="test_${BASH_REMATCH[1]}";
fi
# Override the revision string so that the builds are named correctly
echo "set(FSO_VERSION_REVISION_STR $VERSION_NAME)" > "$TRAVIS_BUILD_DIR/version_override.cmake"
fi
if ([ "$RELEASE_BUILD" = true ] || [ "$NIGHTLY_BUILD" = true ] || [ "$TEST_BUILD" = true ]); then
BUILD_DEPLOYMENT=true;
fi
if [ "$BUILD_DEPLOYMENT" = true ]; then
if ([ "$TRAVIS_OS_NAME" = "linux" ] && (! [[ "$CC" =~ ^gcc-5.*$ ]])); then
echo "Skipping non-release compiler";
exit 0;
fi
if ([[ "$CONFIGURATION" == "Debug" ]]); then
echo "Skipping non-release configuration";
exit 0;
fi
if [ "$TRAVIS_OS_NAME" = "windows" ]; then
echo "Skipping non-release platform"
exit 0
fi
fi
export RELEASE_BUILD
export NIGHTLY_BUILD
export TEST_BUILD
export BUILD_DEPLOYMENT
export BUILD_CONFIGS
export VERSION_NAME
export PACKAGE_NAME
-141
View File
@@ -1,141 +0,0 @@
#!/usr/bin/env python
#
#===- clang-tidy-diff.py - ClangTidy Diff Checker ------------*- python -*--===#
#
# The LLVM Compiler Infrastructure
#
# This file is distributed under the University of Illinois Open Source
# License. See LICENSE.TXT for details.
#
#===------------------------------------------------------------------------===#
r"""
ClangTidy Diff Checker
======================
This script reads input from a unified diff, runs clang-tidy on all changed
files and outputs clang-tidy warnings in changed lines only. This is useful to
detect clang-tidy regressions in the lines touched by a specific patch.
Example usage for git/svn users:
git diff -U0 HEAD^ | clang-tidy-diff.py -p1
svn diff --diff-cmd=diff -x-U0 | \
clang-tidy-diff.py -fix -checks=-*,modernize-use-override
"""
import argparse
import json
import re
import subprocess
import sys
def main():
parser = argparse.ArgumentParser(description=
'Run clang-tidy against changed files, and '
'output diagnostics only for modified '
'lines.')
parser.add_argument('-clang-tidy-binary', metavar='PATH',
default='clang-tidy',
help='path to clang-tidy binary')
parser.add_argument('-p', metavar='NUM', default=0,
help='strip the smallest prefix containing P slashes')
parser.add_argument('-regex', metavar='PATTERN', default=None,
help='custom pattern selecting file paths to check '
'(case sensitive, overrides -iregex)')
parser.add_argument('-iregex', metavar='PATTERN', default=
r'.*\.(cpp|cc|c\+\+|cxx|c|cl|h|hpp|m|mm|inc)',
help='custom pattern selecting file paths to check '
'(case insensitive, overridden by -regex)')
parser.add_argument('-fix', action='store_true', default=False,
help='apply suggested fixes')
parser.add_argument('-checks',
help='checks filter, when not specified, use clang-tidy '
'default',
default='')
parser.add_argument('-path', dest='build_path',
help='Path used to read a compile command database.')
parser.add_argument('-extra-arg', dest='extra_arg',
action='append', default=[],
help='Additional argument to append to the compiler '
'command line.')
parser.add_argument('-extra-arg-before', dest='extra_arg_before',
action='append', default=[],
help='Additional argument to prepend to the compiler '
'command line.')
parser.add_argument('-quiet', action='store_true', default=False,
help='Run clang-tidy in quiet mode')
clang_tidy_args = []
argv = sys.argv[1:]
if '--' in argv:
clang_tidy_args.extend(argv[argv.index('--'):])
argv = argv[:argv.index('--')]
args = parser.parse_args(argv)
# Extract changed lines for each file.
filename = None
lines_by_file = {}
for line in sys.stdin:
match = re.search('^\+\+\+\ \"?(.*?/){%s}([^ \t\n\"]*)' % args.p, line)
if match:
filename = match.group(2)
if filename == None:
continue
if args.regex is not None:
if not re.match('^%s$' % args.regex, filename):
continue
else:
if not re.match('^%s$' % args.iregex, filename, re.IGNORECASE):
continue
match = re.search('^@@.*\+(\d+)(,(\d+))?', line)
if match:
start_line = int(match.group(1))
line_count = 1
if match.group(3):
line_count = int(match.group(3))
if line_count == 0:
continue
end_line = start_line + line_count - 1;
lines_by_file.setdefault(filename, []).append([start_line, end_line])
if len(lines_by_file) == 0:
print("No relevant changes found.")
sys.exit(0)
line_filter_json = json.dumps(
[{"name" : name, "lines" : lines_by_file[name]} for name in lines_by_file],
separators = (',', ':'))
quote = "";
if sys.platform == 'win32':
line_filter_json=re.sub(r'"', r'"""', line_filter_json)
else:
quote = "'";
# Run clang-tidy on files containing changes.
command = [args.clang_tidy_binary]
command.append('-line-filter=' + quote + line_filter_json + quote)
if args.fix:
command.append('-fix')
if args.checks != '':
command.append('-checks=' + quote + args.checks + quote)
if args.quiet:
command.append('-quiet')
if args.build_path is not None:
command.append('-p=%s' % args.build_path)
command.extend(lines_by_file.keys())
for arg in args.extra_arg:
command.append('-extra-arg=%s' % arg)
for arg in args.extra_arg_before:
command.append('-extra-arg-before=%s' % arg)
command.extend(clang_tidy_args)
sys.exit(subprocess.call(' '.join(command), shell=True))
if __name__ == '__main__':
main()
-24
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@@ -1,24 +0,0 @@
#!/usr/bin/env bash
set -e
if ! git rev-list $TRAVIS_COMMIT_RANGE 2>1 >/dev/null; then
echo "\$TRAVIS_COMMIT_RANGE ($TRAVIS_COMMIT_RANGE) is not valid for this build (probably caused by a rebase)."
exit 0
fi
cd "$TRAVIS_BUILD_DIR"
echo "Running clang-tidy on changed files"
git diff -U0 --no-color $TRAVIS_COMMIT_RANGE | \
$TRAVIS_BUILD_DIR/ci/travis/clang-tidy-diff.py -path "$TRAVIS_BUILD_DIR/build" -p1 \
-regex 'code/.*$|freespace2/.*$|qtfred/.*$|test/src/.*$|build/.*$|tools/.*' \
-clang-tidy-binary /usr/bin/clang-tidy-4.0 2>/dev/null | \
tee clang-tidy-output.txt
if [[ -n $(grep "warning: " clang-tidy-output.txt) ]] || [[ -n $(grep "error: " clang-tidy-output.txt) ]]; then
echo "Errors or warnings were detected in the clang-tidy output!"
exit 1
else
echo -e "\033[1;32m\xE2\x9C\x93 passed:\033[0m clang-tidy test succeeded";
fi
-54
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@@ -1,54 +0,0 @@
#!/usr/bin/env bash
set -e
set -u
if [[ ! "$(curl -V)" == *"sftp"* ]]; then
# Before
echo "Before:"
curl -V
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
# Since the Travis CI people are not capable of enabling SSH/SCP support for their libcurl we need to build that manually...
# These commands are based on the tutorial from here: http://zeroset.mnim.org/2013/03/14/sftp-support-for-curl-in-ubuntu-12-10-quantal-quetzal-and-later/
mkdir /tmp/curl
cd /tmp/curl
sudo apt-get update
sudo apt-get install build-essential debhelper libssh2-1-dev libgnutls-dev libidn11-dev libkrb5-dev libldap2-dev libnss3-dev librtmp-dev libtool openssh-server quilt
apt-get source curl
sudo apt-get build-dep curl
cd curl-*
export DEB_BUILD_OPTIONS="nocheck"
sudo dpkg-buildpackage -uc -us -j"$(grep -c ^processor /proc/cpuinfo)"
cd ..
dpkg -l | grep curl
ls -al
sudo dpkg -i libcurl3*.deb
sudo dpkg -i curl*.deb
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
brew install curl --with-libssh2
export PATH="/usr/local/opt/curl/bin:$PATH"
fi
# After
echo "After:"
curl -V
fi
cd /tmp/builds
for file in *; do
if [ "$TEST_BUILD" = true ]; then
# Upload to fs2downloads
curl -k "ftp://swc.fs2downloads.com/swc.fs2downloads.com/builds/test/$VERSION_NAME/" --user "$FS2DOWNLOADS_USER:$FS2DOWNLOADS_PASSWORD" -T "$file" --ftp-create-dirs
else
# Upload to indiegames
curl -k "sftp://scp.indiegames.us/~/public_html/builds/nightly/$VERSION_NAME/" --user "$INDIEGAMES_USER:$INDIEGAMES_PASSWORD" -T "$file" --ftp-create-dirs
# Upload to fs2downloads
curl -k "ftp://swc.fs2downloads.com/swc.fs2downloads.com/builds/nightly/$VERSION_NAME/" --user "$FS2DOWNLOADS_USER:$FS2DOWNLOADS_PASSWORD" -T "$file" --ftp-create-dirs
fi
done
-34
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@@ -1,34 +0,0 @@
#!/usr/bin/env sh
set -ex
FILENAME=
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
if [ ! -d "$HOME/cmake-3.8/bin" ]; then
# If the cache does not currently contain CMake then download and install it
mkdir -p $HOME/cmake-3.8/
wget -O /tmp/cmake.tar.gz --no-check-certificate https://cmake.org/files/v3.8/cmake-3.8.2-Linux-x86_64.tar.gz
tar -xzf /tmp/cmake.tar.gz -C $HOME/cmake-3.8/ --strip-components=1
fi
export PATH=$HOME/cmake-3.8/bin:$PATH
cd $HOME
if [ "${BUILD_DEPLOYMENT}" = true ]; then
wget -O appimagetool -c "https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-x86_64.AppImage" # (64-bit)
chmod a+x ./appimagetool
wget -O linuxdeployqt -c "https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage" # (64-bit)
chmod a+x ./linuxdeployqt
fi
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
gem install xcpretty
brew update
brew outdated cmake || brew upgrade cmake
elif [ "$TRAVIS_OS_NAME" = "windows" ]; then
choco install mingw ninja
fi
cmake --version
-68
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@@ -1,68 +0,0 @@
#!/usr/bin/env sh
set -ex
mkdir -p /tmp/builds
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
cd build
for config in $BUILD_CONFIGS
do
cd "$config"
# Compile all targets
ninja all
# Install Freespace2 targets
cmake -DCMAKE_INSTALL_PREFIX=/tmp/release/$config/fso -DCOMPONENT=Unspecified -P cmake_install.cmake
cmake -DCMAKE_INSTALL_PREFIX=/tmp/release/$config/fso -DCOMPONENT=Freespace2 -P cmake_install.cmake
# We need to be a bit creative for determining the AppImage name since we don't want to hard-code the name
FILENAME="$(find /tmp/release/$config/fso/bin -name 'fs2_open_*' -type f -printf "%f\n").AppImage"
$HOME/appimagetool -n /tmp/release/$config/fso "/tmp/release/$config/fso/$FILENAME"
: <<'END'
# Install qtFRED targets
cmake -DCMAKE_INSTALL_PREFIX=/tmp/release/$config/qtfred/usr -DCOMPONENT=Unspecified -P cmake_install.cmake
cmake -DCMAKE_INSTALL_PREFIX=/tmp/release/$config/qtfred/usr -DCOMPONENT=qtFRED -P cmake_install.cmake
PREV="$(pwd)"
cd /tmp/release/$config/qtfred
unset QTDIR; unset QT_PLUGIN_PATH; unset LD_LIBRARY_PATH
$HOME/linuxdeployqt usr/qtfred.desktop -bundle-non-qt-libs
# Move our AppRun script to the right location
mv usr/AppRun AppRun
echo "Embed newer libstdc++ for distros that don't come with it (ubuntu 14.04)";
mkdir -p usr/optional/; mkdir -p usr/optional/libstdc++/;
cp /usr/lib/x86_64-linux-gnu/libstdc++.so.6 ./usr/optional/libstdc++/;
$HOME/appimagetool -n . "$(find /tmp/release/$config/qtfred/usr/bin -name 'qtfred_*' -type f -printf "%f\n").AppImage"
cd "$PREV"
END
cd ..
done
cp `find /tmp/release -name '*.AppImage' -print` /tmp/release
(cd /tmp/release && tar -cvzf /tmp/builds/$PACKAGE_NAME-builds-Linux.tar.gz *.AppImage)
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
cd build
for config in $BUILD_CONFIGS
do
cmake --build . --config "$config" --target install | tee build.log \
| xcpretty
XCODE_RET=${PIPESTATUS[0]}
if [ "$XCODE_RET" -ne "0" ]; then
tar -cvzf build.log.tar.gz build.log
curl --upload-file build.log.tar.gz "https://transfer.sh/build.log.tar.gz"
exit $XCODE_RET
fi
done
ls -al /tmp/release
(cd /tmp/release && tar -cvzf /tmp/builds/$PACKAGE_NAME-builds-MacOSX.tar.gz *)
fi
-31
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@@ -1,31 +0,0 @@
#!/usr/bin/env sh
set -e
cd build
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
ninja -k 20 all
if [ "$CONFIGURATION" = "Debug" ]; then
valgrind --leak-check=full --error-exitcode=1 --gen-suppressions=all \
--suppressions="$TRAVIS_BUILD_DIR/ci/travis/valgrind.supp" ./bin/unittests --gtest_shuffle
else
./bin/unittests --gtest_shuffle
fi
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
cmake --build . --config "$CONFIGURATION" | tee build.log | xcpretty
XCODE_RET=${PIPESTATUS[0]}
if [ "$XCODE_RET" -ne "0" ]; then
tar -cvzf build.log.tar.gz build.log
curl --upload-file build.log.tar.gz "https://transfer.sh/build.log.tar.gz"
exit $XCODE_RET
fi
elif [ "$TRAVIS_OS_NAME" = "windows" ]; then
if [ "$CMAKE_GENERATOR" = "Ninja" ]; then
cmake --build . --config "$CONFIGURATION"
else
cmake --build . --config "$CONFIGURATION" -- /verbosity:minimal
fi
fi
-43
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@@ -1,43 +0,0 @@
{
liblsan Invalid read
Memcheck:Addr8
obj:/usr/lib64/liblsan.so.0.0.0
obj:/usr/lib64/liblsan.so.0.0.0
obj:/usr/lib64/liblsan.so.0.0.0
obj:*
obj:*
obj:*
}
{
Travis memleak
Memcheck:Leak
match-leak-kinds: definite
fun:malloc
fun:_dl_signal_error
fun:_dl_open
fun:dlopen_doit
fun:_dl_catch_error
fun:_dlerror_run
fun:dlopen@@GLIBC_2.2.5
obj:/usr/lib/x86_64-linux-gnu/libmirclient.so.7
fun:call_init.part.0
fun:call_init
fun:_dl_init
fun:dl_open_worker
fun:_dl_catch_error
}
{
CLang Lua unitialized value error
Memcheck:Cond
...
fun:luaH_get
fun:lua_rawget
fun:_ZN12_GLOBAL__N_117ade_index_handlerEP9lua_State
}
{
False-positive uninitialized variable warning
Memcheck:Cond
fun:_Z23cf_check_location_flagsjj
fun:_Z29cf_create_default_path_stringPcjiPKcbj
...
}
-6
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@@ -1,6 +0,0 @@
[Desktop Entry]
Type=Application
Name=FreeSpace Open
Exec=$<TARGET_FILE_NAME:Freespace2>
Icon=app_icon
Categories=Game;
-4
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@@ -1,4 +0,0 @@
#!/bin/sh
HERE=$(dirname $(readlink -f "${0}"))
export LD_LIBRARY_PATH="${HERE}"/lib:"$LD_LIBRARY_PATH"
"${HERE}"/bin/$<TARGET_FILE_NAME:Freespace2> $@
-17
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@@ -1,17 +0,0 @@
include(WriteCompilerDetectionHeader)
set(CMAKE_CXX_STANDARD_REQUIRED 11)
set(CMAKE_CXX_STANDARD 11)
set(REQUIRED_CXX_FEATURES cxx_rvalue_references cxx_nullptr)
get_property(CMAKE_CXX_KNOWN_FEATURES GLOBAL PROPERTY CMAKE_CXX_KNOWN_FEATURES)
write_compiler_detection_header(
FILE "${GENERATED_SOURCE_DIR}/scp_compiler_detection.h"
PREFIX SCP
COMPILERS AppleClang Clang GNU MSVC
FEATURES ${CMAKE_CXX_KNOWN_FEATURES}
VERSION 3.2
)
-21
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@@ -1,21 +0,0 @@
SET(BINARY_DESTINATION "bin")
SET(LIBRAY_DESTINATION "lib")
configure_file("${CMAKE_CURRENT_LIST_DIR}/AppRun.in" "${CMAKE_CURRENT_BINARY_DIR}/AppRun.gen" @ONLY)
file(GENERATE OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/AppRun-$<CONFIG>"
INPUT "${CMAKE_CURRENT_BINARY_DIR}/AppRun.gen")
install(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/AppRun-$<CONFIG>" DESTINATION "." RENAME "AppRun"
COMPONENT "Freespace2")
configure_file("${CMAKE_CURRENT_LIST_DIR}/AppImage.desktop.in" "${CMAKE_CURRENT_BINARY_DIR}/AppImage.desktop.gen" @ONLY)
file(GENERATE OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/AppImage-$<CONFIG>.desktop"
INPUT "${CMAKE_CURRENT_BINARY_DIR}/AppImage.desktop.gen")
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/AppImage-$<CONFIG>.desktop" DESTINATION "." RENAME "fso.desktop"
COMPONENT "Freespace2")
install(FILES "${CMAKE_SOURCE_DIR}/freespace2/resources/app_icon.png" DESTINATION "."
COMPONENT "Freespace2")
-37
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@@ -1,37 +0,0 @@
option(ENABLE_CLANG_TIDY "Enable source code checking using clang-tidy" OFF)
find_program(
CLANG_TIDY_EXE
NAMES "clang-tidy"
DOC "Path to clang-tidy executable"
)
function(enable_clang_tidy target)
# Not enabled in this configuration
endfunction()
if(NOT ENABLE_CLANG_TIDY)
return()
endif()
if(NOT EXISTS "${CLANG_TIDY_EXE}")
message(SEND_ERROR "clang-tidy: Could not find clang-tidy executable (value of variable is \"${CLANG_TIDY_EXE}\".")
return()
endif()
if(CMAKE_VERSION VERSION_LESS "3.6.0")
message(SEND_ERROR "Clang-tidy support requires CMake 3.6")
return()
endif()
message(STATUS "clang-tidy: Using \"${CLANG_TIDY_EXE}\"")
function(enable_clang_tidy target)
SET(TIDY_OPTIONS "${CLANG_TIDY_EXE}")
if(FSO_FATAL_WARNINGS)
set(TIDY_OPTIONS "${TIDY_OPTIONS};-warnings-as-errors=*")
endif()
set_target_properties(${target} PROPERTIES CXX_CLANG_TIDY "${TIDY_OPTIONS}")
endfunction()
-59
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@@ -1,59 +0,0 @@
// Code snippet from http://stackoverflow.com/a/7495023
#ifdef _WIN32
#include <intrin.h>
// Windows
#define cpuid __cpuid
#else
// GCC Inline Assembly
void cpuid(int CPUInfo[4],int InfoType){
__asm__ __volatile__ (
"cpuid":
"=a" (CPUInfo[0]),
"=b" (CPUInfo[1]),
"=c" (CPUInfo[2]),
"=d" (CPUInfo[3]) :
"a" (InfoType)
);
}
#endif
#include <iostream>
int main( int argc, char* argv[] )
{
int SSE = false;
int SSE2 = false;
int AVX = false;
int AVX2 = false;
int info[4];
cpuid(info, 0);
int nIds = info[0];
// Detect Instruction Set
if (nIds >= 1){
cpuid(info,0x00000001);
SSE = (info[3] & ((int)1 << 25)) != 0;
SSE2 = (info[3] & ((int)1 << 26)) != 0;
AVX = (info[2] & ((int)1 << 28)) != 0;
}
if (nIds >= 7){
cpuid(info,0x00000007);
AVX2 = (info[1] & ((int)1 << 5)) != 0;
}
if (AVX2)
std::cout << "AVX2";
else if(AVX)
std::cout << "AVX";
else if(SSE2)
std::cout << "SSE2";
else if(SSE)
std::cout << "SSE";
return 0;
}
-26
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@@ -1,26 +0,0 @@
# Sample toolchain file for building for Windows from a Linux system.
#
# Typical usage:
# *) install cross compiler: `sudo apt-get install mingw-w64 g++-mingw-w64`
# *) cd build
# *) cmake -DCMAKE_TOOLCHAIN_FILE=~/Toolchain-Ubuntu-mingw64.cmake ..
set(CMAKE_SYSTEM_NAME Windows)
set(TOOLCHAIN_PREFIX x86_64-w64-mingw32)
# cross compilers to use for C and C++
set(CMAKE_C_COMPILER ${TOOLCHAIN_PREFIX}-gcc)
set(CMAKE_CXX_COMPILER ${TOOLCHAIN_PREFIX}-g++)
set(CMAKE_RC_COMPILER ${TOOLCHAIN_PREFIX}-windres)
# target environment on the build host system
# set 1st to dir with the cross compiler's C/C++ headers/libs
set(CMAKE_FIND_ROOT_PATH /usr/${TOOLCHAIN_PREFIX})
# modify default behavior of FIND_XXX() commands to
# search for headers/libs in the target environment and
# don't search for programs in the build host environment
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
-154
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@@ -1,154 +0,0 @@
# ------------------------- Begin Generic CMake Variable Logging ------------------
# /* C++ comment style not allowed */
# if you are building in-source, this is the same as CMAKE_SOURCE_DIR, otherwise
# this is the top level directory of your build tree
MESSAGE( STATUS "CMAKE_BINARY_DIR: " ${CMAKE_BINARY_DIR} )
# if you are building in-source, this is the same as CMAKE_CURRENT_SOURCE_DIR, otherwise this
# is the directory where the compiled or generated files from the current CMakeLists.txt will go to
MESSAGE( STATUS "CMAKE_CURRENT_BINARY_DIR: " ${CMAKE_CURRENT_BINARY_DIR} )
# this is the directory, from which cmake was started, i.e. the top level source directory
MESSAGE( STATUS "CMAKE_SOURCE_DIR: " ${CMAKE_SOURCE_DIR} )
# this is the directory where the currently processed CMakeLists.txt is located in
MESSAGE( STATUS "CMAKE_CURRENT_SOURCE_DIR: " ${CMAKE_CURRENT_SOURCE_DIR} )
# contains the full path to the top level directory of your build tree
MESSAGE( STATUS "PROJECT_BINARY_DIR: " ${PROJECT_BINARY_DIR} )
MESSAGE( STATUS "CMAKE_CXX_COMPILER_ID: " ${CMAKE_CXX_COMPILER_ID} )
# contains the full path to the root of your project source directory,
# i.e. to the nearest directory where CMakeLists.txt contains the PROJECT() command
MESSAGE( STATUS "PROJECT_SOURCE_DIR: " ${PROJECT_SOURCE_DIR} )
# set this variable to specify a common place where CMake should put all executable files
# (instead of CMAKE_CURRENT_BINARY_DIR)
MESSAGE( STATUS "EXECUTABLE_OUTPUT_PATH: " ${EXECUTABLE_OUTPUT_PATH} )
# set this variable to specify a common place where CMake should put all libraries
# (instead of CMAKE_CURRENT_BINARY_DIR)
MESSAGE( STATUS "LIBRARY_OUTPUT_PATH: " ${LIBRARY_OUTPUT_PATH} )
# tell CMake to search first in directories listed in CMAKE_MODULE_PATH
# when you use FIND_PACKAGE() or INCLUDE()
MESSAGE( STATUS "CMAKE_MODULE_PATH: " ${CMAKE_MODULE_PATH} )
# this is the complete path of the cmake which runs currently (e.g. /usr/local/bin/cmake)
MESSAGE( STATUS "CMAKE_COMMAND: " ${CMAKE_COMMAND} )
# this is the CMake installation directory
MESSAGE( STATUS "CMAKE_ROOT: " ${CMAKE_ROOT} )
# this is the filename including the complete path of the file where this variable is used.
MESSAGE( STATUS "CMAKE_CURRENT_LIST_FILE: " ${CMAKE_CURRENT_LIST_FILE} )
# this is linenumber where the variable is used
MESSAGE( STATUS "CMAKE_CURRENT_LIST_LINE: " ${CMAKE_CURRENT_LIST_LINE} )
# this is used when searching for include files e.g. using the FIND_PATH() command.
MESSAGE( STATUS "CMAKE_INCLUDE_PATH: " ${CMAKE_INCLUDE_PATH} )
# this is used when searching for libraries e.g. using the FIND_LIBRARY() command.
MESSAGE( STATUS "CMAKE_LIBRARY_PATH: " ${CMAKE_LIBRARY_PATH} )
# the complete system name, e.g. "Linux-2.4.22", "FreeBSD-5.4-RELEASE" or "Windows 5.1"
MESSAGE( STATUS "CMAKE_SYSTEM: " ${CMAKE_SYSTEM} )
# the short system name, e.g. "Linux", "FreeBSD" or "Windows"
MESSAGE( STATUS "CMAKE_SYSTEM_NAME: " ${CMAKE_SYSTEM_NAME} )
# only the version part of CMAKE_SYSTEM
MESSAGE( STATUS "CMAKE_SYSTEM_VERSION: " ${CMAKE_SYSTEM_VERSION} )
# the processor name (e.g. "Intel(R) Pentium(R) M processor 2.00GHz")
MESSAGE( STATUS "CMAKE_SYSTEM_PROCESSOR: " ${CMAKE_SYSTEM_PROCESSOR} )
# is TRUE on all UNIX-like OS's, including Apple OS X and CygWin
MESSAGE( STATUS "UNIX: " ${UNIX} )
# is TRUE on Windows, including CygWin
MESSAGE( STATUS "WIN32: " ${WIN32} )
# is TRUE on Apple OS X
MESSAGE( STATUS "APPLE: " ${APPLE} )
# is TRUE when using the MinGW compiler in Windows
MESSAGE( STATUS "MINGW: " ${MINGW} )
# is TRUE on Windows when using the CygWin version of cmake
MESSAGE( STATUS "CYGWIN: " ${CYGWIN} )
# is TRUE on Windows when using a Borland compiler
MESSAGE( STATUS "BORLAND: " ${BORLAND} )
# Microsoft compiler
MESSAGE( STATUS "MSVC: " ${MSVC} )
MESSAGE( STATUS "MSVC_IDE: " ${MSVC_IDE} )
MESSAGE( STATUS "MSVC60: " ${MSVC60} )
MESSAGE( STATUS "MSVC70: " ${MSVC70} )
MESSAGE( STATUS "MSVC71: " ${MSVC71} )
MESSAGE( STATUS "MSVC80: " ${MSVC80} )
MESSAGE( STATUS "CMAKE_COMPILER_2005: " ${CMAKE_COMPILER_2005} )
# set this to true if you don't want to rebuild the object files if the rules have changed,
# but not the actual source files or headers (e.g. if you changed the some compiler switches)
MESSAGE( STATUS "CMAKE_SKIP_RULE_DEPENDENCY: " ${CMAKE_SKIP_RULE_DEPENDENCY} )
# since CMake 2.1 the install rule depends on all, i.e. everything will be built before installing.
# If you don't like this, set this one to true.
MESSAGE( STATUS "CMAKE_SKIP_INSTALL_ALL_DEPENDENCY: " ${CMAKE_SKIP_INSTALL_ALL_DEPENDENCY} )
# If set, runtime paths are not added when using shared libraries. Default it is set to OFF
MESSAGE( STATUS "CMAKE_SKIP_RPATH: " ${CMAKE_SKIP_RPATH} )
# set this to true if you are using makefiles and want to see the full compile and link
# commands instead of only the shortened ones
MESSAGE( STATUS "CMAKE_VERBOSE_MAKEFILE: " ${CMAKE_VERBOSE_MAKEFILE} )
# this will cause CMake to not put in the rules that re-run CMake. This might be useful if
# you want to use the generated build files on another machine.
MESSAGE( STATUS "CMAKE_SUPPRESS_REGENERATION: " ${CMAKE_SUPPRESS_REGENERATION} )
# A simple way to get switches to the compiler is to use ADD_DEFINITIONS().
# But there are also two variables exactly for this purpose:
# the compiler flags for compiling C sources
MESSAGE( STATUS "CMAKE_C_FLAGS: " ${CMAKE_C_FLAGS} )
# the compiler flags for compiling C++ sources
MESSAGE( STATUS "CMAKE_CXX_FLAGS: " ${CMAKE_CXX_FLAGS} )
# Choose the type of build. Example: SET(CMAKE_BUILD_TYPE Debug)
MESSAGE( STATUS "CMAKE_BUILD_TYPE: " ${CMAKE_BUILD_TYPE} )
# if this is set to ON, then all libraries are built as shared libraries by default.
MESSAGE( STATUS "BUILD_SHARED_LIBS: " ${BUILD_SHARED_LIBS} )
# the compiler used for C files
MESSAGE( STATUS "CMAKE_C_COMPILER: " ${CMAKE_C_COMPILER} )
# the compiler used for C++ files
MESSAGE( STATUS "CMAKE_CXX_COMPILER: " ${CMAKE_CXX_COMPILER} )
# if the compiler is a variant of gcc, this should be set to 1
MESSAGE( STATUS "CMAKE_COMPILER_IS_GNUCC: " ${CMAKE_COMPILER_IS_GNUCC} )
# if the compiler is a variant of g++, this should be set to 1
MESSAGE( STATUS "CMAKE_COMPILER_IS_GNUCXX : " ${CMAKE_COMPILER_IS_GNUCXX} )
# the tools for creating libraries
MESSAGE( STATUS "CMAKE_AR: " ${CMAKE_AR} )
MESSAGE( STATUS "CMAKE_RANLIB: " ${CMAKE_RANLIB} )
#
#MESSAGE( STATUS ": " ${} )
# ------------------------- End of Generic CMake Variable Logging ------------------
-37
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@@ -1,37 +0,0 @@
# add a target to generate API documentation with Doxygen
find_package(Doxygen)
if(DOXYGEN_FOUND)
SET(OUTPUT_DIR "${CMAKE_CURRENT_BINARY_DIR}/documentation/doxygen")
FILE(MAKE_DIRECTORY "${OUTPUT_DIR}")
FILE(TO_NATIVE_PATH ${OUTPUT_DIR} OUTPUT_DIR)
SET(OUTPUT_DIR \"${OUTPUT_DIR}\")
SET(INPUTS "${CMAKE_CURRENT_SOURCE_DIR}/code" "${CMAKE_CURRENT_SOURCE_DIR}/freespace2" "${CMAKE_CURRENT_SOURCE_DIR}/fred2" "${CMAKE_CURRENT_SOURCE_DIR}/wxfred2")
SET(INPUT_DIRS)
FOREACH(DIR IN LISTS INPUTS)
FILE(TO_NATIVE_PATH ${DIR} native_dir)
LIST(APPEND INPUT_DIRS \"${native_dir}\")
ENDFOREACH(DIR)
STRING(REPLACE ";" " " INPUT_DIRS "${INPUT_DIRS}")
CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/fs2open.Doxyfile.in
${CMAKE_CURRENT_BINARY_DIR}/fs2open.Doxyfile
@ONLY)
add_custom_target(doxygen
${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/fs2open.Doxyfile
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Generating API documentation with Doxygen" VERBATIM
)
set_target_properties(doxygen
PROPERTIES
FOLDER "Documentation"
EXCLUDE_FROM_ALL ON
EXCLUDE_FROM_DEFAULT_BUILD ON
)
endif(DOXYGEN_FOUND)
-4054
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File diff suppressed because it is too large. Load diff
-16
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@@ -1,16 +0,0 @@
include(CheckIncludeFile)
add_library(speech INTERFACE)
if (WIN32)
CHECK_INCLUDE_FILE_CXX("sapi.h" HAVE_SAPI_H)
if (NOT HAVE_SAPI_H)
message(SEND_ERROR "sapi.h could not be found on your platform. Please disable speech support.")
endif()
else()
message(SEND_ERROR "Text to Speech is not supported on this platform!")
endif()
target_compile_definitions(speech INTERFACE -DFS2_SPEECH)
-9
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@@ -1,9 +0,0 @@
#ifndef __FREDRC_H
#define __FREDRC_H
#define ABOUT_LINE_1 "FRED2_OPEN - FreeSpace Editor, Version @FSO_PRODUCT_VERSION_STRING@ OpenGL"
#define MAINFRAME_CONTENTS "FRED2_OPEN @FSO_PRODUCT_VERSION_STRING@ - FreeSpace2 Mission Editor\nUntitled\nFRED2\nFreeSpace2 Missions (*.fs2)\n.fs2\nFreeSpace2Mission\nFreeSpace2 Mission"
#endif // __FREDRC_H
-7
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@@ -1,7 +0,0 @@
include(Cxx11)
include(platformChecks)
CONFIGURE_FILE(${CMAKE_CURRENT_LIST_DIR}/project.h.in ${GENERATED_SOURCE_DIR}/project.h)
CONFIGURE_FILE(${CMAKE_CURRENT_LIST_DIR}/fred_rc.h.in ${GENERATED_SOURCE_DIR}/fred_rc.h)
-9
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@@ -1,9 +0,0 @@
SET(BINARY_DESTINATION ".")
SET(LIBRAY_DESTINATION "${BINARY_DESTINATION}")
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
set(IS_64BIT TRUE)
else()
set(IS_64BIT FALSE)
endif()
-8
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@@ -1,8 +0,0 @@
SET(CODE_HEADERS ${CMAKE_SOURCE_DIR}/code)
SET(FREESPACE_HEADERS ${CMAKE_SOURCE_DIR}/freespace2)
SET(FRED_HEADERS ${CMAKE_SOURCE_DIR}/fred2)
SET(WXFRED_HEADERS ${CMAKE_SOURCE_DIR}/wxfred2)
-14
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@@ -1,14 +0,0 @@
SET(CPACK_PACKAGE_VERSION_MAJOR ${FSO_VERSION_MAJOR})
SET(CPACK_PACKAGE_VERSION_MINOR ${FSO_VERSION_MINOR})
SET(CPACK_PACKAGE_VERSION_PATCH ${FSO_VERSION_BUILD})
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY ${FSO_PROJECT_DESCRIPTION})
IF(WIN32)
SET(CPACK_NSIS_MUI_ICON ${FSO_INSTALLER_ICON})
set(CPACK_NSIS_MENU_LINKS "http://www.hard-light.net/" "FreeSpace Community")
ENDIF(WIN32)
include(CPack)
-34
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@@ -1,34 +0,0 @@
MESSAGE(STATUS "Doing Mac OSX specific things...")
target_compile_definitions(platform INTERFACE APPLE_APP)
SET(EXE_GUI_TYPE MACOSX_BUNDLE)
FIND_LIBRARY(COCOA_LIBRARY Cocoa)
if (NOT COCOA_LIBRARY)
message(FATAL_ERROR "Couldn't find Cocoa!")
endif()
target_link_libraries(platform INTERFACE ${COCOA_LIBRARY})
SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.9")
SET(CMAKE_SKIP_RPATH FALSE)
SET(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
SET(CMAKE_INSTALL_RPATH @loader_path/../Frameworks/)
# Set the path where library dependencies are copied to
SET(LIBRAY_DESTINATION "../Frameworks")
set(PLATFORM_MAC TRUE CACHE INTERNAL "" FORCE)
# Generate and don't strip debug symbols
# These settings don't seem to generate debug symbols for code and Freespace2
# so those settings are set manually in code and Freespace2's CMakeLists.txt files
set(CMAKE_XCODE_ATTRIBUTE_GCC_GENERATE_DEBUGGING_SYMBOLS "YES")
set(CMAKE_XCODE_ATTRIBUTE_COPY_PHASE_STRIP "NO")
set(CMAKE_XCODE_ATTRIBUTE_STRIP_INSTALLED_PRODUCT "NO")
set(CMAKE_XCODE_ATTRIBUTE_GCC_SYMBOLS_PRIVATE_EXTERN "NO")
# Generate .dSYM file
set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT "dwarf-with-dsym")
-10
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@@ -1,10 +0,0 @@
target_compile_definitions(platform INTERFACE SCP_BSD)
find_library(EXECINFO_LIB execinfo)
if (NOT EXECINFO_LIB)
message(FATAL_ERROR "Couldn't find libexecinfo! Please install it and rerun the configuration.")
else()
target_link_libraries(platform INTERFACE "${EXECINFO_LIB}")
endif()
-18
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@@ -1,18 +0,0 @@
target_compile_definitions(platform INTERFACE SCP_SOLARIS)
find_library(SOCKET_LIB socket)
if (NOT SOCKET_LIB)
message(FATAL_ERROR "Couldn't find libsocket! Please install it and rerun the configuration.")
else()
target_link_libraries(platform INTERFACE "${SOCKET_LIB}")
endif()
find_library(NSL_LIB nsl)
if (NOT NSL_LIB)
message(FATAL_ERROR "Couldn't find libnsl! Please install it and rerun the configuration.")
else()
target_link_libraries(platform INTERFACE "${NSL_LIB}")
endif()
-13
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@@ -1,13 +0,0 @@
INCLUDE(util)
MESSAGE(STATUS "Configuring UNIX specific things and stuff...")
target_compile_definitions(platform INTERFACE SCP_UNIX USE_OPENAL)
# Set RPATH
set(CMAKE_SKIP_BUILD_RPATH TRUE)
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
set(CMAKE_INSTALL_RPATH "\$ORIGIN")
set(PLATFORM_UNIX TRUE CACHE INTERNAL "" FORCE)
-27
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@@ -1,27 +0,0 @@
MESSAGE(STATUS "Configuring Windows specific things and stuff...")
SET(WIN32_LIBS
comctl32
msacm32
odbc32
odbccp32
vfw32
winmm
wsock32
psapi
)
IF (MINGW)
SET(WIN32_LIBS ${WIN32_LIBS} mingw32)
ENDIF (MINGW)
target_link_libraries(platform INTERFACE ${WIN32_LIBS})
target_compile_definitions(platform INTERFACE WIN32 USE_OPENAL _WINDOWS)
# Specify minimum Windows version for the headers (currently this is XP)
target_compile_definitions(platform INTERFACE NTDDI_VERSION=0x05010000 _WIN32_WINNT=0x0501)
SET(EXE_GUI_TYPE WIN32)
set(PLATFORM_WINDOWS TRUE CACHE INTERNAL "" FORCE)
-48
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@@ -1,48 +0,0 @@
include(CheckFunctionExists)
include(CheckIncludeFiles)
include(CheckIncludeFile)
include(CheckIncludeFileCXX)
include(CheckLibraryExists)
include(CheckPrototypeDefinition)
include(CheckStructHasMember)
include(CheckSymbolExists)
include(CheckCXXSymbolExists)
include(CheckTypeSize)
CHECK_INCLUDE_FILE("execinfo.h" HAVE_EXECINFO_H)
CHECK_INCLUDE_FILE_CXX("cxxabi.h" HAVE_CXXAPI_H)
CHECK_TYPE_SIZE("max_align_t" MAX_ALIGN_T)
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
set(CMAKE_REQUIRED_FLAGS "-std=c++11") # required for g++ <= 5
endif()
set(CMAKE_EXTRA_INCLUDE_FILES "cstddef")
CHECK_TYPE_SIZE("std::max_align_t" STD_MAX_ALIGN_T LANGUAGE CXX)
set(CMAKE_EXTRA_INCLUDE_FILES "type_traits")
CHECK_TYPE_SIZE("std::is_trivially_copyable<int>" STD_IS_TRIVIALLY_COPYABLE LANGUAGE CXX)
set(CMAKE_EXTRA_INCLUDE_FILES)
CHECK_TYPE_SIZE("char32_t" CHAR32_T LANGUAGE CXX)
CHECK_TYPE_SIZE("U'b'" UNICODE_CHAR_LITERAL LANGUAGE CXX)
set(CMAKE_REQUIRED_FLAGS)
CHECK_FUNCTION_EXISTS(strcasecmp HAVE_STRCASECMP)
CHECK_FUNCTION_EXISTS(strncasecmp HAVE_STRNCASECMP)
CHECK_FUNCTION_EXISTS(_stricmp HAVE__STRICMP)
CHECK_FUNCTION_EXISTS(_strnicmp HAVE__STRNICMP)
CHECK_FUNCTION_EXISTS(strlwr HAVE_STRLWR)
CHECK_INCLUDE_FILE("strings.h" HAVE_STRINGS_H)
check_symbol_exists(snprintf "stdio.h" HAVE_SNPRINTF)
check_symbol_exists(_snprintf "stdio.h" HAVE__SNPRINTF)
set(PLATFORM_CHECK_HEADER "${GENERATED_SOURCE_DIR}/platformChecks.h")
CONFIGURE_FILE(${CMAKE_CURRENT_LIST_DIR}/platformChecks.h.in "${PLATFORM_CHECK_HEADER}")
-31
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@@ -1,31 +0,0 @@
#ifndef __PLATFORM_CHECKS_H__
#define __PLATFORM_CHECKS_H__
#pragma once
#cmakedefine HAVE_EXECINFO_H
#cmakedefine HAVE_CXXAPI_H
#cmakedefine HAVE_MAX_ALIGN_T
#cmakedefine HAVE_STD_MAX_ALIGN_T
#cmakedefine HAVE_STD_IS_TRIVIALLY_COPYABLE
#cmakedefine HAVE_STD_IS_TRIVIALLY_COPYABLE_ARRAY
#cmakedefine01 IS_64BIT
#cmakedefine01 HAVE_STRCASECMP
#cmakedefine01 HAVE_STRNCASECMP
#cmakedefine01 HAVE__STRICMP
#cmakedefine01 HAVE__STRNICMP
#cmakedefine01 HAVE_STRLWR
#cmakedefine01 HAVE_STRINGS_H
#cmakedefine01 HAVE_CHAR32_T
#cmakedefine01 HAVE_UNICODE_CHAR_LITERAL
#cmakedefine01 HAVE_SNPRINTF
#cmakedefine01 HAVE__SNPRINTF
#endif // __PLATFORM_CHECKS_H__
-29
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@@ -1,29 +0,0 @@
add_library(platform INTERFACE)
IF(FSO_CMAKE_DEBUG)
INCLUDE(debug-vars)
ENDIF(FSO_CMAKE_DEBUG)
set(PLATFORM_WINDOWS FALSE CACHE INTERNAL "" FORCE)
set(PLATFORM_UNIX FALSE CACHE INTERNAL "" FORCE)
set(PLATFORM_LINUX FALSE CACHE INTERNAL "" FORCE)
set(PLATFORM_MAC FALSE CACHE INTERNAL "" FORCE)
IF(WIN32)
INCLUDE(platform-win32)
ELSEIF(UNIX)
INCLUDE(platform-unix)
IF(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
INCLUDE(platform-freebsd)
ELSEIF(${CMAKE_SYSTEM_NAME} MATCHES "SunOS")
INCLUDE(platform-solaris)
ELSEIF(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
include(platform-darwin)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(PLATFORM_LINUX TRUE CACHE INTERNAL "" FORCE)
ENDIF()
ELSE(WIN32)
MESSAGE(STATUS "This platform is not supported, good luck!")
ENDIF(WIN32)
-17
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@@ -1,17 +0,0 @@
#ifndef __PROJECT_H
#define __PROJECT_H
#define FS_VERSION_MAJOR @FSO_VERSION_MAJOR@
#define FS_VERSION_MINOR @FSO_VERSION_MINOR@
#define FS_VERSION_BUILD @FSO_VERSION_BUILD@
#define FS_VERSION_REVIS @FSO_VERSION_REVISION@
#define FS_VERSION_REVIS_STR "@FSO_VERSION_REVISION_STR@"
#define FS_VERSION_HAS_REVIS @FSO_VERSION_HAS_REVISION@
#define FS_VERSION_FULL "@FSO_FULL_VERSION_STRING@"
#define FS_PRODUCT_VERSION "@FSO_PRODUCT_VERSION_STRING@"
#endif // __PROJECT_H
-20
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@@ -1,20 +0,0 @@
MESSAGE(STATUS "Doing configuration specific to Apple Clang...")
# TODO: Actually add Mac specific flags here...
# Suppress specific warning
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -funroll-loops -fsigned-char -Wno-unknown-pragmas")
# Omit "conversion from string literal to 'char *' is deprecated" warnings.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-write-strings")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-function")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-deprecated -Wno-char-subscripts")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fcolor-diagnostics")
set(CMAKE_CXX_FLAGS_RELEASE "-Wno-unused-variable")
set(CMAKE_CXX_FLAGS_DEBUG "-Wextra -Wshadow -Wno-unused-parameter")
-111
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@@ -1,111 +0,0 @@
# Clang
include(EnableExtraCompilerWarnings)
include(CheckCXXCompilerFlag)
MESSAGE(STATUS "Doing configuration specific to clang...")
option(CLANG_ENABLE_LEAK_CHECK "Enable -fsanitize=leak" OFF)
option(CLANG_ENABLE_ADDRESS_SANITIZER "Enable -fsanitize=address" OFF)
# These are the default values
set(C_BASE_FLAGS "-march=native -pipe")
set(CXX_BASE_FLAGS "-march=native -pipe")
# For C and C++, the values can be overwritten independently
if(DEFINED ENV{CXXFLAGS})
set(CXX_BASE_FLAGS $ENV{CXXFLAGS})
endif()
if(DEFINED ENV{CFLAGS})
set(C_BASE_FLAGS $ENV{CFLAGS})
endif()
# Initialize with an empty string to make sure we always get a clean start
set(COMPILER_FLAGS "")
# This is a slight hack since our flag setup is a bit more complicated
_enable_extra_compiler_warnings_flags()
set(COMPILER_FLAGS "${COMPILER_FLAGS} ${_flags}")
set(COMPILER_FLAGS "${COMPILER_FLAGS} -funroll-loops -fsigned-char -Wno-unknown-pragmas")
# Omit "argument unused during compilation" when clang is used with ccache.
if(${CMAKE_CXX_COMPILER} MATCHES "ccache")
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Qunused-arguments")
endif()
if ("${CMAKE_GENERATOR}" STREQUAL "Ninja")
# Force color diagnostics for Ninja generator
set(COMPILER_FLAGS "${COMPILER_FLAGS} -fdiagnostics-color")
endif()
# Start with an empty list
set(SANITIZE_FLAGS)
if(CLANG_ENABLE_ADDRESS_SANITIZER)
set(CMAKE_REQUIRED_FLAGS "-fsanitize=address")
CHECK_C_COMPILER_FLAG("-fsanitize=address" SUPPORTS_SANITIZE_ADDRESS)
if (SUPPORTS_SANITIZE_ADDRESS)
set(SANITIZE_FLAGS ${SANITIZE_FLAGS} "address")
endif()
endif()
if (CLANG_ENABLE_LEAK_CHECK)
check_linker_flag("-fsanitize=leak" SUPPORTS_FSANITIZE_LEAK)
if (SUPPORTS_FSANITIZE_LEAK)
set(SANITIZE_FLAGS ${SANITIZE_FLAGS} "leak")
endif()
endif()
string(REPLACE ";" "," SANITIZE_FLAGS "${SANITIZE_FLAGS}")
if (NOT "${SANITIZE_FLAGS}" STREQUAL "")
set(SANITIZE_FLAGS "-fsanitize=${SANITIZE_FLAGS}")
endif()
set(COMPILER_FLAGS "${COMPILER_FLAGS} ${SANITIZE_FLAGS}")
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wformat-security")
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-unused-function")
# Dear Clang, please tell us if a function does not return a value since that part of the standard is stupid!
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wreturn-type")
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-char-subscripts")
check_cxx_compiler_flag(-Wshift-negative-value SUPPORTS_SHIFT_NEGATIVE_VALUE)
if(SUPPORTS_SHIFT_NEGATIVE_VALUE)
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-shift-negative-value")
endif()
set(COMPILER_FLAGS_RELEASE "-O2 -Wno-unused-variable -Wno-unused-parameter")
set(COMPILER_FLAGS_DEBUG "-O0 -g -Wshadow")
# Always use the base flags and add our compiler flags at the bacl
set(CMAKE_CXX_FLAGS "${CXX_BASE_FLAGS} ${COMPILER_FLAGS}")
set(CMAKE_C_FLAGS "${C_BASE_FLAGS} ${COMPILER_FLAGS}")
set(CMAKE_CXX_FLAGS_RELEASE ${COMPILER_FLAGS_RELEASE})
set(CMAKE_C_FLAGS_RELEASE ${COMPILER_FLAGS_RELEASE})
set(CMAKE_CXX_FLAGS_DEBUG ${COMPILER_FLAGS_DEBUG})
set(CMAKE_C_FLAGS_DEBUG ${COMPILER_FLAGS_DEBUG})
set(CMAKE_EXE_LINKER_FLAGS "")
if (SANITIZE_FLAGS)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${SANITIZE_FLAGS}")
endif()
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "-g -rdynamic")
if (FSO_FATAL_WARNINGS)
# Make warnings fatal if the right variable is set
target_compile_options(compiler INTERFACE "-Werror")
endif()
# Always define this to make sure that the fixed width format macros are available
target_compile_definitions(compiler INTERFACE __STDC_FORMAT_MACROS)
-144
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@@ -1,144 +0,0 @@
include(EnableExtraCompilerWarnings)
include(CheckCCompilerFlag)
include(util)
MESSAGE(STATUS "Doing configuration specific to gcc...")
option(GCC_ENABLE_LEAK_CHECK "Enable -fsanitize=leak" OFF)
option(GCC_ENABLE_ADDRESS_SANITIZER "Enable -fsanitize=address" OFF)
option(GCC_ENABLE_SANITIZE_UNDEFINED "Enable -fsanitize=undefined" OFF)
# These are the default values
set(C_BASE_FLAGS "-march=native -pipe")
set(CXX_BASE_FLAGS "-march=native -pipe")
# For C and C++, the values can be overwritten independently
if(DEFINED ENV{CFLAGS})
set(C_BASE_FLAGS $ENV{CFLAGS})
endif()
if(DEFINED ENV{CXXFLAGS})
set(CXX_BASE_FLAGS $ENV{CXXFLAGS})
endif()
# Initialize with an empty string to make sure we always get a clean start
set(COMPILER_FLAGS "")
# This is a slight hack since our flag setup is a bit more complicated
_enable_extra_compiler_warnings_flags()
set(COMPILER_FLAGS "${COMPILER_FLAGS} ${_flags}")
set(COMPILER_FLAGS "${COMPILER_FLAGS} -funroll-loops -fsigned-char -Wno-unknown-pragmas")
# Place each function and data in its own section so the linker can
# perform dead code elimination
set(COMPILER_FLAGS "${COMPILER_FLAGS} -fdata-sections -ffunction-sections")
if ("${CMAKE_GENERATOR}" STREQUAL "Ninja")
# Force color diagnostics for Ninja generator
CHECK_C_COMPILER_FLAG(-fdiagnostics-color SUPPORTS_DIAGNOSTIC_COLOR)
if(SUPPORTS_DIAGNOSTIC_COLOR)
set(COMPILER_FLAGS "${COMPILER_FLAGS} -fdiagnostics-color")
endif()
endif()
# Start with an empty list
set(SANITIZE_FLAGS)
if(GCC_ENABLE_ADDRESS_SANITIZER)
set(CMAKE_REQUIRED_FLAGS "-fsanitize=address")
CHECK_C_COMPILER_FLAG("-fsanitize=address" SUPPORTS_SANITIZE_ADDRESS)
if (SUPPORTS_SANITIZE_ADDRESS)
set(SANITIZE_FLAGS ${SANITIZE_FLAGS} "address")
endif()
endif()
if (GCC_ENABLE_LEAK_CHECK)
check_linker_flag("-fsanitize=leak" SUPPORTS_FSANITIZE_LEAK)
if (SUPPORTS_FSANITIZE_LEAK)
set(SANITIZE_FLAGS ${SANITIZE_FLAGS} "leak")
endif()
endif()
if (GCC_ENABLE_SANITIZE_UNDEFINED)
check_linker_flag("-fsanitize=undefined" SUPPORTS_SANITIZE_UNDEFINED)
if (SUPPORTS_SANITIZE_UNDEFINED)
set(SANITIZE_FLAGS ${SANITIZE_FLAGS} "undefined")
endif()
endif()
string(REPLACE ";" "," SANITIZE_FLAGS "${SANITIZE_FLAGS}")
if (NOT "${SANITIZE_FLAGS}" STREQUAL "")
set(SANITIZE_FLAGS "-fsanitize=${SANITIZE_FLAGS}")
endif()
set(COMPILER_FLAGS "${COMPILER_FLAGS} ${SANITIZE_FLAGS}")
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wformat-security")
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-unused-function")
# Dear GCC, please tell us if a function does not return a value since that part of the standard is stupid!
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wreturn-type")
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-deprecated -Wno-char-subscripts")
# These two warnings cause a lot of false-positives in the FSO code base
check_cxx_compiler_flag(-Wstringop-truncation SUPPORTS_STRINGOP_TRUNCATION)
if(SUPPORTS_STRINGOP_TRUNCATION)
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-stringop-truncation")
endif()
check_cxx_compiler_flag(-Wstringop-overflow SUPPORTS_STRINGOP_OVERFLOW)
if(SUPPORTS_STRINGOP_TRUNCATION)
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-stringop-overflow")
endif()
set(COMPILER_FLAGS_RELEASE "-O2 -Wno-unused-variable -Wno-unused-but-set-variable -Wno-array-bounds -Wno-empty-body -Wno-clobbered -Wno-unused-parameter")
set(COMPILER_FLAGS_DEBUG "-O0 -g -Wshadow")
# Always use the base flags and add our compiler flags at the bacl
set(CMAKE_CXX_FLAGS "${CXX_BASE_FLAGS} ${COMPILER_FLAGS}")
set(CMAKE_C_FLAGS "${C_BASE_FLAGS} ${COMPILER_FLAGS}")
set(CMAKE_CXX_FLAGS_RELEASE ${COMPILER_FLAGS_RELEASE})
set(CMAKE_C_FLAGS_RELEASE ${COMPILER_FLAGS_RELEASE})
set(CMAKE_CXX_FLAGS_DEBUG ${COMPILER_FLAGS_DEBUG})
set(CMAKE_C_FLAGS_DEBUG ${COMPILER_FLAGS_DEBUG})
set(CMAKE_EXE_LINKER_FLAGS "")
IF (MINGW)
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static -static-libgcc -static-libstdc++ -Wl,--enable-auto-import")
target_compile_definitions(compiler INTERFACE __USE_MINGW_ANSI_STDIO=1)
ENDIF(MINGW)
if (SANITIZE_FLAGS)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${SANITIZE_FLAGS}")
endif()
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "-g")
IF(NOT MINGW)
SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} -rdynamic")
# Allow the linker to perform dead code elimination; this is considered
# experimental for COFF and PE formats and thus disabled for Windows builds
# (https://sourceware.org/binutils/docs/ld/Options.html)
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--gc-sections")
ENDIF(NOT MINGW)
IF(${CMAKE_SYSTEM_NAME} MATCHES "SunOS")
SET(CMAKE_EXE_LINKER_FLAGS "-Wl,-zignore")
ENDIF(${CMAKE_SYSTEM_NAME} MATCHES "SunOS")
if (FSO_FATAL_WARNINGS)
# Make warnings fatal if the right variable is set
target_compile_options(compiler INTERFACE "-Werror")
endif()
# Always define this to make sure that the fixed width format macros are available
target_compile_definitions(compiler INTERFACE __STDC_FORMAT_MACROS=1)
-145
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@@ -1,145 +0,0 @@
include(EnableExtraCompilerWarnings)
include(CheckCXXCompilerFlag)
include(util)
MESSAGE(STATUS "Doing configuration specific to visual studio...")
set_property(GLOBAL PROPERTY DEBUG_CONFIGURATIONS Debug)
option(MSVC_USE_RUNTIME_DLL "Use the dynamically linked version of the runtime" OFF)
option(MSVC_RELEASE_DEBUGGING "Set options that allow to debug release builds" OFF)
MARK_AS_ADVANCED(FORCE MSVC_USE_RUNTIME_DLL)
MARK_AS_ADVANCED(FORCE MSVC_RELEASE_DEBUGGING)
# These are the warnings we disable
set(WARNING_FLAGS
/wd4100 # unreferenced formal parameters
/wd4127 # constant conditional (assert)
/wd4201 # nonstandard extension used: nameless struct/union (happens a lot in Windows include headers)
/wd4290 # C++ exception specification ignored except to indicate a function is not __declspec(nothrow)
/wd4390 # empty control statement (triggered by nprintf and mprintf's inside of one-line if's, etc)
/wd4410 # illegal size for operand... ie... fxch st(1)
/wd4511 # copy constructor could not be generated (happens a lot in Windows include headers)
/wd4512 # assignment operator could not be generated (happens a lot in Windows include headers)
/wd4514 # unreferenced inline function removed
/wd4611 # _setjmp warning. Since we use setjmp alot, and we don't really use constructors or destructors, this warning doesn't really apply to us.
/wd4663 # C++ language change (template specification)
/wd4710 # is inline function not expanded (who cares?)
/wd4711 # tells us an inline function was expanded (who cares?)
/wd4786 # is identifier truncated to 255 characters (happens all the time in Microsoft #includes) -- Goober5000"
/wd4996 # deprecated strcpy, strcat, sprintf, etc. (from MSVC 2005) - taylor
/wd4311 # Disables warnings about casting pointer types to ints. The funny thing is these warnings can't be resolved, just disabled... - m!m
/wd4302 # Same as above - m!m
/wd4366 # The result of the unary '&' operator may be unaligned - m!m
/wd4592 # "symbol will be dynamically initialized" is being generated by a compiler bug, see https://stackoverflow.com/a/34027257 for an explanation - m!m
$<$<CONFIG:Release>:/wd4101> # In release mode there are unreferenced variables because debug needs them
/wd4995 # "'vsprintf': name was marked as #pragma deprecated" is being caused by our custom definition of vsprintf. I have no idea what causes this or how to fix it - m!m
/wd4723 # "potential divide by 0" is caused by some code that definitely will not divide by zero - m!m
)
target_compile_options(compiler INTERFACE ${WARNING_FLAGS})
# Base
set(CMAKE_C_FLAGS "/MP /GS- /analyze- /Zc:wchar_t /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo /Zm200")
set(CMAKE_CXX_FLAGS "/MP /GS- /analyze- /Zc:wchar_t /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo /Zm200")
set(CMAKE_EXE_LINKER_FLAGS "/MANIFEST /DYNAMICBASE:NO /SAFESEH:NO /ERRORREPORT:PROMPT /NOLOGO")
set(CMAKE_STATIC_LINKER_FLAGS "")
# Release
set(CMAKE_C_FLAGS_RELEASE "/GL /W2 /Gy- /Ox /Ot /Ob2 /fp:precise /GF /Oy /Oi /Zi /W3")
set(CMAKE_CXX_FLAGS_RELEASE "/GL /W2 /Gy- /Ox /Ot /Ob2 /fp:precise /GF /Oy /Oi /Zi /W3")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/OPT:REF /LTCG /INCREMENTAL:NO")
set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "/LTCG")
globally_enable_extra_compiler_warnings()
if (MSVC_RELEASE_DEBUGGING)
CHECK_CXX_COMPILER_FLAG("/Zo" MSVC_COMPILER_SUPPORTS_ARCH_ZO)
if (MSVC_COMPILER_SUPPORTS_ARCH_ZO)
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /Zo")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zo")
endif()
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG")
endif()
IF(MSVC_USE_RUNTIME_DLL)
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MD")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MD")
ELSE(MSVC_USE_RUNTIME_DLL)
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MT")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MT")
ENDIF(MSVC_USE_RUNTIME_DLL)
# Debug
set(CMAKE_C_FLAGS_DEBUG "/W4 /Gy /Zi /Od /RTC1 /Gd /Oy-")
set(CMAKE_CXX_FLAGS_DEBUG "/W4 /Gy /Zi /Od /RTC1 /Gd /Oy-")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/DEBUG /INCREMENTAL:NO /MAPINFO:EXPORTS /NODEFAULTLIB:libcmt.lib")
IF(MSVC_USE_RUNTIME_DLL)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MDd")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MDd")
ELSE(MSVC_USE_RUNTIME_DLL)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MTd")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd")
ENDIF(MSVC_USE_RUNTIME_DLL)
INCLUDE(MSVCMultipleProcessCompile)
# Visual Studio supports compiling for multiple vector instruction sets
SET(POSSIBLE_INSTUCTION_SETS "" SSE SSE2 AVX AVX2)
if (NOT DEFINED MSVC_SIMD_INSTRUCTIONS)
detect_simd_instructions(MSVC_DETECTED_SIMD_INSTRUCTIONS)
SET(MSVC_SIMD_INSTRUCTIONS "${MSVC_DETECTED_SIMD_INSTRUCTIONS}" CACHE FILEPATH "The SIMD instructions which will be used, possible values are ${POSSIBLE_INSTUCTION_SETS}")
MARK_AS_ADVANCED(FORCE MSVC_SIMD_INSTRUCTIONS)
endif()
set(FSO_INSTRUCTION_SET ${MSVC_SIMD_INSTRUCTIONS})
LIST(FIND POSSIBLE_INSTUCTION_SETS "${MSVC_SIMD_INSTRUCTIONS}" SET_INDEX)
if (SET_INDEX LESS 0)
MESSAGE(STATUS "An invalid instruction set was specified, defaulting to no special compiler options.")
else()
IF (NOT SET_INDEX EQUAL 0)
SET(FOUND)
FOREACH(list_index RANGE ${SET_INDEX} 1)
list(GET POSSIBLE_INSTUCTION_SETS ${list_index} _simd_set)
CHECK_CXX_COMPILER_FLAG("/arch:${_simd_set}" COMPILER_SUPPORTS_ARCH_${_simd_set})
IF(COMPILER_SUPPORTS_ARCH_${_simd_set})
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /arch:${_simd_set}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /arch:${_simd_set}")
SET(FOUND TRUE)
BREAK()
ENDIF()
ENDFOREACH(list_index)
IF(NOT FOUND)
# Don't set anything, it will likely not work
MESSAGE(STATUS "Your compiler does not support any optimization flags, defaulting to none")
ENDIF(NOT FOUND)
ELSE()
CHECK_CXX_COMPILER_FLAG("/arch:IA32" COMPILER_SUPPORTS_ARCH_IA32)
IF(COMPILER_SUPPORTS_ARCH_IA32)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /arch:IA32")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /arch:IA32")
ENDIF(COMPILER_SUPPORTS_ARCH_IA32)
ENDIF()
endif()
target_compile_definitions(compiler INTERFACE _CRT_SECURE_NO_DEPRECATE _CRT_SECURE_NO_WARNINGS _SECURE_SCL=0 NOMINMAX
"$<$<CONFIG:FastDebug>:_ITERATOR_DEBUG_LEVEL=0>" _SILENCE_TR1_NAMESPACE_DEPRECATION_WARNING)
if (FSO_FATAL_WARNINGS)
# Make warnings fatal if the right variable is set
target_compile_options(compiler INTERFACE "/WX")
endif()
-33
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@@ -1,33 +0,0 @@
# File to execute compiler specific commands
add_library(compiler INTERFACE)
target_compile_definitions(compiler INTERFACE "$<$<CONFIG:Release>:NDEBUG>;$<$<CONFIG:Debug>:_DEBUG>;$<$<CONFIG:FastDebug>:_DEBUG>")
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
include(toolchain-gcc)
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
include(toolchain-msvc)
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
include(toolchain-clang)
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "AppleClang")
include(toolchain-apple-clang)
ELSE("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
MESSAGE(STATUS "No special handling for this compiler present, good luck!")
ENDIF("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
# Copy release settings to FastDebug
set(CMAKE_C_FLAGS_FASTDEBUG "${CMAKE_C_FLAGS_RELEASE}")
set(CMAKE_CXX_FLAGS_FASTDEBUG "${CMAKE_CXX_FLAGS_RELEASE}")
set(CMAKE_EXE_LINKER_FLAGS_FASTDEBUG "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
set(CMAKE_STATIC_LINKER_FLAGS_FASTDEBUG "${CMAKE_STATIC_LINKER_FLAGS_RELEASE}")
if (MSVC)
# Adjust runtime library
string(REPLACE "/MD" "/MDd" CMAKE_C_FLAGS_FASTDEBUG "${CMAKE_C_FLAGS_FASTDEBUG}")
string(REPLACE "/MT" "/MTd" CMAKE_C_FLAGS_FASTDEBUG "${CMAKE_C_FLAGS_FASTDEBUG}")
string(REPLACE "/MD" "/MDd" CMAKE_CXX_FLAGS_FASTDEBUG "${CMAKE_CXX_FLAGS_FASTDEBUG}")
string(REPLACE "/MT" "/MTd" CMAKE_CXX_FLAGS_FASTDEBUG "${CMAKE_CXX_FLAGS_FASTDEBUG}")
endif()
-237
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@@ -1,237 +0,0 @@
include(CheckCCompilerFlag)
FUNCTION(MAKE_CACHE_INTERNAL VARIABLE)
SET(${VARIABLE} ${${VARIABLE}} CACHE INTERNAL "Internal cache variable")
ENDFUNCTION(MAKE_CACHE_INTERNAL)
FUNCTION(ADD_IMPORTED_LIB NAME INCLUDES LIBS)
ADD_LIBRARY(${NAME} INTERFACE)
target_link_libraries(${NAME} INTERFACE "${LIBS}")
target_include_directories(${NAME} SYSTEM INTERFACE "${INCLUDES}")
ENDFUNCTION(ADD_IMPORTED_LIB)
MACRO(PKG_CONFIG_LIB_RESOLVE NAME OUTVAR)
SET(${OUTVAR} "")
foreach(lib ${${NAME}_LIBRARIES})
find_library(${lib}_LIBRARY
NAMES ${lib}
HINTS ${${NAME}_LIBDIR} ${${NAME}_LIBRARY_DIRS}
)
if (NOT ${${lib}_LIBRARY} MATCHES ".*NOTFOUND.*")
SET(${OUTVAR} ${${OUTVAR}} ${${lib}_LIBRARY})
endif (NOT ${${lib}_LIBRARY} MATCHES ".*NOTFOUND.*")
endforeach(lib)
ENDMACRO(PKG_CONFIG_LIB_RESOLVE)
# Copy from http://cmake.3232098.n2.nabble.com/RFC-cmake-analog-to-AC-SEARCH-LIBS-td7585423.html
INCLUDE (CheckFunctionExists)
INCLUDE (CheckLibraryExists)
MACRO (CMAKE_SEARCH_LIBS v_func v_lib func)
CHECK_FUNCTION_EXISTS (${func} ${v_func})
IF (NOT ${v_func})
FOREACH (lib ${ARGN})
CHECK_LIBRARY_EXISTS (${lib} ${func} "" "HAVE_${func}_IN_${lib}")
IF (${HAVE_${func}_IN_${lib}})
SET (${v_func} TRUE)
SET (${v_lib} "${lib}" CACHE INTERNAL "Library providing ${func}")
BREAK()
ENDIF (${HAVE_${func}_IN_${lib}})
ENDFOREACH (lib)
ENDIF (NOT ${v_func})
ENDMACRO (CMAKE_SEARCH_LIBS)
# End copy
FUNCTION(EP_CHECK_FILE_EXISTS FILE OUTVAR TARGET NAME COMMAND WORKING_DIR)
string (REPLACE ";" " " COMMAND_STR "${COMMAND}")
IF(WIN32)
# Do something special for windows...
SET(COMMAND "cmd /C \"${COMMAND_STR}\"")
ELSE(WIN32)
SET(COMMAND "${COMMAND_STR}")
ENDIF(WIN32)
FILE(WRITE "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${NAME}" "
IF(EXISTS \"${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${FILE}\")
MESSAGE(\"'${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${FILE}' already exists, nothing to be done.\")
ELSE(EXISTS \"${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${FILE}\")
execute_process(COMMAND ${COMMAND} WORKING_DIRECTORY \"${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${WORKING_DIR}\")
ENDIF(EXISTS \"${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${FILE}\")
")
SET(${OUTVAR} "${CMAKE_COMMAND}" -P ${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${NAME} PARENT_SCOPE)
ENDFUNCTION(EP_CHECK_FILE_EXISTS)
MACRO(COPY_FILE_TO_TARGET _target _file)
if(UNIX)
ADD_CUSTOM_COMMAND(
TARGET ${_target} POST_BUILD
COMMAND cp -a "${_file}" "$<TARGET_FILE_DIR:${_target}>/${LIBRAY_DESTINATION}/"
COMMENT "copying '${_file}'..."
)
else()
ADD_CUSTOM_COMMAND(
TARGET ${_target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${_file}" "$<TARGET_FILE_DIR:${_target}>/${LIBRAY_DESTINATION}/"
COMMENT "copying '${_file}'..."
)
endif()
endmacro(COPY_FILE_TO_TARGET)
MACRO(COPY_FILES_TO_TARGET _target)
if(UNIX)
ADD_CUSTOM_COMMAND(
TARGET ${_target} POST_BUILD
COMMAND mkdir -p "$<TARGET_FILE_DIR:${_target}>/${LIBRAY_DESTINATION}/"
COMMENT "Creating '$<TARGET_FILE_DIR:${_target}>/${LIBRAY_DESTINATION}/'..."
)
endif()
FOREACH(file IN LISTS TARGET_COPY_FILES)
COPY_FILE_TO_TARGET("${_target}" "${file}")
ENDFOREACH(file)
ENDMACRO(COPY_FILES_TO_TARGET)
macro(_clear_old_libraries_state)
set(is_debug FALSE)
set(is_optimized FALSE)
endmacro(_clear_old_libraries_state)
function(CONVERT_OLD_LIBRARIES)
_clear_old_libraries_state()
set(out_list)
foreach(lib ${ARGV})
if ("${lib}" STREQUAL "debug")
_clear_old_libraries_state()
set(is_debug TRUE)
elseif("${lib}" STREQUAL "optimized")
_clear_old_libraries_state()
set(is_optimized TRUE)
elseif("${lib}" STREQUAL "general")
_clear_old_libraries_state()
else("${lib}" STREQUAL "debug")
# Expecting normal library
if(is_debug)
list(APPEND out_list "$<$<CONFIG:Debug>:${lib}>" "$<$<CONFIG:FastDebug>:${lib}>")
elseif(is_optimized)
list(APPEND out_list "$<$<CONFIG:Release>:${lib}>")
else(is_debug)
list(APPEND out_list "${lib}")
endif(is_debug)
endif("${lib}" STREQUAL "debug")
endforeach(lib)
set(CONVERTED_LIBRARIES ${out_list} PARENT_SCOPE)
endfunction(CONVERT_OLD_LIBRARIES)
macro(set_policy policy value)
if (POLICY ${policy})
cmake_policy(SET ${policy} ${value})
endif ()
endmacro(set_policy)
macro(set_if_not_defined VAR VALUE)
if (NOT DEFINED ${VAR})
set(${VAR} ${VALUE})
endif()
endmacro(set_if_not_defined)
macro(configure_cotire target)
if(ENABLE_COTIRE)
# Disable unity build as it doesn't work well for us
set_target_properties(${target} PROPERTIES COTIRE_ADD_UNITY_BUILD FALSE)
cotire(${target})
endif()
endmacro(configure_cotire)
macro(add_target_copy_files)
foreach(file ${ARGN})
if (IS_DIRECTORY "${file}")
INSTALL(DIRECTORY ${file}
DESTINATION ${LIBRAY_DESTINATION}
)
else()
INSTALL(FILES ${file}
DESTINATION ${LIBRAY_DESTINATION}
)
endif()
SET(TARGET_COPY_FILES ${TARGET_COPY_FILES} ${file} CACHE INTERNAL "" FORCE)
endforeach()
endmacro(add_target_copy_files)
function(detect_simd_instructions _out_var)
if(CMAKE_CROSSCOMPILING)
set(${_out_var} "" PARENT_SCOPE)
else()
message(STATUS "Detecting SIMD features of current CPU...")
TRY_RUN(RUN_RESULT COMPILE_RESULT "${CMAKE_BINARY_DIR}/temp" "${CMAKE_SOURCE_DIR}/cmake/cpufeatures.cpp"
RUN_OUTPUT_VARIABLE FEATURE_OUTPUT)
IF(COMPILE_RESULT)
MESSAGE(STATUS "Detected compatibility for the ${FEATURE_OUTPUT} feature set.")
SET(${_out_var} ${FEATURE_OUTPUT} PARENT_SCOPE)
ELSE(COMPILE_RESULT)
MESSAGE("Compilation of CPU feature detector failed, please set the instruction set manually.")
set(${_out_var} "" PARENT_SCOPE)
ENDIF(COMPILE_RESULT)
endif()
endfunction()
function (check_linker_flag _flag _out_var)
SET(CMAKE_REQUIRED_FLAGS "${_flag}")
CHECK_C_COMPILER_FLAG("" ${_out_var})
endfunction(check_linker_flag)
# Suppresses warnings for the specified target
function(suppress_warnings _target)
if (MSVC)
target_compile_options(${_target} PRIVATE "/W0")
else()
# Assume everything else uses GCC style options
target_compile_options(${_target} PRIVATE "-w")
endif()
endfunction(suppress_warnings)
function(list_target_dependencies _target _out_var)
set(out_list)
set(work_libs ${_target})
list(LENGTH work_libs libs_length)
while(libs_length GREATER 0)
list(GET work_libs 0 current)
list(REMOVE_AT work_libs 0)
list(APPEND out_list ${current})
get_target_property(current_libs ${current} INTERFACE_LINK_LIBRARIES)
if(current_libs)
foreach(lib ${current_libs})
if (TARGET ${lib})
list(APPEND work_libs ${lib})
endif (TARGET ${lib})
endforeach(lib)
endif(current_libs)
list(LENGTH work_libs libs_length)
endwhile(libs_length GREATER 0)
list(REMOVE_DUPLICATES out_list)
set(${_out_var} ${out_list} PARENT_SCOPE)
endfunction(list_target_dependencies)
macro(add_file_folder FOLDER_NAME)
string(MAKE_C_IDENTIFIER "${FOLDER_NAME}" VARIABLE_NAME)
set(files_${VARIABLE_NAME} ${files_${VARIABLE_NAME}} ${ARGN})
string(REPLACE "/" "\\" FIXED_FOLDER_FILE "${FOLDER_NAME}")
source_group("${FIXED_FOLDER_FILE}" FILES ${ARGN})
set(source_files ${source_files} ${ARGN})
endmacro(add_file_folder)
-52
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@@ -1,52 +0,0 @@
include(util)
if (EXISTS "${PROJECT_SOURCE_DIR}/version_override.cmake")
# This allows to override the values by using a special file
include("${PROJECT_SOURCE_DIR}/version_override.cmake")
endif()
set_if_not_defined(FSO_VERSION_MAJOR 3)
set_if_not_defined(FSO_VERSION_MINOR 8)
set_if_not_defined(FSO_VERSION_BUILD 1)
# A numeric revision e.g. the CI build number
set_if_not_defined(FSO_VERSION_REVISION 0)
# A generic revision string, can be anything
set_if_not_defined(FSO_VERSION_REVISION_STR "${FSO_VERSION_REVISION}")
if("${FSO_VERSION_REVISION}" STREQUAL "0" AND "${FSO_VERSION_REVISION_STR}" STREQUAL "${FSO_VERSION_REVISION}")
set(FSO_VERSION_HAS_REVISION 0)
else()
set(FSO_VERSION_HAS_REVISION 1)
endif()
set(FSO_FULL_VERSION_STRING "${FSO_VERSION_MAJOR}.${FSO_VERSION_MINOR}.${FSO_VERSION_BUILD}")
set(FSO_PRODUCT_VERSION_STRING "${FSO_FULL_VERSION_STRING}")
if (FSO_VERSION_HAS_REVISION)
set(FSO_FULL_VERSION_STRING "${FSO_FULL_VERSION_STRING}.${FSO_VERSION_REVISION_STR}")
endif()
IF(NOT FSO_VERSION_HAS_REVISION)
SET(FSO_BINARY_SUFFIX "${FSO_VERSION_MAJOR}_${FSO_VERSION_MINOR}_${FSO_VERSION_BUILD}")
ELSE()
SET(FSO_BINARY_SUFFIX "${FSO_VERSION_MAJOR}_${FSO_VERSION_MINOR}_${FSO_VERSION_BUILD}_${FSO_VERSION_REVISION_STR}")
ENDIF()
IF(IS_64BIT)
# This is a 64-bit builds
SET(FSO_BINARY_SUFFIX "${FSO_BINARY_SUFFIX}_x64")
ENDIF()
IF (NOT "${FSO_INSTRUCTION_SET}" STREQUAL "")
SET(FSO_BINARY_SUFFIX "${FSO_BINARY_SUFFIX}_${FSO_INSTRUCTION_SET}")
ENDIF()
IF (NOT "${FSO_BUILD_POSTFIX}" STREQUAL "")
SET(FSO_BINARY_SUFFIX "${FSO_BINARY_SUFFIX}_${FSO_BUILD_POSTFIX}")
ENDIF()
set(CONFIG_POSTFIX "$<$<CONFIG:Release>:>$<$<CONFIG:Debug>:-DEBUG>$<$<CONFIG:FastDebug>:-FASTDBG>")
set(FSO_BINARY_SUFFIX "${FSO_BINARY_SUFFIX}${CONFIG_POSTFIX}")
-87
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@@ -1,87 +0,0 @@
INCLUDE(source_groups.cmake)
INCLUDE(voice_rec.cmake)
ADD_LIBRARY(code STATIC ${source_files} ${VOICE_REC_FILES})
target_compile_features(code PUBLIC ${REQUIRED_CXX_FEATURES})
INCLUDE(default_files.cmake)
if (MSVC)
target_compile_definitions(code PUBLIC "PDB_DEBUGGING=1")
endif(MSVC)
TARGET_INCLUDE_DIRECTORIES(code PUBLIC ${CODE_HEADERS})
TARGET_INCLUDE_DIRECTORIES(code PUBLIC ${FREESPACE_HEADERS})
TARGET_INCLUDE_DIRECTORIES(code PUBLIC ${GENERATED_SOURCE_DIR})
TARGET_INCLUDE_DIRECTORIES(code PUBLIC ${GENERATED_SOURCE_DIR}/code)
target_link_libraries(code PUBLIC OpenGL)
TARGET_LINK_LIBRARIES(code PUBLIC openal)
TARGET_LINK_LIBRARIES(code PUBLIC ${LUA_LIBS})
TARGET_LINK_LIBRARIES(code PUBLIC ${PNG_LIBS})
TARGET_LINK_LIBRARIES(code PUBLIC ${JPEG_LIBS})
TARGET_LINK_LIBRARIES(code PUBLIC sdl2)
TARGET_LINK_LIBRARIES(code PUBLIC ffmpeg)
TARGET_LINK_LIBRARIES(code PUBLIC utfcpp)
TARGET_LINK_LIBRARIES(code PUBLIC platform)
TARGET_LINK_LIBRARIES(code PUBLIC compiler)
target_link_libraries(code PUBLIC md5)
target_link_libraries(code PUBLIC discord-rpc)
target_link_libraries(code PUBLIC libRocket)
enable_clang_tidy(code)
IF (FSO_USE_SPEECH)
find_package(Speech REQUIRED)
target_link_libraries(code PUBLIC speech)
ENDIF(FSO_USE_SPEECH)
TARGET_LINK_LIBRARIES(code PUBLIC jansson)
# Headers for standalone "gui" on UNIX
IF(UNIX)
TARGET_LINK_LIBRARIES(code PUBLIC ${MONGOOSE_LIBS})
ENDIF(UNIX)
IF(FSO_BUILD_TOOLS)
ADD_SUBDIRECTORY(cfilearchiver)
ADD_SUBDIRECTORY(cfileextractor)
ENDIF(FSO_BUILD_TOOLS)
if (ENABLE_COTIRE)
set_target_properties(code PROPERTIES COTIRE_CXX_PREFIX_HEADER_INIT "${CMAKE_CURRENT_SOURCE_DIR}/prefix_header.h")
else()
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
target_compile_options(code PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:-include${CMAKE_CURRENT_SOURCE_DIR}/prefix_header.h>")
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
target_compile_options(code PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:/FI ${CMAKE_CURRENT_SOURCE_DIR}/prefix_header.h>")
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
target_compile_options(code PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:-include${CMAKE_CURRENT_SOURCE_DIR}/prefix_header.h>")
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "AppleClang")
target_compile_options(code PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:-include${CMAKE_CURRENT_SOURCE_DIR}/prefix_header.h>")
ELSE()
MESSAGE("Unknown compiler for global includes. This will probably break the build.")
ENDIF()
endif()
include(util)
configure_cotire(code)
# Ensure that Xcode generates debug symbols on macOS for Debug builds
set_target_properties(code PROPERTIES XCODE_ATTRIBUTE_GCC_GENERATE_DEBUGGING_SYMBOLS[variant=Debug] "YES")
set_target_properties(code PROPERTIES XCODE_ATTRIBUTE_COPY_PHASE_STRIP[variant=Debug] "NO")
set_target_properties(code PROPERTIES XCODE_ATTRIBUTE_STRIP_INSTALLED_PRODUCT[variant=Debug] "NO")
set_target_properties(code PROPERTIES XCODE_ATTRIBUTE_GCC_SYMBOLS_PRIVATE_EXTERN[variant=Debug] "NO")
+852
View File
@@ -0,0 +1,852 @@
## code/Makefile.am for fs2_open
##
## $Id: Makefile.am,v 1.31.2.10 2007-11-22 04:52:12 taylor Exp $
EXTRA_DIST = \
freespace2/app_icon.ico \
freespace2/freespace.rc \
freespace2/freespaceresource.h \
freespace2/goal_com.bmp \
freespace2/goal_fail.bmp \
freespace2/goal_inc.bmp \
freespace2/goal_none.bmp \
freespace2/goal_ord.bmp \
fred2/addvariabledlg.cpp \
fred2/addvariabledlg.h \
fred2/adjustgriddlg.cpp \
fred2/adjustgriddlg.h \
fred2/asteroideditordlg.cpp \
fred2/asteroideditordlg.h \
fred2/bgbitmapdlg.cpp \
fred2/bgbitmapdlg.h \
fred2/briefingeditordlg.cpp \
fred2/briefingeditordlg.h \
fred2/campaigneditordlg.cpp \
fred2/campaigneditordlg.h \
fred2/campaignfilelistbox.cpp \
fred2/campaignfilelistbox.h \
fred2/campaigntreeview.cpp \
fred2/campaigntreeview.h \
fred2/campaigntreewnd.cpp \
fred2/campaigntreewnd.h \
fred2/cmdbrief.cpp \
fred2/cmdbrief.h \
fred2/createwingdlg.cpp \
fred2/createwingdlg.h \
fred2/customwingnames.cpp \
fred2/customwingnames.h \
fred2/debriefingeditordlg.cpp \
fred2/debriefingeditordlg.h \
fred2/dialog1.cpp \
fred2/dialog1.h \
fred2/dumpstats.cpp \
fred2/dumpstats.h \
fred2/editor.h \
fred2/eventeditor.cpp \
fred2/eventeditor.h \
fred2/folderdlg.cpp \
fred2/folderdlg.h \
fred2/fred.cpp \
fred2/fred.h \
fred2/fred.rc \
fred2/freddoc.cpp \
fred2/freddoc.h \
fred2/fredrender.cpp \
fred2/fredrender.h \
fred2/fredstubs.cpp \
fred2/fredview.cpp \
fred2/fredview.h \
fred2/grid.cpp \
fred2/grid.h \
fred2/ignoreordersdlg.cpp \
fred2/ignoreordersdlg.h \
fred2/initialships.cpp \
fred2/initialships.h \
fred2/initialstatus.cpp \
fred2/initialstatus.h \
fred2/mainfrm.cpp \
fred2/mainfrm.h \
fred2/makehelp.bat \
fred2/management.cpp \
fred2/management.h \
fred2/messageeditordlg.cpp \
fred2/messageeditordlg.h \
fred2/missiongoalsdlg.cpp \
fred2/missiongoalsdlg.h \
fred2/missionnotesdlg.cpp \
fred2/missionnotesdlg.h \
fred2/missionsave.cpp \
fred2/missionsave.h \
fred2/modifyvariabledlg.cpp \
fred2/modifyvariabledlg.h \
fred2/operatorargtypeselect.cpp \
fred2/operatorargtypeselect.h \
fred2/orienteditor.cpp \
fred2/orienteditor.h \
fred2/playerstarteditor.cpp \
fred2/playerstarteditor.h \
fred2/prefsdlg.cpp \
fred2/prefsdlg.h \
fred2/reinforcementeditordlg.cpp \
fred2/reinforcementeditordlg.h \
fred2/resource.h \
fred2/resource.hm \
fred2/setglobalshipflags.cpp \
fred2/setglobalshipflags.h \
fred2/sexp_tree.cpp \
fred2/sexp_tree.h \
fred2/shieldsysdlg.cpp \
fred2/shieldsysdlg.h \
fred2/ship_select.cpp \
fred2/ship_select.h \
fred2/shipchecklistbox.cpp \
fred2/shipchecklistbox.h \
fred2/shipclasseditordlg.cpp \
fred2/shipclasseditordlg.h \
fred2/shipeditordlg.cpp \
fred2/shipeditordlg.h \
fred2/shipflagsdlg.cpp \
fred2/shipflagsdlg.h \
fred2/shipgoalsdlg.cpp \
fred2/shipgoalsdlg.h \
fred2/shipspecialdamage.cpp \
fred2/shipspecialdamage.h \
fred2/shipspecialhitpoints.cpp \
fred2/shipspecialhitpoints.h \
fred2/shiptexturesdlg.cpp \
fred2/shiptexturesdlg.h \
fred2/starfieldeditor.cpp \
fred2/starfieldeditor.h \
fred2/stdafx.cpp \
fred2/stdafx.h \
fred2/textviewdlg.cpp \
fred2/textviewdlg.h \
fred2/voiceactingmanager.cpp \
fred2/voiceactingmanager.h \
fred2/waypointpathdlg.cpp \
fred2/waypointpathdlg.h \
fred2/weaponeditordlg.cpp \
fred2/weaponeditordlg.h \
fred2/wing.cpp \
fred2/wing.h \
fred2/wing_editor.cpp \
fred2/wing_editor.h \
fred2/hlp/afxcore.rtf \
fred2/hlp/afxhelp.hm \
fred2/hlp/afxprint.rtf \
fred2/hlp/appexit.bmp \
fred2/hlp/bullet.bmp \
fred2/hlp/curarw2.bmp \
fred2/hlp/curarw4.bmp \
fred2/hlp/curhelp.bmp \
fred2/hlp/editcopy.bmp \
fred2/hlp/editcut.bmp \
fred2/hlp/editpast.bmp \
fred2/hlp/editundo.bmp \
fred2/hlp/filenew.bmp \
fred2/hlp/fileopen.bmp \
fred2/hlp/fileprnt.bmp \
fred2/hlp/filesave.bmp \
fred2/hlp/fred.hm \
fred2/hlp/fred.hpj \
fred2/hlp/help.log \
fred2/hlp/hlpsbar.bmp \
fred2/hlp/hlptbar.bmp \
fred2/hlp/recfirst.bmp \
fred2/hlp/reclast.bmp \
fred2/hlp/recnext.bmp \
fred2/hlp/recprev.bmp \
fred2/hlp/scmax.bmp \
fred2/hlp/scmenu.bmp \
fred2/hlp/scmin.bmp \
fred2/res/bitmap1.bmp \
fred2/res/black_do.bmp \
fred2/res/bmp00001.bmp \
fred2/res/chained.bmp \
fred2/res/chained_directive.bmp \
fred2/res/cursor1.cur \
fred2/res/cursor2.cur \
fred2/res/data.bmp \
fred2/res/fred.ico \
fred2/res/fred.rc2 \
fred2/res/freddoc.ico \
fred2/res/green_do.bmp \
fred2/res/root.bmp \
fred2/res/root_directive.bmp \
fred2/res/toolbar.bmp \
fred2/res/toolbar1.bmp \
fred2/res/variable.bmp \
sound/phrases.xml \
sound/gc.exe \
wxfred2/res/fred.ico \
wxfred2/wxfred.xrc
# D_ variants are defaults and should always be used
# FS2_ variants are for game building and wxFRED
AM_CXXFLAGS = @D_CFLAGS@ @FS2_CXXFLAGS@
AM_LDFLAGS = @D_LDFLAGS@ @FS2_LDFLAGS@
noinst_LIBRARIES = libcode.a
noinst_PROGRAMS = @FS2_BINARY@
EXTRA_PROGRAMS = fs2_open_@PACKAGE_VERSION@ fs2_open_@PACKAGE_VERSION@_NOINF \
fs2_open_@PACKAGE_VERSION@_DEBUG fs2_open_@PACKAGE_VERSION@_NOINF_DEBUG \
wxFRED2_@PACKAGE_VERSION@ wxFRED2_@PACKAGE_VERSION@_NOINF \
wxFRED2_@PACKAGE_VERSION@_DEBUG wxFRED2_@PACKAGE_VERSION@_NOINF_DEBUG
###############################################################################
##
## Begin CORE library
##
FS2_SOURCES = \
ai/ai.cpp \
ai/ai.h \
ai/aibig.cpp \
ai/aibig.h \
ai/aicode.cpp \
ai/aigoals.cpp \
ai/aigoals.h \
ai/aiinternal.h \
ai/ailocal.h \
ai/aiturret.cpp \
ai/ai_profiles.cpp \
ai/ai_profiles.h \
anim/animplay.cpp \
anim/animplay.h \
anim/packunpack.cpp \
anim/packunpack.h \
asteroid/asteroid.cpp \
asteroid/asteroid.h \
autopilot/autopilot.cpp \
autopilot/autopilot.h \
bmpman/bm_internal.h \
bmpman/bmpman.cpp \
bmpman/bmpman.h \
camera/camera.cpp \
camera/camera.h \
cfile/cfile.cpp \
cfile/cfile.h \
cfile/cfilearchive.cpp \
cfile/cfilearchive.h \
cfile/cfilelist.cpp \
cfile/cfilesystem.cpp \
cfile/cfilesystem.h \
cmdline/cmdline.cpp \
cmdline/cmdline.h \
cmeasure/cmeasure.cpp \
cmeasure/cmeasure.h \
controlconfig/controlsconfig.cpp \
controlconfig/controlsconfig.h \
controlconfig/controlsconfigcommon.cpp \
cutscene/cutscenes.cpp \
cutscene/cutscenes.h \
cutscene/decoder16.cpp \
cutscene/decoder8.cpp \
cutscene/movie.cpp \
cutscene/movie.h \
cutscene/mve_audio.cpp \
cutscene/mvelib.cpp \
cutscene/mvelib.h \
cutscene/mveplayer.cpp \
cutscene/oggplayer.cpp \
cutscene/oggplayer.h \
ddsutils/ddsutils.cpp \
ddsutils/ddsutils.h \
debris/debris.cpp \
debris/debris.h \
debugconsole/console.cpp \
debugconsole/dbugfile.h \
debugconsole/timerbar.cpp \
debugconsole/timerbar.h \
exceptionhandler/exceptionhandler.cpp \
exceptionhandler/exceptionhandler.h \
external_dll/externalcode.h \
external_dll/trackirglobal.cpp \
external_dll/trackirglobal.h \
fireball/fireballs.cpp \
fireball/fireballs.h \
fireball/warpineffect.cpp \
fs2netd/fs2netd_client.cpp \
fs2netd/fs2netd_client.h \
fs2netd/tcp_client.cpp \
fs2netd/tcp_client.h \
fs2netd/tcp_socket.cpp \
fs2netd/tcp_socket.h \
fs2netd/protocol.h \
gamehelp/contexthelp.cpp \
gamehelp/contexthelp.h \
gamehelp/gameplayhelp.cpp \
gamehelp/gameplayhelp.h \
gamesequence/gamesequence.cpp \
gamesequence/gamesequence.h \
gamesnd/eventmusic.cpp \
gamesnd/eventmusic.h \
gamesnd/gamesnd.cpp \
gamesnd/gamesnd.h \
globalincs/alphacolors.cpp \
globalincs/alphacolors.h \
globalincs/def_files.cpp \
globalincs/def_files.h \
globalincs/fsmemory.cpp \
globalincs/fsmemory.h \
globalincs/globals.h \
globalincs/linklist.h \
globalincs/pstypes.h \
globalincs/safe_strings.cpp \
globalincs/safe_strings.h \
globalincs/safe_strings_test.cpp \
globalincs/systemvars.cpp \
globalincs/systemvars.h \
globalincs/version.cpp \
globalincs/version.h \
graphics/2d.cpp \
graphics/2d.h \
graphics/font.cpp \
graphics/font.h \
graphics/generic.cpp \
graphics/generic.h \
graphics/grbatch.cpp \
graphics/grbatch.h \
graphics/grinternal.h \
graphics/gropengl.cpp \
graphics/gropengl.h \
graphics/gropenglbmpman.cpp \
graphics/gropenglbmpman.h \
graphics/gropengldraw.cpp \
graphics/gropengldraw.h \
graphics/gropenglextension.cpp \
graphics/gropenglextension.h \
graphics/gropengllight.cpp \
graphics/gropengllight.h \
graphics/gropenglpostprocessing.cpp \
graphics/gropenglpostprocessing.h \
graphics/gropenglshader.cpp \
graphics/gropenglshader.h \
graphics/gropenglstate.cpp \
graphics/gropenglstate.h \
graphics/gropengltexture.cpp \
graphics/gropengltexture.h \
graphics/gropengltnl.cpp \
graphics/gropengltnl.h \
graphics/grstub.cpp \
graphics/grstub.h \
graphics/line.h \
graphics/tmapper.h \
hud/hud.cpp \
hud/hud.h \
hud/hudartillery.cpp \
hud/hudartillery.h \
hud/hudbrackets.cpp \
hud/hudbrackets.h \
hud/hudconfig.cpp \
hud/hudconfig.h \
hud/hudescort.cpp \
hud/hudescort.h \
hud/hudets.cpp \
hud/hudets.h \
hud/hudgauges.h \
hud/hudlock.cpp \
hud/hudlock.h \
hud/hudmessage.cpp \
hud/hudmessage.h \
hud/hudnavigation.cpp \
hud/hudnavigation.h \
hud/hudobserver.cpp \
hud/hudobserver.h \
hud/hudparse.cpp \
hud/hudparse.h \
hud/hudreticle.cpp \
hud/hudreticle.h \
hud/hudshield.cpp \
hud/hudshield.h \
hud/hudsquadmsg.cpp \
hud/hudsquadmsg.h \
hud/hudtarget.cpp \
hud/hudtarget.h \
hud/hudtargetbox.cpp \
hud/hudtargetbox.h \
hud/hudwingmanstatus.cpp \
hud/hudwingmanstatus.h \
iff_defs/iff_defs.cpp \
iff_defs/iff_defs.h \
inetfile/cftp.cpp \
inetfile/cftp.h \
inetfile/chttpget.cpp \
inetfile/chttpget.h \
inetfile/inetgetfile.cpp \
inetfile/inetgetfile.h \
io/key.cpp \
io/key.h \
io/keycontrol.cpp \
io/keycontrol.h \
io/mouse.cpp \
io/mouse.h \
io/timer.cpp \
io/timer.h \
jpgutils/jpgutils.cpp \
jpgutils/jpgutils.h \
jumpnode/jumpnode.cpp \
jumpnode/jumpnode.h \
lab/lab.cpp \
lab/lab.h \
lab/wmcgui.cpp \
lab/wmcgui.h \
lighting/lighting.cpp \
lighting/lighting.h \
localization/fhash.cpp \
localization/fhash.h \
localization/localize.cpp \
localization/localize.h \
math/fix.cpp \
math/fix.h \
math/floating.cpp \
math/floating.h \
math/fvi.cpp \
math/fvi.h \
math/spline.cpp \
math/spline.h \
math/staticrand.cpp \
math/staticrand.h \
math/vecmat.cpp \
math/vecmat.h \
menuui/barracks.cpp \
menuui/barracks.h \
menuui/credits.cpp \
menuui/credits.h \
menuui/fishtank.cpp \
menuui/fishtank.h \
menuui/mainhallmenu.cpp \
menuui/mainhallmenu.h \
menuui/mainhalltemp.cpp \
menuui/mainhalltemp.h \
menuui/optionsmenu.cpp \
menuui/optionsmenu.h \
menuui/optionsmenumulti.cpp \
menuui/optionsmenumulti.h \
menuui/playermenu.cpp \
menuui/playermenu.h \
menuui/readyroom.cpp \
menuui/readyroom.h \
menuui/snazzyui.cpp \
menuui/snazzyui.h \
menuui/techmenu.cpp \
menuui/techmenu.h \
menuui/trainingmenu.cpp \
menuui/trainingmenu.h \
mission/missionbriefcommon.cpp \
mission/missionbriefcommon.h \
mission/missioncampaign.cpp \
mission/missioncampaign.h \
mission/missiongoals.cpp \
mission/missiongoals.h \
mission/missiongrid.cpp \
mission/missiongrid.h \
mission/missionhotkey.cpp \
mission/missionhotkey.h \
mission/missionload.cpp \
mission/missionload.h \
mission/missionlog.cpp \
mission/missionlog.h \
mission/missionmessage.cpp \
mission/missionmessage.h \
mission/missionparse.cpp \
mission/missionparse.h \
mission/missiontraining.cpp \
mission/missiontraining.h \
missionui/chatbox.cpp \
missionui/chatbox.h \
missionui/fictionviewer.cpp \
missionui/fictionviewer.h \
missionui/missionbrief.cpp \
missionui/missionbrief.h \
missionui/missioncmdbrief.cpp \
missionui/missioncmdbrief.h \
missionui/missiondebrief.cpp \
missionui/missiondebrief.h \
missionui/missionloopbrief.cpp \
missionui/missionloopbrief.h \
missionui/missionpause.cpp \
missionui/missionpause.h \
missionui/missionrecommend.cpp \
missionui/missionrecommend.h \
missionui/missionscreencommon.cpp \
missionui/missionscreencommon.h \
missionui/missionshipchoice.cpp \
missionui/missionshipchoice.h \
missionui/missionstats.cpp \
missionui/missionstats.h \
missionui/missionweaponchoice.cpp \
missionui/missionweaponchoice.h \
missionui/redalert.cpp \
missionui/redalert.h \
model/model.h \
model/modelanim.cpp \
model/modelanim.h \
model/modelcollide.cpp \
model/modelinterp.cpp \
model/modelsinc.h \
model/modeloctant.cpp \
model/modelread.cpp \
nebula/neb.cpp \
nebula/neb.h \
nebula/neblightning.cpp \
nebula/neblightning.h \
network/chat_api.cpp \
network/chat_api.h \
network/multi.cpp \
network/multi.h \
network/multilag.cpp \
network/multilag.h \
network/multimsgs.cpp \
network/multimsgs.h \
network/multiteamselect.cpp \
network/multiteamselect.h \
network/multiui.cpp \
network/multiui.h \
network/multiutil.cpp \
network/multiutil.h \
network/multi_campaign.cpp \
network/multi_campaign.h \
network/multi_data.cpp \
network/multi_data.h \
network/multi_dogfight.cpp \
network/multi_dogfight.h \
network/multi_endgame.cpp \
network/multi_endgame.h \
network/multi_ingame.cpp \
network/multi_ingame.h \
network/multi_kick.cpp \
network/multi_kick.h \
network/multi_log.cpp \
network/multi_log.h \
network/multi_obj.cpp \
network/multi_obj.h \
network/multi_observer.cpp \
network/multi_observer.h \
network/multi_options.cpp \
network/multi_options.h \
network/multi_pause.cpp \
network/multi_pause.h \
network/multi_pinfo.cpp \
network/multi_pinfo.h \
network/multi_ping.cpp \
network/multi_ping.h \
network/multi_pmsg.cpp \
network/multi_pmsg.h \
network/multi_pxo.cpp \
network/multi_pxo.h \
network/multi_rate.cpp \
network/multi_rate.h \
network/multi_respawn.cpp \
network/multi_respawn.h \
network/multi_sexp.cpp \
network/multi_sexp.h \
network/multi_team.cpp \
network/multi_team.h \
network/multi_update.h \
network/multi_voice.cpp \
network/multi_voice.h \
network/multi_xfer.cpp \
network/multi_xfer.h \
network/psnet2.cpp \
network/psnet2.h \
network/stand_gui.cpp \
network/stand_gui-unix.cpp \
network/stand_gui.h \
object/collidedebrisship.cpp \
object/collidedebrisweapon.cpp \
object/collideshipship.cpp \
object/collideshipweapon.cpp \
object/collideweaponweapon.cpp \
object/deadobjectdock.cpp \
object/deadobjectdock.h \
object/objcollide.cpp \
object/objcollide.h \
object/objectdock.cpp \
object/objectdock.h \
object/object.cpp \
object/object.h \
object/objectshield.cpp \
object/objectshield.h \
object/objectsnd.cpp \
object/objectsnd.h \
object/objectsort.cpp \
object/parseobjectdock.cpp \
object/parseobjectdock.h \
object/waypoint.cpp \
object/waypoint.h \
observer/observer.cpp \
observer/observer.h \
palman/palman.cpp \
palman/palman.h \
parse/encrypt.cpp \
parse/encrypt.h \
parse/lua.cpp \
parse/lua.h \
parse/parselo.cpp \
parse/parselo.h \
parse/scripting.cpp \
parse/scripting.h \
parse/sexp.cpp \
parse/sexp.h \
particle/particle.cpp \
particle/particle.h \
pcxutils/pcxutils.cpp \
pcxutils/pcxutils.h \
pngutils/pngutils.cpp \
pngutils/pngutils.h \
physics/physics.cpp \
physics/physics.h \
playerman/managepilot.cpp \
playerman/managepilot.h \
playerman/player.h \
playerman/playercontrol.cpp \
popup/popup.cpp \
popup/popup.h \
popup/popupdead.cpp \
popup/popupdead.h \
radar/radar.cpp \
radar/radar.h \
radar/radardradis.cpp \
radar/radardradis.h \
radar/radarorb.cpp \
radar/radarorb.h \
radar/radarsetup.cpp \
radar/radarsetup.h \
render/3d.h \
render/3dclipper.cpp \
render/3ddraw.cpp \
render/3dinternal.h \
render/3dlaser.cpp \
render/3dmath.cpp \
render/3dsetup.cpp \
ship/afterburner.cpp \
ship/afterburner.h \
ship/awacs.cpp \
ship/awacs.h \
ship/shield.cpp \
ship/ship.cpp \
ship/ship.h \
ship/shipcontrails.cpp \
ship/shipcontrails.h \
ship/shipfx.cpp \
ship/shipfx.h \
ship/shiphit.cpp \
ship/shiphit.h \
ship/subsysdamage.h \
sound/audiostr.cpp \
sound/audiostr.h \
sound/acm.cpp \
sound/acm.h \
sound/ds.cpp \
sound/ds.h \
sound/ds3d.cpp \
sound/ds3d.h \
sound/dscap.cpp \
sound/dscap.h \
sound/fsspeech.cpp \
sound/fsspeech.h \
sound/openal.cpp \
sound/openal.h \
sound/rtvoice.cpp \
sound/rtvoice.h \
sound/sound.cpp \
sound/sound.h \
sound/speech.cpp \
sound/speech.h \
sound/voicerec.cpp \
sound/voicerec.h \
sound/ogg/ogg.cpp \
sound/ogg/ogg.h \
species_defs/species_defs.cpp \
species_defs/species_defs.h \
starfield/nebula.cpp \
starfield/nebula.h \
starfield/starfield.cpp \
starfield/starfield.h \
starfield/supernova.cpp \
starfield/supernova.h \
stats/medals.cpp \
stats/medals.h \
stats/scoring.cpp \
stats/scoring.h \
stats/stats.cpp \
stats/stats.h \
tgautils/tgautils.cpp \
tgautils/tgautils.h \
ui/button.cpp \
ui/checkbox.cpp \
ui/gadget.cpp \
ui/icon.cpp \
ui/inputbox.cpp \
ui/keytrap.cpp \
ui/listbox.cpp \
ui/radio.cpp \
ui/scroll.cpp \
ui/slider.cpp \
ui/slider2.cpp \
ui/ui.h \
ui/uidefs.h \
ui/uidraw.cpp \
ui/uimouse.cpp \
ui/window.cpp \
weapon/beam.cpp \
weapon/beam.h \
weapon/corkscrew.cpp \
weapon/corkscrew.h \
weapon/emp.cpp \
weapon/emp.h \
weapon/flak.cpp \
weapon/flak.h \
weapon/muzzleflash.cpp \
weapon/muzzleflash.h \
weapon/shockwave.cpp \
weapon/shockwave.h \
weapon/swarm.cpp \
weapon/swarm.h \
weapon/trails.cpp \
weapon/trails.h \
weapon/weapons.cpp \
weapon/weapon.h
## conditional includes follow:
## joystic support sources
if FS2_OS_WIN32
JOY_SOURCES = \
io/joy.cpp \
io/joy.h \
io/joy_ff.cpp \
io/joy_ff.h \
io/sw_error.hpp \
io/sw_force.h \
io/sw_guid.hpp \
io/swff_lib.cpp
endif
if FS2_OS_UNIX
JOY_SOURCES = \
io/joy.h \
io/joy_ff.h \
io/joy-unix.cpp
endif
## Win32-specific sources
if FS2_OS_WIN32
WIN32_SOURCES = \
directx/vasync.h \
directx/vd3dtypes.h \
directx/vddraw.h \
directx/vdinput.h \
directx/vdplay.h \
directx/vdplobby.h \
directx/vdsetup.h \
directx/vdvp.h \
globalincs/windebug.cpp \
graphics/gl/GLAUX.H \
graphics/gl/GLU.H \
graphics/gl/Gl.h \
graphics/gl/Glext.h \
graphics/gl/wglext.h \
osapi/monopub.h \
osapi/osapi.cpp \
osapi/osapi.h \
osapi/osregistry.cpp \
osapi/osregistry.h \
osapi/outwnd.cpp \
osapi/outwnd.h
endif
## Unix-specific sources
if FS2_OS_UNIX
UNIX_SOURCES = \
osapi/osapi_unix.cpp \
osapi/osapi.h \
osapi/osregistry_unix.cpp \
osapi/osregistry.h \
osapi/outwnd_unix.cpp \
osapi/outwnd.h \
windows_stub/stubs.cpp \
windows_stub/config.h
endif
## libcode.a
libcode_a_SOURCES = ${FS2_SOURCES} ${JOY_SOURCES} ${WIN32_SOURCES} \
${UNIX_SOURCES}
##
## End CODE library
##
###############################################################################
###############################################################################
##
## Begin MAIN fs2 binary
##
FS2OPEN_SOURCES = \
freespace2/freespace.cpp \
freespace2/freespace.h \
freespace2/levelpaging.cpp \
freespace2/levelpaging.h
fs2_open_@PACKAGE_VERSION@_DEBUG_SOURCES = \
${FS2OPEN_SOURCES}
fs2_open_@PACKAGE_VERSION@_SOURCES = \
${FS2OPEN_SOURCES}
fs2_open_@PACKAGE_VERSION@_NOINF_DEBUG_SOURCES = \
${FS2OPEN_SOURCES}
fs2_open_@PACKAGE_VERSION@_NOINF_SOURCES = \
${FS2OPEN_SOURCES}
fs2_open_@PACKAGE_VERSION@_DEBUG_LDADD = libcode.a
fs2_open_@PACKAGE_VERSION@_LDADD = libcode.a
fs2_open_@PACKAGE_VERSION@_NOINF_DEBUG_LDADD = libcode.a
fs2_open_@PACKAGE_VERSION@_NOINF_LDADD = libcode.a
##
## End MAIN binary
##
###############################################################################
###############################################################################
##
## Begin wxFRED2 binary
##
wxFRED_SOURCES = \
wxfred2/wxfred2.cpp \
wxfred2/wxfred2.h \
wxfred2/fredframe.cpp \
wxfred2/fredframe.h \
wxfred2/wxfred_xrc.cpp \
wxfred2/wxfred_xrc.h
wxFRED2_@PACKAGE_VERSION@_DEBUG_SOURCES = \
${wxFRED_SOURCES}
wxFRED2_@PACKAGE_VERSION@_SOURCES = \
${wxFRED_SOURCES}
wxFRED2_@PACKAGE_VERSION@_NOINF_DEBUG_SOURCES = \
${wxFRED_SOURCES}
wxFRED2_@PACKAGE_VERSION@_NOINF_SOURCES = \
${wxFRED_SOURCES}
wxFRED2_@PACKAGE_VERSION@_DEBUG_LDADD = libcode.a
wxFRED2_@PACKAGE_VERSION@_LDADD = libcode.a
wxFRED2_@PACKAGE_VERSION@_NOINF_DEBUG_LDADD = libcode.a
wxFRED2_@PACKAGE_VERSION@_NOINF_LDADD = libcode.a
##
## End wxFRED2 binary
##
###############################################################################
+1 -1
View File
@@ -82,7 +82,7 @@ void set_wingnum(int objnum, int wingnum)
Ai_info[ai_index].wing = wingnum;
}
char *ai_get_goal_target_name(const char *name, int *index)
char *ai_get_goal_target_name(char *name, int *index)
{
Assert(name != NULL);
Assert(index != NULL);
+84 -34
View File
@@ -12,28 +12,51 @@
#ifndef _AI_H
#define _AI_H
#include "ai/ai_profiles.h"
#include "globalincs/globals.h"
#include "globalincs/pstypes.h"
#include "globalincs/globals.h"
#include "globalincs/systemvars.h"
#include "object/waypoint.h"
#include "ai/ai_profiles.h"
#include "physics/physics.h"
#include "ship/ship_flags.h"
#include "object/waypoint.h"
class ship_weapon;
class ship_subsys;
class object;
class ship_info;
struct ship_weapon;
struct ship_subsys;
struct object;
struct ship_info;
#define AI_DEFAULT_CLASS 3 // default AI class for new ships (Fred)
typedef struct ai_flag_name {
AI::AI_Flags flag;
char flag_name[TOKEN_LENGTH];
} ai_flag_name;
#define AIF_FORMATION_WING (1 << 0) // Fly in formation as part of wing.
#define AIF_AWAITING_REPAIR (1 << 1) // Awaiting a repair ship.
#define AIF_BEING_REPAIRED (1 << 2) // Currently docked with repair ship.
#define AIF_REPAIRING (1 << 3) // Repairing a ship (or going to repair a ship)
#define AIF_SEEK_LOCK (1 << 4) // set if should focus on gaining aspect lock, not hitting with lasers
#define AIF_FORMATION_OBJECT (1 << 5) // Fly in formation off a specific object.
#define AIF_TEMPORARY_IGNORE (1 << 6) // Means current ignore_objnum is only temporary, not an order from the player.
#define AIF_USE_EXIT_PATH (1 << 7) // Used by path code, to flag path as an exit path
#define AIF_USE_STATIC_PATH (1 << 8) // Used by path code, use fixed path, don't try to recreate
#define AIF_TARGET_COLLISION (1 << 9) // Collided with aip->target_objnum last frame. Avoid that ship for half a second or so.
#define AIF_UNLOAD_SECONDARIES (1 << 10) // Fire secondaries as fast as possible!
#define AIF_ON_SUBSYS_PATH (1 << 11) // Current path leads to a subsystem
#define AIF_AVOID_SHOCKWAVE_SHIP (1 << 12) // Avoid an existing shockwave from a ship.
#define AIF_AVOID_SHOCKWAVE_WEAPON (1 << 13) // Avoid an expected shockwave from a weapon. shockwave_object field contains object index.
#define AIF_AVOID_SHOCKWAVE_STARTED (1 << 14) // Already started avoiding shockwave, don't keep deciding whether to avoid.
#define AIF_ATTACK_SLOWLY (1 << 15) // Move slowly while attacking.
#define AIF_REPAIR_OBSTRUCTED (1 << 16) // Ship wants to be repaired, but path is obstructed.
#define AIF_KAMIKAZE (1 << 17) // Crash into target
#define AIF_NO_DYNAMIC (1 << 18) // Not allowed to get dynamic goals
#define AIF_AVOIDING_SMALL_SHIP (1 << 19) // Avoiding a player ship.
#define AIF_AVOIDING_BIG_SHIP (1 << 20) // Avoiding a large ship.
#define AIF_BIG_SHIP_COLLIDE_RECOVER_1 (1 << 21) // Collided into a big ship. Recovering by flying away.
#define AIF_BIG_SHIP_COLLIDE_RECOVER_2 (1 << 22) // Collided into a big ship. Fly towards big ship sphere perimeter.
#define AIF_STEALTH_PURSUIT (1 << 23) // AI is trying to fight stealth ship
#define MAX_AI_FLAG_NAMES 2
extern ai_flag_name Ai_flag_names[];
// Goober5000
#define AIF_UNLOAD_PRIMARIES (1 << 24) // Fire primaries as fast as possible!
#define AIF_TRYING_UNSUCCESSFULLY_TO_WARP (1 << 25) // Trying to warp, but can't warp at the moment
#define AIF_AVOID_SHOCKWAVE (AIF_AVOID_SHOCKWAVE_SHIP | AIF_AVOID_SHOCKWAVE_WEAPON)
#define AIF_FORMATION (AIF_FORMATION_WING | AIF_FORMATION_OBJECT)
// dock_orient_and_approach() modes.
#define DOA_APPROACH 1 // Approach the current point on the path (aip->path_cur)
@@ -66,6 +89,18 @@ extern ai_flag_name Ai_flag_names[];
#define AIG_TYPE_PLAYER_WING 4 // from player direct to wing
#define AIG_TYPE_DYNAMIC 5 // created on the fly
// flags for AI_GOALS
#define AIGF_DOCKER_INDEX_VALID (1<<0) // when set, index field for docker is valid
#define AIGF_DOCKEE_INDEX_VALID (1<<1) // when set, index field for dockee is valid
#define AIGF_GOAL_ON_HOLD (1<<2) // when set, this goal cannot currently be satisfied, although it could be in the future
#define AIGF_SUBSYS_NEEDS_FIXUP (1<<3) // when set, the subsystem index (for a destroy subsystem goal) is invalid and must be gotten from the subsys name stored in docker.name field!!
#define AIGF_GOAL_OVERRIDE (1<<4) // paired with AIG_TYPE_DYNAMIC to mean this goal overrides any other goal
#define AIGF_PURGE (1<<5) // purge this goal next time we process
#define AIGF_GOALS_PURGED (1<<6) // this goal has already caused other goals to get purged
#define AIGF_DEPART_SOUND_PLAYED (1<<7) // Goober5000 - replacement for AL's hack ;)
#define AIGF_DOCK_INDEXES_VALID (AIGF_DOCKER_INDEX_VALID|AIGF_DOCKEE_INDEX_VALID)
// Flags to ai_turn_towards_vector().
#define AITTV_FAST (1<<0) // Turn fast, not slowed down based on skill level.
#define AITTV_VIA_SEXP (1<<1) // Goober5000 - via sexp
@@ -73,13 +108,23 @@ extern ai_flag_name Ai_flag_names[];
#define KAMIKAZE_HULL_ON_DEATH -1000.0f // Hull strength ship gets set to if it crash-dies.
// flags for possible ai overrides
#define AIORF_FULL (1<<0) // Full sexp control
#define AIORF_ROLL (1<<1) // Sexp forced roll maneuver
#define AIORF_PITCH (1<<2) // Sexp forced pitch change
#define AIORF_HEADING (1<<3) // Sexp forced heading change
#define AIORF_FULL_LAT (1<<4) // full control over up/side/forward movement
#define AIORF_UP (1<<5) // vertical movement
#define AIORF_SIDEWAYS (1<<6) // horizontal movement
#define AIORF_FORWARD (1<<7) // forward movement
// structure for AI goals
typedef struct ai_goal {
int signature; // Unique identifier. All goals ever created (per mission) have a unique signature.
int ai_mode; // one of the AIM_* modes for this goal
int ai_submode; // maybe need a submode
int type; // one of the AIG_TYPE_* values above
flagset<AI::Goal_Flags> flags; // one of the AIGF_* values above
int flags; // one of the AIGF_* values above
fix time; // time at which this goal was issued.
int priority; // how important is this goal -- number 0 - 100
@@ -170,8 +215,10 @@ typedef struct ai_class {
int ai_chance_to_use_missiles_on_plr[NUM_SKILL_LEVELS];
float ai_max_aim_update_delay[NUM_SKILL_LEVELS];
float ai_turret_max_aim_update_delay[NUM_SKILL_LEVELS];
flagset<AI::Profile_Flags> ai_profile_flags; //Holds the state of flags that are set
flagset<AI::Profile_Flags> ai_profile_flags_set; //Holds which flags are set and which are just left alone
int ai_profile_flags; //Holds the state of flags that are set
int ai_profile_flags_set; //Holds which flags are set and which are just left alone
int ai_profile_flags2;
int ai_profile_flags2_set;
//SUSHI: These are optional overrides to an AI class to prevent the automatic scaling based on AI class index
int ai_aburn_use_factor[NUM_SKILL_LEVELS];
@@ -268,7 +315,7 @@ extern pnode *Ppfp; // Free pointer in path points.
#define MAX_IGNORE_NEW_OBJECTS 7
typedef struct ai_info {
flagset<AI::AI_Flags> ai_flags; // Special flags for AI behavior.
int ai_flags; // Special flags for AI behavior.
int shipnum; // Ship using this slot, -1 means none.
int type; //
int wing; // Member of what wing? -1 means none.
@@ -310,10 +357,10 @@ typedef struct ai_info {
int ai_class; // Class. Might be override of default.
// Probably become obsolete, to be replaced by path_start, path_cur, etc.
waypoint_list *wp_list; // waypoint list being followed
size_t wp_index; // waypoint index in list
waypoint_list *wp_list; // waypoint list being followed
SCP_list<waypoint>::iterator wp_index; // waypoint index in list
int wp_flags; // waypoint flags, see WPF_xxxx
int waypoint_speed_cap; // -1 no cap, otherwise cap - changed to int by Goober5000
int waypoint_speed_cap; // -1 no cap, otherwise cap - changed to int by Goober5000
// Path following information
int path_start; // Index into global array, start of path.
@@ -401,7 +448,8 @@ typedef struct ai_info {
int ai_chance_to_use_missiles_on_plr;
float ai_max_aim_update_delay;
float ai_turret_max_aim_update_delay;
flagset<AI::Profile_Flags> ai_profile_flags; //Holds AI_Profiles flags (possibly overriden by AI class) that actually apply to AI
int ai_profile_flags; //Holds AI_Profiles flags (possibly overriden by AI class) that actually apply to AI
int ai_profile_flags2;
union {
@@ -485,7 +533,7 @@ typedef struct ai_info {
vec3d artillery_lock_pos; // base position of the lock point on (in model's frame of reference)
float lethality; // measure of how dangerous ship is to enemy BIG|HUGE ships (likelyhood of targeting)
flagset<AI::Maneuver_Override_Flags> ai_override_flags; // flags for marking ai overrides from sexp or lua systems
int ai_override_flags; // flags for marking ai overrides from sexp or lua systems
control_info ai_override_ci; // ai override control info
int ai_override_timestamp; // mark for when to end the current override
} ai_info;
@@ -530,7 +578,7 @@ extern char** Ai_class_names;
extern int Num_ai_classes;
extern int Ai_firing_enabled;
extern const char *Skill_level_names(int skill_level, int translate = 1);
extern char *Skill_level_names(int skill_level, int translate = 1);
extern int Ai_goal_signature;
// need access to following data in AiBig.cpp
@@ -556,20 +604,21 @@ void ai_process( object * obj, int ai_index, float frametime );
int get_wingnum(int objnum);
void set_wingnum(int objnum, int wingnum);
char *ai_get_goal_target_name(const char *name, int *index);
char *ai_get_goal_target_name(char *name, int *index);
extern void init_ai_system(void);
extern void ai_attack_object(object *attacker, object *attacked, ship_subsys *ssp, int ship_info_index = -1);
extern void ai_attack_object(object *attacker, object *attacked, ship_subsys *ssp);
extern void ai_evade_object(object *evader, object *evaded);
extern void ai_ignore_object(object *ignorer, object *ignored, int ignore_new);
extern void ai_ignore_wing(object *ignorer, int wingnum);
extern void ai_ignore_wing(object *ignorer, int wingnum, int priority);
extern void ai_dock_with_object(object *docker, int docker_index, object *dockee, int dockee_index, int dock_type);
extern void ai_stay_still(object *still_objp, vec3d *view_pos);
extern void ai_set_default_behavior(object *obj, int classnum);
extern void ai_do_default_behavior(object *obj);
extern void ai_start_waypoints(object *objp, waypoint_list *wp_list, int wp_flags);
extern void ai_ship_hit(object *objp_ship, object *hit_objp, vec3d *hit_normal);
extern void ai_ship_destroy(int shipnum);
extern void ai_turn_towards_vector(vec3d *dest, object *objp, float turn_time, vec3d *slide_vec, vec3d *rel_pos, float bank_override, int flags, vec3d *rvec = nullptr, int sexp_flags = 0);
extern void ai_ship_hit(object *objp_ship, object *hit_objp, vec3d *hitpos, int shield_quadrant, vec3d *hit_normal);
extern void ai_ship_destroy(int shipnum, int method);
extern void ai_turn_towards_vector(vec3d *dest, object *objp, float frametime, float turn_time, vec3d *slide_vec, vec3d *rel_pos, float bank_override, int flags, vec3d *rvec = NULL, int sexp_flags = 0);
extern void init_ai_object(int objnum);
extern void ai_init(void); // Call this one to parse ai.tbl.
extern void ai_level_init(void); // Call before each level to reset AI
@@ -622,14 +671,14 @@ extern float ai_path();
extern void evade_weapon();
extern int might_collide_with_ship(object *obj1, object *obj2, float dot_to_enemy, float dist_to_enemy, float duration);
extern int ai_fire_primary_weapon(object *objp); //changed to return weather it fired-Bobboau
extern int ai_fire_secondary_weapon(object *objp);
extern int ai_fire_secondary_weapon(object *objp, int priority1 = -1, int priority2 = -1);
extern float ai_get_weapon_dist(ship_weapon *swp);
extern void turn_towards_point(object *objp, vec3d *point, vec3d *slide_vec, float bank_override);
extern int ai_maybe_fire_afterburner(object *objp, ai_info *aip);
extern void set_predicted_enemy_pos(vec3d *predicted_enemy_pos, object *pobjp, vec3d *enemy_pos, vec3d *enemy_vel, ai_info *aip);
extern int is_instructor(object *objp);
extern int find_enemy(int objnum, float range, int max_attackers, int ship_info_index = -1);
extern int find_enemy(int objnum, float range, int max_attackers);
float ai_get_weapon_speed(ship_weapon *swp);
void set_predicted_enemy_pos_turret(vec3d *predicted_enemy_pos, vec3d *gun_pos, object *pobjp, vec3d *enemy_pos, vec3d *enemy_vel, float weapon_speed, float time_enemy_in_range);
@@ -651,7 +700,7 @@ extern int find_danger_weapon(object *sobjp, float dtime, float *atime, float do
void ai_set_mode_warp_out(object *objp, ai_info *aip);
// prototyped by Goober5000
int get_nearest_objnum(int objnum, int enemy_team_mask, int enemy_wing, float range, int max_attackers, int ship_info_index);
int get_nearest_objnum(int objnum, int enemy_team_mask, int enemy_wing, float range, int max_attackers);
// moved to header file by Goober5000
void ai_announce_ship_dying(object *dying_objp);
@@ -666,7 +715,8 @@ void process_subobjects(int objnum);
//SUSHI: Setting ai_info stuff from both ai class and ai profile
void init_aip_from_class_and_profile(ai_info *aip, ai_class *aicp, ai_profile_t *profile);
void ai_update_aim(ai_info *aip);
//SUSHI: Updating AI aim
void ai_update_aim(ai_info *aip, object* En_Objp);
//SUSHI: Random evasive sidethrust
void do_random_sidethrust(ai_info *aip, ship_info *sip);
-123
View File
@@ -1,123 +0,0 @@
#ifndef AI_FLAGS_H
#define AI_FLAGS_H
#include "globalincs/flagset.h"
namespace AI {
FLAG_LIST(AI_Flags) {
Formation_wing, // Fly in formation as part of wing.
Awaiting_repair, // Awaiting a repair ship.
Being_repaired, // Currently docked with repair ship.
Repairing, // Repairing a ship (or going to repair a ship)
Seek_lock, // set if should focus on gaining aspect lock, not hitting with lasers
Formation_object, // Fly in formation off a specific object.
Temporary_ignore, // Means current ignore_objnum is only temporary, not an order from the player.
Use_exit_path, // Used by path code, to flag path as an exit path
Use_static_path, // Used by path code, use fixed path, don't try to recreate
Target_collision, // Collided with aip->target_objnum last frame. Avoid that ship for half a second or so.
Unload_secondaries, // Fire secondaries as fast as possible!
On_subsys_path, // Current path leads to a subsystem
Avoid_shockwave_ship, // Avoid an existing shockwave from a ship.
Avoid_shockwave_weapon, // Avoid an expected shockwave from a weapon. shockwave_object field contains object index.
Avoid_shockwave_started, // Already started avoiding shockwave, don't keep deciding whether to avoid.
Attack_slowly, // Move slowly while attacking.
Repair_obstructed, // Ship wants to be repaired, but path is obstructed.
Kamikaze, // Crash into target
No_dynamic, // Not allowed to get dynamic goals
Avoiding_small_ship, // Avoiding a player ship.
Avoiding_big_ship, // Avoiding a large ship.
Big_ship_collide_recover_1, // Collided into a big ship. Recovering by flying away.
Big_ship_collide_recover_2, // Collided into a big ship. Fly towards big ship sphere perimeter.
Stealth_pursuit, // AI is trying to fight stealth ship
Unload_primaries, // Fire primaries as fast as possible!
Trying_unsuccessfully_to_warp, // Trying to warp, but can't warp at the moment
Free_afterburner_use, // Use afterburners while following waypoints or flying towards objects
NUM_VALUES
};
FLAG_LIST(Goal_Flags) {
Docker_index_valid, // when set, index field for docker is valid
Dockee_index_valid, // when set, index field for dockee is valid
Goal_on_hold, // when set, this goal cannot currently be satisfied, although it could be in the future
Subsys_needs_fixup, // when set, the subsystem index (for a destroy subsystem goal) is invalid and must be gotten from the subsys name stored in docker.name field!!
Goal_override, // paired with AIG_TYPE_DYNAMIC to mean this goal overrides any other goal
Purge, // purge this goal next time we process
Goals_purged, // this goal has already caused other goals to get purged
Depart_sound_played,// Goober5000 - replacement for AL's hack ;)
Target_own_team,
NUM_VALUES
};
FLAG_LIST(Maneuver_Override_Flags) {
Full, // Full sexp control
Roll, // Sexp forced roll maneuver
Pitch, // Sexp forced pitch change
Heading, // Sexp forced heading change
Full_lat, // full control over up/side/forward movement
Up, // vertical movement
Sideways, // horizontal movement
Forward, // forward movement
NUM_VALUES
};
FLAG_LIST(Profile_Flags) {
Advanced_turret_fov_edge_checks,
Ai_aims_from_ship_center,
Ai_can_slow_down_attacking_big_ships,
Ai_guards_specific_ship_in_wing,
All_ships_manage_shields,
Allow_multi_event_scoring,
Allow_primary_link_at_start,
Allow_rapid_secondary_dumbfire,
Allow_turrets_target_weapons_freely,
Allow_vertical_dodge,
Aspect_invulnerability_fix,
Aspect_lock_countermeasure,
Assist_scoring_scales_with_damage,
Beams_damage_weapons,
Big_ships_can_attack_beam_turrets_on_untargeted_ships,
Disable_linked_fire_penalty,
Disable_weapon_damage_scaling,
Dont_insert_random_turret_fire_delay,
Fix_ai_class_bug,
Fix_ai_path_order_bug,
Fix_heat_seeker_stealth_bug,
Fix_linked_primary_bug,
Force_beam_turret_fov,
Free_afterburner_use,
Glide_decay_requires_thrust,
Hack_improve_non_homing_swarm_turret_fire_accuracy,
Huge_turret_weapons_ignore_bombs,
Include_beams_in_stat_calcs,
Kill_scoring_scales_with_damage,
Multi_allow_empty_primaries,
Multi_allow_empty_secondaries,
Navigation_subsys_governs_warp,
No_min_dock_speed_cap,
No_special_player_avoid,
No_warp_camera,
Perform_fewer_scream_checks,
Player_weapon_scale_fix,
Prevent_targeting_bombs_beyond_range,
Require_turret_to_have_target_in_fov,
Shockwaves_damage_small_ship_subsystems,
Smart_afterburner_management,
Smart_primary_weapon_selection,
Smart_secondary_weapon_selection,
Smart_shield_management,
Smart_subsystem_targeting_for_turrets,
Strict_turred_tagged_only_targeting,
Turrets_ignore_target_radius,
Use_actual_primary_range,
Use_additive_weapon_velocity,
Use_newtonian_dampening,
Use_only_single_fov_for_turrets,
NUM_VALUES
};
}
#endif
+425 -526
View File
@@ -8,13 +8,12 @@
#include "globalincs/pstypes.h"
#include "def_files/def_files.h"
#include "globalincs/def_files.h"
#include "ai/ai_profiles.h"
#include "globalincs/pstypes.h"
#include "localization/localize.h"
#include "parse/parselo.h"
#include "ship/ship.h"
#include "localization/localize.h"
#include "weapon/weapon.h"
#include "ship/ship.h"
// global stuff
@@ -28,17 +27,28 @@ static char Default_profile_name[NAME_LENGTH];
// utility
void set_flag(ai_profile_t *profile, const char *name, AI::Profile_Flags flag)
void set_flag(ai_profile_t *profile, char *name, int flag, int type)
{
if (optional_string(name))
{
bool val;
stuff_boolean(&val);
profile->flags.set(flag, val);
if (type == AIP_FLAG) {
if (val)
profile->flags |= flag;
else
profile->flags &= ~flag;
} else {
if (val)
profile->flags2 |= flag;
else
profile->flags2 &= ~flag;
}
}
}
const char *AI_path_types[] = {
char *AI_path_types[] = {
"normal",
"alt1",
};
@@ -57,468 +67,426 @@ int ai_path_type_match(char *p)
return -1;
}
void parse_ai_profiles_tbl(const char *filename)
void parse_ai_profiles_tbl(char *filename)
{
int i;
int i, rval;
char profile_name[NAME_LENGTH];
ai_profile_t dummy_profile;
char *saved_Mp = NULL;
char buf[NAME_LENGTH];
try
// open localization
lcl_ext_open();
if ((rval = setjmp(parse_abort)) != 0)
{
if (filename == NULL)
read_file_text_from_default(defaults_get_file("ai_profiles.tbl"));
else
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
// start parsing
required_string("#AI Profiles");
// new default?
if (optional_string("$Default Profile:"))
stuff_string(Default_profile_name, F_NAME, NAME_LENGTH);
// begin reading data
while (required_string_either("#End", "$Profile Name:"))
{
ai_profile_t *profile = &dummy_profile;
ai_profile_t *previous_profile = NULL;
bool no_create = false;
// get the name
required_string("$Profile Name:");
stuff_string(profile_name, F_NAME, NAME_LENGTH);
// see if it exists
for (i = 0; i < Num_ai_profiles; i++)
{
if (!stricmp(Ai_profiles[i].profile_name, profile_name))
{
previous_profile = &Ai_profiles[i];
break;
}
}
// modular table stuff
if (optional_string("+nocreate"))
{
no_create = true;
// use the previous one if possible,
// otherwise continue to use the dummy one
if (previous_profile != NULL)
profile = previous_profile;
}
else
{
// don't create multiple profiles with the same name
if (previous_profile != NULL)
{
Warning(LOCATION, "An ai profile named '%s' already exists! The new one will not be created.\n", profile_name);
}
else
{
// make sure we're under the limit
if (Num_ai_profiles >= MAX_AI_PROFILES)
{
Warning(LOCATION, "Too many profiles in ai_profiles.tbl! Max is %d.\n", MAX_AI_PROFILES - 1); // -1 because one is built-in
skip_to_string("#End", NULL);
break;
}
profile = &Ai_profiles[Num_ai_profiles];
Num_ai_profiles++;
}
}
// initialize profile if we're not building from a previously parsed one
if (!no_create)
{
// base profile, so zero it out
if (profile == &Ai_profiles[0])
{
profile->reset();
}
// brand new profile, so set it to the base defaults
else
{
*profile = Ai_profiles[0];
}
}
// set the name
strcpy_s(profile->profile_name, profile_name);
// fill in any and all settings; they're all optional and can be in any order
while (!check_for_string("$Profile Name:") && !check_for_string("#End"))
{
if (optional_string("$Player Afterburner Recharge Scale:"))
parse_float_list(profile->afterburner_recharge_scale, NUM_SKILL_LEVELS);
if (optional_string("$Max Beam Friendly Fire Damage:"))
parse_float_list(profile->beam_friendly_damage_cap, NUM_SKILL_LEVELS);
if (optional_string("$Player Countermeasure Life Scale:"))
parse_float_list(profile->cmeasure_life_scale, NUM_SKILL_LEVELS);
if (optional_string("$AI Countermeasure Firing Chance:"))
parse_float_list(profile->cmeasure_fire_chance, NUM_SKILL_LEVELS);
if (optional_string("$AI In Range Time:"))
parse_float_list(profile->in_range_time, NUM_SKILL_LEVELS);
if (optional_string("$AI Always Links Ammo Weapons:"))
parse_float_list(profile->link_ammo_levels_always, NUM_SKILL_LEVELS);
if (optional_string("$AI Maybe Links Ammo Weapons:"))
parse_float_list(profile->link_ammo_levels_maybe, NUM_SKILL_LEVELS);
if (optional_string("$Primary Ammo Burst Multiplier:"))
parse_float_list(profile->primary_ammo_burst_mult, NUM_SKILL_LEVELS);
if (optional_string("$AI Always Links Energy Weapons:"))
parse_float_list(profile->link_energy_levels_always, NUM_SKILL_LEVELS);
if (optional_string("$AI Maybe Links Energy Weapons:"))
parse_float_list(profile->link_energy_levels_maybe, NUM_SKILL_LEVELS);
if (optional_string("$Max Missles Locked on Player:") || optional_string("$Max Missiles Locked on Player:"))
parse_int_list(profile->max_allowed_player_homers, NUM_SKILL_LEVELS);
if (optional_string("$Max Player Attackers:"))
parse_int_list(profile->max_attackers, NUM_SKILL_LEVELS);
if (optional_string("$Max Incoming Asteroids:"))
parse_int_list(profile->max_incoming_asteroids, NUM_SKILL_LEVELS);
if (optional_string("$Player Damage Factor:") || optional_string("$AI Damage Reduction to Player Hull:"))
parse_float_list(profile->player_damage_scale, NUM_SKILL_LEVELS);
if (optional_string("$Player Subsys Damage Factor:") || optional_string("$AI Damage Reduction to Player Subsys:"))
parse_float_list(profile->subsys_damage_scale, NUM_SKILL_LEVELS);
// represented in fractions of F1_0
if (optional_string("$Predict Position Delay:"))
{
int iLoop;
float temp_list[NUM_SKILL_LEVELS];
parse_float_list(temp_list, NUM_SKILL_LEVELS);
for (iLoop = 0; iLoop < NUM_SKILL_LEVELS; iLoop++)
profile->predict_position_delay[iLoop] = fl2f(temp_list[iLoop]);
}
if (optional_string("$AI Shield Manage Delay:") || optional_string("$AI Shield Manage Delays:"))
parse_float_list(profile->shield_manage_delay, NUM_SKILL_LEVELS);
if (optional_string("$Friendly AI Fire Delay Scale:"))
parse_float_list(profile->ship_fire_delay_scale_friendly, NUM_SKILL_LEVELS);
if (optional_string("$Hostile AI Fire Delay Scale:"))
parse_float_list(profile->ship_fire_delay_scale_hostile, NUM_SKILL_LEVELS);
if (optional_string("$Friendly AI Secondary Fire Delay Scale:"))
parse_float_list(profile->ship_fire_secondary_delay_scale_friendly, NUM_SKILL_LEVELS);
if (optional_string("$Hostile AI Secondary Fire Delay Scale:"))
parse_float_list(profile->ship_fire_secondary_delay_scale_hostile, NUM_SKILL_LEVELS);
if (optional_string("$AI Turn Time Scale:"))
parse_float_list(profile->turn_time_scale, NUM_SKILL_LEVELS);
if (optional_string("$Glide Attack Percent:")) {
parse_float_list(profile->glide_attack_percent, NUM_SKILL_LEVELS);
//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
//While we're at it, verify the range
for (i = 0; i < NUM_SKILL_LEVELS; i++) {
if (profile->glide_attack_percent[i] < 0.0f || profile->glide_attack_percent[i] > 100.0f) {
Warning(LOCATION, "$Glide Attack Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->glide_attack_percent[i]);
profile->glide_attack_percent[i] = 0.0f;
}
profile->glide_attack_percent[i] /= 100.0;
}
}
if (optional_string("$Circle Strafe Percent:")) {
parse_float_list(profile->circle_strafe_percent, NUM_SKILL_LEVELS);
//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
//While we're at it, verify the range
for (i = 0; i < NUM_SKILL_LEVELS; i++) {
if (profile->circle_strafe_percent[i] < 0.0f || profile->circle_strafe_percent[i] > 100.0f) {
Warning(LOCATION, "$Circle Strafe Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->circle_strafe_percent[i]);
profile->circle_strafe_percent[i] = 0.0f;
}
profile->circle_strafe_percent[i] /= 100.0;
}
}
if (optional_string("$Glide Strafe Percent:")) {
parse_float_list(profile->glide_strafe_percent, NUM_SKILL_LEVELS);
//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
//While we're at it, verify the range
for (i = 0; i < NUM_SKILL_LEVELS; i++) {
if (profile->glide_strafe_percent[i] < 0.0f || profile->glide_strafe_percent[i] > 100.0f) {
Warning(LOCATION, "$Glide Strafe Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->glide_strafe_percent[i]);
profile->glide_strafe_percent[i] = 0.0f;
}
profile->glide_strafe_percent[i] /= 100.0;
}
}
if (optional_string("$Random Sidethrust Percent:")) {
parse_float_list(profile->random_sidethrust_percent, NUM_SKILL_LEVELS);
//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
//While we're at it, verify the range
for (i = 0; i < NUM_SKILL_LEVELS; i++) {
if (profile->random_sidethrust_percent[i] < 0.0f || profile->random_sidethrust_percent[i] > 100.0f) {
Warning(LOCATION, "$Random Sidethrust Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->random_sidethrust_percent[i]);
profile->random_sidethrust_percent[i] = 0.0f;
}
profile->random_sidethrust_percent[i] /= 100.0;
}
}
if (optional_string("$Stalemate Time Threshold:"))
parse_float_list(profile->stalemate_time_thresh, NUM_SKILL_LEVELS);
if (optional_string("$Stalemate Distance Threshold:"))
parse_float_list(profile->stalemate_dist_thresh, NUM_SKILL_LEVELS);
if (optional_string("$Player Shield Recharge Scale:"))
parse_float_list(profile->shield_energy_scale, NUM_SKILL_LEVELS);
if (optional_string("$Player Weapon Recharge Scale:"))
parse_float_list(profile->weapon_energy_scale, NUM_SKILL_LEVELS);
if (optional_string("$Max Turret Target Ownage:"))
parse_int_list(profile->max_turret_ownage_target, NUM_SKILL_LEVELS);
if (optional_string("$Max Turret Player Ownage:"))
parse_int_list(profile->max_turret_ownage_player, NUM_SKILL_LEVELS);
if (optional_string("$Percentage Required For Kill Scale:"))
parse_float_list(profile->kill_percentage_scale, NUM_SKILL_LEVELS);
if (optional_string("$Percentage Required For Assist Scale:"))
parse_float_list(profile->assist_percentage_scale, NUM_SKILL_LEVELS);
if (optional_string("$Percentage Awarded For Capship Assist:"))
parse_float_list(profile->assist_award_percentage_scale, NUM_SKILL_LEVELS);
if (optional_string("$Repair Penalty:"))
parse_int_list(profile->repair_penalty, NUM_SKILL_LEVELS);
if (optional_string("$Delay Before Allowing Bombs to Be Shot Down:"))
parse_float_list(profile->delay_bomb_arm_timer, NUM_SKILL_LEVELS);
if (optional_string("$Chance AI Has to Fire Missiles at Player:"))
parse_int_list(profile->chance_to_use_missiles_on_plr, NUM_SKILL_LEVELS);
if (optional_string("$Max Aim Update Delay:"))
parse_float_list(profile->max_aim_update_delay, NUM_SKILL_LEVELS);
if (optional_string("$Turret Max Aim Update Delay:"))
parse_float_list(profile->turret_max_aim_update_delay, NUM_SKILL_LEVELS);
if (optional_string("$Player Autoaim FOV:"))
{
float fov_list[NUM_SKILL_LEVELS];
parse_float_list(fov_list, NUM_SKILL_LEVELS);
for (i = 0; i < NUM_SKILL_LEVELS; i++)
{
//Enforce range
if (fov_list[i] < 0.0f || fov_list[i] >= 360.0f)
{
Warning(LOCATION, "$Player Autoaim FOV should be >= 0 and < 360.0 (read %f). Setting to 0.", fov_list[i]);
fov_list[i] = 0.0f;
}
//Convert units
profile->player_autoaim_fov[i] = fov_list[i] * PI / 180.0f;
}
}
if (optional_string("$Detail Distance Multiplier:"))
parse_float_list(profile->detail_distance_mult, MAX_DETAIL_LEVEL + 1);
set_flag(profile, "$big ships can attack beam turrets on untargeted ships:", AI::Profile_Flags::Big_ships_can_attack_beam_turrets_on_untargeted_ships);
set_flag(profile, "$smart primary weapon selection:", AI::Profile_Flags::Smart_primary_weapon_selection);
set_flag(profile, "$smart secondary weapon selection:", AI::Profile_Flags::Smart_secondary_weapon_selection);
set_flag(profile, "$smart shield management:", AI::Profile_Flags::Smart_shield_management);
set_flag(profile, "$smart afterburner management:", AI::Profile_Flags::Smart_afterburner_management);
set_flag(profile, "$free afterburner use:", AI::Profile_Flags::Free_afterburner_use);
set_flag(profile, "$allow rapid secondary dumbfire:", AI::Profile_Flags::Allow_rapid_secondary_dumbfire);
set_flag(profile, "$huge turret weapons ignore bombs:", AI::Profile_Flags::Huge_turret_weapons_ignore_bombs);
set_flag(profile, "$don't insert random turret fire delay:", AI::Profile_Flags::Dont_insert_random_turret_fire_delay);
set_flag(profile, "$hack improve non-homing swarm turret fire accuracy:", AI::Profile_Flags::Hack_improve_non_homing_swarm_turret_fire_accuracy);
set_flag(profile, "$shockwaves damage small ship subsystems:", AI::Profile_Flags::Shockwaves_damage_small_ship_subsystems);
set_flag(profile, "$navigation subsystem governs warpout capability:", AI::Profile_Flags::Navigation_subsys_governs_warp);
set_flag(profile, "$ignore lower bound for minimum speed of docked ship:", AI::Profile_Flags::No_min_dock_speed_cap);
set_flag(profile, "$disable linked fire penalty:", AI::Profile_Flags::Disable_linked_fire_penalty);
set_flag(profile, "$disable weapon damage scaling:", AI::Profile_Flags::Disable_weapon_damage_scaling);
set_flag(profile, "$use additive weapon velocity:", AI::Profile_Flags::Use_additive_weapon_velocity);
set_flag(profile, "$use newtonian dampening:", AI::Profile_Flags::Use_newtonian_dampening);
set_flag(profile, "$include beams for kills and assists:", AI::Profile_Flags::Include_beams_in_stat_calcs);
set_flag(profile, "$score kills based on damage caused:", AI::Profile_Flags::Kill_scoring_scales_with_damage);
set_flag(profile, "$score assists based on damage caused:", AI::Profile_Flags::Assist_scoring_scales_with_damage);
set_flag(profile, "$allow event and goal scoring in multiplayer:", AI::Profile_Flags::Allow_multi_event_scoring);
set_flag(profile, "$fix linked primary weapon decision bug:", AI::Profile_Flags::Fix_linked_primary_bug);
set_flag(profile, "$prevent turrets targeting too distant bombs:", AI::Profile_Flags::Prevent_targeting_bombs_beyond_range);
set_flag(profile, "$smart subsystem targeting for turrets:", AI::Profile_Flags::Smart_subsystem_targeting_for_turrets);
set_flag(profile, "$fix heat seekers homing on stealth ships bug:", AI::Profile_Flags::Fix_heat_seeker_stealth_bug);
set_flag(profile, "$multi allow empty primaries:", AI::Profile_Flags::Multi_allow_empty_primaries);
set_flag(profile, "$multi allow empty secondaries:", AI::Profile_Flags::Multi_allow_empty_secondaries);
set_flag(profile, "$allow turrets target weapons freely:", AI::Profile_Flags::Allow_turrets_target_weapons_freely);
set_flag(profile, "$use only single fov for turrets:", AI::Profile_Flags::Use_only_single_fov_for_turrets);
set_flag(profile, "$allow vertical dodge:", AI::Profile_Flags::Allow_vertical_dodge);
set_flag(profile, "$force beam turrets to use normal fov:", AI::Profile_Flags::Force_beam_turret_fov);
set_flag(profile, "$fix ai class bug:", AI::Profile_Flags::Fix_ai_class_bug);
set_flag(profile, "$turrets ignore targets radius in range checks:", AI::Profile_Flags::Turrets_ignore_target_radius);
set_flag(profile, "$no extra collision avoidance vs player:", AI::Profile_Flags::No_special_player_avoid);
set_flag(profile, "$perform fewer checks for death screams:", AI::Profile_Flags::Perform_fewer_scream_checks);
set_flag(profile, "$advanced turret fov edge checks:", AI::Profile_Flags::Advanced_turret_fov_edge_checks);
set_flag(profile, "$require turrets to have target in fov:", AI::Profile_Flags::Require_turret_to_have_target_in_fov);
set_flag(profile, "$all ships manage shields:", AI::Profile_Flags::All_ships_manage_shields);
set_flag(profile, "$ai aims from ship center:", AI::Profile_Flags::Ai_aims_from_ship_center);
set_flag(profile, "$allow primary link at mission start:", AI::Profile_Flags::Allow_primary_link_at_start);
set_flag(profile, "$allow beams to damage bombs:", AI::Profile_Flags::Beams_damage_weapons);
set_flag(profile, "$disable weapon damage scaling for player:", AI::Profile_Flags::Player_weapon_scale_fix);
set_flag(profile, "$countermeasures affect aspect seekers:", AI::Profile_Flags::Aspect_lock_countermeasure);
set_flag(profile, "$ai guards specific ship in wing:", AI::Profile_Flags::Ai_guards_specific_ship_in_wing);
profile->ai_path_mode = AI_PATH_MODE_NORMAL;
if (optional_string("$ai path mode:"))
{
stuff_string(buf, F_NAME, NAME_LENGTH);
int j = ai_path_type_match(buf);
if (j >= 0) {
profile->ai_path_mode = j;
}
else {
Warning(LOCATION, "Invalid ai path mode '%s' specified", buf);
}
}
set_flag(profile, "$no warp camera:", AI::Profile_Flags::No_warp_camera);
set_flag(profile, "$fix ai path order bug:", AI::Profile_Flags::Fix_ai_path_order_bug);
set_flag(profile, "$strict turret-tagged-only targeting:", AI::Profile_Flags::Strict_turred_tagged_only_targeting);
set_flag(profile, "$aspect bomb invulnerability fix:", AI::Profile_Flags::Aspect_invulnerability_fix);
set_flag(profile, "$glide decay requires thrust:", AI::Profile_Flags::Glide_decay_requires_thrust);
set_flag(profile, "$ai can slow down when attacking big ships:", AI::Profile_Flags::Ai_can_slow_down_attacking_big_ships);
set_flag(profile, "$use actual primary range:", AI::Profile_Flags::Use_actual_primary_range);
profile->bay_arrive_speed_mult = 1.0f;
profile->bay_depart_speed_mult = 1.0f;
if (optional_string("$bay arrive speed multiplier:")) {
stuff_float(&profile->bay_arrive_speed_mult);
}
if (optional_string("$bay depart speed multiplier:")) {
stuff_float(&profile->bay_depart_speed_mult);
}
// ----------
// compatibility
if (optional_string("$perform less checks for death screams:"))
{
mprintf(("Warning: \"$perform less checks for death screams\" flag is deprecated in favor of \"$perform fewer checks for death screams\"\n"));
bool temp;
stuff_boolean(&temp);
profile->flags.set(AI::Profile_Flags::Perform_fewer_scream_checks, temp);
}
if (optional_string("$allow primary link delay:"))
{
mprintf(("Warning: \"$allow primary link delay\" flag is deprecated in favor of \"$allow primary link at mission start\"\n"));
bool temp;
stuff_boolean(&temp);
profile->flags.set(AI::Profile_Flags::Allow_primary_link_at_start, !temp);
}
// if we've been through once already and are at the same place, force a move
if (saved_Mp && (saved_Mp == Mp))
{
char tmp[60];
memset(tmp, 0, 60);
strncpy(tmp, Mp, 59);
mprintf(("WARNING: Unrecognized parameter in ai_profiles: %s\n", tmp));
Mp++;
}
// find next valid option
if (!skip_to_start_of_string_either("$", "#"))
break;
saved_Mp = Mp;
}
}
required_string("#End");
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", (filename) ? filename : "<default ai_profiles.tbl>", e.what()));
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", (filename) ? filename : "<default ai_profiles.tbl>", rval));
lcl_ext_close();
return;
}
if (filename == NULL)
read_file_text_from_array(defaults_get_file("ai_profiles.tbl"));
else
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
// start parsing
required_string("#AI Profiles");
// new default?
if (optional_string("$Default Profile:"))
stuff_string(Default_profile_name, F_NAME, NAME_LENGTH);
// begin reading data
while (required_string_either("#End","$Profile Name:"))
{
ai_profile_t *profile = &dummy_profile;
ai_profile_t *previous_profile = NULL;
bool no_create = false;
// get the name
required_string("$Profile Name:");
stuff_string(profile_name, F_NAME, NAME_LENGTH);
// see if it exists
for (i = 0; i < Num_ai_profiles; i++)
{
if (!stricmp(Ai_profiles[i].profile_name, profile_name))
{
previous_profile = &Ai_profiles[i];
break;
}
}
// modular table stuff
if (optional_string("+nocreate"))
{
no_create = true;
// use the previous one if possible,
// otherwise continue to use the dummy one
if (previous_profile != NULL)
profile = previous_profile;
}
else
{
// don't create multiple profiles with the same name
if (previous_profile != NULL)
{
Warning(LOCATION, "An ai profile named '%s' already exists! The new one will not be created.\n", profile_name);
}
else
{
// make sure we're under the limit
if (Num_ai_profiles >= MAX_AI_PROFILES)
{
Warning(LOCATION, "Too many profiles in ai_profiles.tbl! Max is %d.\n", MAX_AI_PROFILES-1); // -1 because one is built-in
skip_to_string("#End", NULL);
break;
}
profile = &Ai_profiles[Num_ai_profiles];
Num_ai_profiles++;
}
}
// initialize profile if we're not building from a previously parsed one
if (!no_create)
{
// base profile, so zero it out
if (profile == &Ai_profiles[0])
{
memset(profile, 0, sizeof(ai_profile_t));
}
// brand new profile, so set it to the base defaults
else
{
memcpy(profile, &Ai_profiles[0], sizeof(ai_profile_t));
}
}
// set the name
strcpy_s(profile->profile_name, profile_name);
// fill in any and all settings; they're all optional and can be in any order
while (!check_for_string("$Profile Name:") && !check_for_string("#End"))
{
if (optional_string("$Player Afterburner Recharge Scale:"))
parse_float_list(profile->afterburner_recharge_scale, NUM_SKILL_LEVELS);
if (optional_string("$Max Beam Friendly Fire Damage:"))
parse_float_list(profile->beam_friendly_damage_cap, NUM_SKILL_LEVELS);
if (optional_string("$Player Countermeasure Life Scale:"))
parse_float_list(profile->cmeasure_life_scale, NUM_SKILL_LEVELS);
if (optional_string("$AI Countermeasure Firing Chance:"))
parse_float_list(profile->cmeasure_fire_chance, NUM_SKILL_LEVELS);
if (optional_string("$AI In Range Time:"))
parse_float_list(profile->in_range_time, NUM_SKILL_LEVELS);
if (optional_string("$AI Always Links Ammo Weapons:"))
parse_float_list(profile->link_ammo_levels_always, NUM_SKILL_LEVELS);
if (optional_string("$AI Maybe Links Ammo Weapons:"))
parse_float_list(profile->link_ammo_levels_maybe, NUM_SKILL_LEVELS);
if (optional_string("$Primary Ammo Burst Multiplier:"))
parse_float_list(profile->primary_ammo_burst_mult, NUM_SKILL_LEVELS);
if (optional_string("$AI Always Links Energy Weapons:"))
parse_float_list(profile->link_energy_levels_always, NUM_SKILL_LEVELS);
if (optional_string("$AI Maybe Links Energy Weapons:"))
parse_float_list(profile->link_energy_levels_maybe, NUM_SKILL_LEVELS);
if (optional_string("$Max Missles Locked on Player:"))
parse_int_list(profile->max_allowed_player_homers, NUM_SKILL_LEVELS);
if (optional_string("$Max Player Attackers:"))
parse_int_list(profile->max_attackers, NUM_SKILL_LEVELS);
if (optional_string("$Max Incoming Asteroids:"))
parse_int_list(profile->max_incoming_asteroids, NUM_SKILL_LEVELS);
if (optional_string("$Player Damage Factor:") || optional_string("$AI Damage Reduction to Player Hull:"))
parse_float_list(profile->player_damage_scale, NUM_SKILL_LEVELS);
if (optional_string("$Player Subsys Damage Factor:") || optional_string("$AI Damage Reduction to Player Subsys:"))
parse_float_list(profile->subsys_damage_scale, NUM_SKILL_LEVELS);
// represented in fractions of F1_0
if (optional_string("$Predict Position Delay:"))
{
int iLoop;
float temp_list[NUM_SKILL_LEVELS];
parse_float_list(temp_list, NUM_SKILL_LEVELS);
for (iLoop = 0; iLoop < NUM_SKILL_LEVELS; iLoop++)
profile->predict_position_delay[iLoop] = fl2f(temp_list[iLoop]);
}
if (optional_string("$Player Shield Recharge Scale:"))
parse_float_list(profile->shield_energy_scale, NUM_SKILL_LEVELS);
if (optional_string("$AI Shield Manage Delay:") || optional_string("$AI Shield Manage Delays:"))
parse_float_list(profile->shield_manage_delay, NUM_SKILL_LEVELS);
if (optional_string("$Friendly AI Fire Delay Scale:"))
parse_float_list(profile->ship_fire_delay_scale_friendly, NUM_SKILL_LEVELS);
if (optional_string("$Hostile AI Fire Delay Scale:"))
parse_float_list(profile->ship_fire_delay_scale_hostile, NUM_SKILL_LEVELS);
if (optional_string("$Friendly AI Secondary Fire Delay Scale:"))
parse_float_list(profile->ship_fire_secondary_delay_scale_friendly, NUM_SKILL_LEVELS);
if (optional_string("$Hostile AI Secondary Fire Delay Scale:"))
parse_float_list(profile->ship_fire_secondary_delay_scale_hostile, NUM_SKILL_LEVELS);
if (optional_string("$Player Subsys Damage Factor:") || optional_string("$AI Damage Reduction to Player Subsys:"))
parse_float_list(profile->subsys_damage_scale, NUM_SKILL_LEVELS);
if (optional_string("$AI Turn Time Scale:"))
parse_float_list(profile->turn_time_scale, NUM_SKILL_LEVELS);
if (optional_string("$Glide Attack Percent:")) {
parse_float_list(profile->glide_attack_percent, NUM_SKILL_LEVELS);
//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
//While we're at it, verify the range
for (i = 0; i < NUM_SKILL_LEVELS; i++) {
if (profile->glide_attack_percent[i] < 0.0f || profile->glide_attack_percent[i] > 100.0f) {
Warning(LOCATION, "$Glide Attack Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->glide_attack_percent[i]);
profile->glide_attack_percent[i] = 0.0f;
}
profile->glide_attack_percent[i] /= 100.0;
}
}
if (optional_string("$Circle Strafe Percent:")) {
parse_float_list(profile->circle_strafe_percent, NUM_SKILL_LEVELS);
//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
//While we're at it, verify the range
for (i = 0; i < NUM_SKILL_LEVELS; i++) {
if (profile->circle_strafe_percent[i] < 0.0f || profile->circle_strafe_percent[i] > 100.0f) {
Warning(LOCATION, "$Circle Strafe Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->circle_strafe_percent[i]);
profile->circle_strafe_percent[i] = 0.0f;
}
profile->circle_strafe_percent[i] /= 100.0;
}
}
if (optional_string("$Glide Strafe Percent:")) {
parse_float_list(profile->glide_strafe_percent, NUM_SKILL_LEVELS);
//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
//While we're at it, verify the range
for (i = 0; i < NUM_SKILL_LEVELS; i++) {
if (profile->glide_strafe_percent[i] < 0.0f || profile->glide_strafe_percent[i] > 100.0f) {
Warning(LOCATION, "$Glide Strafe Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->glide_strafe_percent[i]);
profile->glide_strafe_percent[i] = 0.0f;
}
profile->glide_strafe_percent[i] /= 100.0;
}
}
if (optional_string("$Random Sidethrust Percent:")) {
parse_float_list(profile->random_sidethrust_percent, NUM_SKILL_LEVELS);
//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
//While we're at it, verify the range
for (i = 0; i < NUM_SKILL_LEVELS; i++) {
if (profile->random_sidethrust_percent[i] < 0.0f || profile->random_sidethrust_percent[i] > 100.0f) {
Warning(LOCATION, "$Random Sidethrust Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->random_sidethrust_percent[i]);
profile->random_sidethrust_percent[i] = 0.0f;
}
profile->random_sidethrust_percent[i] /= 100.0;
}
}
if (optional_string("$Stalemate Time Threshold:"))
parse_float_list(profile->stalemate_time_thresh, NUM_SKILL_LEVELS);
if (optional_string("$Stalemate Distance Threshold:"))
parse_float_list(profile->stalemate_dist_thresh, NUM_SKILL_LEVELS);
if (optional_string("$Player Weapon Recharge Scale:"))
parse_float_list(profile->weapon_energy_scale, NUM_SKILL_LEVELS);
if (optional_string("$Max Turret Target Ownage:"))
parse_int_list(profile->max_turret_ownage_target, NUM_SKILL_LEVELS);
if (optional_string("$Max Turret Player Ownage:"))
parse_int_list(profile->max_turret_ownage_player, NUM_SKILL_LEVELS);
if (optional_string("$Percentage Required For Kill Scale:"))
parse_float_list(profile->kill_percentage_scale, NUM_SKILL_LEVELS);
if (optional_string("$Percentage Required For Assist Scale:"))
parse_float_list(profile->assist_percentage_scale, NUM_SKILL_LEVELS);
if (optional_string("$Percentage Awarded For Capship Assist:"))
parse_float_list(profile->assist_award_percentage_scale, NUM_SKILL_LEVELS);
if (optional_string("$Repair Penalty:"))
parse_int_list(profile->repair_penalty, NUM_SKILL_LEVELS);
if (optional_string("$Delay Before Allowing Bombs to Be Shot Down:"))
parse_float_list(profile->delay_bomb_arm_timer, NUM_SKILL_LEVELS);
if (optional_string("$Chance AI Has to Fire Missiles at Player:"))
parse_int_list(profile->chance_to_use_missiles_on_plr, NUM_SKILL_LEVELS);
if (optional_string("$Max Aim Update Delay:"))
parse_float_list(profile->max_aim_update_delay, NUM_SKILL_LEVELS);
if (optional_string("$Turret Max Aim Update Delay:"))
parse_float_list(profile->turret_max_aim_update_delay, NUM_SKILL_LEVELS);
if (optional_string("$Detail Distance Multiplier:"))
parse_float_list(profile->detail_distance_mult, NUM_SKILL_LEVELS);
set_flag(profile, "$big ships can attack beam turrets on untargeted ships:", AIPF_BIG_SHIPS_CAN_ATTACK_BEAM_TURRETS_ON_UNTARGETED_SHIPS, AIP_FLAG);
set_flag(profile, "$smart primary weapon selection:", AIPF_SMART_PRIMARY_WEAPON_SELECTION, AIP_FLAG);
set_flag(profile, "$smart secondary weapon selection:", AIPF_SMART_SECONDARY_WEAPON_SELECTION, AIP_FLAG);
set_flag(profile, "$smart shield management:", AIPF_SMART_SHIELD_MANAGEMENT, AIP_FLAG);
set_flag(profile, "$smart afterburner management:", AIPF_SMART_AFTERBURNER_MANAGEMENT, AIP_FLAG);
set_flag(profile, "$allow rapid secondary dumbfire:", AIPF_ALLOW_RAPID_SECONDARY_DUMBFIRE, AIP_FLAG);
set_flag(profile, "$huge turret weapons ignore bombs:", AIPF_HUGE_TURRET_WEAPONS_IGNORE_BOMBS, AIP_FLAG);
set_flag(profile, "$don't insert random turret fire delay:", AIPF_DONT_INSERT_RANDOM_TURRET_FIRE_DELAY, AIP_FLAG);
set_flag(profile, "$hack improve non-homing swarm turret fire accuracy:", AIPF_HACK_IMPROVE_NON_HOMING_SWARM_TURRET_FIRE_ACCURACY, AIP_FLAG);
set_flag(profile, "$shockwaves damage small ship subsystems:", AIPF_SHOCKWAVES_DAMAGE_SMALL_SHIP_SUBSYSTEMS, AIP_FLAG);
set_flag(profile, "$navigation subsystem governs warpout capability:", AIPF_NAVIGATION_SUBSYS_GOVERNS_WARP, AIP_FLAG);
set_flag(profile, "$ignore lower bound for minimum speed of docked ship:", AIPF_NO_MIN_DOCK_SPEED_CAP, AIP_FLAG);
set_flag(profile, "$disable linked fire penalty:", AIPF_DISABLE_LINKED_FIRE_PENALTY, AIP_FLAG);
set_flag(profile, "$disable weapon damage scaling:", AIPF_DISABLE_WEAPON_DAMAGE_SCALING, AIP_FLAG);
set_flag(profile, "$use additive weapon velocity:", AIPF_USE_ADDITIVE_WEAPON_VELOCITY, AIP_FLAG);
set_flag(profile, "$use newtonian dampening:", AIPF_USE_NEWTONIAN_DAMPENING, AIP_FLAG);
set_flag(profile, "$include beams for kills and assists:", AIPF_INCLUDE_BEAMS_IN_STAT_CALCS, AIP_FLAG);
set_flag(profile, "$score kills based on damage caused:", AIPF_KILL_SCORING_SCALES_WITH_DAMAGE, AIP_FLAG);
set_flag(profile, "$score assists based on damage caused:", AIPF_ASSIST_SCORING_SCALES_WITH_DAMAGE, AIP_FLAG);
set_flag(profile, "$allow event and goal scoring in multiplayer:", AIPF_ALLOW_MULTI_EVENT_SCORING, AIP_FLAG);
set_flag(profile, "$fix linked primary weapon decision bug:", AIPF_FIX_LINKED_PRIMARY_BUG, AIP_FLAG);
set_flag(profile, "$prevent turrets targeting too distant bombs:", AIPF_PREVENT_TARGETING_BOMBS_BEYOND_RANGE, AIP_FLAG);
set_flag(profile, "$smart subsystem targeting for turrets:", AIPF_SMART_SUBSYSTEM_TARGETING_FOR_TURRETS, AIP_FLAG);
set_flag(profile, "$fix heat seekers homing on stealth ships bug:", AIPF_FIX_HEAT_SEEKER_STEALTH_BUG, AIP_FLAG);
set_flag(profile, "$multi allow empty primaries:", AIPF_MULTI_ALLOW_EMPTY_PRIMARIES, AIP_FLAG);
set_flag(profile, "$multi allow empty secondaries:", AIPF_MULTI_ALLOW_EMPTY_SECONDARIES, AIP_FLAG);
set_flag(profile, "$allow turrets target weapons freely:", AIPF_ALLOW_TURRETS_TARGET_WEAPONS_FREELY, AIP_FLAG);
set_flag(profile, "$use only single fov for turrets:", AIPF_USE_ONLY_SINGLE_FOV_FOR_TURRETS, AIP_FLAG);
set_flag(profile, "$allow vertical dodge:", AIPF_ALLOW_VERTICAL_DODGE, AIP_FLAG);
set_flag(profile, "$force beam turrets to use normal fov:", AIPF_FORCE_BEAM_TURRET_FOV, AIP_FLAG);
set_flag(profile, "$fix ai class bug:", AIPF_FIX_AI_CLASS_BUG, AIP_FLAG);
set_flag(profile, "$turrets ignore targets radius in range checks:", AIPF2_TURRETS_IGNORE_TARGET_RADIUS, AIP_FLAG2);
set_flag(profile, "$no extra collision avoidance vs player:", AIPF2_NO_SPECIAL_PLAYER_AVOID, AIP_FLAG2);
set_flag(profile, "$perform less checks for death screams:", AIPF2_PERFORM_LESS_SCREAM_CHECKS, AIP_FLAG2);
set_flag(profile, "$advanced turret fov edge checks:", AIPF2_ADVANCED_TURRET_FOV_EDGE_CHECKS, AIP_FLAG2);
set_flag(profile, "$require turrets to have target in fov:", AIPF2_REQUIRE_TURRET_TO_HAVE_TARGET_IN_FOV, AIP_FLAG2);
set_flag(profile, "$all ships manage shields:", AIPF2_ALL_SHIPS_MANAGE_SHIELDS, AIP_FLAG2);
set_flag(profile, "$ai aims from ship center:", AIPF2_AI_AIMS_FROM_SHIP_CENTER, AIP_FLAG2);
set_flag(profile, "$allow primary link delay:", AIPF2_ALLOW_PRIMARY_LINK_DELAY, AIP_FLAG2);
set_flag(profile, "$allow beams to damage bombs:", AIPF2_BEAMS_DAMAGE_WEAPONS, AIP_FLAG2);
set_flag(profile, "$disable weapon damage scaling for player:", AIPF2_PLAYER_WEAPON_SCALE_FIX, AIP_FLAG2);
profile->ai_path_mode = AI_PATH_MODE_NORMAL;
if(optional_string("$ai path mode:"))
{
stuff_string(buf, F_NAME, NAME_LENGTH);
int j = ai_path_type_match(buf);
if(j >= 0) {
profile->ai_path_mode = j;
} else {
Warning(LOCATION, "Invalid ai path mode '%s' specified", buf);
}
}
if (optional_string("$Default weapon select effect:")) {
char effect[NAME_LENGTH];
stuff_string(effect, F_NAME, NAME_LENGTH);
if (!stricmp(effect, "FS1"))
Default_weapon_select_effect = 1;
if (!stricmp(effect, "off"))
Default_weapon_select_effect = 0;
}
if (optional_string("$Default ship select effect:")) {
char effect[NAME_LENGTH];
stuff_string(effect, F_NAME, NAME_LENGTH);
if (!stricmp(effect, "FS1"))
Default_ship_select_effect = 1;
if (!stricmp(effect, "off"))
Default_ship_select_effect = 0;
}
// if we've been through once already and are at the same place, force a move
if ( saved_Mp && (saved_Mp == Mp) )
{
char buf[60];
memset(buf, 0, 60);
strncpy(buf, Mp, 59);
mprintf(("WARNING: Unrecognized parameter in ai_profiles: %s\n", buf));
Mp++;
}
// find next valid option
skip_to_start_of_string_either("$", "#");
saved_Mp = Mp;
}
}
required_string("#End");
// add tbl/tbm to multiplayer validation list
extern void fs2netd_add_table_validation(const char *tblname);
extern void fs2netd_add_table_validation(char *tblname);
fs2netd_add_table_validation(filename);
// close localization
lcl_ext_close();
}
void ai_profiles_init()
@@ -558,72 +526,3 @@ int ai_profile_lookup(char *name)
return -1;
}
void ai_profile_t::reset()
{
memset(profile_name, 0, sizeof(profile_name));
flags.reset();
ai_path_mode = 0;
bay_arrive_speed_mult = 0;
bay_depart_speed_mult = 0;
for (int i = 0; i < NUM_SKILL_LEVELS; ++i) {
max_incoming_asteroids[i] = 0;
max_allowed_player_homers[i] = 0;
max_attackers[i] = 0;
predict_position_delay[i] = 0;
in_range_time[i] = 0;
shield_manage_delay[i] = 0;
link_energy_levels_always[i] = 0;
link_energy_levels_maybe[i] = 0;
link_ammo_levels_always[i] = 0;
link_ammo_levels_maybe[i] = 0;
primary_ammo_burst_mult[i] = 0;
cmeasure_life_scale[i] = 0;
cmeasure_fire_chance[i] = 0;
weapon_energy_scale[i] = 0;
shield_energy_scale[i] = 0;
afterburner_recharge_scale[i] = 0;
player_damage_scale[i] = 0;
subsys_damage_scale[i] = 0;
beam_friendly_damage_cap[i] = 0;
turn_time_scale[i] = 0;
glide_attack_percent[i] = 0;
circle_strafe_percent[i] = 0;
glide_strafe_percent[i] = 0;
random_sidethrust_percent[i] = 0;
stalemate_time_thresh[i] = 0;
stalemate_dist_thresh[i] = 0;
max_aim_update_delay[i] = 0;
turret_max_aim_update_delay[i] = 0;
ship_fire_delay_scale_hostile[i] = 0;
ship_fire_delay_scale_friendly[i] = 0;
ship_fire_secondary_delay_scale_hostile[i] = 0;
ship_fire_secondary_delay_scale_friendly[i] = 0;
max_turret_ownage_target[i] = 0;
max_turret_ownage_player[i] = 0;
kill_percentage_scale[i] = 0;
assist_percentage_scale[i] = 0;
assist_award_percentage_scale[i] = 0;
repair_penalty[i] = 0;
delay_bomb_arm_timer[i] = 0;
chance_to_use_missiles_on_plr[i] = 0;
player_autoaim_fov[i] = 0;
}
for (int i = 0; i <= MAX_DETAIL_LEVEL; ++i) {
detail_distance_mult[i] = 0;
}
}
+55 -16
View File
@@ -9,10 +9,58 @@
#ifndef _AI_PROFILES_H_
#define _AI_PROFILES_H_
#include "globalincs/globals.h"
#include "globalincs/pstypes.h"
#include "globalincs/globals.h"
#include "globalincs/systemvars.h"
#include "ai/ai_flags.h"
// flag int defines
#define AIP_FLAG 1
#define AIP_FLAG2 2
// flags
#define AIPF_SMART_SHIELD_MANAGEMENT (1 << 0)
#define AIPF_BIG_SHIPS_CAN_ATTACK_BEAM_TURRETS_ON_UNTARGETED_SHIPS (1 << 1)
#define AIPF_SMART_PRIMARY_WEAPON_SELECTION (1 << 2)
#define AIPF_SMART_SECONDARY_WEAPON_SELECTION (1 << 3)
#define AIPF_ALLOW_RAPID_SECONDARY_DUMBFIRE (1 << 4)
#define AIPF_HUGE_TURRET_WEAPONS_IGNORE_BOMBS (1 << 5)
#define AIPF_DONT_INSERT_RANDOM_TURRET_FIRE_DELAY (1 << 6)
#define AIPF_HACK_IMPROVE_NON_HOMING_SWARM_TURRET_FIRE_ACCURACY (1 << 7)
#define AIPF_SHOCKWAVES_DAMAGE_SMALL_SHIP_SUBSYSTEMS (1 << 8)
#define AIPF_NAVIGATION_SUBSYS_GOVERNS_WARP (1 << 9)
#define AIPF_NO_MIN_DOCK_SPEED_CAP (1 << 10)
#define AIPF_DISABLE_LINKED_FIRE_PENALTY (1 << 11)
#define AIPF_DISABLE_WEAPON_DAMAGE_SCALING (1 << 12)
#define AIPF_USE_ADDITIVE_WEAPON_VELOCITY (1 << 13)
#define AIPF_USE_NEWTONIAN_DAMPENING (1 << 14)
#define AIPF_INCLUDE_BEAMS_IN_STAT_CALCS (1 << 15)
#define AIPF_KILL_SCORING_SCALES_WITH_DAMAGE (1 << 16)
#define AIPF_ASSIST_SCORING_SCALES_WITH_DAMAGE (1 << 17)
#define AIPF_ALLOW_MULTI_EVENT_SCORING (1 << 18)
#define AIPF_SMART_AFTERBURNER_MANAGEMENT (1 << 19)
#define AIPF_FIX_LINKED_PRIMARY_BUG (1 << 20)
#define AIPF_PREVENT_TARGETING_BOMBS_BEYOND_RANGE (1 << 21)
#define AIPF_SMART_SUBSYSTEM_TARGETING_FOR_TURRETS (1 << 22)
#define AIPF_FIX_HEAT_SEEKER_STEALTH_BUG (1 << 23)
#define AIPF_MULTI_ALLOW_EMPTY_PRIMARIES (1 << 24)
#define AIPF_MULTI_ALLOW_EMPTY_SECONDARIES (1 << 25)
#define AIPF_ALLOW_TURRETS_TARGET_WEAPONS_FREELY (1 << 26)
#define AIPF_USE_ONLY_SINGLE_FOV_FOR_TURRETS (1 << 27)
#define AIPF_ALLOW_VERTICAL_DODGE (1 << 28) //Allows AI ships to evade weapons vertically as well as horizontally
#define AIPF_FORCE_BEAM_TURRET_FOV (1 << 29)
#define AIPF_FIX_AI_CLASS_BUG (1 << 30)
// flags2
#define AIPF2_TURRETS_IGNORE_TARGET_RADIUS (1 << 0)
#define AIPF2_NO_SPECIAL_PLAYER_AVOID (1 << 1)
#define AIPF2_PERFORM_LESS_SCREAM_CHECKS (1 << 2)
#define AIPF2_ALL_SHIPS_MANAGE_SHIELDS (1 << 3)
#define AIPF2_ADVANCED_TURRET_FOV_EDGE_CHECKS (1 << 4)
#define AIPF2_REQUIRE_TURRET_TO_HAVE_TARGET_IN_FOV (1 << 5)
#define AIPF2_AI_AIMS_FROM_SHIP_CENTER (1 << 6)
#define AIPF2_ALLOW_PRIMARY_LINK_DELAY (1 << 7)
#define AIPF2_BEAMS_DAMAGE_WEAPONS (1 << 8)
#define AIPF2_PLAYER_WEAPON_SCALE_FIX (1 << 9)
// AI Path types
#define AI_PATH_MODE_NORMAL 0
@@ -20,11 +68,12 @@
#define MAX_AI_PROFILES 5
class ai_profile_t {
public:
typedef struct ai_profile_t {
char profile_name[NAME_LENGTH];
flagset<AI::Profile_Flags> flags;
int flags;
int flags2;
// difficulty-related values
int max_incoming_asteroids[NUM_SKILL_LEVELS]; // max number of asteroids thrown at friendlies
@@ -90,27 +139,17 @@ public:
// the chance (x/7) that ship is allowed to fire missiles at player ship.
int chance_to_use_missiles_on_plr[NUM_SKILL_LEVELS];
// Player-specific autoaim FOV override
float player_autoaim_fov[NUM_SKILL_LEVELS];
float detail_distance_mult[MAX_DETAIL_LEVEL + 1]; //MAX_DETAIL_LEVEL really needs to be 4
int ai_path_mode;
// Ships flying bay paths will gradually accelerate/decelerate instead of
// flying the whole path at max speed
float bay_arrive_speed_mult;
float bay_depart_speed_mult;
void reset();
};
} ai_profile_t;
extern int Num_ai_profiles;
extern int Default_ai_profile;
extern ai_profile_t Ai_profiles[MAX_AI_PROFILES];
#define AI_PROFILES_INDEX(ai_p) ((int)((ai_p) - Ai_profiles))
void ai_profiles_init();
+168 -207
View File
@@ -10,23 +10,21 @@
#include "ai/aibig.h"
#include "ai/aigoals.h"
#include "freespace.h"
#include "globalincs/linklist.h"
#include "iff_defs/iff_defs.h"
#include "io/timer.h"
#include "math/staticrand.h"
#include "mission/missionparse.h"
#include "object/object.h"
#include "ship/afterburner.h"
#include "ship/ship.h"
#include "ship/afterburner.h"
#include "freespace2/freespace.h"
#include "weapon/weapon.h"
#include "io/timer.h"
#include "mission/missionparse.h"
#include "iff_defs/iff_defs.h"
#include "math/staticrand.h"
#ifdef _MSC_VER
#pragma optimize("", off)
#pragma auto_inline(off)
#endif
#define SCAN_FIGHTERS_INTERVAL 2000 // how often an AI fighter/bomber should scan for enemy fighter/bombers
// if sitting still and pounding on a big ship. If enemy fighters are
@@ -64,11 +62,10 @@ void ai_big_chase_attack(ai_info *aip, ship_info *sip, vec3d *enemy_pos, float d
void ai_big_avoid_ship();
int ai_big_maybe_follow_subsys_path(int do_dot_check=1);
void ai_big_strafe_position();
static int ai_big_strafe_maybe_retreat(const vec3d *target_pos);
extern int model_which_octant_distant_many( vec3d *pnt, int model_num,matrix *model_orient, vec3d * model_pos, polymodel **pm, int *octs);
extern void compute_desired_rvec(vec3d *rvec, vec3d *goal_pos, vec3d *cur_pos);
extern void big_ship_collide_recover_start(object *objp, object *big_objp, vec3d *collision_normal);
extern void big_ship_collide_recover_start(object *objp, object *big_objp, vec3d *collide_pos, vec3d *collision_normal);
// Called by ai_big_pick_attack_point.
@@ -119,6 +116,8 @@ void ai_bpap(object *objp, vec3d *attacker_objp_pos, vec3d *attacker_objp_fvec,
if (num_tries > octp->nverts)
num_tries = octp->nverts;
int best_index = -1;
for (i=0; i<num_tries; i++) {
int index;
float dist, dot;
@@ -143,6 +142,7 @@ void ai_bpap(object *objp, vec3d *attacker_objp_pos, vec3d *attacker_objp_fvec,
if (in_fov) {
if (dist < nearest_dist) {
best_index = index;
nearest_dist = dist;
best_point = result_point;
*local_attack_point = rel_point;
@@ -173,8 +173,6 @@ done_1:
}
mc_info mc;
mc_info_init(&mc);
mc.model_instance_num = Ships[objp->instance].model_instance_num;
mc.model_num = sip->model_num;
mc.orient = &objp->orient;
@@ -351,8 +349,8 @@ void ai_big_avoid_ship()
// reset path following information
void ai_big_subsys_path_cleanup(ai_info *aip)
{
if ( aip->ai_flags[AI::AI_Flags::On_subsys_path] ) {
aip->ai_flags.remove(AI::AI_Flags::On_subsys_path);
if ( aip->ai_flags & AIF_ON_SUBSYS_PATH ) {
aip->ai_flags &= ~AIF_ON_SUBSYS_PATH;
aip->path_goal_dist = -1;
aip->path_start = -1;
aip->path_cur = -1;
@@ -371,25 +369,20 @@ int ai_big_maybe_follow_subsys_path(int do_dot_check)
object *target_objp;
aip = &Ai_info[Ships[Pl_objp->instance].ai_index];
if ( aip->target_objnum < 0 )
return 0;
target_objp = &Objects[aip->target_objnum];
if ( (aip->targeted_subsys != NULL) && (aip->targeted_subsys->system_info->path_num >= 0) ) {
if ( (aip->targeted_subsys != NULL) && (aip->target_objnum >= 0) && (aip->targeted_subsys->system_info->path_num >= 0) ) {
polymodel *pm;
int subsys_path_num, subsys_in_sight, checked_sight;
float dist;
// Get models of both source and target
polymodel *pm = model_get( Ship_info[Ships[Pl_objp->instance].ship_info_index].model_num );
polymodel *pm_t = model_get( Ship_info[Ships[target_objp->instance].ship_info_index].model_num );
// Necessary sanity check
Assertion(aip->targeted_subsys->system_info->path_num < pm_t->n_paths, "Invalid Path number %d for subsystem %s on ship %s (Model: %s)\n", aip->targeted_subsys->system_info->path_num, aip->targeted_subsys->system_info->name, Ship_info[Ships[target_objp->instance].ship_info_index].name, pm_t->filename );
if (aip->targeted_subsys->system_info->path_num >= pm_t->n_paths)
pm = model_get( Ship_info[Ships[Pl_objp->instance].ship_info_index].model_num );
//Necessary sanity check
polymodel *pm_t;
pm_t = model_get(Ship_info[Ships[Objects[aip->target_objnum].instance].ship_info_index].model_num);
Assertion(aip->targeted_subsys->system_info->path_num <= pm_t->n_paths, "Invalid Path number %d for subsystem %s on ship %s (Model: %s)\n", aip->targeted_subsys->system_info->path_num, aip->targeted_subsys->system_info->name, Ship_info[Ships[Objects[aip->target_objnum].instance].ship_info_index].name, pm_t->filename );
if (aip->targeted_subsys->system_info->path_num > pm_t->n_paths)
return 0;
// If attacking a subsystem, ensure that we have an unobstructed line of sight... if not, then move
// towards path linked to subsystem
subsys_in_sight = 0; // assume Pl_objp doesn't have line of sight to subys
@@ -433,13 +426,13 @@ int ai_big_maybe_follow_subsys_path(int do_dot_check)
aip->path_goal_dist = 5;
subsys_path_num = aip->targeted_subsys->system_info->path_num;
if ( ((aip->path_start) == -1 || (aip->mp_index != subsys_path_num)) && subsys_path_num < pm_t->n_paths ) {
if ( ((aip->path_start) == -1 || (aip->mp_index != subsys_path_num)) && subsys_path_num <= pm->n_paths ) {
// maybe create a new path
if ( subsys_path_num >= 0 ) {
Assert(aip->target_objnum >= 0);
ai_find_path(Pl_objp, aip->target_objnum, subsys_path_num, 0, 1);
if ( aip->path_start >= 0 ) {
aip->ai_flags.set(AI::AI_Flags::On_subsys_path);
aip->ai_flags |= AIF_ON_SUBSYS_PATH;
}
}
}
@@ -511,7 +504,7 @@ int ai_big_maybe_start_strafe(ai_info *aip, ship_info *sip)
{
// if moving slowly (or stopped), and SIF_SMALL_SHIP, then enter STRAFE mode if enemy fighter/bombers
// are near
if ( sip->is_small_ship() ) {
if ( sip->flags & SIF_SMALL_SHIP ) {
if ( timestamp_elapsed(aip->scan_for_enemy_timestamp) ) {
ship_obj *so;
object *test_objp;
@@ -526,7 +519,7 @@ int ai_big_maybe_start_strafe(ai_info *aip, ship_info *sip)
test_sp = &Ships[test_objp->instance];
if ( iff_x_attacks_y(Ships[Pl_objp->instance].team, test_sp->team) ) {
if ( Ship_info[test_sp->ship_info_index].is_small_ship() ) {
if ( Ship_info[test_sp->ship_info_index].flags & SIF_SMALL_SHIP ) {
dist_squared = vm_vec_dist_squared(&Pl_objp->pos, &test_objp->pos);
if ( dist_squared < ENTER_STRAFE_THREAT_DIST_SQUARED ) {
return 1;
@@ -594,7 +587,7 @@ void ai_big_chase_attack(ai_info *aip, ship_info *sip, vec3d *enemy_pos, float d
} // end if ( Pl_objp->phys_info.speed < 3.0f )
//Maybe enter glide strafe (check every 8 seconds, on a different schedule for each ship)
if ((sip->can_glide == true) && !(aip->ai_flags[AI::AI_Flags::Kamikaze]) && static_randf((Missiontime + static_rand(aip->shipnum)) >> 19) < aip->ai_glide_strafe_percent) {
if ((sip->can_glide == true) && !(aip->ai_flags & AIF_KAMIKAZE) && static_randf((Missiontime + static_rand(aip->shipnum)) >> 19) < aip->ai_glide_strafe_percent) {
aip->previous_mode = aip->mode;
aip->mode = AIM_STRAFE;
aip->submode_parm0 = Missiontime; // use parm0 as time strafe mode entered (i.e. MODE start time)
@@ -605,15 +598,11 @@ void ai_big_chase_attack(ai_info *aip, ship_info *sip, vec3d *enemy_pos, float d
// see if Pl_objp needs to reposition to get a good shot at subsystem which is being attacked
if ( ai_big_maybe_follow_subsys_path() ) {
if ((Pl_objp->phys_info.flags & PF_AFTERBURNER_ON) && !(aip->ai_flags[AI::AI_Flags::Kamikaze])) {
afterburners_stop(Pl_objp);
}
return;
}
vec3d *rel_pos;
vec3d vec_to_enemy;
float weapon_travel_dist;
vec3d *rel_pos, vec_to_enemy;
float weapon_travel_dist;
start_bank = Ships[aip->shipnum].weapons.current_primary_bank;
@@ -632,31 +621,17 @@ void ai_big_chase_attack(ai_info *aip, ship_info *sip, vec3d *enemy_pos, float d
else
rvec = NULL;
ai_turn_towards_vector(enemy_pos, Pl_objp, sip->srotation_time, nullptr, rel_pos, 0.0f, 0, rvec);
ai_turn_towards_vector(enemy_pos, Pl_objp, flFrametime, sip->srotation_time, NULL, rel_pos, 0.0f, 0, rvec);
// calc range of primary weapon
weapon_travel_dist = ai_get_weapon_dist(&Ships[Pl_objp->instance].weapons);
if ( aip->targeted_subsys != NULL ) {
if (dist_to_enemy > (weapon_travel_dist-20)) {
if (dist_to_enemy > (weapon_travel_dist-20))
accelerate_ship(aip, 1.0f);
ship *shipp = &Ships[Pl_objp->instance];
if ((aip->ai_flags[AI::AI_Flags::Free_afterburner_use] || aip->ai_profile_flags[AI::Profile_Flags::Free_afterburner_use]) && !(shipp->flags[Ship::Ship_Flags::Afterburner_locked]) && (dot_to_enemy > 0.75f)) {
if (ai_maybe_fire_afterburner(Pl_objp, aip)) {
afterburners_start(Pl_objp);
aip->afterburner_stop_time = Missiontime + 3*F1_0;
}
} else if ((Pl_objp->phys_info.flags & PF_AFTERBURNER_ON) && !(aip->ai_flags[AI::AI_Flags::Kamikaze])) {
afterburners_stop(Pl_objp);
}
} else {
else {
// AL 12-31-97: Move at least as quickly as your target is moving...
accelerate_ship(aip, MAX(1.0f - dot_to_enemy, Objects[aip->target_objnum].phys_info.fspeed/sip->max_speed));
if ((Pl_objp->phys_info.flags & PF_AFTERBURNER_ON) && !(aip->ai_flags[AI::AI_Flags::Kamikaze])) {
afterburners_stop(Pl_objp);
}
}
} else {
@@ -677,22 +652,10 @@ void ai_big_chase_attack(ai_info *aip, ship_info *sip, vec3d *enemy_pos, float d
if (dist_to_enemy < ATTACK_STOP_DISTANCE) {
// accelerate_ship(aip, accel * 0.5f);
accelerate_ship(aip, -1.0f);
if ((Pl_objp->phys_info.flags & PF_AFTERBURNER_ON) && !(aip->ai_flags[AI::AI_Flags::Kamikaze])) {
afterburners_stop(Pl_objp);
}
} else {
accelerate_ship(aip, accel);
ship *shipp = &Ships[Pl_objp->instance];
if ((aip->ai_flags[AI::AI_Flags::Free_afterburner_use] || aip->ai_profile_flags[AI::Profile_Flags::Free_afterburner_use]) && !(shipp->flags[Ship::Ship_Flags::Afterburner_locked]) && (accel > 0.95f)) {
if (ai_maybe_fire_afterburner(Pl_objp, aip)) {
afterburners_start(Pl_objp);
aip->afterburner_stop_time = Missiontime + 3*F1_0;
}
} else if ((Pl_objp->phys_info.flags & PF_AFTERBURNER_ON) && !(aip->ai_flags[AI::AI_Flags::Kamikaze])) {
afterburners_stop(Pl_objp);
}
}
}
}
}
@@ -708,14 +671,14 @@ extern float set_secondary_fire_delay(ai_info *aip, ship *shipp, weapon_info *sw
extern void ai_choose_secondary_weapon(object *objp, ai_info *aip, object *en_objp);
extern int maybe_avoid_big_ship(object *objp, object *ignore_objp, ai_info *aip, vec3d *goal_point, float delta_time);
extern void maybe_cheat_fire_synaptic(object *objp);
extern void maybe_cheat_fire_synaptic(object *objp, ai_info *aip);
// Determine if Pl_objp should fire weapons at current target, based on input parameters
//
// dist_to_enemy => distance (in m) to attack point on current target
// dot_to_enemy => dot product between fvec of Pl_objp and vector from Pl_objp to attack point
//
static void ai_big_maybe_fire_weapons(float dist_to_enemy, float dot_to_enemy)
void ai_big_maybe_fire_weapons(float dist_to_enemy, float dot_to_enemy, vec3d *firing_pos, vec3d *enemy_pos, vec3d *enemy_vel)
{
ai_info *aip;
ship_weapon *swp;
@@ -749,77 +712,84 @@ static void ai_big_maybe_fire_weapons(float dist_to_enemy, float dot_to_enemy)
}
if (tswp->num_secondary_banks > 0) {
if (!(En_objp->flags[Object::Object_Flags::Protected]) || (aip->goals[0].ai_mode & (AI_GOAL_DISABLE_SHIP | AI_GOAL_DISARM_SHIP))) {
int priority1, priority2;
priority1 = -1;
priority2 = -1;
// Maybe favor selecting a bomb.
// Note, if you're firing a bomb, if it's aspect seeking, the firing conditions can be looser.
if (Ship_info[Ships[En_objp->instance].ship_info_index].flags & (SIF_BIG_SHIP | SIF_HUGE_SHIP))
if (En_objp->phys_info.speed * dist_to_enemy < 5000.0f) // Don't select a bomb if enemy moving fast relative to distance
priority1 = WIF_BOMB;
if (!(En_objp->flags & OF_PROTECTED)) {
//ai_select_secondary_weapon(Pl_objp, tswp, priority1, priority2); // Note, need to select to get weapon speed and lifetime
ai_choose_secondary_weapon(Pl_objp, aip, En_objp);
int current_bank = tswp->current_secondary_bank;
if (current_bank > -1) {
weapon_info *swip = &Weapon_info[tswp->secondary_bank_weapons[current_bank]];
weapon_info *swip = &Weapon_info[tswp->secondary_bank_weapons[current_bank]];
if(!(En_objp->flags[Object::Object_Flags::Protected]) || ((aip->goals[0].ai_mode & (AI_GOAL_DISABLE_SHIP | AI_GOAL_DISARM_SHIP)) && swip->wi_flags[Weapon::Info_Flags::Puncture] )) { //override lockdown on protected ships when using anti subsystem weapons - Valathil
// If ship is protected and very low on hits, don't fire missiles.
if (!(En_objp->flags[Object::Object_Flags::Protected]) || (En_objp->hull_strength > 10*swip->damage)) {
if (aip->ai_flags[AI::AI_Flags::Unload_secondaries]) {
if (timestamp_until(swp->next_secondary_fire_stamp[current_bank]) > swip->fire_wait*1000.0f) {
swp->next_secondary_fire_stamp[current_bank] = timestamp((int) (swip->fire_wait*1000.0f));
}
}
if (timestamp_elapsed(swp->next_secondary_fire_stamp[current_bank])) {
float firing_range;
if (swip->wi_flags[Weapon::Info_Flags::Local_ssm])
firing_range=swip->lssm_lock_range;
else
firing_range = MIN((swip->max_speed * swip->lifetime), swip->weapon_range);
// reduce firing range of secondaries in nebula
extern int Nebula_sec_range;
if ((The_mission.flags[Mission::Mission_Flags::Fullneb]) && Nebula_sec_range) {
firing_range *= 0.8f;
}
float t = 0.25f; // default delay in seconds until next fire.
if (dist_to_enemy < firing_range*1.0f) {
//vm_vec_scale_add(&future_enemy_pos, enemy_pos, enemy_vel, dist_to_enemy/swip->max_speed);
//if (vm_vec_dist_quick(&future_enemy_pos, firing_pos) < firing_range * 0.8f) {
if (ai_fire_secondary_weapon(Pl_objp)) {
int current_bank_adjusted = MAX_SHIP_PRIMARY_BANKS + current_bank;
if ((aip->ai_flags[AI::AI_Flags::Unload_secondaries]) || (swip->burst_flags[Weapon::Burst_Flags::Fast_firing])) {
if (swip->burst_shots > swp->burst_counter[current_bank_adjusted]) {
t = swip->burst_delay;
swp->burst_counter[current_bank_adjusted]++;
} else {
t = swip->fire_wait;
if ((swip->burst_shots > 0) && (swip->burst_flags[Weapon::Burst_Flags::Random_length])) {
swp->burst_counter[current_bank_adjusted] = myrand() % swip->burst_shots;
} else {
swp->burst_counter[current_bank_adjusted] = 0;
}
}
} else {
if (swip->burst_shots > swp->burst_counter[current_bank_adjusted]) {
t = set_secondary_fire_delay(aip, temp_shipp, swip, true);
swp->burst_counter[current_bank_adjusted]++;
} else {
t = set_secondary_fire_delay(aip, temp_shipp, swip, false);
if ((swip->burst_shots > 0) && (swip->burst_flags[Weapon::Burst_Flags::Random_length])) {
swp->burst_counter[current_bank_adjusted] = myrand() % swip->burst_shots;
} else {
swp->burst_counter[current_bank_adjusted] = 0;
}
}
}
swp->next_secondary_fire_stamp[current_bank] = timestamp((int) (t*1000.0f));
}
//}
}
swp->next_secondary_fire_stamp[current_bank] = timestamp((int) (t*1000.0f));
}
// If ship is protected and very low on hits, don't fire missiles.
if ((current_bank > -1) && (!(En_objp->flags & OF_PROTECTED) || (En_objp->hull_strength > 10*swip->damage))) {
if (aip->ai_flags & AIF_UNLOAD_SECONDARIES) {
if (timestamp_until(swp->next_secondary_fire_stamp[current_bank]) > swip->fire_wait*1000.0f) {
swp->next_secondary_fire_stamp[current_bank] = timestamp((int) (swip->fire_wait*1000.0f));
}
}
if (timestamp_elapsed(swp->next_secondary_fire_stamp[current_bank])) {
float firing_range;
if (swip->wi_flags2 & WIF2_LOCAL_SSM)
firing_range=swip->lssm_lock_range;
else
firing_range = MIN((swip->max_speed * swip->lifetime), swip->weapon_range);
// reduce firing range of secondaries in nebula
extern int Nebula_sec_range;
if ((The_mission.flags & MISSION_FLAG_FULLNEB) && Nebula_sec_range) {
firing_range *= 0.8f;
}
float t = 0.25f; // default delay in seconds until next fire.
if (dist_to_enemy < firing_range*1.0f) {
//vm_vec_scale_add(&future_enemy_pos, enemy_pos, enemy_vel, dist_to_enemy/swip->max_speed);
//if (vm_vec_dist_quick(&future_enemy_pos, firing_pos) < firing_range * 0.8f) {
if (ai_fire_secondary_weapon(Pl_objp)) {
if ((aip->ai_flags & AIF_UNLOAD_SECONDARIES) || (swip->burst_flags & WBF_FAST_FIRING)) {
if (swip->burst_shots > swp->burst_counter[current_bank]) {
t = swip->burst_delay;
swp->burst_counter[current_bank]++;
} else {
t = swip->fire_wait;
if ((swip->burst_shots > 0) && (swip->burst_flags & WBF_RANDOM_LENGTH)) {
swp->burst_counter[current_bank] = myrand() % swip->burst_shots;
} else {
swp->burst_counter[current_bank] = 0;
}
}
} else {
if (swip->burst_shots > swp->burst_counter[current_bank]) {
t = set_secondary_fire_delay(aip, temp_shipp, swip, true);
swp->burst_counter[current_bank]++;
} else {
t = set_secondary_fire_delay(aip, temp_shipp, swip, false);
if ((swip->burst_shots > 0) && (swip->burst_flags & WBF_RANDOM_LENGTH)) {
swp->burst_counter[current_bank] = myrand() % swip->burst_shots;
} else {
swp->burst_counter[current_bank] = 0;
}
}
}
swp->next_secondary_fire_stamp[current_bank] = timestamp((int) (t*1000.0f));
}
//}
}
swp->next_secondary_fire_stamp[current_bank] = timestamp((int) (t*1000.0f));
}
}
}
}
@@ -846,6 +816,8 @@ void ai_big_switch_to_chase_mode(ai_info *aip)
aip->submode_start_time = Missiontime;
}
extern int ai_big_strafe_maybe_retreat(float dist, vec3d *target_pos);
// Make object Pl_objp chase object En_objp, which is a big ship, not a small ship.
void ai_big_chase()
{
@@ -858,7 +830,7 @@ void ai_big_chase()
Assert(aip->mode == AIM_CHASE);
maybe_cheat_fire_synaptic(Pl_objp);
maybe_cheat_fire_synaptic(Pl_objp, aip);
ai_set_positions(Pl_objp, En_objp, aip, &player_pos, &enemy_pos);
@@ -880,20 +852,17 @@ void ai_big_chase()
dist_to_enemy = vm_vec_normalized_dir(&vec_to_enemy, &enemy_pos, &player_pos); // - En_objp->radius;
dot_to_enemy = vm_vec_dot(&vec_to_enemy, &Pl_objp->orient.vec.fvec);
if (aip->ai_flags[AI::AI_Flags::Target_collision]) {
if ( ai_big_strafe_maybe_retreat(&enemy_pos) ) {
if (aip->ai_flags & AIF_TARGET_COLLISION) {
if ( ai_big_strafe_maybe_retreat(dist_to_enemy, &enemy_pos) ) {
aip->mode = AIM_STRAFE;
aip->submode_parm0 = Missiontime; // use parm0 as time strafe mode entered (i.e. MODE start time)
aip->submode = AIS_STRAFE_AVOID;
aip->submode_start_time = Missiontime;
if (Pl_objp->phys_info.flags & PF_AFTERBURNER_ON) {
afterburners_stop(Pl_objp);
}
return;
}
}
if (aip->ai_flags[AI::AI_Flags::Kamikaze]) {
if (aip->ai_flags & AIF_KAMIKAZE) {
//nprintf(("AI", "Kamikaze: %7.3f %7.3f\n", dot_to_enemy, dist_to_enemy));
accelerate_ship(aip, 1.0f);
if ((dist_to_enemy < 400.0f) && ai_maybe_fire_afterburner(Pl_objp, aip)) {
@@ -903,7 +872,7 @@ void ai_big_chase()
}
// If just acquired target, or target is not in reasonable cone, don't refine believed enemy position.
if ((dot_to_enemy < 0.25f) || (aip->target_time < 1.0f) || (aip->ai_flags[AI::AI_Flags::Seek_lock])) {
if ((dot_to_enemy < 0.25f) || (aip->target_time < 1.0f) || (aip->ai_flags & AIF_SEEK_LOCK)) {
update_aspect_lock_information(aip, &vec_to_enemy, dist_to_enemy - En_objp->radius, En_objp->radius);
} else if (aip->targeted_subsys != NULL) {
Assert(aip->targeted_subsys != NULL);
@@ -913,10 +882,10 @@ void ai_big_chase()
dist_to_enemy = vm_vec_normalized_dir(&vec_to_enemy, &enemy_pos, &player_pos); // - En_objp->radius;
dot_to_enemy = vm_vec_dot(&vec_to_enemy, &Pl_objp->orient.vec.fvec);
update_aspect_lock_information(aip, &vec_to_enemy, dist_to_enemy, En_objp->radius);
} else if (En_objp->flags[Object::Object_Flags::Protected]) { // If protected and we're not attacking a subsystem, stop attacking!
} else if (En_objp->flags & OF_PROTECTED) { // If protected and we're not attacking a subsystem, stop attacking!
update_aspect_lock_information(aip, &vec_to_enemy, dist_to_enemy - En_objp->radius, En_objp->radius);
aip->target_objnum = -1;
if (find_enemy(OBJ_INDEX(Pl_objp), MAX_ENEMY_DISTANCE, The_mission.ai_profile->max_attackers[Game_skill_level]) == -1) {
if (find_enemy(Pl_objp-Objects, MAX_ENEMY_DISTANCE, The_mission.ai_profile->max_attackers[Game_skill_level]) == -1) {
ai_do_default_behavior(Pl_objp);
return;
}
@@ -929,12 +898,8 @@ void ai_big_chase()
case SM_ATTACK:
case SM_SUPER_ATTACK:
if (vm_vec_dist_quick(&Pl_objp->pos, &predicted_enemy_pos) > 100.0f + En_objp->radius * 2.0f) {
if (maybe_avoid_big_ship(Pl_objp, En_objp, aip, &predicted_enemy_pos, 10.0f)) {
if ((Pl_objp->phys_info.flags & PF_AFTERBURNER_ON) && !(aip->ai_flags[AI::AI_Flags::Kamikaze])) {
afterburners_stop(Pl_objp);
}
if (maybe_avoid_big_ship(Pl_objp, En_objp, aip, &predicted_enemy_pos, 10.0f))
return;
}
}
if (aip->target_time < 2.0f)
@@ -950,13 +915,6 @@ void ai_big_chase()
//
// Set turn and acceleration based on submode.
//
if (((aip->submode != SM_ATTACK) && (aip->submode != SM_SUPER_ATTACK) && (aip->submode != SM_ATTACK_FOREVER) && (aip->submode != SM_EVADE_WEAPON)) || (aip->mode == AIM_STRAFE)){
if ((Pl_objp->phys_info.flags & PF_AFTERBURNER_ON) && !(aip->ai_flags[AI::AI_Flags::Kamikaze])) {
afterburners_stop(Pl_objp);
}
}
switch (aip->submode) {
case SM_CONTINUOUS_TURN:
ai_big_chase_ct();
@@ -1044,7 +1002,7 @@ void ai_big_chase()
if ((dist_normal_to_enemy < ATTACK_COLLIDE_AVOID_DIST + speed_dist) || (time_to_enemy < ATTACK_COLLIDE_AVOID_TIME) ) {
// get away, simulate crsh recovery (don't use avoid)
// accelerate_ship(aip, -1.0f);
big_ship_collide_recover_start(Pl_objp, En_objp, nullptr);
big_ship_collide_recover_start(Pl_objp, En_objp, &Pl_objp->pos, NULL);
// aip->submode = SM_AVOID;
// aip->submode_start_time = Missiontime;
} else if ((dist_normal_to_enemy < ATTACK_COLLIDE_SLOW_DIST) || (time_to_enemy < ATTACK_COLLIDE_SLOW_TIME) ) {
@@ -1143,7 +1101,7 @@ void ai_big_chase()
// TODO: investigate why ships fire (and aren't close to hitting ship) when following a path near
// a big ship
if (aip->mode != AIM_EVADE && aip->path_start == -1 ) {
ai_big_maybe_fire_weapons(dist_to_enemy, dot_to_enemy);
ai_big_maybe_fire_weapons(dist_to_enemy, dot_to_enemy, &player_pos, &predicted_enemy_pos, &En_objp->phys_info.vel);
} else {
if (flFrametime < 1.0f)
aip->time_enemy_in_range *= (1.0f - flFrametime);
@@ -1152,6 +1110,11 @@ void ai_big_chase()
}
}
void ai_big_ship(object *objp)
{
// do nothing
}
// all three parms are output parameters
// Enemy object is En_objp
// pos => world pos of attack point
@@ -1168,7 +1131,7 @@ void ai_big_attack_get_data(vec3d *enemy_pos, float *dist_to_enemy, float *dot_t
Assert(aip->mode == AIM_STRAFE);
// ensure that Pl_objp is still targeting a big ship
if ( !(esip->is_big_or_huge()) ) {
if ( !(esip->flags & (SIF_BIG_SHIP | SIF_HUGE_SHIP)) ) {
ai_big_switch_to_chase_mode(aip);
return;
}
@@ -1192,7 +1155,7 @@ void ai_big_attack_get_data(vec3d *enemy_pos, float *dist_to_enemy, float *dot_t
// If just acquired target, or target is not in reasonable cone, don't refine believed enemy position.
vm_vec_normalized_dir(&vec_to_enemy, enemy_pos, &player_pos);
*dot_to_enemy=vm_vec_dot(&vec_to_enemy, &Pl_objp->orient.vec.fvec);
if ((*dot_to_enemy < 0.25f) || (aip->target_time < 1.0f) || (aip->ai_flags[AI::AI_Flags::Seek_lock])) {
if ((*dot_to_enemy < 0.25f) || (aip->target_time < 1.0f) || (aip->ai_flags & AIF_SEEK_LOCK)) {
predicted_enemy_pos=*enemy_pos;
} else {
vec3d gun_pos, pnt;
@@ -1200,7 +1163,7 @@ void ai_big_attack_get_data(vec3d *enemy_pos, float *dist_to_enemy, float *dot_t
float weapon_speed;
// Compute position of gun in absolute space and use that as fire position.
if (po->n_guns > 0 && !(The_mission.ai_profile->flags[AI::Profile_Flags::Ai_aims_from_ship_center])) {
if (po->n_guns > 0 && !(The_mission.ai_profile->flags2 & AIPF2_AI_AIMS_FROM_SHIP_CENTER)) {
pnt = po->gun_banks[0].pnt[0];
vm_vec_unrotate(&gun_pos, &pnt, &Pl_objp->orient);
vm_vec_add2(&gun_pos, &Pl_objp->pos);
@@ -1222,7 +1185,7 @@ void ai_big_attack_get_data(vec3d *enemy_pos, float *dist_to_enemy, float *dot_t
// check to see if Pl_objp has gotten too close to attacking point.. if so, break off by entering
// AIS_STRAFE_RETREAT
static int ai_big_strafe_maybe_retreat(const vec3d *target_pos)
int ai_big_strafe_maybe_retreat(float dist, vec3d *target_pos)
{
ai_info *aip;
aip = &Ai_info[Ships[Pl_objp->instance].ai_index];
@@ -1233,7 +1196,7 @@ static int ai_big_strafe_maybe_retreat(const vec3d *target_pos)
float dist_to_target, dist_normal_to_target, time_to_target;
dist_to_target = vm_vec_mag_quick(&vec_to_target);
if (vm_vec_mag_quick(&aip->big_attack_surface_normal) > 0.9) {
dist_normal_to_target = -vm_vec_dot(&vec_to_target, &aip->big_attack_surface_normal);
dist_normal_to_target = -vm_vec_dotprod(&vec_to_target, &aip->big_attack_surface_normal);
} else {
dist_normal_to_target = 0.2f * vm_vec_mag_quick(&vec_to_target);
}
@@ -1248,19 +1211,20 @@ static int ai_big_strafe_maybe_retreat(const vec3d *target_pos)
// Inside 2 sec retreat, setting goal point to box point + 300m
// If collision, use std collision resolution.
if ( !(aip->ai_flags[AI::AI_Flags::Kamikaze]) && ((aip->ai_flags[AI::AI_Flags::Target_collision]) || (time_to_target < STRAFE_RETREAT_COLLIDE_TIME) || (dist_normal_to_target < STRAFE_RETREAT_COLLIDE_DIST + speed_to_dist_penalty)) ) {
if (aip->ai_flags[AI::AI_Flags::Target_collision]) {
if ( !(aip->ai_flags & AIF_KAMIKAZE) && ((aip->ai_flags & AIF_TARGET_COLLISION) || (time_to_target < STRAFE_RETREAT_COLLIDE_TIME) || (dist_normal_to_target < STRAFE_RETREAT_COLLIDE_DIST + speed_to_dist_penalty)) ) {
if (aip->ai_flags & AIF_TARGET_COLLISION) {
// use standard collision resolution
aip->ai_flags.remove(AI::AI_Flags::Target_collision);
big_ship_collide_recover_start(Pl_objp, En_objp, nullptr);
aip->ai_flags &= ~AIF_TARGET_COLLISION;
big_ship_collide_recover_start(Pl_objp, En_objp, &Pl_objp->pos, NULL);
} else {
// too close for comfort so fly to box point + 300
aip->submode = AIS_STRAFE_RETREAT1;
aip->submode_start_time = Missiontime;
float box_dist;
int is_inside;
vec3d goal_point;
get_world_closest_box_point_with_delta(&goal_point, En_objp, &Pl_objp->pos, &is_inside, STRAFE_RETREAT_BOX_DIST);
box_dist = get_world_closest_box_point_with_delta(&goal_point, En_objp, &Pl_objp->pos, &is_inside, STRAFE_RETREAT_BOX_DIST);
// set goal point
aip->goal_point = goal_point;
@@ -1292,12 +1256,12 @@ void ai_big_strafe_attack()
}
ai_big_attack_get_data(&target_pos, &target_dist, &target_dot);
if ( ai_big_strafe_maybe_retreat(&target_pos) )
if ( ai_big_strafe_maybe_retreat(target_dist, &target_pos) )
return;
if (aip->ai_flags[AI::AI_Flags::Kamikaze]) {
if (aip->ai_flags & AIF_KAMIKAZE) {
if (target_dist < 1200.0f) {
ai_turn_towards_vector(&target_pos, Pl_objp, Ship_info[Ships[Pl_objp->instance].ship_info_index].srotation_time, nullptr, nullptr, 0.0f, 0);
ai_turn_towards_vector(&target_pos, Pl_objp, flFrametime, Ship_info[Ships[Pl_objp->instance].ship_info_index].srotation_time, NULL, NULL, 0.0f, 0);
accelerate_ship(aip, 1.0f);
if ((target_dist < 400.0f) && ai_maybe_fire_afterburner(Pl_objp, aip)) {
afterburners_start(Pl_objp);
@@ -1307,7 +1271,7 @@ void ai_big_strafe_attack()
}
}
if (!(aip->ai_flags[AI::AI_Flags::Seek_lock]) || (aip->aspect_locked_time < 2.0f)) {
if (!(aip->ai_flags & AIF_SEEK_LOCK) || (aip->aspect_locked_time < 2.0f)) {
t = ai_endangered_by_weapon(aip);
if ( t > 0.0f && t < 1.5f ) {
// set up goal_point for avoid path to turn towards
@@ -1341,33 +1305,30 @@ void ai_big_strafe_attack()
}
// maybe fire weapons at target
ai_big_maybe_fire_weapons(target_dist, target_dot);
ai_big_maybe_fire_weapons(target_dist, target_dot, &Pl_objp->pos, &En_objp->pos, &En_objp->phys_info.vel);
turn_towards_point(Pl_objp, &target_pos, NULL, 0.0f);
// Slow down if we've not been hit for a while
fix last_hit = Missiontime - aip->last_hit_time;
if ( aip->ai_profile_flags[AI::Profile_Flags::Ai_can_slow_down_attacking_big_ships] ) {
// Slow down if we've not been hit for a while
if ( target_dist > 1200 || last_hit < F1_0*6) {
accel = 1.0f;
} else {
float attack_time;
attack_time = f2fl(Missiontime - aip->submode_start_time);
if ( attack_time > 15 ) {
accel = 0.2f;
} else if ( attack_time > 10 ) {
accel = 0.4f;
} else if ( attack_time > 8 ) {
accel = 0.6f;
} else if ( attack_time > 5 ) {
accel = 0.8f;
} else {
accel = 1.0f;
}
}
} else {
if ( target_dist > 1200 || last_hit < F1_0*6) {
accel = 1.0f;
} else {
float attack_time;
attack_time = f2fl(Missiontime - aip->submode_start_time);
if ( attack_time > 15 ) {
accel = 0.2f;
} else if ( attack_time > 10 ) {
accel = 0.4f;
} else if ( attack_time > 8 ) {
accel = 0.6f;
} else if ( attack_time > 5 ) {
accel = 0.8f;
} else {
accel = 1.0f;
}
}
accel = 1.0f;
accelerate_ship(aip, accel);
// if haven't been hit in quite a while, leave strafe mode
@@ -1487,7 +1448,7 @@ void ai_big_strafe_glide_attack()
vm_vec_sub2(&target_pos, &En_objp->pos);
turn_towards_point(Pl_objp, &target_pos, NULL, 0.0f);
ai_big_maybe_fire_weapons(target_dist, target_dot);
ai_big_maybe_fire_weapons(target_dist, target_dot, &Pl_objp->pos, &En_objp->pos, &En_objp->phys_info.vel);
}
// if haven't been hit in quite a while, leave strafe mode
@@ -1511,7 +1472,7 @@ void ai_big_strafe_avoid()
mode_time = Missiontime - aip->submode_start_time;
ai_big_attack_get_data(&target_pos, &target_dist, &target_dot);
if ( ai_big_strafe_maybe_retreat(&target_pos) )
if ( ai_big_strafe_maybe_retreat(target_dist, &target_pos) )
return;
if ( mode_time > fl2f(0.5)) {
@@ -1616,7 +1577,7 @@ void ai_big_strafe_position()
aip = &Ai_info[Ships[Pl_objp->instance].ai_index];
//Maybe use AIS_STRAFE_GLIDE_ATTACK
if ((sip->can_glide == true) && !(aip->ai_flags[AI::AI_Flags::Kamikaze]) && (frand() < aip->ai_glide_strafe_percent)) {
if ((sip->can_glide == true) && !(aip->ai_flags & AIF_KAMIKAZE) && (frand() < aip->ai_glide_strafe_percent)) {
aip->submode = AIS_STRAFE_GLIDE_ATTACK;
aip->submode_parm1 = 0;
} else {
@@ -1648,7 +1609,7 @@ void ai_big_strafe()
}
*/
// check if target is still a big ship... if not enter chase mode
if ( !(Ship_info[Ships[En_objp->instance].ship_info_index].is_big_or_huge()) ) {
if ( !(Ship_info[Ships[En_objp->instance].ship_info_index].flags & (SIF_BIG_SHIP|SIF_HUGE_SHIP)) ) {
ai_big_switch_to_chase_mode(aip);
return;
}
@@ -1698,7 +1659,7 @@ void ai_big_strafe()
//
// Check if weapon_objnum was fired by Pl_objp's target, and whether Pl_objp's target is a big ship, if
// so, enter AIM_STRAFE
int ai_big_maybe_enter_strafe_mode(const object *pl_objp, int weapon_objnum)
int ai_big_maybe_enter_strafe_mode(object *pl_objp, int weapon_objnum, int consider_target_only)
{
ai_info *aip;
ship_info *sip;
@@ -1721,12 +1682,12 @@ int ai_big_maybe_enter_strafe_mode(const object *pl_objp, int weapon_objnum)
// if Pl_objp's target is not a big/capital ship, then cannot enter strafe mode
// AL 12-31-97: Even though transports are considered big ships, don't enter strafe mode on them
if ( !(sip->is_big_or_huge()) || (sip->flags[Ship::Info_Flags::Transport]) ) {
if ( !(sip->flags & (SIF_BIG_SHIP | SIF_HUGE_SHIP)) || (sip->flags & SIF_TRANSPORT) ) {
return 0;
}
// If Pl_objp not a fighter or bomber, don't enter strafe mode. -- MK, 11/11/97.
if ( !(Ship_info[Ships[pl_objp->instance].ship_info_index].is_fighter_bomber()) ) {
if ( !(Ship_info[Ships[pl_objp->instance].ship_info_index].flags & (SIF_FIGHTER | SIF_BOMBER)) ) {
return 0;
}
@@ -1748,7 +1709,7 @@ int ai_big_maybe_enter_strafe_mode(const object *pl_objp, int weapon_objnum)
//JAS IMPOSSIBLE } else {
// switch targets
sip = &Ship_info[Ships[parent_objp->instance].ship_info_index];
if ( !(sip->is_big_or_huge()) || (sip->flags[Ship::Info_Flags::Transport]) ) {
if ( !(sip->flags & (SIF_BIG_SHIP | SIF_HUGE_SHIP)) || (sip->flags & SIF_TRANSPORT) ) {
return 0;
}
set_target_objnum(aip, OBJ_INDEX(parent_objp));
@@ -1772,7 +1733,7 @@ int ai_big_maybe_enter_strafe_mode(const object *pl_objp, int weapon_objnum)
// Consider attacking a turret, if a turret actually fired the weapon
// input: ship_objp => ship that will attack the turret
// weapon_objp =>
void ai_big_strafe_maybe_attack_turret(const object *ship_objp, const object *weapon_objp)
void ai_big_strafe_maybe_attack_turret(object *ship_objp, object *weapon_objp)
{
ai_info *aip;
object *parent_objp;
@@ -1803,8 +1764,8 @@ void ai_big_strafe_maybe_attack_turret(const object *ship_objp, const object *we
// the ai will not always go after different ships firing beams at them.
// Approx 1/4 chance we'll go after the other ship's beam.
bool attack_turret_on_different_ship = (aip->ai_profile_flags[AI::Profile_Flags::Big_ships_can_attack_beam_turrets_on_untargeted_ships])
&& (Weapon_info[Weapons[weapon_objp->instance].weapon_info_index].wi_flags[Weapon::Info_Flags::Beam]) && (frand()*100 < 25.0f);
bool attack_turret_on_different_ship = (aip->ai_profile_flags & AIPF_BIG_SHIPS_CAN_ATTACK_BEAM_TURRETS_ON_UNTARGETED_SHIPS)
&& (Weapon_info[Weapons[weapon_objp->instance].weapon_info_index].wi_flags & WIF_BEAM) && (frand()*100 < 25.0f);
// unless we're making an exception, we should only attack a turret if it sits on the current target
if ( !attack_turret_on_different_ship )
+5 -4
View File
@@ -12,18 +12,19 @@
#ifndef __AIBIG_H__
#define __AIBIG_H__
class object;
struct object;
struct ai_info;
struct vec3d;
class ship_subsys;
struct ship_subsys;
void ai_big_ship(object *objp);
void ai_big_chase();
void ai_big_subsys_path_cleanup(ai_info *aip);
// strafe functions
void ai_big_strafe();
int ai_big_maybe_enter_strafe_mode(const object *objp, int weapon_objnum);
void ai_big_strafe_maybe_attack_turret(const object *ship_objp, const object *weapon_objp);
int ai_big_maybe_enter_strafe_mode(object *objp, int weapon_objnum, int consider_target_only=0);
void ai_big_strafe_maybe_attack_turret(object *ship_objp, object *weapon_objp);
void ai_big_pick_attack_point(object *objp, object *attacker_objp, vec3d *attack_point, float fov=1.0f);
void ai_big_pick_attack_point_turret(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, vec3d *attack_point, float weapon_travel_dist, float fov=1.0f);
+1239 -1504
View File
File diff suppressed because it is too large. Load diff
+117 -189
View File
@@ -11,18 +11,18 @@
#include "ai/aigoals.h"
#include "globalincs/linklist.h"
#include "parse/sexp.h"
#include "mission/missionlog.h"
#include "mission/missionparse.h"
#include "network/multi.h"
#include "network/multimsgs.h"
#include "object/object.h"
#include "object/objectdock.h"
#include "object/waypoint.h"
#include "parse/sexp.h"
#include "globalincs/linklist.h"
#include "playerman/player.h"
#include "network/multimsgs.h"
#include "network/multi.h"
#include "ship/ship.h"
#include "weapon/weapon.h"
#include "object/objectdock.h"
#include "object/waypoint.h"
// all ai goals dealt with in this code are goals that are specified through
@@ -59,7 +59,6 @@ int Ai_goal_signature;
int Num_ai_dock_names = 0;
char Ai_dock_names[MAX_AI_DOCK_NAMES][NAME_LENGTH];
// Used in objecttypes.tbl to define custom ship types
ai_goal_list Ai_goal_names[] =
{
{ "Attack ship", AI_GOAL_CHASE, 0 },
@@ -86,7 +85,6 @@ ai_goal_list Ai_goal_names[] =
{ "Play dead", AI_GOAL_PLAY_DEAD, 0 },
{ "Attack weapon", AI_GOAL_CHASE_WEAPON, 0 },
{ "Fly to ship", AI_GOAL_FLY_TO_SHIP, 0 },
{ "Attack ship class", AI_GOAL_CHASE_SHIP_CLASS, 0 },
};
int Num_ai_goals = sizeof(Ai_goal_names) / sizeof(ai_goal_list);
@@ -95,37 +93,37 @@ int Num_ai_goals = sizeof(Ai_goal_names) / sizeof(ai_goal_list);
// HUD what a ship's current orders are. If the AI goal doesn't correspond to something that
// ought to be printable, then NULL is used.
// JAS: Converted to a function in order to externalize the strings
const char *Ai_goal_text(int goal)
char *Ai_goal_text(int goal)
{
switch(goal) {
case AI_GOAL_CHASE:
case AI_GOAL_CHASE_WING:
case AI_GOAL_CHASE_SHIP_CLASS:
case 1:
return XSTR( "attack ", 474);
case AI_GOAL_DOCK:
case 2:
return XSTR( "dock ", 475);
case AI_GOAL_WAYPOINTS:
case AI_GOAL_WAYPOINTS_ONCE:
case 3:
return XSTR( "waypoints", 476);
case AI_GOAL_DESTROY_SUBSYSTEM:
case 4:
return XSTR( "waypoints", 476);
case 6:
return XSTR( "destroy ", 477);
case AI_GOAL_FORM_ON_WING:
case 7:
return XSTR( "form on ", 478);
case AI_GOAL_UNDOCK:
case 8:
return XSTR( "undock ", 479);
case AI_GOAL_GUARD:
case AI_GOAL_GUARD_WING:
case 9:
return XSTR( "attack ", 474);
case 10:
return XSTR( "guard ", 480);
case AI_GOAL_DISABLE_SHIP:
case 11:
return XSTR( "disable ", 481);
case AI_GOAL_DISARM_SHIP:
case 12:
return XSTR( "disarm ", 482);
case AI_GOAL_EVADE_SHIP:
case 15:
return XSTR( "guard ", 480);
case 16:
return XSTR( "evade ", 483);
case AI_GOAL_REARM_REPAIR:
case 19:
return XSTR( "rearm ", 484);
case AI_GOAL_FLY_TO_SHIP:
return XSTR( "rendezvous with ", 1597);
}
// Avoid compiler warning
@@ -173,7 +171,7 @@ void ai_post_process_mission()
// Goober5000 - MK originally iterated on only the first wing; now we iterate on only the player wing
// because the player wing may not be first
for ( i = 0; i < MAX_STARTING_WINGS; i++ ) {
if (Starting_wings[i] >= 0 && Starting_wings[i] == Player_ship->wingnum) {
if ( Starting_wings[i] == Player_ship->wingnum ) {
wing *wingp;
wingp = &Wings[Starting_wings[i]];
@@ -201,17 +199,12 @@ void ai_post_process_mission()
return;
}
/**
* Determines if a goal is valid for a particular type of ship
*
* @param ship Ship type to test
* @param ai_goal_type Goal type to test
*/
int ai_query_goal_valid( int ship, int ai_goal_type )
// function which determines is a goal is valid for a particular type of ship
int ai_query_goal_valid( int ship, int ai_goal )
{
int accepted;
if (ai_goal_type == AI_GOAL_NONE)
if (ai_goal == AI_GOAL_NONE)
return 1; // anything can have no orders.
accepted = 0;
@@ -221,7 +214,7 @@ int ai_query_goal_valid( int ship, int ai_goal_type )
int ship_type = Ship_info[Ships[ship].ship_info_index].class_type;
if(ship_type > -1)
{
if(ai_goal_type & Ship_types[ship_type].ai_valid_goals) {
if(ai_goal & Ship_types[ship_type].ai_valid_goals) {
accepted = 1;
}
}
@@ -240,7 +233,7 @@ void ai_remove_ship_goal( ai_info *aip, int index )
aip->goals[index].ai_mode = AI_GOAL_NONE;
aip->goals[index].signature = -1;
aip->goals[index].priority = -1;
aip->goals[index].flags.reset(); // must reset the flags since not doing so will screw up goal sorting.
aip->goals[index].flags = 0; // must reset the flags since not doing so will screw up goal sorting.
if ( index == aip->active_goal )
aip->active_goal = AI_GOAL_NONE;
@@ -289,7 +282,7 @@ void ai_clear_wing_goals( int wingnum )
wingp->ai_goals[i].ai_mode = AI_GOAL_NONE;
wingp->ai_goals[i].signature = -1;
wingp->ai_goals[i].priority = -1;
wingp->ai_goals[i].flags.reset();
wingp->ai_goals[i].flags = 0;
}
@@ -349,7 +342,7 @@ void ai_mission_wing_goal_complete( int wingnum, ai_goal *remove_goalp )
wingp->ai_goals[i].ai_mode = AI_GOAL_NONE;
wingp->ai_goals[i].signature = -1;
wingp->ai_goals[i].priority = -1;
wingp->ai_goals[i].flags.reset();
wingp->ai_goals[i].flags = 0;
break;
}
}
@@ -410,41 +403,31 @@ void ai_goal_purge_invalid_goals( ai_goal *aigp, ai_goal *goal_list, ai_info *ai
if ( purge_goal->target_name == NULL )
continue;
// goals operating on ship classes are handled slightly differently
if ( purge_ai_mode == AI_GOAL_CHASE_SHIP_CLASS ) {
// if the target of the purge goal is the same class of ship we are concerned about, then we have a match;
// if it is not, then we can continue (see standard ship check below)
if ( stricmp(purge_goal->target_name, Ship_info[Ships[ship_index].ship_info_index].name) != 0 )
continue;
}
// standard goals operating on either wings or ships
else {
// determine if the purge goal is acting either on the ship or the ship's wing.
purge_wing = wing_name_lookup( purge_goal->target_name, 1 );
// determine if the purge goal is acting either on the ship or the ship's wing.
purge_wing = wing_name_lookup( purge_goal->target_name, 1 );
// if the target of the purge goal is a ship (purge_wing will be -1), then if the names
// don't match, we can continue; if the wing is valid, don't process if the wing numbers
// are different.
if ( purge_wing == -1 ) {
if ( stricmp(purge_goal->target_name, name ) != 0 )
continue;
} else if ( purge_wing != wingnum )
// if the target of the purge goal is a ship (purge_wing will be -1), then if the names
// don't match, we can continue; if the wing is valid, don't process if the wing numbers
// are different.
if ( purge_wing == -1 ) {
if ( stricmp(purge_goal->target_name, name ) )
continue;
}
} else if ( purge_wing != wingnum )
continue;
switch (mode)
{
// ignore goals should get rid of any kind of attack goal
case AI_GOAL_IGNORE:
case AI_GOAL_IGNORE_NEW:
if ( purge_ai_mode & (AI_GOAL_DISABLE_SHIP | AI_GOAL_DISARM_SHIP | AI_GOAL_CHASE | AI_GOAL_CHASE_WING | AI_GOAL_CHASE_SHIP_CLASS | AI_GOAL_DESTROY_SUBSYSTEM) )
purge_goal->flags.set(AI::Goal_Flags::Purge);
if ( purge_ai_mode & (AI_GOAL_DISABLE_SHIP | AI_GOAL_DISARM_SHIP | AI_GOAL_CHASE | AI_GOAL_CHASE_WING | AI_GOAL_DESTROY_SUBSYSTEM) )
purge_goal->flags |= AIGF_PURGE;
break;
// disarm/disable goals should remove attacks from certain ships types
case AI_GOAL_DISARM_SHIP:
case AI_GOAL_DISABLE_SHIP:
if ( purge_ai_mode & (AI_GOAL_CHASE | AI_GOAL_CHASE_WING | AI_GOAL_CHASE_SHIP_CLASS) ) {
if ( purge_ai_mode & (AI_GOAL_CHASE | AI_GOAL_CHASE_WING) ) {
int ai_ship_type;
// for wings we grab the ship type of the wing leader
@@ -464,7 +447,7 @@ void ai_goal_purge_invalid_goals( ai_goal *aigp, ai_goal *goal_list, ai_info *ai
// being disarmed/disabled
for ( j=0 ; j < (int)crippled_ships_type->ai_cripple_ignores.size(); j++) {
if (crippled_ships_type->ai_cripple_ignores[j] == ai_ship_type) {
purge_goal->flags.set(AI::Goal_Flags::Purge);
purge_goal->flags |= AIGF_PURGE;
}
}
}
@@ -538,14 +521,14 @@ int ai_goal_find_dockpoint(int shipnum, int dock_type)
// insanity?
if (loop_count >= 100)
Warning(LOCATION, "Too many iterations while looking for a dockpoint on %s.\n", shipp->ship_name);
Warning(LOCATION, "Too many iterations while looking for a dockpoint on %s. Either there was a bug or this is an übership.\n", shipp->ship_name);
// if we're here, just return the first dockpoint
return model_find_dock_index(Ship_info[shipp->ship_info_index].model_num, dock_type);
}
// function to fix up dock point references for objects.
// passed are the pointer to goal we are working with. aip is the ai_info pointer
// passed are the pointer to goal we are working with. aip if the ai_info pointer
// of the ship with the order. aigp is a pointer to the goal (of aip) of which we are
// fixing up the docking points
void ai_goal_fixup_dockpoints(ai_info *aip, ai_goal *aigp)
@@ -554,7 +537,6 @@ void ai_goal_fixup_dockpoints(ai_info *aip, ai_goal *aigp)
Assert ( aip->shipnum != -1 );
shipnum = ship_name_lookup( aigp->target_name );
Assertion ( shipnum != -1, "Couldn't find ai goal's target_name (%s); get a coder!\n", aigp->target_name );
docker_index = -1;
dockee_index = -1;
@@ -596,10 +578,10 @@ void ai_goal_fixup_dockpoints(ai_info *aip, ai_goal *aigp)
// look for docking points of the appriopriate type. Use cargo docks for cargo ships.
/*
if (Ship_info[Ships[shipnum].ship_info_index].flags[Ship::Info_Flags::Cargo]) {
if (Ship_info[Ships[shipnum].ship_info_index].flags & SIF_CARGO) {
docker_index = ai_goal_find_dockpoint(aip->shipnum, DOCK_TYPE_CARGO);
dockee_index = ai_goal_find_dockpoint(shipnum, DOCK_TYPE_CARGO);
} else if (Ship_info[Ships[aip->shipnum].ship_info_index].flags[Ship::Info_Flags::Support]) {
} else if (Ship_info[Ships[aip->shipnum].ship_info_index].flags & SIF_SUPPORT) {
docker_index = ai_goal_find_dockpoint(aip->shipnum, DOCK_TYPE_REARM);
dockee_index = ai_goal_find_dockpoint(shipnum, DOCK_TYPE_REARM);
}
@@ -613,8 +595,7 @@ void ai_goal_fixup_dockpoints(ai_info *aip, ai_goal *aigp)
aigp->docker.index = docker_index;
aigp->dockee.index = dockee_index;
aigp->flags.set(AI::Goal_Flags::Dockee_index_valid);
aigp->flags.set(AI::Goal_Flags::Docker_index_valid);
aigp->flags |= AIGF_DOCK_INDEXES_VALID;
}
// these functions deal with adding goals sent from the player. They are slightly different
@@ -752,8 +733,7 @@ void ai_add_ship_goal_scripting(int mode, int submode, int priority, char *shipn
if ( mode == AI_GOAL_DOCK ) {
aigp->docker.name = Ships[aip->shipnum].ship_name;
aigp->dockee.name = shipname;
aigp->flags.remove(AI::Goal_Flags::Dockee_index_valid);
aigp->flags.remove(AI::Goal_Flags::Docker_index_valid);
aigp->flags &= ~AIGF_DOCK_INDEXES_VALID;
}
ai_add_goal_sub_scripting(AIG_TYPE_PLAYER_SHIP, mode, submode, priority, shipname, aigp);
@@ -832,7 +812,7 @@ void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp, char *actor_name )
aigp->target_name = NULL;
aigp->time = Missiontime;
aigp->type = type;
aigp->flags.reset();
aigp->flags = 0;
op = get_operator_const( text );
@@ -865,7 +845,7 @@ void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp, char *actor_name )
// store the name of the subsystem in the docker.name field for now -- this field must get
// fixed up when the goal is valid since we need to locate the subsystem on the ship's model
aigp->docker.name = ai_get_goal_target_name(CTEXT(CDR(CDR(node))), &dummy);
aigp->flags.set(AI::Goal_Flags::Subsys_needs_fixup);
aigp->flags |= AIGF_SUBSYS_NEEDS_FIXUP;
aigp->priority = atoi( CTEXT(CDR(CDR(CDR(node)))) );
break;
@@ -919,8 +899,7 @@ void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp, char *actor_name )
aigp->target_name = ai_get_goal_target_name( CTEXT(CDR(node)), &aigp->target_name_index );
aigp->docker.name = ai_add_dock_name(CTEXT(CDR(CDR(node))));
aigp->dockee.name = ai_add_dock_name(CTEXT(CDR(CDR(CDR(node)))));
aigp->flags.remove(AI::Goal_Flags::Dockee_index_valid);
aigp->flags.remove(AI::Goal_Flags::Docker_index_valid);
aigp->flags &= ~AIGF_DOCK_INDEXES_VALID;
aigp->priority = atoi( CTEXT(CDR(CDR(CDR(CDR(node))))) );
aigp->ai_mode = AI_GOAL_DOCK;
@@ -949,10 +928,9 @@ void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp, char *actor_name )
break;
case OP_AI_CHASE:
case OP_AI_CHASE_WING:
case OP_AI_CHASE_SHIP_CLASS:
case OP_AI_GUARD:
case OP_AI_GUARD_WING:
case OP_AI_CHASE_WING:
case OP_AI_EVADE_SHIP:
case OP_AI_STAY_NEAR_SHIP:
case OP_AI_IGNORE:
@@ -981,8 +959,6 @@ void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp, char *actor_name )
aigp->ai_mode = AI_GOAL_GUARD_WING;
} else if ( op == OP_AI_CHASE_WING ) {
aigp->ai_mode = AI_GOAL_CHASE_WING;
} else if (op == OP_AI_CHASE_SHIP_CLASS) {
aigp->ai_mode = AI_GOAL_CHASE_SHIP_CLASS;
} else if ( op == OP_AI_STAY_NEAR_SHIP ) {
aigp->ai_mode = AI_GOAL_STAY_NEAR_SHIP;
} else if ( op == OP_AI_IGNORE ) {
@@ -1003,16 +979,6 @@ void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp, char *actor_name )
aigp->priority = MAX_GOAL_PRIORITY;
}
// Goober5000 - we now have an extra optional chase argument to allow chasing our own team
if ( op == OP_AI_CHASE || op == OP_AI_CHASE_WING || op == OP_AI_CHASE_SHIP_CLASS || op == OP_AI_DISABLE_SHIP || op == OP_AI_DISARM_SHIP ) {
if ((CDDDR(node) != -1) && is_sexp_true(CDDDR(node)))
aigp->flags.set(AI::Goal_Flags::Target_own_team);
}
if ( op == OP_AI_DESTROY_SUBSYS ) {
if ((CDDDDR(node) != -1) && is_sexp_true(CDDDDR(node)))
aigp->flags.set(AI::Goal_Flags::Target_own_team);
}
// Goober5000 - since none of the goals act on the actor,
// don't assign the goal if the actor's goal target is itself
if (aigp->target_name != NULL && !strcmp(aigp->target_name, actor_name))
@@ -1022,7 +988,7 @@ void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp, char *actor_name )
aigp->ai_mode = AI_GOAL_NONE;
aigp->signature = -1;
aigp->priority = -1;
aigp->flags.reset();
aigp->flags = 0;
}
}
@@ -1050,7 +1016,7 @@ int ai_find_goal_index( ai_goal* aigp, int mode, int submode, int priority )
/* Remove a goal from the given goals structure
* Returns the index of the goal that it clears out.
* This is important so that if active_goal == index you can set AI_GOAL_NONE
* This is importnat so that if active_goal == index you can set AI_GOAL_NONE
*/
int ai_remove_goal_sexp_sub( int sexp, ai_goal* aigp )
{
@@ -1152,10 +1118,6 @@ int ai_remove_goal_sexp_sub( int sexp, ai_goal* aigp )
priority = ( CDR( CDR(node) ) >= 0 ) ? atoi( CTEXT( CDR( CDR( node ) ) ) ) : -1;
goalmode = AI_GOAL_CHASE_WING;
break;
case OP_AI_CHASE_SHIP_CLASS:
priority = ( CDR( CDR(node) ) >= 0 ) ? atoi( CTEXT( CDR( CDR( node ) ) ) ) : -1;
goalmode = AI_GOAL_CHASE_SHIP_CLASS;
break;
case OP_AI_EVADE_SHIP:
priority = ( CDR( CDR(node) ) >= 0 ) ? atoi( CTEXT( CDR( CDR( node ) ) ) ) : -1;
goalmode = AI_GOAL_EVADE_SHIP;
@@ -1188,7 +1150,7 @@ int ai_remove_goal_sexp_sub( int sexp, ai_goal* aigp )
aigp[goalindex].ai_mode = AI_GOAL_NONE;
aigp[goalindex].signature = -1;
aigp[goalindex].priority = -1;
aigp[goalindex].flags.reset(); // must reset the flags since not doing so will screw up goal sorting.
aigp[goalindex].flags = 0; // must reset the flags since not doing so will screw up goal sorting.
return goalindex;
}
@@ -1263,7 +1225,7 @@ void ai_add_wing_goal_sexp(int sexp, int type, int wingnum)
// this name can be a shipname or a wingname)
// docker_point and dockee_point are used for the AI_GOAL_DOCK command to tell two ships where to dock
// immediate means to process this order right away
void ai_add_goal_ship_internal( ai_info *aip, int goal_type, char *name, int /*docker_point*/, int /*dockee_point*/, int immediate )
void ai_add_goal_ship_internal( ai_info *aip, int goal_type, char *name, int docker_point, int dockee_point, int immediate )
{
int gindex;
ai_goal *aigp;
@@ -1286,8 +1248,7 @@ void ai_add_goal_ship_internal( ai_info *aip, int goal_type, char *name, int /*
aigp->time = Missiontime;
aigp->type = AIG_TYPE_DYNAMIC;
aigp->flags.reset();
aigp->flags.set(AI::Goal_Flags::Goal_override);
aigp->flags = AIGF_GOAL_OVERRIDE;
switch ( goal_type ) {
@@ -1325,7 +1286,7 @@ void ai_add_goal_ship_internal( ai_info *aip, int goal_type, char *name, int /*
aigp->ai_submode = 0;
aigp->target_name = name;
aigp->priority = PLAYER_PRIORITY_MIN-1; // make the priority always less than what the player's is
aigp->flags.remove(AI::Goal_Flags::Goal_override); // don't override this goal. rearm repair requests should happen in order
aigp->flags &= ~AIGF_GOAL_OVERRIDE; // don't override this goal. rearm repair requests should happen in order
ai_goal_fixup_dockpoints( aip, aigp );
break;
@@ -1410,20 +1371,16 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
ship *shipp = &Ships[objp->instance];
// always valid if has subspace drive
if (!(shipp->flags[Ship::Ship_Flags::No_subspace_drive]))
if (!(shipp->flags2 & SF2_NO_SUBSPACE_DRIVE))
return AI_GOAL_ACHIEVABLE;
// if no subspace drive, only valid if our mothership is present
// if no subspace drive, only valid if there's somewhere to depart to
// check that we have a mothership and that we can depart to it
if (shipp->departure_location == DEPART_AT_DOCK_BAY)
{
int anchor_shipnum = ship_name_lookup(Parse_names[shipp->departure_anchor]);
if (anchor_shipnum >= 0 && ship_useful_for_departure(anchor_shipnum, shipp->departure_path_mask))
return AI_GOAL_ACHIEVABLE;
}
return AI_GOAL_NOT_KNOWN;
// locate a capital ship on the same team:
if (ship_get_ship_with_dock_bay(shipp->team) >= 0)
return AI_GOAL_ACHIEVABLE;
else
return AI_GOAL_NOT_KNOWN;
}
@@ -1436,7 +1393,7 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
if (sindex < 0)
return AI_GOAL_NOT_ACHIEVABLE;
aigp->flags.set(AI::Goal_Flags::Goal_override);
aigp->flags |= AIGF_GOAL_OVERRIDE;
return AI_GOAL_ACHIEVABLE;
}
@@ -1454,18 +1411,6 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
return AI_GOAL_ACHIEVABLE;
}
// chasing all ships of a certain ship class is achievable if there are ships of that class present;
// if not, the status is not known because more ships of that class could arrive in the future
// (c.f. AI_GOAL_CHASE_WING subsequent to the next switch statement)
if ( aigp->ai_mode == AI_GOAL_CHASE_SHIP_CLASS ) {
for (objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp)) {
if ((objp->type == OBJ_SHIP) && !strcmp(aigp->target_name, Ship_info[Ships[objp->instance].ship_info_index].name)) {
return AI_GOAL_ACHIEVABLE;
}
}
return AI_GOAL_NOT_KNOWN;
}
return_val = AI_GOAL_SATISFIED;
@@ -1491,7 +1436,7 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
// can't determine the status of this goal if ship not valid
// or we haven't found a valid subsystem index yet
if ( (sindex == -1) || (aigp->flags[AI::Goal_Flags::Subsys_needs_fixup]) ) {
if ( (sindex == -1) || (aigp->flags & AIGF_SUBSYS_NEEDS_FIXUP) ) {
status = 0;
break;
}
@@ -1534,17 +1479,13 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
// checking departure and destroyed. In multiplayer, since ships can respawn,
// they get log entries for being destroyed even though they have respawned.
sindex = ship_name_lookup( aigp->target_name );
if ( sindex < 0 ) {
if ( sindex == -1 ) {
status = mission_log_get_time( LOG_SHIP_DEPARTED, aigp->target_name, NULL, NULL);
if ( !status ) {
status = mission_log_get_time( LOG_SHIP_DESTROYED, aigp->target_name, NULL, NULL);
if ( !status ) {
status = mission_log_get_time( LOG_SELF_DESTRUCTED, aigp->target_name, NULL, NULL);
}
if ( status )
return_val = AI_GOAL_NOT_ACHIEVABLE;
}
if ( status )
return_val = AI_GOAL_NOT_ACHIEVABLE;
} else {
status = 0;
}
@@ -1608,7 +1549,7 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
wing *wingp = &Wings[sindex];
if ( wingp->flags[Ship::Wing_Flags::Gone] )
if ( wingp->flags & WF_WING_GONE )
return AI_GOAL_NOT_ACHIEVABLE;
else if ( wingp->total_arrived_count == 0 )
return AI_GOAL_NOT_KNOWN;
@@ -1640,7 +1581,7 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
}
else
{
mprintf(("Potentially incorrect behaviour in AI goal for ship %s: Ship %s could not be found among currently active, departed, or yet-to-arrive ships.\nPlease check the mission file.\n", Ships[objp->instance].ship_name, aigp->target_name));
Int3(); // get ALLENDER
status = SHIP_STATUS_UNKNOWN;
}
}
@@ -1655,15 +1596,15 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
// if the goal is an ignore/disable/disarm goal, then
// Goober5000 - see note at PURGE_GOALS_ALL_SHIPS... this is bizarre
if ((status == SHIP_STATUS_ARRIVED) && !(aigp->flags[AI::Goal_Flags::Goals_purged]))
if ((status == SHIP_STATUS_ARRIVED) && !(aigp->flags & AIGF_GOALS_PURGED))
{
if (aigp->ai_mode & PURGE_GOALS_ALL_SHIPS) {
ai_goal_purge_all_invalid_goals(aigp);
aigp->flags.set(AI::Goal_Flags::Goals_purged);
aigp->flags |= AIGF_GOALS_PURGED;
}
else if (aigp->ai_mode & PURGE_GOALS_ONE_SHIP) {
ai_goal_purge_invalid_goals(aigp, aip->goals, aip, -1);
aigp->flags.set(AI::Goal_Flags::Goals_purged);
aigp->flags |= AIGF_GOALS_PURGED;
}
}
@@ -1671,21 +1612,21 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
// only enter this calculation if the ship we are docking with has arrived. If the ship is gone, then
// this goal will get removed.
if ( (aigp->ai_mode == AI_GOAL_DOCK) && (status == SHIP_STATUS_ARRIVED) ) {
if (!(aigp->flags[AI::Goal_Flags::Docker_index_valid])) {
if (!(aigp->flags & AIGF_DOCKER_INDEX_VALID)) {
modelnum = Ship_info[Ships[objp->instance].ship_info_index].model_num;
Assert( modelnum >= 0 );
index = model_find_dock_name_index(modelnum, aigp->docker.name);
aigp->docker.index = index;
aigp->flags.set(AI::Goal_Flags::Docker_index_valid);
aigp->flags |= AIGF_DOCKER_INDEX_VALID;
}
if (!(aigp->flags[AI::Goal_Flags::Dockee_index_valid])) {
if (!(aigp->flags & AIGF_DOCKEE_INDEX_VALID)) {
sindex = ship_name_lookup(aigp->target_name);
if ( sindex != -1 ) {
modelnum = Ship_info[Ships[sindex].ship_info_index].model_num;
index = model_find_dock_name_index(modelnum, aigp->dockee.name);
aigp->dockee.index = index;
aigp->flags.set(AI::Goal_Flags::Dockee_index_valid);
aigp->flags |= AIGF_DOCKEE_INDEX_VALID;
} else
aigp->dockee.index = -1; // this will force code into if statement below making goal not achievable.
}
@@ -1696,7 +1637,7 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
}
// if ship is disabled, don't know if it can dock or not
if ( Ships[objp->instance].flags[Ship::Ship_Flags::Disabled] )
if ( Ships[objp->instance].flags & SF_DISABLED )
return AI_GOAL_NOT_KNOWN;
// we must also determine if we're prevented from docking for any reason
@@ -1735,7 +1676,7 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
else if (obstacle_objp != goal_objp)
{
// if this goal isn't on hold yet, then issue the undock goal
if ( !(aigp->flags[AI::Goal_Flags::Goal_on_hold]) )
if ( !(aigp->flags & AIGF_GOAL_ON_HOLD) )
ai_add_goal_ship_internal( aip, AI_GOAL_UNDOCK, Ships[obstacle_objp->instance].ship_name, -1, -1, 0 );
// return NOT_KNOWN which will place the goal on hold until the undocking is complete.
@@ -1760,12 +1701,12 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
// if the ship has arrived, and the goal is destroy subsystem, then check to see that we
// have fixed up the subsystem name (of the subsystem to destroy) into an index into
// the ship's subsystem list
if ( aigp->flags[AI::Goal_Flags::Subsys_needs_fixup] ) {
if ( aigp->flags & AIGF_SUBSYS_NEEDS_FIXUP ) {
sindex = ship_name_lookup( aigp->target_name );
if ( sindex != -1 ) {
aigp->ai_submode = ship_get_subsys_index( &Ships[sindex], aigp->docker.name );
aigp->flags.remove(AI::Goal_Flags::Subsys_needs_fixup);
aigp->flags &= ~AIGF_SUBSYS_NEEDS_FIXUP;
} else {
Int3();
return AI_GOAL_NOT_ACHIEVABLE; // force this goal to be invalid
@@ -1837,20 +1778,20 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
}
// if desitnation currently being repaired, then goal is stil active
if ( Ai_info[Ships[sindex].ai_index].ai_flags[AI::AI_Flags::Being_repaired] )
if ( Ai_info[Ships[sindex].ai_index].ai_flags & AIF_BEING_REPAIRED )
return AI_GOAL_ACHIEVABLE;
// if the destination ship is dying or departing (but not completed yet), the mark goal as
// not achievable.
if ( Ships[sindex].is_dying_or_departing())
if ( Ships[sindex].flags & (SF_DYING | SF_DEPARTING) )
return AI_GOAL_NOT_ACHIEVABLE;
// if the destination object is no longer awaiting repair, then remove the item
if ( !(Ai_info[Ships[sindex].ai_index].ai_flags[AI::AI_Flags::Awaiting_repair]) )
if ( !(Ai_info[Ships[sindex].ai_index].ai_flags & AIF_AWAITING_REPAIR) )
return AI_GOAL_NOT_ACHIEVABLE;
// not repairing anything means that he can do this goal!!!
if ( !(aip->ai_flags[AI::AI_Flags::Repairing]) )
if ( !(aip->ai_flags & AIF_REPAIRING) )
return AI_GOAL_ACHIEVABLE;
// test code!!!
@@ -1887,17 +1828,17 @@ int ai_goal_priority_compare(const void *a, const void *b)
// If the flag is set, don't push the goal higher in the list even if priority
// is higher since goal cannot currently be achieved.
if ( (ga->flags[AI::Goal_Flags::Goal_on_hold]) && !(gb->flags[AI::Goal_Flags::Goal_on_hold]) )
if ( (ga->flags & AIGF_GOAL_ON_HOLD) && !(gb->flags & AIGF_GOAL_ON_HOLD) )
return 1;
else if ( !(ga->flags[AI::Goal_Flags::Goal_on_hold]) && (gb->flags[AI::Goal_Flags::Goal_on_hold]) )
else if ( !(ga->flags & AIGF_GOAL_ON_HOLD) && (gb->flags & AIGF_GOAL_ON_HOLD) )
return -1;
// check whether or not the goal override flag is set. If it is set, then push this goal higher
// in the list
else if ( (ga->flags[AI::Goal_Flags::Goal_override]) && !(gb->flags[AI::Goal_Flags::Goal_override]) )
else if ( (ga->flags & AIGF_GOAL_OVERRIDE) && !(gb->flags & AIGF_GOAL_OVERRIDE) )
return -1;
else if ( !(ga->flags[AI::Goal_Flags::Goal_override]) && (gb->flags[AI::Goal_Flags::Goal_override]) )
else if ( !(ga->flags & AIGF_GOAL_OVERRIDE) && (gb->flags & AIGF_GOAL_OVERRIDE) )
return 1;
// now normal priority processing
@@ -1923,8 +1864,9 @@ int ai_goal_priority_compare(const void *a, const void *b)
// Prioritize goal list.
// First sort on priority.
// Then sort on time for goals of equivalent priority.
// objnum The object number to act upon. Redundant with *aip.
// *aip The AI info to act upon. Goals are stored at aip->goals
void prioritize_goals(ai_info *aip)
void prioritize_goals(int objnum, ai_info *aip)
{
// First sort based on priority field.
insertion_sort(aip->goals, MAX_AI_GOALS, sizeof(ai_goal), ai_goal_priority_compare);
@@ -1952,7 +1894,7 @@ void validate_mission_goals(int objnum, ai_info *aip)
continue;
// purge any goals which should get purged
if ( aigp->flags[AI::Goal_Flags::Purge] ) {
if ( aigp->flags & AIGF_PURGE ) {
ai_remove_ship_goal( aip, i );
continue;
}
@@ -1966,19 +1908,19 @@ void validate_mission_goals(int objnum, ai_info *aip)
}
// if the status is achievable, and the on_hold flag is set, clear the flagb
if ( (state == AI_GOAL_ACHIEVABLE) && (aigp->flags[AI::Goal_Flags::Goal_on_hold]) )
aigp->flags.remove(AI::Goal_Flags::Goal_on_hold);
if ( (state == AI_GOAL_ACHIEVABLE) && (aigp->flags & AIGF_GOAL_ON_HOLD) )
aigp->flags &= ~AIGF_GOAL_ON_HOLD;
// if the goal is not known, then set the ON_HOLD flag so that it doesn't get counted as
// a goal to be pursued
if (state == AI_GOAL_NOT_KNOWN)
aigp->flags.set(AI::Goal_Flags::Goal_on_hold); // put this goal on hold until it becomes true
if ( state == AI_GOAL_NOT_KNOWN )
aigp->flags |= AIGF_GOAL_ON_HOLD; // put this goal on hold until it becomes true
}
// if we had an active goal, and that goal is now in hold, make the mode AIM_NONE. If a new valid
// goal is produced after prioritizing, then the mode will get reset immediately. Otherwise, setting
// the mode to none will force ship to do default behavior.
if ( (aip->goals[0].ai_mode != AI_GOAL_NONE) && (aip->goals[0].flags[AI::Goal_Flags::Goal_on_hold]) )
if ( (aip->goals[0].ai_mode != AI_GOAL_NONE) && (aip->goals[0].flags & AIGF_GOAL_ON_HOLD) )
aip->mode = AIM_NONE;
// if the active goal is a rearm/repair goal, the put all other valid goals (which are not repair goals)
@@ -1987,7 +1929,7 @@ void validate_mission_goals(int objnum, ai_info *aip)
for ( i = 1; i < MAX_AI_GOALS; i++ ) {
if ( (aip->goals[i].ai_mode == AI_GOAL_NONE) || (aip->goals[i].ai_mode == AI_GOAL_REARM_REPAIR) )
continue;
aip->goals[i].flags.set(AI::Goal_Flags::Goal_on_hold);
aip->goals[i].flags |= AIGF_GOAL_ON_HOLD;
}
}
}
@@ -2040,7 +1982,7 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
validate_mission_goals(objnum, aip);
// Sort the goal array by priority and other factors.
prioritize_goals(aip);
prioritize_goals(objnum, aip);
// Make sure there's a goal to pursue, else return.
if (aip->goals[0].signature == -1) {
@@ -2055,7 +1997,7 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
// if the first goal in the list has the ON_HOLD flag, set, there is no current valid goal
// to pursue.
if ( aip->goals[0].flags[AI::Goal_Flags::Goal_on_hold] )
if ( aip->goals[0].flags & AIGF_GOAL_ON_HOLD )
return;
// Kind of a hack for now. active_goal means the goal currently being pursued.
@@ -2073,11 +2015,11 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
// if this object was flying in formation off of another object, remove the flag that tells him
// to do this. The form-on-my-wing command is removed from the goal list as soon as it is called, so
// we are safe removing this bit here.
aip->ai_flags.remove(AI::AI_Flags::Formation_object);
aip->ai_flags &= ~AIF_FORMATION_OBJECT;
// Goober5000 - we may want to use AI for the player
// AL 3-7-98: If this is a player ship, and the goal is not a formation goal, then do a quick out
if ( !(Player_use_ai) && (objp->flags[Object::Object_Flags::Player_ship]) && (current_goal->ai_mode != AI_GOAL_FORM_ON_WING) )
if ( !(Player_use_ai) && (objp->flags & OF_PLAYER_SHIP) && (current_goal->ai_mode != AI_GOAL_FORM_ON_WING) )
{
return;
}
@@ -2151,7 +2093,7 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
// be sure that we have indices for docking points here! If we ever had names, they should
// get fixed up in goal_achievable so that the points can be checked there for validity
Assert (current_goal->flags[AI::Goal_Flags::Dockee_index_valid] && current_goal->flags[AI::Goal_Flags::Docker_index_valid]);
Assert (current_goal->flags & AIGF_DOCK_INDEXES_VALID);
ai_dock_with_object( objp, current_goal->docker.index, other_obj, current_goal->dockee.index, AIDO_DOCK );
break;
}
@@ -2233,19 +2175,19 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
if (current_goal->ai_mode != AI_GOAL_DESTROY_SUBSYSTEM) {
if (aip->target_objnum != -1) {
// Only protect if _not_ a capital ship. We don't want the Lucifer accidentally getting protected.
if (Ship_types[Ship_info[Ships[shipnum].ship_info_index].class_type].flags[Ship::Type_Info_Flags::AI_protected_on_cripple])
Objects[aip->target_objnum].flags.set(Object::Object_Flags::Protected);
if (Ship_types[Ship_info[Ships[shipnum].ship_info_index].class_type].ai_bools & STI_AI_PROTECTED_ON_CRIPPLE)
Objects[aip->target_objnum].flags |= OF_PROTECTED;
}
} else // Just in case this ship had been protected, unprotect it.
if (aip->target_objnum != -1)
Objects[aip->target_objnum].flags.remove(Object::Object_Flags::Protected);
Objects[aip->target_objnum].flags &= ~OF_PROTECTED;
break;
}
case AI_GOAL_CHASE_WING:
wingnum = wing_name_lookup( current_goal->target_name );
Assertion( wingnum >= 0, "The target of AI_GOAL_CHASE_WING must refer to a valid wing!" );
Assert( wingnum >= 0 );
ai_attack_wing(objp, wingnum);
break;
@@ -2253,15 +2195,8 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
ai_attack_object( objp, NULL, NULL );
break;
// chase-ship-class is chase-any but restricted to a subset of ships
case AI_GOAL_CHASE_SHIP_CLASS:
shipnum = ship_info_lookup( current_goal->target_name );
Assertion( shipnum >= 0, "The target of AI_GOAL_CHASE_SHIP_CLASS must refer to a valid ship class!" );
ai_attack_object( objp, NULL, NULL, shipnum );
break;
case AI_GOAL_WARP: {
mission_do_departure( objp, true );
mission_do_departure( objp );
break;
}
@@ -2334,7 +2269,7 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
}
void ai_update_goal_references(ai_goal *goals, int type, const char *old_name, const char *new_name)
void ai_update_goal_references(ai_goal *goals, int type, char *old_name, char *new_name)
{
int i, mode, flag, dummy;
@@ -2389,26 +2324,19 @@ void ai_update_goal_references(ai_goal *goals, int type, const char *old_name, c
flag = 1;
}
break;
default:
Warning(LOCATION, "unhandled FRED reference type %d in ai_update_goal_references", type);
break;
}
if (flag) // is this a valid goal to parse for this conversion?
{
if (!stricmp(goals[i].target_name, old_name))
{
if (!stricmp(goals[i].target_name, old_name)) {
if (*new_name == '<') // target was just deleted..
goals[i].ai_mode = AI_GOAL_NONE;
else
goals[i].target_name = ai_get_goal_target_name(new_name, &dummy);
}
}
}
}
int query_referenced_in_ai_goals(ai_goal *goals, int type, const char *name)
int query_referenced_in_ai_goals(ai_goal *goals, int type, char *name)
{
int i, mode, flag;
@@ -2473,7 +2401,7 @@ int query_referenced_in_ai_goals(ai_goal *goals, int type, const char *name)
return 0;
}
char *ai_add_dock_name(const char *str)
char *ai_add_dock_name(char *str)
{
char *ptr;
int i;
+6 -9
View File
@@ -26,7 +26,6 @@ struct ai_goal;
// Fred. If the goal you add doesn't have a target (such as chase_any), then you don't have
// to worry about doing this. Also add it to list in Fred\Management.cpp, and let Hoffoss know!
// WMC - Oh and add them to Ai_goal_names plz. TY! :)
// Goober5000 - As well as Ai_goal_text and Ai_goal_list, if appropriate
#define AI_GOAL_CHASE (1<<1) // 0x00000002
#define AI_GOAL_DOCK (1<<2) // 0x00000004 // used for undocking as well
#define AI_GOAL_WAYPOINTS (1<<3) // 0x00000008
@@ -52,12 +51,10 @@ struct ai_goal;
// resume regular goals
#define AI_GOAL_STAY_STILL (1<<20) // 0x00100000
#define AI_GOAL_PLAY_DEAD (1<<21) // 0x00200000
// added by SCP
#define AI_GOAL_CHASE_WEAPON (1<<22) // 0x00400000
#define AI_GOAL_FLY_TO_SHIP (1<<23) // 0x00800000
#define AI_GOAL_IGNORE_NEW (1<<24) // 0x01000000
#define AI_GOAL_CHASE_SHIP_CLASS (1<<25) // 0x02000000
// now the masks for ship types
@@ -89,7 +86,7 @@ extern int Num_ai_goals;
extern int Num_ai_dock_names;
extern char Ai_dock_names[MAX_AI_DOCK_NAMES][NAME_LENGTH];
extern const char *Ai_goal_text(int goal);
extern char *Ai_goal_text(int goal);
// extern function definitions
extern void ai_post_process_mission();
@@ -120,11 +117,11 @@ extern void ai_copy_mission_wing_goal( ai_goal *aigp, ai_info *aip );
extern void ai_mission_goal_complete( ai_info *aip );
extern void ai_mission_wing_goal_complete( int wingnum, ai_goal *remove_goalp );
extern void ai_update_goal_references(ai_goal *goals, int type, const char *old_name, const char *new_name);
extern int query_referenced_in_ai_goals(ai_goal *goals, int type, const char *name);
extern char *ai_add_dock_name(const char *str);
extern void ai_update_goal_references(ai_goal *goals, int type, char *old_name, char *new_name);
extern int query_referenced_in_ai_goals(ai_goal *goals, int type, char *name);
extern char *ai_add_dock_name(char *str);
extern int ai_query_goal_valid( int ship, int ai_goal_type );
extern int ai_query_goal_valid( int ship, int ai_goal );
extern void ai_add_goal_ship_internal( ai_info *aip, int goal_type, char *name, int docker_point, int dockee_point, int immediate = 1 );
extern void ai_add_goal_wing_internal( wing *wingp, int goal_type, char *name, int immediate = 1 );
-3
View File
@@ -10,9 +10,6 @@
#ifndef _AIINTERNAL_H
#define _AIINTERNAL_H
#include "ship/ship.h"
#include "weapon/weapon.h"
//Returns true if the specified object is a stealth ship, false if not
bool is_object_stealth_ship(object* objp);
+16
View File
@@ -0,0 +1,16 @@
/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef _AILOCAL_H
#define _AILOCAL_H
// -- Don't put anything in here --
// Put it in ai.h!
#endif
+311 -626
View File
File diff suppressed because it is too large. Load diff
+23 -39
View File
@@ -10,17 +10,17 @@
#include "anim/animplay.h"
#include "anim/packunpack.h"
#include "globalincs/linklist.h"
#include "io/timer.h"
#include "bmpman/bmpman.h"
#include "graphics/2d.h"
#include "render/3d.h"
#include "pcxutils/pcxutils.h"
#include "anim/packunpack.h"
#include "cfile/cfile.h"
#include "cmdline/cmdline.h"
#include "globalincs/linklist.h"
#include "graphics/2d.h"
#include "io/timer.h"
#include "pcxutils/pcxutils.h"
#include "render/3d.h"
#include "graphics/material.h"
#include "tracing/Monitor.h"
static color Color_xparent;
@@ -196,8 +196,8 @@ anim_instance *anim_play(anim_play_struct *aps)
}
if(aps->base_w < 0 || aps->base_h < 0) {
instance->base_w = gr_screen.max_w_unscaled_zoomed;
instance->base_h = gr_screen.max_h_unscaled_zoomed;
instance->base_w = gr_screen.max_w_unscaled;
instance->base_h = gr_screen.max_h_unscaled;
} else {
instance->base_w = aps->base_w;
instance->base_h = aps->base_h;
@@ -254,7 +254,7 @@ anim_instance *anim_play(anim_play_struct *aps)
int anim_show_next_frame(anim_instance *instance, float frametime)
{
int bitmap_id, bitmap_flags=0, new_frame_num, frame_diff=0, i, n_frames=0,frame_save;
float percent_through, time;
float percent_through, decompress_time, render_time, time;
vertex image_vertex;
int aabitmap = 0;
int bpp = 16;
@@ -274,9 +274,9 @@ int anim_show_next_frame(anim_instance *instance, float frametime)
percent_through = instance->time_elapsed / time;
if(instance->direction == ANIM_DIRECT_FORWARD)
new_frame_num = instance->start_at - 1 + (int) lround(percent_through * n_frames);
new_frame_num = instance->start_at - 1 + fl2i(percent_through * n_frames + 0.5f);
else
new_frame_num = instance->start_at - 1 - (int) lround(percent_through * n_frames);
new_frame_num = instance->start_at - 1 - fl2i(percent_through * n_frames + 0.5f);
frame_save = instance->frame_num;
@@ -461,6 +461,8 @@ int anim_show_next_frame(anim_instance *instance, float frametime)
instance->file_offset = instance->parent->file_offset;
instance->loop_count++;
}
decompress_time = f2fl(t2-t1);
t1 = timer_get_fixed_seconds();
if ( frame_diff == 0 && instance->last_bitmap != -1 ) {
@@ -486,35 +488,29 @@ int anim_show_next_frame(anim_instance *instance, float frametime)
// determine x,y to display the bitmap at
if ( instance->world_pos == NULL ) {
int old_max_w_unscaled = gr_screen.max_w_unscaled;
int old_max_h_unscaled = gr_screen.max_h_unscaled;
int old_max_w_unscaled_zoomed = gr_screen.max_w_unscaled_zoomed;
int old_max_h_unscaled_zoomed = gr_screen.max_h_unscaled_zoomed;
gr_set_screen_scale(instance->base_w, instance->base_h);
gr_set_clip(0, 0, instance->base_w, instance->base_h, GR_RESIZE_MENU);
gr_set_clip(0, 0, instance->base_w, instance->base_h, false);
if ( instance->aa_color == NULL ) {
gr_bitmap(instance->x, instance->y, GR_RESIZE_MENU_NO_OFFSET);
gr_bitmap(instance->x, instance->y);
}
else {
gr_set_color_fast( (color*)instance->aa_color );
gr_aabitmap(instance->x, instance->y, GR_RESIZE_MENU_NO_OFFSET);
gr_aabitmap(instance->x, instance->y);
}
gr_set_screen_scale(old_max_w_unscaled, old_max_h_unscaled, old_max_w_unscaled_zoomed, old_max_h_unscaled_zoomed);
gr_reset_screen_scale();
gr_reset_clip();
}
else {
g3_rotate_vertex(&image_vertex,instance->world_pos);
Assert(instance->radius != 0.0f);
//g3_draw_bitmap(&image_vertex, 0, instance->radius*1.5f, TMAP_FLAG_TEXTURED | TMAP_HTL_2D);
material mat_params;
material_set_unlit(&mat_params, bitmap_id, 1.0f, false, false);
g3_render_rect_screen_aligned_2d(&mat_params, &image_vertex, 0, instance->radius*1.5f);
g3_draw_bitmap(&image_vertex, 0, instance->radius*1.5f, TMAP_FLAG_TEXTURED | TMAP_HTL_2D);
}
instance->last_bitmap = bitmap_id;
}
t2 = timer_get_fixed_seconds();
render_time = f2fl(t2-t1);
return 0;
}
@@ -687,7 +683,7 @@ void anim_read_header(anim *ptr, CFILE *fp)
* @details Memory-mapped files will page in the animation from disk as it is needed, but performance is not as good.
* @return Pointer to anim that is loaded if sucess, NULL if failure.
*/
anim *anim_load(const char *real_filename, int cf_dir_type, int file_mapped)
anim *anim_load(char *real_filename, int cf_dir_type, int file_mapped)
{
anim *ptr;
CFILE *fp;
@@ -733,10 +729,6 @@ anim *anim_load(const char *real_filename, int cf_dir_type, int file_mapped)
anim_read_header(ptr, fp);
if (ptr->width < 0 || ptr->height < 0) {
Error(LOCATION, "Ani file %s has a faulty header and cannot be loaded.", name);
}
if(ptr->num_keys > 0){
ptr->keys = (key_frame*)vm_malloc(sizeof(key_frame) * ptr->num_keys);
Assert(ptr->keys != NULL);
@@ -765,7 +757,7 @@ anim *anim_load(const char *real_filename, int cf_dir_type, int file_mapped)
}
// couldn't memory-map file... must be in a packfile, so stream manually
if ( file_mapped == PAGE_FROM_MEM && !ptr->cfile_ptr ) {
if ( file_mapped && !ptr->cfile_ptr ) {
ptr->flags &= ~ANF_MEM_MAPPED;
ptr->flags |= ANF_STREAMED;
ptr->cfile_ptr = cfopen(name, "rb", CFILE_NORMAL, cf_dir_type);
@@ -973,17 +965,9 @@ void anim_display_info(char *real_filename)
}
anim_read_header(&A, fp);
if (A.width < 0 || A.height < 0) {
Error(LOCATION, "Ani file %s has a faulty header and cannot be loaded.", filename);
}
// read the keyframe frame nums and offsets
key_frame_nums = (int*)vm_malloc(sizeof(int)*A.num_keys);
Assert(key_frame_nums != NULL);
if (key_frame_nums == NULL)
return;
for ( i = 0; i < A.num_keys; i++ ) {
key_frame_nums[i] = 0;
cfread(&key_frame_nums[i], 2, 1, fp);
+5 -4
View File
@@ -12,8 +12,8 @@
#ifndef __ANIMPLAY_H__
#define __ANIMPLAY_H__
#include "cfile/cfile.h"
#include "globalincs/pstypes.h"
#include "cfile/cfile.h"
struct anim;
struct anim_info;
@@ -40,8 +40,9 @@ typedef struct {
enum
{
PAGE_FROM_DISK = 0,
PAGE_FROM_MEM = 1
PAGE_FROM_MEM = 0,
PAGE_FROM_DISK = 1,
PAGE_FROM_DISK_FORCED = 2
};
extern int Anim_paused;
@@ -58,7 +59,7 @@ int anim_stop_playing(anim_instance* anim_instance);
int anim_show_next_frame(anim_instance *instance, float frametime);
void anim_release_all_instances(int screen_id = 0);
void anim_release_render_instance(anim_instance* instance);
anim *anim_load(const char *name, int cf_dir_type = CF_TYPE_ANY, int file_mapped = PAGE_FROM_DISK);
anim *anim_load(char *name, int cf_dir_type = CF_TYPE_ANY, int file_mapped = PAGE_FROM_MEM);
int anim_free(anim *ptr);
int anim_playing(anim_instance *ai);
int anim_write_frames_out(char *filename);
+5 -17
View File
@@ -9,10 +9,10 @@
#include "anim/animplay.h"
#include "anim/packunpack.h"
#include "bmpman/bmpman.h"
#include "graphics/2d.h"
#include "anim/animplay.h"
const int packer_code = PACKER_CODE;
@@ -301,6 +301,7 @@ int pack_key_frame(ubyte *frame, ubyte *save, long size, long max, int compress_
Assert(packed_size == (save-dest_start) );
return packed_size;
break;
}
default:
@@ -466,6 +467,7 @@ int pack_frame(ubyte *frame, ubyte *frame2, ubyte *save, long size, long max, in
Assert(packed_size == (save-dest_start) );
return packed_size;
break;
}
default:
@@ -512,14 +514,7 @@ int unpack_pixel(anim_instance *ai, ubyte *data, ubyte pix, int aabitmap, int bp
bit_16 = (ushort)pix;
break;
case 8:
// 8 bit-per-pixel aa bitmaps are a bit special since they only use value in the range [0, 15] where 15 wraps
// around back to 0. Since the rest of the code expects the value to be in the range [0, 255] the pixel value
// needs to be adjusted here. By muliplying the value with 17 the original range [0, 15] is mapped to [0, 255]
if (pix >= 15) {
bit_8 = 0;
} else {
bit_8 = (ubyte)(pix * 17);
}
bit_8 = pix;
break;
default:
Int3();
@@ -603,14 +598,7 @@ int unpack_pixel_count(anim_instance *ai, ubyte *data, ubyte pix, int count = 0,
bit_16 = (ushort)pix;
break;
case 8 :
// 8 bit-per-pixel aa bitmaps are a bit special since they only use value in the range [0, 15] where 15 wraps
// around back to 0. Since the rest of the code expects the value to be in the range [0, 255] the pixel value
// needs to be adjusted here. By muliplying the value with 17 the original range [0, 15] is mapped to [0, 255]
if (pix >= 15) {
bit_8 = 0;
} else {
bit_8 = (ubyte)(pix * 17);
}
bit_8 = pix;
break;
default :
Int3();
+338 -483
View File
File diff suppressed because it is too large. Load diff
+43 -66
View File
@@ -12,19 +12,18 @@
#ifndef __ASTEROID_H__
#define __ASTEROID_H__
#include "globalincs/globals.h" // for NAME_LENGTH
#include "globalincs/pstypes.h"
#include "globalincs/globals.h" // for NAME_LENGTH
class object;
class polymodel;
struct object;
struct polymodel;
struct collision_info_struct;
class model_draw_list;
#define MAX_ASTEROIDS 512
#define NUM_DEBRIS_SIZES 3
#define NUM_DEBRIS_POFS 3 // Number of POFs per debris size
#define NUM_DEBRIS_SIZES 3
#define NUM_DEBRIS_POFS 3 // Number of POFs per debris size
#define ASTEROID_TYPE_SMALL 0
#define ASTEROID_TYPE_MEDIUM 1
@@ -45,69 +44,50 @@ typedef struct asteroid_obj {
extern asteroid_obj Asteroid_obj_list;
// Data structure for determining a type and amount of other asteroids an
// asteroid will split to when destroyed.
typedef struct asteroid_split_info {
int asteroid_type;
int min;
int max;
} asteroid_split_info;
class asteroid_info
{
public:
char name[NAME_LENGTH]; // name for the asteroid
char pof_files[NUM_DEBRIS_POFS][MAX_FILENAME_LEN]; // POF files to load/associate with ship
int num_detail_levels; // number of detail levels for this ship
int detail_distance[MAX_ASTEROID_DETAIL_LEVELS]; // distance to change detail levels at
float max_speed; // cap on speed for asteroid
int damage_type_idx; //Damage type of the asteroid
int damage_type_idx_sav; // stored value from table used to reset damage_type_idx
float inner_rad; // radius within which maximum area effect damage is applied
float outer_rad; // radius at which no area effect damage is applied
float damage; // maximum damage applied from area effect explosion
float blast; // maximum blast impulse from area effect explosion
float initial_asteroid_strength; // starting strength of asteroid
SCP_vector< asteroid_split_info > split_info;
typedef struct asteroid_info {
char name[NAME_LENGTH]; // name for the asteroid
char pof_files[NUM_DEBRIS_POFS][MAX_FILENAME_LEN]; // POF files to load/associate with ship
int num_detail_levels; // number of detail levels for this ship
int detail_distance[MAX_ASTEROID_DETAIL_LEVELS]; // distance to change detail levels at
float max_speed; // cap on speed for asteroid
int damage_type_idx; //Damage type of the asteroid
int damage_type_idx_sav; // stored value from table used to reset damage_type_idx
float inner_rad; // radius within which maximum area effect damage is applied
float outer_rad; // radius at which no area effect damage is applied
float damage; // maximum damage applied from area effect explosion
float blast; // maximum blast impulse from area effect explosion
float initial_asteroid_strength; // starting strength of asteroid
polymodel *modelp[NUM_DEBRIS_POFS];
int model_num[NUM_DEBRIS_POFS];
SCP_vector<int> explosion_bitmap_anims;
float fireball_radius_multiplier; // the model radius is multiplied by this to determine the fireball size
asteroid_info( )
: num_detail_levels( 0 ), max_speed( 0 ), damage_type_idx( 0 ),
damage_type_idx_sav( -1 ), inner_rad( 0 ), outer_rad( 0 ),
damage( 0 ), blast( 0 ), initial_asteroid_strength( 0 ),
fireball_radius_multiplier( -1 )
{
name[ 0 ] = 0;
damage( 0 ), blast( 0 ), initial_asteroid_strength( 0 )
{
name[ 0 ] = NULL;
memset( pof_files, 0, sizeof( pof_files ) );
memset( detail_distance, 0, sizeof( detail_distance ) );
for (int i = 0; i < NUM_DEBRIS_POFS; i++)
{
modelp[i] = NULL;
model_num[i] = -1;
pof_files[i][0] = 0;
}
memset( modelp, 0, sizeof( modelp ) );
memset( model_num, 0, sizeof( model_num ) );
}
};
} asteroid_info;
#define AF_USED (1<<0) // Set means used.
#define AF_USED (1<<0) // Set means used.
typedef struct asteroid {
int flags;
int objnum;
int model_instance_num;
int asteroid_type; // 0..MAX_DEBRIS_TYPES
int asteroid_subtype; // Index in asteroid_info for modelnum and modelp
int check_for_wrap; // timestamp to check for asteroid wrapping around field
int check_for_wrap; // timestamp to check for asteroid wrapping around field
int check_for_collide; // timestamp to check for asteroid colliding with escort ships
int final_death_time; // timestamp to swap in new models after explosion starts
int final_death_time; // timestamp to swap in new models after explosion starts
int collide_objnum; // set to objnum that asteroid will be impacting soon
int collide_objsig; // object signature corresponding to collide_objnum
vec3d death_hit_pos; // hit pos that caused death
int target_objnum; // Yes, hah! Asteroids can have targets. See asteroid_aim_at_target().
vec3d death_hit_pos; // hit pos that caused death
int target_objnum; // Yes, hah! Asteroids can have targets. See asteroid_aim_at_target().
} asteroid;
@@ -124,16 +104,15 @@ typedef enum {
} field_type_t;
typedef struct asteroid_field {
vec3d min_bound; // Minimum range of field.
vec3d max_bound; // Maximum range of field.
float bound_rad;
vec3d min_bound; // Minimum range of field.
vec3d max_bound; // Maximum range of field.
int has_inner_bound;
vec3d inner_min_bound;
vec3d inner_max_bound;
vec3d vel; // Average asteroid moves at this velocity.
float speed; // Average speed of field
int num_initial_asteroids; // Number of asteroids at creation.
field_type_t field_type; // active throws and wraps, passive does not
vec3d vel; // Average asteroid moves at this velocity.
float speed; // Average speed of field
int num_initial_asteroids; // Number of asteroids at creation.
field_type_t field_type; // active throws and wraps, passive does not
debris_genre_t debris_genre; // type of debris (ship or asteroid) [generic type]
int field_debris_type[MAX_ACTIVE_DEBRIS_TYPES]; // one of the debris type defines above
} asteroid_field;
@@ -144,25 +123,23 @@ extern asteroid_field Asteroid_field;
extern int Num_asteroids;
extern int Asteroids_enabled;
extern char Asteroid_icon_closeup_model[NAME_LENGTH]; // model for asteroid field briefing icon rendering
extern vec3d Asteroid_icon_closeup_position; // closeup position for asteroid field briefing icon rendering
extern float Asteroid_icon_closeup_zoom; // zoom position for asteroid field briefing icon rendering
void asteroid_init();
void asteroid_init();
void asteroid_level_init();
void asteroid_level_close();
void asteroid_create_all();
void asteroid_render(object * obj, model_draw_list *scene);
void asteroid_render( object *asteroid_objp );
void asteroid_delete( object *asteroid_objp );
void asteroid_process_pre( object *asteroid_objp );
void asteroid_process_post( object *asteroid_objp);
int asteroid_check_collision( object *asteroid_objp, object * other_obj, vec3d * hitpos, collision_info_struct *asteroid_hit_info=NULL, vec3d* hitnormal=NULL );
void asteroid_hit( object *pasteroid_objp, object *other_objp, vec3d *hitpos, float damage );
void asteroid_process_pre( object *asteroid_objp, float frame_time);
void asteroid_process_post( object *asteroid_objp, float frame_time);
int asteroid_check_collision( object *asteroid_objp, object * other_obj, vec3d * hitpos, collision_info_struct *asteroid_hit_info=NULL );
void asteroid_hit( object *asteroid_objp, object *other_objp, vec3d *hitpos, float damage );
int asteroid_count();
int asteroid_collide_objnum(object *asteroid_objp);
float asteroid_time_to_impact(object *asteroid_objp);
void asteroid_show_brackets();
void asteroid_target_closest_danger();
int asteroid_get_random_in_cone(vec3d *pos, vec3d *dir, float ang, int danger = 0);
// need to extern for multiplayer
void asteroid_sub_create(object *parent_objp, int asteroid_type, vec3d *relvec);
+177 -199
View File
@@ -5,28 +5,28 @@
#include "autopilot/autopilot.h"
#include "ai/ai.h"
#include "ai/aigoals.h"
#include "asteroid/asteroid.h"
#include "autopilot/autopilot.h"
#include "camera/camera.h"
#include "cfile/cfile.h"
#include "freespace.h"
#include "gamesnd/eventmusic.h"
#include "def_files/def_files.h"
#include "globalincs/linklist.h"
#include "iff_defs/iff_defs.h"
#include "io/timer.h"
#include "localization/localize.h"
#include "mission/missionmessage.h"
#include "mission/missiontraining.h"
#include "ship/ship.h"
#include "object/object.h"
#include "object/objcollide.h"
#include "object/waypoint.h"
#include "parse/parselo.h"
#include "parse/sexp.h"
#include "ship/ship.h"
#include "freespace2/freespace.h"
#include "globalincs/linklist.h"
#include "iff_defs/iff_defs.h"
#include "sound/audiostr.h"
#include "mission/missiontraining.h"
#include "mission/missionmessage.h"
#include "io/timer.h"
#include "gamesnd/eventmusic.h"
#include "cfile/cfile.h"
#include "parse/parselo.h"
#include "globalincs/def_files.h"
#include "localization/localize.h"
#include "camera/camera.h"
#include "asteroid/asteroid.h"
#include <map>
// Extern functions/variables
@@ -54,7 +54,7 @@ int camMovingTime;
//float CameraSpeed;
bool CinematicStarted, CameraMoving;
vec3d cameraPos, cameraTarget;
SCP_map<int,int> autopilot_wings;
std::map<int,int> autopilot_wings;
int AutopilotMinEnemyDistance;
int AutopilotMinAsteroidDistance;
@@ -178,7 +178,7 @@ bool CanAutopilot(vec3d targetPos, bool send_msg)
object *other_objp = &Objects[so->objnum];
// attacks player?
if (iff_x_attacks_y(obj_team(other_objp), obj_team(Player_obj))
&& !(Ship_info[Ships[other_objp->instance].ship_info_index].flags[Ship::Info_Flags::Cargo])) // ignore cargo
&& !(Ship_info[Ships[other_objp->instance].ship_info_index].flags & SIF_CARGO)) // ignore cargo
{
// Cannot autopilot if enemy within AutopilotMinEnemyDistance meters
if (vm_vec_dist_quick(&targetPos, &other_objp->pos) < AutopilotMinEnemyDistance) {
@@ -209,7 +209,7 @@ bool CanAutopilot(vec3d targetPos, bool send_msg)
// check for support ships
// cannot autopilot if support ship present
if ( ship_find_repair_ship(Player_obj) != 0 ) {
if ( ship_find_repair_ship(Player_obj) != NULL ) {
if (send_msg)
send_autopilot_msgID(NP_MSG_FAIL_SUPPORT_PRESENT);
return false;
@@ -225,49 +225,38 @@ extern object* Autopilot_flight_leader;
// * Control switched from player to AI
// * Time compression to 32x
// * Lock time compression -WMC
// * Tell AI to fly to targeted Nav Point (for all nav-status wings/ships)
// * Tell AI to fly to targetted Nav Point (for all nav-status wings/ships)
// * Sets max waypoint speed to the best-speed of the slowest ship tagged
bool StartAutopilot()
{
// Check for support ship and dismiss it if it is not doing anything.
// If the support ship is doing something then tell the user such.
for ( object *objp = GET_FIRST(&obj_used_list); objp !=END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp) )
{
if ((objp->type == OBJ_SHIP) && !(objp->flags[Object::Object_Flags::Should_be_dead]))
{
Assertion((objp->instance >= 0) && (objp->instance < MAX_SHIPS),
"objp does not have a valid pointer to a ship. Pointer is %d, which is smaller than 0 or bigger than %d",
objp->instance, MAX_SHIPS);
ship *shipp = &Ships[objp->instance];
if (shipp->team != Player_ship->team)
continue;
Assertion((shipp->ship_info_index >= 0) && (shipp->ship_info_index < static_cast<int>(Ship_info.size())),
"Ship '%s' does not have a valid pointer to a ship class. Pointer is %d, which is smaller than 0 or bigger than %d",
shipp->ship_name, shipp->ship_info_index, static_cast<int>(Ship_info.size()));
ship_info *sip = &Ship_info[shipp->ship_info_index];
if ( !(sip->flags[Ship::Info_Flags::Support]) )
continue;
// don't deal with dying or departing support ships
if ( shipp->is_dying_or_departing() )
continue;
Assert(shipp->ai_index != -1);
ai_info* support_ship_aip = &(Ai_info[Ships[objp->instance].ai_index]);
// is support ship trying to rearm-repair
if ( ai_find_goal_index( support_ship_aip->goals, AI_GOAL_REARM_REPAIR ) == -1 ) {
// no, so tell it to depart
ai_add_ship_goal_player( AIG_TYPE_PLAYER_SHIP, AI_GOAL_WARP, -1, NULL, support_ship_aip );
} else {
// yes
send_autopilot_msgID(NP_MSG_FAIL_SUPPORT_WORKING);
return false;
}
bool done = false;
while (!done) {
object* support_ship_op = ship_find_repair_ship(Player_obj);
if ( support_ship_op == NULL ) {
// no more
done = true;
break;
}
Assert( support_ship_op->type == OBJ_SHIP );
Assert( support_ship_op->instance >= 0 );
Assert( support_ship_op->instance < MAX_SHIPS );
Assert( Ships[support_ship_op->instance].ai_index != -1 );
ai_info* support_ship_aip = &(Ai_info[Ships[support_ship_op->instance].ai_index]);
// is support ship trying to rearm-repair
if ( ai_find_goal_index( support_ship_aip->goals, AI_GOAL_REARM_REPAIR ) == -1 ) {
// no, so tell it to depart
ai_add_ship_goal_player( AIG_TYPE_PLAYER_SHIP, AI_GOAL_WARP, -1, NULL, support_ship_aip );
} else {
// yes
send_autopilot_msgID(NP_MSG_FAIL_SUPPORT_WORKING);
return false;
}
}
if (!CanAutopilot())
return false;
@@ -286,7 +275,7 @@ bool StartAutopilot()
Autopilot_flight_leader = Player_obj;
}
if (The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics])
if (The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS)
LockAPConv = timestamp(); // lock convergence instantly
else
LockAPConv = timestamp(3000); // 3 seconds before we lock convergence
@@ -325,7 +314,7 @@ bool StartAutopilot()
// instantly turn player toward tpos
if (The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics])
if (The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS)
{
vm_vec_sub(&norm1, Navs[CurrentNav].GetPosition(), &Player_obj->pos);
vm_vector_2_matrix(&Player_obj->orient, &norm1, NULL, NULL);
@@ -334,8 +323,8 @@ bool StartAutopilot()
for (i = 0; i < MAX_SHIPS; i++)
{
if (Ships[i].objnum != -1 &&
(Ships[i].flags[Ship::Ship_Flags::Navpoint_carry] ||
(Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags[Ship::Wing_Flags::Nav_carry])
(Ships[i].flags2 & SF2_NAVPOINT_CARRY ||
(Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags & WF_NAV_CARRY)
)
)
{
@@ -345,7 +334,7 @@ bool StartAutopilot()
}
// damp speed_cap to 90% of actual -- to make sure ships stay in formation
if (The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics])
if (The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS)
speed_cap = 0.90f * speed_cap;
if ( speed_cap < 1.0f ) {
@@ -367,27 +356,28 @@ bool StartAutopilot()
for (i = 0; i < MAX_SHIPS; i++)
{
if (Ships[i].objnum != -1 &&
(Ships[i].flags[Ship::Ship_Flags::Navpoint_carry] ||
(Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags[Ship::Wing_Flags::Nav_carry])
(Ships[i].flags2 & SF2_NAVPOINT_CARRY ||
(Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags & WF_NAV_CARRY)
)
)
{
// do we have capital ships in the area?
if (Ship_info[Ships[i].ship_info_index].is_big_ship() || Ship_info[Ships[i].ship_info_index].flags[Ship::Info_Flags::Capital] || Ship_info[Ships[i].ship_info_index].flags[Ship::Info_Flags::Supercap])
if (Ship_info[Ships[i].ship_info_index].flags
& ( SIF_CRUISER | SIF_CAPITAL | SIF_SUPERCAP | SIF_CORVETTE | SIF_AWACS | SIF_GAS_MINER | SIF_FREIGHTER | SIF_TRANSPORT))
{
capshipPresent = true;
capIndexes.push_back(i);
// ok.. what size class
if (Ship_info[Ships[i].ship_info_index].flags[Ship::Info_Flags::Capital] || Ship_info[Ships[i].ship_info_index].flags[Ship::Info_Flags::Supercap])
{
capship_counts[0]++;
if (capship_spreads[0] < Objects[Ships[i].objnum].radius)
capship_spreads[0] = Objects[Ships[i].objnum].radius;
}
else if (Ship_info[Ships[i].ship_info_index].flags[Ship::Info_Flags::Corvette])
{
if (Ship_info[Ships[i].ship_info_index].flags & (SIF_CAPITAL | SIF_SUPERCAP))
{
capship_counts[0]++;
if (capship_spreads[0] < Objects[Ships[i].objnum].radius)
capship_spreads[0] = Objects[Ships[i].objnum].radius;
}
else if (Ship_info[Ships[i].ship_info_index].flags & (SIF_CORVETTE))
{
capship_counts[1]++;
if (capship_spreads[1] < Objects[Ships[i].objnum].radius)
capship_spreads[1] = Objects[Ships[i].objnum].radius;
@@ -415,15 +405,15 @@ bool StartAutopilot()
radius = Objects[Ships[i].objnum].radius;
}
if (The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics])
if (The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS)
{// instantly turn the ship to match the direction player is looking
//vm_vec_sub(&norm1, Navs[CurrentNav].GetPosition(), &Player_obj->pos);
vm_vector_2_matrix(&Objects[Ships[i].objnum].orient, &norm1, NULL, NULL);
}
// snap wings into formation
if (The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics] && // only if using cinematics
(Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags[Ship::Wing_Flags::Nav_carry]) // only if in a wing
if (The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS && // only if using cinematics
(Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags & WF_NAV_CARRY) // only if in a wing
&& Autopilot_flight_leader != &Objects[Ships[i].objnum]) //only if not flight leader's object
{
ai_info *aip = &Ai_info[Ships[i].ai_index];
@@ -434,7 +424,7 @@ bool StartAutopilot()
if (leader_objp != &Objects[Ships[i].objnum])
{
// not leader.. get our position relative to leader
get_absolute_wing_pos_autopilot(&goal_point, leader_objp, wing_index, aip->ai_flags[AI::AI_Flags::Formation_object]);
get_absolute_wing_pos_autopilot(&goal_point, leader_objp, wing_index, aip->ai_flags & AIF_FORMATION_OBJECT);
}
else
{
@@ -469,10 +459,8 @@ bool StartAutopilot()
}
}
// lock primary and secondary weapons
if (LockWeaponsDuringAutopilot) {
Ships[i].flags.set(Ship::Ship_Flags::Primaries_locked);
Ships[i].flags.set(Ship::Ship_Flags::Secondaries_locked);
}
if ( LockWeaponsDuringAutopilot )
Ships[i].flags2 |= (SF2_PRIMARIES_LOCKED | SF2_SECONDARIES_LOCKED);
// clear the ship goals and cap the waypoint speed
ai_clear_ship_goals(&Ai_info[Ships[i].ai_index]);
@@ -480,7 +468,7 @@ bool StartAutopilot()
// if they're not part of a wing set their goal
if (Ships[i].wingnum == -1 || The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics])
if (Ships[i].wingnum == -1 || The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS)
{
if (Navs[CurrentNav].flags & NP_WAYPOINT)
{
@@ -497,11 +485,11 @@ bool StartAutopilot()
}
// assign wing goals
if (!(The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics]))
if (!(The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS))
{
for (i = 0; i < MAX_WINGS; i++)
{
if (Wings[i].flags[Ship::Wing_Flags::Nav_carry] )
if (Wings[i].flags & WF_NAV_CARRY )
{
//ai_add_ship_goal_player( int type, int mode, int submode, char *shipname, ai_info *aip );
@@ -539,8 +527,8 @@ bool StartAutopilot()
{
if (Ships[i].objnum != -1)
{
if (Ships[i].flags[Ship::Ship_Flags::Navpoint_carry] ||
(Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags[Ship::Wing_Flags::Nav_carry]))
if (Ships[i].flags2 & SF2_NAVPOINT_CARRY ||
(Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags & WF_NAV_CARRY))
for (j = 0; j < MAX_AI_GOALS; j++)
{
if (Ai_info[Ships[i].ai_index].goals[j].ai_mode == AI_GOAL_WAYPOINTS_ONCE ||
@@ -558,7 +546,7 @@ bool StartAutopilot()
start_dist = DistanceTo(CurrentNav);
// ----------------------------- setup cinematic -----------------------------
if (The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics])
if (The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS)
{
if (capshipPresent)
{
@@ -571,7 +559,7 @@ bool StartAutopilot()
vm_vec_add(&front, &Autopilot_flight_leader->orient.vec.fvec, &zero);
vm_vec_add(&up, &Autopilot_flight_leader->orient.vec.uvec, &zero);
vm_vec_add(&offset, &zero, &zero);
if (Ship_info[Ships[*idx].ship_info_index].flags[Ship::Info_Flags::Capital] || Ship_info[Ships[*idx].ship_info_index].flags[Ship::Info_Flags::Supercap])
if (Ship_info[Ships[*idx].ship_info_index].flags & (SIF_CAPITAL | SIF_SUPERCAP))
{
//0 - below - three lines of position
@@ -605,7 +593,7 @@ bool StartAutopilot()
capship_placed[0]++;
}
else if (Ship_info[Ships[*idx].ship_info_index].flags[Ship::Info_Flags::Corvette])
else if (Ship_info[Ships[*idx].ship_info_index].flags & SIF_CORVETTE)
{
//1 above - 3 lines of position
// front/back to zero
@@ -716,9 +704,9 @@ bool StartAutopilot()
vm_vec_add(&Objects[Ships[*idx].objnum].pos, &Autopilot_flight_leader->pos, &offset);
if (vm_vec_dist_quick(&Autopilot_flight_leader->pos, &Objects[Ships[*idx].objnum].pos) > distance)
if (vm_vec_dist_quick(&Autopilot_flight_leader->pos, &Objects[Ships[i].objnum].pos) > distance)
{
distance = vm_vec_dist_quick(&Autopilot_flight_leader->pos, &Objects[Ships[*idx].objnum].pos);
distance = vm_vec_dist_quick(&Autopilot_flight_leader->pos, &Objects[Ships[i].objnum].pos);
}
}
}
@@ -914,16 +902,14 @@ void EndAutoPilot()
{
if (Ships[i].objnum != -1 &&
(
Ships[i].flags[Ship::Ship_Flags::Navpoint_carry] ||
(Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags[Ship::Wing_Flags::Nav_carry] )
Ships[i].flags2 & SF2_NAVPOINT_CARRY ||
(Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags & WF_NAV_CARRY )
)
)
{
//unlock their weaponry
if (LockWeaponsDuringAutopilot) {
Ships[i].flags.remove(Ship::Ship_Flags::Primaries_locked);
Ships[i].flags.remove(Ship::Ship_Flags::Secondaries_locked);
}
if ( LockWeaponsDuringAutopilot )
Ships[i].flags2 &= ~(SF2_PRIMARIES_LOCKED | SF2_SECONDARIES_LOCKED);
Ai_info[Ships[i].ai_index].waypoint_speed_cap = -1; // uncap their speed
Ai_info[Ships[i].ai_index].mode = AIM_NONE; // make AI re-evaluate current ship mode
@@ -950,7 +936,7 @@ void EndAutoPilot()
aigp->ai_mode = AI_GOAL_NONE;
aigp->signature = -1;
aigp->priority = -1;
aigp->flags.reset();
aigp->flags = 0;
}
}
}
@@ -958,11 +944,11 @@ void EndAutoPilot()
}
// un-assign wing goals
if ( !(The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics]) )
if ( !(The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS) )
{
for (i = 0; i < MAX_WINGS; i++)
{
if (Wings[i].flags[Ship::Wing_Flags::Nav_carry] )
if (Wings[i].flags & WF_NAV_CARRY )
{
for (j = 0; j < MAX_AI_GOALS; j++)
{
@@ -974,7 +960,7 @@ void EndAutoPilot()
aigp->ai_mode = AI_GOAL_NONE;
aigp->signature = -1;
aigp->priority = -1;
aigp->flags.reset();
aigp->flags = 0;
}
}
}
@@ -998,7 +984,6 @@ camera* nav_get_set_camera()
return nav_camera.getCamera();
}
extern int Cmdline_old_collision_sys;
void nav_warp(bool prewarp=false)
{
/* ok... find our end distance - norm1 is still a unit vector in the
@@ -1044,8 +1029,8 @@ void nav_warp(bool prewarp=false)
for (int i = 0; i < MAX_SHIPS; i++)
{
if (Ships[i].objnum != -1
&& (Ships[i].flags[Ship::Ship_Flags::Navpoint_carry]
|| (Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags[Ship::Wing_Flags::Nav_carry])))
&& (Ships[i].flags2 & SF2_NAVPOINT_CARRY
|| (Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags & WF_NAV_CARRY)))
{
vm_vec_add(&Objects[Ships[i].objnum].pos, &Objects[Ships[i].objnum].pos, &targetPos);
Objects[Ships[i].objnum].phys_info.vel = velocity;
@@ -1053,11 +1038,8 @@ void nav_warp(bool prewarp=false)
}
// retime all collision pairs
if ( Cmdline_old_collision_sys ) {
obj_all_collisions_retime();
} else {
obj_collide_retime_cached_pairs();
}
obj_all_collisions_retime();
}
// ********************************************************************************************
@@ -1072,7 +1054,7 @@ void NavSystem_Do()
{
if (AutoPilotEngaged)
{
if (The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics])
if (The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS)
{
camera *cam = nav_get_set_camera();
if (CinematicStarted)
@@ -1151,7 +1133,7 @@ void NavSystem_Do()
}
// ramp time compression - only if not using cinematics
if (AutoPilotEngaged && !(The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics]))
if (AutoPilotEngaged && !(The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS))
{
int dstfrm_start = start_dist - DistanceTo(CurrentNav);
@@ -1196,14 +1178,14 @@ void NavSystem_Do()
*/
for (int i = 0; i < MAX_SHIPS; i++)
{
if (Ships[i].objnum != -1 && Ships[i].flags[Ship::Ship_Flags::Navpoint_needslink])
if (Ships[i].objnum != -1 && Ships[i].flags2 & SF2_NAVPOINT_NEEDSLINK)
{
object *other_objp = &Objects[Ships[i].objnum];
if (vm_vec_dist_quick(&Player_obj->pos, &other_objp->pos) < (NavLinkDistance + other_objp->radius))
{
Ships[i].flags.remove(Ship::Ship_Flags::Navpoint_needslink);
Ships[i].flags.set(Ship::Ship_Flags::Navpoint_carry);
Ships[i].flags2 &= ~SF2_NAVPOINT_NEEDSLINK;
Ships[i].flags2 |= SF2_NAVPOINT_CARRY;
send_autopilot_msgID(NP_MSG_MISC_LINKED);
}
@@ -1215,7 +1197,7 @@ void NavSystem_Do()
void send_autopilot_msgID(int msgid)
{
if (msgid < 0 || msgid >= NP_NUM_MESSAGES)
if (msgid < 0 || msgid > NP_NUM_MESSAGES)
return;
send_autopilot_msg(NavMsgs[msgid].message, NavMsgs[msgid].filename);
@@ -1231,7 +1213,7 @@ void send_autopilot_msg(char *msg, char *snd)
audio_handle = -1;
}
if (msg[0] != '\0' && strcmp(msg, "none") != 0)
if (msg[0] != '\0' && strcmp(msg, "none"))
change_message("autopilot builtin message", msg, -1, 0);
// load sound
@@ -1246,7 +1228,7 @@ void send_autopilot_msg(char *msg, char *snd)
audiostream_play(audio_handle, (Master_event_music_volume * aav_music_volume), 0);
}
if (msg[0] != '\0' && strcmp(msg, "none") != 0)
if (msg[0] != '\0' && strcmp(msg, "none"))
message_training_queue("autopilot builtin message", timestamp(0), 5); // display message for five seconds
}
@@ -1254,9 +1236,7 @@ void send_autopilot_msg(char *msg, char *snd)
// Inits the Nav System
void NavSystem_Init()
{
for (int i = 0; i < MAX_NAVPOINTS; i++)
Navs[i].clear();
memset((char *)&Navs, 0, sizeof(Navs));
AutoPilotEngaged = false;
CurrentNav = -1;
audio_handle = -1;
@@ -1272,71 +1252,77 @@ void NavSystem_Init()
// ********************************************************************************************
void parse_autopilot_table(const char *filename)
void parse_autopilot_table(char *filename)
{
SCP_vector<SCP_string> lines;
int rval;
SCP_vector<std::string> lines;
try
// open localization
lcl_ext_open();
if ((rval = setjmp(parse_abort)) != 0)
{
if (filename == NULL)
read_file_text_from_default(defaults_get_file("autopilot.tbl"));
else
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
required_string("#Autopilot");
// autopilot link distance
required_string("$Link Distance:");
stuff_int(&NavLinkDistance);
if (optional_string("$Interrupt autopilot if enemy within distance:"))
stuff_int(&AutopilotMinEnemyDistance);
else
AutopilotMinEnemyDistance = 5000;
if (optional_string("$Interrupt autopilot if asteroid within distance:"))
stuff_int(&AutopilotMinAsteroidDistance);
else
AutopilotMinAsteroidDistance = 1000;
if (optional_string("$Lock Weapons During Autopilot:"))
stuff_boolean(&LockWeaponsDuringAutopilot);
else
LockWeaponsDuringAutopilot = false;
// optional no cutscene bars
if (optional_string("+No_Cutscene_Bars"))
UseCutsceneBars = false;
// optional no cutscene bars
if (optional_string("+No_Autopilot_Interrupt"))
Cmdline_autopilot_interruptable = 0;
// No Nav selected message
const char *msg_tags[] = { "$No Nav Selected:", "$Gliding:",
"$Too Close:", "$Hostiles:", "$Linked:", "$Hazard:",
"$Support Present:", "$Support Working:" };
for (int i = 0; i < NP_NUM_MESSAGES; i++)
{
required_string(msg_tags[i]);
required_string("+Msg:");
stuff_string(NavMsgs[i].message, F_MESSAGE, 256);
required_string("+Snd File:");
stuff_string(NavMsgs[i].filename, F_NAME, 256);
}
required_string("#END");
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", (filename) ? filename : "<default autopilot.tbl>", e.what()));
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", (filename) ? filename : "<default autopilot.tbl>", rval));
lcl_ext_close();
return;
}
if (filename == NULL)
read_file_text_from_array(defaults_get_file("autopilot.tbl"));
else
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
required_string("#Autopilot");
// autopilot link distance
required_string("$Link Distance:");
stuff_int(&NavLinkDistance);
if (optional_string("$Interrupt autopilot if enemy within distance:"))
stuff_int(&AutopilotMinEnemyDistance);
else
AutopilotMinEnemyDistance = 5000;
if (optional_string("$Interrupt autopilot if asteroid within distance:"))
stuff_int(&AutopilotMinAsteroidDistance);
else
AutopilotMinAsteroidDistance = 1000;
if (optional_string("$Lock Weapons During Autopilot:"))
stuff_boolean(&LockWeaponsDuringAutopilot);
else
LockWeaponsDuringAutopilot = false;
// optional no cutscene bars
if (optional_string("+No_Cutscene_Bars"))
UseCutsceneBars = false;
// optional no cutscene bars
if (optional_string("+No_Autopilot_Interrupt"))
Cmdline_autopilot_interruptable = 0;
// No Nav selected message
char *msg_tags[] = { "$No Nav Selected:", "$Gliding:",
"$Too Close:", "$Hostiles:", "$Linked:", "$Hazard:",
"$Support Present:", "$Support Working:" };
for (int i = 0; i < NP_NUM_MESSAGES; i++)
{
required_string(msg_tags[i]);
required_string("+Msg:");
stuff_string(NavMsgs[i].message, F_MESSAGE, 256);
required_string("+Snd File:");
stuff_string(NavMsgs[i].filename, F_NAME, 256);
}
required_string("#END");
// close localization
lcl_ext_close();
}
@@ -1346,13 +1332,20 @@ int FindNav(char *Nav)
{
for (int i = 0; i < MAX_NAVPOINTS; i++)
{
if (!stricmp(Navs[i].m_NavName, Nav))
if (!stricmp(Navs[i].NavName, Nav))
return i;
}
return -1;
}
// ********************************************************************************************
// Set A Nav point to "ZERO"
void ZeroNav(int i)
{
memset((char *)&Navs[i], 0, sizeof(NavPoint));
}
// ********************************************************************************************
// Removes a Nav
bool DelNavPoint(char *Nav)
@@ -1363,6 +1356,7 @@ bool DelNavPoint(char *Nav)
}
bool DelNavPoint(int nav)
{
if (nav != -1)
@@ -1375,7 +1369,7 @@ bool DelNavPoint(int nav)
}
}
Navs[MAX_NAVPOINTS-1].clear();
ZeroNav(MAX_NAVPOINTS-1);
return true;
}
@@ -1403,7 +1397,7 @@ bool AddNav_Ship(char *Nav, char *TargetName, int flags)
// Create the NavPoint struct
NavPoint tnav;
strcpy_s(tnav.m_NavName, Nav);
strncpy(tnav.NavName, Nav, 32);
tnav.flags = NP_SHIP | flags;
Assert(!(tnav.flags & NP_WAYPOINT));
@@ -1449,7 +1443,7 @@ bool AddNav_Waypoint(char *Nav, char *WP_Path, int node, int flags)
// Create the NavPoint struct
NavPoint tnav;
strcpy_s(tnav.m_NavName, Nav);
strncpy(tnav.NavName, Nav, 32);
tnav.flags = NP_WAYPOINT | flags;
Assert(!(tnav.flags & NP_SHIP));
@@ -1572,23 +1566,7 @@ bool Nav_UnSet_Visited(char *Nav)
return Nav_UnSet_Flag(Nav, NP_VISITED);
}
// ********************************************************************************************
// Selects a navpoint by name.
void SelectNav(char *Nav)
{
for (int i = 0; i < MAX_NAVPOINTS; i++)
{
if (!stricmp(Navs[i].m_NavName, Nav))
if (!(Nav_Get_Flags(Nav) & NP_HIDDEN || Nav_Get_Flags(Nav) & NP_NOACCESS)) CurrentNav = i;
}
}
// ********************************************************************************************
// Deselects any navpoint selected.
void DeselectNav()
{
CurrentNav = 0;
}
//+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+5 -22
View File
@@ -9,7 +9,6 @@
#include "globalincs/pstypes.h"
#include "object/object.h"
#include <map>
// milliseconds between updates
@@ -26,10 +25,9 @@
#define NP_NOSELECT ( NP_HIDDEN | NP_NOACCESS )
#define NP_VALIDTYPE ( NP_WAYPOINT | NP_SHIP )
class NavPoint
struct NavPoint
{
public:
char m_NavName[32];
char NavName[32];
int flags;
void *target_obj;
@@ -37,15 +35,6 @@ public:
vec3d *GetPosition();
char* GetInternalName();
void clear()
{
m_NavName[0] = 0;
flags = 0;
target_obj = NULL;
waypoint_num = -1;
}
};
@@ -70,7 +59,7 @@ extern int CurrentNav;
extern NavPoint Navs[MAX_NAVPOINTS];
extern NavMessage NavMsgs[NP_NUM_MESSAGES];
extern int LockAPConv;
extern SCP_map<int,int> autopilot_wings;
extern std::map<int,int> autopilot_wings;
// Cycles through the NavPoint List
bool Sel_NextNav();
@@ -94,7 +83,7 @@ inline bool CanAutopilot(bool send_msg=false) { return CanAutopilot(Player_obj->
// * Checks if Autopilot is allowed. See CanAutopilot() for conditions.
// * Control switched from player to AI
// * Time compression to 32x
// * Tell AI to fly to targeted Nav Point (for all nav-status wings/ships)
// * Tell AI to fly to targetted Nav Point (for all nav-status wings/ships)
// * Sets max waypoint speed to the best-speed of the slowest ship tagged
// Returns false if autopilot cannot be started. True otherwise.
bool StartAutopilot();
@@ -118,17 +107,11 @@ void NavSystem_Do();
void NavSystem_Init();
// parse autopilot.tbl
void parse_autopilot_table(const char *filename);
void parse_autopilot_table(char *filename);
// Finds a Nav point by name
int FindNav(char *Nav);
// Selects a Nav point by name
void SelectNav(char *Nav);
// Deselects any navpoint selected.
void DeselectNav();
// Set A Nav point to "ZERO"
void ZeroNav(int i);
-54
View File
@@ -1,54 +0,0 @@
/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/**
* @file bm_examples.cpp
* This file contains example code for using bmpman.
*/
#include "bmpman/bmpman.h"
#include "graphics/2d.h"
void bm_create_example() {
static int test_inited = 0;
static int test_bmp;
static uint test_bmp_data[128 * 64];
if (!test_inited) {
test_inited = 1;
// Create the new bitmap and fill in its data.
// When you're done with it completely, call
// bm_release to free up the bitmap handle
test_bmp = bm_create(32, 128, 64, test_bmp_data);
int i, j;
for (i = 0; i < 64; i++) {
for (j = 0; j < 64; j++) {
uint r = i * 4;
test_bmp_data[j + i * 128] = r;
}
}
}
// page out the data, so that the next bm_lock will convert the new data to
// the correct bpp
bm_unload(test_bmp);
// put in new data
int x, y;
gr_reset_clip();
for (y = 0; y < 64; y++) {
for (x = 0; x < 128; x++) {
test_bmp_data[y * 128 + x] = 15;
}
}
// Draw the bitmap, the upper left corner is the origin (0, 0)
gr_set_bitmap(test_bmp);
gr_bitmap(0, 0);
}
+88 -91
View File
@@ -1,134 +1,131 @@
#ifndef __BM_INTERNAL_H__
#define __BM_INTERNAL_H__
/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/**
* @file bm_internal.h
* These are functions and types used by bmpman and a few others.
*
* @details It is a "protected" header that requires BMPMAN_INTERNAL to be defined before it can be included. This is to
* provide a small measure of safety since this functions can cause problems if not used correctly
*/
#ifndef BMPMAN_INTERNAL
#error The file header "bmpman/bm_internal.h" is protected. Make sure you know what you are doing!
#endif
#ifndef __BM_INTERNAL_H__
#define __BM_INTERNAL_H__
// extra check to make sure this stuff doesn't end up in normal files
// don't use any of this unless BMPMAN_INTERNAL is defined
#ifdef BMPMAN_INTERNAL
#include "globalincs/pstypes.h"
#include "bmpman/bmpman.h"
#include <array>
/**
* @brief Container class for graphics API specific bitmap data
*/
class gr_bitmap_info {
public:
virtual ~gr_bitmap_info() = 0;
};
// no-type ( used in: bm_bitmaps[i].type )
#define BM_TYPE_NONE 0
// in-memory type ( used in: bm_bitmaps[i].type )
#define BM_TYPE_USER 1
// file-type types ( used in: bm_bitmaps[i].type )
#define BM_TYPE_PCX 2
#define BM_TYPE_TGA 3 // 16 or 32 bit targa
#define BM_TYPE_DDS 4 // generic identifier for DDS
#define BM_TYPE_PNG 5 // PNG
#define BM_TYPE_JPG 6 // 32 bit jpeg
#define BM_TYPE_ANI 7 // in-house ANI format
#define BM_TYPE_EFF 8 // specifies any type of animated image, the EFF itself is just text
// c-type types ( used in: bm_bitmaps[i].c_type )
#define BM_TYPE_DXT1 9 // 24 bit with switchable alpha (compressed)
#define BM_TYPE_DXT3 10 // 32 bit with 4 bit alpha (compressed)
#define BM_TYPE_DXT5 11 // 32 bit with 8 bit alpha (compressed)
#define BM_TYPE_CUBEMAP_DDS 12 // generic DDS cubemap (uncompressed cubemap surface)
#define BM_TYPE_CUBEMAP_DXT1 13 // 24-bit cubemap (compressed cubemap surface)
#define BM_TYPE_CUBEMAP_DXT3 14 // 32-bit cubemap (compressed cubemap surface)
#define BM_TYPE_CUBEMAP_DXT5 15 // 32-bit cubemap (compressed cubemap surface)
// special types ( used in: bm_bitmaps[i].type )
#define BM_TYPE_RENDER_TARGET_STATIC 16 // 24/32 bit setup internally as a static render target
#define BM_TYPE_RENDER_TARGET_DYNAMIC 17 // 24/32 bit setup internally as a dynamic render target
union bm_extra_info {
/// Moved from cpp file ///////////////////
// Consider these 'protected' structures and functions that should only be used by special bitmap functions
typedef union bm_extra_info {
struct {
// Stuff needed for animations
int first_frame; //!< used for animations -- points to index of first frame
int num_frames; //!< used for animations -- number of frames in the animation
int keyframe; //!< used for animations -- keyframe info
float total_time; //!< used for animations -- total animation time (not always derived from num_frames/fps)
ubyte fps; //!< used for animations -- frames per second
bool is_array; //!< Flag for if all frames of an animation have the same size which means that it can be put into a texture array
int first_frame; // used for animations -- points to index of first frame
int num_frames; // used for animation -- number of frames in the animation
int keyframe; // used for animation -- keyframe info
ubyte fps; // used for animation -- frames per second
struct {
// stuff for static animations
BM_TYPE type; //!< type for individual images
char filename[MAX_FILENAME_LEN]; //!< filename for individual images
ubyte type; // type for individual images
char filename[MAX_FILENAME_LEN]; // filename for individual images
} eff;
struct {
bool is_apng; //!< Is this animation an APNG?
float frame_delay; //!< cumulative frame delay
} apng;
} ani;
struct {
// Stuff needed for user bitmaps
void* data; //!< For user bitmaps, this is where the data comes from
ubyte bpp; //!< For user bitmaps, this is what format the data is
ubyte flags; //!< For user bitmaps, Flags passed to bm_create
void *data; // For user bitmaps, this is where the data comes from
ubyte bpp; // For user bitmaps, this is what format the data is
ubyte flags; // Flags passed to bm_create
} user;
};
} bm_extra_info;
struct bitmap_entry {
typedef struct bitmap_entry {
// identification
char filename[MAX_FILENAME_LEN]; //!< filename for this bitmap
char filename[MAX_FILENAME_LEN]; // filename for this bitmap
uint signature; //!< a unique signature identifying the data
uint palette_checksum; //!< checksum used to be sure bitmap is in current palette
int handle; //!< Handle = id*MAX_BITMAPS + bitmapnum
int last_used; //!< When this bitmap was last used
uint signature; // a unique signature identifying the data
uint palette_checksum; // checksum used to be sure bitmap is in current palette
int handle; // Handle = id*MAX_BITMAPS + bitmapnum
int last_used; // When this bitmap was last used
BM_TYPE type; //!< PCX, USER, ANI, etc
BM_TYPE comp_type; //!< What sort of compressed type, BM_TYPE_NONE if not compressed
signed char ref_count; //!< Number of locks on bitmap. Can't unload unless ref_count is 0.
ubyte type; // PCX, USER, ANI, etc
ubyte comp_type; // What sort of compressed type, BM_TYPE_NONE if not compressed
signed char ref_count; // Number of locks on bitmap. Can't unload unless ref_count is 0.
int dir_type; //!< which directory this was loaded from (to skip other locations with same name)
int dir_type; // which directory this was loaded from (to skip other locations with same name)
// compressed bitmap stuff (.dds) - RT please take a look at this and tell me if we really need it
size_t mem_taken; //!< How much memory does this bitmap use? - UnknownPlayer
int num_mipmaps; //!< number of mipmap levels, we need to read all of them
int mem_taken; // How much memory does this bitmap use? - UnknownPlayer
int num_mipmaps; // number of mipmap levels, we need to read all of them
// Stuff to keep track of usage
ubyte preloaded; //!< If set, then this was loaded from the lst file
int preload_count; //!< how many times this gets used in game, for unlocking
ubyte used_flags; //!< What flags it was accessed thru
int load_count;
ubyte preloaded; // If set, then this was loaded from the lst file
int preload_count; // how many times this gets used in game, for unlocking
ubyte used_flags; // What flags it was accessed thru
int load_count;
bitmap bm; //!< Bitmap info
// Bitmap info
bitmap bm;
bm_extra_info info; //!< Data for animations and user bitmaps
// Data for animations and user bitmaps
bm_extra_info info;
#ifdef BMPMAN_NDEBUG
// bookeeping
ubyte used_last_frame; // If set, then it was used last frame
ubyte used_this_frame; // If set, then it was used this frame
size_t data_size; // How much data this bitmap uses
int used_count; // How many times it was accessed
ubyte used_last_frame; // If set, then it was used last frame
ubyte used_this_frame; // If set, then it was used this frame
int data_size; // How much data this bitmap uses
int used_count; // How many times it was accessed
#endif
};
} bitmap_entry;
struct bitmap_slot {
bitmap_entry entry;
extern bitmap_entry bm_bitmaps[MAX_BITMAPS];
gr_bitmap_info* gr_info = nullptr;
};
// image specific lock functions
void bm_lock_ani( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
void bm_lock_dds( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
void bm_lock_png( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
void bm_lock_apng( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
void bm_lock_jpg( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
void bm_lock_pcx( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
void bm_lock_tga( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
void bm_lock_user( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
void bm_lock_ani( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
void bm_lock_dds( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
void bm_lock_png( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
void bm_lock_jpg( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
void bm_lock_pcx( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
void bm_lock_tga( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
void bm_lock_user( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
const size_t BM_BLOCK_SIZE = 4096;
extern SCP_vector<std::array<bitmap_slot, BM_BLOCK_SIZE>> bm_blocks;
bitmap_slot* bm_get_slot(int handle, bool separate_ani_frames = true);
inline bitmap_entry* bm_get_entry(int handle, bool separate_ani_frames = true) {
return &bm_get_slot(handle, separate_ani_frames)->entry;
}
template<typename T>
T* bm_get_gr_info(int handle, bool separate_ani_frames = true) {
return static_cast<T*>(bm_get_slot(handle, separate_ani_frames)->gr_info);
}
#endif // BMPMAN_INTERNAL
#endif // __BM_INTERNAL_H__
+2200 -2757
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+203 -645
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@@ -1,728 +1,286 @@
#ifndef _BMPMAN_H
#define _BMPMAN_H
/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
*/
/**
* @file bmpman.h
* Header file for the bitmap manager (bmpman)
*/
/**
* @example bm_examples.cpp
* @brief This containes examples of bmpman usage
*/
#include "cfile/cfile.h"
#ifndef _BMPMAN_H
#define _BMPMAN_H
#include "globalincs/pstypes.h"
#include "cfile/cfile.h"
#ifndef NDEBUG
#define BMPMAN_NDEBUG //!< Enables BMPMAN debugging code
#define BMPMAN_NDEBUG
#endif
/**
* @defgroup BMPMAN_CONSTANTS Macro constants used in/with bmpman.h
*
* @{
*/
#define MAX_BITMAPS 4750 // How many bitmaps the game can handle
// NOTE: MAX_BITMAPS shouldn't need to be bumped again. With the fixed bm_release() and it's
// proper use even the largest missions should stay under this number. With the largest retail
// missions and wasteful content we should still have about 20% of the slots free. If it still
// goes over then it's something the artists need to fix. For instance the Terran Mara fighter,
// with -spec and -glow and using the Shinepack, needs 117 bitmap slots alone. 111 of those is
// just for the glowmaps. This number can be greatly reduced if the number of ani frames for
// another LOD than LOD0 has fewer or no ani frames. A 37 frame glow ani for LOD2 is little
// more than a waste of resources. Future reports of texture corruption should be initially
// approached with content as the cause and not code. If anything we could/should reduce
// MAX_BITMAPS in the future. Where it's at now should accomidate even the largest mods.
// -- Taylor
// Flag positions for bitmap.flags
#define BMP_AABITMAP (1<<0) // antialiased bitmap
#define BMP_TEX_XPARENT (1<<1) // transparent texture
#define BMP_TEX_OTHER (1<<2) // so we can identify all "normal" textures
#define BMP_TEX_DXT1 (1<<3) // dxt1 compressed 8r8g8b1a (24bit)
#define BMP_TEX_DXT3 (1<<4) // dxt3 compressed 8r8g8b4a (32bit)
#define BMP_TEX_DXT5 (1<<5) // dxt5 compressed 8r8g8b8a (32bit)
#define BMP_TEX_CUBEMAP (1<<6) // a texture made for cubic environment map
// ***** NOTE: bitmap.flags is an 8-bit value, no more BMP_TEX_* flags can be added unless the type is changed!! ******
#define BMP_AABITMAP (1<<0) //!< antialiased bitmap
#define BMP_TEX_XPARENT (1<<1) //!< transparent texture
#define BMP_TEX_OTHER (1<<2) //!< so we can identify all "normal" textures
#define BMP_TEX_DXT1 (1<<3) //!< dxt1 compressed 8r8g8b1a (24bit)
#define BMP_TEX_DXT3 (1<<4) //!< dxt3 compressed 8r8g8b4a (32bit)
#define BMP_TEX_DXT5 (1<<5) //!< dxt5 compressed 8r8g8b8a (32bit)
#define BMP_TEX_CUBEMAP (1<<6) //!< a texture made for cubic environment map
#define BMP_MASK_BITMAP (1<<7) //!< a bitmap that will be used for masking mouse interaction. Typically not used in render operations
// Combined flags
#define BMP_TEX_COMP ( BMP_TEX_DXT1 | BMP_TEX_DXT3 | BMP_TEX_DXT5 ) //!< Compressed textures
#define BMP_TEX_NONCOMP ( BMP_TEX_XPARENT | BMP_TEX_OTHER ) //!< Non-compressed textures
#define BMP_TEX_ANY ( BMP_TEX_COMP | BMP_TEX_NONCOMP ) //!< Any texture
//compressed texture types
#define BMP_TEX_COMP ( BMP_TEX_DXT1 | BMP_TEX_DXT3 | BMP_TEX_DXT5 )
// Flag positions for bitmap.type
#define BMP_FLAG_RENDER_TARGET_STATIC (1<<0) //!< Texture is a static type
#define BMP_FLAG_RENDER_TARGET_DYNAMIC (1<<1) //!< Texture is a dynamic type (animation)
#define BMP_FLAG_CUBEMAP (1<<2) //!< Texture is a cubemap
//non compressed textures
#define BMP_TEX_NONCOMP ( BMP_TEX_XPARENT | BMP_TEX_OTHER )
// Bitmap types
enum BM_TYPE
{
BM_TYPE_NONE = 0, //!< No type
BM_TYPE_USER, //!< in-memory
BM_TYPE_PCX, //!< PCX
BM_TYPE_TGA, //!< 16 or 32 bit targa
BM_TYPE_DDS, //!< generic identifier for DDS
BM_TYPE_PNG, //!< PNG
BM_TYPE_JPG, //!< 32 bit jpeg
BM_TYPE_ANI, //!< in-house ANI format
BM_TYPE_EFF, //!< specifies any type of animated image, the EFF itself is just text
// special types
BM_TYPE_RENDER_TARGET_STATIC, //!< 24/32 bit setup internally as a static render target
BM_TYPE_RENDER_TARGET_DYNAMIC, //!< 24/32 bit setup internally as a dynamic render target
// Compressed types (bitmap.c_type)
BM_TYPE_DXT1, //!< 24 bit with switchable alpha
BM_TYPE_DXT3, //!< 32 bit with 4 bit alpha
BM_TYPE_DXT5, //!< 32 bit with 8 bit alpha
BM_TYPE_CUBEMAP_DDS, //!< generic DDS cubemap (uncompressed cubemap surface)
BM_TYPE_CUBEMAP_DXT1, //!< 24-bit cubemap (compressed cubemap surface)
BM_TYPE_CUBEMAP_DXT3, //!< 32-bit cubemap (compressed cubemap surface)
BM_TYPE_CUBEMAP_DXT5 //!< 32-bit cubemap (compressed cubemap surface)
};
/**
* @}
*/
struct bitmap
{
short w; //!< Width, in number of pixels
short h; //!< Height, in number of pixels
short rowsize; //!< What you need to add to go to next row
int bpp; //!< Requested bitdepth of each pixel. ( 7, 8, 15, 16, 24, 32)
int true_bpp; //!< The image's actual bitdepth
ubyte flags; //!< Various texture type flags. @see BMPMAN_CONSTANTS
ptr_u data; //!< Pointer to data, or maybe offset into VRAM.
ubyte *palette; /**< @brief Pointer to this bitmap's palette (if it has one).
* @details If BMP_NO_PALETTE_MAP flag is cleared, this palette just points to the screen palette. (gr_palette)
*/
};
// Forward definition for the graphics API
struct bitmap_entry;
struct bitmap_slot;
extern size_t bm_texture_ram; //!< how many bytes of textures are used.
extern int Bm_paging; //!< Bool type that indicates if BMPMAN is currently paging.
extern const BM_TYPE bm_type_list[]; //!< List of valid bitmap types
extern const char *bm_ext_list[]; //!< List of extensions for those types
extern const int BM_NUM_TYPES; //!< Calculated number of bitmap types
extern const BM_TYPE bm_ani_type_list[]; //!< List of valid bitmap animation types
extern const char *bm_ani_ext_list[]; //!< List of extensions for those types
extern const int BM_ANI_NUM_TYPES; //!< Calculated number of bitmap animation types
extern int GLOWMAP; //!< References a map that is a fully lit version of its index -Bobboau
extern int SPECMAP; //!< References a map that is for specular mapping -Bobboau
extern int ENVMAP; //!< References a map that is for environment mapping -Bobboau
extern int NORMMAP; //!< Normal mapping
extern int HEIGHTMAP; //!< Height map for normal mapping
extern int MISCMAP; //!< Utility map, to be utilized for various things shader authors can come up with
/**
* @brief Initilizes the bitmap manager
*/
void bm_init();
/**
* @brief Closes the bitmap manager, freeing any allocated memory used by bitmaps. Is called at program close.
*/
void bm_close();
// any texture type
#define BMP_TEX_ANY ( BMP_TEX_COMP | BMP_TEX_NONCOMP )
#define BMP_FLAG_RENDER_TARGET_STATIC (1<<0)
#define BMP_FLAG_RENDER_TARGET_DYNAMIC (1<<1)
#define BMP_FLAG_CUBEMAP (1<<2)
#define BMP_FLAG_RENDER_TARGET_MIPMAP (1<<3)
/**
* @brief Allocates memory for the given handle.
*
* @returns A pointer to the allocated vm if successful,
* @returns Null, if unsuccessful
*
* @note z64 - This function looks fishy. Not only is handle not used in release builds, but bm_bitmaps[handle].size
* and bm_texture_size aren't modified unless this is a debug build
*/
void *bm_malloc(int handle, size_t size);
typedef struct bitmap {
short w, h; // Width and height
short rowsize; // What you need to add to go to next row
ubyte bpp; // How many bits per pixel it is. (7,8,15,16,24,32) (what is requested)
ubyte true_bpp; // How many bits per pixel the image actually is.
ubyte flags; // See the BMP_???? defines for values (this isn't for the BMP_FLAG_* stuff)
ptr_u data; // Pointer to data, or maybe offset into VRAM.
ubyte *palette; // If bpp==8, this is pointer to palette. If the BMP_NO_PALETTE_MAP flag
// is not set, this palette just points to the screen palette. (gr_palette)
} bitmap;
/**
* @brief (DEBUG) Similar to bm_malloc, but only updates how much memory is used
*
* @note z64 - Also fishy (see bm_malloc)
*/
void bm_update_memory_used(int n, size_t size);
class bitmap_lookup {
ubyte *Bitmap_data;
extern int Bm_paging;
int Width;
int Height;
int Num_channels;
void bm_init();
float map_texture_address(float address);
public:
bitmap_lookup(int bitmap_num);
~bitmap_lookup();
void bm_close();
bool valid();
int bm_get_cache_slot( int bitmap_id, int separate_ani_frames );
float get_channel_red(float u, float v);
float get_channel_green(float u, float v);
float get_channel_blue(float u, float v);
float get_channel_alpha(float u, float v);
};
int bm_get_next_handle();
/**
* @brief Loads a bitmap so we can draw with it later.
*
* @param filename
*
* @returns The bitmap number if successful, else
* @returns a negative value if not
*/
int bm_load(const char* filename);
void *bm_malloc(int n, int size);
/**
* @brief Loads a bitmap so we can draw with it later. (Preferred version)
*
* @param filename
*
* @returns The bitmap number if successful, else
* @returns a negative value if not
*/
int bm_load(const SCP_string& filename);
void bm_update_memory_used(int n, int size);
/**
* @brief Reloads a bitmap as a duplicate.
*
* @details This function basically allows you to load a bitmap which already exists (by filename). This is useful
* because in some cases we need to have a bitmap which is locked in screen format _and_ texture format, such as
* the pilot pics and squad logos
*
* @param filename
*
* @returns The bitmap number if successful, else
* @returns a negative value if not
*/
int bm_load_duplicate(const char *filename);
// how many bytes of textures are used.
extern int bm_texture_ram;
/**
* Loads a bitmap which exists somewhere in the RAM.
*
* @param bpp The bitdepth of the bitmap
* @param w The width of the bitmap
* @param h The height of the bitmap
* @param[in] data The bitmap's data glob
* @param flags
*
* @note The used RAM cannot be freed until bm_release is called on the created bitmap
*/
int bm_create(int bpp, int w, int h, void *data = NULL, int flags = 0);
// This loads a bitmap so we can draw with it later.
// It returns a negative number if it couldn't load
// the bitmap. On success, it returns the bitmap
// number.
int bm_load(char * filename);
/**
* @brief Unloads a bitmap's data, but not the bitmap info
*
* @details The bm number (n) may be reused once this function has been called on it. However, it will have to be paged
* in the next time it is locked.
// special load function. basically allows you to load a bitmap which already exists (by filename).
// this is useful because in some cases we need to have a bitmap which is locked in screen format
// _and_ texture format, such as pilot pics and squad logos
int bm_load_duplicate(char *filename);
* @param handle The index number of the bitmap to free
* @param clear_render_targets If true, release a render target
* @param nodebug If true, exclude certain debug messages
*
* @returns 0 if not successful,
* @returns 1 if successful
*/
int bm_unload(int handle, int clear_render_targets = 0, bool nodebug = false);
// Creates a bitmap that exists in RAM somewhere, instead
// of coming from a disk file. You pass in a pointer to a
// block of data. The data can be in the following formats:
// 8 bpp (mapped into game palette)
// 32 bpp
// On success, it returns the bitmap number. You cannot
// free that RAM until bm_release is called on that bitmap.
// See example at bottom of this file
int bm_create( int bpp, int w, int h, void *data = NULL, int flags = 0);
/**
* @brief Quickly unloads a bitmap's data, ignoring the load_count
*
* @details Similar to bm_unload(), except that it can be safely used to free data without worrying about load_count.
* It's safe to use in relation to bm_release() and in gr_*_texture functions
*
* @param handle The bm number of the bitmap to free
* @param clear_render_targets If true, release a render target
*
* @note bm_free_data_fast() is used here and NOT bm_free_data()
*/
int bm_unload_fast(int handle, int clear_render_targets = 0);
// Frees up a bitmap's data, but bitmap number 'n' can
// still be used, it will just have to be paged in next
// time it is locked.
int bm_unload( int n, int clear_render_targets = 0, bool nodebug = false);
/**
* @brief Frees both a bitmap's data and it's associated slot.
*
* @details Once called, the bm number 'n' cannot be used until bm_load or bm_create is re-inits the slot.
*
* @param handle The index number of the bitmap to release
* @param clear_render_targets If nonzero, also release render targets
*
* @returns 1 on success,
* @returns 0 otherwise
*
* @note If the passed handle is that of an ANI, it frees EVERY frame. Be sure to only pass the handle of the first frame!
*
* @todo upgrade return type and clear_render_targets type to bools
*/
int bm_release(int handle, int clear_render_targets = 0);
// like bm_unload() except that it's safe to use to free data without worrying about
// load_count so it's safe to use in relation to bm_release() and in gr_*_texture functions
int bm_unload_fast( int n, int clear_render_targets = 0 );
/**
* @brief Loads a bitmap sequance so we can draw with it.
*
* @param[in] filename
* @param[out] nframes If non-null, set to the number of frames the animation has
* @param[out] fps If non-null, set to the fps of this animation
* @param[out] keyframe if non null, set to the keyframe index of this animation
* @param[in] can_drop_frames If set, allows dropped frames
* @param[in] dir_type Directory type
*
* @returns The bm number of the first bitmap in the sequence if successful, or
* @returns A negative value if unsuccessful
*/
int bm_load_animation(const char *filename, int *nframes = nullptr, int *fps = nullptr, int *keyframe = nullptr, float *total_time = nullptr, bool can_drop_frames = 0, int dir_type = CF_TYPE_ANY);
// Frees up a bitmap's data, and it's slot, so bitmap
// number 'n' cannot be used anymore, and bm_load or
// bm_create might reuse the slot.
int bm_release( int n, int clear_render_targets = 0 );
/**
* @brief Loads either animation (bm_load_animation) or still image (bm_load)
*
* @param[in] filename
* @param[out] nframes If non-null and loading was successful, set to the number of frames the animation has
* @param[out] fps If non-null and loading was successful, set to the fps of this animation
* @param[out] keyframe if non null and loading was successful, set to the keyframe index of this animation
* @param[in] can_drop_frames
* @param[in] dir_type
*
* @returns The bm number of the first bitmap in the sequence if successful, or
* @returns A negative value if unsuccessful
*/
int bm_load_either(const char *filename, int *nframes = NULL, int *fps = NULL, int *keyframe = NULL, bool can_drop_frames = false, int dir_type = CF_TYPE_ANY);
// This loads a bitmap sequence so we can draw with it later.
// It returns a negative number if it couldn't load
// the bitmap. On success, it returns the bitmap
// number of the first frame and nframes is set.
extern int bm_load_animation( char * filename, int * nframes = NULL, int *fps = NULL, int *keyframe = NULL, int can_drop_frames = 0, int dir_type = CF_TYPE_ANY );
/**
* @brief Locks down the bitmap indexed by bitmapnum.
*
* @details Also converts the bitmap to the appropriate format specified by bpp and flags. Only lock a bitmap when you
* need it!
*
* @param handle The number indexing the desired bitmap
* @param bpp The desired bpp of the bitmep
* @param flags The desired bitmap format
* @param nodebug
//Loads either animation (bm_load_animation) or still image (bm_load)
extern int bm_load_either(char *filename, int *nframes = NULL, int *fps = NULL, int *keyframe = NULL, int can_drop_frames = 0, int dir_type = CF_TYPE_ANY);
* @returns A pointer to the bitmap that's valid until bm_unlock is called if successful, or
* @returns NULL if unsuccessful
*/
bitmap* bm_lock(int handle, int bpp, ubyte flags, bool nodebug = false);
// This locks down a bitmap and returns a pointer to a bitmap
// that can be accessed until you call bm_unlock. Only lock
// a bitmap when you need it! This will convert it into the
// appropriate format also.
extern bitmap * bm_lock( int bitmapnum, ubyte bpp, ubyte flags, bool nodebug = false);
/**
* @brief Returns a unique signiature for the bitmap indexed by handle
*
* @details A signature will change when the bitmap's data changes
*/
uint bm_get_signature(int handle);
// The signature is a field that gets filled in with
// a unique signature for each bitmap. The signature for each bitmap
// will also change when the bitmap's data changes.
extern uint bm_get_signature( int bitmapnum);
/**
* @brief Returns the image type of the given bitmap handle
*/
BM_TYPE bm_get_type(int handle);
//gets the image type
ubyte bm_get_type(int handle);
/**
* @brief Unlocks a bitmap
*
* @details Decrements the ref_count member of the bitmap_entry struct, A bitmap can only be unloaded when the
* ref_count is 0
*/
void bm_unlock(int handle);
// Unlocks a bitmap
extern void bm_unlock( int bitmapnum );
/**
* @brief Checks if the bitmap indexed by handle is valid
*
* @details Some early known false or out of range handles (such as negative) are checked within
* an initial routine pass, followed by a more thorough check routine to ensure the
* series of bitmaps within the bm_bitmaps[] structure have not become invalid.
*
* @returns Nonzero if valid, else
* @returns Zero otherwise
*
* @todo z64 - Returned value is essentially a bool type, need to check all caller functions to see if it can safely
* be updated to reflect this
*/
int bm_is_valid(int handle);
//WMC - Returns 0 if invalid, nonzero if valid
extern int bm_is_valid(int handle);
/**
* @brief Gets info on the bitmap indexed by handle.
*
* @param[out] w If non-null, gets the width
* @param[out] h If non-null, gets the heigth
* @param[out] flags If non-null, gets the flags
* @param[out] nframs If non-null, gets the nframes
* @param[out] fps If non-null, gets the fps
*
* @returns The handle on success, or
* @returns The handle to the first frame on success, or
* @returns -1 on failure
*/
int bm_get_info(int handle, int *w = NULL, int * h = NULL, ubyte * flags = NULL, int *nframes = NULL, int *fps = NULL);
// Gets info. w,h,or flags,nframes or fps can be NULL if you don't care.
//WMC - Returns -1 on failure, handle or first frame handle on success.
int bm_get_info( int bitmapnum, int *w=NULL, int * h=NULL, ubyte * flags=NULL, int *nframes=NULL, int *fps=NULL );
/**
* @brief Gets the filename of the bitmap indexed by handle
*
* @param[out] filename The filename of the bitmap, if successful. Is set to an empty string if unseccessful
*
* @todo z64 - maybe deprecate this in favor of an SCP_string version
*/
void bm_get_filename(int bitmapnum, char *filename);
// get filename
extern void bm_get_filename(int bitmapnum, char *filename);
/**
* @brief Gets the filename of the bitmap indexed by handle, which must exist.
*
* @details If the bitmap does not exist (i.e. the handle is invalid), then an Assertion halts program execution.
*
* @returns A const char* to the filename of the bitmap
*
* @todo z64 - maybe deprecate this in favor of an SCP_string version.
* @todo z64 - maybe combine this with the other bm_get_filename function like so:
* void bm_get_filename(int handle, SCP_string *filename, bool must_exist = false);
*/
const char *bm_get_filename(int handle);
// call to load all data for all bitmaps that have been requested to be loaded
extern void bm_gfx_load_all();
extern void bm_unload_all();
/**
* @brief Unloads all used bitmaps, should only ever be called by game_shutdown()
*
* @todo Maybe move this declaration into bmpman.cpp and then extern this function within game_shutdown() to
* ensure it only ever gets called there.
*/
void bm_unload_all();
// call to get the palette for a bitmap
void bm_get_palette(int n, ubyte *pal, char *name);
/**
* @brief Gets the palette for a given bitmap indexed by handle, and optionally the filename
*
* @param[out] pal Is set to reference the bitmap's palette
* @param[out] name (optional) Is set to the bitmap's filename
*
* @todo Maybe get rid of the optional filename and have the callers call bm_get_filename. Less efficient, however.
*/
void bm_get_palette(int handle, ubyte *pal, char *name);
// Hacked function to get a pixel from a bitmap.
// Only works good in 8bpp mode.
void bm_gfx_get_pixel( int bitmap, float u, float v, ubyte *r, ubyte *g, ubyte *b );
/**
* @brief (DEBUG) Gets memory size, in bytes, of the locked bitmaps
*
* @details Both params are non-optional, and must be non-null. There's currently no safety checks on either.
*
* @param ntotal[out] Memory size, in bytes, of the locked bitmaps
* @param nnew[out] Memory size, in bytes, of the bitmaps that were locked since the last frame
*
* @note This is a debug function, and is undefined within release builds
*/
// Returns number of bytes of bitmaps locked this frame
// ntotal = number of bytes of bitmaps locked this frame
// nnew = number of bytes of bitmaps locked this frame that weren't locked last frame
void bm_get_frame_usage(int *ntotal, int *nnew);
/**
* @brief Reloads an existing bmpman slot with different bitmap
*
* @param[in] filename The filename of the image to load
*
* @returns The bitmap handle on success, or
* @returns A negative value on failure
*
* @note This should only be used if you are certain the new picture is the same type, has same dimensions, etc.
*/
int bm_reload(int bitmap_handle, const char* filename);
// Reload a different image into an existing bmpman slot
int bm_reload(int bitmap_handle, char* filename);
/*
* Example on using bm_create
*
{
static int test_inited = 0;
static int test_bmp;
static uint test_bmp_data[128*64];
if ( !test_inited ) {
test_inited = 1;
// Create the new bitmap and fill in its data.
// When you're done with it completely, call
// bm_release to free up the bitmap handle
test_bmp = bm_create( 32, 128, 64, test_bmp_data );
int i,j;
for (i=0; i<64; i++ ) {
for (j=0; j<64; j++ ) {
uint r=i*4;
test_bmp_data[j+i*128] = r;
}
}
}
bm_unload(test_bmp); // this pages out the data, so that the
// next bm_lock will convert the new data to the
// correct bpp
// put in new data
int x,y;
gr_reset_clip();
for (y=0; y<64; y++)
for (x=0; x<128; x++ )
test_bmp_data[y*128+x] = 15;
// Draw the bitmap to upper left corner
gr_set_bitmap(test_bmp);
gr_bitmap( 0,0 );
}
*/
//============================================================================
// Paging stuff
//============================================================================
/**
* @brief Tells bmpman to start keeping track of what bitmaps are used where
*/
void bm_page_in_start();
/**
* @brief Tells bmpman to stop paging (?)
*/
void bm_page_in_stop();
// Paging code in a library should call these functions
// in its page in function.
/**
* @brief Marks a texture as being used for this level
*
* @param[in] num_frames If specified, assumes this is an animated texture
*/
void bm_page_in_texture(int bitmapnum, int num_frames = 0);
// Marks a texture as being used for this level
// If num_frames is passed, assume this is an animation
void bm_page_in_texture( int bitmapnum, int num_frames = 0 );
/**
* @brief Marks a textures as being used for level and is transparant
*
* @param[in] num_frames If specified, assumes this is an animated texture
*/
void bm_page_in_xparent_texture(int bitmapnum, int num_frames = 1);
// marks a texture as being a transparent textyre used for this level
// Marks a texture as being used for this level
// If num_frames is passed, assume this is an animation
void bm_page_in_xparent_texture( int bitmapnum, int num_frames=1 );
/**
* @brief Marks a texture as being used for this level, and is anti-aliased
*
* @param[in] num_frames If specified, assumes this is an animated texture
*/
void bm_page_in_aabitmap(int bitmapnum, int num_frames = 1);
// Marks an aabitmap as being used for this level
// If num_frames is passed, assume this is an animation
void bm_page_in_aabitmap( int bitmapnum, int num_frames=1 );
/**
* @brief Unloads the bitmap indexed by handle that was previously paged-in
*
* @returns 0 If the bitmap had already been released, or
* @returns 0 If the handle is invalid, or
* @returns 1 If successful
*/
bool bm_page_out(int handle);
// unload a texture that was paged in
int bm_page_out( int handle );
/**
* @brief Sets BMPMAN's memory mode
*
* @details 0 = High memory;
* 1 = Low memory (loads every other frame of ani's);
* 2 = Debug low memory (only use first frame of each ani)
*
* @todo This should use an enum, or instead allow an arbitrary number to drop frames (like 1/2, 1/3, etc.)
*/
void bm_set_low_mem(int mode);
//
// Mode: 0 = High memory
// 1 = Low memory ( every other frame of ani's)
// 2 = Debug low memory ( only use first frame of each ani )
void bm_set_low_mem( int mode );
char *bm_get_filename(int handle);
/**
* @brief Sets bm_set_components and bm_get_components to reference screen format functions
*/
void BM_SELECT_SCREEN_FORMAT();
/**
* @brief Sets bm_set_components and bm_get_components to reference texture format functions
*/
void BM_SELECT_TEX_FORMAT();
/**
* @brief Sets bm_set_components and bm_get_components to reference texture format functions (with alpha)
*/
void BM_SELECT_ALPHA_TEX_FORMAT();
/**
* @brief Functional pointer that references any of the bm_set_components functions.
*
* @details The bm_set_components functions packs the RGBA values into the ubyte array referenced by pixel, whose
* format differs according to its bpp value and presence of an alpha channel. The RGBA values are scaled accordingly.
*
* @param[out] pixel The pixel to set
* @param[in] r Red value (may not be NULL)
* @param[in] g Green value (may not be NULL)
* @param[in] b Blue value (may not be NULL)
* @param[in] a Alpha value (currently ignored)
*
* @note z64 - These functions were made predating the introduction of C++ classes, and are basically the equivalent
* of Pixel::set(ubyte *r, ubyte *b, ubyte *g). The original comment mentions that any of the rgba params may be
* NULL, but this is by far _NOT_ the case, as a NULL value will cause undefined behavior (really really bad chroma
* corruption)
*
* @note These functions assume the incoming bitdepth will always be >= to the outgoing bitdepth of the pixel. Should
* the incoming bitdepth be lower, the outgoing values will appear darker than they should be
*/
extern void(*bm_set_components)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
// set the rgba components of a pixel, any of the parameters can be NULL
extern void (*bm_set_components)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
extern void (*bm_set_components_32)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
void bm_set_components_argb_d3d_16_screen(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
void bm_set_components_argb_d3d_32_screen(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
void bm_set_components_argb_d3d_16_tex(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
void bm_set_components_argb_d3d_32_tex(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
/**
* @brief Functional pointer that references any of the bm_set_components_32 functions.
*
* @details The bm_set_components functions packs the RGBA values into the ubyte array referenced by pixel, whose
* format differs according to its bpp value and presence of an alpha channel. The RGBA values are scaled accordingly.
*
* @see bm_set_components
*/
extern void(*bm_set_components_32)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
/**
* @brief Sets the 16bpp screen pixel to the specified RGBA value
*
* @see bm_set_components
*/
void bm_set_components_argb_16_screen(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
/**
* @brief Sets the 32bpp screen pixel to the specified RGBA value
*
* @see bm_set_components
*/
void bm_set_components_argb_32_screen(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
/**
* @brief Sets the 16bpp texture pixel to the specified RGBA value
*
* @see bm_set_components
*/
void bm_set_components_argb_16_tex(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
/**
* @brief Sets the 32bpp texture pixel to the specified RGBA value
*
* @see bm_set_components
*/
void bm_set_components_argb_32_tex(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
/**
* @brief Gets the RGBA components of a pixel according to the selected mode
*
* @see BM_SELECT_SCREEN_FORMAT() BM_SELECT_TEX_FORMAT() BM_SELECT_ALPHA_TEX_FORMAT()
*/
// get the rgba components of a pixel, any of the parameters can be NULL
void bm_get_components(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
extern int UNLITMAP; //this holds a reference to a map that is optional used instead of the base map for unlit rendering
extern int GLOWMAP; //this holds a reference to a map that is a fully lit version of its index -Bobboau
extern int SPECMAP; //this holds a reference to a map that is for specular mapping -Bobboau
extern int SPECGLOSSMAP; //this holds a reference to a map that is for specular mapping -Bobboau
extern int ENVMAP; //this holds a reference to a map that is for environment mapping -Bobboau
extern int NORMMAP; // normal mapping
extern int HEIGHTMAP; // height map for normal mapping
extern int AMBIENTMAP; // ambient occluion map. red channel affects ambient lighting, green channel affects diffuse and specular
extern int MISCMAP; // Utility map, to be utilized for various things shader authors can come up with
/**
* @brief Returns the compression type of the bitmap indexed by handle
*/
int bm_is_compressed(int handle);
int bm_is_compressed(int num);
int bm_get_tcache_type(int num);
int bm_get_size(int num);
int bm_get_num_mipmaps(int num);
int bm_has_alpha_channel(int handle);
/**
* @brief Gets the correct TCACHE_TYPE for compressed graphics (uncompressed are assumed TCACHE_TYPE_NORMAL)
*/
int bm_get_tcache_type(int handle);
/**
* @brief Gets the size, in bytes, taken up by the bitmap indexed by handle
*/
size_t bm_get_size(int handle);
/**
* @brief Gets the number of mipmaps of the indexed texture
*/
int bm_get_num_mipmaps(int handle);
/**
* @brief Checks to see if the indexed bitmap has an alpha channel
*
* @note Currently just checks if the bitmap is 32bpp and is not a .PCX
*/
bool bm_has_alpha_channel(int handle);
/**
* @brief (DEBUG) Prints all loaded bitmaps to an outwindow
*/
void bm_print_bitmaps();
/**
* @brief Creates a render target as close to the desired resolution as possible.
*
* @returns the handle of an avilable render target if successful, or
* @returns -1 if not successful
*
* @note BM_FLAG_RENDER_TARGET_STATIC are drawn once/infrequently, while BM_FLAG_RENDER_TARGET_DYNAMIC are drawn roughly once every frame
*/
int bm_make_render_target(int width, int height, int flags);
/**
* @brief Checks to see if the given bitmap indexed by handle is a render target
*
* @returns The render type (BM_TYPE) if it is a render target, or
* @returns 0 if it is not
*/
int bm_is_render_target(int handle);
/**
* @brief (GR function) Calls gr_bm_set_render target for the given bitmap indexed by handle
*
* @returns true if successful, or
* @returns false if unsuccessful
*/
bool bm_set_render_target(int handle, int face = -1);
/**
* @brief Loads and parses an .EFF
*
* @param[in] filename The filename of the .EFF
* @param[in] dir_type
* @param[out] nframes (optional) If given, is set to the number of frames this .EFF has
* @param[out] nfps (optional) If given, is set to the fps of this .EFF
* @param[out] key (optional) If given, is set to the keyframe index of this .EFF
* @param[out] type (optional) If given, is set to the BM_TYPE of the .EFF
*
* @returns true If successful
* @returns false If not successful
*/
bool bm_load_and_parse_eff(const char *filename, int dir_type, int *nframes, int *nfps, int *key, BM_TYPE *type);
/**
* @brief Calculates & returns the current frame of an animation
*
* @param[in] frame1_handle Handle of the animation
* @param[in] elapsed_time Time in seconds since the animation started playing
* @param[in] loop (optional) specifies if the animation should loop, default is false which causes animation to hold on the last frame
* @param[in] divisor (optional) if greater than zero, elapsed time will be divided by this value i.e. allows "percentage complete" to be used to determine the frame instead of the animations total time derived from fps * frames
*
* @returns current frame of the animation (range is zero to the number of frames minus one)
*/
int bm_get_anim_frame(const int frame1_handle, float elapsed_time, const float divisor = 0.0f, const bool loop = false);
/**
* @brief Determines if the given handle could be used in a texture array
*
* @param handle The handle to query the value for
* @return @c true if all frames have the same size, @c false otherwise. Always returns @c true for single images
*/
bool bm_is_texture_array(const int handle);
/**
* @brief Gets the base frame of the specified animation
*
* @details The base frame is the frame of the animation that should be used to determine if two animation frames can be
* used in the same draw call. Use this if you want to optimize your draw calls to make use of texture arrays.
*
* @param handle The handle of the animation to check. This may also be a single frame bitmap
* @param num_frames Optionally return the number of frames in the animation
* @return The bitmap handle of the base frame or -1 on error
*/
int bm_get_base_frame(const int handle, int* num_frames = nullptr);
/**
* @brief Get the array index of the specified bitmap
*
* This should be used when passing the array index to the GPU (e.g. when building uniform structs or streaming particle
* data)
*
* @param handle The handle of the bitmap
* @return The index into the array
*/
int bm_get_array_index(const int handle);
/**
* @brief Counts how many slots are used in bm_bitmaps
*
* This needs to iterate through all the slots in order to determine whether or not they're used, so shouldn't be used frivolously.
*
* @return The number of used slots
*/
int bmpman_count_bitmaps();
/**
* @brief Counts how many slots are available to the bmpman system
*
* Since the number of slots is dynamic now, this should be used for determining the total amount of available slots at
* the moment.
*
* @warning This is entirely for debugging and logging purposes. It should not be used in actual engine code.
*
* @return The number of available slots
*/
int bmpman_count_available_slots();
/**
* @brief Checks if the given filename is a valid effect or texture file name
*
* @note At least one of @c single_frame or @c animation must be true since the result would make no sense otherwise. It
* is also valid to set both parmeters to @c true.
*
* @todo This currently just tries to load the file but could be improved by not actually loading the file in the future.
*
* @param file The file name to check
* @param single_frame If set to @c true then single frames are valid files
* @param animation If set to @c true then animations are valid files
* @return @c true if the file name is valid, @c false otherwise
*/
bool bm_validate_filename(const SCP_string& file, bool single_frame, bool animation);
SDL_Surface* bm_to_sdl_surface(int handle);
int bm_make_render_target( int width, int height, int flags );
int bm_is_render_target(int bitmap_id);
int bm_set_render_target(int handle, int face = -1);
int bm_load_and_parse_eff(char *filename, int dir_type, int *nframes, int *nfps, int *key, ubyte *type);
#endif
+62 -180
View File
@@ -1,15 +1,15 @@
#include "camera/camera.h"
#include "globalincs/alphacolors.h"
#include "globalincs/linklist.h"
#include "globalincs/systemvars.h" //VM_FREECAMERA etc
#include "graphics/matrix.h"
#include "hud/hud.h" //hud_get_draw
#include "math/vecmat.h"
#include "mod_table/mod_table.h"
#include "model/model.h" //polymodel, model_get
#include "graphics/2d.h"
#include "globalincs/alphacolors.h"
#include "parse/parselo.h"
#include "physics/physics.h" //apply_physics
#include "globalincs/systemvars.h" //VM_FREECAMERA etc
#include "hud/hud.h" //hud_get_draw
#include "model/model.h" //polymodel, model_get
#include "playerman/player.h" //player_get_padlock_orient
#include "ship/ship.h" //compute_slew_matrix
#include "graphics/font.h"
//*************************IMPORTANT GLOBALS*************************
float VIEWER_ZOOM_DEFAULT = 0.75f; // Default viewer zoom, 0.625 as per multi-lateral agreement on 3/24/97
@@ -26,7 +26,7 @@ camid Main_camera;
//*************************CLASS: camera*************************
//This is where the camera class beings! :D
camera::camera(const char *in_name, int in_signature)
camera::camera(char *in_name, int in_signature)
{
set_name(in_name);
sig = in_signature;
@@ -78,9 +78,9 @@ void camera::reset()
}
}
void camera::set_name(const char *in_name)
void camera::set_name(char *in_name)
{
if(in_name != NULL)
if(name != NULL)
strncpy(name, in_name, NAME_LENGTH-1);
}
@@ -109,27 +109,6 @@ void camera::set_object_host(object *objp, int n_object_host_submodel)
object_host = object_h(objp);
object_host_submodel = n_object_host_submodel;
set_custom_position_function(NULL);
set_custom_orientation_function(NULL);
if(n_object_host_submodel > 0)
{
if(objp->type == OBJ_SHIP)
{
ship_subsys* ssp = GET_FIRST(&Ships[objp->instance].subsys_list);
while ( ssp != END_OF_LIST( &Ships[objp->instance].subsys_list ) )
{
if(ssp->system_info->subobj_num == n_object_host_submodel)
{
if(ssp->system_info->type == SUBSYSTEM_TURRET)
{
set_custom_position_function(get_turret_cam_pos);
set_custom_orientation_function(get_turret_cam_orient);
}
}
ssp = GET_NEXT( ssp );
}
}
}
}
void camera::set_object_target(object *objp, int n_object_target_submodel)
@@ -161,7 +140,7 @@ void camera::set_custom_orientation_function(void (*n_func_custom_orientation)(c
void camera::set_position(vec3d *in_position, float in_translation_time, float in_translation_acceleration_time, float in_translation_deceleration_time, float in_end_velocity)
{
if(in_position != NULL && in_translation_time == 0.0f && in_translation_acceleration_time == 0.0f && in_translation_deceleration_time == 0.0f)
if(in_translation_time == 0.0f && in_translation_acceleration_time == 0.0f && in_translation_deceleration_time == 0.0f)
{
c_pos = *in_position;
pos_x.set(c_pos.xyz.x);
@@ -194,7 +173,7 @@ void camera::set_translation_velocity(vec3d *in_velocity, float in_acceleration_
void camera::set_rotation(matrix *in_orientation, float in_rotation_time, float in_rotation_acceleration_time, float in_rotation_deceleration_time)
{
if(in_orientation != NULL && in_rotation_time == 0.0f && in_rotation_acceleration_time == 0.0f && in_rotation_deceleration_time == 0.0f)
if(in_rotation_time == 0.0f && in_rotation_acceleration_time == 0.0f && in_rotation_deceleration_time == 0.0f)
{
c_ori = *in_orientation;
for(int i = 0; i < 9; i++)
@@ -245,12 +224,12 @@ void camera::set_rotation_facing(vec3d *in_target, float in_rotation_time, float
set_rotation(&temp_matrix, in_rotation_time, in_rotation_acceleration_time, in_rotation_deceleration_time);
}
void camera::set_rotation_velocity(angles * /*in_rotation_rate*/, float /*in_acceleration_time*/)
void camera::set_rotation_velocity(angles *in_rotation_rate, float in_acceleration_time)
{
Error(LOCATION, "This function is disabled until further notice.");
}
void camera::do_frame(float /*in_frametime*/)
void camera::do_frame(float in_frametime)
{
}
@@ -291,14 +270,11 @@ float camera::get_fov()
return c_fov;
}
eye* get_submodel_eye(polymodel *pm, int submodel_num);
void camera::get_info(vec3d *position, matrix *orientation)
{
if(position == NULL && orientation == NULL)
return;
eye* eyep = NULL;
vec3d host_normal;
//POSITION
if(!(flags & CAM_STATIONARY_POS) || object_host.IsValid())
{
@@ -327,20 +303,7 @@ void camera::get_info(vec3d *position, matrix *orientation)
}
else
{
eyep = get_submodel_eye(pm, object_host_submodel);
if(eyep)
{
Assertion(objp->type == OBJ_SHIP, "This part of the code expects the object to be a ship");
vec3d c_pos_in;
find_submodel_instance_point_normal(&c_pos_in, &host_normal, Ships[objp->instance].model_instance_num, eyep->parent, &eyep->pnt, &eyep->norm);
vm_vec_unrotate(&c_pos, &c_pos_in, &objp->orient);
vm_vec_add2(&c_pos, &objp->pos);
}
else
{
model_find_world_point( &c_pos, &pt, pm->id, object_host_submodel, &objp->orient, &objp->pos );
}
model_find_world_point( &c_pos, &pt, pm->id, object_host_submodel, &objp->orient, &objp->pos );
}
}
else
@@ -349,7 +312,7 @@ void camera::get_info(vec3d *position, matrix *orientation)
}
//Do custom position stuff, if needed
if(func_custom_position != NULL && !eyep)
if(func_custom_position != NULL)
{
func_custom_position(this, &c_pos);
}
@@ -361,7 +324,6 @@ void camera::get_info(vec3d *position, matrix *orientation)
//ORIENTATION
if(orientation != NULL)
{
bool target_set = false;
if(!(flags & CAM_STATIONARY_ORI) || object_target.IsValid() || object_host.IsValid())
{
if(object_target.IsValid())
@@ -391,19 +353,10 @@ void camera::get_info(vec3d *position, matrix *orientation)
vec3d targetvec;
vm_vec_normalized_dir(&targetvec, &target_pos, &c_pos);
vm_vector_2_matrix(&c_ori, &targetvec, NULL, NULL);
target_set = true;
}
else if(object_host.IsValid())
{
if(eyep)
{
vm_vector_2_matrix(&c_ori, &host_normal, vm_vec_same(&host_normal, &object_host.objp->orient.vec.uvec)?NULL:&object_host.objp->orient.vec.uvec, NULL);
target_set = true;
}
else
{
c_ori = object_host.objp->orient;
}
c_ori = object_host.objp->orient;
}
else
{
@@ -423,7 +376,7 @@ void camera::get_info(vec3d *position, matrix *orientation)
vm_orthogonalize_matrix(&c_ori);
}
//Do custom orientation stuff, if needed
if(func_custom_orientation != NULL && !target_set)
if(func_custom_orientation != NULL)
{
func_custom_orientation(this, &c_ori);
}
@@ -515,8 +468,8 @@ void warp_camera::do_frame(float in_frametime)
float tmp_angle = frand()*PI2;
tmp.xyz.x = 22.0f * sinf(tmp_angle);
tmp.xyz.y = -22.0f * cosf(tmp_angle);
tmp.xyz.x = 22.0f * (float)sin(tmp_angle);
tmp.xyz.y = -22.0f * (float)cos(tmp_angle);
this->set_velocity( &tmp, 0 );
}
@@ -540,17 +493,8 @@ void warp_camera::get_info(vec3d *position, matrix *orientation)
//*************************subtitle*************************
#define MAX_SUBTITLE_LINES 64
subtitle::subtitle(int in_x_pos, int in_y_pos, const char* in_text, const char* in_imageanim, float in_display_time,
float in_fade_time, const color *in_text_color, int in_text_fontnum, bool center_x, bool center_y, int in_width,
int in_height, bool in_post_shaded)
:display_time(-1.0f), fade_time(-1.0f), text_fontnum(-1), time_displayed(-1.0f), time_displayed_end(-1.0f),
post_shaded(false)
subtitle::subtitle(int in_x_pos, int in_y_pos, char* in_text, char* in_imageanim, float in_display_time, float in_fade_time, color *in_text_color, int in_text_fontnum, bool center_x, bool center_y, int in_width, int in_height, bool in_post_shaded)
{
// Initialize color
gr_init_color(&text_color, 0, 0, 0);
SCP_string text_buf;
// basic init, this always has to be done
memset( imageanim, 0, sizeof(imageanim) );
memset( &text_pos, 0, 2*sizeof(int) );
@@ -560,16 +504,17 @@ subtitle::subtitle(int in_x_pos, int in_y_pos, const char* in_text, const char*
if ( ((in_text != NULL) && (strlen(in_text) <= 0)) && ((in_imageanim != NULL) && (strlen(in_imageanim) <= 0)) )
return;
char text_buf[256];
if (in_text != NULL && in_text[0] != '\0')
{
text_buf = in_text;
sexp_replace_variable_names_with_values(text_buf);
in_text = text_buf.c_str();
strcpy_s(text_buf, in_text);
sexp_replace_variable_names_with_values(text_buf, 256);
in_text = text_buf;
}
int num_text_lines = 0;
const char *text_line_ptrs[MAX_SUBTITLE_LINES];
char *text_line_ptrs[MAX_SUBTITLE_LINES];
int text_line_lens[MAX_SUBTITLE_LINES];
//Setup text
@@ -577,10 +522,11 @@ subtitle::subtitle(int in_x_pos, int in_y_pos, const char* in_text, const char*
int split_width = (in_width > 0) ? in_width : 200;
num_text_lines = split_str(in_text, split_width, text_line_lens, text_line_ptrs, MAX_SUBTITLE_LINES);
std::string temp_str;
for(int i = 0; i < num_text_lines; i++)
{
text_buf.assign(text_line_ptrs[i], text_line_lens[i]);
text_lines.push_back(text_buf);
temp_str.assign(text_line_ptrs[i], text_line_lens[i]);
text_lines.push_back(temp_str);
}
}
@@ -612,8 +558,8 @@ subtitle::subtitle(int in_x_pos, int in_y_pos, const char* in_text, const char*
int old_fontnum;
if (text_fontnum >= 0)
{
old_fontnum = font::get_current_fontnum();
font::set_font(text_fontnum);
old_fontnum = gr_get_current_fontnum();
gr_set_font(text_fontnum);
}
else
{
@@ -634,7 +580,7 @@ subtitle::subtitle(int in_x_pos, int in_y_pos, const char* in_text, const char*
// restore old font
if (old_fontnum >= 0)
{
font::set_font(old_fontnum);
gr_set_font(old_fontnum);
}
//Get image size
@@ -653,20 +599,20 @@ subtitle::subtitle(int in_x_pos, int in_y_pos, const char* in_text, const char*
//Center it?
if(center_x)
image_pos.x = (gr_screen.center_w - tw)/2 + gr_screen.center_offset_x;
image_pos.x = (gr_screen.max_w - tw)/2;
if(center_y)
image_pos.y = (gr_screen.center_h - th)/2 + gr_screen.center_offset_y;
image_pos.y = (gr_screen.max_h - th)/2;
}
if(in_x_pos < 0 && !center_x)
image_pos.x += gr_screen.center_offset_x + gr_screen.center_w + in_x_pos;
image_pos.x += gr_screen.max_w + in_x_pos;
else if(!center_x)
image_pos.x += gr_screen.center_offset_x + in_x_pos;
image_pos.x += in_x_pos;
if(in_y_pos < 0 && !center_y)
image_pos.y += gr_screen.center_offset_y + gr_screen.center_h + in_y_pos;
image_pos.y += gr_screen.max_h + in_y_pos;
else if(!center_y)
image_pos.y += gr_screen.center_offset_y + in_y_pos;
image_pos.y += in_y_pos;
image_pos.w = in_width;
image_pos.h = in_height;
@@ -710,8 +656,8 @@ void subtitle::do_frame(float frametime)
int old_fontnum;
if (text_fontnum >= 0)
{
old_fontnum = font::get_current_fontnum();
font::set_font(text_fontnum);
old_fontnum = gr_get_current_fontnum();
gr_set_font(text_fontnum);
}
else
{
@@ -723,16 +669,16 @@ void subtitle::do_frame(float frametime)
int y = text_pos.y;
for(SCP_vector<SCP_string>::iterator line = text_lines.begin(); line != text_lines.end(); ++line)
for(SCP_vector<std::string>::iterator line = text_lines.begin(); line != text_lines.end(); ++line)
{
gr_string(x, y, (char*)line->c_str(), GR_RESIZE_NONE);
gr_string(x, y, (char*)line->c_str(), false);
y += font_height;
}
// restore old font
if (old_fontnum >= 0)
{
font::set_font(old_fontnum);
gr_set_font(old_fontnum);
}
if(image_id >= 0)
@@ -746,18 +692,18 @@ void subtitle::do_frame(float frametime)
vec3d scale;
bm_get_info(image_id, &orig_w, &orig_h);
scale.xyz.x = (image_pos.w > 0) ? (image_pos.w / (float) orig_w) : 1.0f;
scale.xyz.y = (image_pos.h > 0) ? (image_pos.h / (float) orig_h) : 1.0f;
scale.xyz.x = image_pos.w / (float) orig_w;
scale.xyz.y = image_pos.h / (float) orig_h;
scale.xyz.z = 1.0f;
gr_push_scale_matrix(&scale);
gr_bitmap(fl2i(image_pos.x / scale.xyz.x), fl2i(image_pos.y / scale.xyz.y), GR_RESIZE_NONE);
gr_bitmap(image_pos.x, image_pos.y, false);
gr_pop_scale_matrix();
}
// no scaling
else
{
gr_bitmap(image_pos.x, image_pos.y, GR_RESIZE_NONE);
gr_bitmap(image_pos.x, image_pos.y, false);
}
}
@@ -802,7 +748,7 @@ void subtitle::clone(const subtitle &sub)
post_shaded = sub.post_shaded;
}
subtitle& subtitle::operator=(const subtitle &sub)
const subtitle &subtitle::operator=(const subtitle &sub)
{
if (this != &sub) {
if (image_id != -1) {
@@ -824,7 +770,7 @@ camid::camid()
sig = -1;
}
camid::camid(size_t n_idx, int n_sig)
camid::camid(int n_idx, int n_sig)
{
idx = n_idx;
sig = n_sig;
@@ -838,7 +784,7 @@ camera* camid::getCamera()
return Cameras[idx];
}
size_t camid::getIndex()
uint camid::getIndex()
{
return idx;
}
@@ -873,9 +819,6 @@ void cam_close()
{
//Set Current_camera to nothing
Current_camera = camid();
for (auto ii = Cameras.begin(); ii != Cameras.end(); ++ii) {
delete * ii;
}
Cameras.clear();
}
@@ -885,14 +828,14 @@ int cam_get_next_sig()
return next_sig++;
}
camid cam_create(const char *n_name, vec3d *n_pos, vec3d *n_norm, object *n_object, int n_object_host_submodel)
camid cam_create(char *n_name, vec3d *n_pos, vec3d *n_norm, object *n_object, int n_object_host_submodel)
{
matrix ori;
vm_vector_2_matrix_norm(&ori, n_norm);
return cam_create(n_name, n_pos, &ori, n_object, n_object_host_submodel);
}
camid cam_create(const char *n_name, vec3d *n_pos, matrix *n_ori, object *n_object, int n_object_host_submodel)
camid cam_create(char *n_name, vec3d *n_pos, matrix *n_ori, object *n_object, int n_object_host_submodel)
{
camera *cam = NULL;
camid cid;
@@ -954,7 +897,7 @@ camid cam_get_current()
return Current_camera;
}
size_t cam_get_num()
uint cam_get_num()
{
return Cameras.size();
}
@@ -962,7 +905,7 @@ size_t cam_get_num()
/**
* Looks up camera by name, returns -1 on failure
*/
camid cam_lookup(const char* name)
camid cam_lookup(char *name)
{
size_t i, size=Cameras.size();
for(i = 0; i < size; i++)
@@ -987,15 +930,12 @@ bool cam_set_camera(camid cid)
Viewer_mode |= VM_FREECAMERA;
Current_camera = cid;
if (!Cutscene_camera_displays_hud)
if(!Camera_hud_draw_saved)
{
if(!Camera_hud_draw_saved)
{
Camera_hud_draw_value = hud_get_draw();
Camera_hud_draw_saved = true;
}
hud_set_draw(0);
Camera_hud_draw_value = hud_get_draw();
Camera_hud_draw_saved = true;
}
hud_set_draw(0);
return true;
}
@@ -1003,11 +943,8 @@ void cam_reset_camera()
{
Viewer_mode &= ~VM_FREECAMERA;
if (!Cutscene_camera_displays_hud)
{
hud_set_draw(Camera_hud_draw_value);
Camera_hud_draw_saved = false;
}
hud_set_draw(Camera_hud_draw_value);
Camera_hud_draw_saved = false;
}
void subtitles_close()
@@ -1033,59 +970,4 @@ void subtitles_do_frame_post_shaded(float frametime)
if ( sub->is_post_shaded( ) )
sub->do_frame(frametime);
}
}
vec3d normal_cache;
void get_turret_cam_pos(camera *cam, vec3d *pos)
{
object_h obj(cam->get_object_host());
if(!obj.IsValid())
return;
ship* shipp = &Ships[cam->get_object_host()->instance];
ship_subsys* ssp = GET_FIRST(&shipp->subsys_list);
while ( ssp != END_OF_LIST( &shipp->subsys_list ) )
{
if(ssp->system_info->subobj_num == cam->get_object_host_submodel())
{
ship_get_global_turret_gun_info(cam->get_object_host(), ssp, pos, &normal_cache, 1, NULL);
vec3d offset = vmd_zero_vector;
offset.xyz.x = 0.0001f;
vm_vec_add2(pos, &offset); // prevent beam turrets from crashing with a nullvec
break;
}
ssp = GET_NEXT( ssp );
}
}
void get_turret_cam_orient(camera *cam, matrix *ori)
{
object_h obj(cam->get_object_host());
if(!obj.IsValid())
return;
vm_vector_2_matrix(ori, &normal_cache, vm_vec_same(&normal_cache, &cam->get_object_host()->orient.vec.uvec)?NULL:&cam->get_object_host()->orient.vec.uvec, NULL);
}
eye* get_submodel_eye(polymodel *pm, int submodel_num)
{
if(pm->n_view_positions > 0)
{
for(int i = 0; i < pm->n_view_positions; ++i)
{
if(pm->view_positions[i].parent == submodel_num)
{
return &pm->view_positions[i];
}
int sm = pm->submodel[submodel_num].first_child;
while(sm > 0) //look for eyepoints attached to children, important for turret arms
{
if(pm->view_positions[i].parent == sm)
{
return &pm->view_positions[i];
}
sm = pm->submodel[sm].next_sibling;
}
}
}
return NULL;
}
}
+14 -17
View File
@@ -2,11 +2,11 @@
#ifndef _CAMERA_H
#define _CAMERA_H
#include "globalincs/globals.h"
#include "globalincs/pstypes.h"
#include "graphics/2d.h"
#include "object/object.h"
#include "globalincs/pstypes.h"
#include "globalincs/globals.h"
#include "physics/physics.h" //for avd
#include "object/object.h"
#include <string>
@@ -43,13 +43,13 @@ protected:
vec3d c_pos;
matrix c_ori;
public:
camera(const char *in_name=NULL, int in_signature=-1);
camera(char *in_name=NULL, int in_signature=-1);
~camera();
void clear();
void reset();
//Set
void set_name(const char *in_name);
void set_name(char *in_name);
void set_object_host(object *objp, int n_object_host_submodel = -1);
void set_object_target(object *objp, int n_object_target_submodel = -1);
@@ -68,7 +68,7 @@ public:
void set_rotation_velocity(angles *in_rotation_rate, float in_acceleration_time = 0.0f);
//Get
const char* get_name() { return name; }
char *get_name() {return name;}
int get_signature() {return sig;}
object *get_object_host();
int get_object_host_submodel();
@@ -116,7 +116,7 @@ class subtitle
private:
void clone(const subtitle &sub);
SCP_vector<SCP_string> text_lines;
SCP_vector<std::string> text_lines;
struct { int x; int y; } text_pos;
float display_time;
@@ -137,13 +137,13 @@ private:
bool post_shaded;
public:
subtitle(int in_x_pos, int in_y_pos, const char* in_text = NULL, const char* in_imageanim = NULL,
float in_display_time = 0, float in_fade_time = 0.0f, const color *in_text_color = NULL, int in_text_fontnum = -1,
subtitle(int in_x_pos, int in_y_pos, char* in_text = NULL, char* in_imageanim = NULL,
float in_display_time = 0, float in_fade_time = 0.0f, color *in_text_color = NULL, int in_text_fontnum = -1,
bool center_x = false, bool center_y = false, int in_width = 0, int in_height = 0, bool post_shaded=false);
~subtitle();
subtitle(const subtitle &sub) { clone(sub); }
subtitle& operator=(const subtitle &sub);
const subtitle &operator=(const subtitle &sub);
void do_frame(float frametime);
bool is_post_shaded( ) { return post_shaded; }
@@ -158,18 +158,15 @@ extern float Sexp_fov;
void cam_init();
void cam_close();
void cam_do_frame(float frametime);
camid cam_create(const char *n_name=NULL, vec3d *n_pos=NULL, matrix *n_ori=NULL, object *n_object=NULL, int n_submodel_parent=-1);
camid cam_create(const char *n_name, vec3d *n_pos, vec3d *n_norm, object *n_object=NULL, int n_submodel_parent=-1);
camid cam_create(char *n_name=NULL, vec3d *n_pos=NULL, matrix *n_ori=NULL, object *n_object=NULL, int n_submodel_parent=-1);
camid cam_create(char *n_name, vec3d *n_pos, vec3d *n_norm, object *n_object=NULL, int n_submodel_parent=-1);
void cam_delete(camid cid);
bool cam_set_camera(camid cid);
void cam_reset_camera();
camid cam_lookup(const char* name);
camid cam_lookup(char *name);
camid cam_get_camera(uint index);
camid cam_get_current();
size_t cam_get_num();
void get_turret_cam_pos(camera *cam, vec3d *pos);
void get_turret_cam_orient(camera *cam, matrix *ori);
uint cam_get_num();
void subtitles_close();
void subtitles_do_frame(float frametime);
+315 -437
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File diff suppressed because it is too large. Load diff
+41 -135
View File
@@ -13,7 +13,7 @@
#define __CFILE_H__
#include <ctime>
#include <time.h>
#include "globalincs/pstypes.h"
#include <stdexcept>
@@ -78,12 +78,9 @@ typedef struct {
#define CF_TYPE_INTEL_ANIMS 34
#define CF_TYPE_SCRIPTS 35
#define CF_TYPE_FICTION 36
#define CF_TYPE_FREDDOCS 37
#define CF_TYPE_INTERFACE_MARKUP 38
#define CF_TYPE_INTERFACE_CSS 39
#define CF_MAX_PATH_TYPES \
40 // Can be as high as you'd like //DTP; yeah but beware alot of things uses CF_MAX_PATH_TYPES
#define CF_MAX_PATH_TYPES 37 // Can be as high as you'd like //DTP; yeah but beware alot of things uses CF_MAX_PATH_TYPES
// TRUE if type is specified and valid
#define CF_TYPE_SPECIFIED(path_type) (((path_type)>CF_TYPE_INVALID) && ((path_type)<CF_MAX_PATH_TYPES))
@@ -97,70 +94,12 @@ typedef struct {
#define CF_SORT_TIME 2
#define CF_SORT_REVERSE 3
/**
* @brief Contains a collection of flags for specifying from where a CFILE should be opened
*
* There are two types of flags. CF_LOCATION_GAME_ROOT and CF_LOCATION_USER_ROOT specify in which basic root directory
* CFile should search for files.
*
* The remaining flags control what type of location may be used for the operation. It's possible to restrict the
* location to the primary mod, the remaining mods or the top-level root directory.
*/
enum CFileLocationFlags {
CF_LOCATION_ROOT_GAME = 1 << 0, //!< The game root location. This is the location of the game data (e.g. FS2 retail)
/**
* @brief The user directories.
*
* If the engine is in portable mode then using this flag exclusively will result in a failure to open files!
*/
CF_LOCATION_ROOT_USER = 1 << 1,
/**
* @brief The memory root
*
* This contains all the built-in files available to the engine.
*/
CF_LOCATION_ROOT_MEMORY = 1 << 2,
/**
* @brief Mask for extracting root type from a location bit field
*/
CF_LOCATION_ROOT_MASK = 0xFFFF,
CF_LOCATION_TYPE_ROOT = 1 << 16, //!< The basic, top-level root location
/**
* @brief The primary mod location.
*
* This is the mod that appears first on the command line. If there are no mods then the root location is considered
* to be the primary mod
*/
CF_LOCATION_TYPE_PRIMARY_MOD = 1 << 17,
/**
* @brief The remaining mods.
*
* If there are no mods on the command line then this might not include any valid location.
*/
CF_LOCATION_TYPE_SECONDARY_MODS = 1 << 18,
/**
* @brief Bitmask for extracting the type from a location bit field
*/
CF_LOCATION_TYPE_MASK = 0xFFFF0000,
/**
* @brief A combination of all flags
*
* This should be used when the default behavior without any location filtering is desired.
*/
CF_LOCATION_ALL = CF_LOCATION_ROOT_MASK | CF_LOCATION_TYPE_MASK
};
#define cfread_fix(file) (fix)cfread_int(file)
#define cfwrite_fix(i,file) cfwrite_int(i,file)
// callback function used for get_file_list() to filter files to be added to list. Return 1
// to add file to list, or 0 to not add it.
extern int (*Get_file_list_filter)(const char *filename);
extern int (*Get_file_list_filter)(char *filename);
// extra check for child directory under CF_TYPE_*
// NOTE: if specified cf_get_file_list() will not search pack files!
@@ -170,11 +109,13 @@ extern const char *Get_file_list_child;
// cfile directory. valid after cfile_init() returns successfully
#define CFILE_ROOT_DIRECTORY_LEN 256
extern char Cfile_root_dir[CFILE_ROOT_DIRECTORY_LEN];
#ifdef SCP_UNIX
extern char Cfile_user_dir[CFILE_ROOT_DIRECTORY_LEN];
#endif
//================= LOW-LEVEL FUNCTIONS ==================
int cfile_init(const char *exe_dir, const char *cdrom_dir=NULL);
void cfile_close();
// Call this once at the beginning of the program
int cfile_init(char *exe_dir,char *cdrom_dir=NULL);
// Call this if pack files got added or removed or the
// cdrom changed. This will refresh the list of filenames
@@ -182,22 +123,18 @@ void cfile_close();
void cfile_refresh();
// add an extension to a filename if it doesn't already have it
char *cf_add_ext(const char *filename, const char *ext);
char *cf_add_ext(char *filename, char *ext);
// return CF_TYPE (directory location type) of a CFILE you called cfopen() successfully on.
int cf_get_dir_type(CFILE *cfile);
// Opens the file. If no path is given, use the extension to look into the
// default path. If mode is NULL, delete the file.
CFILE* _cfopen(const char* source_file, int line, const char* filename, const char* mode, int type = CFILE_NORMAL,
int dir_type = CF_TYPE_ANY, bool localize = false, uint32_t location_flags = CF_LOCATION_ALL);
#define cfopen(...) _cfopen(LOCATION, __VA_ARGS__) // Pass source location to the function
// default path. If mode is NULL, delete the file.
CFILE *cfopen(char *filename, char *mode, int type = CFILE_NORMAL, int dir_type = CF_TYPE_ANY, bool localize = false);
// like cfopen(), but it accepts a fully qualified path only (ie, the result of a cf_find_file_location() call)
// NOTE: only supports reading files!!
CFILE *_cfopen_special(const char* source_file, int line, const char *file_path, const char *mode,
const size_t size, const size_t offset, const void* data, int dir_type = CF_TYPE_ANY);
#define cfopen_special(...) _cfopen_special(LOCATION, __VA_ARGS__) // Pass source location to the function
CFILE *cfopen_special(char *file_path, char *mode, const int size, const int offset, int dir_type = CF_TYPE_ANY);
// Flush the open file buffer
int cflush(CFILE *cfile);
@@ -212,21 +149,21 @@ void cf_set_version( CFILE * cfile, int version );
void cf_set_max_read_len(CFILE *cfile, size_t len);
// Deletes a file. Returns 0 on error, 1 if successful
int cf_delete(const char *filename, int dir_type, uint32_t location_flags = CF_LOCATION_ALL);
int cf_delete(char *filename, int dir_type);
// Same as _access function to read a file's access bits
int cf_access(const char *filename, int dir_type, int mode);
int cf_access(char *filename, int dir_type, int mode);
// Returns 1 if the file exists, 0 if not.
// Checks only the file system.
int cf_exists(const char *filename, int dir_type);
int cf_exists(char *filename, int dir_type);
// Goober5000
// Returns 1 if the file exists, 0 if not.
// Checks both the file system and the VPs.
int cf_exists_full(const char *filename, int dir_type);
int cf_exists_full(char *filename, int dir_type);
// check num_ext worth of ext_list extensions
int cf_exists_full_ext(const char *filename, int dir_type, const int num_ext, const char **ext_list);
int cf_exists_full_ext(char *filename, int dir_type, const int num_ext, const char **ext_list);
// ctmpfile() opens a temporary file stream. File is deleted automatically when closed
CFILE *ctmpfile();
@@ -260,7 +197,7 @@ int cftell(CFILE *fp);
int cfputc(int c, CFILE *cfile);
// cfputs() writes a string to a file
int cfputs(const char *str, CFILE *cfile);
int cfputs(char *str, CFILE *cfile);
// cfgetc() reads a character to a file
int cfgetc(CFILE *cfile);
@@ -272,23 +209,23 @@ char *cfgets(char *buf, int n, CFILE *cfile);
int cfeof(CFILE *cfile);
// Return the data pointer associated with the CFILE structure (for memory mapped files)
const void *cf_returndata(CFILE *cfile);
void *cf_returndata(CFILE *cfile);
// get the 2 byte checksum of the passed filename - return 0 if operation failed, 1 if succeeded
int cf_chksum_short(const char *filename, ushort *chksum, int max_size = -1, int cf_type = CF_TYPE_ANY );
int cf_chksum_short(char *filename, ushort *chksum, int max_size = -1, int cf_type = CF_TYPE_ANY );
// get the 2 byte checksum of the passed file - return 0 if operation failed, 1 if succeeded
// NOTE : preserves current file position
int cf_chksum_short(CFILE *file, ushort *chksum, int max_size = -1);
// get the 32 bit CRC checksum of the passed filename - return 0 if operation failed, 1 if succeeded
int cf_chksum_long(const char *filename, uint *chksum, int max_size = -1, int cf_type = CF_TYPE_ANY );
int cf_chksum_long(char *filename, uint *chksum, int max_size = -1, int cf_type = CF_TYPE_ANY );
// get the 32 bit CRC checksum of the passed file - return 0 if operation failed, 1 if succeeded
// NOTE : preserves current file position
int cf_chksum_long(CFILE *file, uint *chksum, int max_size = -1);
int cf_chksum_pack(const char *filename, uint *chk_long, bool full = false);
int cf_chksum_pack(char *filename, uint *chk_long, bool full = false);
// convenient for misc checksumming purposes ------------------------------------------
@@ -296,21 +233,21 @@ int cf_chksum_pack(const char *filename, uint *chk_long, bool full = false);
ushort cf_add_chksum_short(ushort seed, ubyte *buffer, int size);
// update cur_chksum with the chksum of the new_data of size new_data_size
uint cf_add_chksum_long(uint seed, ubyte *buffer, size_t size);
uint cf_add_chksum_long(uint seed, ubyte *buffer, int size);
// convenient for misc checksumming purposes ------------------------------------------
//================= HIGH LEVEL FUNCTIONS ==================
int cfexist(const char *filename); // Returns true if file exists on disk (1) or in hog (2).
int cfexist(char *filename); // Returns true if file exists on disk (1) or in hog (2).
// rename a file, utilizing the extension to determine where file is.
#define CF_RENAME_SUCCESS 0 // successfully renamed the file
#define CF_RENAME_FAIL_ACCESS 1 // new name could not be created
#define CF_RENAME_FAIL_EXIST 2 // old name does not exist
int cf_rename(const char *old_name, const char *name, int type = CF_TYPE_ANY );
int cf_rename(char *old_name, char *name, int type = CF_TYPE_ANY );
// changes the attributes of a file
void cf_attrib(const char *name, int set, int clear, int type);
void cf_attrib(char *name, int set, int clear, int type);
// flush (delete all files in) the passed directory (by type), return the # of files deleted
// NOTE : WILL NOT DELETE READ-ONLY FILES
@@ -345,13 +282,6 @@ void cfread_string(char *buf,int n, CFILE *file);
*/
void cfread_string_len(char *buf,int n, CFILE *file);
/**
* @brief Read a string from the file where the length is stored in the file
* @param file The file to read the string from
* @return The string that was read
*/
SCP_string cfread_string_len(CFILE *file);
// functions for writing cfiles
int cfwrite_char(char c, CFILE *file);
int cfwrite_float(float f, CFILE *file);
@@ -364,7 +294,7 @@ int cfwrite_vector(vec3d *vec, CFILE *file);
int cfwrite_angles(angles *ang, CFILE *file);
// writes variable length, null-termined string.
int cfwrite_string(const char *buf, CFILE *file);
int cfwrite_string(char *buf, CFILE *file);
/**
* @brief Write a fixed length string (not including its null terminator), with the length stored in file
@@ -374,26 +304,12 @@ int cfwrite_string(const char *buf, CFILE *file);
*/
int cfwrite_string_len(const char *buf, CFILE *file);
int cf_get_file_list(SCP_vector<SCP_string>& list, int pathtype, const char* filter, int sort = CF_SORT_NONE,
SCP_vector<file_list_info>* info = nullptr, uint32_t location_flags = CF_LOCATION_ALL);
int cf_get_file_list(int max, char** list, int type, const char* filter, int sort = CF_SORT_NONE,
file_list_info* info = nullptr, uint32_t location_flags = CF_LOCATION_ALL);
int cf_get_file_list_preallocated(int max, char arr[][MAX_FILENAME_LEN], char** list, int type, const char* filter,
int sort = CF_SORT_NONE, file_list_info* info = nullptr,
uint32_t location_flags = CF_LOCATION_ALL);
int cf_get_file_list( SCP_vector<SCP_string> &list, int pathtype, char *filter, int sort = CF_SORT_NONE, SCP_vector<file_list_info> *info = NULL );
int cf_get_file_list( int max, char **list, int type, char *filter, int sort = CF_SORT_NONE, file_list_info *info = NULL );
int cf_get_file_list_preallocated( int max, char arr[][MAX_FILENAME_LEN], char **list, int type, char *filter, int sort = CF_SORT_NONE, file_list_info *info = NULL );
void cf_sort_filenames( int n, char **list, int sort, file_list_info *info = NULL );
void cf_sort_filenames( SCP_vector<SCP_string> &list, int sort, SCP_vector<file_list_info> *info = NULL );
struct CFileLocation {
bool found = false;
SCP_string full_name;
size_t size = 0;
size_t offset = 0;
const void* data_ptr = nullptr;
explicit CFileLocation(bool found_in = false) : found(found_in) {}
};
// Searches for a file. Follows all rules and precedence and searches
// CD's and pack files.
// Input: filespace - Filename & extension
@@ -403,17 +319,7 @@ struct CFileLocation {
// size - File size
// offset - Offset into pack file. 0 if not a packfile.
// Returns: If not found returns 0.
CFileLocation cf_find_file_location(const char* filespec, int pathtype, bool localize = false,
uint32_t location_flags = CF_LOCATION_ALL);
struct CFileLocationExt : public CFileLocation {
int extension_index = -1;
explicit CFileLocationExt(int extension_index_in = -1)
: CFileLocation(extension_index_in >= 0), extension_index(extension_index_in)
{
}
};
int cf_find_file_location( char *filespec, int pathtype, int max_out, char *pack_filename, int *size, int *offset, bool localize = false);
// Searches for a file. Follows all rules and precedence and searches
// CD's and pack files. Searches all locations in order for first filename using ext filter list.
@@ -427,11 +333,10 @@ struct CFileLocationExt : public CFileLocation {
// offset - Offset into pack file. 0 if not a packfile.
// Returns: If not found returns -1, else returns offset into ext_list.
// (NOTE: This function is exponentially slow, so don't use it unless truely needed!!)
CFileLocationExt cf_find_file_location_ext(const char* filename, const int ext_num, const char** ext_list, int pathtype,
bool localize = false);
int cf_find_file_location_ext(char *filename, const int ext_num, const char **ext_list, int pathtype, int max_out = 0, char *pack_filename = NULL, int *size = NULL, int *offset = NULL, bool localize = false);
// Functions to change directories
int cfile_chdir(const char *dir);
int cfile_chdir(char *dir);
#ifdef _WIN32
int cfile_chdrive(int DriveNum, int flag);
@@ -443,8 +348,6 @@ int cfile_push_chdir(int type);
// restore directory on top of the stack
int cfile_pop_dir();
int cfile_get_path_type(const SCP_string& dir);
namespace cfile
{
// exceptions and other errors
@@ -455,13 +358,16 @@ namespace cfile
{
}
explicit cfile_error(const std::string &excuse) : m_excuse(excuse)
cfile_error(const std::string &excuse) : m_excuse(excuse)
{
}
~cfile_error() SCP_NOEXCEPT override {}
~cfile_error() throw()
{
}
const char *what() const SCP_NOEXCEPT override {
virtual const char *what() const throw()
{
return m_excuse.c_str();
}
@@ -472,7 +378,7 @@ namespace cfile
class max_read_length : public cfile_error
{
public:
explicit max_read_length(const std::string &excuse) : cfile_error(excuse)
max_read_length(const std::string &excuse) : cfile_error(excuse)
{
}
@@ -481,6 +387,6 @@ namespace cfile
}
};
}
};
#endif /* __CFILE_H__ */
+52 -76
View File
@@ -11,9 +11,9 @@
#define _CFILE_INTERNAL
#include <cstdlib>
#include <cstring>
#include <cstdio>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#ifdef _WIN32
#include <io.h>
@@ -27,14 +27,13 @@
#include "luaconf.h"
#include <sstream>
#include <limits>
#define CHECK_POSITION
// Called once to setup the low-level reading code.
void cf_init_lowlevel_read_code( CFILE * cfile, size_t lib_offset, size_t size, size_t pos )
void cf_init_lowlevel_read_code( CFILE * cfile, int lib_offset, int size, int pos )
{
Assert(cfile != NULL);
@@ -48,12 +47,13 @@ void cf_init_lowlevel_read_code( CFILE * cfile, size_t lib_offset, size_t size,
if ( cb->fp ) {
if ( cb->lib_offset ) {
fseek( cb->fp, (long)cb->lib_offset, SEEK_SET );
fseek( cb->fp, cb->lib_offset, SEEK_SET );
}
#if defined(CHECK_POSITION) && !defined(NDEBUG)
auto raw_position = ftell(cb->fp) - cb->lib_offset;
Assert(raw_position == cb->raw_position);
int raw_position;
raw_position = ftell(cb->fp) - cb->lib_offset;
Assert(raw_position == cb->raw_position);
#endif
}
}
@@ -74,13 +74,19 @@ int cfeof(CFILE *cfile)
Assert(cfile->id >= 0 && cfile->id < MAX_CFILE_BLOCKS);
cb = &Cfile_block_list[cfile->id];
int result = 0;
int result;
result = 0;
// cfeof() not supported for memory-mapped files
Assert( !cb->data );
Assert(cb->fp != NULL);
#if defined(CHECK_POSITION) && !defined(NDEBUG)
if (cb->fp) {
auto raw_position = ftell(cb->fp) - cb->lib_offset;
int raw_position;
raw_position = ftell(cb->fp) - cb->lib_offset;
Assert(raw_position == cb->raw_position);
}
#endif
if (cb->raw_position >= cb->size ) {
@@ -104,17 +110,18 @@ int cftell( CFILE * cfile )
Assert(cfile->id >= 0 && cfile->id < MAX_CFILE_BLOCKS);
cb = &Cfile_block_list[cfile->id];
// Doesn't work for memory mapped files
Assert( !cb->data );
Assert(cb->fp != NULL);
#if defined(CHECK_POSITION) && !defined(NDEBUG)
if (cb->fp) {
auto raw_position = ftell(cb->fp) - cb->lib_offset;
int raw_position;
raw_position = ftell(cb->fp) - cb->lib_offset;
Assert(raw_position == cb->raw_position);
}
#endif
// The rest of the code still uses ints, do an overflow check to detect cases where this fails
Assertion(cb->raw_position <= static_cast<size_t>(std::numeric_limits<int>::max()),
"Integer overflow in cftell, a file is probably too large (but I don't know which one).");
return (int) cb->raw_position;
return cb->raw_position;
}
@@ -133,9 +140,10 @@ int cfseek( CFILE *cfile, int offset, int where )
// TODO: seek to offset in memory mapped file
Assert( !cb->mem_mapped );
Assert( !cb->data );
Assert( cb->fp != NULL );
size_t goal_position;
int goal_position;
switch( where ) {
case CF_SEEK_SET:
@@ -152,27 +160,15 @@ int cfseek( CFILE *cfile, int offset, int where )
default:
Int3();
return 1;
}
}
// Make sure we don't seek beyond the end of the file
CAP(goal_position, cb->lib_offset, cb->lib_offset + cb->size);
int result = 0;
if (cb->fp) {
// If we have a file pointer we can also seek in that file
result = fseek(cb->fp, (long)goal_position, SEEK_SET );
Assertion(goal_position >= cb->lib_offset, "Invalid offset values detected while seeking! Goal was " SIZE_T_ARG ", lib_offset is " SIZE_T_ARG ".", goal_position, cb->lib_offset);
}
// If we only have a data pointer this will do all the work
int result = fseek(cb->fp, goal_position, SEEK_SET );
cb->raw_position = goal_position - cb->lib_offset;
Assertion(cb->raw_position <= cb->size, "Invalid raw_position value detected!");
#if defined(CHECK_POSITION) && !defined(NDEBUG)
if (cb->fp) {
auto tmp_offset = ftell(cb->fp) - cb->lib_offset;
Assert(tmp_offset == cb->raw_position);
}
int tmp_offset;
tmp_offset = (int)ftell(cb->fp) - cb->lib_offset;
Assert(tmp_offset==cb->raw_position);
#endif
return result;
@@ -189,15 +185,21 @@ int cfread(void *buf, int elsize, int nelem, CFILE *cfile)
if(!cf_is_valid(cfile))
return 0;
size_t size = elsize*nelem;
int size = elsize*nelem;
if(buf == NULL || size <= 0)
return 0;
Cfile_block *cb = &Cfile_block_list[cfile->id];
// cfread() not supported for memory-mapped files
if(cb->data != NULL)
{
Warning(LOCATION, "Writing is not supported for mem-mapped files");
return 0;
}
if ( (cb->raw_position+size) > cb->size ) {
Assertion(cb->raw_position <= cb->size, "Invalid raw_position value detected!");
size = cb->size - cb->raw_position;
if ( size < 1 ) {
return 0;
@@ -206,7 +208,7 @@ int cfread(void *buf, int elsize, int nelem, CFILE *cfile)
}
if (cb->max_read_len) {
if ( cb->raw_position+size > cb->max_read_len ) {
if ( (size_t)(cb->raw_position+size) > cb->max_read_len ) {
std::ostringstream s_buf;
s_buf << "Attempted to read " << size << "-byte(s) beyond length limit";
@@ -214,27 +216,18 @@ int cfread(void *buf, int elsize, int nelem, CFILE *cfile)
}
}
size_t bytes_read;
if (cb->data != nullptr) {
// This is a file from memory
bytes_read = size;
memcpy(buf, reinterpret_cast<const char*>(cb->data) + cb->raw_position, size);
} else {
bytes_read = fread( buf, 1, size, cb->fp );
}
int bytes_read = fread( buf, 1, size, cb->fp );
if ( bytes_read > 0 ) {
cb->raw_position += bytes_read;
Assertion(cb->raw_position <= cb->size, "Invalid raw_position value detected!");
}
#if defined(CHECK_POSITION) && !defined(NDEBUG)
if (cb->fp) {
auto tmp_offset = ftell(cb->fp) - cb->lib_offset;
int tmp_offset;
tmp_offset = ftell(cb->fp) - cb->lib_offset;
Assert(tmp_offset==cb->raw_position);
}
#endif
return (int)(bytes_read / elsize);
return bytes_read / elsize;
}
@@ -255,31 +248,14 @@ int cfread_lua_number(double *buf, CFILE *cfile)
return 0;
}
size_t advance = 0;
int items_read;
if (cb->fp) {
long orig_pos = ftell(cb->fp);
items_read = fscanf(cb->fp, LUA_NUMBER_SCAN, buf);
advance = (size_t) (ftell(cb->fp)-orig_pos);
} else {
int read;
// %n returns the number of bytes currently read so we append that to the scan format at the end so it will return
// how many bytes we have consumed
items_read = sscanf(reinterpret_cast<const char*>(cb->data), LUA_NUMBER_SCAN "%n", buf, &read);
if (items_read == 2) {
// We need to correct the items read counter since we read one additional item
items_read = 1;
}
advance = (size_t) read;
}
cb->raw_position += advance;
Assertion(cb->raw_position <= cb->size, "Invalid raw_position value detected!");
long orig_pos = ftell(cb->fp);
int items_read = fscanf(cb->fp, LUA_NUMBER_SCAN, buf);
cb->raw_position += ftell(cb->fp)-orig_pos;
#if defined(CHECK_POSITION) && !defined(NDEBUG)
if (cb->fp) {
auto tmp_offset = ftell(cb->fp) - cb->lib_offset;
int tmp_offset;
tmp_offset = ftell(cb->fp) - cb->lib_offset;
Assert(tmp_offset==cb->raw_position);
}
#endif
return items_read;
+6 -9
View File
@@ -26,8 +26,7 @@ typedef struct Cfile_block {
int type; // CFILE_BLOCK_UNUSED, CFILE_BLOCK_USED
int dir_type; // directory location
FILE *fp; // File pointer if opening an individual file
const void *data; // Pointer for memory-mapped file access. NULL if not mem-mapped.
bool mem_mapped; // Flag for memory mapped files (if data is not null and this is false it means that it's an embedded file)
void *data; // Pointer for memory-mapped file access. NULL if not mem-mapped.
#ifdef _WIN32
HANDLE hInFile; // Handle from CreateFile()
HANDLE hMapFile; // Handle from CreateFileMapping()
@@ -35,20 +34,18 @@ typedef struct Cfile_block {
// int fd; // file descriptor
size_t data_length; // length of data for mmap
#endif
size_t lib_offset;
size_t raw_position;
size_t size; // for packed files
int lib_offset;
int raw_position;
int size; // for packed files
size_t max_read_len; // max read offset, for special error handling
const char* source_file;
int line_num;
} Cfile_block;
#define MAX_CFILE_BLOCKS 64
extern Cfile_block Cfile_block_list[MAX_CFILE_BLOCKS];
extern CFILE Cfile_list[MAX_CFILE_BLOCKS];
// Called once to setup the low-level reading code.
void cf_init_lowlevel_read_code( CFILE * cfile, size_t lib_offset, size_t size, size_t pos );
void cf_init_lowlevel_read_code( CFILE * cfile, int lib_offset, int size, int pos );
#endif
+5 -5
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@@ -9,9 +9,9 @@
#include <cstdlib>
#include <cstring>
#include <cstdio>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <string>
#include <algorithm>
@@ -22,8 +22,8 @@
#include <winbase.h> /* needed for memory mapping of file functions */
#endif
#include "cfile/cfile.h"
#include "globalincs/pstypes.h"
#include "cfile/cfile.h"
void cf_sort_filenames( SCP_vector<SCP_string> &list, int sort, SCP_vector<file_list_info> *info )
@@ -420,7 +420,7 @@ int cfread_compressed(void *buf, int elsize, int nelem, CFILE *cfile)
}
}
return (int)((out - (char *)buf)/elsize);
return (out - (char *)buf)/elsize;
}
int cfwrite_compressed(void *param_buf, int param_elsize, int param_nelem, CFILE *cfile)
+383 -653
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+7 -11
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@@ -15,22 +15,20 @@
#include "cfile/cfile.h"
// Builds a list of all the files
void cf_build_secondary_filelist( const char *cdrom_path );
void cf_build_secondary_filelist( char *cdrom_path );
void cf_free_secondary_filelist();
// Internal stuff
typedef struct cf_pathtype {
int index; // To verify that the CF_TYPE define is correctly indexed into this array
const char* path; // Path relative to FreeSpace root, has ending backslash.
const char* extensions; // Extensions used in this pathtype, separated by spaces
int parent_index; // Index of this directory's parent. Used for creating directories when writing.
int index; // To verify that the CF_TYPE define is correctly indexed into this array
char *path; // Path relative to FreeSpace root, has ending backslash.
char *extensions; // Extensions used in this pathtype, separated by spaces
int parent_index; // Index of this directory's parent. Used for creating directories when writing.
} cf_pathtype;
// During cfile_init, verify that Pathtypes[n].index == n for each item
extern cf_pathtype Pathtypes[CF_MAX_PATH_TYPES];
bool cf_check_location_flags(uint32_t check_flags, uint32_t desired_flags);
// Returns the default storage path for files given a
// particular pathtype. In other words, the path to
// the unpacked, non-cd'd, stored on hard drive path.
@@ -41,9 +39,7 @@ bool cf_check_location_flags(uint32_t check_flags, uint32_t desired_flags);
// filename - optional, if set, tacks the filename onto end of path.
// Output: path - Fully qualified pathname.
//Returns 0 if result would be too long (invalid result)
int cf_create_default_path_string(char* path, uint path_max, int pathtype, const char* filename = nullptr,
bool localize = false, uint32_t location_flags = CF_LOCATION_ALL);
int cf_create_default_path_string(SCP_string& path, int pathtype, const char* filename = nullptr, bool localize = false,
uint32_t location_flags = CF_LOCATION_ALL);
int cf_create_default_path_string( char *path, uint path_max, int pathtype, char *filename=NULL, bool localize = false);
int cf_create_default_path_string( SCP_string &path, int pathtype, char *filename=NULL, bool localize = false );
#endif //_CFILESYSTEM_H
-19
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@@ -1,19 +0,0 @@
add_executable(cfilearchiver EXCLUDE_FROM_ALL cfilearchiver.cpp)
ADD_DEFINITIONS(-DNO_SAFE_STRINGS)
include_directories(${CODE_HEADERS})
set_target_properties(cfilearchiver
PROPERTIES
FOLDER "FSOTools"
)
TARGET_LINK_LIBRARIES(cfilearchiver PUBLIC sdl2)
TARGET_INCLUDE_DIRECTORIES(cfilearchiver PUBLIC ${GENERATED_SOURCE_DIR})
TARGET_INCLUDE_DIRECTORIES(cfilearchiver PUBLIC ${GENERATED_SOURCE_DIR}/code)
IF(MSVC)
set_target_properties(cfilearchiver PROPERTIES
COMPILE_DEFINITIONS_DEBUG "_DEBUG;PDB_DEBUGGING=1"
)
ENDIF(MSVC)
+31 -10
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@@ -315,16 +315,28 @@ int verify_directory( char *filespec )
void print_instructions()
{
printf("Creates a vp archive out of a FreeSpace data tree.\n\n");
printf("Usage: cfilearchiver archive_name src_dir\n");
#ifdef _WIN32
printf("Example: cfilearchiver freespace c:\\freespace\\data\n");
#else
printf("Example: cfilearchiver freespace /tmp/freespace/data\n\n");
#endif
printf("Creates an archive named freespace out of the freespace data tree\n");
printf("For information about the FS2 directory structure, please consult\n");
printf("http://www.hard-light.net/wiki/index.php/FS2_Data_Structure\n");
printf( "Creates a vp archive out of a FreeSpace data tree.\n\n" );
printf( "Usage: cfilearchiver archive_name src_dir\n");
printf( "Example: cfilearchiver freespace /tmp/freespace/data\n\n");
printf( "Directory structure options:\n" );
printf( " Effects (.ani .pcx .neb .tga)\n" );
printf( " Fonts (.vf)\n" );
printf( " Hud (.ani .pcx .tga\n" );
printf( " Interface (.pcx .ani .tga)\n" );
printf( " Maps (.pcx .ani .tga)\n" );
printf( " Missions (.ntl .ssv), FS1(.fsm .fsc), FS2(.fs2 .fc2)\n" );
printf( " Models (.pof)\n" );
printf( " Music (.wav)\n" );
printf( " Sounds/8b22k (.wav)\n" );
printf( " Sounds/16b11k (.wav)\n" );
printf( " Tables (.tbl)\n" );
printf( " Voice/Briefing (.wav)\n" );
printf( " Voice/Command briefings (.wav)\n" );
printf( " Voice/Debriefing (.wav)\n" );
printf( " Voice/Personas (.wav)\n" );
printf( " Voice/Special (.wav)\n" );
printf( " Voice/Training (.wav)\n" );
exit(0);
}
@@ -340,7 +352,16 @@ int main(int argc, char *argv[] )
char *p;
if ( argc < 3 ) {
#ifdef _WIN32
printf( "Usage: %s archive_name src_dir\n", argv[0] );
printf( "Example: %s freespace c:\\freespace\\data\n", argv[0] );
printf( "Creates an archive named freespace out of the\nfreespace data tree\n" );
printf( "Press any key to exit...\n" );
getch();
return 1;
#else
print_instructions();
#endif
}
strcpy_s( archive, argv[1] );
-19
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@@ -1,19 +0,0 @@
add_executable(cfileextractor EXCLUDE_FROM_ALL cfileextractor.cpp)
ADD_DEFINITIONS(-DNO_SAFE_STRINGS)
include_directories(${CODE_HEADERS})
set_target_properties(cfileextractor
PROPERTIES
FOLDER "FSOTools"
)
TARGET_LINK_LIBRARIES(cfileextractor PUBLIC sdl2)
TARGET_INCLUDE_DIRECTORIES(cfileextractor PUBLIC ${GENERATED_SOURCE_DIR})
TARGET_INCLUDE_DIRECTORIES(cfileextractor PUBLIC ${GENERATED_SOURCE_DIR}/code)
IF(MSVC)
set_target_properties(cfileextractor PROPERTIES
COMPILE_DEFINITIONS_DEBUG "_DEBUG;PDB_DEBUGGING=1"
)
ENDIF(MSVC)
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