mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-07 22:56:30 -10:00
Compare commits
1
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
f1c1b21823 |
No files matched your search
@@ -1,99 +0,0 @@
|
||||
---
|
||||
Language: Cpp
|
||||
# BasedOnStyle: LLVM
|
||||
AccessModifierOffset: -2
|
||||
AlignAfterOpenBracket: Align
|
||||
AlignConsecutiveAssignments: true
|
||||
AlignConsecutiveDeclarations: false
|
||||
AlignEscapedNewlinesLeft: false
|
||||
AlignOperands: true
|
||||
AlignTrailingComments: true
|
||||
AllowAllParametersOfDeclarationOnNextLine: true
|
||||
AllowShortBlocksOnASingleLine: false
|
||||
AllowShortCaseLabelsOnASingleLine: false
|
||||
AllowShortFunctionsOnASingleLine: All
|
||||
AllowShortIfStatementsOnASingleLine: false
|
||||
AllowShortLoopsOnASingleLine: false
|
||||
AlwaysBreakAfterDefinitionReturnType: None
|
||||
AlwaysBreakAfterReturnType: None
|
||||
AlwaysBreakBeforeMultilineStrings: false
|
||||
AlwaysBreakTemplateDeclarations: true
|
||||
BinPackArguments: true
|
||||
BinPackParameters: true
|
||||
BraceWrapping:
|
||||
AfterClass: false
|
||||
AfterControlStatement: false
|
||||
AfterEnum: false
|
||||
AfterFunction: true
|
||||
AfterNamespace: false
|
||||
AfterObjCDeclaration: false
|
||||
AfterStruct: false
|
||||
AfterUnion: false
|
||||
BeforeCatch: false
|
||||
BeforeElse: false
|
||||
IndentBraces: false
|
||||
BreakBeforeBinaryOperators: None
|
||||
BreakBeforeBraces: Custom
|
||||
BreakBeforeTernaryOperators: true
|
||||
BreakConstructorInitializersBeforeComma: false
|
||||
BreakAfterJavaFieldAnnotations: false
|
||||
BreakStringLiterals: true
|
||||
ColumnLimit: 120
|
||||
CommentPragmas: '^ IWYU pragma:'
|
||||
ConstructorInitializerAllOnOneLineOrOnePerLine: false
|
||||
ConstructorInitializerIndentWidth: 4
|
||||
ContinuationIndentWidth: 4
|
||||
Cpp11BracedListStyle: true
|
||||
DerivePointerAlignment: false
|
||||
DisableFormat: false
|
||||
ForEachMacros: [ foreach, Q_FOREACH, BOOST_FOREACH ]
|
||||
IncludeCategories:
|
||||
- Regex: '^(<.*\.(h|hh|hpp)>)$' # Includes of external libraries
|
||||
Priority: 4
|
||||
- Regex: '^(<.*>)$' # standard library includes (won't match deprecated C headers)
|
||||
Priority: 5
|
||||
- Regex: '^"[^/]*\.(h)"$' # Local includes
|
||||
Priority: 1
|
||||
- Regex: '^".*\.(h)"$' # standard engine includes
|
||||
Priority: 2
|
||||
- Regex: '.*' # Catch all in case something is unhandled above
|
||||
Priority: 3
|
||||
IncludeIsMainRegex: '$'
|
||||
IndentCaseLabels: false
|
||||
IndentWidth: 4
|
||||
IndentWrappedFunctionNames: false
|
||||
JavaScriptQuotes: Leave
|
||||
JavaScriptWrapImports: true
|
||||
KeepEmptyLinesAtTheStartOfBlocks: true
|
||||
MacroBlockBegin: ''
|
||||
MacroBlockEnd: ''
|
||||
MaxEmptyLinesToKeep: 1
|
||||
NamespaceIndentation: None
|
||||
ObjCBlockIndentWidth: 2
|
||||
ObjCSpaceAfterProperty: false
|
||||
ObjCSpaceBeforeProtocolList: true
|
||||
PenaltyBreakBeforeFirstCallParameter: 19
|
||||
PenaltyBreakComment: 300
|
||||
PenaltyBreakFirstLessLess: 120
|
||||
PenaltyBreakString: 1000
|
||||
PenaltyExcessCharacter: 1000000
|
||||
PenaltyReturnTypeOnItsOwnLine: 60
|
||||
PointerAlignment: Left
|
||||
ReflowComments: true
|
||||
SortIncludes: true
|
||||
SpaceAfterCStyleCast: false
|
||||
SpaceAfterTemplateKeyword: true
|
||||
SpaceBeforeAssignmentOperators: true
|
||||
SpaceBeforeParens: ControlStatements
|
||||
SpaceInEmptyParentheses: false
|
||||
SpacesBeforeTrailingComments: 1
|
||||
SpacesInAngles: false
|
||||
SpacesInContainerLiterals: true
|
||||
SpacesInCStyleCastParentheses: false
|
||||
SpacesInParentheses: false
|
||||
SpacesInSquareBrackets: false
|
||||
Standard: Cpp11
|
||||
TabWidth: 4
|
||||
UseTab: ForIndentation
|
||||
...
|
||||
|
||||
-24
@@ -1,24 +0,0 @@
|
||||
---
|
||||
Checks: "-*,\
|
||||
modernize-*,\
|
||||
-modernize-raw-string-literal,\
|
||||
-modernize-use-using,\
|
||||
-modernize-make-unique,\
|
||||
performance-*,\
|
||||
-performance-type-promotion-in-math-fn,\
|
||||
misc-*,\
|
||||
-misc-macro-parentheses,\
|
||||
-misc-misplaced-widening-cast,\
|
||||
-misc-static-assert,\
|
||||
-modernize-make-unique,\
|
||||
"
|
||||
WarningsAsErrors: ''
|
||||
HeaderFilterRegex: 'code/.*$|freespace2/.*$|qtfred/.*$|test/src/.*$|build/.*$'
|
||||
AnalyzeTemporaryDtors: false
|
||||
CheckOptions:
|
||||
- key: 'misc-assert-side-effect.AssertMacros'
|
||||
value: 'assert,Assert,Assertion'
|
||||
- key: 'modernize-use-emplace.ContainersWithPushBack'
|
||||
value: 'std::vector;std::deque;std::list;SCP_vector;SCP_deque;SCP_list'
|
||||
...
|
||||
|
||||
-21
@@ -1,21 +0,0 @@
|
||||
|
||||
build:
|
||||
image: teaci/msys$$arch
|
||||
pull: true
|
||||
shell: mingw$$arch
|
||||
commands:
|
||||
- git submodule update --init --recursive
|
||||
- if [ $$arch = 32 ]; then target=i686; fi
|
||||
- if [ $$arch = 64 ]; then target=x86_64; fi
|
||||
- pacman -S --needed --noconfirm --noprogressbar mingw-w64-${target}-pkg-config mingw-w64-${target}-cmake
|
||||
- mkdir build && cd build
|
||||
- cmake -G"Unix Makefiles" -DCMAKE_BUILD_TYPE=$$CONFIGURATION -DFSO_USE_SPEECH=OFF -DFSO_USE_VOICEREC=OFF -DFSO_FATAL_WARNINGS=ON -DFSO_BUILD_FRED2=OFF ..
|
||||
- make -j$(nproc) all
|
||||
|
||||
matrix:
|
||||
arch:
|
||||
- 64
|
||||
- 32
|
||||
CONFIGURATION:
|
||||
- Debug
|
||||
- Release
|
||||
+33
-4
@@ -1,3 +1,33 @@
|
||||
*.o
|
||||
*.a
|
||||
.dirstamp
|
||||
libtool
|
||||
ltmain.sh
|
||||
m4/libtool.m4
|
||||
m4/ltoptions.m4
|
||||
m4/ltsugar.m4
|
||||
m4/ltversion.m4
|
||||
m4/lt~obsolete.m4
|
||||
compile
|
||||
.deps/
|
||||
code/.deps/
|
||||
Makefile
|
||||
Makefile.in
|
||||
aclocal.m4
|
||||
autom4te.cache/
|
||||
config.*
|
||||
code/fs2_open_*
|
||||
code/wxFRED2_*
|
||||
configure
|
||||
depcomp
|
||||
install-sh
|
||||
missing
|
||||
.svn
|
||||
*.layout
|
||||
projects/Xcode/Frameworks/
|
||||
|
||||
#========
|
||||
|
||||
#OS junk files
|
||||
[Tt]humbs.db
|
||||
*.DS_Store
|
||||
@@ -26,6 +56,9 @@
|
||||
*.unsuccessfulbuild
|
||||
ipch/
|
||||
[Oo]bj/
|
||||
[Bb]in
|
||||
[Dd]ebug*/
|
||||
[Rr]elease*/
|
||||
Ankh.NoLoad
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
@@ -253,7 +286,3 @@ CMakeSettings.json
|
||||
|
||||
# Weird files created by Linux
|
||||
.fuse_hidden*
|
||||
|
||||
# This gets ignored by one of the rules above for some reason...
|
||||
!/code/scripting/lua/LuaConvert.h
|
||||
!/code/debugconsole/
|
||||
+3
-3
@@ -1,6 +1,6 @@
|
||||
[submodule "cmake/external/cotire"]
|
||||
path = cmake/external/cotire
|
||||
url = https://github.com/sakra/cotire.git
|
||||
[submodule "cmake/external/rpavlik-cmake-modules"]
|
||||
path = cmake/external/rpavlik-cmake-modules
|
||||
url = https://github.com/asarium/cmake-modules.git
|
||||
[submodule "lib/libRocket"]
|
||||
path = lib/libRocket
|
||||
url = https://github.com/asarium/libRocket.git
|
||||
+103
-167
@@ -1,181 +1,117 @@
|
||||
language: bash
|
||||
language: generic
|
||||
sudo: required
|
||||
dist: trusty
|
||||
cache:
|
||||
directories:
|
||||
- $HOME/cmake-3.8
|
||||
- $HOME/.ccache
|
||||
directories:
|
||||
- $HOME/cmake
|
||||
addons:
|
||||
apt:
|
||||
packages: &global_deps
|
||||
- ninja-build
|
||||
- libopenal-dev
|
||||
- libreadline6-dev
|
||||
- libpng12-dev
|
||||
- libjpeg62-dev
|
||||
- liblua5.1-0-dev
|
||||
- libjansson-dev
|
||||
- libsdl2-dev
|
||||
- libfreetype6-dev
|
||||
- valgrind
|
||||
- qt57base
|
||||
coverity_scan:
|
||||
project:
|
||||
name: "scp-fs2open/fs2open.github.com"
|
||||
notification_email: [email protected]
|
||||
build_command: "ci/travis/script.sh"
|
||||
# must match TRAVIS_BRANCH check below
|
||||
branch_pattern: coverity_scan
|
||||
apt:
|
||||
packages: &global_deps
|
||||
- ninja-build
|
||||
- libopenal-dev
|
||||
- libreadline6-dev
|
||||
- libpng12-dev
|
||||
- libjpeg62-dev
|
||||
- liblua5.1-0-dev
|
||||
- libjansson-dev
|
||||
- libsdl2-dev
|
||||
- valgrind
|
||||
coverity_scan:
|
||||
project:
|
||||
name: "scp-fs2open/fs2open.github.com"
|
||||
notification_email: [email protected]
|
||||
build_command: "ci/travis/script.sh"
|
||||
# must match TRAVIS_BRANCH check below
|
||||
branch_pattern: coverity_scan
|
||||
env:
|
||||
global:
|
||||
# The next declaration is the encrypted COVERITY_SCAN_TOKEN, created
|
||||
# via the "travis encrypt" command using the project repo's public key
|
||||
# also note that fork's don't get access to secure keys
|
||||
# you have to test using a branch in the main repo
|
||||
- secure: "C3wF967ZeliwwP1vC12EMIBOaC568n26Z/cPnwzn317ve59DWH3YSfPZVgvt08GzmaXITGGsJvPB+qxfGoKvQzYE4O1B73q81RpUe5pB3IhF+ThQ91VfQZIRJR5xEGJaLINUlHTTZGX5jxlkVO9wAcauVj/s3b8sQ3dvUZauPvk="
|
||||
# These declarations set INDIEGAMES_USER and INDIEGAMES_PASSWORD for uploading nightly builds to the indiegames server
|
||||
- secure: "lUuRu8XIi8MKNf1ebOfyC4iVEpPyASojJIDWXRo2bNqEF4ILAljXdkVeXeN6H5yKCHD52cxCNTtyePIG/o3p3QEuGSVud9bDS3D7LaQicLETGGrsw3l07U49gF2OKHXGopg0MzBbZUU9QmhoFTAe8t6PV9NDuEayYCheqvTqjZg="
|
||||
- secure: "E/DHLYcPK/hBUqxBYYlUqp5sjgvIqY5A0qRHyQ4bmjsB+WB/Xx71bGCSiF7hk6lTxar1ZI1i5RAXXh9AIvNVaYAIdEOlCP+q3gvwCYuc5naZEKmkxlUCf0oEL4O9Fye93A/3VkFHuBdC1TGPYYf69m4W5r4367wWO9dPRIdWpJA="
|
||||
# These declarations set FS2DOWNLOADS_USER and FS2DOWNLOADS_PASSWORD
|
||||
- secure: "h6GbMX2jLsW1bS9fCM9fthOSJ1nfQQIRWi6EUH2p8u4NFLD5Bfi/C8JhQPKHUzyo3wvKkSHl+PsW7bgr1oXLusRwAur/dtv2N3imqvtbfIz305b00hZlsvbcYmQmUzQFSAdOGShK57JJ5aKQKccaUBP25KqB7Q+JaqBRdaMBS54="
|
||||
- secure: "fUDAPAUUaaYZy8I4zU3SJ0JcK7aw4eb6eTdaEr7LyNyTMSfPgwY6P1MrbSQC0lJNQIUQ5ffjdxE5g7D7OYpoJF9L14ni4UY8t2QASt7kmpgcYihmjeuYy8FQXgmFG8CTxiWBPKTybZJ7voQcvIvRaNG7b2wM9PMfc5lRIondB6c="
|
||||
global:
|
||||
# The next declaration is the encrypted COVERITY_SCAN_TOKEN, created
|
||||
# via the "travis encrypt" command using the project repo's public key
|
||||
# also note that fork's don't get access to secure keys
|
||||
# you have to test using a branch in the main repo
|
||||
- secure: "C3wF967ZeliwwP1vC12EMIBOaC568n26Z/cPnwzn317ve59DWH3YSfPZVgvt08GzmaXITGGsJvPB+qxfGoKvQzYE4O1B73q81RpUe5pB3IhF+ThQ91VfQZIRJR5xEGJaLINUlHTTZGX5jxlkVO9wAcauVj/s3b8sQ3dvUZauPvk="
|
||||
# These declarations set INDIEGAMES_USER and INDIEGAMES_PASSWORD for uploading nightly builds to the indiegames server
|
||||
- secure: "XoXAeHm9sHS3Gc9TZxOWzHSODk1JTAqrgoGMN43ZwRir/EJdbPubtPt00U0+QZZLbtJlbWX0SbblL87dS6kpAsXU9b+7O98bjM018PycIykAwAz2wZDIKfk/PFHuLrohnYxWYfdFGQuYNjeA4JsT5x6FAd3X3IUIKo4N6AJVswU="
|
||||
- secure: "PKvVA/dbTEa72/XNRoAmNop2X/LI20wi0aNFyop0+iVE9HngzqdNEuXnDaXlpXhBNay7+ef8NSjsUjfNfsWoFwatOrysDofgumbJI4ro21LsCscZlapXCvWWUv6iu/WU17o1HtwCpwbUWx1G3LX0vnlIFqA/9o/R+nu7t8LVXUo="
|
||||
# These declarations set FS2DOWNLOADS_USER and FS2DOWNLOADS_PASSWORD
|
||||
- secure: "IkmyBK4fRKLCN2FK7f0DVIb2ZFmK2IhhIlrbkGB5gPBbPAiAT+WIohIN1HbEL5bCwfupv4QGLk+cXPV99KphCTORS8mDGBrrE8FYqE+W/qyWF5pv+FpDFClsyA9ZVo9gTHFYIiCkS39CCOG1lPbNvFlOpqLvSrxS7Gg74tDzUPw="
|
||||
- secure: "Jq5dCE/+1i7J06+Cp7XBqpT6yxJnK5MaEzqhuMheLdXYdWa42ak4trV5M0SkTs+5A824oilIncezPhdsoiI/QvLdSDutxNRlAv/607KqOnMuviDRu5WPMFiiVp8Ajnbzw9osRJjjrm3Wcbeo+W0zzl70hTR6QRTG4CoDD0LB2u4="
|
||||
deploy:
|
||||
- provider: releases
|
||||
api_key:
|
||||
secure: "Wdt4Ccefo7a0ZDjEJQJgpghh7n72FtNJuKSAPUvoz4gtEX6Ct9J8yJI1t9V3jE3CTbbLJ21/Q6eZRDfT7UfNJe5DdepoJsP9DeFhKMWqQCq+AChqQWlm0KeZAffJoJreL8vXYhnRYcLT9ceZHEH6AqwN9TPV+xJziGPISAkYNZ8="
|
||||
skip_cleanup: true
|
||||
file_glob: true
|
||||
file: "/tmp/builds/*"
|
||||
on:
|
||||
condition: '"$RELEASE_BUILD" == true'
|
||||
tags: true
|
||||
- provider: releases
|
||||
api_key:
|
||||
secure: "Wdt4Ccefo7a0ZDjEJQJgpghh7n72FtNJuKSAPUvoz4gtEX6Ct9J8yJI1t9V3jE3CTbbLJ21/Q6eZRDfT7UfNJe5DdepoJsP9DeFhKMWqQCq+AChqQWlm0KeZAffJoJreL8vXYhnRYcLT9ceZHEH6AqwN9TPV+xJziGPISAkYNZ8="
|
||||
skip_cleanup: true
|
||||
file_glob: true
|
||||
file: "/tmp/builds/*"
|
||||
on:
|
||||
condition: '"$RELEASE_BUILD" == true'
|
||||
tags: true
|
||||
|
||||
- provider: script
|
||||
script: bash ci/travis/ftp_deploy.sh
|
||||
on:
|
||||
condition: '"$NIGHTLY_BUILD" == true'
|
||||
tags: true
|
||||
|
||||
- provider: script
|
||||
skip_cleanup: true
|
||||
script: bash ci/travis/ftp_deploy.sh
|
||||
on:
|
||||
condition: $TEST_BUILD = true
|
||||
all_branches: true
|
||||
- provider: script
|
||||
script: ci/travis/nightly_deploy.sh
|
||||
on:
|
||||
condition: '"$NIGHTLY_BUILD" == true'
|
||||
tags: true
|
||||
|
||||
matrix:
|
||||
include:
|
||||
# note that gcc Debug MUST be 1st for Coverity
|
||||
- os: linux
|
||||
env: CONFIGURATION="Debug" CC=gcc-5 CXX=g++-5
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- sourceline: 'ppa:beineri/opt-qt571-trusty'
|
||||
packages:
|
||||
- *global_deps
|
||||
- g++-5
|
||||
- os: linux
|
||||
env: CONFIGURATION="Debug" CC=gcc-8 CXX=g++-8
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- sourceline: 'ppa:beineri/opt-qt571-trusty'
|
||||
packages:
|
||||
- g++-8
|
||||
- *global_deps
|
||||
- os: linux
|
||||
env: CONFIGURATION="Debug" CC=clang-4.0 CXX=clang++-4.0 CMAKE_OPTIONS="-DCMAKE_EXPORT_COMPILE_COMMANDS=ON"
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- llvm-toolchain-trusty-4.0
|
||||
- sourceline: 'ppa:beineri/opt-qt571-trusty'
|
||||
packages:
|
||||
- *global_deps
|
||||
- clang-4.0
|
||||
- clang-tidy-4.0
|
||||
- libc++-dev
|
||||
script:
|
||||
- ./ci/travis/script.sh
|
||||
- ./ci/travis/clang_tidy.sh
|
||||
- os: osx
|
||||
env: CONFIGURATION="Debug"
|
||||
|
||||
- os: windows
|
||||
env: CONFIGURATION="Debug" CMAKE_TOOLSET=v141_xp CMAKE_GENERATOR="Visual Studio 15 2017"
|
||||
- os: windows
|
||||
env: CONFIGURATION="Debug" CMAKE_TOOLSET="" CMAKE_GENERATOR="Ninja"
|
||||
|
||||
- os: linux
|
||||
env: CONFIGURATION="Release" CC=gcc-5 CXX=g++-5
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- sourceline: 'ppa:beineri/opt-qt571-trusty'
|
||||
packages:
|
||||
- *global_deps
|
||||
- g++-5
|
||||
- os: linux
|
||||
env: CONFIGURATION="Release" CC=gcc-8 CXX=g++-8
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- sourceline: 'ppa:beineri/opt-qt571-trusty'
|
||||
packages:
|
||||
- g++-8
|
||||
- *global_deps
|
||||
- os: linux
|
||||
env: CONFIGURATION="Release" CC=clang-4.0 CXX=clang++-4.0
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- llvm-toolchain-trusty-4.0
|
||||
- sourceline: 'ppa:beineri/opt-qt571-trusty'
|
||||
packages:
|
||||
- *global_deps
|
||||
- clang-4.0
|
||||
- libc++-dev
|
||||
- os: osx
|
||||
env: CONFIGURATION="Release"
|
||||
|
||||
- os: windows
|
||||
env: CONFIGURATION="Release" CMAKE_TOOLSET=v141_xp CMAKE_GENERATOR="Visual Studio 15 2017"
|
||||
- os: windows
|
||||
env: CONFIGURATION="Release" CMAKE_TOOLSET="" CMAKE_GENERATOR="Ninja"
|
||||
# As long as Windows is still experimental on Travis CI, allow failures
|
||||
allow_failures:
|
||||
- os: windows
|
||||
env: CONFIGURATION="Debug" CMAKE_TOOLSET=v141_xp CMAKE_GENERATOR="Visual Studio 15 2017"
|
||||
- os: windows
|
||||
env: CONFIGURATION="Debug" CMAKE_TOOLSET="" CMAKE_GENERATOR="Ninja"
|
||||
- os: windows
|
||||
env: CONFIGURATION="Release" CMAKE_TOOLSET=v141_xp CMAKE_GENERATOR="Visual Studio 15 2017"
|
||||
- os: windows
|
||||
env: CONFIGURATION="Release" CMAKE_TOOLSET="" CMAKE_GENERATOR="Ninja"
|
||||
fast_finish: true
|
||||
include:
|
||||
# note that gcc Debug MUST be 1st for Coverity
|
||||
- os: linux
|
||||
env: CONFIGURATION="Debug" CC=gcc-5 CXX=g++-5
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- g++-5
|
||||
- *global_deps
|
||||
- os: linux
|
||||
env: CONFIGURATION="Debug" CC=clang-3.6 CXX=clang++-3.6
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- llvm-toolchain-precise
|
||||
packages:
|
||||
- clang-3.6
|
||||
- libc++-dev
|
||||
- *global_deps
|
||||
- os: osx
|
||||
env: CONFIGURATION="Debug"
|
||||
|
||||
- os: linux
|
||||
env: CONFIGURATION="Release" CC=gcc-5 CXX=g++-5
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- g++-5
|
||||
- *global_deps
|
||||
- os: linux
|
||||
env: CONFIGURATION="Release" CC=clang-3.6 CXX=clang++-3.6
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- llvm-toolchain-precise
|
||||
packages:
|
||||
- clang-3.6
|
||||
- libc++-dev
|
||||
- *global_deps
|
||||
- os: osx
|
||||
env: CONFIGURATION="Release"
|
||||
before_install:
|
||||
# ugly hack; if running a coverity scan abort all except the 1st build
|
||||
# see note re gcc compiler above needing to be 1st
|
||||
# also note that branch_pattern & the TRAVIS_BRANCH check must match
|
||||
# unfortunately COVERITY_SCAN_BRANCH isn't defined until later in the
|
||||
# build process
|
||||
- if ([[ "${TRAVIS_JOB_NUMBER##*.}" != "1" ]] && [[ "${TRAVIS_BRANCH}" == "coverity_scan" ]]); then false ; fi
|
||||
- source "./ci/travis/check_release.sh"
|
||||
- "./ci/travis/before_install.sh"
|
||||
# ugly hack; if running a coverity scan abort all except the 1st build
|
||||
# see note re gcc compiler above needing to be 1st
|
||||
# also note that branch_pattern & the TRAVIS_BRANCH check must match
|
||||
# unfortunately COVERITY_SCAN_BRANCH isn't defined until later in the
|
||||
# build process
|
||||
- if ([[ "${TRAVIS_JOB_NUMBER##*.}" != "1" ]] && [[ "${TRAVIS_BRANCH}" == "coverity_scan" ]]); then false ; fi
|
||||
- source "./ci/travis/check_release.sh"
|
||||
- "./ci/travis/before_install.sh"
|
||||
install:
|
||||
- if [ "$TRAVIS_OS_NAME" = "windows" ]; then export PATH="/c/Program Files/CMake/bin":$PATH; fi
|
||||
- "./ci/travis/install.sh"
|
||||
- export PATH=$HOME/cmake-3.6/bin:$PATH
|
||||
- "./ci/travis/install.sh"
|
||||
- export PATH=$HOME/cmake/bin:$PATH
|
||||
before_script:
|
||||
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then QT_ENV_SCRIPT=$(find /opt -name 'qt*-env.sh'); source $QT_ENV_SCRIPT; fi
|
||||
- "./ci/travis/before_script.sh"
|
||||
- "./ci/travis/before_script.sh"
|
||||
script:
|
||||
- if [ "$BUILD_DEPLOYMENT" = true ] ; then ./ci/travis/release.sh ; else ./ci/travis/script.sh ; fi
|
||||
- if [ "$BUILD_DEPLOYMENT" = true ] ; then ./ci/travis/release.sh ; else ./ci/travis/script.sh ; fi
|
||||
+8
-20
@@ -40,14 +40,6 @@ set(CMAKE_CONFIGURATION_TYPES Debug Release FastDebug CACHE STRING "Available co
|
||||
|
||||
PROJECT(FS2_Open)
|
||||
|
||||
find_program(CCACHE_PROGRAM ccache)
|
||||
# Currently only GCC support ccache properly without generating additional warnings
|
||||
if(CCACHE_PROGRAM AND "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
message(STATUS "Using ccache for compilation: ${CCACHE_PROGRAM}")
|
||||
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${CCACHE_PROGRAM}")
|
||||
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK "${CCACHE_PROGRAM}")
|
||||
endif()
|
||||
|
||||
IF(CMAKE_CROSSCOMPILING)
|
||||
SET(IMPORT_EXE_DIR "IMPORT_EXE_DIR-NOTFOUND" CACHE FILEPATH "Required for a cross compiling build, point to binary directory of a cmake build for the real OS")
|
||||
INCLUDE(${IMPORT_EXE_DIR}/ImportExecutables.cmake)
|
||||
@@ -61,7 +53,7 @@ endif()
|
||||
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
|
||||
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/finder")
|
||||
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/external/rpavlik-cmake-modules")
|
||||
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/external/cotire")
|
||||
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/external/cotire/CMake")
|
||||
|
||||
IF(RESET_INSTALL_PREFIX)
|
||||
IF(NOT $ENV{FS2PATH} STREQUAL "")
|
||||
@@ -84,6 +76,7 @@ IF (WIN32)
|
||||
OPTION(FSO_BUILD_FRED2 "Build FRED2 binary" ON)
|
||||
elseif(UNIX)
|
||||
option(FSO_BUILD_APPIMAGE "Build an AppImage package" OFF)
|
||||
set(APPIMAGE_ASSISTANT "" CACHE STRING "The root directory of an AppImage clone.")
|
||||
ENDIF(WIN32)
|
||||
|
||||
OPTION(FSO_BUILD_TOOLS "Build tools related to FSO" OFF)
|
||||
@@ -92,7 +85,7 @@ OPTION(FSO_BUILD_TESTS "Build unit tests" OFF)
|
||||
|
||||
OPTION(FSO_DEVELOPMENT_MODE "Generate binaries in development mode, only use if you know what you're doing!" OFF)
|
||||
|
||||
OPTION(FSO_BUILD_QTFRED "Build qtFRED2 binary" OFF)
|
||||
OPTION(FSO_BUILD_WXFRED2 "Build wxFRED2 binary" OFF)
|
||||
|
||||
IF(WIN32 OR APPLE)
|
||||
# On windows and mac the default should be to always build the included libraries
|
||||
@@ -115,8 +108,6 @@ SET(FSO_RUN_ARGUMENTS "" CACHE STRING "Additional arguments passed to a generate
|
||||
|
||||
option(FSO_INSTALL_DEBUG_FILES "Install some debug files (currently only PDB files on windows)" OFF)
|
||||
|
||||
option(ENABLE_COTIRE "Enable cotire for faster compilation. Enabled by default." ON)
|
||||
|
||||
MARK_AS_ADVANCED(FORCE FSO_CMAKE_DEBUG)
|
||||
MARK_AS_ADVANCED(FORCE FSO_BUILD_INCLUDED_LIBS)
|
||||
MARK_AS_ADVANCED(FORCE FSO_USE_OPENALSOFT)
|
||||
@@ -124,7 +115,6 @@ MARK_AS_ADVANCED(FORCE FSO_USE_LUAJIT)
|
||||
MARK_AS_ADVANCED(FORCE FSO_DEVELOPMENT_MODE)
|
||||
MARK_AS_ADVANCED(FORCE FSO_FATAL_WARNINGS)
|
||||
mark_as_advanced(FORCE FSO_INSTALL_DEBUG_FILES)
|
||||
mark_as_advanced(FORCE ENABLE_COTIRE)
|
||||
|
||||
# Include cotire file from https://github.com/sakra/cotire/
|
||||
include(cotire)
|
||||
@@ -144,8 +134,6 @@ if(FSO_BUILD_APPIMAGE)
|
||||
include(appimage)
|
||||
endif()
|
||||
|
||||
include(clang-tidy)
|
||||
|
||||
# This includes source code for some tools, either used in the build or also for something else
|
||||
ADD_SUBDIRECTORY(tools)
|
||||
|
||||
@@ -159,9 +147,9 @@ IF(FSO_BUILD_FRED2)
|
||||
ADD_SUBDIRECTORY(fred2)
|
||||
ENDIF(FSO_BUILD_FRED2)
|
||||
|
||||
IF(FSO_BUILD_QTFRED)
|
||||
ADD_SUBDIRECTORY(qtfred)
|
||||
ENDIF()
|
||||
IF(FSO_BUILD_WXFRED2)
|
||||
ADD_SUBDIRECTORY(wxfred2)
|
||||
ENDIF(FSO_BUILD_WXFRED2)
|
||||
|
||||
if(FSO_BUILD_TESTS)
|
||||
add_subdirectory(test)
|
||||
@@ -188,12 +176,12 @@ include(doxygen)
|
||||
|
||||
# Print used options to log
|
||||
IF (WIN32)
|
||||
message(STATUS "Building FRED2: ${FSO_BUILD_FRED2}")
|
||||
message(STATUS "Using text to speech: ${FSO_USE_SPEECH}")
|
||||
message(STATUS "Using voice recogition: ${FSO_USE_VOICEREC}")
|
||||
message(STATUS "Building FRED2: ${FSO_BUILD_FRED2}")
|
||||
elseif(UNIX)
|
||||
message(STATUS "Building AppImage: ${FSO_BUILD_APPIMAGE}")
|
||||
ENDIF()
|
||||
message(STATUS "Building FSO tools: ${FSO_BUILD_TOOLS}")
|
||||
message(STATUS "Building qtFRED: ${FSO_BUILD_QTFRED}")
|
||||
message(STATUS "Building wxFRED: ${FSO_BUILD_WXFRED2}")
|
||||
message(STATUS "Fatal warnings: ${FSO_FATAL_WARNINGS}")
|
||||
+6
-22
@@ -1,5 +1,4 @@
|
||||
version: 1.0.0.{build}
|
||||
image: Visual Studio 2015
|
||||
configuration:
|
||||
- Debug
|
||||
- Release
|
||||
@@ -7,13 +6,11 @@ clone_depth: 10
|
||||
environment:
|
||||
matrix:
|
||||
- BuildID: 0
|
||||
CMAKE_GENERATOR: Visual Studio 14 2015
|
||||
PlatformToolset: v140_xp
|
||||
QT_DIR: C:\Qt\5.9.5\msvc2015
|
||||
CMAKE_GENERATOR: Visual Studio 12 2013
|
||||
PlatformToolset: v120_xp
|
||||
- BuildID: 1
|
||||
CMAKE_GENERATOR: Visual Studio 14 2015 Win64
|
||||
PlatformToolset: v140_xp
|
||||
QT_DIR: C:\Qt\5.9.5\msvc2015_64
|
||||
before_build:
|
||||
- git submodule update --init --recursive
|
||||
build_script:
|
||||
@@ -32,9 +29,9 @@ deploy:
|
||||
protocol: sftp
|
||||
host: scp.indiegames.us
|
||||
username:
|
||||
secure: SFivQZfatqWHXK1ijYK3GQ==
|
||||
secure: qYjBh+lgEf+DktbBh4rpDQ==
|
||||
password:
|
||||
secure: q6Zk/412o1ri+NEya1dl1Q==
|
||||
secure: U9TBaMEMZyAWE52oudZ30Q==
|
||||
folder: public_html/builds/nightly/$(VersionName)
|
||||
on:
|
||||
NightlyBuild: true # deploy on nightly push only
|
||||
@@ -43,22 +40,9 @@ deploy:
|
||||
protocol: ftp
|
||||
host: swc.fs2downloads.com
|
||||
username:
|
||||
secure: EXg2ADoKzMduZF90ip2Q0g==
|
||||
secure: p0kIQ+ZucNpwP/kfijXQSQ==
|
||||
password:
|
||||
secure: x0LL0uY9yBAQ7JTARhQ6AA==
|
||||
secure: 7mbQOfwTIkMbsF4hG1onow==
|
||||
folder: swc.fs2downloads.com/builds/nightly/$(VersionName)
|
||||
beta: true
|
||||
on:
|
||||
NightlyBuild: true # deploy on nightly push only
|
||||
|
||||
- provider: FTP
|
||||
protocol: ftp
|
||||
host: swc.fs2downloads.com
|
||||
username:
|
||||
secure: EXg2ADoKzMduZF90ip2Q0g==
|
||||
password:
|
||||
secure: x0LL0uY9yBAQ7JTARhQ6AA==
|
||||
folder: swc.fs2downloads.com/builds/test/$(VersionName)
|
||||
beta: true
|
||||
on:
|
||||
TestBuild: true # deploy on test build push only
|
||||
+5
-43
@@ -4,8 +4,6 @@ class BuildConfig {
|
||||
[string]$PackageType
|
||||
[string]$Toolset
|
||||
[string]$SimdType
|
||||
[string]$QtDir
|
||||
[Bool]$SourcePackage
|
||||
}
|
||||
|
||||
$NightlyConfigurations = @(
|
||||
@@ -14,16 +12,12 @@ $NightlyConfigurations = @(
|
||||
PackageType="Win64";
|
||||
Toolset="v140_xp";
|
||||
SimdType="SSE2";
|
||||
QtDir="C:\Qt\5.9.5\msvc2015_64";
|
||||
SourcePackage=$false;
|
||||
},
|
||||
[BuildConfig]@{
|
||||
Generator="Visual Studio 14 2015";
|
||||
PackageType="Win32";
|
||||
Toolset="v140_xp";
|
||||
SimdType="SSE2";
|
||||
QtDir="C:\Qt\5.9.5\msvc2015";
|
||||
SourcePackage=$false;
|
||||
}
|
||||
)
|
||||
$ReleaseConfigurations = @(
|
||||
@@ -32,32 +26,24 @@ $ReleaseConfigurations = @(
|
||||
PackageType="Win32";
|
||||
Toolset="v140_xp";
|
||||
SimdType="SSE2";
|
||||
QtDir="C:\Qt\5.9.5\msvc2015";
|
||||
SourcePackage=$true;
|
||||
}
|
||||
[BuildConfig]@{
|
||||
Generator="Visual Studio 14 2015";
|
||||
PackageType="Win32-AVX";
|
||||
Toolset="v140_xp";
|
||||
SimdType="AVX";
|
||||
QtDir="C:\Qt\5.9.5\msvc2015";
|
||||
SourcePackage=$false;
|
||||
}
|
||||
[BuildConfig]@{
|
||||
Generator="Visual Studio 14 2015 Win64";
|
||||
PackageType="Win64";
|
||||
Toolset="v140_xp";
|
||||
SimdType="SSE2";
|
||||
QtDir="C:\Qt\5.9.5\msvc2015_64";
|
||||
SourcePackage=$false;
|
||||
}
|
||||
[BuildConfig]@{
|
||||
Generator="Visual Studio 14 2015 Win64";
|
||||
PackageType="Win64-AVX";
|
||||
Toolset="v140_xp";
|
||||
SimdType="AVX";
|
||||
QtDir="C:\Qt\5.9.5\msvc2015_64";
|
||||
SourcePackage=$false;
|
||||
}
|
||||
)
|
||||
|
||||
@@ -66,21 +52,16 @@ $BuildConfigurations = $null
|
||||
# Default values
|
||||
$ReleaseBuild = $false
|
||||
$NightlyBuild = $false
|
||||
$TestBuild = $false
|
||||
$DeployBuild = $false
|
||||
|
||||
# Set to true to test either the release or the nightly part of this script
|
||||
$ReleaseTest = $false
|
||||
$NightlyTest = $false
|
||||
$TestBuildTest = $false
|
||||
|
||||
if ($ReleaseTest -Or ([System.Convert]::ToBoolean($env:APPVEYOR_REPO_TAG) -And ("$env:APPVEYOR_REPO_TAG_NAME" -match "^release_(.*)"))) {
|
||||
if ([System.Convert]::ToBoolean($env:APPVEYOR_REPO_TAG) -And ("$env:APPVEYOR_REPO_TAG_NAME" -match "^release_(.*)")) {
|
||||
# Tag matches
|
||||
$ReleaseBuild = $true
|
||||
$PackageName = "fs2_open_$($matches[1])"
|
||||
$BuildConfigurations = $ReleaseConfigurations
|
||||
}
|
||||
|
||||
if ($NightlyTest -Or ([System.Convert]::ToBoolean($env:APPVEYOR_REPO_TAG) -And ("$env:APPVEYOR_REPO_TAG_NAME" -match "^nightly_(.*)"))) {
|
||||
if ([System.Convert]::ToBoolean($env:APPVEYOR_REPO_TAG) -And ("$env:APPVEYOR_REPO_TAG_NAME" -match "^nightly_(.*)")) {
|
||||
# Tag matches
|
||||
$NightlyBuild = $true
|
||||
$PackageName = "nightly_$($matches[1])"
|
||||
@@ -88,31 +69,19 @@ if ($NightlyTest -Or ([System.Convert]::ToBoolean($env:APPVEYOR_REPO_TAG) -And (
|
||||
$BuildConfigurations = $NightlyConfigurations
|
||||
}
|
||||
|
||||
if ($TestBuildTest -Or ([System.Convert]::ToInt32($env:APPVEYOR_PULL_REQUEST_NUMBER) -le 0 -And ("$env:APPVEYOR_REPO_BRANCH" -match "^test\/(.*)"))) {
|
||||
# Tag matches
|
||||
$TestBuild = $true
|
||||
$PackageName = "test_$($matches[1])"
|
||||
Set-AppveyorBuildVariable 'VersionName' "$($matches[1])"
|
||||
$BuildConfigurations = $NightlyConfigurations
|
||||
|
||||
# Override the revision string so that the builds are named correctly
|
||||
[System.IO.File]::WriteAllLines("$env:APPVEYOR_BUILD_FOLDER/version_override.cmake", "set(FSO_VERSION_REVISION_STR $env:VersionName)")
|
||||
}
|
||||
|
||||
# Multiply by 2 so that we can add 0 or 1 for debug or release Configs
|
||||
$buildID = [convert]::ToInt32($env:BuildID) * 2
|
||||
if ($Env:Configuration -eq "Release") {
|
||||
$buildID = $buildID + 1
|
||||
}
|
||||
Write-Host "$buildID"
|
||||
|
||||
$DeployBuild = $false
|
||||
if ($ReleaseBuild -Or $NightlyBuild -Or $TestBuild) {
|
||||
if ($ReleaseBuild -Or $NightlyBuild) {
|
||||
$DeployBuild = $true
|
||||
}
|
||||
|
||||
Set-AppveyorBuildVariable 'ReleaseBuild' "$ReleaseBuild"
|
||||
Set-AppveyorBuildVariable 'NightlyBuild' "$NightlyBuild"
|
||||
Set-AppveyorBuildVariable 'TestBuild' "$TestBuild"
|
||||
|
||||
New-Item build -type directory
|
||||
Set-Location -Path build
|
||||
@@ -125,15 +94,9 @@ if ($DeployBuild) {
|
||||
}
|
||||
|
||||
$buildConfig = $BuildConfigurations[$buildID]
|
||||
|
||||
if ($buildConfig.SourcePackage -eq $True) {
|
||||
7z a -xr'!.git' "$($PackageName)-source-Win.zip" "$env:APPVEYOR_BUILD_FOLDER"
|
||||
Push-AppveyorArtifact "$($PackageName)-source-Win.zip"
|
||||
}
|
||||
|
||||
cmake -DCMAKE_INSTALL_PREFIX="$env:APPVEYOR_BUILD_FOLDER/../install" -DFSO_USE_SPEECH="ON" `
|
||||
-DFSO_USE_VOICEREC="ON" -DMSVC_SIMD_INSTRUCTIONS="$($buildConfig.SimdType)" `
|
||||
-DQT5_INSTALL_ROOT="$($buildConfig.QtDir)" -DFSO_BUILD_QTFRED=ON `
|
||||
-G "$($buildConfig.Generator)" -T "$($buildConfig.Toolset)" ..
|
||||
|
||||
$Configs = @("Release", "FastDebug")
|
||||
@@ -149,7 +112,6 @@ if ($DeployBuild) {
|
||||
Push-AppveyorArtifact "$($PackageName)-builds-$($buildConfig.PackageType).zip"
|
||||
} else {
|
||||
cmake -DFSO_USE_SPEECH="ON" -DFSO_FATAL_WARNINGS="ON" -DFSO_USE_VOICEREC="ON" -DFSO_BUILD_TESTS="ON" -DMSVC_SIMD_INSTRUCTIONS=SSE2 `
|
||||
-DFSO_BUILD_QTFRED=ON -DQT5_INSTALL_ROOT="$env:QT_DIR" -DFSO_BUILD_FRED2="ON" `
|
||||
-G "$Env:CMAKE_GENERATOR" -T "$Env:PlatformToolset" ..
|
||||
|
||||
cmake --build . --config "$Env:CONFIGURATION" -- /verbosity:minimal
|
||||
|
||||
+15
-2
@@ -1,8 +1,21 @@
|
||||
|
||||
if ([System.Convert]::ToBoolean($env:ReleaseBuild) -Or [System.Convert]::ToBoolean($env:NightlyBuild) -Or [System.Convert]::ToBoolean($env:TestBuild)) {
|
||||
if ([System.Convert]::ToBoolean($env:ReleaseBuild) -Or [System.Convert]::ToBoolean($env:NightlyBuild)) {
|
||||
# Skip tests for deployment
|
||||
exit 0
|
||||
} else {
|
||||
} else {
|
||||
# Appveyor doesn't have OpenAL so copy our DLLs to the output FOLDER
|
||||
$arch=""
|
||||
if ($Env:CMAKE_GENERATOR -Match "Win64") {
|
||||
$arch="win64"
|
||||
} else {
|
||||
$arch="win32"
|
||||
}
|
||||
$dllPath = "$Env:APPVEYOR_BUILD_FOLDER\lib\openal\libs\$arch\OpenAL32.dll"
|
||||
$copyDestination = "$pwd\bin\$Env:CONFIGURATION\"
|
||||
|
||||
write "Copying OpenAL DLL..."
|
||||
Copy-Item "$dllPath" "$copyDestination"
|
||||
|
||||
write "Running unit tests..."
|
||||
# Run unit tests
|
||||
&"$pwd\bin\$Env:CONFIGURATION\unittests.exe" --gtest_shuffle 2>&1
|
||||
|
||||
@@ -8,7 +8,4 @@ if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
|
||||
# Nothing to do here
|
||||
:
|
||||
elif [ "$TRAVIS_OS_NAME" = "windows" ]; then
|
||||
# Nothing to do here
|
||||
:
|
||||
fi
|
||||
@@ -2,15 +2,6 @@
|
||||
|
||||
set -ex
|
||||
|
||||
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
mkdir -p /tmp/builds
|
||||
if [ "$RELEASE_BUILD" = true ]; then
|
||||
# Package the source code in release builds
|
||||
PARENT_DIR="$(basename "$PWD")"
|
||||
(cd .. && tar -czvf /tmp/builds/$PACKAGE_NAME-source-Unix.tar.gz --exclude-vcs "$PARENT_DIR")
|
||||
fi
|
||||
fi
|
||||
|
||||
mkdir -p build
|
||||
cd build
|
||||
|
||||
@@ -24,31 +15,24 @@ if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
|
||||
export CXXFLAGS
|
||||
export CFLAGS
|
||||
CMAKE="cmake -G Ninja -DFSO_FATAL_WARNINGS=ON $CMAKE_OPTIONS"
|
||||
CMAKE="cmake -G Ninja -DFSO_FATAL_WARNINGS=ON"
|
||||
if [ "$BUILD_DEPLOYMENT" = true ]; then
|
||||
for config in $BUILD_CONFIGS
|
||||
do
|
||||
mkdir -p $config
|
||||
cd $config
|
||||
eval $CMAKE -DFSO_INSTALL_DEBUG_FILES=ON -DCMAKE_BUILD_TYPE=$config -DCMAKE_INSTALL_PREFIX="/tmp/release/$config" \
|
||||
-DFSO_BUILD_APPIMAGE=ON -DFSO_BUILD_INCLUDED_LIBS=ON -DFFMPEG_USE_PRECOMPILED=ON -DFSO_BUILD_QTFRED=OFF ../..
|
||||
-DFSO_BUILD_APPIMAGE=ON -DAPPIMAGE_ASSISTANT="$HOME/AppImageAssistant" \
|
||||
-DFSO_BUILD_INCLUDED_LIBS=ON -DFFMPEG_USE_PRECOMPILED=ON ../..
|
||||
cd ..
|
||||
done
|
||||
else
|
||||
eval $CMAKE -DCMAKE_BUILD_TYPE=$CONFIGURATION -DFSO_BUILD_TESTS=ON -DFSO_BUILD_INCLUDED_LIBS=ON -DFSO_BUILD_QTFRED=ON ..
|
||||
eval $CMAKE -DCMAKE_BUILD_TYPE=$CONFIGURATION -DFSO_BUILD_TESTS=ON -DFSO_BUILD_INCLUDED_LIBS=ON ..
|
||||
fi
|
||||
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
|
||||
if [ "$BUILD_DEPLOYMENT" = true ]; then
|
||||
cmake -G "Xcode" -DFSO_FATAL_WARNINGS=ON -DFSO_INSTALL_DEBUG_FILES=ON -DCMAKE_INSTALL_PREFIX="/tmp/release" ..
|
||||
else
|
||||
cmake -G "Xcode" $CMAKE_OPTIONS ..
|
||||
fi
|
||||
elif [ "$TRAVIS_OS_NAME" = "windows" ]; then
|
||||
if [ "$CMAKE_GENERATOR" = "Ninja" ]; then
|
||||
cmake -DFSO_USE_SPEECH="OFF" -DFSO_FATAL_WARNINGS="ON" -DFSO_USE_VOICEREC="OFF" -DFSO_BUILD_TESTS="ON" \
|
||||
-DFSO_BUILD_FRED2="OFF" -G "$CMAKE_GENERATOR" ..
|
||||
else
|
||||
cmake -DFSO_USE_SPEECH="ON" -DFSO_FATAL_WARNINGS="ON" -DFSO_USE_VOICEREC="OFF" -DFSO_BUILD_TESTS="ON" \
|
||||
-DMSVC_SIMD_INSTRUCTIONS=SSE2 -DFSO_BUILD_FRED2="ON" -G "$CMAKE_GENERATOR" -T "$CMAKE_TOOLSET" ..
|
||||
cmake -G "Xcode" ..
|
||||
fi
|
||||
fi
|
||||
@@ -2,8 +2,6 @@
|
||||
|
||||
RELEASE_BUILD=false
|
||||
NIGHTLY_BUILD=false
|
||||
TEST_BUILD=false
|
||||
|
||||
BUILD_DEPLOYMENT=false
|
||||
BUILD_CONFIGS="Release FastDebug"
|
||||
VERSION_NAME=""
|
||||
@@ -11,12 +9,10 @@ PACKAGE_NAME=""
|
||||
|
||||
RELEASE_PATTERN="^release_(.*)$"
|
||||
NIGHTLY_PATTERN="^nightly_(.*)$"
|
||||
TEST_BUILD_PATTERN="^test\/(.*)$"
|
||||
|
||||
# These are for testing
|
||||
NIGHTLY_TEST=false
|
||||
RELEASE_TEST=false
|
||||
TEST_BUILD_TEST=false
|
||||
|
||||
if [ "$RELEASE_TEST" = true ] || [[ "$TRAVIS_TAG" =~ $RELEASE_PATTERN ]]; then
|
||||
echo "This is a release tag!";
|
||||
@@ -29,27 +25,13 @@ if [ "$NIGHTLY_TEST" = true ] || [[ "$TRAVIS_TAG" =~ $NIGHTLY_PATTERN ]]; then
|
||||
VERSION_NAME="${BASH_REMATCH[1]}";
|
||||
PACKAGE_NAME="nightly_${BASH_REMATCH[1]}";
|
||||
fi
|
||||
if [ "$TEST_BUILD_TEST" = true ] || [[ "$TRAVIS_PULL_REQUEST" == "false" && "$TRAVIS_BRANCH" =~ $TEST_BUILD_PATTERN ]]; then
|
||||
echo "This is a test build branch!";
|
||||
TEST_BUILD=true;
|
||||
if [ "$TEST_BUILD_TEST" = true ]; then
|
||||
VERSION_NAME="test";
|
||||
PACKAGE_NAME="test_test";
|
||||
else
|
||||
VERSION_NAME="${BASH_REMATCH[1]}";
|
||||
PACKAGE_NAME="test_${BASH_REMATCH[1]}";
|
||||
fi
|
||||
|
||||
# Override the revision string so that the builds are named correctly
|
||||
echo "set(FSO_VERSION_REVISION_STR $VERSION_NAME)" > "$TRAVIS_BUILD_DIR/version_override.cmake"
|
||||
fi
|
||||
|
||||
if ([ "$RELEASE_BUILD" = true ] || [ "$NIGHTLY_BUILD" = true ] || [ "$TEST_BUILD" = true ]); then
|
||||
if ([ "$RELEASE_BUILD" = true ] || [ "$NIGHTLY_BUILD" = true ]); then
|
||||
BUILD_DEPLOYMENT=true;
|
||||
fi
|
||||
|
||||
if [ "$BUILD_DEPLOYMENT" = true ]; then
|
||||
if ([ "$TRAVIS_OS_NAME" = "linux" ] && (! [[ "$CC" =~ ^gcc-5.*$ ]])); then
|
||||
if ([ "$TRAVIS_OS_NAME" = "linux" ] && (! [[ "$CC" =~ ^gcc.*$ ]])); then
|
||||
echo "Skipping non-release compiler";
|
||||
exit 0;
|
||||
fi
|
||||
@@ -58,16 +40,10 @@ if [ "$BUILD_DEPLOYMENT" = true ]; then
|
||||
echo "Skipping non-release configuration";
|
||||
exit 0;
|
||||
fi
|
||||
|
||||
if [ "$TRAVIS_OS_NAME" = "windows" ]; then
|
||||
echo "Skipping non-release platform"
|
||||
exit 0
|
||||
fi
|
||||
fi
|
||||
|
||||
export RELEASE_BUILD
|
||||
export NIGHTLY_BUILD
|
||||
export TEST_BUILD
|
||||
export BUILD_DEPLOYMENT
|
||||
export BUILD_CONFIGS
|
||||
export VERSION_NAME
|
||||
|
||||
@@ -1,141 +0,0 @@
|
||||
#!/usr/bin/env python
|
||||
#
|
||||
#===- clang-tidy-diff.py - ClangTidy Diff Checker ------------*- python -*--===#
|
||||
#
|
||||
# The LLVM Compiler Infrastructure
|
||||
#
|
||||
# This file is distributed under the University of Illinois Open Source
|
||||
# License. See LICENSE.TXT for details.
|
||||
#
|
||||
#===------------------------------------------------------------------------===#
|
||||
|
||||
r"""
|
||||
ClangTidy Diff Checker
|
||||
======================
|
||||
|
||||
This script reads input from a unified diff, runs clang-tidy on all changed
|
||||
files and outputs clang-tidy warnings in changed lines only. This is useful to
|
||||
detect clang-tidy regressions in the lines touched by a specific patch.
|
||||
Example usage for git/svn users:
|
||||
|
||||
git diff -U0 HEAD^ | clang-tidy-diff.py -p1
|
||||
svn diff --diff-cmd=diff -x-U0 | \
|
||||
clang-tidy-diff.py -fix -checks=-*,modernize-use-override
|
||||
|
||||
"""
|
||||
|
||||
import argparse
|
||||
import json
|
||||
import re
|
||||
import subprocess
|
||||
import sys
|
||||
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(description=
|
||||
'Run clang-tidy against changed files, and '
|
||||
'output diagnostics only for modified '
|
||||
'lines.')
|
||||
parser.add_argument('-clang-tidy-binary', metavar='PATH',
|
||||
default='clang-tidy',
|
||||
help='path to clang-tidy binary')
|
||||
parser.add_argument('-p', metavar='NUM', default=0,
|
||||
help='strip the smallest prefix containing P slashes')
|
||||
parser.add_argument('-regex', metavar='PATTERN', default=None,
|
||||
help='custom pattern selecting file paths to check '
|
||||
'(case sensitive, overrides -iregex)')
|
||||
parser.add_argument('-iregex', metavar='PATTERN', default=
|
||||
r'.*\.(cpp|cc|c\+\+|cxx|c|cl|h|hpp|m|mm|inc)',
|
||||
help='custom pattern selecting file paths to check '
|
||||
'(case insensitive, overridden by -regex)')
|
||||
|
||||
parser.add_argument('-fix', action='store_true', default=False,
|
||||
help='apply suggested fixes')
|
||||
parser.add_argument('-checks',
|
||||
help='checks filter, when not specified, use clang-tidy '
|
||||
'default',
|
||||
default='')
|
||||
parser.add_argument('-path', dest='build_path',
|
||||
help='Path used to read a compile command database.')
|
||||
parser.add_argument('-extra-arg', dest='extra_arg',
|
||||
action='append', default=[],
|
||||
help='Additional argument to append to the compiler '
|
||||
'command line.')
|
||||
parser.add_argument('-extra-arg-before', dest='extra_arg_before',
|
||||
action='append', default=[],
|
||||
help='Additional argument to prepend to the compiler '
|
||||
'command line.')
|
||||
parser.add_argument('-quiet', action='store_true', default=False,
|
||||
help='Run clang-tidy in quiet mode')
|
||||
clang_tidy_args = []
|
||||
argv = sys.argv[1:]
|
||||
if '--' in argv:
|
||||
clang_tidy_args.extend(argv[argv.index('--'):])
|
||||
argv = argv[:argv.index('--')]
|
||||
|
||||
args = parser.parse_args(argv)
|
||||
|
||||
# Extract changed lines for each file.
|
||||
filename = None
|
||||
lines_by_file = {}
|
||||
for line in sys.stdin:
|
||||
match = re.search('^\+\+\+\ \"?(.*?/){%s}([^ \t\n\"]*)' % args.p, line)
|
||||
if match:
|
||||
filename = match.group(2)
|
||||
if filename == None:
|
||||
continue
|
||||
|
||||
if args.regex is not None:
|
||||
if not re.match('^%s$' % args.regex, filename):
|
||||
continue
|
||||
else:
|
||||
if not re.match('^%s$' % args.iregex, filename, re.IGNORECASE):
|
||||
continue
|
||||
|
||||
match = re.search('^@@.*\+(\d+)(,(\d+))?', line)
|
||||
if match:
|
||||
start_line = int(match.group(1))
|
||||
line_count = 1
|
||||
if match.group(3):
|
||||
line_count = int(match.group(3))
|
||||
if line_count == 0:
|
||||
continue
|
||||
end_line = start_line + line_count - 1;
|
||||
lines_by_file.setdefault(filename, []).append([start_line, end_line])
|
||||
|
||||
if len(lines_by_file) == 0:
|
||||
print("No relevant changes found.")
|
||||
sys.exit(0)
|
||||
|
||||
line_filter_json = json.dumps(
|
||||
[{"name" : name, "lines" : lines_by_file[name]} for name in lines_by_file],
|
||||
separators = (',', ':'))
|
||||
|
||||
quote = "";
|
||||
if sys.platform == 'win32':
|
||||
line_filter_json=re.sub(r'"', r'"""', line_filter_json)
|
||||
else:
|
||||
quote = "'";
|
||||
|
||||
# Run clang-tidy on files containing changes.
|
||||
command = [args.clang_tidy_binary]
|
||||
command.append('-line-filter=' + quote + line_filter_json + quote)
|
||||
if args.fix:
|
||||
command.append('-fix')
|
||||
if args.checks != '':
|
||||
command.append('-checks=' + quote + args.checks + quote)
|
||||
if args.quiet:
|
||||
command.append('-quiet')
|
||||
if args.build_path is not None:
|
||||
command.append('-p=%s' % args.build_path)
|
||||
command.extend(lines_by_file.keys())
|
||||
for arg in args.extra_arg:
|
||||
command.append('-extra-arg=%s' % arg)
|
||||
for arg in args.extra_arg_before:
|
||||
command.append('-extra-arg-before=%s' % arg)
|
||||
command.extend(clang_tidy_args)
|
||||
|
||||
sys.exit(subprocess.call(' '.join(command), shell=True))
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
@@ -1,24 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
set -e
|
||||
|
||||
if ! git rev-list $TRAVIS_COMMIT_RANGE 2>1 >/dev/null; then
|
||||
echo "\$TRAVIS_COMMIT_RANGE ($TRAVIS_COMMIT_RANGE) is not valid for this build (probably caused by a rebase)."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
cd "$TRAVIS_BUILD_DIR"
|
||||
|
||||
echo "Running clang-tidy on changed files"
|
||||
git diff -U0 --no-color $TRAVIS_COMMIT_RANGE | \
|
||||
$TRAVIS_BUILD_DIR/ci/travis/clang-tidy-diff.py -path "$TRAVIS_BUILD_DIR/build" -p1 \
|
||||
-regex 'code/.*$|freespace2/.*$|qtfred/.*$|test/src/.*$|build/.*$|tools/.*' \
|
||||
-clang-tidy-binary /usr/bin/clang-tidy-4.0 2>/dev/null | \
|
||||
tee clang-tidy-output.txt
|
||||
|
||||
if [[ -n $(grep "warning: " clang-tidy-output.txt) ]] || [[ -n $(grep "error: " clang-tidy-output.txt) ]]; then
|
||||
echo "Errors or warnings were detected in the clang-tidy output!"
|
||||
exit 1
|
||||
else
|
||||
echo -e "\033[1;32m\xE2\x9C\x93 passed:\033[0m clang-tidy test succeeded";
|
||||
fi
|
||||
@@ -1,54 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
set -e
|
||||
set -u
|
||||
|
||||
if [[ ! "$(curl -V)" == *"sftp"* ]]; then
|
||||
# Before
|
||||
echo "Before:"
|
||||
curl -V
|
||||
|
||||
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
|
||||
# Since the Travis CI people are not capable of enabling SSH/SCP support for their libcurl we need to build that manually...
|
||||
# These commands are based on the tutorial from here: http://zeroset.mnim.org/2013/03/14/sftp-support-for-curl-in-ubuntu-12-10-quantal-quetzal-and-later/
|
||||
mkdir /tmp/curl
|
||||
cd /tmp/curl
|
||||
sudo apt-get update
|
||||
sudo apt-get install build-essential debhelper libssh2-1-dev libgnutls-dev libidn11-dev libkrb5-dev libldap2-dev libnss3-dev librtmp-dev libtool openssh-server quilt
|
||||
apt-get source curl
|
||||
sudo apt-get build-dep curl
|
||||
|
||||
cd curl-*
|
||||
export DEB_BUILD_OPTIONS="nocheck"
|
||||
sudo dpkg-buildpackage -uc -us -j"$(grep -c ^processor /proc/cpuinfo)"
|
||||
|
||||
cd ..
|
||||
dpkg -l | grep curl
|
||||
ls -al
|
||||
sudo dpkg -i libcurl3*.deb
|
||||
sudo dpkg -i curl*.deb
|
||||
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
|
||||
brew install curl --with-libssh2
|
||||
export PATH="/usr/local/opt/curl/bin:$PATH"
|
||||
fi
|
||||
|
||||
# After
|
||||
echo "After:"
|
||||
curl -V
|
||||
fi
|
||||
|
||||
cd /tmp/builds
|
||||
|
||||
for file in *; do
|
||||
if [ "$TEST_BUILD" = true ]; then
|
||||
# Upload to fs2downloads
|
||||
curl -k "ftp://swc.fs2downloads.com/swc.fs2downloads.com/builds/test/$VERSION_NAME/" --user "$FS2DOWNLOADS_USER:$FS2DOWNLOADS_PASSWORD" -T "$file" --ftp-create-dirs
|
||||
else
|
||||
# Upload to indiegames
|
||||
curl -k "sftp://scp.indiegames.us/~/public_html/builds/nightly/$VERSION_NAME/" --user "$INDIEGAMES_USER:$INDIEGAMES_PASSWORD" -T "$file" --ftp-create-dirs
|
||||
|
||||
# Upload to fs2downloads
|
||||
curl -k "ftp://swc.fs2downloads.com/swc.fs2downloads.com/builds/nightly/$VERSION_NAME/" --user "$FS2DOWNLOADS_USER:$FS2DOWNLOADS_PASSWORD" -T "$file" --ftp-create-dirs
|
||||
fi
|
||||
done
|
||||
+9
-12
@@ -4,31 +4,28 @@ set -ex
|
||||
|
||||
FILENAME=
|
||||
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
if [ ! -d "$HOME/cmake-3.8/bin" ]; then
|
||||
if [ ! -d "$HOME/cmake/bin" ]; then
|
||||
# If the cache does not currently contain CMake then download and install it
|
||||
mkdir -p $HOME/cmake-3.8/
|
||||
FILENAME=cmake-3.4.3-Linux-x86_64
|
||||
|
||||
wget -O /tmp/cmake.tar.gz --no-check-certificate https://cmake.org/files/v3.8/cmake-3.8.2-Linux-x86_64.tar.gz
|
||||
tar -xzf /tmp/cmake.tar.gz -C $HOME/cmake-3.8/ --strip-components=1
|
||||
mkdir -p $HOME/cmake/
|
||||
|
||||
wget -O /tmp/cmake.tar.gz --no-check-certificate https://www.cmake.org/files/v3.4/$FILENAME.tar.gz
|
||||
tar -xzf /tmp/cmake.tar.gz -C $HOME/cmake/ --strip-components=1
|
||||
fi
|
||||
export PATH=$HOME/cmake-3.8/bin:$PATH
|
||||
export PATH=$HOME/cmake/bin:$PATH
|
||||
|
||||
cd $HOME
|
||||
|
||||
if [ "${BUILD_DEPLOYMENT}" = true ]; then
|
||||
wget -O appimagetool -c "https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-x86_64.AppImage" # (64-bit)
|
||||
chmod a+x ./appimagetool
|
||||
|
||||
wget -O linuxdeployqt -c "https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage" # (64-bit)
|
||||
chmod a+x ./linuxdeployqt
|
||||
wget -c "https://github.com/probonopd/AppImageKit/releases/download/5/AppImageAssistant" # (64-bit)
|
||||
chmod a+x ./AppImageAssistant
|
||||
fi
|
||||
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
|
||||
gem install xcpretty
|
||||
|
||||
brew update
|
||||
brew outdated cmake || brew upgrade cmake
|
||||
elif [ "$TRAVIS_OS_NAME" = "windows" ]; then
|
||||
choco install mingw ninja
|
||||
fi
|
||||
|
||||
cmake --version
|
||||
Executable
+15
@@ -0,0 +1,15 @@
|
||||
#!/usr/bin/env sh
|
||||
|
||||
set -x
|
||||
set -e
|
||||
set -u
|
||||
|
||||
cd /tmp/builds
|
||||
|
||||
for file in *; do
|
||||
# Upload to indiegames
|
||||
curl -k "ftp://scp.indiegames.us:22/public_html/builds/nightly/$VERSION_NAME/" --user "$INDIEGAMES_USER:$INDIEGAMES_PASSWORD" -T "$file" --ftp-create-dirs
|
||||
|
||||
# Upload to fs2downloads
|
||||
curl -k "ftp://swc.fs2downloads.com:21/swc.fs2downloads.com/builds/nightly/$VERSION_NAME/" --user "$FS2DOWNLOADS_USER:$FS2DOWNLOADS_PASSWORD" -T "$file" --ftp-create-dirs
|
||||
done
|
||||
+1
-34
@@ -8,40 +8,7 @@ if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
for config in $BUILD_CONFIGS
|
||||
do
|
||||
cd "$config"
|
||||
|
||||
# Compile all targets
|
||||
ninja all
|
||||
|
||||
# Install Freespace2 targets
|
||||
cmake -DCMAKE_INSTALL_PREFIX=/tmp/release/$config/fso -DCOMPONENT=Unspecified -P cmake_install.cmake
|
||||
cmake -DCMAKE_INSTALL_PREFIX=/tmp/release/$config/fso -DCOMPONENT=Freespace2 -P cmake_install.cmake
|
||||
|
||||
# We need to be a bit creative for determining the AppImage name since we don't want to hard-code the name
|
||||
FILENAME="$(find /tmp/release/$config/fso/bin -name 'fs2_open_*' -type f -printf "%f\n").AppImage"
|
||||
$HOME/appimagetool -n /tmp/release/$config/fso "/tmp/release/$config/fso/$FILENAME"
|
||||
|
||||
: <<'END'
|
||||
# Install qtFRED targets
|
||||
cmake -DCMAKE_INSTALL_PREFIX=/tmp/release/$config/qtfred/usr -DCOMPONENT=Unspecified -P cmake_install.cmake
|
||||
cmake -DCMAKE_INSTALL_PREFIX=/tmp/release/$config/qtfred/usr -DCOMPONENT=qtFRED -P cmake_install.cmake
|
||||
|
||||
PREV="$(pwd)"
|
||||
cd /tmp/release/$config/qtfred
|
||||
|
||||
unset QTDIR; unset QT_PLUGIN_PATH; unset LD_LIBRARY_PATH
|
||||
$HOME/linuxdeployqt usr/qtfred.desktop -bundle-non-qt-libs
|
||||
# Move our AppRun script to the right location
|
||||
mv usr/AppRun AppRun
|
||||
|
||||
echo "Embed newer libstdc++ for distros that don't come with it (ubuntu 14.04)";
|
||||
mkdir -p usr/optional/; mkdir -p usr/optional/libstdc++/;
|
||||
cp /usr/lib/x86_64-linux-gnu/libstdc++.so.6 ./usr/optional/libstdc++/;
|
||||
|
||||
$HOME/appimagetool -n . "$(find /tmp/release/$config/qtfred/usr/bin -name 'qtfred_*' -type f -printf "%f\n").AppImage"
|
||||
|
||||
cd "$PREV"
|
||||
END
|
||||
|
||||
ninja appimage
|
||||
cd ..
|
||||
done
|
||||
|
||||
|
||||
+3
-14
@@ -5,15 +5,10 @@ set -e
|
||||
cd build
|
||||
|
||||
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
ninja -k 20 all
|
||||
ninja all
|
||||
|
||||
|
||||
if [ "$CONFIGURATION" = "Debug" ]; then
|
||||
valgrind --leak-check=full --error-exitcode=1 --gen-suppressions=all \
|
||||
--suppressions="$TRAVIS_BUILD_DIR/ci/travis/valgrind.supp" ./bin/unittests --gtest_shuffle
|
||||
else
|
||||
./bin/unittests --gtest_shuffle
|
||||
fi
|
||||
valgrind --leak-check=full --error-exitcode=1 --gen-suppressions=all \
|
||||
--suppressions="$TRAVIS_BUILD_DIR/ci/travis/valgrind.supp" ./bin/unittests --gtest_shuffle
|
||||
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
|
||||
cmake --build . --config "$CONFIGURATION" | tee build.log | xcpretty
|
||||
XCODE_RET=${PIPESTATUS[0]}
|
||||
@@ -22,10 +17,4 @@ elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
|
||||
curl --upload-file build.log.tar.gz "https://transfer.sh/build.log.tar.gz"
|
||||
exit $XCODE_RET
|
||||
fi
|
||||
elif [ "$TRAVIS_OS_NAME" = "windows" ]; then
|
||||
if [ "$CMAKE_GENERATOR" = "Ninja" ]; then
|
||||
cmake --build . --config "$CONFIGURATION"
|
||||
else
|
||||
cmake --build . --config "$CONFIGURATION" -- /verbosity:minimal
|
||||
fi
|
||||
fi
|
||||
+1
-16
@@ -25,19 +25,4 @@
|
||||
fun:_dl_init
|
||||
fun:dl_open_worker
|
||||
fun:_dl_catch_error
|
||||
}
|
||||
{
|
||||
CLang Lua unitialized value error
|
||||
Memcheck:Cond
|
||||
...
|
||||
fun:luaH_get
|
||||
fun:lua_rawget
|
||||
fun:_ZN12_GLOBAL__N_117ade_index_handlerEP9lua_State
|
||||
}
|
||||
{
|
||||
False-positive uninitialized variable warning
|
||||
Memcheck:Cond
|
||||
fun:_Z23cf_check_location_flagsjj
|
||||
fun:_Z29cf_create_default_path_stringPcjiPKcbj
|
||||
...
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,4 @@
|
||||
[Desktop Entry]
|
||||
Type=Application
|
||||
Name=FreeSpace Open
|
||||
Exec=$<TARGET_FILE_NAME:Freespace2>
|
||||
Icon=app_icon
|
||||
Categories=Game;
|
||||
Icon=app_icon.png
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
#!/bin/sh
|
||||
HERE=$(dirname $(readlink -f "${0}"))
|
||||
export LD_LIBRARY_PATH="${HERE}"/lib:"$LD_LIBRARY_PATH"
|
||||
export LD_LIBRARY_PATH="${HERE}"/lib:$PATH
|
||||
"${HERE}"/bin/$<TARGET_FILE_NAME:Freespace2> $@
|
||||
@@ -1,9 +1,6 @@
|
||||
|
||||
include(WriteCompilerDetectionHeader)
|
||||
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED 11)
|
||||
set(CMAKE_CXX_STANDARD 11)
|
||||
|
||||
set(REQUIRED_CXX_FEATURES cxx_rvalue_references cxx_nullptr)
|
||||
|
||||
get_property(CMAKE_CXX_KNOWN_FEATURES GLOBAL PROPERTY CMAKE_CXX_KNOWN_FEATURES)
|
||||
|
||||
@@ -6,16 +6,18 @@ configure_file("${CMAKE_CURRENT_LIST_DIR}/AppRun.in" "${CMAKE_CURRENT_BINARY_DIR
|
||||
file(GENERATE OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/AppRun-$<CONFIG>"
|
||||
INPUT "${CMAKE_CURRENT_BINARY_DIR}/AppRun.gen")
|
||||
|
||||
install(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/AppRun-$<CONFIG>" DESTINATION "." RENAME "AppRun"
|
||||
COMPONENT "Freespace2")
|
||||
install(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/AppRun-$<CONFIG>" DESTINATION "." RENAME "AppRun")
|
||||
|
||||
|
||||
configure_file("${CMAKE_CURRENT_LIST_DIR}/AppImage.desktop.in" "${CMAKE_CURRENT_BINARY_DIR}/AppImage.desktop.gen" @ONLY)
|
||||
file(GENERATE OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/AppImage-$<CONFIG>.desktop"
|
||||
INPUT "${CMAKE_CURRENT_BINARY_DIR}/AppImage.desktop.gen")
|
||||
|
||||
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/AppImage-$<CONFIG>.desktop" DESTINATION "." RENAME "fso.desktop"
|
||||
COMPONENT "Freespace2")
|
||||
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/AppImage-$<CONFIG>.desktop" DESTINATION "." RENAME "fso.desktop")
|
||||
|
||||
install(FILES "${CMAKE_SOURCE_DIR}/freespace2/resources/app_icon.png" DESTINATION "."
|
||||
COMPONENT "Freespace2")
|
||||
install(FILES "${CMAKE_SOURCE_DIR}/freespace2/resources/app_icon.png" DESTINATION ".")
|
||||
|
||||
add_custom_target(appimage
|
||||
COMMAND "${APPIMAGE_ASSISTANT}" "${CMAKE_INSTALL_PREFIX}" "${CMAKE_INSTALL_PREFIX}/fs2_open_${FSO_BINARY_SUFFIX}.AppImage")
|
||||
|
||||
add_dependencies(appimage install)
|
||||
@@ -1,37 +0,0 @@
|
||||
option(ENABLE_CLANG_TIDY "Enable source code checking using clang-tidy" OFF)
|
||||
|
||||
find_program(
|
||||
CLANG_TIDY_EXE
|
||||
NAMES "clang-tidy"
|
||||
DOC "Path to clang-tidy executable"
|
||||
)
|
||||
|
||||
function(enable_clang_tidy target)
|
||||
# Not enabled in this configuration
|
||||
endfunction()
|
||||
|
||||
if(NOT ENABLE_CLANG_TIDY)
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(NOT EXISTS "${CLANG_TIDY_EXE}")
|
||||
message(SEND_ERROR "clang-tidy: Could not find clang-tidy executable (value of variable is \"${CLANG_TIDY_EXE}\".")
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(CMAKE_VERSION VERSION_LESS "3.6.0")
|
||||
message(SEND_ERROR "Clang-tidy support requires CMake 3.6")
|
||||
return()
|
||||
endif()
|
||||
|
||||
message(STATUS "clang-tidy: Using \"${CLANG_TIDY_EXE}\"")
|
||||
|
||||
function(enable_clang_tidy target)
|
||||
SET(TIDY_OPTIONS "${CLANG_TIDY_EXE}")
|
||||
if(FSO_FATAL_WARNINGS)
|
||||
set(TIDY_OPTIONS "${TIDY_OPTIONS};-warnings-as-errors=*")
|
||||
endif()
|
||||
|
||||
set_target_properties(${target} PROPERTIES CXX_CLANG_TIDY "${TIDY_OPTIONS}")
|
||||
endfunction()
|
||||
|
||||
@@ -27,7 +27,6 @@ int main( int argc, char* argv[] )
|
||||
int SSE = false;
|
||||
int SSE2 = false;
|
||||
int AVX = false;
|
||||
int AVX2 = false;
|
||||
|
||||
int info[4];
|
||||
cpuid(info, 0);
|
||||
@@ -41,14 +40,8 @@ int main( int argc, char* argv[] )
|
||||
|
||||
AVX = (info[2] & ((int)1 << 28)) != 0;
|
||||
}
|
||||
if (nIds >= 7){
|
||||
cpuid(info,0x00000007);
|
||||
AVX2 = (info[1] & ((int)1 << 5)) != 0;
|
||||
}
|
||||
|
||||
if (AVX2)
|
||||
std::cout << "AVX2";
|
||||
else if(AVX)
|
||||
if(AVX)
|
||||
std::cout << "AVX";
|
||||
else if(SSE2)
|
||||
std::cout << "SSE2";
|
||||
|
||||
+1
Submodule cmake/external/cotire added at 40a46bf2fb.
Vendored
-4054
File diff suppressed because it is too large.
Load diff
@@ -1,9 +0,0 @@
|
||||
|
||||
|
||||
#ifndef __FREDRC_H
|
||||
#define __FREDRC_H
|
||||
|
||||
#define ABOUT_LINE_1 "FRED2_OPEN - FreeSpace Editor, Version @FSO_PRODUCT_VERSION_STRING@ OpenGL"
|
||||
#define MAINFRAME_CONTENTS "FRED2_OPEN @FSO_PRODUCT_VERSION_STRING@ - FreeSpace2 Mission Editor\nUntitled\nFRED2\nFreeSpace2 Missions (*.fs2)\n.fs2\nFreeSpace2Mission\nFreeSpace2 Mission"
|
||||
|
||||
#endif // __FREDRC_H
|
||||
@@ -1,7 +1,5 @@
|
||||
|
||||
|
||||
include(Cxx11)
|
||||
include(platformChecks)
|
||||
include(Cxx11)
|
||||
|
||||
CONFIGURE_FILE(${CMAKE_CURRENT_LIST_DIR}/project.h.in ${GENERATED_SOURCE_DIR}/project.h)
|
||||
CONFIGURE_FILE(${CMAKE_CURRENT_LIST_DIR}/fred_rc.h.in ${GENERATED_SOURCE_DIR}/fred_rc.h)
|
||||
@@ -1,18 +1,2 @@
|
||||
|
||||
target_compile_definitions(platform INTERFACE SCP_SOLARIS)
|
||||
|
||||
find_library(SOCKET_LIB socket)
|
||||
|
||||
if (NOT SOCKET_LIB)
|
||||
message(FATAL_ERROR "Couldn't find libsocket! Please install it and rerun the configuration.")
|
||||
else()
|
||||
target_link_libraries(platform INTERFACE "${SOCKET_LIB}")
|
||||
endif()
|
||||
|
||||
find_library(NSL_LIB nsl)
|
||||
|
||||
if (NOT NSL_LIB)
|
||||
message(FATAL_ERROR "Couldn't find libnsl! Please install it and rerun the configuration.")
|
||||
else()
|
||||
target_link_libraries(platform INTERFACE "${NSL_LIB}")
|
||||
endif()
|
||||
@@ -15,9 +15,9 @@ CHECK_INCLUDE_FILE_CXX("cxxabi.h" HAVE_CXXAPI_H)
|
||||
|
||||
CHECK_TYPE_SIZE("max_align_t" MAX_ALIGN_T)
|
||||
|
||||
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
|
||||
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
set(CMAKE_REQUIRED_FLAGS "-std=c++11") # required for g++ <= 5
|
||||
endif()
|
||||
endif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
|
||||
set(CMAKE_EXTRA_INCLUDE_FILES "cstddef")
|
||||
CHECK_TYPE_SIZE("std::max_align_t" STD_MAX_ALIGN_T LANGUAGE CXX)
|
||||
@@ -25,9 +25,6 @@ set(CMAKE_EXTRA_INCLUDE_FILES "type_traits")
|
||||
CHECK_TYPE_SIZE("std::is_trivially_copyable<int>" STD_IS_TRIVIALLY_COPYABLE LANGUAGE CXX)
|
||||
set(CMAKE_EXTRA_INCLUDE_FILES)
|
||||
|
||||
CHECK_TYPE_SIZE("char32_t" CHAR32_T LANGUAGE CXX)
|
||||
CHECK_TYPE_SIZE("U'b'" UNICODE_CHAR_LITERAL LANGUAGE CXX)
|
||||
|
||||
set(CMAKE_REQUIRED_FLAGS)
|
||||
|
||||
|
||||
@@ -41,8 +38,5 @@ CHECK_FUNCTION_EXISTS(strlwr HAVE_STRLWR)
|
||||
|
||||
CHECK_INCLUDE_FILE("strings.h" HAVE_STRINGS_H)
|
||||
|
||||
check_symbol_exists(snprintf "stdio.h" HAVE_SNPRINTF)
|
||||
check_symbol_exists(_snprintf "stdio.h" HAVE__SNPRINTF)
|
||||
|
||||
set(PLATFORM_CHECK_HEADER "${GENERATED_SOURCE_DIR}/platformChecks.h")
|
||||
CONFIGURE_FILE(${CMAKE_CURRENT_LIST_DIR}/platformChecks.h.in "${PLATFORM_CHECK_HEADER}")
|
||||
@@ -9,7 +9,6 @@
|
||||
#cmakedefine HAVE_STD_MAX_ALIGN_T
|
||||
|
||||
#cmakedefine HAVE_STD_IS_TRIVIALLY_COPYABLE
|
||||
#cmakedefine HAVE_STD_IS_TRIVIALLY_COPYABLE_ARRAY
|
||||
|
||||
#cmakedefine01 IS_64BIT
|
||||
|
||||
@@ -22,10 +21,4 @@
|
||||
|
||||
#cmakedefine01 HAVE_STRINGS_H
|
||||
|
||||
#cmakedefine01 HAVE_CHAR32_T
|
||||
#cmakedefine01 HAVE_UNICODE_CHAR_LITERAL
|
||||
|
||||
#cmakedefine01 HAVE_SNPRINTF
|
||||
#cmakedefine01 HAVE__SNPRINTF
|
||||
|
||||
#endif // __PLATFORM_CHECKS_H__
|
||||
@@ -73,12 +73,14 @@ set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wreturn-type")
|
||||
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-char-subscripts")
|
||||
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-unused-parameter")
|
||||
|
||||
check_cxx_compiler_flag(-Wshift-negative-value SUPPORTS_SHIFT_NEGATIVE_VALUE)
|
||||
if(SUPPORTS_SHIFT_NEGATIVE_VALUE)
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-shift-negative-value")
|
||||
endif()
|
||||
|
||||
set(COMPILER_FLAGS_RELEASE "-O2 -Wno-unused-variable -Wno-unused-parameter")
|
||||
set(COMPILER_FLAGS_RELEASE "-O2 -Wno-unused-variable")
|
||||
|
||||
set(COMPILER_FLAGS_DEBUG "-O0 -g -Wshadow")
|
||||
|
||||
|
||||
@@ -85,18 +85,9 @@ set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wreturn-type")
|
||||
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-deprecated -Wno-char-subscripts")
|
||||
|
||||
# These two warnings cause a lot of false-positives in the FSO code base
|
||||
check_cxx_compiler_flag(-Wstringop-truncation SUPPORTS_STRINGOP_TRUNCATION)
|
||||
if(SUPPORTS_STRINGOP_TRUNCATION)
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-stringop-truncation")
|
||||
endif()
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-unused-parameter")
|
||||
|
||||
check_cxx_compiler_flag(-Wstringop-overflow SUPPORTS_STRINGOP_OVERFLOW)
|
||||
if(SUPPORTS_STRINGOP_TRUNCATION)
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-stringop-overflow")
|
||||
endif()
|
||||
|
||||
set(COMPILER_FLAGS_RELEASE "-O2 -Wno-unused-variable -Wno-unused-but-set-variable -Wno-array-bounds -Wno-empty-body -Wno-clobbered -Wno-unused-parameter")
|
||||
set(COMPILER_FLAGS_RELEASE "-O2 -Wno-unused-variable -Wno-unused-but-set-variable -Wno-array-bounds -Wno-empty-body -Wno-clobbered")
|
||||
|
||||
set(COMPILER_FLAGS_DEBUG "-O0 -g -Wshadow")
|
||||
|
||||
@@ -114,7 +105,6 @@ set(CMAKE_EXE_LINKER_FLAGS "")
|
||||
|
||||
IF (MINGW)
|
||||
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static -static-libgcc -static-libstdc++ -Wl,--enable-auto-import")
|
||||
target_compile_definitions(compiler INTERFACE __USE_MINGW_ANSI_STDIO=1)
|
||||
ENDIF(MINGW)
|
||||
|
||||
if (SANITIZE_FLAGS)
|
||||
@@ -141,4 +131,4 @@ if (FSO_FATAL_WARNINGS)
|
||||
endif()
|
||||
|
||||
# Always define this to make sure that the fixed width format macros are available
|
||||
target_compile_definitions(compiler INTERFACE __STDC_FORMAT_MACROS=1)
|
||||
target_compile_definitions(compiler INTERFACE __STDC_FORMAT_MACROS)
|
||||
@@ -33,10 +33,7 @@ set(WARNING_FLAGS
|
||||
/wd4311 # Disables warnings about casting pointer types to ints. The funny thing is these warnings can't be resolved, just disabled... - m!m
|
||||
/wd4302 # Same as above - m!m
|
||||
/wd4366 # The result of the unary '&' operator may be unaligned - m!m
|
||||
/wd4592 # "symbol will be dynamically initialized" is being generated by a compiler bug, see https://stackoverflow.com/a/34027257 for an explanation - m!m
|
||||
$<$<CONFIG:Release>:/wd4101> # In release mode there are unreferenced variables because debug needs them
|
||||
/wd4995 # "'vsprintf': name was marked as #pragma deprecated" is being caused by our custom definition of vsprintf. I have no idea what causes this or how to fix it - m!m
|
||||
/wd4723 # "potential divide by 0" is caused by some code that definitely will not divide by zero - m!m
|
||||
)
|
||||
|
||||
target_compile_options(compiler INTERFACE ${WARNING_FLAGS})
|
||||
@@ -91,7 +88,7 @@ ENDIF(MSVC_USE_RUNTIME_DLL)
|
||||
INCLUDE(MSVCMultipleProcessCompile)
|
||||
|
||||
# Visual Studio supports compiling for multiple vector instruction sets
|
||||
SET(POSSIBLE_INSTUCTION_SETS "" SSE SSE2 AVX AVX2)
|
||||
SET(POSSIBLE_INSTUCTION_SETS "" SSE SSE2 AVX)
|
||||
|
||||
if (NOT DEFINED MSVC_SIMD_INSTRUCTIONS)
|
||||
detect_simd_instructions(MSVC_DETECTED_SIMD_INSTRUCTIONS)
|
||||
@@ -136,9 +133,9 @@ else()
|
||||
ENDIF()
|
||||
endif()
|
||||
|
||||
target_compile_definitions(compiler INTERFACE _CRT_SECURE_NO_DEPRECATE _CRT_SECURE_NO_WARNINGS _SECURE_SCL=0 NOMINMAX
|
||||
"$<$<CONFIG:FastDebug>:_ITERATOR_DEBUG_LEVEL=0>" _SILENCE_TR1_NAMESPACE_DEPRECATION_WARNING)
|
||||
|
||||
target_compile_definitions(compiler INTERFACE _CRT_SECURE_NO_DEPRECATE
|
||||
_CRT_SECURE_NO_WARNINGS _SECURE_SCL=0 NOMINMAX "$<$<CONFIG:FastDebug>:_ITERATOR_DEBUG_LEVEL=0>")
|
||||
|
||||
if (FSO_FATAL_WARNINGS)
|
||||
# Make warnings fatal if the right variable is set
|
||||
target_compile_options(compiler INTERFACE "/WX")
|
||||
|
||||
@@ -20,7 +20,7 @@ ENDIF("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
# Copy release settings to FastDebug
|
||||
set(CMAKE_C_FLAGS_FASTDEBUG "${CMAKE_C_FLAGS_RELEASE}")
|
||||
set(CMAKE_CXX_FLAGS_FASTDEBUG "${CMAKE_CXX_FLAGS_RELEASE}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_FASTDEBUG "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_FASTDEBUG "${CMAKE_EXE_LINKER_RELEASE}")
|
||||
set(CMAKE_STATIC_LINKER_FLAGS_FASTDEBUG "${CMAKE_STATIC_LINKER_FLAGS_RELEASE}")
|
||||
|
||||
if (MSVC)
|
||||
|
||||
+4
-44
@@ -10,7 +10,7 @@ FUNCTION(ADD_IMPORTED_LIB NAME INCLUDES LIBS)
|
||||
|
||||
target_link_libraries(${NAME} INTERFACE "${LIBS}")
|
||||
|
||||
target_include_directories(${NAME} SYSTEM INTERFACE "${INCLUDES}")
|
||||
target_include_directories(${NAME} INTERFACE "${INCLUDES}")
|
||||
ENDFUNCTION(ADD_IMPORTED_LIB)
|
||||
|
||||
MACRO(PKG_CONFIG_LIB_RESOLVE NAME OUTVAR)
|
||||
@@ -141,12 +141,10 @@ macro(set_if_not_defined VAR VALUE)
|
||||
endmacro(set_if_not_defined)
|
||||
|
||||
macro(configure_cotire target)
|
||||
if(ENABLE_COTIRE)
|
||||
# Disable unity build as it doesn't work well for us
|
||||
set_target_properties(${target} PROPERTIES COTIRE_ADD_UNITY_BUILD FALSE)
|
||||
# Disable unity build as it doesn't work well for us
|
||||
set_target_properties(${target} PROPERTIES COTIRE_ADD_UNITY_BUILD FALSE)
|
||||
|
||||
cotire(${target})
|
||||
endif()
|
||||
cotire(${target})
|
||||
endmacro(configure_cotire)
|
||||
|
||||
macro(add_target_copy_files)
|
||||
@@ -197,41 +195,3 @@ function(suppress_warnings _target)
|
||||
target_compile_options(${_target} PRIVATE "-w")
|
||||
endif()
|
||||
endfunction(suppress_warnings)
|
||||
|
||||
|
||||
function(list_target_dependencies _target _out_var)
|
||||
set(out_list)
|
||||
set(work_libs ${_target})
|
||||
list(LENGTH work_libs libs_length)
|
||||
|
||||
while(libs_length GREATER 0)
|
||||
list(GET work_libs 0 current)
|
||||
list(REMOVE_AT work_libs 0)
|
||||
list(APPEND out_list ${current})
|
||||
|
||||
get_target_property(current_libs ${current} INTERFACE_LINK_LIBRARIES)
|
||||
|
||||
if(current_libs)
|
||||
foreach(lib ${current_libs})
|
||||
if (TARGET ${lib})
|
||||
list(APPEND work_libs ${lib})
|
||||
endif (TARGET ${lib})
|
||||
endforeach(lib)
|
||||
endif(current_libs)
|
||||
|
||||
list(LENGTH work_libs libs_length)
|
||||
endwhile(libs_length GREATER 0)
|
||||
|
||||
list(REMOVE_DUPLICATES out_list)
|
||||
set(${_out_var} ${out_list} PARENT_SCOPE)
|
||||
endfunction(list_target_dependencies)
|
||||
|
||||
macro(add_file_folder FOLDER_NAME)
|
||||
string(MAKE_C_IDENTIFIER "${FOLDER_NAME}" VARIABLE_NAME)
|
||||
set(files_${VARIABLE_NAME} ${files_${VARIABLE_NAME}} ${ARGN})
|
||||
|
||||
string(REPLACE "/" "\\" FIXED_FOLDER_FILE "${FOLDER_NAME}")
|
||||
|
||||
source_group("${FIXED_FOLDER_FILE}" FILES ${ARGN})
|
||||
set(source_files ${source_files} ${ARGN})
|
||||
endmacro(add_file_folder)
|
||||
+2
-2
@@ -7,8 +7,8 @@ if (EXISTS "${PROJECT_SOURCE_DIR}/version_override.cmake")
|
||||
endif()
|
||||
|
||||
set_if_not_defined(FSO_VERSION_MAJOR 3)
|
||||
set_if_not_defined(FSO_VERSION_MINOR 8)
|
||||
set_if_not_defined(FSO_VERSION_BUILD 1)
|
||||
set_if_not_defined(FSO_VERSION_MINOR 7)
|
||||
set_if_not_defined(FSO_VERSION_BUILD 5)
|
||||
|
||||
# A numeric revision e.g. the CI build number
|
||||
set_if_not_defined(FSO_VERSION_REVISION 0)
|
||||
|
||||
+5
-25
@@ -3,7 +3,7 @@ INCLUDE(source_groups.cmake)
|
||||
|
||||
INCLUDE(voice_rec.cmake)
|
||||
|
||||
ADD_LIBRARY(code STATIC ${source_files} ${VOICE_REC_FILES})
|
||||
ADD_LIBRARY(code STATIC ${file_root} ${VOICE_REC_FILES})
|
||||
|
||||
target_compile_features(code PUBLIC ${REQUIRED_CXX_FEATURES})
|
||||
|
||||
@@ -21,7 +21,7 @@ TARGET_INCLUDE_DIRECTORIES(code PUBLIC ${GENERATED_SOURCE_DIR}/code)
|
||||
|
||||
target_link_libraries(code PUBLIC OpenGL)
|
||||
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC openal)
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC ${OPENAL_LIBS})
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC ${LUA_LIBS})
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC ${PNG_LIBS})
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC ${JPEG_LIBS})
|
||||
@@ -30,19 +30,11 @@ TARGET_LINK_LIBRARIES(code PUBLIC sdl2)
|
||||
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC ffmpeg)
|
||||
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC utfcpp)
|
||||
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC platform)
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC compiler)
|
||||
|
||||
target_link_libraries(code PUBLIC md5)
|
||||
|
||||
target_link_libraries(code PUBLIC discord-rpc)
|
||||
|
||||
target_link_libraries(code PUBLIC libRocket)
|
||||
|
||||
enable_clang_tidy(code)
|
||||
|
||||
IF (FSO_USE_SPEECH)
|
||||
find_package(Speech REQUIRED)
|
||||
target_link_libraries(code PUBLIC speech)
|
||||
@@ -61,25 +53,13 @@ IF(FSO_BUILD_TOOLS)
|
||||
ADD_SUBDIRECTORY(cfileextractor)
|
||||
ENDIF(FSO_BUILD_TOOLS)
|
||||
|
||||
if (ENABLE_COTIRE)
|
||||
set_target_properties(code PROPERTIES COTIRE_CXX_PREFIX_HEADER_INIT "${CMAKE_CURRENT_SOURCE_DIR}/prefix_header.h")
|
||||
else()
|
||||
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
target_compile_options(code PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:-include${CMAKE_CURRENT_SOURCE_DIR}/prefix_header.h>")
|
||||
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
|
||||
target_compile_options(code PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:/FI ${CMAKE_CURRENT_SOURCE_DIR}/prefix_header.h>")
|
||||
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
|
||||
target_compile_options(code PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:-include${CMAKE_CURRENT_SOURCE_DIR}/prefix_header.h>")
|
||||
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "AppleClang")
|
||||
target_compile_options(code PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:-include${CMAKE_CURRENT_SOURCE_DIR}/prefix_header.h>")
|
||||
ELSE()
|
||||
MESSAGE("Unknown compiler for global includes. This will probably break the build.")
|
||||
ENDIF()
|
||||
endif()
|
||||
set_target_properties(code PROPERTIES COTIRE_CXX_PREFIX_HEADER_INIT "prefix_header.h")
|
||||
|
||||
include(util)
|
||||
configure_cotire(code)
|
||||
|
||||
include(../cmake/Cxx11.cmake)
|
||||
|
||||
# Ensure that Xcode generates debug symbols on macOS for Debug builds
|
||||
set_target_properties(code PROPERTIES XCODE_ATTRIBUTE_GCC_GENERATE_DEBUGGING_SYMBOLS[variant=Debug] "YES")
|
||||
set_target_properties(code PROPERTIES XCODE_ATTRIBUTE_COPY_PHASE_STRIP[variant=Debug] "NO")
|
||||
|
||||
+4
-4
@@ -567,9 +567,9 @@ extern void ai_dock_with_object(object *docker, int docker_index, object *dockee
|
||||
extern void ai_stay_still(object *still_objp, vec3d *view_pos);
|
||||
extern void ai_do_default_behavior(object *obj);
|
||||
extern void ai_start_waypoints(object *objp, waypoint_list *wp_list, int wp_flags);
|
||||
extern void ai_ship_hit(object *objp_ship, object *hit_objp, vec3d *hit_normal);
|
||||
extern void ai_ship_destroy(int shipnum);
|
||||
extern void ai_turn_towards_vector(vec3d *dest, object *objp, float turn_time, vec3d *slide_vec, vec3d *rel_pos, float bank_override, int flags, vec3d *rvec = nullptr, int sexp_flags = 0);
|
||||
extern void ai_ship_hit(object *objp_ship, object *hit_objp, vec3d *hitpos, int shield_quadrant, vec3d *hit_normal);
|
||||
extern void ai_ship_destroy(int shipnum, Ship::Exit_Flags method);
|
||||
extern void ai_turn_towards_vector(vec3d *dest, object *objp, float frametime, float turn_time, vec3d *slide_vec, vec3d *rel_pos, float bank_override, int flags, vec3d *rvec = NULL, int sexp_flags = 0);
|
||||
extern void init_ai_object(int objnum);
|
||||
extern void ai_init(void); // Call this one to parse ai.tbl.
|
||||
extern void ai_level_init(void); // Call before each level to reset AI
|
||||
@@ -622,7 +622,7 @@ extern float ai_path();
|
||||
extern void evade_weapon();
|
||||
extern int might_collide_with_ship(object *obj1, object *obj2, float dot_to_enemy, float dist_to_enemy, float duration);
|
||||
extern int ai_fire_primary_weapon(object *objp); //changed to return weather it fired-Bobboau
|
||||
extern int ai_fire_secondary_weapon(object *objp);
|
||||
extern int ai_fire_secondary_weapon(object *objp, int priority1 = -1, int priority2 = -1);
|
||||
extern float ai_get_weapon_dist(ship_weapon *swp);
|
||||
extern void turn_towards_point(object *objp, vec3d *point, vec3d *slide_vec, float bank_override);
|
||||
extern int ai_maybe_fire_afterburner(object *objp, ai_info *aip);
|
||||
|
||||
@@ -87,7 +87,6 @@ namespace AI {
|
||||
Fix_heat_seeker_stealth_bug,
|
||||
Fix_linked_primary_bug,
|
||||
Force_beam_turret_fov,
|
||||
Free_afterburner_use,
|
||||
Glide_decay_requires_thrust,
|
||||
Hack_improve_non_homing_swarm_turret_fire_accuracy,
|
||||
Huge_turret_weapons_ignore_bombs,
|
||||
@@ -111,7 +110,6 @@ namespace AI {
|
||||
Smart_subsystem_targeting_for_turrets,
|
||||
Strict_turred_tagged_only_targeting,
|
||||
Turrets_ignore_target_radius,
|
||||
Use_actual_primary_range,
|
||||
Use_additive_weapon_velocity,
|
||||
Use_newtonian_dampening,
|
||||
Use_only_single_fov_for_turrets,
|
||||
|
||||
@@ -357,8 +357,6 @@ void parse_ai_profiles_tbl(const char *filename)
|
||||
|
||||
set_flag(profile, "$smart afterburner management:", AI::Profile_Flags::Smart_afterburner_management);
|
||||
|
||||
set_flag(profile, "$free afterburner use:", AI::Profile_Flags::Free_afterburner_use);
|
||||
|
||||
set_flag(profile, "$allow rapid secondary dumbfire:", AI::Profile_Flags::Allow_rapid_secondary_dumbfire);
|
||||
|
||||
set_flag(profile, "$huge turret weapons ignore bombs:", AI::Profile_Flags::Huge_turret_weapons_ignore_bombs);
|
||||
@@ -460,8 +458,6 @@ void parse_ai_profiles_tbl(const char *filename)
|
||||
|
||||
set_flag(profile, "$ai can slow down when attacking big ships:", AI::Profile_Flags::Ai_can_slow_down_attacking_big_ships);
|
||||
|
||||
set_flag(profile, "$use actual primary range:", AI::Profile_Flags::Use_actual_primary_range);
|
||||
|
||||
profile->bay_arrive_speed_mult = 1.0f;
|
||||
profile->bay_depart_speed_mult = 1.0f;
|
||||
if (optional_string("$bay arrive speed multiplier:")) {
|
||||
@@ -502,8 +498,7 @@ void parse_ai_profiles_tbl(const char *filename)
|
||||
}
|
||||
|
||||
// find next valid option
|
||||
if (!skip_to_start_of_string_either("$", "#"))
|
||||
break;
|
||||
skip_to_start_of_string_either("$", "#");
|
||||
saved_Mp = Mp;
|
||||
}
|
||||
}
|
||||
|
||||
+26
-20
@@ -64,11 +64,10 @@ void ai_big_chase_attack(ai_info *aip, ship_info *sip, vec3d *enemy_pos, float d
|
||||
void ai_big_avoid_ship();
|
||||
int ai_big_maybe_follow_subsys_path(int do_dot_check=1);
|
||||
void ai_big_strafe_position();
|
||||
static int ai_big_strafe_maybe_retreat(const vec3d *target_pos);
|
||||
|
||||
extern int model_which_octant_distant_many( vec3d *pnt, int model_num,matrix *model_orient, vec3d * model_pos, polymodel **pm, int *octs);
|
||||
extern void compute_desired_rvec(vec3d *rvec, vec3d *goal_pos, vec3d *cur_pos);
|
||||
extern void big_ship_collide_recover_start(object *objp, object *big_objp, vec3d *collision_normal);
|
||||
extern void big_ship_collide_recover_start(object *objp, object *big_objp, vec3d *collide_pos, vec3d *collision_normal);
|
||||
|
||||
|
||||
// Called by ai_big_pick_attack_point.
|
||||
@@ -632,7 +631,7 @@ void ai_big_chase_attack(ai_info *aip, ship_info *sip, vec3d *enemy_pos, float d
|
||||
else
|
||||
rvec = NULL;
|
||||
|
||||
ai_turn_towards_vector(enemy_pos, Pl_objp, sip->srotation_time, nullptr, rel_pos, 0.0f, 0, rvec);
|
||||
ai_turn_towards_vector(enemy_pos, Pl_objp, flFrametime, sip->srotation_time, NULL, rel_pos, 0.0f, 0, rvec);
|
||||
|
||||
// calc range of primary weapon
|
||||
weapon_travel_dist = ai_get_weapon_dist(&Ships[Pl_objp->instance].weapons);
|
||||
@@ -642,7 +641,7 @@ void ai_big_chase_attack(ai_info *aip, ship_info *sip, vec3d *enemy_pos, float d
|
||||
accelerate_ship(aip, 1.0f);
|
||||
|
||||
ship *shipp = &Ships[Pl_objp->instance];
|
||||
if ((aip->ai_flags[AI::AI_Flags::Free_afterburner_use] || aip->ai_profile_flags[AI::Profile_Flags::Free_afterburner_use]) && !(shipp->flags[Ship::Ship_Flags::Afterburner_locked]) && (dot_to_enemy > 0.75f)) {
|
||||
if ((aip->ai_flags[AI::AI_Flags::Free_afterburner_use]) && !(shipp->flags[Ship::Ship_Flags::Afterburner_locked]) && (dot_to_enemy > 0.75f)) {
|
||||
if (ai_maybe_fire_afterburner(Pl_objp, aip)) {
|
||||
afterburners_start(Pl_objp);
|
||||
aip->afterburner_stop_time = Missiontime + 3*F1_0;
|
||||
@@ -684,7 +683,7 @@ void ai_big_chase_attack(ai_info *aip, ship_info *sip, vec3d *enemy_pos, float d
|
||||
accelerate_ship(aip, accel);
|
||||
|
||||
ship *shipp = &Ships[Pl_objp->instance];
|
||||
if ((aip->ai_flags[AI::AI_Flags::Free_afterburner_use] || aip->ai_profile_flags[AI::Profile_Flags::Free_afterburner_use]) && !(shipp->flags[Ship::Ship_Flags::Afterburner_locked]) && (accel > 0.95f)) {
|
||||
if ((aip->ai_flags[AI::AI_Flags::Free_afterburner_use]) && !(shipp->flags[Ship::Ship_Flags::Afterburner_locked]) && (accel > 0.95f)) {
|
||||
if (ai_maybe_fire_afterburner(Pl_objp, aip)) {
|
||||
afterburners_start(Pl_objp);
|
||||
aip->afterburner_stop_time = Missiontime + 3*F1_0;
|
||||
@@ -708,14 +707,14 @@ extern float set_secondary_fire_delay(ai_info *aip, ship *shipp, weapon_info *sw
|
||||
extern void ai_choose_secondary_weapon(object *objp, ai_info *aip, object *en_objp);
|
||||
extern int maybe_avoid_big_ship(object *objp, object *ignore_objp, ai_info *aip, vec3d *goal_point, float delta_time);
|
||||
|
||||
extern void maybe_cheat_fire_synaptic(object *objp);
|
||||
extern void maybe_cheat_fire_synaptic(object *objp, ai_info *aip);
|
||||
|
||||
// Determine if Pl_objp should fire weapons at current target, based on input parameters
|
||||
//
|
||||
// dist_to_enemy => distance (in m) to attack point on current target
|
||||
// dot_to_enemy => dot product between fvec of Pl_objp and vector from Pl_objp to attack point
|
||||
//
|
||||
static void ai_big_maybe_fire_weapons(float dist_to_enemy, float dot_to_enemy)
|
||||
void ai_big_maybe_fire_weapons(float dist_to_enemy, float dot_to_enemy, vec3d *firing_pos, vec3d *enemy_pos, vec3d *enemy_vel)
|
||||
{
|
||||
ai_info *aip;
|
||||
ship_weapon *swp;
|
||||
@@ -846,6 +845,8 @@ void ai_big_switch_to_chase_mode(ai_info *aip)
|
||||
aip->submode_start_time = Missiontime;
|
||||
}
|
||||
|
||||
extern int ai_big_strafe_maybe_retreat(float dist, vec3d *target_pos);
|
||||
|
||||
// Make object Pl_objp chase object En_objp, which is a big ship, not a small ship.
|
||||
void ai_big_chase()
|
||||
{
|
||||
@@ -858,7 +859,7 @@ void ai_big_chase()
|
||||
|
||||
Assert(aip->mode == AIM_CHASE);
|
||||
|
||||
maybe_cheat_fire_synaptic(Pl_objp);
|
||||
maybe_cheat_fire_synaptic(Pl_objp, aip);
|
||||
|
||||
ai_set_positions(Pl_objp, En_objp, aip, &player_pos, &enemy_pos);
|
||||
|
||||
@@ -881,7 +882,7 @@ void ai_big_chase()
|
||||
dot_to_enemy = vm_vec_dot(&vec_to_enemy, &Pl_objp->orient.vec.fvec);
|
||||
|
||||
if (aip->ai_flags[AI::AI_Flags::Target_collision]) {
|
||||
if ( ai_big_strafe_maybe_retreat(&enemy_pos) ) {
|
||||
if ( ai_big_strafe_maybe_retreat(dist_to_enemy, &enemy_pos) ) {
|
||||
aip->mode = AIM_STRAFE;
|
||||
aip->submode_parm0 = Missiontime; // use parm0 as time strafe mode entered (i.e. MODE start time)
|
||||
aip->submode = AIS_STRAFE_AVOID;
|
||||
@@ -1044,7 +1045,7 @@ void ai_big_chase()
|
||||
if ((dist_normal_to_enemy < ATTACK_COLLIDE_AVOID_DIST + speed_dist) || (time_to_enemy < ATTACK_COLLIDE_AVOID_TIME) ) {
|
||||
// get away, simulate crsh recovery (don't use avoid)
|
||||
// accelerate_ship(aip, -1.0f);
|
||||
big_ship_collide_recover_start(Pl_objp, En_objp, nullptr);
|
||||
big_ship_collide_recover_start(Pl_objp, En_objp, &Pl_objp->pos, NULL);
|
||||
// aip->submode = SM_AVOID;
|
||||
// aip->submode_start_time = Missiontime;
|
||||
} else if ((dist_normal_to_enemy < ATTACK_COLLIDE_SLOW_DIST) || (time_to_enemy < ATTACK_COLLIDE_SLOW_TIME) ) {
|
||||
@@ -1143,7 +1144,7 @@ void ai_big_chase()
|
||||
// TODO: investigate why ships fire (and aren't close to hitting ship) when following a path near
|
||||
// a big ship
|
||||
if (aip->mode != AIM_EVADE && aip->path_start == -1 ) {
|
||||
ai_big_maybe_fire_weapons(dist_to_enemy, dot_to_enemy);
|
||||
ai_big_maybe_fire_weapons(dist_to_enemy, dot_to_enemy, &player_pos, &predicted_enemy_pos, &En_objp->phys_info.vel);
|
||||
} else {
|
||||
if (flFrametime < 1.0f)
|
||||
aip->time_enemy_in_range *= (1.0f - flFrametime);
|
||||
@@ -1152,6 +1153,11 @@ void ai_big_chase()
|
||||
}
|
||||
}
|
||||
|
||||
void ai_big_ship(object *objp)
|
||||
{
|
||||
// do nothing
|
||||
}
|
||||
|
||||
// all three parms are output parameters
|
||||
// Enemy object is En_objp
|
||||
// pos => world pos of attack point
|
||||
@@ -1222,7 +1228,7 @@ void ai_big_attack_get_data(vec3d *enemy_pos, float *dist_to_enemy, float *dot_t
|
||||
|
||||
// check to see if Pl_objp has gotten too close to attacking point.. if so, break off by entering
|
||||
// AIS_STRAFE_RETREAT
|
||||
static int ai_big_strafe_maybe_retreat(const vec3d *target_pos)
|
||||
int ai_big_strafe_maybe_retreat(float dist, vec3d *target_pos)
|
||||
{
|
||||
ai_info *aip;
|
||||
aip = &Ai_info[Ships[Pl_objp->instance].ai_index];
|
||||
@@ -1252,7 +1258,7 @@ static int ai_big_strafe_maybe_retreat(const vec3d *target_pos)
|
||||
if (aip->ai_flags[AI::AI_Flags::Target_collision]) {
|
||||
// use standard collision resolution
|
||||
aip->ai_flags.remove(AI::AI_Flags::Target_collision);
|
||||
big_ship_collide_recover_start(Pl_objp, En_objp, nullptr);
|
||||
big_ship_collide_recover_start(Pl_objp, En_objp, &Pl_objp->pos, NULL);
|
||||
} else {
|
||||
// too close for comfort so fly to box point + 300
|
||||
aip->submode = AIS_STRAFE_RETREAT1;
|
||||
@@ -1292,12 +1298,12 @@ void ai_big_strafe_attack()
|
||||
}
|
||||
|
||||
ai_big_attack_get_data(&target_pos, &target_dist, &target_dot);
|
||||
if ( ai_big_strafe_maybe_retreat(&target_pos) )
|
||||
if ( ai_big_strafe_maybe_retreat(target_dist, &target_pos) )
|
||||
return;
|
||||
|
||||
if (aip->ai_flags[AI::AI_Flags::Kamikaze]) {
|
||||
if (target_dist < 1200.0f) {
|
||||
ai_turn_towards_vector(&target_pos, Pl_objp, Ship_info[Ships[Pl_objp->instance].ship_info_index].srotation_time, nullptr, nullptr, 0.0f, 0);
|
||||
ai_turn_towards_vector(&target_pos, Pl_objp, flFrametime, Ship_info[Ships[Pl_objp->instance].ship_info_index].srotation_time, NULL, NULL, 0.0f, 0);
|
||||
accelerate_ship(aip, 1.0f);
|
||||
if ((target_dist < 400.0f) && ai_maybe_fire_afterburner(Pl_objp, aip)) {
|
||||
afterburners_start(Pl_objp);
|
||||
@@ -1341,7 +1347,7 @@ void ai_big_strafe_attack()
|
||||
}
|
||||
|
||||
// maybe fire weapons at target
|
||||
ai_big_maybe_fire_weapons(target_dist, target_dot);
|
||||
ai_big_maybe_fire_weapons(target_dist, target_dot, &Pl_objp->pos, &En_objp->pos, &En_objp->phys_info.vel);
|
||||
turn_towards_point(Pl_objp, &target_pos, NULL, 0.0f);
|
||||
|
||||
fix last_hit = Missiontime - aip->last_hit_time;
|
||||
@@ -1487,7 +1493,7 @@ void ai_big_strafe_glide_attack()
|
||||
vm_vec_sub2(&target_pos, &En_objp->pos);
|
||||
|
||||
turn_towards_point(Pl_objp, &target_pos, NULL, 0.0f);
|
||||
ai_big_maybe_fire_weapons(target_dist, target_dot);
|
||||
ai_big_maybe_fire_weapons(target_dist, target_dot, &Pl_objp->pos, &En_objp->pos, &En_objp->phys_info.vel);
|
||||
}
|
||||
|
||||
// if haven't been hit in quite a while, leave strafe mode
|
||||
@@ -1511,7 +1517,7 @@ void ai_big_strafe_avoid()
|
||||
mode_time = Missiontime - aip->submode_start_time;
|
||||
|
||||
ai_big_attack_get_data(&target_pos, &target_dist, &target_dot);
|
||||
if ( ai_big_strafe_maybe_retreat(&target_pos) )
|
||||
if ( ai_big_strafe_maybe_retreat(target_dist, &target_pos) )
|
||||
return;
|
||||
|
||||
if ( mode_time > fl2f(0.5)) {
|
||||
@@ -1698,7 +1704,7 @@ void ai_big_strafe()
|
||||
//
|
||||
// Check if weapon_objnum was fired by Pl_objp's target, and whether Pl_objp's target is a big ship, if
|
||||
// so, enter AIM_STRAFE
|
||||
int ai_big_maybe_enter_strafe_mode(const object *pl_objp, int weapon_objnum)
|
||||
int ai_big_maybe_enter_strafe_mode(object *pl_objp, int weapon_objnum, int consider_target_only)
|
||||
{
|
||||
ai_info *aip;
|
||||
ship_info *sip;
|
||||
@@ -1772,7 +1778,7 @@ int ai_big_maybe_enter_strafe_mode(const object *pl_objp, int weapon_objnum)
|
||||
// Consider attacking a turret, if a turret actually fired the weapon
|
||||
// input: ship_objp => ship that will attack the turret
|
||||
// weapon_objp =>
|
||||
void ai_big_strafe_maybe_attack_turret(const object *ship_objp, const object *weapon_objp)
|
||||
void ai_big_strafe_maybe_attack_turret(object *ship_objp, object *weapon_objp)
|
||||
{
|
||||
ai_info *aip;
|
||||
object *parent_objp;
|
||||
|
||||
+3
-2
@@ -17,13 +17,14 @@ struct ai_info;
|
||||
struct vec3d;
|
||||
class ship_subsys;
|
||||
|
||||
void ai_big_ship(object *objp);
|
||||
void ai_big_chase();
|
||||
void ai_big_subsys_path_cleanup(ai_info *aip);
|
||||
|
||||
// strafe functions
|
||||
void ai_big_strafe();
|
||||
int ai_big_maybe_enter_strafe_mode(const object *objp, int weapon_objnum);
|
||||
void ai_big_strafe_maybe_attack_turret(const object *ship_objp, const object *weapon_objp);
|
||||
int ai_big_maybe_enter_strafe_mode(object *objp, int weapon_objnum, int consider_target_only=0);
|
||||
void ai_big_strafe_maybe_attack_turret(object *ship_objp, object *weapon_objp);
|
||||
void ai_big_pick_attack_point(object *objp, object *attacker_objp, vec3d *attack_point, float fov=1.0f);
|
||||
void ai_big_pick_attack_point_turret(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, vec3d *attack_point, float weapon_travel_dist, float fov=1.0f);
|
||||
|
||||
|
||||
+111
-93
@@ -68,7 +68,7 @@
|
||||
#include "weapon/swarm.h"
|
||||
#include "weapon/weapon.h"
|
||||
#include <map>
|
||||
#include <climits>
|
||||
#include <limits.h>
|
||||
|
||||
|
||||
#ifdef _MSC_VER
|
||||
@@ -745,8 +745,6 @@ void parse_ai_class()
|
||||
|
||||
set_aic_flag(aicp, "$smart afterburner management:", AI::Profile_Flags::Smart_afterburner_management);
|
||||
|
||||
set_aic_flag(aicp, "$free afterburner use:", AI::Profile_Flags::Free_afterburner_use);
|
||||
|
||||
set_aic_flag(aicp, "$allow rapid secondary dumbfire:", AI::Profile_Flags::Allow_rapid_secondary_dumbfire);
|
||||
|
||||
set_aic_flag(aicp, "$huge turret weapons ignore bombs:", AI::Profile_Flags::Huge_turret_weapons_ignore_bombs);
|
||||
@@ -766,8 +764,6 @@ void parse_ai_class()
|
||||
set_aic_flag(aicp, "$all ships manage shields:", AI::Profile_Flags::All_ships_manage_shields);
|
||||
|
||||
set_aic_flag(aicp, "$ai can slow down when attacking big ships:", AI::Profile_Flags::Ai_can_slow_down_attacking_big_ships);
|
||||
|
||||
set_aic_flag(aicp, "$use actual primary range:", AI::Profile_Flags::Use_actual_primary_range);
|
||||
}
|
||||
|
||||
void reset_ai_class_names()
|
||||
@@ -1136,7 +1132,7 @@ void ai_update_danger_weapon(int attacked_objnum, int weapon_objnum)
|
||||
|
||||
// If rvec != NULL, use it to match bank by calling vm_matrix_interpolate.
|
||||
// (rvec defaults to NULL)
|
||||
void ai_turn_towards_vector(vec3d *dest, object *objp, float turn_time, vec3d *slide_vec, vec3d *rel_pos, float bank_override, int flags, vec3d *rvec, int sexp_flags)
|
||||
void ai_turn_towards_vector(vec3d *dest, object *objp, float frametime, float turn_time, vec3d *slide_vec, vec3d *rel_pos, float bank_override, int flags, vec3d *rvec, int sexp_flags)
|
||||
{
|
||||
matrix curr_orient;
|
||||
vec3d vel_in, vel_out, desired_fvec, src;
|
||||
@@ -1504,12 +1500,12 @@ void turn_towards_point(object *objp, vec3d *point, vec3d *slide_vec, float bank
|
||||
if (aip->ai_flags[AI::AI_Flags::Formation_object, AI::AI_Flags::Formation_wing]) {
|
||||
if (&Objects[aip->goal_objnum] != objp) {
|
||||
float rotvel_z = objp->phys_info.rotvel.xyz.z;
|
||||
ai_turn_towards_vector(point, objp, Ship_info[Ships[objp->instance].ship_info_index].srotation_time, slide_vec, nullptr, bank_override, 0);
|
||||
ai_turn_towards_vector(point, objp, flFrametime, Ship_info[Ships[objp->instance].ship_info_index].srotation_time, slide_vec, NULL, bank_override, 0);
|
||||
objp->phys_info.rotvel.xyz.z = rotvel_z;
|
||||
}
|
||||
} else {
|
||||
// normal turn
|
||||
ai_turn_towards_vector(point, objp, Ship_info[Ships[objp->instance].ship_info_index].srotation_time, slide_vec, nullptr, bank_override, 0);
|
||||
ai_turn_towards_vector(point, objp, flFrametime, Ship_info[Ships[objp->instance].ship_info_index].srotation_time, slide_vec, NULL, bank_override, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1524,7 +1520,7 @@ void turn_away_from_point(object *objp, vec3d *point, float bank_override)
|
||||
vm_vec_sub(&opposite_point, &objp->pos, point);
|
||||
vm_vec_add2(&opposite_point, &objp->pos);
|
||||
|
||||
ai_turn_towards_vector(&opposite_point, objp, Ship_info[Ships[objp->instance].ship_info_index].srotation_time, nullptr, nullptr, bank_override, AITTV_FAST);
|
||||
ai_turn_towards_vector(&opposite_point, objp, flFrametime, Ship_info[Ships[objp->instance].ship_info_index].srotation_time, NULL, NULL, bank_override, AITTV_FAST);
|
||||
}
|
||||
|
||||
|
||||
@@ -1793,7 +1789,7 @@ float get_wing_lowest_av_ab_speed(object *objp)
|
||||
|
||||
wingnum = aip->wing;
|
||||
|
||||
if (((shipp->flags[Ship::Ship_Flags::Afterburner_locked]) || !(sip->flags[Ship::Info_Flags::Afterburner])) || (shipp->current_max_speed < 5.0f) || (objp->phys_info.afterburner_max_vel.xyz.z <= shipp->current_max_speed) || !(aip->ai_flags[AI::AI_Flags::Free_afterburner_use] || aip->ai_profile_flags[AI::Profile_Flags::Free_afterburner_use])) {
|
||||
if (((shipp->flags[Ship::Ship_Flags::Afterburner_locked]) || !(sip->flags[Ship::Info_Flags::Afterburner])) || (shipp->current_max_speed < 5.0f) || (objp->phys_info.afterburner_max_vel.xyz.z <= shipp->current_max_speed) || !(aip->ai_flags[AI::AI_Flags::Free_afterburner_use])) {
|
||||
lowest_max_av_ab_speed = shipp->current_max_speed;
|
||||
}
|
||||
else
|
||||
@@ -1818,7 +1814,7 @@ float get_wing_lowest_av_ab_speed(object *objp)
|
||||
if ((oaip->mode == AIM_WAYPOINTS) && (oaip->wing == wingnum) && (oaip->ai_flags[AI::AI_Flags::Formation_object, AI::AI_Flags::Formation_wing])) {
|
||||
|
||||
float cur_max;
|
||||
if ((oshipp->flags[Ship::Ship_Flags::Afterburner_locked]) || !(osip->flags[Ship::Info_Flags::Afterburner]) || (o->phys_info.afterburner_max_vel.xyz.z <= oshipp->current_max_speed) || !(oaip->ai_flags[AI::AI_Flags::Free_afterburner_use] || oaip->ai_profile_flags[AI::Profile_Flags::Free_afterburner_use])) {
|
||||
if ((oshipp->flags[Ship::Ship_Flags::Afterburner_locked]) || !(osip->flags[Ship::Info_Flags::Afterburner]) || (o->phys_info.afterburner_max_vel.xyz.z <= oshipp->current_max_speed) || !(oaip->ai_flags[AI::AI_Flags::Free_afterburner_use])) {
|
||||
cur_max = oshipp->current_max_speed;
|
||||
}
|
||||
else
|
||||
@@ -3452,6 +3448,35 @@ float compute_time_to_enemy(float dist_to_enemy, object *pobjp)
|
||||
return time_to_enemy + flFrametime;
|
||||
}
|
||||
|
||||
// Stuff *dot and *tts.
|
||||
// *dot is always computed. If dot is less than zero, the magnitude is
|
||||
// incorrect, not having been divided by distance.
|
||||
// If *dot is > 0.0f, then tts is computed. This is the time it will take object
|
||||
// *objp to get to *pos, assuming it moves right at it.
|
||||
void fds_aux(float *dot, float *tts, vec3d *pos, float dtime, object *objp)
|
||||
{
|
||||
vec3d v2s;
|
||||
|
||||
vm_vec_sub(&v2s, pos, &objp->pos);
|
||||
*dot = vm_vec_dot(&v2s, &objp->orient.vec.fvec);
|
||||
|
||||
if (*dot > 0.0f) {
|
||||
float dist;
|
||||
|
||||
dist = vm_vec_dist(&objp->pos, pos);
|
||||
|
||||
if (dist > 0.1f)
|
||||
*dot /= dist;
|
||||
else
|
||||
*dot = 1.0f;
|
||||
|
||||
if (objp->phys_info.speed > 0.1f)
|
||||
*tts = dist / objp->phys_info.speed;
|
||||
else
|
||||
*tts = dist * 100.0f;
|
||||
}
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
void ai_set_positions(object *pl_objp, object *en_objp, ai_info *aip, vec3d *player_pos, vec3d *enemy_pos)
|
||||
{
|
||||
@@ -3789,7 +3814,7 @@ float ai_path_0()
|
||||
int path_num;
|
||||
Assert(aip->active_goal >= 0);
|
||||
ai_goal *aigp = &aip->goals[aip->active_goal];
|
||||
Assert(aigp->flags[AI::Goal_Flags::Dockee_index_valid] && aigp->flags[AI::Goal_Flags::Docker_index_valid]);
|
||||
Assert(aigp->flags[AI::Goal_Flags::Dockee_index_valid] || aigp->flags[AI::Goal_Flags::Docker_index_valid]);
|
||||
|
||||
path_num = ai_return_path_num_from_dockbay(&Objects[aip->goal_objnum], aigp->dockee.index);
|
||||
ai_find_path(Pl_objp, aip->goal_objnum, path_num, 0);
|
||||
@@ -3867,7 +3892,7 @@ float ai_path_0()
|
||||
}
|
||||
|
||||
if (dist_to_goal > 0.1f)
|
||||
ai_turn_towards_vector(&gcvp, Pl_objp, sip->srotation_time, slop_vec, nullptr, 0.0f, 0);
|
||||
ai_turn_towards_vector(&gcvp, Pl_objp, flFrametime, sip->srotation_time, slop_vec, NULL, 0.0f, 0);
|
||||
|
||||
// Code to control speed is MUCH less forgiving in path following than in waypoint
|
||||
// following. Must be very close to path or might hit objects.
|
||||
@@ -3932,7 +3957,7 @@ float ai_path_1()
|
||||
int path_num;
|
||||
Assert(aip->active_goal >= 0);
|
||||
ai_goal *aigp = &aip->goals[aip->active_goal];
|
||||
Assert(aigp->flags[AI::Goal_Flags::Dockee_index_valid] && aigp->flags[AI::Goal_Flags::Docker_index_valid]);
|
||||
Assert(aigp->flags[AI::Goal_Flags::Dockee_index_valid] || aigp->flags[AI::Goal_Flags::Docker_index_valid]);
|
||||
|
||||
path_num = ai_return_path_num_from_dockbay(&Objects[aip->goal_objnum], aigp->dockee.index);
|
||||
ai_find_path(Pl_objp, aip->goal_objnum, path_num, 0);
|
||||
@@ -4009,10 +4034,10 @@ float ai_path_1()
|
||||
if (r <= 1.0f) {
|
||||
vec3d midpoint;
|
||||
vm_vec_avg3(&midpoint, &gcvp, &closest_point, &closest_point);
|
||||
ai_turn_towards_vector(&midpoint, Pl_objp, sip->srotation_time, nullptr, nullptr, 0.0f, 0, prvec);
|
||||
ai_turn_towards_vector(&midpoint, Pl_objp, flFrametime, sip->srotation_time, NULL, NULL, 0.0f, 0, prvec);
|
||||
}
|
||||
else {
|
||||
ai_turn_towards_vector(&gcvp, Pl_objp, sip->srotation_time, nullptr, nullptr, 0.0f, 0, prvec);
|
||||
ai_turn_towards_vector(&gcvp, Pl_objp, flFrametime, sip->srotation_time, NULL, NULL, 0.0f, 0, prvec);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4357,11 +4382,11 @@ void ai_fly_to_target_position(vec3d* target_pos, bool* pl_done_p=NULL, bool* pl
|
||||
vm_vector_2_matrix(&Pl_objp->orient, &perp, NULL, NULL);
|
||||
} else {
|
||||
vm_vec_scale_add(&perp, &Pl_objp->pos, &Autopilot_flight_leader->phys_info.vel, 1000.0f);
|
||||
ai_turn_towards_vector(&perp, Pl_objp, sip->srotation_time*3.0f*scale, slop_vec, nullptr, 0.0f, 0);
|
||||
ai_turn_towards_vector(&perp, Pl_objp, flFrametime, sip->srotation_time*3.0f*scale, slop_vec, NULL, 0.0f, 0);
|
||||
}
|
||||
} else {
|
||||
if (dist_to_goal > 0.1f) {
|
||||
ai_turn_towards_vector(target_pos, Pl_objp, sip->srotation_time*3.0f*scale, slop_vec, nullptr, 0.0f, 0);
|
||||
ai_turn_towards_vector(target_pos, Pl_objp, flFrametime, sip->srotation_time*3.0f*scale, slop_vec, NULL, 0.0f, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4415,7 +4440,7 @@ void ai_fly_to_target_position(vec3d* target_pos, bool* pl_done_p=NULL, bool* pl
|
||||
ab_allowed = false;
|
||||
}
|
||||
|
||||
if (!(sip->flags[Ship::Info_Flags::Afterburner]) || (shipp->flags[Ship::Ship_Flags::Afterburner_locked]) || !(aip->ai_flags[AI::AI_Flags::Free_afterburner_use] || aip->ai_profile_flags[AI::Profile_Flags::Free_afterburner_use])) {
|
||||
if (!(sip->flags[Ship::Info_Flags::Afterburner]) || (shipp->flags[Ship::Ship_Flags::Afterburner_locked]) || !(aip->ai_flags[AI::AI_Flags::Free_afterburner_use])) {
|
||||
ab_allowed = false;
|
||||
}
|
||||
|
||||
@@ -5026,7 +5051,7 @@ void slide_face_ship()
|
||||
|
||||
dist = vm_vec_normalized_dir(&vec_from_enemy, &Pl_objp->pos, &En_objp->pos);
|
||||
|
||||
ai_turn_towards_vector(&En_objp->pos, Pl_objp, sip->srotation_time, nullptr, nullptr, 0.0f, 0);
|
||||
ai_turn_towards_vector(&En_objp->pos, Pl_objp, flFrametime, sip->srotation_time, NULL, NULL, 0.0f, 0);
|
||||
|
||||
dot_from_enemy = vm_vec_dot(&vec_from_enemy, &En_objp->orient.vec.fvec);
|
||||
|
||||
@@ -5209,7 +5234,7 @@ vec3d G_predicted_pos, G_fire_pos;
|
||||
// Else
|
||||
// Select Any ol' weapon.
|
||||
// Returns primary_bank index.
|
||||
static int ai_select_primary_weapon_OLD(const object *objp, Weapon::Info_Flags flags)
|
||||
int ai_select_primary_weapon_OLD(object *objp, object *other_objp, Weapon::Info_Flags flags)
|
||||
{
|
||||
ship *shipp = &Ships[objp->instance];
|
||||
ship_weapon *swp = &shipp->weapons;
|
||||
@@ -5300,7 +5325,7 @@ int ai_select_primary_weapon(object *objp, object *other_objp, Weapon::Info_Flag
|
||||
//not using the new AI, use the old version of this function instead.
|
||||
if (!(Ai_info[shipp->ai_index].ai_profile_flags[AI::Profile_Flags::Smart_primary_weapon_selection]))
|
||||
{
|
||||
return ai_select_primary_weapon_OLD(objp, flags);
|
||||
return ai_select_primary_weapon_OLD(objp, other_objp, flags);
|
||||
}
|
||||
|
||||
Assert( shipp->ship_info_index >= 0 && shipp->ship_info_index < static_cast<int>(Ship_info.size()));
|
||||
@@ -6026,7 +6051,8 @@ int check_ok_to_fire(int objnum, int target_objnum, weapon_info *wip)
|
||||
// --------------------------------------------------------------------------
|
||||
// Fire a secondary weapon.
|
||||
// Maybe choose to fire a different one.
|
||||
int ai_fire_secondary_weapon(object *objp)
|
||||
// priority1 and priority2 are optional parameters with defaults = -1
|
||||
int ai_fire_secondary_weapon(object *objp, int priority1, int priority2)
|
||||
{
|
||||
ship_weapon *swp;
|
||||
ship *shipp;
|
||||
@@ -6046,7 +6072,7 @@ int ai_fire_secondary_weapon(object *objp)
|
||||
Assert( shipp->ship_info_index >= 0 && shipp->ship_info_index < static_cast<int>(Ship_info.size()));
|
||||
|
||||
// Select secondary weapon.
|
||||
current_bank = swp->current_secondary_bank;
|
||||
current_bank = swp->current_secondary_bank; //ai_select_secondary_weapon(objp, swp, priority1, priority2);
|
||||
|
||||
if (current_bank == -1) {
|
||||
return rval;
|
||||
@@ -6513,14 +6539,14 @@ void ai_chase_ct()
|
||||
vm_vec_add2(&tvec, &Pl_objp->orient.vec.rvec);
|
||||
}
|
||||
|
||||
ai_turn_towards_vector(&tvec, Pl_objp, sip->srotation_time, nullptr, nullptr, 0.0f, 0);
|
||||
ai_turn_towards_vector(&tvec, Pl_objp, flFrametime, sip->srotation_time, NULL, NULL, 0.0f, 0);
|
||||
accelerate_ship(aip, 1.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
* ATTACK submode handler for chase mode.
|
||||
*/
|
||||
static void ai_chase_eb(ai_info *aip, ship_info *sip, vec3d *predicted_enemy_pos)
|
||||
void ai_chase_eb(ai_info *aip, ship_info *sip, vec3d *predicted_enemy_pos, float dist_to_enemy)
|
||||
{
|
||||
vec3d _pep;
|
||||
float dot_to_enemy, dot_from_enemy;
|
||||
@@ -6532,7 +6558,7 @@ static void ai_chase_eb(ai_info *aip, ship_info *sip, vec3d *predicted_enemy_pos
|
||||
if ((dot_to_enemy > dot_from_enemy + 0.1f) || (dot_to_enemy > 0.9f))
|
||||
vm_vec_scale_add(&_pep, &Pl_objp->pos, &En_objp->orient.vec.fvec, 100.0f);
|
||||
|
||||
ai_turn_towards_vector(&_pep, Pl_objp, sip->srotation_time, nullptr, nullptr, 0.0f, 0);
|
||||
ai_turn_towards_vector(&_pep, Pl_objp, flFrametime, sip->srotation_time, NULL, NULL, 0.0f, 0);
|
||||
|
||||
accelerate_ship(aip, 0.0f);
|
||||
}
|
||||
@@ -6729,7 +6755,7 @@ void attack_set_accel(ai_info *aip, ship_info *sip, float dist_to_enemy, float d
|
||||
|
||||
// Pl_objp (aip) tries to get behind En_objp.
|
||||
// New on 2/21/98: If this ship can move backwards and slide, maybe do that to get behind.
|
||||
static void get_behind_ship(ai_info *aip, ship_info *sip)
|
||||
void get_behind_ship(ai_info *aip, ship_info *sip, float dist_to_enemy)
|
||||
{
|
||||
vec3d new_pos;
|
||||
float dot;
|
||||
@@ -6738,7 +6764,7 @@ static void get_behind_ship(ai_info *aip, ship_info *sip)
|
||||
vm_vec_normalized_dir(&vec_from_enemy, &Pl_objp->pos, &En_objp->pos);
|
||||
|
||||
vm_vec_scale_add(&new_pos, &En_objp->pos, &En_objp->orient.vec.fvec, -100.0f); // Pick point 100 units behind.
|
||||
ai_turn_towards_vector(&new_pos, Pl_objp, sip->srotation_time, nullptr, nullptr, 0.0f, 0);
|
||||
ai_turn_towards_vector(&new_pos, Pl_objp, flFrametime, sip->srotation_time, NULL, NULL, 0.0f, 0);
|
||||
|
||||
dot = vm_vec_dot(&vec_from_enemy, &En_objp->orient.vec.fvec);
|
||||
|
||||
@@ -6757,7 +6783,7 @@ int avoid_player(object *objp, vec3d *goal_pos)
|
||||
if (aip->ai_flags[AI::AI_Flags::Avoiding_small_ship]) {
|
||||
ship_info *sip = &Ship_info[Ships[objp->instance].ship_info_index];
|
||||
|
||||
ai_turn_towards_vector(&aip->avoid_goal_point, objp, sip->srotation_time, nullptr, nullptr, 0.0f, 0);
|
||||
ai_turn_towards_vector(&aip->avoid_goal_point, objp, flFrametime, sip->srotation_time, NULL, NULL, 0.0f, 0);
|
||||
accelerate_ship(aip, 0.5f);
|
||||
return 1;
|
||||
}
|
||||
@@ -6955,7 +6981,7 @@ int maybe_avoid_big_ship(object *objp, object *ignore_objp, ai_info *aip, vec3d
|
||||
|
||||
vec3d v2g;
|
||||
|
||||
ai_turn_towards_vector(&aip->avoid_goal_point, Pl_objp, sip->srotation_time, nullptr, nullptr, 0.0f, 0);
|
||||
ai_turn_towards_vector(&aip->avoid_goal_point, Pl_objp, flFrametime, sip->srotation_time, NULL, NULL, 0.0f, 0);
|
||||
vm_vec_normalized_dir(&v2g, &aip->avoid_goal_point, &Pl_objp->pos);
|
||||
float dot = vm_vec_dot(&objp->orient.vec.fvec, &v2g);
|
||||
float d2 = (1.0f + dot) * (1.0f + dot);
|
||||
@@ -7047,7 +7073,7 @@ void ai_stealth_find()
|
||||
}
|
||||
}
|
||||
|
||||
ai_turn_towards_vector(&new_pos, Pl_objp, sip->srotation_time, nullptr, nullptr, 0.0f, 0);
|
||||
ai_turn_towards_vector(&new_pos, Pl_objp, flFrametime, sip->srotation_time, NULL, NULL, 0.0f, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -7057,9 +7083,9 @@ void ai_stealth_find()
|
||||
if (dist_to_enemy > 500.0f) {
|
||||
vec3d rvec;
|
||||
compute_desired_rvec(&rvec, &new_pos, &Pl_objp->pos);
|
||||
ai_turn_towards_vector(&new_pos, Pl_objp, sip->srotation_time, nullptr, nullptr, 0.0f, 0, &rvec);
|
||||
ai_turn_towards_vector(&new_pos, Pl_objp, flFrametime, sip->srotation_time, NULL, NULL, 0.0f, 0, &rvec);
|
||||
} else {
|
||||
ai_turn_towards_vector(&new_pos, Pl_objp, sip->srotation_time, nullptr, nullptr, 0.0f, 0);
|
||||
ai_turn_towards_vector(&new_pos, Pl_objp, flFrametime, sip->srotation_time, NULL, NULL, 0.0f, 0);
|
||||
}
|
||||
|
||||
dot_from_enemy = -vm_vec_dot(&vec_to_enemy, &En_objp->orient.vec.fvec);
|
||||
@@ -7187,7 +7213,7 @@ void ai_stealth_sweep()
|
||||
return;
|
||||
}
|
||||
|
||||
ai_turn_towards_vector(&goal_pt, Pl_objp, sip->srotation_time, nullptr, nullptr, 0.0f, 0);
|
||||
ai_turn_towards_vector(&goal_pt, Pl_objp, flFrametime, sip->srotation_time, NULL, NULL, 0.0f, 0);
|
||||
|
||||
float dot = 1.0f;
|
||||
if (dist_to_goal < 100) {
|
||||
@@ -7247,9 +7273,9 @@ void ai_chase_attack(ai_info *aip, ship_info *sip, vec3d *predicted_enemy_pos, f
|
||||
if (dist_to_enemy > 500.0f) {
|
||||
vec3d rvec;
|
||||
compute_desired_rvec(&rvec, predicted_enemy_pos, &Pl_objp->pos);
|
||||
ai_turn_towards_vector(&new_pos, Pl_objp, sip->srotation_time, nullptr, rel_pos, bank_override, 0, &rvec);
|
||||
ai_turn_towards_vector(&new_pos, Pl_objp, flFrametime, sip->srotation_time, NULL, rel_pos, bank_override, 0, &rvec);
|
||||
} else {
|
||||
ai_turn_towards_vector(&new_pos, Pl_objp, sip->srotation_time, nullptr, rel_pos, bank_override, 0);
|
||||
ai_turn_towards_vector(&new_pos, Pl_objp, flFrametime, sip->srotation_time, NULL, rel_pos, bank_override, 0);
|
||||
}
|
||||
|
||||
attack_set_accel(aip, sip, dist_to_enemy, dot_to_enemy, dot_from_enemy);
|
||||
@@ -7287,7 +7313,7 @@ void ai_chase_es(ai_info *aip, ship_info *sip)
|
||||
|
||||
float bank_override = Pl_objp->phys_info.speed;
|
||||
|
||||
ai_turn_towards_vector(&tvec, Pl_objp, sip->srotation_time, nullptr, nullptr, bank_override, 0);
|
||||
ai_turn_towards_vector(&tvec, Pl_objp, flFrametime/2, sip->srotation_time, NULL, NULL, bank_override, 0);
|
||||
accelerate_ship(aip, 1.0f);
|
||||
}
|
||||
|
||||
@@ -7313,7 +7339,7 @@ void ai_chase_ga(ai_info *aip, ship_info *sip)
|
||||
|
||||
bank_override = Pl_objp->phys_info.speed;
|
||||
|
||||
ai_turn_towards_vector(&tvec, Pl_objp, sip->srotation_time, nullptr, nullptr, bank_override, 0);
|
||||
ai_turn_towards_vector(&tvec, Pl_objp, flFrametime/2, sip->srotation_time, NULL, NULL, bank_override, 0);
|
||||
|
||||
accelerate_ship(aip, 2.0f);
|
||||
|
||||
@@ -7975,7 +8001,7 @@ void ai_cruiser_chase()
|
||||
|
||||
// kamikaze - ram and explode
|
||||
if (aip->ai_flags[AI::AI_Flags::Kamikaze]) {
|
||||
ai_turn_towards_vector(&En_objp->pos, Pl_objp, turn_time, nullptr, nullptr, 0.0f, 0);
|
||||
ai_turn_towards_vector(&En_objp->pos, Pl_objp, flFrametime, turn_time, NULL, NULL, 0.0f, 0);
|
||||
accelerate_ship(aip, 1.0f);
|
||||
}
|
||||
|
||||
@@ -8015,7 +8041,7 @@ void ai_cruiser_chase()
|
||||
}
|
||||
|
||||
// now move as desired
|
||||
ai_turn_towards_vector(&goal_pos, Pl_objp, turn_time, nullptr, nullptr, 0.0f, 0, rvecp);
|
||||
ai_turn_towards_vector(&goal_pos, Pl_objp, flFrametime, turn_time, NULL, NULL, 0.0f, 0, rvecp);
|
||||
accelerate_ship(aip, accel);
|
||||
|
||||
// maybe switch to new mode
|
||||
@@ -8296,7 +8322,7 @@ void ai_chase()
|
||||
break;
|
||||
|
||||
case SM_EVADE_BRAKE:
|
||||
ai_chase_eb(aip, sip, &predicted_enemy_pos);
|
||||
ai_chase_eb(aip, sip, &predicted_enemy_pos, dist_to_enemy);
|
||||
break;
|
||||
|
||||
case SM_EVADE:
|
||||
@@ -8308,7 +8334,7 @@ void ai_chase()
|
||||
break;
|
||||
|
||||
case SM_GET_BEHIND:
|
||||
get_behind_ship(aip, sip);
|
||||
get_behind_ship(aip, sip, dist_to_enemy);
|
||||
break;
|
||||
|
||||
case SM_GET_AWAY: // Used to get away from opponent to prevent endless circling.
|
||||
@@ -8742,11 +8768,7 @@ void ai_chase()
|
||||
scale = (scale - 0.6f) * 1.5f;
|
||||
else
|
||||
scale = 0.0f;
|
||||
float range = pwip->max_speed * (1.0f + scale);
|
||||
if (aip->ai_profile_flags[AI::Profile_Flags::Use_actual_primary_range]) {
|
||||
range = std::min( {range, pwip->max_speed * pwip->lifetime, pwip->weapon_range} );
|
||||
}
|
||||
if (dist_to_enemy < range) {
|
||||
if (dist_to_enemy < pwip->max_speed * (1.0f + scale)) {
|
||||
if(ai_fire_primary_weapon(Pl_objp) == 1){
|
||||
has_fired = 1;
|
||||
}else{
|
||||
@@ -9307,7 +9329,7 @@ float dock_orient_and_approach(object *docker_objp, int docker_index, object *do
|
||||
{
|
||||
float dot, accel;
|
||||
float turn_time = Ship_info[Ships[docker_objp->instance].ship_info_index].srotation_time;
|
||||
ai_turn_towards_vector(&goal_point, docker_objp, turn_time, nullptr, nullptr, 0.0f, 0);
|
||||
ai_turn_towards_vector(&goal_point, docker_objp, flFrametime, turn_time, NULL, NULL, 0.0f, 0);
|
||||
|
||||
dot = vm_vec_dot(&docker_objp->orient.vec.fvec, &away_vec);
|
||||
accel = 0.1f;
|
||||
@@ -9942,10 +9964,10 @@ void ai_big_guard()
|
||||
}
|
||||
|
||||
// got the point, now let's go there
|
||||
ai_turn_towards_vector(&goal_pt, Pl_objp, Ship_info[Ships[Pl_objp->instance].ship_info_index].srotation_time, nullptr, nullptr, 0.0f, 0);
|
||||
ai_turn_towards_vector(&goal_pt, Pl_objp, flFrametime, Ship_info[Ships[Pl_objp->instance].ship_info_index].srotation_time, NULL, NULL, 0.0f, 0);
|
||||
accelerate_ship(aip, 1.0f);
|
||||
|
||||
if ((aip->ai_flags[AI::AI_Flags::Free_afterburner_use] || aip->ai_profile_flags[AI::Profile_Flags::Free_afterburner_use]) && !(shipp->flags[Ship::Ship_Flags::Afterburner_locked]) && (cur_guard_rad > 1.1f * max_guard_dist)) {
|
||||
if ((aip->ai_flags[AI::AI_Flags::Free_afterburner_use]) && !(shipp->flags[Ship::Ship_Flags::Afterburner_locked]) && (cur_guard_rad > 1.1f * max_guard_dist)) {
|
||||
vec3d v2g;
|
||||
float dot_to_goal_point;
|
||||
|
||||
@@ -10066,9 +10088,9 @@ void ai_guard()
|
||||
|
||||
// quite far away, so try to go straight to
|
||||
compute_desired_rvec(&rvec, &goal_point, &Pl_objp->pos);
|
||||
ai_turn_towards_vector(&goal_point, Pl_objp, Ship_info[shipp->ship_info_index].srotation_time, nullptr, nullptr, 0.0f, 0, &rvec);
|
||||
ai_turn_towards_vector(&goal_point, Pl_objp, flFrametime, Ship_info[shipp->ship_info_index].srotation_time, NULL, NULL, 0.0f, 0, &rvec);
|
||||
|
||||
if ((aip->ai_flags[AI::AI_Flags::Free_afterburner_use] || aip->ai_profile_flags[AI::Profile_Flags::Free_afterburner_use]) && !(shipp->flags[Ship::Ship_Flags::Afterburner_locked]) && (accel_scale * (0.25f + dist_to_goal_point/700.0f) > 0.8f)) {
|
||||
if ((aip->ai_flags[AI::AI_Flags::Free_afterburner_use]) && !(shipp->flags[Ship::Ship_Flags::Afterburner_locked]) && (accel_scale * (0.25f + dist_to_goal_point/700.0f) > 0.8f)) {
|
||||
if (ai_maybe_fire_afterburner(Pl_objp, aip)) {
|
||||
afterburners_start(Pl_objp);
|
||||
aip->afterburner_stop_time = Missiontime + 3*F1_0;
|
||||
@@ -10373,12 +10395,11 @@ void ai_get_dock_goal_indexes(object *objp, ai_info *aip, ai_goal *aigp, object
|
||||
case AIS_DOCK_2:
|
||||
case AIS_DOCK_3:
|
||||
Warning(LOCATION, "Normally dock indexes should be calculated for only AIS_DOCK_0 and AIS_UNDOCK_0. Trace out and debug.");
|
||||
FALLTHROUGH;
|
||||
case AIS_DOCK_0:
|
||||
{
|
||||
// get them from the active goal
|
||||
Assert(aigp != NULL);
|
||||
Assert(aigp->flags[AI::Goal_Flags::Dockee_index_valid] && aigp->flags[AI::Goal_Flags::Docker_index_valid]);
|
||||
Assert(aigp->flags[AI::Goal_Flags::Dockee_index_valid] || aigp->flags[AI::Goal_Flags::Docker_index_valid]);
|
||||
docker_index = aigp->docker.index;
|
||||
dockee_index = aigp->dockee.index;
|
||||
Assert(docker_index >= 0);
|
||||
@@ -10391,7 +10412,6 @@ void ai_get_dock_goal_indexes(object *objp, ai_info *aip, ai_goal *aigp, object
|
||||
case AIS_UNDOCK_1:
|
||||
case AIS_UNDOCK_2:
|
||||
Warning(LOCATION, "Normally dock indexes should be calculated for only AIS_DOCK_0 and AIS_UNDOCK_0. Trace out and debug.");
|
||||
FALLTHROUGH;
|
||||
case AIS_UNDOCK_0:
|
||||
{
|
||||
// get them from the guy I'm docked to
|
||||
@@ -10458,11 +10478,9 @@ void ai_cleanup_dock_mode_subjective(object *objp)
|
||||
case AIS_UNDOCK_0:
|
||||
model_anim_start_type(shipp, TRIGGER_TYPE_DOCKED, docker_index, -1);
|
||||
model_anim_start_type(goal_shipp, TRIGGER_TYPE_DOCKED, dockee_index, -1);
|
||||
FALLTHROUGH;
|
||||
case AIS_UNDOCK_1:
|
||||
model_anim_start_type(shipp, TRIGGER_TYPE_DOCKING_STAGE_3, docker_index, -1);
|
||||
model_anim_start_type(goal_shipp, TRIGGER_TYPE_DOCKING_STAGE_3, dockee_index, -1);
|
||||
FALLTHROUGH;
|
||||
case AIS_UNDOCK_2:
|
||||
model_anim_start_type(shipp, TRIGGER_TYPE_DOCKING_STAGE_2, docker_index, -1);
|
||||
model_anim_start_type(goal_shipp, TRIGGER_TYPE_DOCKING_STAGE_2, dockee_index, -1);
|
||||
@@ -10472,11 +10490,9 @@ void ai_cleanup_dock_mode_subjective(object *objp)
|
||||
case AIS_DOCK_4A:
|
||||
model_anim_start_type(shipp, TRIGGER_TYPE_DOCKED, docker_index, -1);
|
||||
model_anim_start_type(goal_shipp, TRIGGER_TYPE_DOCKED, dockee_index, -1);
|
||||
FALLTHROUGH;
|
||||
case AIS_DOCK_3:
|
||||
model_anim_start_type(shipp, TRIGGER_TYPE_DOCKING_STAGE_3, docker_index, -1);
|
||||
model_anim_start_type(goal_shipp, TRIGGER_TYPE_DOCKING_STAGE_3, dockee_index, -1);
|
||||
FALLTHROUGH;
|
||||
case AIS_DOCK_2:
|
||||
model_anim_start_type(shipp, TRIGGER_TYPE_DOCKING_STAGE_2, docker_index, -1);
|
||||
model_anim_start_type(goal_shipp, TRIGGER_TYPE_DOCKING_STAGE_2, dockee_index, -1);
|
||||
@@ -10691,8 +10707,8 @@ void ai_dock()
|
||||
char *goal_ship_class_name = goal_sip->name;
|
||||
char *goal_dock_path_name = model_get(goal_sip->model_num)->paths[aip->mp_index].name;
|
||||
|
||||
mprintf(("Ship class %s has only %i points on dock path \"%s\". Recommended minimum number of points is 4. "\
|
||||
"Docking along that path will look strange. You may wish to edit the model.", goal_ship_class_name, aip->path_length, goal_dock_path_name));
|
||||
Warning(LOCATION, "Ship class %s has only %i points on dock path \"%s\". Recommended minimum number of points is 4. "\
|
||||
"Docking along that path will look strange. You may wish to edit the model.", goal_ship_class_name, aip->path_length, goal_dock_path_name);
|
||||
}
|
||||
|
||||
aip->submode = AIS_DOCK_1;
|
||||
@@ -10817,7 +10833,7 @@ void ai_dock()
|
||||
|
||||
if (aip->submode == AIS_DOCK_3) {
|
||||
// Play a ship docking attach sound
|
||||
snd_play_3d( gamesnd_get_game_sound(GameSounds::DOCK_ATTACH), &Pl_objp->pos, &View_position );
|
||||
snd_play_3d( &Snds[SND_DOCK_ATTACH], &Pl_objp->pos, &View_position );
|
||||
|
||||
// start the dock animation
|
||||
model_anim_start_type(shipp, TRIGGER_TYPE_DOCKED, docker_index, 1);
|
||||
@@ -10944,7 +10960,7 @@ void ai_dock()
|
||||
ai_find_path(Pl_objp, OBJ_INDEX(goal_objp), path_num, 0);
|
||||
|
||||
// Play a ship docking detach sound
|
||||
snd_play_3d( gamesnd_get_game_sound(GameSounds::DOCK_DETACH), &Pl_objp->pos, &View_position );
|
||||
snd_play_3d( &Snds[SND_DOCK_DETACH], &Pl_objp->pos, &View_position );
|
||||
|
||||
aip->submode = AIS_UNDOCK_1;
|
||||
aip->submode_start_time = Missiontime;
|
||||
@@ -10964,7 +10980,7 @@ void ai_dock()
|
||||
// play the depart sound, but only once, since this mode is called multiple times per frame
|
||||
if ( !(aigp->flags[AI::Goal_Flags::Depart_sound_played]))
|
||||
{
|
||||
snd_play_3d( gamesnd_get_game_sound(GameSounds::DOCK_DEPART), &Pl_objp->pos, &View_position );
|
||||
snd_play_3d( &Snds[SND_DOCK_DEPART], &Pl_objp->pos, &View_position );
|
||||
aigp->flags.set(AI::Goal_Flags::Depart_sound_played);
|
||||
}
|
||||
|
||||
@@ -11363,7 +11379,7 @@ float gwlr_1(object *objp, ai_info *aip)
|
||||
/**
|
||||
* Compute the largest radius of a ship forming on *objp's wing.
|
||||
*/
|
||||
static float gwlr_object_1(object *objp)
|
||||
float gwlr_object_1(object *objp, ai_info *aip)
|
||||
{
|
||||
float max_radius;
|
||||
object *o;
|
||||
@@ -11396,7 +11412,7 @@ float get_wing_largest_radius(object *objp, int formation_object_flag)
|
||||
aip = &Ai_info[shipp->ai_index];
|
||||
|
||||
if (formation_object_flag) {
|
||||
return gwlr_object_1(objp);
|
||||
return gwlr_object_1(objp, aip);
|
||||
} else {
|
||||
return gwlr_1(objp, aip);
|
||||
}
|
||||
@@ -11786,7 +11802,7 @@ int ai_formation()
|
||||
|
||||
ship_info *sip = &Ship_info[shipp->ship_info_index];
|
||||
bool ab_allowed = false;
|
||||
if ((sip->flags[Ship::Info_Flags::Afterburner]) && !(shipp->flags[Ship::Ship_Flags::Afterburner_locked]) && (aip->ai_flags[AI::AI_Flags::Free_afterburner_use] || aip->ai_profile_flags[AI::Profile_Flags::Free_afterburner_use])) {
|
||||
if ((sip->flags[Ship::Info_Flags::Afterburner]) && !(shipp->flags[Ship::Ship_Flags::Afterburner_locked]) && (aip->ai_flags[AI::AI_Flags::Free_afterburner_use])) {
|
||||
ab_allowed = true;
|
||||
} else {
|
||||
if (Pl_objp->phys_info.flags & PF_AFTERBURNER_ON)
|
||||
@@ -12169,7 +12185,7 @@ void ai_maybe_launch_cmeasure(object *objp, ai_info *aip)
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
static void ai_preprocess_ignore_objnum(ai_info *aip)
|
||||
void ai_preprocess_ignore_objnum(object *objp, ai_info *aip)
|
||||
{
|
||||
if (aip->ai_flags[AI::AI_Flags::Temporary_ignore])
|
||||
{
|
||||
@@ -12360,7 +12376,6 @@ void ai_maybe_evade_locked_missile(object *objp, ai_info *aip)
|
||||
case AIM_DOCK: // Ships in dock mode can evade iif they are not currently repairing or docked.
|
||||
if (object_is_docked(objp) || (aip->ai_flags[AI::AI_Flags::Repairing, AI::AI_Flags::Being_repaired]))
|
||||
break;
|
||||
FALLTHROUGH;
|
||||
case AIM_GUARD:
|
||||
// If in guard mode and far away from guard object, don't pursue guy that hit me.
|
||||
if ((aip->guard_objnum != -1) && (aip->guard_signature == Objects[aip->guard_objnum].signature)) {
|
||||
@@ -12368,7 +12383,6 @@ void ai_maybe_evade_locked_missile(object *objp, ai_info *aip)
|
||||
return;
|
||||
}
|
||||
}
|
||||
FALLTHROUGH;
|
||||
case AIM_EVADE:
|
||||
case AIM_GET_BEHIND:
|
||||
case AIM_STAY_NEAR:
|
||||
@@ -13002,7 +13016,7 @@ void ai_execute_behavior(ai_info *aip)
|
||||
ship *shipp = &Ships[aip->shipnum];
|
||||
ship_info *sip = &Ship_info[shipp->ship_info_index];
|
||||
|
||||
if (strnicmp(shipp->ship_name, INSTRUCTOR_SHIP_NAME, strlen(INSTRUCTOR_SHIP_NAME)) != 0) {
|
||||
if (strnicmp(shipp->ship_name, INSTRUCTOR_SHIP_NAME, strlen(INSTRUCTOR_SHIP_NAME))) {
|
||||
if (sip->is_big_or_huge()) {
|
||||
aip->mode = AIM_NONE;
|
||||
} else {
|
||||
@@ -13042,6 +13056,7 @@ void ai_execute_behavior(ai_info *aip)
|
||||
case AIM_NONE:
|
||||
break;
|
||||
case AIM_BIGSHIP:
|
||||
ai_big_ship(Pl_objp);
|
||||
break;
|
||||
case AIM_PATH: {
|
||||
int path_num;
|
||||
@@ -13418,7 +13433,7 @@ void ai_warp_out(object *objp)
|
||||
|
||||
// Return object index of weapon that could produce a shockwave that should be known about to *objp.
|
||||
// Return nearest one.
|
||||
static int ai_find_shockwave_weapon(const object *objp)
|
||||
int ai_find_shockwave_weapon(object *objp, ai_info *aip)
|
||||
{
|
||||
missile_obj *mo;
|
||||
float nearest_dist = 999999.9f;
|
||||
@@ -13484,7 +13499,7 @@ void ai_announce_ship_dying(object *dying_objp)
|
||||
|
||||
// Return object index of weapon that could produce a shockwave that should be known about to *objp.
|
||||
// Return nearest one.
|
||||
static int ai_find_shockwave_ship(object *objp)
|
||||
int ai_find_shockwave_ship(object *objp, ai_info *aip)
|
||||
{
|
||||
ship_obj *so;
|
||||
float nearest_dist = 999999.9f;
|
||||
@@ -13527,7 +13542,7 @@ int aas_1(object *objp, ai_info *aip, vec3d *safe_pos)
|
||||
// If we don't currently know of a weapon to avoid, try to find one.
|
||||
// If we can't find one, then clear the bit so we don't keep coming here.
|
||||
if (aip->shockwave_object == -1) {
|
||||
int shockwave_weapon = ai_find_shockwave_weapon(objp);
|
||||
int shockwave_weapon = ai_find_shockwave_weapon(objp, aip);
|
||||
if (shockwave_weapon == -1) {
|
||||
aip->ai_flags.remove(AI::AI_Flags::Avoid_shockwave_weapon);
|
||||
return 0;
|
||||
@@ -13616,7 +13631,7 @@ int aas_1(object *objp, ai_info *aip, vec3d *safe_pos)
|
||||
}
|
||||
} else if (aip->ai_flags[AI::AI_Flags::Avoid_shockwave_ship]) {
|
||||
if (aip->shockwave_object == -1) {
|
||||
int shockwave_ship = ai_find_shockwave_ship(objp);
|
||||
int shockwave_ship = ai_find_shockwave_ship(objp, aip);
|
||||
if (shockwave_ship == -1) {
|
||||
aip->ai_flags.remove(AI::AI_Flags::Avoid_shockwave_ship);
|
||||
return 0;
|
||||
@@ -13846,7 +13861,7 @@ int maybe_big_ship_collide_recover_frame(object *objp, ai_info *aip)
|
||||
vec3d v2g;
|
||||
|
||||
if (aip->ai_flags[AI::AI_Flags::Big_ship_collide_recover_1]) {
|
||||
ai_turn_towards_vector(&aip->big_recover_pos_1, objp, Ship_info[Ships[objp->instance].ship_info_index].srotation_time, nullptr, nullptr, 0.0f, 0, nullptr);
|
||||
ai_turn_towards_vector(&aip->big_recover_pos_1, objp, flFrametime, Ship_info[Ships[objp->instance].ship_info_index].srotation_time, NULL, NULL, 0.0f, 0, NULL);
|
||||
dist = vm_vec_normalized_dir(&v2g, &aip->big_recover_pos_1, &objp->pos);
|
||||
dot = vm_vec_dot(&objp->orient.vec.fvec, &v2g);
|
||||
accelerate_ship(aip, dot);
|
||||
@@ -13860,7 +13875,7 @@ int maybe_big_ship_collide_recover_frame(object *objp, ai_info *aip)
|
||||
return 1;
|
||||
|
||||
} else if (aip->ai_flags[AI::AI_Flags::Big_ship_collide_recover_2]) {
|
||||
ai_turn_towards_vector(&aip->big_recover_pos_2, objp, Ship_info[Ships[objp->instance].ship_info_index].srotation_time, nullptr, nullptr, 0.0f, 0, nullptr);
|
||||
ai_turn_towards_vector(&aip->big_recover_pos_2, objp, flFrametime, Ship_info[Ships[objp->instance].ship_info_index].srotation_time, NULL, NULL, 0.0f, 0, NULL);
|
||||
dist = vm_vec_normalized_dir(&v2g, &aip->big_recover_pos_2, &objp->pos);
|
||||
dot = vm_vec_dot(&objp->orient.vec.fvec, &v2g);
|
||||
accelerate_ship(aip, dot);
|
||||
@@ -13980,7 +13995,7 @@ void ai_frame(int objnum)
|
||||
if (maybe_big_ship_collide_recover_frame(Pl_objp, aip))
|
||||
return;
|
||||
|
||||
ai_preprocess_ignore_objnum(aip);
|
||||
ai_preprocess_ignore_objnum(Pl_objp, aip);
|
||||
target_objnum = set_target_objnum(aip, aip->target_objnum);
|
||||
|
||||
Assert(objnum != target_objnum);
|
||||
@@ -14135,7 +14150,7 @@ void ai_frame(int objnum)
|
||||
}
|
||||
}
|
||||
|
||||
static void ai_control_info_check(ai_info *aip)
|
||||
void ai_control_info_check( object *obj, ai_info *aip )
|
||||
{
|
||||
if(aip->ai_override_flags.none_set())
|
||||
return;
|
||||
@@ -14236,7 +14251,7 @@ void ai_process( object * obj, int ai_index, float frametime )
|
||||
|
||||
if (rfc == 1) {
|
||||
// Wanderer - sexp based override goes here - only if rfc is valid though
|
||||
ai_control_info_check(aip);
|
||||
ai_control_info_check(obj, aip);
|
||||
vec3d copy_desired_rotvel = obj->phys_info.rotvel;
|
||||
physics_read_flying_controls( &obj->orient, &obj->phys_info, &AI_ci, frametime);
|
||||
// if obj is in formation and not flight leader, don't update rotvel
|
||||
@@ -14771,10 +14786,10 @@ int firing_aspect_seeking_bomb(object *objp)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// *objp collided with big ship *big_objp at some global point.
|
||||
// Make it fly away from the collision point.
|
||||
// *objp collided with big ship *big_objp at global point *collide_pos
|
||||
// Make it fly away from the collision point.
|
||||
// collision_normal is NULL, when a collision is imminent and we just want to bug out.
|
||||
void big_ship_collide_recover_start(object *objp, object *big_objp, vec3d *collision_normal)
|
||||
void big_ship_collide_recover_start(object *objp, object *big_objp, vec3d *collide_pos, vec3d *collision_normal)
|
||||
{
|
||||
ai_info *aip;
|
||||
|
||||
@@ -14863,9 +14878,9 @@ void ai_update_lethality(object *pship_obj, object *other_obj, float damage)
|
||||
|
||||
|
||||
/**
|
||||
* Object *objp_ship was hit by either weapon *objp_weapon or collided into by ship hit_objp
|
||||
* Object *objp_ship was hit by either weapon *objp_weapon or collided into by ship hit_objp at point *hitpos.
|
||||
*/
|
||||
void ai_ship_hit(object *objp_ship, object *hit_objp, vec3d *hit_normal)
|
||||
void ai_ship_hit(object *objp_ship, object *hit_objp, vec3d *hitpos, int shield_quadrant, vec3d *hit_normal)
|
||||
{
|
||||
int hitter_objnum = -2;
|
||||
object *objp_hitter = NULL;
|
||||
@@ -14907,7 +14922,7 @@ void ai_ship_hit(object *objp_ship, object *hit_objp, vec3d *hit_normal)
|
||||
// And the current object is _not_ a big ship
|
||||
if (!Ship_info[Ships[objp_ship->instance].ship_info_index].is_big_or_huge()) {
|
||||
// Recover from hitting a big ship. Note, if two big ships collide, they just pound away at each other. Oh well. Recovery looks dumb and it's very late.
|
||||
big_ship_collide_recover_start(objp_ship, hit_objp, hit_normal);
|
||||
big_ship_collide_recover_start(objp_ship, hit_objp, hitpos, hit_normal);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -15044,7 +15059,7 @@ void ai_ship_hit(object *objp_ship, object *hit_objp, vec3d *hit_normal)
|
||||
return;
|
||||
|
||||
if ( (hit_objp->type == OBJ_WEAPON) && !(aip->ai_flags[AI::AI_Flags::No_dynamic]) ) {
|
||||
if ( ai_big_maybe_enter_strafe_mode(objp_ship, OBJ_INDEX(hit_objp)) )
|
||||
if ( ai_big_maybe_enter_strafe_mode(objp_ship, OBJ_INDEX(hit_objp), 1) )
|
||||
return;
|
||||
}
|
||||
break;
|
||||
@@ -15164,7 +15179,10 @@ void ai_ship_hit(object *objp_ship, object *hit_objp, vec3d *hit_normal)
|
||||
|
||||
// Ship shipnum has been destroyed.
|
||||
// Cleanup.
|
||||
void ai_ship_destroy(int shipnum)
|
||||
// the parameter 'method' is used to tell is this ship was destroyed or it departed normally.
|
||||
// This function will get called in either case, and there are things that should be done if
|
||||
// the ship actually gets destroyed which shouldn't get done if it departed.
|
||||
void ai_ship_destroy(int shipnum, Ship::Exit_Flags method)
|
||||
{
|
||||
int objnum;
|
||||
object *other_objp;
|
||||
@@ -15415,7 +15433,7 @@ int ai_issue_rearm_request(object *requester_objp)
|
||||
// we aren't able to do anything!
|
||||
else {
|
||||
Assert(result == 4);
|
||||
UNREACHABLE("This case should have already been caught by the is_support_allowed precheck!");
|
||||
Assertion(false, "This case should have already been caught by the is_support_allowed precheck!");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
@@ -15484,7 +15502,7 @@ int ai_return_path_num_from_dockbay(object *dockee_objp, int dockbay_index)
|
||||
/**
|
||||
* Actually go ahead and fire the synaptics.
|
||||
*/
|
||||
static void cheat_fire_synaptic(object *objp, ship *shipp)
|
||||
void cheat_fire_synaptic(object *objp, ship *shipp, ai_info *aip)
|
||||
{
|
||||
ship_weapon *swp;
|
||||
swp = &shipp->weapons;
|
||||
@@ -15506,7 +15524,7 @@ static void cheat_fire_synaptic(object *objp, ship *shipp)
|
||||
// if they're near one or more enemies
|
||||
// every so often
|
||||
// fire a synaptic if they have one.
|
||||
void maybe_cheat_fire_synaptic(object *objp)
|
||||
void maybe_cheat_fire_synaptic(object *objp, ai_info *aip)
|
||||
{
|
||||
// Only do in subspace missions.
|
||||
if (!(The_mission.flags[Mission::Mission_Flags::Subspace]))
|
||||
@@ -15538,7 +15556,7 @@ void maybe_cheat_fire_synaptic(object *objp)
|
||||
int count = num_nearby_fighters(iff_get_attackee_mask(obj_team(objp)), &objp->pos, 1500.0f);
|
||||
|
||||
if (count > 0)
|
||||
cheat_fire_synaptic(objp, shipp);
|
||||
cheat_fire_synaptic(objp, shipp, aip);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+5
-5
@@ -125,7 +125,7 @@ const char *Ai_goal_text(int goal)
|
||||
case AI_GOAL_REARM_REPAIR:
|
||||
return XSTR( "rearm ", 484);
|
||||
case AI_GOAL_FLY_TO_SHIP:
|
||||
return XSTR( "rendezvous with ", 1597);
|
||||
return XSTR( "rendezvous with ", -1);
|
||||
}
|
||||
|
||||
// Avoid compiler warning
|
||||
@@ -414,7 +414,7 @@ void ai_goal_purge_invalid_goals( ai_goal *aigp, ai_goal *goal_list, ai_info *ai
|
||||
if ( purge_ai_mode == AI_GOAL_CHASE_SHIP_CLASS ) {
|
||||
// if the target of the purge goal is the same class of ship we are concerned about, then we have a match;
|
||||
// if it is not, then we can continue (see standard ship check below)
|
||||
if ( stricmp(purge_goal->target_name, Ship_info[Ships[ship_index].ship_info_index].name) != 0 )
|
||||
if ( stricmp(purge_goal->target_name, Ship_info[Ships[ship_index].ship_info_index].name) )
|
||||
continue;
|
||||
}
|
||||
// standard goals operating on either wings or ships
|
||||
@@ -426,7 +426,7 @@ void ai_goal_purge_invalid_goals( ai_goal *aigp, ai_goal *goal_list, ai_info *ai
|
||||
// don't match, we can continue; if the wing is valid, don't process if the wing numbers
|
||||
// are different.
|
||||
if ( purge_wing == -1 ) {
|
||||
if ( stricmp(purge_goal->target_name, name ) != 0 )
|
||||
if ( stricmp(purge_goal->target_name, name ) )
|
||||
continue;
|
||||
} else if ( purge_wing != wingnum )
|
||||
continue;
|
||||
@@ -1263,7 +1263,7 @@ void ai_add_wing_goal_sexp(int sexp, int type, int wingnum)
|
||||
// this name can be a shipname or a wingname)
|
||||
// docker_point and dockee_point are used for the AI_GOAL_DOCK command to tell two ships where to dock
|
||||
// immediate means to process this order right away
|
||||
void ai_add_goal_ship_internal( ai_info *aip, int goal_type, char *name, int /*docker_point*/, int /*dockee_point*/, int immediate )
|
||||
void ai_add_goal_ship_internal( ai_info *aip, int goal_type, char *name, int docker_point, int dockee_point, int immediate )
|
||||
{
|
||||
int gindex;
|
||||
ai_goal *aigp;
|
||||
@@ -1640,7 +1640,7 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
|
||||
}
|
||||
else
|
||||
{
|
||||
mprintf(("Potentially incorrect behaviour in AI goal for ship %s: Ship %s could not be found among currently active, departed, or yet-to-arrive ships.\nPlease check the mission file.\n", Ships[objp->instance].ship_name, aigp->target_name));
|
||||
Int3(); // get ALLENDER
|
||||
status = SHIP_STATUS_UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
#include "weapon/swarm.h"
|
||||
#include "weapon/weapon.h"
|
||||
|
||||
#include <climits>
|
||||
#include <limits.h>
|
||||
|
||||
|
||||
// How close a turret has to be point at its target before it
|
||||
@@ -243,7 +243,7 @@ int bomb_headed_towards_ship(object *bomb_objp, object *ship_objp)
|
||||
* @note All non-negative return values are expressed in what I like to call "widx"s.
|
||||
* @return -1 if unable to find a weapon for the target at all.
|
||||
*/
|
||||
int turret_select_best_weapon(ship_subsys *turret, object * /*target*/)
|
||||
int turret_select_best_weapon(ship_subsys *turret, object *target)
|
||||
{
|
||||
//TODO: Fill this out with extraodinary gun-picking algorithms
|
||||
if(turret->weapons.num_primary_banks > 0)
|
||||
@@ -1874,7 +1874,7 @@ bool turret_fire_weapon(int weapon_num, ship_subsys *turret, int parent_objnum,
|
||||
turret->last_fired_weapon_info_index = turret_weapon_class;
|
||||
|
||||
Script_system.SetHookObjects(4, "Ship", &Objects[parent_objnum], "Weapon", nullptr, "Beam", objp, "Target", &Objects[turret->turret_enemy_objnum]);
|
||||
Script_system.RunCondition(CHA_ONTURRETFIRED, &Objects[parent_objnum]);
|
||||
Script_system.RunCondition(CHA_ONTURRETFIRED, 0, NULL, &Objects[parent_objnum]);
|
||||
Script_system.RemHookVars(4, "Ship", "Weapon", "Beam", "Target");
|
||||
}
|
||||
|
||||
@@ -2009,7 +2009,7 @@ bool turret_fire_weapon(int weapon_num, ship_subsys *turret, int parent_objnum,
|
||||
wp->turret_subsys = turret;
|
||||
|
||||
Script_system.SetHookObjects(4, "Ship", &Objects[parent_objnum], "Weapon", objp, "Beam", nullptr, "Target", &Objects[turret->turret_enemy_objnum]);
|
||||
Script_system.RunCondition(CHA_ONTURRETFIRED, &Objects[parent_objnum]);
|
||||
Script_system.RunCondition(CHA_ONTURRETFIRED, 0, NULL, &Objects[parent_objnum]);
|
||||
Script_system.RemHookVars(4, "Ship", "Weapon", "Beam", "Target");
|
||||
|
||||
// if the gun is a flak gun
|
||||
@@ -2048,10 +2048,10 @@ bool turret_fire_weapon(int weapon_num, ship_subsys *turret, int parent_objnum,
|
||||
}
|
||||
}
|
||||
|
||||
if ( wip->launch_snd.isValid() ) {
|
||||
if ( wip->launch_snd != -1 ) {
|
||||
// Don't play turret firing sound if turret sits on player ship... it gets annoying.
|
||||
if ( parent_objnum != OBJ_INDEX(Player_obj) || (turret->flags[Ship::Subsystem_Flags::Play_sound_for_player]) ) {
|
||||
snd_play_3d( gamesnd_get_game_sound(wip->launch_snd), turret_pos, &View_position );
|
||||
snd_play_3d( &Snds[wip->launch_snd], turret_pos, &View_position );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2126,7 +2126,7 @@ void turret_swarm_fire_from_turret(turret_swarm_info *tsi)
|
||||
tsi->turret->last_fired_weapon_info_index = tsi->weapon_class;
|
||||
|
||||
Script_system.SetHookObjects(4, "Ship", &Objects[tsi->parent_objnum], "Weapon", &Objects[weapon_objnum], "Beam", nullptr, "Target", &Objects[tsi->turret->turret_enemy_objnum]);
|
||||
Script_system.RunCondition(CHA_ONTURRETFIRED, &Objects[tsi->parent_objnum]);
|
||||
Script_system.RunCondition(CHA_ONTURRETFIRED, 0, NULL, &Objects[tsi->parent_objnum]);
|
||||
Script_system.RemHookVars(4, "Ship", "Weapon", "Beam", "Target");
|
||||
|
||||
// muzzle flash?
|
||||
@@ -2135,10 +2135,10 @@ void turret_swarm_fire_from_turret(turret_swarm_info *tsi)
|
||||
}
|
||||
|
||||
// maybe sound
|
||||
if ( Weapon_info[tsi->weapon_class].launch_snd.isValid() ) {
|
||||
if ( Weapon_info[tsi->weapon_class].launch_snd != -1 ) {
|
||||
// Don't play turret firing sound if turret sits on player ship... it gets annoying.
|
||||
if ( tsi->parent_objnum != OBJ_INDEX(Player_obj) ) {
|
||||
snd_play_3d( gamesnd_get_game_sound(Weapon_info[tsi->weapon_class].launch_snd), &turret_pos, &View_position );
|
||||
snd_play_3d( &Snds[Weapon_info[tsi->weapon_class].launch_snd], &turret_pos, &View_position );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+3
-12
@@ -274,9 +274,9 @@ int anim_show_next_frame(anim_instance *instance, float frametime)
|
||||
percent_through = instance->time_elapsed / time;
|
||||
|
||||
if(instance->direction == ANIM_DIRECT_FORWARD)
|
||||
new_frame_num = instance->start_at - 1 + (int) lround(percent_through * n_frames);
|
||||
new_frame_num = instance->start_at - 1 + fl2i(percent_through * n_frames + 0.5f);
|
||||
else
|
||||
new_frame_num = instance->start_at - 1 - (int) lround(percent_through * n_frames);
|
||||
new_frame_num = instance->start_at - 1 - fl2i(percent_through * n_frames + 0.5f);
|
||||
|
||||
frame_save = instance->frame_num;
|
||||
|
||||
@@ -733,10 +733,6 @@ anim *anim_load(const char *real_filename, int cf_dir_type, int file_mapped)
|
||||
|
||||
anim_read_header(ptr, fp);
|
||||
|
||||
if (ptr->width < 0 || ptr->height < 0) {
|
||||
Error(LOCATION, "Ani file %s has a faulty header and cannot be loaded.", name);
|
||||
}
|
||||
|
||||
if(ptr->num_keys > 0){
|
||||
ptr->keys = (key_frame*)vm_malloc(sizeof(key_frame) * ptr->num_keys);
|
||||
Assert(ptr->keys != NULL);
|
||||
@@ -765,7 +761,7 @@ anim *anim_load(const char *real_filename, int cf_dir_type, int file_mapped)
|
||||
}
|
||||
|
||||
// couldn't memory-map file... must be in a packfile, so stream manually
|
||||
if ( file_mapped == PAGE_FROM_MEM && !ptr->cfile_ptr ) {
|
||||
if ( file_mapped && !ptr->cfile_ptr ) {
|
||||
ptr->flags &= ~ANF_MEM_MAPPED;
|
||||
ptr->flags |= ANF_STREAMED;
|
||||
ptr->cfile_ptr = cfopen(name, "rb", CFILE_NORMAL, cf_dir_type);
|
||||
@@ -973,11 +969,6 @@ void anim_display_info(char *real_filename)
|
||||
}
|
||||
|
||||
anim_read_header(&A, fp);
|
||||
|
||||
if (A.width < 0 || A.height < 0) {
|
||||
Error(LOCATION, "Ani file %s has a faulty header and cannot be loaded.", filename);
|
||||
}
|
||||
|
||||
// read the keyframe frame nums and offsets
|
||||
key_frame_nums = (int*)vm_malloc(sizeof(int)*A.num_keys);
|
||||
Assert(key_frame_nums != NULL);
|
||||
|
||||
@@ -40,8 +40,9 @@ typedef struct {
|
||||
|
||||
enum
|
||||
{
|
||||
PAGE_FROM_DISK = 0,
|
||||
PAGE_FROM_MEM = 1
|
||||
PAGE_FROM_MEM = 0,
|
||||
PAGE_FROM_DISK = 1,
|
||||
PAGE_FROM_DISK_FORCED = 2
|
||||
};
|
||||
|
||||
extern int Anim_paused;
|
||||
@@ -58,7 +59,7 @@ int anim_stop_playing(anim_instance* anim_instance);
|
||||
int anim_show_next_frame(anim_instance *instance, float frametime);
|
||||
void anim_release_all_instances(int screen_id = 0);
|
||||
void anim_release_render_instance(anim_instance* instance);
|
||||
anim *anim_load(const char *name, int cf_dir_type = CF_TYPE_ANY, int file_mapped = PAGE_FROM_DISK);
|
||||
anim *anim_load(const char *name, int cf_dir_type = CF_TYPE_ANY, int file_mapped = PAGE_FROM_MEM);
|
||||
int anim_free(anim *ptr);
|
||||
int anim_playing(anim_instance *ai);
|
||||
int anim_write_frames_out(char *filename);
|
||||
|
||||
@@ -512,14 +512,7 @@ int unpack_pixel(anim_instance *ai, ubyte *data, ubyte pix, int aabitmap, int bp
|
||||
bit_16 = (ushort)pix;
|
||||
break;
|
||||
case 8:
|
||||
// 8 bit-per-pixel aa bitmaps are a bit special since they only use value in the range [0, 15] where 15 wraps
|
||||
// around back to 0. Since the rest of the code expects the value to be in the range [0, 255] the pixel value
|
||||
// needs to be adjusted here. By muliplying the value with 17 the original range [0, 15] is mapped to [0, 255]
|
||||
if (pix >= 15) {
|
||||
bit_8 = 0;
|
||||
} else {
|
||||
bit_8 = (ubyte)(pix * 17);
|
||||
}
|
||||
bit_8 = pix;
|
||||
break;
|
||||
default:
|
||||
Int3();
|
||||
@@ -603,14 +596,7 @@ int unpack_pixel_count(anim_instance *ai, ubyte *data, ubyte pix, int count = 0,
|
||||
bit_16 = (ushort)pix;
|
||||
break;
|
||||
case 8 :
|
||||
// 8 bit-per-pixel aa bitmaps are a bit special since they only use value in the range [0, 15] where 15 wraps
|
||||
// around back to 0. Since the rest of the code expects the value to be in the range [0, 255] the pixel value
|
||||
// needs to be adjusted here. By muliplying the value with 17 the original range [0, 15] is mapped to [0, 255]
|
||||
if (pix >= 15) {
|
||||
bit_8 = 0;
|
||||
} else {
|
||||
bit_8 = (ubyte)(pix * 17);
|
||||
}
|
||||
bit_8 = pix;
|
||||
break;
|
||||
default :
|
||||
Int3();
|
||||
|
||||
+106
-48
@@ -76,7 +76,7 @@ float Asteroid_icon_closeup_zoom;
|
||||
/**
|
||||
* Force updating of pair stuff for asteroid *objp.
|
||||
*/
|
||||
static void asteroid_update_collide(object *objp)
|
||||
void asteroid_update_collide(object *objp)
|
||||
{
|
||||
// Asteroid has wrapped, update collide objnum and flags
|
||||
Asteroids[objp->instance].collide_objnum = -1;
|
||||
@@ -87,7 +87,7 @@ static void asteroid_update_collide(object *objp)
|
||||
/**
|
||||
* Clear out the ::Asteroid_obj_list
|
||||
*/
|
||||
static void asteroid_obj_list_init()
|
||||
void asteroid_obj_list_init()
|
||||
{
|
||||
int i;
|
||||
|
||||
@@ -101,7 +101,7 @@ static void asteroid_obj_list_init()
|
||||
* Add a node from the Asteroid_obj_list.
|
||||
* Only called from ::weapon_create()
|
||||
*/
|
||||
static int asteroid_obj_list_add(int objnum)
|
||||
int asteroid_obj_list_add(int objnum)
|
||||
{
|
||||
int index;
|
||||
|
||||
@@ -123,7 +123,7 @@ static int asteroid_obj_list_add(int objnum)
|
||||
* Remove a node from the Asteroid_obj_list.
|
||||
* Only called from ::weapon_delete()
|
||||
*/
|
||||
static void asteroid_obj_list_remove(object * obj)
|
||||
void asteroid_obj_list_remove(object * obj)
|
||||
{
|
||||
int index = obj->instance;
|
||||
|
||||
@@ -138,7 +138,7 @@ static void asteroid_obj_list_remove(object * obj)
|
||||
/**
|
||||
* Prevent speed from getting too huge so it's hard to catch up to an asteroid.
|
||||
*/
|
||||
static float asteroid_cap_speed(int asteroid_info_index, float speed)
|
||||
float asteroid_cap_speed(int asteroid_info_index, float speed)
|
||||
{
|
||||
float max, double_max;
|
||||
|
||||
@@ -164,7 +164,7 @@ static float asteroid_cap_speed(int asteroid_info_index, float speed)
|
||||
* Sum together the following: 1 inside x, 2 inside y, 4 inside z
|
||||
* inside only when sum = 7
|
||||
*/
|
||||
static int asteroid_in_inner_bound_with_axes(asteroid_field *asfieldp, vec3d *pos, float delta)
|
||||
int asteroid_in_inner_bound_with_axes(asteroid_field *asfieldp, vec3d *pos, float delta)
|
||||
{
|
||||
Assert(asfieldp->has_inner_bound);
|
||||
|
||||
@@ -188,7 +188,7 @@ static int asteroid_in_inner_bound_with_axes(asteroid_field *asfieldp, vec3d *po
|
||||
* Check if asteroid is within inner bound
|
||||
* @return 0 if not inside or no inner bound, 1 if inside inner bound
|
||||
*/
|
||||
static int asteroid_in_inner_bound(asteroid_field *asfieldp, vec3d *pos, float delta) {
|
||||
int asteroid_in_inner_bound(asteroid_field *asfieldp, vec3d *pos, float delta) {
|
||||
|
||||
if (!asfieldp->has_inner_bound) {
|
||||
return 0;
|
||||
@@ -202,7 +202,7 @@ static int asteroid_in_inner_bound(asteroid_field *asfieldp, vec3d *pos, float d
|
||||
*
|
||||
* Moves to the other side of the inner box a distance delta from edge of box
|
||||
*/
|
||||
static void inner_bound_pos_fixup(asteroid_field *asfieldp, vec3d *pos)
|
||||
void inner_bound_pos_fixup(asteroid_field *asfieldp, vec3d *pos)
|
||||
{
|
||||
if (!asteroid_in_inner_bound(asfieldp, pos, 0)) {
|
||||
return;
|
||||
@@ -446,7 +446,7 @@ void asteroid_sub_create(object *parent_objp, int asteroid_type, vec3d *relvec)
|
||||
/**
|
||||
* Load in an asteroid model
|
||||
*/
|
||||
static void asteroid_load(int asteroid_info_index, int asteroid_subtype)
|
||||
void asteroid_load(int asteroid_info_index, int asteroid_subtype)
|
||||
{
|
||||
int i;
|
||||
asteroid_info *asip;
|
||||
@@ -487,12 +487,26 @@ static void asteroid_load(int asteroid_info_index, int asteroid_subtype)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Randomly choose a debris model within the current group
|
||||
*/
|
||||
int get_debris_from_same_group(int index) {
|
||||
int group_base, group_offset;
|
||||
|
||||
group_base = (index / NUM_DEBRIS_SIZES) * NUM_DEBRIS_SIZES;
|
||||
group_offset = index - group_base;
|
||||
|
||||
// group base + offset
|
||||
// offset is formed by adding 1 or 2 (since 3 in model group) and mapping back in the 0-2 range
|
||||
return group_base + ((group_offset + rand()%(NUM_DEBRIS_SIZES-1) + 1) % NUM_DEBRIS_SIZES);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a weight that depends on asteroid size.
|
||||
*
|
||||
* The weight is then used to determine the frequencty of different sizes of ship debris
|
||||
*/
|
||||
static int get_debris_weight(int ship_debris_index)
|
||||
int get_debris_weight(int ship_debris_index)
|
||||
{
|
||||
int size = ship_debris_index % NUM_DEBRIS_SIZES;
|
||||
switch (size)
|
||||
@@ -612,7 +626,7 @@ void asteroid_create_all()
|
||||
}
|
||||
|
||||
/**
|
||||
* Init asteroid system for the level, called from ::game_level_init()
|
||||
* Init asteriod system for the level, called from ::game_level_init()
|
||||
*/
|
||||
void asteroid_level_init()
|
||||
{
|
||||
@@ -631,7 +645,7 @@ void asteroid_level_init()
|
||||
*
|
||||
* @return !0 if asteroid should be wrapped, 0 otherwise.
|
||||
*/
|
||||
static int asteroid_should_wrap(object *objp, asteroid_field *asfieldp)
|
||||
int asteroid_should_wrap(object *objp, asteroid_field *asfieldp)
|
||||
{
|
||||
if ( MULTIPLAYER_CLIENT )
|
||||
return 0;
|
||||
@@ -676,7 +690,7 @@ static int asteroid_should_wrap(object *objp, asteroid_field *asfieldp)
|
||||
/**
|
||||
* Wrap an asteroid from one end of the asteroid field to the other
|
||||
*/
|
||||
static void asteroid_wrap_pos(object *objp, asteroid_field *asfieldp)
|
||||
void asteroid_wrap_pos(object *objp, asteroid_field *asfieldp)
|
||||
{
|
||||
if (objp->pos.xyz.x < asfieldp->min_bound.xyz.x) {
|
||||
objp->pos.xyz.x = asfieldp->max_bound.xyz.x + (objp->pos.xyz.x - asfieldp->min_bound.xyz.x);
|
||||
@@ -713,7 +727,7 @@ static void asteroid_wrap_pos(object *objp, asteroid_field *asfieldp)
|
||||
*
|
||||
* @return !0 if this asteroid is a target for any ship, otherwise return 0
|
||||
*/
|
||||
static int asteroid_is_targeted(object *objp)
|
||||
int asteroid_is_targeted(object *objp)
|
||||
{
|
||||
ship_obj *so;
|
||||
object *ship_objp;
|
||||
@@ -734,7 +748,7 @@ static int asteroid_is_targeted(object *objp)
|
||||
/**
|
||||
* Create an asteroid that will hit object *objp in delta_time seconds
|
||||
*/
|
||||
static void asteroid_aim_at_target(object *objp, object *asteroid_objp, float delta_time)
|
||||
void asteroid_aim_at_target(object *objp, object *asteroid_objp, float delta_time)
|
||||
{
|
||||
vec3d predicted_center_pos;
|
||||
vec3d rand_vec;
|
||||
@@ -762,7 +776,7 @@ static void asteroid_aim_at_target(object *objp, object *asteroid_objp, float de
|
||||
*
|
||||
* @param count asteroids already targeted on
|
||||
*/
|
||||
static void maybe_throw_asteroid(int count)
|
||||
void maybe_throw_asteroid(int count)
|
||||
{
|
||||
if (!timestamp_elapsed(Next_asteroid_throw)) {
|
||||
return;
|
||||
@@ -836,7 +850,7 @@ void asteroid_delete( object * obj )
|
||||
* See if we should reposition the asteroid.
|
||||
* Only reposition if oustide the bounding volume and the player isn't looking towards the asteroid.
|
||||
*/
|
||||
static void asteroid_maybe_reposition(object *objp, asteroid_field *asfieldp)
|
||||
void asteroid_maybe_reposition(object *objp, asteroid_field *asfieldp)
|
||||
{
|
||||
// passive field does not wrap
|
||||
if (asfieldp->field_type == FT_PASSIVE) {
|
||||
@@ -889,7 +903,7 @@ static void asteroid_maybe_reposition(object *objp, asteroid_field *asfieldp)
|
||||
}
|
||||
}
|
||||
|
||||
static void lerp(float *goal, float f1, float f2, float scale)
|
||||
void lerp(float *goal, float f1, float f2, float scale)
|
||||
{
|
||||
*goal = (f2 - f1) * scale + f1;
|
||||
}
|
||||
@@ -1193,7 +1207,7 @@ void asteroid_render(object * obj, model_draw_list *scene)
|
||||
/**
|
||||
* Create a normalized vector generally in the direction from *hitpos to other_obj->pos
|
||||
*/
|
||||
static void asc_get_relvec(vec3d *relvec, object *other_obj, vec3d *hitpos)
|
||||
void asc_get_relvec(vec3d *relvec, object *other_obj, vec3d *hitpos)
|
||||
{
|
||||
vec3d tvec, rand_vec;
|
||||
int count = 0;
|
||||
@@ -1215,7 +1229,7 @@ static void asc_get_relvec(vec3d *relvec, object *other_obj, vec3d *hitpos)
|
||||
/**
|
||||
* Return multiplier on asteroid radius for fireball
|
||||
*/
|
||||
static float asteroid_get_fireball_scale_multiplier(int num)
|
||||
float asteroid_get_fireball_scale_multiplier(int num)
|
||||
{
|
||||
if (Asteroids[num].flags & AF_USED) {
|
||||
asteroid_info *asip = &Asteroid_info[Asteroids[num].asteroid_type];
|
||||
@@ -1244,7 +1258,7 @@ static float asteroid_get_fireball_scale_multiplier(int num)
|
||||
* Create asteroid explosion
|
||||
* @return expected time for explosion anim to last, in seconds
|
||||
*/
|
||||
static float asteroid_create_explosion(object *objp)
|
||||
float asteroid_create_explosion(object *objp)
|
||||
{
|
||||
int fireball_objnum;
|
||||
float explosion_life, fireball_scale_multiplier;
|
||||
@@ -1276,37 +1290,37 @@ static float asteroid_create_explosion(object *objp)
|
||||
/**
|
||||
* Play sound when asteroid explodes
|
||||
*/
|
||||
static void asteroid_explode_sound(object *objp, int type, int play_loud)
|
||||
void asteriod_explode_sound(object *objp, int type, int play_loud)
|
||||
{
|
||||
gamesnd_id sound_index;
|
||||
int sound_index = -1;
|
||||
float range_factor = 1.0f; // how many times sound should traver farther than normal
|
||||
|
||||
if (type % NUM_DEBRIS_SIZES <= 1)
|
||||
{
|
||||
sound_index = gamesnd_id(GameSounds::ASTEROID_EXPLODE_SMALL);
|
||||
sound_index = SND_ASTEROID_EXPLODE_SMALL;
|
||||
range_factor = 5.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
sound_index = gamesnd_id(GameSounds::ASTEROID_EXPLODE_LARGE);
|
||||
sound_index = SND_ASTEROID_EXPLODE_LARGE;
|
||||
range_factor = 10.0f;
|
||||
}
|
||||
|
||||
Assert(sound_index.isValid());
|
||||
Assert(sound_index != -1);
|
||||
|
||||
if ( !play_loud ) {
|
||||
range_factor = 1.0f;
|
||||
}
|
||||
|
||||
snd_play_3d( gamesnd_get_game_sound(sound_index), &objp->pos, &Eye_position, objp->radius, NULL, 0, 1.0f, SND_PRIORITY_MUST_PLAY, NULL, range_factor );
|
||||
snd_play_3d( &Snds[sound_index], &objp->pos, &Eye_position, objp->radius, NULL, 0, 1.0f, SND_PRIORITY_MUST_PLAY, NULL, range_factor );
|
||||
}
|
||||
|
||||
/**
|
||||
* Do the area effect for an asteroid exploding
|
||||
*
|
||||
* @param asteroid_objp object pointer to asteroid causing explosion
|
||||
* @param asteroid_objp object pointer to asteriod causing explosion
|
||||
*/
|
||||
static void asteroid_do_area_effect(object *asteroid_objp)
|
||||
void asteroid_do_area_effect(object *asteroid_objp)
|
||||
{
|
||||
object *ship_objp;
|
||||
float damage, blast;
|
||||
@@ -1368,7 +1382,7 @@ void asteroid_hit( object * pasteroid_obj, object * other_obj, vec3d * hitpos, f
|
||||
|
||||
explosion_life = asteroid_create_explosion(pasteroid_obj);
|
||||
|
||||
asteroid_explode_sound(pasteroid_obj, asp->asteroid_type, play_loud_collision);
|
||||
asteriod_explode_sound(pasteroid_obj, asp->asteroid_type, play_loud_collision);
|
||||
asteroid_do_area_effect(pasteroid_obj);
|
||||
|
||||
asp->final_death_time = timestamp( fl2i(explosion_life*1000.0f)/5 ); // Wait till 30% of vclip time before breaking the asteroid up.
|
||||
@@ -1387,7 +1401,7 @@ void asteroid_hit( object * pasteroid_obj, object * other_obj, vec3d * hitpos, f
|
||||
weapon_info *wip;
|
||||
wip = &Weapon_info[Weapons[other_obj->instance].weapon_info_index];
|
||||
// If the weapon didn't play any impact animation, play custom asteroid impact animation
|
||||
if (!wip->impact_weapon_expl_effect.isValid()) {
|
||||
if ( wip->impact_weapon_expl_effect < 0 ) {
|
||||
particle::create( hitpos, &vmd_zero_vector, 0.0f, Asteroid_impact_explosion_radius, particle::PARTICLE_BITMAP, Asteroid_impact_explosion_ani );
|
||||
}
|
||||
}
|
||||
@@ -1418,6 +1432,35 @@ void asteroid_level_close()
|
||||
DCF_BOOL2(asteroids, Asteroids_enabled, "enables or disables asteroids", "Usage: asteroids [bool]\nTurns asteroid system on/off. If nothing passed, then toggles it.\n");
|
||||
|
||||
|
||||
void hud_target_asteroid()
|
||||
{
|
||||
int i;
|
||||
int start_index = 0, end_index = MAX_ASTEROIDS;
|
||||
|
||||
if (Player_ai->target_objnum != -1) {
|
||||
if (Objects[Player_ai->target_objnum].type == OBJ_ASTEROID) {
|
||||
start_index = Objects[Player_ai->target_objnum].instance+1;
|
||||
end_index = start_index-1;
|
||||
if (end_index < 0)
|
||||
end_index = MAX_ASTEROIDS;
|
||||
}
|
||||
}
|
||||
|
||||
i = start_index;
|
||||
while (i != end_index) {
|
||||
if (i == MAX_ASTEROIDS)
|
||||
i = 0;
|
||||
|
||||
if (Asteroids[i].flags & AF_USED) {
|
||||
Assert(Objects[Asteroids[i].objnum].type == OBJ_ASTEROID);
|
||||
set_target_objnum( Player_ai, Asteroids[i].objnum);
|
||||
break;
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the number of active asteroids
|
||||
*/
|
||||
@@ -1430,7 +1473,7 @@ int asteroid_count()
|
||||
* See if asteroid should split up.
|
||||
* We delay splitting up to allow the explosion animation to play for a bit.
|
||||
*/
|
||||
static void asteroid_maybe_break_up(object *pasteroid_obj)
|
||||
void asteroid_maybe_break_up(object *pasteroid_obj)
|
||||
{
|
||||
asteroid *asp;
|
||||
asteroid_info *asip;
|
||||
@@ -1525,12 +1568,8 @@ static void asteroid_maybe_break_up(object *pasteroid_obj)
|
||||
vec3d tempv = dir_vec;
|
||||
vm_vec_random_cone(&dir_vec, &tempv, (360.0f / total_roids / 2));
|
||||
|
||||
// Make the roid inherit half of parent's directional movement
|
||||
if (!IS_VEC_NULL(&pasteroid_obj->phys_info.vel)) {
|
||||
vm_vec_copy_normalize(&parent_vel, &pasteroid_obj->phys_info.vel);
|
||||
} else {
|
||||
vm_vec_rand_vec_quick(&parent_vel);
|
||||
}
|
||||
// Make the roid inherit half of the parent's velocity
|
||||
vm_vec_copy_normalize(&parent_vel, &pasteroid_obj->phys_info.vel);
|
||||
vm_vec_scale(&parent_vel, 0.5f);
|
||||
|
||||
// Make the hit position affect the direction, but only a little
|
||||
@@ -1547,12 +1586,31 @@ static void asteroid_maybe_break_up(object *pasteroid_obj)
|
||||
}
|
||||
asp->final_death_time = timestamp(-1);
|
||||
}
|
||||
Script_system.RunCondition(CHA_DEATH, pasteroid_obj);
|
||||
Script_system.RunCondition(CHA_DEATH, '\0', NULL, pasteroid_obj);
|
||||
Script_system.RemHookVar("Self");
|
||||
}
|
||||
}
|
||||
|
||||
static void asteroid_test_collide(object *pasteroid_obj, object *pship_obj, mc_info *mc, bool lazy = false)
|
||||
int asteroid_get_random_in_cone(vec3d *pos, vec3d *dir, float ang, int danger)
|
||||
{
|
||||
int idx;
|
||||
vec3d asteroid_dir;
|
||||
|
||||
// just pick the first asteroid which satisfies our condition
|
||||
for(idx=0; idx<Num_asteroids; idx++){
|
||||
vm_vec_sub(&asteroid_dir, &Objects[Asteroids[idx].objnum].pos, pos);
|
||||
vm_vec_normalize_quick(&asteroid_dir);
|
||||
|
||||
// if it satisfies the condition
|
||||
if(vm_vec_dot(dir, &asteroid_dir) >= ang){
|
||||
return idx;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
void asteroid_test_collide(object *pasteroid_obj, object *pship_obj, mc_info *mc, bool lazy = false)
|
||||
{
|
||||
float asteroid_ray_dist;
|
||||
vec3d asteroid_fvec, terminus;
|
||||
@@ -1594,7 +1652,7 @@ static void asteroid_test_collide(object *pasteroid_obj, object *pship_obj, mc_i
|
||||
*
|
||||
* @return !0 if the asteroid will collide with the escort
|
||||
*/
|
||||
static int asteroid_will_collide(object *pasteroid_obj, object *escort_objp)
|
||||
int asteroid_will_collide(object *pasteroid_obj, object *escort_objp)
|
||||
{
|
||||
mc_info mc;
|
||||
mc_info_init(&mc);
|
||||
@@ -1612,7 +1670,7 @@ static int asteroid_will_collide(object *pasteroid_obj, object *escort_objp)
|
||||
* Warn if asteroid on collision path with ship
|
||||
* @return !0 if we should warn about asteroid hitting ship, otherwise return 0
|
||||
*/
|
||||
static int asteroid_valid_ship_to_warn_collide(ship *shipp)
|
||||
int asteroid_valid_ship_to_warn_collide(ship *shipp)
|
||||
{
|
||||
if ( !(Ship_info[shipp->ship_info_index].is_big_or_huge()) ) {
|
||||
return 0;
|
||||
@@ -1634,7 +1692,7 @@ static int asteroid_valid_ship_to_warn_collide(ship *shipp)
|
||||
* See if asteroid will collide with a large ship on the escort list in the next
|
||||
* ASTEROID_MIN_COLLIDE_TIME seconds.
|
||||
*/
|
||||
static void asteroid_update_collide_flag(object *asteroid_objp)
|
||||
void asteroid_update_collide_flag(object *asteroid_objp)
|
||||
{
|
||||
int i, num_escorts, escort_objnum, will_collide=0;
|
||||
ship *escort_shipp;
|
||||
@@ -1673,7 +1731,7 @@ static void asteroid_update_collide_flag(object *asteroid_objp)
|
||||
/**
|
||||
* Ensure that the collide objnum for the asteroid is still valid
|
||||
*/
|
||||
static void asteroid_verify_collide_objnum(asteroid *asp)
|
||||
void asteroid_verify_collide_objnum(asteroid *asp)
|
||||
{
|
||||
if ( asp->collide_objnum >= 0 ) {
|
||||
if ( Objects[asp->collide_objnum].signature != asp->collide_objsig ) {
|
||||
@@ -1753,7 +1811,7 @@ float asteroid_time_to_impact(object *asteroid_objp)
|
||||
/**
|
||||
* Read in a single asteroid section from asteroid.tbl
|
||||
*/
|
||||
static void asteroid_parse_section(asteroid_info *asip)
|
||||
void asteroid_parse_section(asteroid_info *asip)
|
||||
{
|
||||
required_string("$Name:");
|
||||
stuff_string(asip->name, F_NAME, NAME_LENGTH);
|
||||
@@ -1853,7 +1911,7 @@ to do with the debris of ships that explode, however these
|
||||
are the same debris and asteroids that get flung at a ship
|
||||
that is being protected.
|
||||
*/
|
||||
static void asteroid_parse_tbl()
|
||||
void asteroid_parse_tbl()
|
||||
{
|
||||
char impact_ani_file[MAX_FILENAME_LEN];
|
||||
|
||||
@@ -2004,7 +2062,7 @@ static void asteroid_parse_tbl()
|
||||
/**
|
||||
* Return number of asteroids expected to collide with a ship.
|
||||
*/
|
||||
static int count_incident_asteroids()
|
||||
int count_incident_asteroids()
|
||||
{
|
||||
object *asteroid_objp;
|
||||
int count;
|
||||
@@ -2028,7 +2086,7 @@ static int count_incident_asteroids()
|
||||
* Pick object to throw asteroids at.
|
||||
* Pick any capital or big ship inside the bounds of the asteroid field.
|
||||
*/
|
||||
static int set_asteroid_throw_objnum()
|
||||
int set_asteroid_throw_objnum()
|
||||
{
|
||||
if (Asteroid_field.num_initial_asteroids < 1)
|
||||
return -1;
|
||||
|
||||
@@ -163,6 +163,7 @@ int asteroid_collide_objnum(object *asteroid_objp);
|
||||
float asteroid_time_to_impact(object *asteroid_objp);
|
||||
void asteroid_show_brackets();
|
||||
void asteroid_target_closest_danger();
|
||||
int asteroid_get_random_in_cone(vec3d *pos, vec3d *dir, float ang, int danger = 0);
|
||||
|
||||
// need to extern for multiplayer
|
||||
void asteroid_sub_create(object *parent_objp, int asteroid_type, vec3d *relvec);
|
||||
|
||||
@@ -1231,7 +1231,7 @@ void send_autopilot_msg(char *msg, char *snd)
|
||||
audio_handle = -1;
|
||||
}
|
||||
|
||||
if (msg[0] != '\0' && strcmp(msg, "none") != 0)
|
||||
if (msg[0] != '\0' && strcmp(msg, "none"))
|
||||
change_message("autopilot builtin message", msg, -1, 0);
|
||||
|
||||
// load sound
|
||||
@@ -1246,7 +1246,7 @@ void send_autopilot_msg(char *msg, char *snd)
|
||||
audiostream_play(audio_handle, (Master_event_music_volume * aav_music_volume), 0);
|
||||
}
|
||||
|
||||
if (msg[0] != '\0' && strcmp(msg, "none") != 0)
|
||||
if (msg[0] != '\0' && strcmp(msg, "none"))
|
||||
message_training_queue("autopilot builtin message", timestamp(0), 5); // display message for five seconds
|
||||
}
|
||||
|
||||
|
||||
@@ -23,16 +23,6 @@
|
||||
|
||||
#include "bmpman/bmpman.h"
|
||||
|
||||
#include <array>
|
||||
|
||||
/**
|
||||
* @brief Container class for graphics API specific bitmap data
|
||||
*/
|
||||
class gr_bitmap_info {
|
||||
public:
|
||||
virtual ~gr_bitmap_info() = 0;
|
||||
};
|
||||
|
||||
union bm_extra_info {
|
||||
struct {
|
||||
// Stuff needed for animations
|
||||
@@ -41,7 +31,6 @@ union bm_extra_info {
|
||||
int keyframe; //!< used for animations -- keyframe info
|
||||
float total_time; //!< used for animations -- total animation time (not always derived from num_frames/fps)
|
||||
ubyte fps; //!< used for animations -- frames per second
|
||||
bool is_array; //!< Flag for if all frames of an animation have the same size which means that it can be put into a texture array
|
||||
|
||||
struct {
|
||||
// stuff for static animations
|
||||
@@ -100,35 +89,17 @@ struct bitmap_entry {
|
||||
#endif
|
||||
};
|
||||
|
||||
struct bitmap_slot {
|
||||
bitmap_entry entry;
|
||||
|
||||
gr_bitmap_info* gr_info = nullptr;
|
||||
};
|
||||
extern bitmap_entry bm_bitmaps[MAX_BITMAPS];
|
||||
|
||||
// image specific lock functions
|
||||
void bm_lock_ani( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_dds( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_png( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_apng( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_jpg( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_pcx( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_tga( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_user( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_ani( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_dds( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_png( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_apng( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_jpg( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_pcx( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_tga( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_user( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, int bpp, ubyte flags );
|
||||
|
||||
const size_t BM_BLOCK_SIZE = 4096;
|
||||
|
||||
extern SCP_vector<std::array<bitmap_slot, BM_BLOCK_SIZE>> bm_blocks;
|
||||
|
||||
bitmap_slot* bm_get_slot(int handle, bool separate_ani_frames = true);
|
||||
|
||||
inline bitmap_entry* bm_get_entry(int handle, bool separate_ani_frames = true) {
|
||||
return &bm_get_slot(handle, separate_ani_frames)->entry;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T* bm_get_gr_info(int handle, bool separate_ani_frames = true) {
|
||||
return static_cast<T*>(bm_get_slot(handle, separate_ani_frames)->gr_info);
|
||||
}
|
||||
|
||||
#endif // __BM_INTERNAL_H__
|
||||
+730
-892
File diff suppressed because it is too large.
Load diff
+47
-74
@@ -32,6 +32,21 @@
|
||||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
* @brief How many bitmaps the game can handle
|
||||
*
|
||||
* @attention MAX_BITMAPS shouldn't need to be bumped again. With the fixed bm_release() and it's proper use even the
|
||||
* largest missions should stay under this number. With the largest retail missions and wasteful content we should
|
||||
* still have about 20% of the slots free. If it still goes over then it's something the artists need to fix.
|
||||
* For instance the Terran Mara fighter, with -spec and -glow and using the Shinepack, needs 117 bitmap slots alone.
|
||||
* 111 of those is just for the glowmaps. This number can be greatly reduced if the number of ani frames for another
|
||||
* LOD than LOD0 has fewer or no ani frames. A 37 frame glow ani for LOD2 is little more than a waste of resources.
|
||||
* Future reports of texture corruption should be initially approached with content as the cause and not code.
|
||||
* If anything we could/should reduce MAX_BITMAPS in the future. Where it's at now should accomidate even the
|
||||
* largest mods. -- Taylor
|
||||
*/
|
||||
#define MAX_BITMAPS 4750
|
||||
|
||||
// Flag positions for bitmap.flags
|
||||
// ***** NOTE: bitmap.flags is an 8-bit value, no more BMP_TEX_* flags can be added unless the type is changed!! ******
|
||||
#define BMP_AABITMAP (1<<0) //!< antialiased bitmap
|
||||
@@ -41,7 +56,6 @@
|
||||
#define BMP_TEX_DXT3 (1<<4) //!< dxt3 compressed 8r8g8b4a (32bit)
|
||||
#define BMP_TEX_DXT5 (1<<5) //!< dxt5 compressed 8r8g8b8a (32bit)
|
||||
#define BMP_TEX_CUBEMAP (1<<6) //!< a texture made for cubic environment map
|
||||
#define BMP_MASK_BITMAP (1<<7) //!< a bitmap that will be used for masking mouse interaction. Typically not used in render operations
|
||||
|
||||
// Combined flags
|
||||
#define BMP_TEX_COMP ( BMP_TEX_DXT1 | BMP_TEX_DXT3 | BMP_TEX_DXT5 ) //!< Compressed textures
|
||||
@@ -98,10 +112,6 @@ struct bitmap
|
||||
*/
|
||||
};
|
||||
|
||||
// Forward definition for the graphics API
|
||||
struct bitmap_entry;
|
||||
struct bitmap_slot;
|
||||
|
||||
extern size_t bm_texture_ram; //!< how many bytes of textures are used.
|
||||
|
||||
extern int Bm_paging; //!< Bool type that indicates if BMPMAN is currently paging.
|
||||
@@ -130,6 +140,22 @@ void bm_init();
|
||||
*/
|
||||
void bm_close();
|
||||
|
||||
/**
|
||||
* Gets the cache slot of the bitmap indexed by handle.
|
||||
*
|
||||
* @details if the bitmap is an ani, gets the first frame
|
||||
*
|
||||
* @returns The cache slot index of the bitmap if handle is valid
|
||||
*
|
||||
* @note If the handle is invalid, an Assert() fails
|
||||
*/
|
||||
int bm_get_cache_slot(int bitmap_id, int separate_ani_frames);
|
||||
|
||||
/**
|
||||
* @brief Gets the next available bitmap slot.
|
||||
*/
|
||||
int bm_get_next_handle();
|
||||
|
||||
#define BMP_FLAG_RENDER_TARGET_STATIC (1<<0)
|
||||
#define BMP_FLAG_RENDER_TARGET_DYNAMIC (1<<1)
|
||||
#define BMP_FLAG_CUBEMAP (1<<2)
|
||||
@@ -383,6 +409,13 @@ void bm_get_filename(int bitmapnum, char *filename);
|
||||
*/
|
||||
const char *bm_get_filename(int handle);
|
||||
|
||||
/**
|
||||
* @brief Loads all data for all bitmaps that have been requested to be loaded
|
||||
*
|
||||
* @note This function is not defined.
|
||||
*/
|
||||
void bm_gfx_load_all();
|
||||
|
||||
/**
|
||||
* @brief Unloads all used bitmaps, should only ever be called by game_shutdown()
|
||||
*
|
||||
@@ -401,6 +434,15 @@ void bm_unload_all();
|
||||
*/
|
||||
void bm_get_palette(int handle, ubyte *pal, char *name);
|
||||
|
||||
/**
|
||||
* @brief Hack to get a pixel from a bitmap
|
||||
*
|
||||
* @details only works good in 8bpp mode
|
||||
*
|
||||
* @note This function is not defined.
|
||||
*/
|
||||
void bm_gfx_get_pixel(int bitmap, float u, float v, ubyte *r, ubyte *g, ubyte *b);
|
||||
|
||||
/**
|
||||
* @brief (DEBUG) Gets memory size, in bytes, of the locked bitmaps
|
||||
*
|
||||
@@ -656,73 +698,4 @@ bool bm_load_and_parse_eff(const char *filename, int dir_type, int *nframes, int
|
||||
*/
|
||||
int bm_get_anim_frame(const int frame1_handle, float elapsed_time, const float divisor = 0.0f, const bool loop = false);
|
||||
|
||||
/**
|
||||
* @brief Determines if the given handle could be used in a texture array
|
||||
*
|
||||
* @param handle The handle to query the value for
|
||||
* @return @c true if all frames have the same size, @c false otherwise. Always returns @c true for single images
|
||||
*/
|
||||
bool bm_is_texture_array(const int handle);
|
||||
|
||||
/**
|
||||
* @brief Gets the base frame of the specified animation
|
||||
*
|
||||
* @details The base frame is the frame of the animation that should be used to determine if two animation frames can be
|
||||
* used in the same draw call. Use this if you want to optimize your draw calls to make use of texture arrays.
|
||||
*
|
||||
* @param handle The handle of the animation to check. This may also be a single frame bitmap
|
||||
* @param num_frames Optionally return the number of frames in the animation
|
||||
* @return The bitmap handle of the base frame or -1 on error
|
||||
*/
|
||||
int bm_get_base_frame(const int handle, int* num_frames = nullptr);
|
||||
|
||||
/**
|
||||
* @brief Get the array index of the specified bitmap
|
||||
*
|
||||
* This should be used when passing the array index to the GPU (e.g. when building uniform structs or streaming particle
|
||||
* data)
|
||||
*
|
||||
* @param handle The handle of the bitmap
|
||||
* @return The index into the array
|
||||
*/
|
||||
int bm_get_array_index(const int handle);
|
||||
|
||||
/**
|
||||
* @brief Counts how many slots are used in bm_bitmaps
|
||||
*
|
||||
* This needs to iterate through all the slots in order to determine whether or not they're used, so shouldn't be used frivolously.
|
||||
*
|
||||
* @return The number of used slots
|
||||
*/
|
||||
int bmpman_count_bitmaps();
|
||||
|
||||
/**
|
||||
* @brief Counts how many slots are available to the bmpman system
|
||||
*
|
||||
* Since the number of slots is dynamic now, this should be used for determining the total amount of available slots at
|
||||
* the moment.
|
||||
*
|
||||
* @warning This is entirely for debugging and logging purposes. It should not be used in actual engine code.
|
||||
*
|
||||
* @return The number of available slots
|
||||
*/
|
||||
int bmpman_count_available_slots();
|
||||
|
||||
/**
|
||||
* @brief Checks if the given filename is a valid effect or texture file name
|
||||
*
|
||||
* @note At least one of @c single_frame or @c animation must be true since the result would make no sense otherwise. It
|
||||
* is also valid to set both parmeters to @c true.
|
||||
*
|
||||
* @todo This currently just tries to load the file but could be improved by not actually loading the file in the future.
|
||||
*
|
||||
* @param file The file name to check
|
||||
* @param single_frame If set to @c true then single frames are valid files
|
||||
* @param animation If set to @c true then animations are valid files
|
||||
* @return @c true if the file name is valid, @c false otherwise
|
||||
*/
|
||||
bool bm_validate_filename(const SCP_string& file, bool single_frame, bool animation);
|
||||
|
||||
SDL_Surface* bm_to_sdl_surface(int handle);
|
||||
|
||||
#endif
|
||||
@@ -2,7 +2,7 @@
|
||||
#include "globalincs/alphacolors.h"
|
||||
#include "globalincs/linklist.h"
|
||||
#include "globalincs/systemvars.h" //VM_FREECAMERA etc
|
||||
#include "graphics/matrix.h"
|
||||
#include "graphics/font.h"
|
||||
#include "hud/hud.h" //hud_get_draw
|
||||
#include "math/vecmat.h"
|
||||
#include "mod_table/mod_table.h"
|
||||
@@ -245,12 +245,12 @@ void camera::set_rotation_facing(vec3d *in_target, float in_rotation_time, float
|
||||
set_rotation(&temp_matrix, in_rotation_time, in_rotation_acceleration_time, in_rotation_deceleration_time);
|
||||
}
|
||||
|
||||
void camera::set_rotation_velocity(angles * /*in_rotation_rate*/, float /*in_acceleration_time*/)
|
||||
void camera::set_rotation_velocity(angles *in_rotation_rate, float in_acceleration_time)
|
||||
{
|
||||
Error(LOCATION, "This function is disabled until further notice.");
|
||||
}
|
||||
|
||||
void camera::do_frame(float /*in_frametime*/)
|
||||
void camera::do_frame(float in_frametime)
|
||||
{
|
||||
|
||||
}
|
||||
@@ -802,7 +802,7 @@ void subtitle::clone(const subtitle &sub)
|
||||
post_shaded = sub.post_shaded;
|
||||
}
|
||||
|
||||
subtitle& subtitle::operator=(const subtitle &sub)
|
||||
const subtitle &subtitle::operator=(const subtitle &sub)
|
||||
{
|
||||
if (this != &sub) {
|
||||
if (image_id != -1) {
|
||||
@@ -962,7 +962,7 @@ size_t cam_get_num()
|
||||
/**
|
||||
* Looks up camera by name, returns -1 on failure
|
||||
*/
|
||||
camid cam_lookup(const char* name)
|
||||
camid cam_lookup(char *name)
|
||||
{
|
||||
size_t i, size=Cameras.size();
|
||||
for(i = 0; i < size; i++)
|
||||
|
||||
@@ -68,7 +68,7 @@ public:
|
||||
void set_rotation_velocity(angles *in_rotation_rate, float in_acceleration_time = 0.0f);
|
||||
|
||||
//Get
|
||||
const char* get_name() { return name; }
|
||||
char *get_name() {return name;}
|
||||
int get_signature() {return sig;}
|
||||
object *get_object_host();
|
||||
int get_object_host_submodel();
|
||||
@@ -143,7 +143,7 @@ public:
|
||||
~subtitle();
|
||||
|
||||
subtitle(const subtitle &sub) { clone(sub); }
|
||||
subtitle& operator=(const subtitle &sub);
|
||||
const subtitle &operator=(const subtitle &sub);
|
||||
|
||||
void do_frame(float frametime);
|
||||
bool is_post_shaded( ) { return post_shaded; }
|
||||
@@ -163,7 +163,7 @@ camid cam_create(const char *n_name, vec3d *n_pos, vec3d *n_norm, object *n_obje
|
||||
void cam_delete(camid cid);
|
||||
bool cam_set_camera(camid cid);
|
||||
void cam_reset_camera();
|
||||
camid cam_lookup(const char* name);
|
||||
camid cam_lookup(char *name);
|
||||
camid cam_get_camera(uint index);
|
||||
camid cam_get_current();
|
||||
size_t cam_get_num();
|
||||
|
||||
+81
-152
@@ -10,10 +10,10 @@
|
||||
|
||||
#define _CFILE_INTERNAL
|
||||
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <cstdio>
|
||||
#include <cerrno>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <errno.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
@@ -33,21 +33,21 @@
|
||||
#include "cfile/cfilesystem.h"
|
||||
#include "osapi/osapi.h"
|
||||
#include "parse/encrypt.h"
|
||||
#include "cfilesystem.h"
|
||||
|
||||
|
||||
#include <limits>
|
||||
|
||||
char Cfile_root_dir[CFILE_ROOT_DIRECTORY_LEN] = "";
|
||||
char Cfile_user_dir[CFILE_ROOT_DIRECTORY_LEN] = "";
|
||||
#ifdef SCP_UNIX
|
||||
char Cfile_user_dir_legacy[CFILE_ROOT_DIRECTORY_LEN] = "";
|
||||
#endif
|
||||
|
||||
// During cfile_init, verify that Pathtypes[n].index == n for each item
|
||||
// Each path must have a valid parent that can be tracable all the way back to the root
|
||||
// Each path must have a valid parent that can be tracable all the way back to the root
|
||||
// so that we can create directories when we need to.
|
||||
//
|
||||
// Please make sure extensions are all lower-case, or we'll break unix compatibility
|
||||
//
|
||||
// clang-format off
|
||||
cf_pathtype Pathtypes[CF_MAX_PATH_TYPES] = {
|
||||
// What type this is Path Extensions Parent type
|
||||
{ CF_TYPE_INVALID, NULL, NULL, CF_TYPE_INVALID },
|
||||
@@ -69,7 +69,7 @@ cf_pathtype Pathtypes[CF_MAX_PATH_TYPES] = {
|
||||
{ CF_TYPE_VOICE_SPECIAL, "data" DIR_SEPARATOR_STR "voice" DIR_SEPARATOR_STR "special", ".wav .ogg", CF_TYPE_VOICE },
|
||||
{ CF_TYPE_VOICE_TRAINING, "data" DIR_SEPARATOR_STR "voice" DIR_SEPARATOR_STR "training", ".wav .ogg", CF_TYPE_VOICE },
|
||||
{ CF_TYPE_MUSIC, "data" DIR_SEPARATOR_STR "music", ".wav .ogg", CF_TYPE_DATA },
|
||||
{ CF_TYPE_MOVIES, "data" DIR_SEPARATOR_STR "movies", ".mve .msb .ogg .mp4 .srt .webm .png",CF_TYPE_DATA },
|
||||
{ CF_TYPE_MOVIES, "data" DIR_SEPARATOR_STR "movies", ".mve .msb .ogg .mp4", CF_TYPE_DATA },
|
||||
{ CF_TYPE_INTERFACE, "data" DIR_SEPARATOR_STR "interface", ".pcx .ani .dds .tga .eff .png .jpg", CF_TYPE_DATA },
|
||||
{ CF_TYPE_FONT, "data" DIR_SEPARATOR_STR "fonts", ".vf .ttf", CF_TYPE_DATA },
|
||||
{ CF_TYPE_EFFECTS, "data" DIR_SEPARATOR_STR "effects", ".ani .eff .pcx .neb .tga .jpg .png .dds .sdr", CF_TYPE_DATA },
|
||||
@@ -77,8 +77,8 @@ cf_pathtype Pathtypes[CF_MAX_PATH_TYPES] = {
|
||||
{ CF_TYPE_PLAYERS, "data" DIR_SEPARATOR_STR "players", ".hcf", CF_TYPE_DATA },
|
||||
{ CF_TYPE_PLAYER_IMAGES, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "images", ".pcx .png .dds", CF_TYPE_PLAYERS },
|
||||
{ CF_TYPE_SQUAD_IMAGES, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "squads", ".pcx .png .dds", CF_TYPE_PLAYERS },
|
||||
{ CF_TYPE_SINGLE_PLAYERS, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "single", ".pl2 .cs2 .plr .csg .css .json", CF_TYPE_PLAYERS },
|
||||
{ CF_TYPE_MULTI_PLAYERS, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "multi", ".plr .json", CF_TYPE_PLAYERS },
|
||||
{ CF_TYPE_SINGLE_PLAYERS, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "single", ".pl2 .cs2 .plr .csg .css", CF_TYPE_PLAYERS },
|
||||
{ CF_TYPE_MULTI_PLAYERS, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "multi", ".plr", CF_TYPE_PLAYERS },
|
||||
{ CF_TYPE_CACHE, "data" DIR_SEPARATOR_STR "cache", ".clr .tmp .bx", CF_TYPE_DATA }, //clr=cached color
|
||||
{ CF_TYPE_MULTI_CACHE, "data" DIR_SEPARATOR_STR "multidata", ".pcx .png .dds .fs2 .txt", CF_TYPE_DATA },
|
||||
{ CF_TYPE_MISSIONS, "data" DIR_SEPARATOR_STR "missions", ".fs2 .fc2 .ntl .ssv", CF_TYPE_DATA },
|
||||
@@ -88,11 +88,8 @@ cf_pathtype Pathtypes[CF_MAX_PATH_TYPES] = {
|
||||
{ CF_TYPE_INTEL_ANIMS, "data" DIR_SEPARATOR_STR "intelanims", ".pcx .ani .eff .tga .jpg .png .dds", CF_TYPE_DATA },
|
||||
{ CF_TYPE_SCRIPTS, "data" DIR_SEPARATOR_STR "scripts", ".lua .lc", CF_TYPE_DATA },
|
||||
{ CF_TYPE_FICTION, "data" DIR_SEPARATOR_STR "fiction", ".txt", CF_TYPE_DATA },
|
||||
{ CF_TYPE_FREDDOCS, "data" DIR_SEPARATOR_STR "freddocs", ".html", CF_TYPE_DATA },
|
||||
{ CF_TYPE_INTERFACE_MARKUP, "data" DIR_SEPARATOR_STR "interface" DIR_SEPARATOR_STR "markup", ".rml", CF_TYPE_INTERFACE },
|
||||
{ CF_TYPE_INTERFACE_CSS, "data" DIR_SEPARATOR_STR "interface" DIR_SEPARATOR_STR "css", ".rcss", CF_TYPE_INTERFACE },
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
|
||||
#define CFILE_STACK_MAX 8
|
||||
|
||||
@@ -112,7 +109,6 @@ static const char *Cfile_cdrom_dir = NULL;
|
||||
static int cfget_cfile_block();
|
||||
static CFILE *cf_open_fill_cfblock(const char* source, int line, FILE * fp, int type);
|
||||
static CFILE *cf_open_packed_cfblock(const char* source, int line, FILE *fp, int type, size_t offset, size_t size);
|
||||
static CFILE *cf_open_memory_fill_cfblock(const char* source, int line, const void* data, size_t size, int dir_type);
|
||||
|
||||
#if defined _WIN32
|
||||
static CFILE *cf_open_mapped_fill_cfblock(const char* source, int line, HANDLE hFile, int type);
|
||||
@@ -226,8 +222,14 @@ int cfile_init(const char *exe_dir, const char *cdrom_dir)
|
||||
cfile_chdir(buf);
|
||||
|
||||
// set root directory
|
||||
strcpy_s(Cfile_root_dir, buf);
|
||||
strcpy_s(Cfile_user_dir, os_get_config_path().c_str());
|
||||
strncpy(Cfile_root_dir, buf, CFILE_ROOT_DIRECTORY_LEN-1);
|
||||
strncpy(Cfile_user_dir, os_get_config_path().c_str(), CFILE_ROOT_DIRECTORY_LEN-1);
|
||||
|
||||
#ifdef SCP_UNIX
|
||||
// Initialize path of old pilot files
|
||||
extern const char* Osreg_user_dir_legacy;
|
||||
snprintf(Cfile_user_dir_legacy, CFILE_ROOT_DIRECTORY_LEN-1, "%s/%s/", getenv("HOME"), Osreg_user_dir_legacy);
|
||||
#endif
|
||||
|
||||
for (i = 0; i < MAX_CFILE_BLOCKS; i++) {
|
||||
Cfile_block_list[i].type = CFILE_BLOCK_UNUSED;
|
||||
@@ -352,7 +354,8 @@ int cfile_push_chdir(int type)
|
||||
return -1;
|
||||
}
|
||||
|
||||
strcpy_s(Cfile_stack[Cfile_stack_pos++], OriginalDirectory);
|
||||
strncpy(Cfile_stack[Cfile_stack_pos++], OriginalDirectory,
|
||||
CFILE_ROOT_DIRECTORY_LEN - 1);
|
||||
|
||||
cf_create_default_path_string(dir, sizeof(dir) - 1, type, NULL);
|
||||
|
||||
@@ -462,7 +465,7 @@ char *cf_add_ext(const char *filename, const char *ext)
|
||||
size_t elen = strlen(ext);
|
||||
Assert(flen < MAX_PATH_LEN);
|
||||
strcpy_s(path, filename);
|
||||
if ((flen < 4) || stricmp(path + flen - elen, ext) != 0) {
|
||||
if ((flen < 4) || stricmp(path + flen - elen, ext)) {
|
||||
Assert(flen + elen < MAX_PATH_LEN);
|
||||
strcat_s(path, ext);
|
||||
}
|
||||
@@ -475,17 +478,17 @@ char *cf_add_ext(const char *filename, const char *ext)
|
||||
*
|
||||
* @param filename Name of file to delete
|
||||
* @param path_type Path type (CF_TYPE_xxx)
|
||||
* @param location_flags Where to search for the location of the file to delete
|
||||
*
|
||||
* @return 0 on failure, 1 on success
|
||||
*/
|
||||
int cf_delete(const char *filename, int path_type, uint32_t location_flags)
|
||||
int cf_delete(const char *filename, int path_type)
|
||||
{
|
||||
char longname[MAX_PATH_LEN];
|
||||
|
||||
Assert(CF_TYPE_SPECIFIED(path_type));
|
||||
|
||||
cf_create_default_path_string(longname, sizeof(longname) - 1, path_type, filename, false, location_flags);
|
||||
cf_create_default_path_string(longname, sizeof(longname) - 1,
|
||||
path_type, filename);
|
||||
|
||||
return (_unlink(longname) != -1);
|
||||
}
|
||||
@@ -511,12 +514,12 @@ int cf_access(const char *filename, int dir_type, int mode)
|
||||
// If offset equates to boolean true, it was found in a VP and the logic will negate the function return
|
||||
int cf_exists(const char *filename, int dir_type)
|
||||
{
|
||||
size_t offset = 1;
|
||||
|
||||
if ( (filename == NULL) || !strlen(filename) )
|
||||
return 0;
|
||||
|
||||
auto find_res = cf_find_file_location(filename, dir_type);
|
||||
|
||||
return find_res.found && !find_res.offset;
|
||||
return (cf_find_file_location(filename, dir_type, 0, NULL, NULL, &offset) && !offset);
|
||||
}
|
||||
|
||||
// Goober5000
|
||||
@@ -527,7 +530,7 @@ int cf_exists_full(const char *filename, int dir_type)
|
||||
if ( (filename == NULL) || !strlen(filename) )
|
||||
return 0;
|
||||
|
||||
return cf_find_file_location(filename, dir_type).found;
|
||||
return cf_find_file_location(filename, dir_type, 0, NULL, NULL, NULL);
|
||||
}
|
||||
|
||||
// same as the above, but with extension check
|
||||
@@ -539,7 +542,7 @@ int cf_exists_full_ext(const char *filename, int dir_type, const int num_ext, co
|
||||
if ( (num_ext <= 0) || (ext_list == NULL) )
|
||||
return 0;
|
||||
|
||||
return cf_find_file_location_ext(filename, num_ext, ext_list, dir_type).found;
|
||||
return (cf_find_file_location_ext(filename, num_ext, ext_list, dir_type, 0, NULL, NULL, NULL) != -1);
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
@@ -556,7 +559,7 @@ void cf_attrib(const char *filename, int set, int clear, int dir_type)
|
||||
fclose(fp);
|
||||
|
||||
DWORD z = GetFileAttributes(longname);
|
||||
SetFileAttributes(longname, z | (set & ~clear));
|
||||
SetFileAttributes(longname, z | set & ~clear);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -613,7 +616,7 @@ static void mkdir_recursive(const char *path) {
|
||||
|
||||
// Creates the directory path if it doesn't exist. Even creates all its
|
||||
// parent paths.
|
||||
void cf_create_directory(int dir_type, uint32_t location_flags)
|
||||
void cf_create_directory( int dir_type )
|
||||
{
|
||||
int num_dirs = 0;
|
||||
int dir_tree[CF_MAX_PATH_TYPES];
|
||||
@@ -635,7 +638,7 @@ void cf_create_directory(int dir_type, uint32_t location_flags)
|
||||
int i;
|
||||
|
||||
for (i=num_dirs-1; i>=0; i-- ) {
|
||||
cf_create_default_path_string(longname, sizeof(longname) - 1, dir_tree[i], nullptr, false, location_flags);
|
||||
cf_create_default_path_string( longname, sizeof(longname)-1, dir_tree[i], NULL );
|
||||
if (stat(longname, &statbuf) != 0) {
|
||||
mprintf(( "CFILE: Creating new directory '%s'\n", longname ));
|
||||
mkdir_recursive(longname);
|
||||
@@ -662,13 +665,14 @@ extern int game_cd_changed();
|
||||
// error ==> NULL
|
||||
//
|
||||
|
||||
CFILE* _cfopen(const char* source, int line, const char* file_path, const char* mode, int type, int dir_type,
|
||||
bool localize, uint32_t location_flags)
|
||||
CFILE *_cfopen(const char* source, int line, const char *file_path, const char *mode, int type, int dir_type, bool localize)
|
||||
{
|
||||
/* Bobboau, what is this doing here? 31 is way too short... - Goober5000
|
||||
if( strlen(file_path) > 31 )
|
||||
Error(LOCATION, "file name %s too long, \nmust be less than 31 charicters", file_path);*/
|
||||
|
||||
char longname[_MAX_PATH];
|
||||
|
||||
if ( !cfile_inited ) {
|
||||
Int3();
|
||||
return NULL;
|
||||
@@ -680,7 +684,7 @@ CFILE* _cfopen(const char* source, int line, const char* file_path, const char*
|
||||
Assert( mode != NULL );
|
||||
|
||||
// Can only open read-only binary files in memory mapped mode.
|
||||
if ( (type & CFILE_MEMORY_MAPPED) && strcmp(mode,"rb") != 0 ) {
|
||||
if ( (type & CFILE_MEMORY_MAPPED) && strcmp(mode,"rb") ) {
|
||||
Int3();
|
||||
return NULL;
|
||||
}
|
||||
@@ -690,8 +694,6 @@ CFILE* _cfopen(const char* source, int line, const char* file_path, const char*
|
||||
// the harddisk. No fancy packfile stuff here!
|
||||
|
||||
if ( strchr(mode,'w') || strchr(mode,'+') || strchr(mode,'a') ) {
|
||||
char longname[_MAX_PATH];
|
||||
|
||||
// For write-only files, require a full path or a path type
|
||||
#ifdef SCP_UNIX
|
||||
if ( strpbrk(file_path, "/") ) {
|
||||
@@ -705,9 +707,9 @@ CFILE* _cfopen(const char* source, int line, const char* file_path, const char*
|
||||
Assert( dir_type != CF_TYPE_ANY );
|
||||
|
||||
// Create the directory if necessary
|
||||
cf_create_directory(dir_type, location_flags);
|
||||
cf_create_directory( dir_type );
|
||||
|
||||
cf_create_default_path_string(longname, sizeof(longname) - 1, dir_type, file_path, false, location_flags);
|
||||
cf_create_default_path_string( longname, sizeof(longname)-1, dir_type, file_path );
|
||||
}
|
||||
Assert( !(type & CFILE_MEMORY_MAPPED) );
|
||||
|
||||
@@ -757,29 +759,30 @@ CFILE* _cfopen(const char* source, int line, const char* file_path, const char*
|
||||
//================================================
|
||||
// Search for file on disk, on cdrom, or in a packfile
|
||||
|
||||
size_t offset, size;
|
||||
char copy_file_path[MAX_PATH_LEN]; // FIX change in memory from cf_find_file_location
|
||||
strcpy_s(copy_file_path, file_path);
|
||||
|
||||
auto find_res = cf_find_file_location( copy_file_path, dir_type, localize, location_flags );
|
||||
if ( find_res.found ) {
|
||||
|
||||
if ( cf_find_file_location( copy_file_path, dir_type, sizeof(longname) - 1, longname, &size, &offset, localize ) ) {
|
||||
|
||||
// Fount it, now create a cfile out of it
|
||||
nprintf(("CFileDebug", "Requested file %s found at: %s\n", file_path, find_res.full_name.c_str()));
|
||||
|
||||
nprintf(("CFileDebug", "Requested file %s found at: %s\n", file_path, longname));
|
||||
|
||||
if ( type & CFILE_MEMORY_MAPPED ) {
|
||||
|
||||
// Can't open memory mapped files out of pack or memory files
|
||||
if ( find_res.offset == 0 && find_res.data_ptr != nullptr ) {
|
||||
// Can't open memory mapped files out of pack files
|
||||
if ( offset == 0 ) {
|
||||
#if defined _WIN32
|
||||
HANDLE hFile;
|
||||
|
||||
hFile = CreateFile(find_res.full_name.c_str(), GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
hFile = CreateFile(longname, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
|
||||
if (hFile != INVALID_HANDLE_VALUE) {
|
||||
return cf_open_mapped_fill_cfblock(source, line, hFile, dir_type);
|
||||
}
|
||||
#elif defined SCP_UNIX
|
||||
FILE* fp = fopen(find_res.full_name.c_str(), "rb");
|
||||
FILE *fp = fopen( longname, "rb" );
|
||||
if (fp) {
|
||||
return cf_open_mapped_fill_cfblock(source, line, fp, dir_type);
|
||||
}
|
||||
@@ -787,9 +790,18 @@ CFILE* _cfopen(const char* source, int line, const char* file_path, const char*
|
||||
}
|
||||
|
||||
} else {
|
||||
// since cfopen_special already has all the code to handle the opening we can just use that here
|
||||
return _cfopen_special(source, line, find_res.full_name.c_str(), mode, find_res.size, find_res.offset,
|
||||
find_res.data_ptr, dir_type);
|
||||
|
||||
FILE *fp = fopen( longname, "rb" );
|
||||
|
||||
if ( fp ) {
|
||||
if ( offset ) {
|
||||
// Found it in a pack file
|
||||
return cf_open_packed_cfblock(source, line, fp, dir_type, offset, size );
|
||||
} else {
|
||||
// Found it in a normal file
|
||||
return cf_open_fill_cfblock(source, line, fp, dir_type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -808,7 +820,7 @@ CFILE* _cfopen(const char* source, int line, const char* file_path, const char*
|
||||
// returns: success ==> address of CFILE structure
|
||||
// error ==> NULL
|
||||
//
|
||||
CFILE *_cfopen_special(const char* source, int line, const char *file_path, const char *mode, const size_t size, const size_t offset, const void* data, int dir_type)
|
||||
CFILE *_cfopen_special(const char* source, int line, const char *file_path, const char *mode, const size_t size, const size_t offset, int dir_type)
|
||||
{
|
||||
if ( !cfile_inited) {
|
||||
Int3();
|
||||
@@ -824,27 +836,19 @@ CFILE *_cfopen_special(const char* source, int line, const char *file_path, cons
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// In-Memory files are a bit different from normal files so we need to handle them separately
|
||||
if (data != nullptr) {
|
||||
return cf_open_memory_fill_cfblock(source, line, data, size, dir_type);
|
||||
}
|
||||
else {
|
||||
// "file_path" should already be a fully qualified path, so just try to open it
|
||||
FILE *fp = fopen(file_path, "rb");
|
||||
// "file_path" should already be a fully qualified path, so just try to open it
|
||||
FILE *fp = fopen( file_path, "rb" );
|
||||
|
||||
if (fp) {
|
||||
if (offset) {
|
||||
// Found it in a pack file
|
||||
return cf_open_packed_cfblock(source, line, fp, dir_type, offset, size);
|
||||
}
|
||||
else {
|
||||
// Found it in a normal file
|
||||
return cf_open_fill_cfblock(source, line, fp, dir_type);
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( !fp )
|
||||
return NULL;
|
||||
|
||||
return NULL;
|
||||
if ( offset ) {
|
||||
// it's in a pack file
|
||||
return cf_open_packed_cfblock(source, line, fp, dir_type, offset, size);
|
||||
} else {
|
||||
// it's a normal file
|
||||
return cf_open_fill_cfblock(source, line, fp, dir_type);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -897,7 +901,7 @@ static int cfget_cfile_block()
|
||||
mprintf(("Out of cfile blocks! Currently opened files:\n"));
|
||||
dump_opened_files();
|
||||
|
||||
UNREACHABLE("There are no more free cfile blocks. This means that there are too many files opened by FSO.\n"
|
||||
Assertion(false, "There are no more free cfile blocks. This means that there are too many files opened by FSO.\n"
|
||||
"This is probably caused by a programming or scripting error where a file does not get closed."); // out of free cfile blocks
|
||||
return -1;
|
||||
}
|
||||
@@ -918,7 +922,7 @@ int cfclose( CFILE * cfile )
|
||||
cb = &Cfile_block_list[cfile->id];
|
||||
|
||||
result = 0;
|
||||
if ( cb->data && cb->mem_mapped ) {
|
||||
if ( cb->data ) {
|
||||
// close memory mapped file
|
||||
#if defined _WIN32
|
||||
result = UnmapViewOfFile((void*)cb->data);
|
||||
@@ -932,8 +936,7 @@ int cfclose( CFILE * cfile )
|
||||
// FIXME: result is wrong after munmap() but it is successful
|
||||
//result = munmap(cb->data, cb->data_length);
|
||||
//Assert(result);
|
||||
// This const_cast is safe since the pointer returned by mmap was also non-const
|
||||
munmap(const_cast<void*>(cb->data), cb->data_length);
|
||||
munmap(cb->data, cb->data_length);
|
||||
if ( cb->fp != NULL)
|
||||
result = fclose(cb->fp);
|
||||
#endif
|
||||
@@ -993,7 +996,6 @@ static CFILE *cf_open_fill_cfblock(const char* source, int line, FILE *fp, int t
|
||||
cfp->id = cfile_block_index;
|
||||
cfp->version = 0;
|
||||
cfbp->data = NULL;
|
||||
cfbp->mem_mapped = false;
|
||||
cfbp->fp = fp;
|
||||
cfbp->dir_type = type;
|
||||
cfbp->max_read_len = 0;
|
||||
@@ -1036,7 +1038,6 @@ static CFILE *cf_open_packed_cfblock(const char* source, int line, FILE *fp, int
|
||||
cfp->version = 0;
|
||||
cfbp->data = NULL;
|
||||
cfbp->fp = fp;
|
||||
cfbp->mem_mapped = false;
|
||||
cfbp->dir_type = type;
|
||||
cfbp->max_read_len = 0;
|
||||
|
||||
@@ -1082,7 +1083,6 @@ static CFILE *cf_open_mapped_fill_cfblock(const char* source, int line, FILE *fp
|
||||
cfp->version = 0;
|
||||
cfbp->max_read_len = 0;
|
||||
cfbp->fp = NULL;
|
||||
cfbp->mem_mapped = true;
|
||||
#if defined _WIN32
|
||||
cfbp->hInFile = hFile;
|
||||
#endif
|
||||
@@ -1117,37 +1117,6 @@ static CFILE *cf_open_mapped_fill_cfblock(const char* source, int line, FILE *fp
|
||||
}
|
||||
}
|
||||
|
||||
static CFILE *cf_open_memory_fill_cfblock(const char* source, int line, const void* data, size_t size, int dir_type)
|
||||
{
|
||||
int cfile_block_index;
|
||||
|
||||
cfile_block_index = cfget_cfile_block();
|
||||
if ( cfile_block_index == -1 ) {
|
||||
return NULL;
|
||||
}
|
||||
else {
|
||||
CFILE *cfp;
|
||||
Cfile_block *cfbp;
|
||||
cfbp = &Cfile_block_list[cfile_block_index];
|
||||
|
||||
cfp = &Cfile_list[cfile_block_index];
|
||||
cfp->id = cfile_block_index;
|
||||
cfp->version = 0;
|
||||
cfbp->max_read_len = 0;
|
||||
cfbp->fp = NULL;
|
||||
cfbp->mem_mapped = false;
|
||||
cfbp->dir_type = dir_type;
|
||||
|
||||
cfbp->source_file = source;
|
||||
cfbp->line_num = line;
|
||||
|
||||
cf_init_lowlevel_read_code(cfp, 0, size, 0 );
|
||||
cfbp->data = data;
|
||||
|
||||
return cfp;
|
||||
}
|
||||
}
|
||||
|
||||
int cf_get_dir_type(CFILE *cfile)
|
||||
{
|
||||
return Cfile_block_list[cfile->id].dir_type;
|
||||
@@ -1158,7 +1127,7 @@ int cf_get_dir_type(CFILE *cfile)
|
||||
//
|
||||
//
|
||||
|
||||
const void *cf_returndata(CFILE *cfile)
|
||||
void *cf_returndata(CFILE *cfile)
|
||||
{
|
||||
Assert(cfile != NULL);
|
||||
Cfile_block *cb;
|
||||
@@ -1350,19 +1319,6 @@ void cfread_string_len(char *buf,int n, CFILE *file)
|
||||
buf[len] = 0;
|
||||
}
|
||||
|
||||
SCP_string cfread_string_len(CFILE *file)
|
||||
{
|
||||
int len = cfread_int(file);
|
||||
|
||||
SCP_string str;
|
||||
str.resize(len);
|
||||
|
||||
if (len)
|
||||
cfread(&str[0], len, 1, file);
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
// equivalent write functions of above read functions follow
|
||||
|
||||
int cfwrite_float(float f, CFILE *file)
|
||||
@@ -1462,7 +1418,9 @@ int cfilelength( CFILE * cfile )
|
||||
cb = &Cfile_block_list[cfile->id];
|
||||
|
||||
// TODO: return length of memory mapped file
|
||||
Assert( !cb->mem_mapped );
|
||||
Assert( !cb->data );
|
||||
|
||||
Assert(cb->fp != NULL);
|
||||
|
||||
// cb->size gets set at cfopen
|
||||
|
||||
@@ -1561,6 +1519,7 @@ int cfputc(int c, CFILE *cfile)
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
// cfputs() writes a string to a file
|
||||
//
|
||||
// returns: success ==> non-negative value
|
||||
@@ -1976,33 +1935,3 @@ int cflush(CFILE *cfile)
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int cfile_get_path_type(const SCP_string& dir)
|
||||
{
|
||||
SCP_string buf = dir;
|
||||
|
||||
// Remove trailing slashes; avoid buffer overflow on 1-char strings
|
||||
while (buf.size() > 0 && (buf[buf.size() - 1] == '\\' || buf[buf.size() - 1] == '/')) {
|
||||
buf.resize(buf.size() - 1);
|
||||
}
|
||||
|
||||
// Remove leading slashes
|
||||
while (buf.size() > 0 && (buf[0] == '\\' || buf[0] == '/')) {
|
||||
buf = buf.substr(1);
|
||||
}
|
||||
|
||||
// Use official DIR_SEPARATOR_CHAR
|
||||
for (char& c : buf) {
|
||||
if (c == '\\' || c == '/') {
|
||||
c = DIR_SEPARATOR_CHAR;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& Pathtype : Pathtypes) {
|
||||
if (Pathtype.path != nullptr && buf == Pathtype.path) {
|
||||
return Pathtype.index;
|
||||
}
|
||||
}
|
||||
|
||||
return CF_TYPE_INVALID;
|
||||
}
|
||||
+25
-113
@@ -13,7 +13,7 @@
|
||||
#define __CFILE_H__
|
||||
|
||||
|
||||
#include <ctime>
|
||||
#include <time.h>
|
||||
#include "globalincs/pstypes.h"
|
||||
|
||||
#include <stdexcept>
|
||||
@@ -78,12 +78,9 @@ typedef struct {
|
||||
#define CF_TYPE_INTEL_ANIMS 34
|
||||
#define CF_TYPE_SCRIPTS 35
|
||||
#define CF_TYPE_FICTION 36
|
||||
#define CF_TYPE_FREDDOCS 37
|
||||
#define CF_TYPE_INTERFACE_MARKUP 38
|
||||
#define CF_TYPE_INTERFACE_CSS 39
|
||||
|
||||
#define CF_MAX_PATH_TYPES \
|
||||
40 // Can be as high as you'd like //DTP; yeah but beware alot of things uses CF_MAX_PATH_TYPES
|
||||
#define CF_MAX_PATH_TYPES 37 // Can be as high as you'd like //DTP; yeah but beware alot of things uses CF_MAX_PATH_TYPES
|
||||
|
||||
|
||||
// TRUE if type is specified and valid
|
||||
#define CF_TYPE_SPECIFIED(path_type) (((path_type)>CF_TYPE_INVALID) && ((path_type)<CF_MAX_PATH_TYPES))
|
||||
@@ -97,64 +94,6 @@ typedef struct {
|
||||
#define CF_SORT_TIME 2
|
||||
#define CF_SORT_REVERSE 3
|
||||
|
||||
/**
|
||||
* @brief Contains a collection of flags for specifying from where a CFILE should be opened
|
||||
*
|
||||
* There are two types of flags. CF_LOCATION_GAME_ROOT and CF_LOCATION_USER_ROOT specify in which basic root directory
|
||||
* CFile should search for files.
|
||||
*
|
||||
* The remaining flags control what type of location may be used for the operation. It's possible to restrict the
|
||||
* location to the primary mod, the remaining mods or the top-level root directory.
|
||||
*/
|
||||
enum CFileLocationFlags {
|
||||
CF_LOCATION_ROOT_GAME = 1 << 0, //!< The game root location. This is the location of the game data (e.g. FS2 retail)
|
||||
/**
|
||||
* @brief The user directories.
|
||||
*
|
||||
* If the engine is in portable mode then using this flag exclusively will result in a failure to open files!
|
||||
*/
|
||||
CF_LOCATION_ROOT_USER = 1 << 1,
|
||||
|
||||
/**
|
||||
* @brief The memory root
|
||||
*
|
||||
* This contains all the built-in files available to the engine.
|
||||
*/
|
||||
CF_LOCATION_ROOT_MEMORY = 1 << 2,
|
||||
|
||||
/**
|
||||
* @brief Mask for extracting root type from a location bit field
|
||||
*/
|
||||
CF_LOCATION_ROOT_MASK = 0xFFFF,
|
||||
|
||||
CF_LOCATION_TYPE_ROOT = 1 << 16, //!< The basic, top-level root location
|
||||
/**
|
||||
* @brief The primary mod location.
|
||||
*
|
||||
* This is the mod that appears first on the command line. If there are no mods then the root location is considered
|
||||
* to be the primary mod
|
||||
*/
|
||||
CF_LOCATION_TYPE_PRIMARY_MOD = 1 << 17,
|
||||
/**
|
||||
* @brief The remaining mods.
|
||||
*
|
||||
* If there are no mods on the command line then this might not include any valid location.
|
||||
*/
|
||||
CF_LOCATION_TYPE_SECONDARY_MODS = 1 << 18,
|
||||
|
||||
/**
|
||||
* @brief Bitmask for extracting the type from a location bit field
|
||||
*/
|
||||
CF_LOCATION_TYPE_MASK = 0xFFFF0000,
|
||||
|
||||
/**
|
||||
* @brief A combination of all flags
|
||||
*
|
||||
* This should be used when the default behavior without any location filtering is desired.
|
||||
*/
|
||||
CF_LOCATION_ALL = CF_LOCATION_ROOT_MASK | CF_LOCATION_TYPE_MASK
|
||||
};
|
||||
|
||||
#define cfread_fix(file) (fix)cfread_int(file)
|
||||
#define cfwrite_fix(i,file) cfwrite_int(i,file)
|
||||
|
||||
@@ -171,6 +110,9 @@ extern const char *Get_file_list_child;
|
||||
#define CFILE_ROOT_DIRECTORY_LEN 256
|
||||
extern char Cfile_root_dir[CFILE_ROOT_DIRECTORY_LEN];
|
||||
extern char Cfile_user_dir[CFILE_ROOT_DIRECTORY_LEN];
|
||||
#ifdef SCP_UNIX
|
||||
extern char Cfile_user_dir_legacy[CFILE_ROOT_DIRECTORY_LEN];
|
||||
#endif
|
||||
|
||||
//================= LOW-LEVEL FUNCTIONS ==================
|
||||
int cfile_init(const char *exe_dir, const char *cdrom_dir=NULL);
|
||||
@@ -187,16 +129,17 @@ char *cf_add_ext(const char *filename, const char *ext);
|
||||
// return CF_TYPE (directory location type) of a CFILE you called cfopen() successfully on.
|
||||
int cf_get_dir_type(CFILE *cfile);
|
||||
|
||||
|
||||
// Opens the file. If no path is given, use the extension to look into the
|
||||
// default path. If mode is NULL, delete the file.
|
||||
CFILE* _cfopen(const char* source_file, int line, const char* filename, const char* mode, int type = CFILE_NORMAL,
|
||||
int dir_type = CF_TYPE_ANY, bool localize = false, uint32_t location_flags = CF_LOCATION_ALL);
|
||||
// default path. If mode is NULL, delete the file.
|
||||
CFILE *_cfopen(const char* source_file, int line, const char *filename, const char *mode,
|
||||
int type = CFILE_NORMAL, int dir_type = CF_TYPE_ANY, bool localize = false);
|
||||
#define cfopen(...) _cfopen(LOCATION, __VA_ARGS__) // Pass source location to the function
|
||||
|
||||
// like cfopen(), but it accepts a fully qualified path only (ie, the result of a cf_find_file_location() call)
|
||||
// NOTE: only supports reading files!!
|
||||
CFILE *_cfopen_special(const char* source_file, int line, const char *file_path, const char *mode,
|
||||
const size_t size, const size_t offset, const void* data, int dir_type = CF_TYPE_ANY);
|
||||
const size_t size, const size_t offset, int dir_type = CF_TYPE_ANY);
|
||||
#define cfopen_special(...) _cfopen_special(LOCATION, __VA_ARGS__) // Pass source location to the function
|
||||
|
||||
// Flush the open file buffer
|
||||
@@ -212,7 +155,7 @@ void cf_set_version( CFILE * cfile, int version );
|
||||
void cf_set_max_read_len(CFILE *cfile, size_t len);
|
||||
|
||||
// Deletes a file. Returns 0 on error, 1 if successful
|
||||
int cf_delete(const char *filename, int dir_type, uint32_t location_flags = CF_LOCATION_ALL);
|
||||
int cf_delete(const char *filename, int dir_type);
|
||||
|
||||
// Same as _access function to read a file's access bits
|
||||
int cf_access(const char *filename, int dir_type, int mode);
|
||||
@@ -272,7 +215,7 @@ char *cfgets(char *buf, int n, CFILE *cfile);
|
||||
int cfeof(CFILE *cfile);
|
||||
|
||||
// Return the data pointer associated with the CFILE structure (for memory mapped files)
|
||||
const void *cf_returndata(CFILE *cfile);
|
||||
void *cf_returndata(CFILE *cfile);
|
||||
|
||||
// get the 2 byte checksum of the passed filename - return 0 if operation failed, 1 if succeeded
|
||||
int cf_chksum_short(const char *filename, ushort *chksum, int max_size = -1, int cf_type = CF_TYPE_ANY );
|
||||
@@ -345,13 +288,6 @@ void cfread_string(char *buf,int n, CFILE *file);
|
||||
*/
|
||||
void cfread_string_len(char *buf,int n, CFILE *file);
|
||||
|
||||
/**
|
||||
* @brief Read a string from the file where the length is stored in the file
|
||||
* @param file The file to read the string from
|
||||
* @return The string that was read
|
||||
*/
|
||||
SCP_string cfread_string_len(CFILE *file);
|
||||
|
||||
// functions for writing cfiles
|
||||
int cfwrite_char(char c, CFILE *file);
|
||||
int cfwrite_float(float f, CFILE *file);
|
||||
@@ -374,26 +310,12 @@ int cfwrite_string(const char *buf, CFILE *file);
|
||||
*/
|
||||
int cfwrite_string_len(const char *buf, CFILE *file);
|
||||
|
||||
int cf_get_file_list(SCP_vector<SCP_string>& list, int pathtype, const char* filter, int sort = CF_SORT_NONE,
|
||||
SCP_vector<file_list_info>* info = nullptr, uint32_t location_flags = CF_LOCATION_ALL);
|
||||
int cf_get_file_list(int max, char** list, int type, const char* filter, int sort = CF_SORT_NONE,
|
||||
file_list_info* info = nullptr, uint32_t location_flags = CF_LOCATION_ALL);
|
||||
int cf_get_file_list_preallocated(int max, char arr[][MAX_FILENAME_LEN], char** list, int type, const char* filter,
|
||||
int sort = CF_SORT_NONE, file_list_info* info = nullptr,
|
||||
uint32_t location_flags = CF_LOCATION_ALL);
|
||||
int cf_get_file_list( SCP_vector<SCP_string> &list, int pathtype, const char *filter, int sort = CF_SORT_NONE, SCP_vector<file_list_info> *info = NULL );
|
||||
int cf_get_file_list( int max, char **list, int type, const char *filter, int sort = CF_SORT_NONE, file_list_info *info = NULL );
|
||||
int cf_get_file_list_preallocated( int max, char arr[][MAX_FILENAME_LEN], char **list, int type, const char *filter, int sort = CF_SORT_NONE, file_list_info *info = NULL );
|
||||
void cf_sort_filenames( int n, char **list, int sort, file_list_info *info = NULL );
|
||||
void cf_sort_filenames( SCP_vector<SCP_string> &list, int sort, SCP_vector<file_list_info> *info = NULL );
|
||||
|
||||
struct CFileLocation {
|
||||
bool found = false;
|
||||
SCP_string full_name;
|
||||
size_t size = 0;
|
||||
size_t offset = 0;
|
||||
const void* data_ptr = nullptr;
|
||||
|
||||
explicit CFileLocation(bool found_in = false) : found(found_in) {}
|
||||
};
|
||||
|
||||
// Searches for a file. Follows all rules and precedence and searches
|
||||
// CD's and pack files.
|
||||
// Input: filespace - Filename & extension
|
||||
@@ -403,17 +325,7 @@ struct CFileLocation {
|
||||
// size - File size
|
||||
// offset - Offset into pack file. 0 if not a packfile.
|
||||
// Returns: If not found returns 0.
|
||||
CFileLocation cf_find_file_location(const char* filespec, int pathtype, bool localize = false,
|
||||
uint32_t location_flags = CF_LOCATION_ALL);
|
||||
|
||||
struct CFileLocationExt : public CFileLocation {
|
||||
int extension_index = -1;
|
||||
|
||||
explicit CFileLocationExt(int extension_index_in = -1)
|
||||
: CFileLocation(extension_index_in >= 0), extension_index(extension_index_in)
|
||||
{
|
||||
}
|
||||
};
|
||||
int cf_find_file_location( const char *filespec, int pathtype, int max_out, char *pack_filename, size_t *size, size_t *offset, bool localize = false);
|
||||
|
||||
// Searches for a file. Follows all rules and precedence and searches
|
||||
// CD's and pack files. Searches all locations in order for first filename using ext filter list.
|
||||
@@ -427,8 +339,7 @@ struct CFileLocationExt : public CFileLocation {
|
||||
// offset - Offset into pack file. 0 if not a packfile.
|
||||
// Returns: If not found returns -1, else returns offset into ext_list.
|
||||
// (NOTE: This function is exponentially slow, so don't use it unless truely needed!!)
|
||||
CFileLocationExt cf_find_file_location_ext(const char* filename, const int ext_num, const char** ext_list, int pathtype,
|
||||
bool localize = false);
|
||||
int cf_find_file_location_ext(const char *filename, const int ext_num, const char **ext_list, int pathtype, int max_out = 0, char *pack_filename = NULL, size_t *size = NULL, size_t *offset = NULL, bool localize = false);
|
||||
|
||||
// Functions to change directories
|
||||
int cfile_chdir(const char *dir);
|
||||
@@ -443,8 +354,6 @@ int cfile_push_chdir(int type);
|
||||
// restore directory on top of the stack
|
||||
int cfile_pop_dir();
|
||||
|
||||
int cfile_get_path_type(const SCP_string& dir);
|
||||
|
||||
namespace cfile
|
||||
{
|
||||
// exceptions and other errors
|
||||
@@ -455,13 +364,16 @@ namespace cfile
|
||||
{
|
||||
}
|
||||
|
||||
explicit cfile_error(const std::string &excuse) : m_excuse(excuse)
|
||||
cfile_error(const std::string &excuse) : m_excuse(excuse)
|
||||
{
|
||||
}
|
||||
|
||||
~cfile_error() SCP_NOEXCEPT override {}
|
||||
~cfile_error() throw()
|
||||
{
|
||||
}
|
||||
|
||||
const char *what() const SCP_NOEXCEPT override {
|
||||
virtual const char *what() const throw()
|
||||
{
|
||||
return m_excuse.c_str();
|
||||
}
|
||||
|
||||
@@ -472,7 +384,7 @@ namespace cfile
|
||||
class max_read_length : public cfile_error
|
||||
{
|
||||
public:
|
||||
explicit max_read_length(const std::string &excuse) : cfile_error(excuse)
|
||||
max_read_length(const std::string &excuse) : cfile_error(excuse)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
+41
-59
@@ -11,9 +11,9 @@
|
||||
|
||||
#define _CFILE_INTERNAL
|
||||
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <cstdio>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <io.h>
|
||||
@@ -74,13 +74,18 @@ int cfeof(CFILE *cfile)
|
||||
Assert(cfile->id >= 0 && cfile->id < MAX_CFILE_BLOCKS);
|
||||
cb = &Cfile_block_list[cfile->id];
|
||||
|
||||
int result = 0;
|
||||
int result;
|
||||
|
||||
result = 0;
|
||||
|
||||
// cfeof() not supported for memory-mapped files
|
||||
Assert( !cb->data );
|
||||
|
||||
Assert(cb->fp != NULL);
|
||||
|
||||
#if defined(CHECK_POSITION) && !defined(NDEBUG)
|
||||
if (cb->fp) {
|
||||
auto raw_position = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(raw_position == cb->raw_position);
|
||||
}
|
||||
auto raw_position = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(raw_position == cb->raw_position);
|
||||
#endif
|
||||
|
||||
if (cb->raw_position >= cb->size ) {
|
||||
@@ -104,11 +109,14 @@ int cftell( CFILE * cfile )
|
||||
Assert(cfile->id >= 0 && cfile->id < MAX_CFILE_BLOCKS);
|
||||
cb = &Cfile_block_list[cfile->id];
|
||||
|
||||
// Doesn't work for memory mapped files
|
||||
Assert( !cb->data );
|
||||
|
||||
Assert(cb->fp != NULL);
|
||||
|
||||
#if defined(CHECK_POSITION) && !defined(NDEBUG)
|
||||
if (cb->fp) {
|
||||
auto raw_position = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(raw_position == cb->raw_position);
|
||||
}
|
||||
auto raw_position = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(raw_position == cb->raw_position);
|
||||
#endif
|
||||
|
||||
// The rest of the code still uses ints, do an overflow check to detect cases where this fails
|
||||
@@ -133,7 +141,8 @@ int cfseek( CFILE *cfile, int offset, int where )
|
||||
|
||||
|
||||
// TODO: seek to offset in memory mapped file
|
||||
Assert( !cb->mem_mapped );
|
||||
Assert( !cb->data );
|
||||
Assert( cb->fp != NULL );
|
||||
|
||||
size_t goal_position;
|
||||
|
||||
@@ -157,22 +166,14 @@ int cfseek( CFILE *cfile, int offset, int where )
|
||||
// Make sure we don't seek beyond the end of the file
|
||||
CAP(goal_position, cb->lib_offset, cb->lib_offset + cb->size);
|
||||
|
||||
int result = 0;
|
||||
|
||||
if (cb->fp) {
|
||||
// If we have a file pointer we can also seek in that file
|
||||
result = fseek(cb->fp, (long)goal_position, SEEK_SET );
|
||||
Assertion(goal_position >= cb->lib_offset, "Invalid offset values detected while seeking! Goal was " SIZE_T_ARG ", lib_offset is " SIZE_T_ARG ".", goal_position, cb->lib_offset);
|
||||
}
|
||||
// If we only have a data pointer this will do all the work
|
||||
int result = fseek(cb->fp, (long)goal_position, SEEK_SET );
|
||||
Assertion(goal_position >= cb->lib_offset, "Invalid offset values detected while seeking! Goal was " SIZE_T_ARG ", lib_offset is " SIZE_T_ARG ".", goal_position, cb->lib_offset);
|
||||
cb->raw_position = goal_position - cb->lib_offset;
|
||||
Assertion(cb->raw_position <= cb->size, "Invalid raw_position value detected!");
|
||||
|
||||
#if defined(CHECK_POSITION) && !defined(NDEBUG)
|
||||
if (cb->fp) {
|
||||
auto tmp_offset = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(tmp_offset == cb->raw_position);
|
||||
}
|
||||
auto tmp_offset = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(tmp_offset==cb->raw_position);
|
||||
#endif
|
||||
|
||||
return result;
|
||||
@@ -196,6 +197,13 @@ int cfread(void *buf, int elsize, int nelem, CFILE *cfile)
|
||||
|
||||
Cfile_block *cb = &Cfile_block_list[cfile->id];
|
||||
|
||||
// cfread() not supported for memory-mapped files
|
||||
if(cb->data != NULL)
|
||||
{
|
||||
Warning(LOCATION, "Writing is not supported for mem-mapped files");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ( (cb->raw_position+size) > cb->size ) {
|
||||
Assertion(cb->raw_position <= cb->size, "Invalid raw_position value detected!");
|
||||
size = cb->size - cb->raw_position;
|
||||
@@ -214,24 +222,15 @@ int cfread(void *buf, int elsize, int nelem, CFILE *cfile)
|
||||
}
|
||||
}
|
||||
|
||||
size_t bytes_read;
|
||||
if (cb->data != nullptr) {
|
||||
// This is a file from memory
|
||||
bytes_read = size;
|
||||
memcpy(buf, reinterpret_cast<const char*>(cb->data) + cb->raw_position, size);
|
||||
} else {
|
||||
bytes_read = fread( buf, 1, size, cb->fp );
|
||||
}
|
||||
size_t bytes_read = fread( buf, 1, size, cb->fp );
|
||||
if ( bytes_read > 0 ) {
|
||||
cb->raw_position += bytes_read;
|
||||
Assertion(cb->raw_position <= cb->size, "Invalid raw_position value detected!");
|
||||
}
|
||||
|
||||
#if defined(CHECK_POSITION) && !defined(NDEBUG)
|
||||
if (cb->fp) {
|
||||
auto tmp_offset = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(tmp_offset==cb->raw_position);
|
||||
}
|
||||
auto tmp_offset = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(tmp_offset==cb->raw_position);
|
||||
#endif
|
||||
|
||||
return (int)(bytes_read / elsize);
|
||||
@@ -255,31 +254,14 @@ int cfread_lua_number(double *buf, CFILE *cfile)
|
||||
return 0;
|
||||
}
|
||||
|
||||
size_t advance = 0;
|
||||
int items_read;
|
||||
if (cb->fp) {
|
||||
long orig_pos = ftell(cb->fp);
|
||||
items_read = fscanf(cb->fp, LUA_NUMBER_SCAN, buf);
|
||||
advance = (size_t) (ftell(cb->fp)-orig_pos);
|
||||
} else {
|
||||
int read;
|
||||
// %n returns the number of bytes currently read so we append that to the scan format at the end so it will return
|
||||
// how many bytes we have consumed
|
||||
items_read = sscanf(reinterpret_cast<const char*>(cb->data), LUA_NUMBER_SCAN "%n", buf, &read);
|
||||
if (items_read == 2) {
|
||||
// We need to correct the items read counter since we read one additional item
|
||||
items_read = 1;
|
||||
}
|
||||
advance = (size_t) read;
|
||||
}
|
||||
cb->raw_position += advance;
|
||||
long orig_pos = ftell(cb->fp);
|
||||
int items_read = fscanf(cb->fp, LUA_NUMBER_SCAN, buf);
|
||||
cb->raw_position += ftell(cb->fp)-orig_pos;
|
||||
Assertion(cb->raw_position <= cb->size, "Invalid raw_position value detected!");
|
||||
|
||||
#if defined(CHECK_POSITION) && !defined(NDEBUG)
|
||||
if (cb->fp) {
|
||||
auto tmp_offset = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(tmp_offset==cb->raw_position);
|
||||
}
|
||||
auto tmp_offset = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(tmp_offset==cb->raw_position);
|
||||
#endif
|
||||
|
||||
return items_read;
|
||||
|
||||
@@ -26,8 +26,7 @@ typedef struct Cfile_block {
|
||||
int type; // CFILE_BLOCK_UNUSED, CFILE_BLOCK_USED
|
||||
int dir_type; // directory location
|
||||
FILE *fp; // File pointer if opening an individual file
|
||||
const void *data; // Pointer for memory-mapped file access. NULL if not mem-mapped.
|
||||
bool mem_mapped; // Flag for memory mapped files (if data is not null and this is false it means that it's an embedded file)
|
||||
void *data; // Pointer for memory-mapped file access. NULL if not mem-mapped.
|
||||
#ifdef _WIN32
|
||||
HANDLE hInFile; // Handle from CreateFile()
|
||||
HANDLE hMapFile; // Handle from CreateFileMapping()
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
|
||||
|
||||
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <cstdio>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
|
||||
|
||||
+190
-361
@@ -9,10 +9,10 @@
|
||||
|
||||
|
||||
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <cstdio>
|
||||
#include <cerrno>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <errno.h>
|
||||
#include <sstream>
|
||||
#include <algorithm>
|
||||
|
||||
@@ -37,16 +37,15 @@
|
||||
#include "cfile/cfilesystem.h"
|
||||
#include "cmdline/cmdline.h"
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "def_files/def_files.h"
|
||||
#include "localization/localize.h"
|
||||
#include "osapi/osapi.h"
|
||||
#include "parse/parselo.h"
|
||||
|
||||
enum CfileRootType {
|
||||
CF_ROOTTYPE_PATH = 0,
|
||||
CF_ROOTTYPE_PACK = 1,
|
||||
CF_ROOTTYPE_MEMORY = 2,
|
||||
};
|
||||
#define CF_ROOTTYPE_PATH 0
|
||||
#define CF_ROOTTYPE_PACK 1
|
||||
|
||||
// for a defined and specifically set location to get/send pilot/campaign files
|
||||
SCP_string Pilot_file_path;
|
||||
|
||||
// Created by:
|
||||
// specifying hard drive tree
|
||||
@@ -54,9 +53,8 @@ enum CfileRootType {
|
||||
// specifying cd-rom tree
|
||||
// searching for pack files on CD-rom tree
|
||||
typedef struct cf_root {
|
||||
char path[CF_MAX_PATHNAME_LENGTH]; // Contains something like c:\projects\freespace or c:\projects\freespace\freespace.vp
|
||||
int roottype; // CF_ROOTTYPE_PATH = Path, CF_ROOTTYPE_PACK =Pack file, CF_ROOTTYPE_MEMORY=In memory
|
||||
uint32_t location_flags;
|
||||
char path[CF_MAX_PATHNAME_LENGTH]; // Contains something like c:\projects\freespace or c:\projects\freespace\freespace.vp
|
||||
int roottype; // CF_ROOTTYPE_PATH = Path, CF_ROOTTYPE_PACK =Pack file
|
||||
} cf_root;
|
||||
|
||||
// convenient type for sorting (see cf_build_pack_list())
|
||||
@@ -81,14 +79,13 @@ static int Num_path_roots = 0;
|
||||
|
||||
// Created by searching all roots in order. This means Files is then sorted by precedence.
|
||||
typedef struct cf_file {
|
||||
char name_ext[CF_MAX_FILENAME_LENGTH]; // Filename and extension
|
||||
int root_index; // Where in Roots this is located
|
||||
int pathtype_index; // Where in Paths this is located
|
||||
time_t write_time; // When it was last written
|
||||
int size; // How big it is in bytes
|
||||
int pack_offset; // For pack files, where it is at. 0 if not in a pack file. This can be used to tell if in a pack file.
|
||||
char* real_name; // For real files, the full path
|
||||
const void* data; // For in-memory files, the data pointer
|
||||
char name_ext[CF_MAX_FILENAME_LENGTH]; // Filename and extension
|
||||
int root_index; // Where in Roots this is located
|
||||
int pathtype_index; // Where in Paths this is located
|
||||
time_t write_time; // When it was last written
|
||||
int size; // How big it is in bytes
|
||||
int pack_offset; // For pack files, where it is at. 0 if not in a pack file. This can be used to tell if in a pack file.
|
||||
char* real_name; // For real files, the full path
|
||||
} cf_file;
|
||||
|
||||
#define CF_NUM_FILES_PER_BLOCK 512
|
||||
@@ -345,9 +342,9 @@ void cf_build_pack_list( cf_root *root )
|
||||
std::sort(temp_roots_sort, temp_roots_sort + temp_root_count, cf_packfile_sort_func);
|
||||
|
||||
// now insert them all into the real root list properly
|
||||
cf_root *new_root;
|
||||
for (i = 0; i < temp_root_count; i++) {
|
||||
auto new_root = cf_create_root();
|
||||
new_root->location_flags = root->location_flags;
|
||||
new_root = cf_create_root();
|
||||
strcpy_s( new_root->path, root->path );
|
||||
|
||||
#ifndef NDEBUG
|
||||
@@ -376,11 +373,10 @@ static char normalize_directory_separator(char in)
|
||||
return in;
|
||||
}
|
||||
|
||||
static void cf_add_mod_roots(const char* rootDirectory, uint32_t basic_location)
|
||||
static void cf_add_mod_roots(const char* rootDirectory)
|
||||
{
|
||||
if (Cmdline_mod)
|
||||
{
|
||||
bool primary = true;
|
||||
for (const char* cur_pos=Cmdline_mod; strlen(cur_pos) != 0; cur_pos+= (strlen(cur_pos)+1))
|
||||
{
|
||||
SCP_stringstream ss;
|
||||
@@ -404,16 +400,9 @@ static void cf_add_mod_roots(const char* rootDirectory, uint32_t basic_location)
|
||||
cf_root* root = cf_create_root();
|
||||
|
||||
strncpy(root->path, rootPath.c_str(), CF_MAX_PATHNAME_LENGTH-1);
|
||||
if (primary) {
|
||||
root->location_flags = basic_location | CF_LOCATION_TYPE_PRIMARY_MOD;
|
||||
} else {
|
||||
root->location_flags = basic_location | CF_LOCATION_TYPE_SECONDARY_MODS;
|
||||
}
|
||||
|
||||
root->roottype = CF_ROOTTYPE_PATH;
|
||||
cf_build_pack_list(root);
|
||||
|
||||
primary = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -431,16 +420,10 @@ void cf_build_root_list(const char *cdrom_dir)
|
||||
#ifdef WIN32
|
||||
// Nothing to do here, Windows uses the current directory as the base
|
||||
#else
|
||||
cf_add_mod_roots(os_get_legacy_user_dir(), CF_LOCATION_ROOT_USER);
|
||||
cf_add_mod_roots(Cfile_user_dir_legacy);
|
||||
|
||||
root = cf_create_root();
|
||||
strncpy(root->path, os_get_legacy_user_dir(), CF_MAX_PATHNAME_LENGTH - 1);
|
||||
|
||||
root->location_flags |= CF_LOCATION_ROOT_USER | CF_LOCATION_TYPE_ROOT;
|
||||
if (Cmdline_mod == nullptr || strlen(Cmdline_mod) <= 0) {
|
||||
// If there are no mods then the root is the primary mod
|
||||
root->location_flags |= CF_LOCATION_TYPE_PRIMARY_MOD;
|
||||
}
|
||||
strncpy(root->path, Cfile_user_dir_legacy, CF_MAX_PATHNAME_LENGTH - 1);
|
||||
|
||||
// do we already have a slash? as in the case of a root directory install
|
||||
if ((strlen(root->path) < (CF_MAX_PATHNAME_LENGTH - 1)) && (root->path[strlen(root->path) - 1] != DIR_SEPARATOR_CHAR)) {
|
||||
@@ -448,6 +431,10 @@ void cf_build_root_list(const char *cdrom_dir)
|
||||
}
|
||||
root->roottype = CF_ROOTTYPE_PATH;
|
||||
|
||||
// If it wasn't set before, set the pilot path
|
||||
if (Pilot_file_path.empty())
|
||||
Pilot_file_path = root->path;
|
||||
|
||||
// Next, check any VP files under the current directory.
|
||||
cf_build_pack_list(root);
|
||||
#endif
|
||||
@@ -457,19 +444,13 @@ void cf_build_root_list(const char *cdrom_dir)
|
||||
{
|
||||
// =========================================================================
|
||||
// now look for mods under the users HOME directory to use before system ones
|
||||
cf_add_mod_roots(Cfile_user_dir, CF_LOCATION_ROOT_USER);
|
||||
cf_add_mod_roots(Cfile_user_dir);
|
||||
// =========================================================================
|
||||
|
||||
// =========================================================================
|
||||
// set users HOME directory as default for loading and saving files
|
||||
root = cf_create_root();
|
||||
strcpy_s(root->path, Cfile_user_dir);
|
||||
|
||||
root->location_flags |= CF_LOCATION_ROOT_USER | CF_LOCATION_TYPE_ROOT;
|
||||
if (Cmdline_mod == nullptr || strlen(Cmdline_mod) <= 0) {
|
||||
// If there are no mods then the root is the primary mod
|
||||
root->location_flags |= CF_LOCATION_TYPE_PRIMARY_MOD;
|
||||
}
|
||||
strncpy(root->path, Cfile_user_dir, CF_MAX_PATHNAME_LENGTH - 1);
|
||||
|
||||
// do we already have a slash? as in the case of a root directory install
|
||||
if ((strlen(root->path) < (CF_MAX_PATHNAME_LENGTH - 1)) && (root->path[strlen(root->path) - 1] != DIR_SEPARATOR_CHAR)) {
|
||||
@@ -477,6 +458,10 @@ void cf_build_root_list(const char *cdrom_dir)
|
||||
}
|
||||
root->roottype = CF_ROOTTYPE_PATH;
|
||||
|
||||
// set the default player location to here
|
||||
if (Pilot_file_path.empty())
|
||||
Pilot_file_path = root->path;
|
||||
|
||||
// Next, check any VP files under the current directory.
|
||||
cf_build_pack_list(root);
|
||||
// =========================================================================
|
||||
@@ -487,17 +472,11 @@ void cf_build_root_list(const char *cdrom_dir)
|
||||
if ( !_getcwd(working_directory, CF_MAX_PATHNAME_LENGTH ) ) {
|
||||
Error(LOCATION, "Can't get current working directory -- %d", errno );
|
||||
}
|
||||
|
||||
cf_add_mod_roots(working_directory, CF_LOCATION_ROOT_GAME);
|
||||
|
||||
cf_add_mod_roots(working_directory);
|
||||
|
||||
root = cf_create_root();
|
||||
|
||||
root->location_flags |= CF_LOCATION_ROOT_GAME | CF_LOCATION_TYPE_ROOT;
|
||||
if (Cmdline_mod == nullptr || strlen(Cmdline_mod) <= 0) {
|
||||
// If there are no mods then the root is the primary mod
|
||||
root->location_flags |= CF_LOCATION_TYPE_PRIMARY_MOD;
|
||||
}
|
||||
|
||||
|
||||
strcpy_s(root->path, working_directory);
|
||||
|
||||
size_t path_len = strlen(root->path);
|
||||
@@ -509,6 +488,10 @@ void cf_build_root_list(const char *cdrom_dir)
|
||||
|
||||
root->roottype = CF_ROOTTYPE_PATH;
|
||||
|
||||
// If the path wasn't set before use the working directory
|
||||
if ( Pilot_file_path.empty() )
|
||||
Pilot_file_path = root->path;
|
||||
|
||||
//======================================================
|
||||
// Next, check any VP files under the current directory.
|
||||
cf_build_pack_list(root);
|
||||
@@ -527,12 +510,6 @@ void cf_build_root_list(const char *cdrom_dir)
|
||||
|
||||
}
|
||||
|
||||
// The final root is the in-memory root
|
||||
root = cf_create_root();
|
||||
root->location_flags = CF_LOCATION_ROOT_MEMORY | CF_LOCATION_TYPE_ROOT;
|
||||
memset(root->path, 0, sizeof(root->path));
|
||||
root->roottype = CF_ROOTTYPE_MEMORY;
|
||||
|
||||
}
|
||||
|
||||
// Given a lower case list of file extensions
|
||||
@@ -662,7 +639,7 @@ void cf_search_root_path(int root_index)
|
||||
struct dirent *dir = nullptr;
|
||||
while ((dir = readdir (parentDirP)) != nullptr) {
|
||||
|
||||
if (stricmp(search_name, dir->d_name) != 0) {
|
||||
if (stricmp(search_name, dir->d_name)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -859,48 +836,7 @@ void cf_search_root_pack(int root_index)
|
||||
mprintf(( "%i files\n", num_files ));
|
||||
}
|
||||
|
||||
void cf_search_memory_root(int root_index) {
|
||||
int num_files = 0;
|
||||
mprintf(( "Searching memory root ... " ));
|
||||
|
||||
auto default_files = defaults_get_all();
|
||||
for (auto& default_file : default_files) {
|
||||
// Pure built in files have an empty path_type string
|
||||
if (strlen(default_file.path_type) <= 0) {
|
||||
// Ignore pure builtin files. They should only be accessible with defaults_get_file
|
||||
continue;
|
||||
}
|
||||
|
||||
int pathtype = -1;
|
||||
for (int i = 0; i < CF_MAX_PATH_TYPES; ++i) {
|
||||
if (Pathtypes[i].path == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!strcmp(Pathtypes[i].path, default_file.path_type)) {
|
||||
pathtype = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
Assertion(pathtype != -1, "Default file '%s%s%s' does not use a valid path type!",
|
||||
default_file.path_type,
|
||||
DIR_SEPARATOR_STR,
|
||||
default_file.filename);
|
||||
|
||||
cf_file *file = cf_create_file();
|
||||
|
||||
strcpy_s( file->name_ext, default_file.filename );
|
||||
file->root_index = root_index;
|
||||
file->pathtype_index = pathtype;
|
||||
file->write_time = time(nullptr); // Just assume that memory files were last written to just now
|
||||
file->size = (int)default_file.size;
|
||||
file->data = default_file.data;
|
||||
|
||||
num_files++;
|
||||
}
|
||||
|
||||
mprintf(( "%i files\n", num_files ));
|
||||
}
|
||||
|
||||
void cf_build_file_list()
|
||||
{
|
||||
@@ -915,8 +851,6 @@ void cf_build_file_list()
|
||||
cf_search_root_path(i);
|
||||
} else if ( root->roottype == CF_ROOTTYPE_PACK ) {
|
||||
cf_search_root_pack(i);
|
||||
} else if (root->roottype == CF_ROOTTYPE_MEMORY) {
|
||||
cf_search_memory_root(i);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -990,12 +924,15 @@ void cf_free_secondary_filelist()
|
||||
*
|
||||
* @param filespec Filename & extension
|
||||
* @param pathtype See CF_TYPE_ defines in CFILE.H
|
||||
* @param max_out Maximum string length that should be stuffed into pack_filename
|
||||
* @param pack_filename OUTPUT: Absolute path and filename of this file. Could be a packfile or the actual file.
|
||||
* @param size OUTPUT: File size
|
||||
* @param offset OUTPUT: Offset into pack file. 0 if not a packfile.
|
||||
* @param localize Undertake localization
|
||||
* @param location_flags Specifies where to search for the specified flag
|
||||
*
|
||||
* @return A structure which describes the found file
|
||||
* @return If not found returns 0.
|
||||
*/
|
||||
CFileLocation cf_find_file_location(const char* filespec, int pathtype, bool localize, uint32_t location_flags)
|
||||
int cf_find_file_location( const char *filespec, int pathtype, int max_out, char *pack_filename, size_t *size, size_t *offset, bool localize )
|
||||
{
|
||||
int i;
|
||||
uint ui;
|
||||
@@ -1003,6 +940,7 @@ CFileLocation cf_find_file_location(const char* filespec, int pathtype, bool loc
|
||||
char longname[MAX_PATH_LEN];
|
||||
|
||||
Assert( (filespec != NULL) && (strlen(filespec) > 0) ); //-V805
|
||||
Assert( (pack_filename == NULL) || (max_out > 1) );
|
||||
|
||||
// see if we have something other than just a filename
|
||||
// our current rules say that any file that specifies a direct
|
||||
@@ -1018,15 +956,16 @@ CFileLocation cf_find_file_location(const char* filespec, int pathtype, bool loc
|
||||
#endif
|
||||
FILE *fp = fopen(filespec, "rb" );
|
||||
if (fp) {
|
||||
CFileLocation res(true);
|
||||
res.size = static_cast<size_t>(filelength(fileno(fp)));
|
||||
res.offset = 0;
|
||||
res.full_name = filespec;
|
||||
if ( size ) *size = filelength(fileno(fp));
|
||||
if ( offset ) *offset = 0;
|
||||
if ( pack_filename ) {
|
||||
strncpy( pack_filename, filespec, max_out );
|
||||
}
|
||||
fclose(fp);
|
||||
return res;
|
||||
return 1;
|
||||
}
|
||||
|
||||
return CFileLocation(); // If they give a full path, fail if not found.
|
||||
return 0; // If they give a full path, fail if not found.
|
||||
}
|
||||
|
||||
// Search the hard drive for files first.
|
||||
@@ -1065,39 +1004,43 @@ CFileLocation cf_find_file_location(const char* filespec, int pathtype, bool loc
|
||||
}
|
||||
|
||||
if (cfs_slow_search) {
|
||||
cf_create_default_path_string(longname, sizeof(longname) - 1, search_order[ui], filespec, localize,
|
||||
location_flags);
|
||||
cf_create_default_path_string( longname, sizeof(longname)-1, search_order[ui], filespec, localize );
|
||||
|
||||
#if defined _WIN32
|
||||
_finddata_t findstruct;
|
||||
|
||||
intptr_t findhandle = _findfirst(longname, &findstruct);
|
||||
if (findhandle != -1) {
|
||||
CFileLocation res;
|
||||
res.found = true;
|
||||
res.size = static_cast<size_t>(findstruct.size);
|
||||
if (size)
|
||||
*size = findstruct.size;
|
||||
|
||||
_findclose(findhandle);
|
||||
|
||||
res.offset = 0;
|
||||
res.full_name = longname;
|
||||
if (offset)
|
||||
*offset = 0;
|
||||
|
||||
return res;
|
||||
if (pack_filename)
|
||||
strncpy( pack_filename, longname, max_out );
|
||||
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
{
|
||||
FILE *fp = fopen(longname, "rb" );
|
||||
|
||||
if (fp) {
|
||||
CFileLocation res(true);
|
||||
res.size = static_cast<size_t>(filelength( fileno(fp) ));
|
||||
if (size)
|
||||
*size = filelength( fileno(fp) );
|
||||
|
||||
fclose(fp);
|
||||
|
||||
res.offset = 0;
|
||||
res.full_name = longname;
|
||||
if (offset)
|
||||
*offset = 0;
|
||||
|
||||
return res;
|
||||
if (pack_filename)
|
||||
strncpy(pack_filename, longname, max_out);
|
||||
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1111,15 +1054,6 @@ CFileLocation cf_find_file_location(const char* filespec, int pathtype, bool loc
|
||||
if ( (pathtype != CF_TYPE_ANY) && (pathtype != f->pathtype_index) )
|
||||
continue;
|
||||
|
||||
if (location_flags != CF_LOCATION_ALL) {
|
||||
// If a location flag was specified we need to check if the root of this file satisfies the request
|
||||
auto root = cf_get_root(f->root_index);
|
||||
|
||||
if (!cf_check_location_flags(root->location_flags, location_flags)) {
|
||||
// Root does not satisfy location flags
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (localize) {
|
||||
// create localized filespec
|
||||
@@ -1127,58 +1061,54 @@ CFileLocation cf_find_file_location(const char* filespec, int pathtype, bool loc
|
||||
|
||||
if ( lcl_add_dir_to_path_with_filename(longname, MAX_PATH_LEN - 1) ) {
|
||||
if ( !stricmp(longname, f->name_ext) ) {
|
||||
CFileLocation res(true);
|
||||
res.size = static_cast<size_t>(f->size);
|
||||
res.offset = (size_t)f->pack_offset;
|
||||
res.data_ptr = f->data;
|
||||
if (size)
|
||||
*size = f->size;
|
||||
|
||||
if (f->data != nullptr) {
|
||||
// This is an in-memory file so we just copy the pathtype name + file name
|
||||
res.full_name = Pathtypes[f->pathtype_index].path;
|
||||
res.full_name += DIR_SEPARATOR_STR;
|
||||
res.full_name += f->name_ext;
|
||||
} else if (f->pack_offset < 1) {
|
||||
// This is a real file, return the actual file path
|
||||
res.full_name = f->real_name;
|
||||
} else {
|
||||
// File is in a pack file
|
||||
cf_root *r = cf_get_root(f->root_index);
|
||||
if (offset)
|
||||
*offset = (size_t)f->pack_offset;
|
||||
|
||||
res.full_name = r->path;
|
||||
if (pack_filename) {
|
||||
if (f->pack_offset < 1) {
|
||||
// This is a real file, return the actual file path
|
||||
strncpy( pack_filename, f->real_name, max_out );
|
||||
} else {
|
||||
// File is in a pack file
|
||||
cf_root *r = cf_get_root(f->root_index);
|
||||
|
||||
strncpy( pack_filename, r->path, max_out );
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// file either not localized or localized version not found
|
||||
if ( !stricmp(filespec, f->name_ext) ) {
|
||||
CFileLocation res(true);
|
||||
res.size = static_cast<size_t>(f->size);
|
||||
res.offset = (size_t)f->pack_offset;
|
||||
res.data_ptr = f->data;
|
||||
if (size)
|
||||
*size = f->size;
|
||||
|
||||
if (f->data != nullptr) {
|
||||
// This is an in-memory file so we just copy the pathtype name + file name
|
||||
res.full_name = Pathtypes[f->pathtype_index].path;
|
||||
res.full_name += DIR_SEPARATOR_STR;
|
||||
res.full_name += f->name_ext;
|
||||
} else if (f->pack_offset < 1) {
|
||||
// This is a real file, return the actual file path
|
||||
res.full_name = f->real_name;
|
||||
} else {
|
||||
// File is in a pack file
|
||||
cf_root *r = cf_get_root(f->root_index);
|
||||
if (offset)
|
||||
*offset = (size_t)f->pack_offset;
|
||||
|
||||
res.full_name = r->path;
|
||||
if (pack_filename) {
|
||||
if (f->pack_offset < 1) {
|
||||
// This is a real file, return the actual file path
|
||||
strncpy( pack_filename, f->real_name, max_out );
|
||||
} else {
|
||||
// File is in a pack file
|
||||
cf_root *r = cf_get_root(f->root_index);
|
||||
|
||||
strncpy( pack_filename, r->path, max_out );
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
return CFileLocation();
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -- from parselo.cpp --
|
||||
@@ -1195,11 +1125,14 @@ extern char *stristr(char *str, const char *substr);
|
||||
* @param ext_list Extension filter list
|
||||
* @param pathtype See CF_TYPE_ defines in CFILE.H
|
||||
* @param max_out Maximum string length that should be stuffed into pack_filename
|
||||
* @param pack_filename OUTPUT: Absolute path and filename of this file. Could be a packfile or the actual file.
|
||||
* @param size OUTPUT: File size
|
||||
* @param offset OUTPUT: Offset into pack file. 0 if not a packfile.
|
||||
* @param localize Undertake localization
|
||||
*
|
||||
* @return A structure containing information about the found file
|
||||
* @return If not found returns -1, else returns offset into ext_list.
|
||||
*/
|
||||
CFileLocationExt cf_find_file_location_ext( const char *filename, const int ext_num, const char **ext_list, int pathtype, bool localize)
|
||||
int cf_find_file_location_ext( const char *filename, const int ext_num, const char **ext_list, int pathtype, int max_out, char *pack_filename, size_t *size, size_t *offset, bool localize )
|
||||
{
|
||||
int cur_ext, i;
|
||||
uint ui;
|
||||
@@ -1211,6 +1144,7 @@ CFileLocationExt cf_find_file_location_ext( const char *filename, const int ext_
|
||||
Assert( (filename != NULL) && (strlen(filename) < MAX_FILENAME_LEN) );
|
||||
Assert( (ext_list != NULL) && (ext_num > 1) ); // if we are searching for just one ext
|
||||
// then this is the wrong function to use
|
||||
Assert( (pack_filename == NULL) || (max_out > 1) );
|
||||
|
||||
|
||||
// if we have a full path already then fail. this function if for searching via filter only!
|
||||
@@ -1220,7 +1154,7 @@ CFileLocationExt cf_find_file_location_ext( const char *filename, const int ext_
|
||||
if ( strpbrk(filename,"/\\:") ) { // do we have a full path already?
|
||||
#endif
|
||||
Int3();
|
||||
return CFileLocationExt();
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Search the hard drive for files first.
|
||||
@@ -1278,35 +1212,38 @@ CFileLocationExt cf_find_file_location_ext( const char *filename, const int ext_
|
||||
|
||||
#if defined _WIN32
|
||||
_finddata_t findstruct;
|
||||
|
||||
intptr_t findhandle = _findfirst(longname, &findstruct);
|
||||
if (findhandle != -1) {
|
||||
CFileLocationExt res(cur_ext);
|
||||
res.found = true;
|
||||
res.size = static_cast<size_t>(findstruct.size);
|
||||
if (size)
|
||||
*size = findstruct.size;
|
||||
|
||||
_findclose(findhandle);
|
||||
|
||||
res.offset = 0;
|
||||
res.full_name = longname;
|
||||
if (offset)
|
||||
*offset = 0;
|
||||
|
||||
return res;
|
||||
if (pack_filename)
|
||||
strncpy( pack_filename, longname, max_out );
|
||||
|
||||
return cur_ext;
|
||||
}
|
||||
#endif
|
||||
{
|
||||
FILE *fp = fopen(longname, "rb" );
|
||||
|
||||
if (fp) {
|
||||
CFileLocationExt res(cur_ext);
|
||||
res.found = true;
|
||||
res.size = static_cast<size_t>(filelength( fileno(fp) ));
|
||||
if (size)
|
||||
*size = filelength( fileno(fp) );
|
||||
|
||||
fclose(fp);
|
||||
|
||||
res.offset = 0;
|
||||
res.full_name = longname;
|
||||
if (offset)
|
||||
*offset = 0;
|
||||
|
||||
return res;
|
||||
if (pack_filename)
|
||||
strncpy(pack_filename, longname, max_out);
|
||||
|
||||
return cur_ext;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1347,7 +1284,7 @@ CFileLocationExt cf_find_file_location_ext( const char *filename, const int ext_
|
||||
continue;
|
||||
|
||||
// ... check that we match the base filename
|
||||
if ( strnicmp(f->name_ext, filespec, filespec_len) != 0 )
|
||||
if ( strnicmp(f->name_ext, filespec, filespec_len) )
|
||||
continue;
|
||||
|
||||
// ... make sure that it's one of our supported types
|
||||
@@ -1391,62 +1328,56 @@ CFileLocationExt cf_find_file_location_ext( const char *filename, const int ext_
|
||||
|
||||
if ( lcl_add_dir_to_path_with_filename(longname, MAX_PATH_LEN - 1) ) {
|
||||
if ( !stricmp(longname, f->name_ext) ) {
|
||||
CFileLocationExt res(cur_ext);
|
||||
res.found = true;
|
||||
res.size = static_cast<size_t>(f->size);
|
||||
res.offset = (size_t)f->pack_offset;
|
||||
res.data_ptr = f->data;
|
||||
if (size)
|
||||
*size = f->size;
|
||||
|
||||
if (f->data != nullptr) {
|
||||
// This is an in-memory file so we just copy the pathtype name + file name
|
||||
res.full_name = Pathtypes[f->pathtype_index].path;
|
||||
res.full_name += DIR_SEPARATOR_STR;
|
||||
res.full_name += f->name_ext;
|
||||
} else if (f->pack_offset < 1) {
|
||||
// This is a real file, return the actual file path
|
||||
res.full_name = f->real_name;
|
||||
} else {
|
||||
// File is in a pack file
|
||||
cf_root *r = cf_get_root(f->root_index);
|
||||
if (offset)
|
||||
*offset = f->pack_offset;
|
||||
|
||||
res.full_name = r->path;
|
||||
if (pack_filename) {
|
||||
if (f->pack_offset < 1) {
|
||||
// This is a real file, return the actual file path
|
||||
strncpy( pack_filename, f->real_name, max_out );
|
||||
} else {
|
||||
// File is in a pack file
|
||||
cf_root *r = cf_get_root(f->root_index);
|
||||
|
||||
strncpy( pack_filename, r->path, max_out );
|
||||
}
|
||||
}
|
||||
|
||||
// found it, so cleanup and return
|
||||
file_list_index.clear();
|
||||
|
||||
return res;
|
||||
return cur_ext;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// file either not localized or localized version not found
|
||||
if ( !stricmp(filespec, f->name_ext) ) {
|
||||
CFileLocationExt res(cur_ext);
|
||||
res.found = true;
|
||||
res.size = static_cast<size_t>(f->size);
|
||||
res.offset = (size_t)f->pack_offset;
|
||||
res.data_ptr = f->data;
|
||||
if (size)
|
||||
*size = f->size;
|
||||
|
||||
if (f->data != nullptr) {
|
||||
// This is an in-memory file so we just copy the pathtype name + file name
|
||||
res.full_name = Pathtypes[f->pathtype_index].path;
|
||||
res.full_name += DIR_SEPARATOR_STR;
|
||||
res.full_name += f->name_ext;
|
||||
} else if (f->pack_offset < 1) {
|
||||
// This is a real file, return the actual file path
|
||||
res.full_name = f->real_name;
|
||||
} else {
|
||||
// File is in a pack file
|
||||
cf_root *r = cf_get_root(f->root_index);
|
||||
if (offset)
|
||||
*offset = f->pack_offset;
|
||||
|
||||
res.full_name = r->path;
|
||||
if (pack_filename) {
|
||||
if (f->pack_offset < 1) {
|
||||
// This is a real file, return the actual file path
|
||||
strncpy( pack_filename, f->real_name, max_out );
|
||||
} else {
|
||||
// File is in a pack file
|
||||
cf_root *r = cf_get_root(f->root_index);
|
||||
|
||||
strncpy( pack_filename, r->path, max_out );
|
||||
}
|
||||
}
|
||||
|
||||
// found it, so cleanup and return
|
||||
file_list_index.clear();
|
||||
|
||||
return res;
|
||||
return cur_ext;
|
||||
}
|
||||
|
||||
// ok, we're still here, so strip off the extension again in order to
|
||||
@@ -1457,7 +1388,7 @@ CFileLocationExt cf_find_file_location_ext( const char *filename, const int ext_
|
||||
}
|
||||
}
|
||||
|
||||
return CFileLocationExt();
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
@@ -1501,7 +1432,6 @@ int cf_matches_spec(const char *filespec, const char *filename)
|
||||
int (*Get_file_list_filter)(const char *filename) = NULL;
|
||||
const char *Get_file_list_child = NULL;
|
||||
int Skip_packfile_search = 0;
|
||||
bool Skip_memory_files = false;
|
||||
|
||||
static bool verify_file_list_child()
|
||||
{
|
||||
@@ -1556,8 +1486,7 @@ static int cf_file_already_in_list( SCP_vector<SCP_string> &list, const char *fi
|
||||
// This one has a 'type', which is a CF_TYPE_* value. Because this specifies the directory
|
||||
// location, 'filter' only needs to be the filter itself, with no path information.
|
||||
// See above descriptions of cf_get_file_list() for more information about how it all works.
|
||||
int cf_get_file_list(SCP_vector<SCP_string>& list, int pathtype, const char* filter, int sort,
|
||||
SCP_vector<file_list_info>* info, uint32_t location_flags)
|
||||
int cf_get_file_list( SCP_vector<SCP_string> &list, int pathtype, const char *filter, int sort, SCP_vector<file_list_info> *info )
|
||||
{
|
||||
char *ptr;
|
||||
uint i;
|
||||
@@ -1585,8 +1514,7 @@ int cf_get_file_list(SCP_vector<SCP_string>& list, int pathtype, const char* fil
|
||||
}
|
||||
|
||||
#if defined _WIN32
|
||||
cf_create_default_path_string(filespec, sizeof(filespec) - 1, pathtype, (char*)Get_file_list_child, false,
|
||||
location_flags);
|
||||
cf_create_default_path_string( filespec, sizeof(filespec)-1, pathtype, (char*)Get_file_list_child );
|
||||
strcat_s(filespec, DIR_SEPARATOR_STR);
|
||||
strcat_s(filespec, filter);
|
||||
|
||||
@@ -1626,8 +1554,7 @@ int cf_get_file_list(SCP_vector<SCP_string>& list, int pathtype, const char* fil
|
||||
}
|
||||
|
||||
#elif defined SCP_UNIX
|
||||
cf_create_default_path_string(filespec, sizeof(filespec) - 1, pathtype, (char*)Get_file_list_child, false,
|
||||
location_flags);
|
||||
cf_create_default_path_string( filespec, sizeof(filespec)-1, pathtype, (char*)Get_file_list_child );
|
||||
|
||||
DIR *dirp;
|
||||
struct dirent *dir;
|
||||
@@ -1640,10 +1567,8 @@ int cf_get_file_list(SCP_vector<SCP_string>& list, int pathtype, const char* fil
|
||||
continue;
|
||||
|
||||
char fn[MAX_PATH];
|
||||
if (snprintf(fn, MAX_PATH, "%s/%s", filespec, dir->d_name) >= MAX_PATH) {
|
||||
// Make sure the string is null terminated
|
||||
fn[MAX_PATH-1] = 0;
|
||||
}
|
||||
snprintf(fn, MAX_PATH-1, "%s/%s", filespec, dir->d_name);
|
||||
fn[MAX_PATH-1] = 0;
|
||||
|
||||
struct stat buf;
|
||||
if (stat(fn, &buf) == -1) {
|
||||
@@ -1695,16 +1620,6 @@ int cf_get_file_list(SCP_vector<SCP_string>& list, int pathtype, const char* fil
|
||||
continue;
|
||||
}
|
||||
|
||||
if (location_flags != CF_LOCATION_ALL) {
|
||||
// If a location flag was specified we need to check if the root of this file satisfies the request
|
||||
auto root = cf_get_root(f->root_index);
|
||||
|
||||
if (!cf_check_location_flags(root->location_flags, location_flags)) {
|
||||
// Root does not satisfy location flags
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !cf_matches_spec( filter,f->name_ext)) {
|
||||
continue;
|
||||
}
|
||||
@@ -1718,11 +1633,6 @@ int cf_get_file_list(SCP_vector<SCP_string>& list, int pathtype, const char* fil
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Skip_memory_files && f->data != nullptr) {
|
||||
// If we want to skip memory files and this is a memory file then ignore it
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !Get_file_list_filter || (*Get_file_list_filter)(f->name_ext) ) {
|
||||
//mprintf(( "Found '%s' in root %d path %d\n", f->name_ext, f->root_index, f->pathtype_index ));
|
||||
|
||||
@@ -1782,8 +1692,7 @@ int cf_file_already_in_list( int num_files, char **list, const char *filename )
|
||||
// This one has a 'type', which is a CF_TYPE_* value. Because this specifies the directory
|
||||
// location, 'filter' only needs to be the filter itself, with no path information.
|
||||
// See above descriptions of cf_get_file_list() for more information about how it all works.
|
||||
int cf_get_file_list(int max, char** list, int pathtype, const char* filter, int sort, file_list_info* info,
|
||||
uint32_t location_flags)
|
||||
int cf_get_file_list( int max, char **list, int pathtype, const char *filter, int sort, file_list_info *info )
|
||||
{
|
||||
char *ptr;
|
||||
uint i;
|
||||
@@ -1806,7 +1715,7 @@ int cf_get_file_list(int max, char** list, int pathtype, const char* filter, int
|
||||
char filespec[MAX_PATH_LEN];
|
||||
|
||||
#if defined _WIN32
|
||||
cf_create_default_path_string(filespec, sizeof(filespec) - 1, pathtype, filter, false, location_flags);
|
||||
cf_create_default_path_string( filespec, sizeof(filespec)-1, pathtype, filter );
|
||||
|
||||
_finddata_t find;
|
||||
intptr_t find_handle;
|
||||
@@ -1847,7 +1756,7 @@ int cf_get_file_list(int max, char** list, int pathtype, const char* filter, int
|
||||
}
|
||||
|
||||
#elif defined SCP_UNIX
|
||||
cf_create_default_path_string(filespec, sizeof(filespec) - 1, pathtype, nullptr, false, location_flags);
|
||||
cf_create_default_path_string( filespec, sizeof(filespec)-1, pathtype, NULL );
|
||||
|
||||
DIR *dirp;
|
||||
struct dirent *dir;
|
||||
@@ -1867,10 +1776,8 @@ int cf_get_file_list(int max, char** list, int pathtype, const char* filter, int
|
||||
continue;
|
||||
|
||||
char fn[MAX_PATH];
|
||||
if (snprintf(fn, MAX_PATH, "%s/%s", filespec, dir->d_name) >= MAX_PATH) {
|
||||
// Make sure the string is null terminated
|
||||
fn[MAX_PATH-1] = 0;
|
||||
}
|
||||
snprintf(fn, MAX_PATH-1, "%s/%s", filespec, dir->d_name);
|
||||
fn[MAX_PATH-1] = 0;
|
||||
|
||||
struct stat buf;
|
||||
if (stat(fn, &buf) == -1) {
|
||||
@@ -1920,16 +1827,6 @@ int cf_get_file_list(int max, char** list, int pathtype, const char* filter, int
|
||||
continue;
|
||||
}
|
||||
|
||||
if (location_flags != CF_LOCATION_ALL) {
|
||||
// If a location flag was specified we need to check if the root of this file satisfies the request
|
||||
auto root = cf_get_root(f->root_index);
|
||||
|
||||
if (!cf_check_location_flags(root->location_flags, location_flags)) {
|
||||
// Root does not satisfy location flags
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (num_files >= max)
|
||||
break;
|
||||
|
||||
@@ -1946,11 +1843,6 @@ int cf_get_file_list(int max, char** list, int pathtype, const char* filter, int
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Skip_memory_files && f->data != nullptr) {
|
||||
// If we want to skip memory files and this is a memory file then ignore it
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !Get_file_list_filter || (*Get_file_list_filter)(f->name_ext) ) {
|
||||
|
||||
//mprintf(( "Found '%s' in root %d path %d\n", f->name_ext, f->root_index, f->pathtype_index ));
|
||||
@@ -2013,8 +1905,7 @@ int cf_file_already_in_list_preallocated( int num_files, char arr[][MAX_FILENAME
|
||||
// This one has a 'type', which is a CF_TYPE_* value. Because this specifies the directory
|
||||
// location, 'filter' only needs to be the filter itself, with no path information.
|
||||
// See above descriptions of cf_get_file_list() for more information about how it all works.
|
||||
int cf_get_file_list_preallocated(int max, char arr[][MAX_FILENAME_LEN], char** list, int pathtype, const char* filter,
|
||||
int sort, file_list_info* info, uint32_t location_flags)
|
||||
int cf_get_file_list_preallocated( int max, char arr[][MAX_FILENAME_LEN], char **list, int pathtype, const char *filter, int sort, file_list_info *info )
|
||||
{
|
||||
int num_files = 0, own_flag = 0;
|
||||
|
||||
@@ -2043,7 +1934,7 @@ int cf_get_file_list_preallocated(int max, char arr[][MAX_FILENAME_LEN], char**
|
||||
|
||||
// Search the default directories
|
||||
#if defined _WIN32
|
||||
cf_create_default_path_string(filespec, sizeof(filespec) - 1, pathtype, filter, false, location_flags);
|
||||
cf_create_default_path_string( filespec, sizeof(filespec)-1, pathtype, filter );
|
||||
|
||||
intptr_t find_handle;
|
||||
_finddata_t find;
|
||||
@@ -2084,7 +1975,7 @@ int cf_get_file_list_preallocated(int max, char arr[][MAX_FILENAME_LEN], char**
|
||||
}
|
||||
|
||||
#elif defined SCP_UNIX
|
||||
cf_create_default_path_string(filespec, sizeof(filespec) - 1, pathtype, nullptr, false, location_flags);
|
||||
cf_create_default_path_string( filespec, sizeof(filespec)-1, pathtype, NULL );
|
||||
|
||||
DIR *dirp;
|
||||
struct dirent *dir;
|
||||
@@ -2100,10 +1991,8 @@ int cf_get_file_list_preallocated(int max, char arr[][MAX_FILENAME_LEN], char**
|
||||
continue;
|
||||
|
||||
char fn[MAX_PATH];
|
||||
if (snprintf(fn, MAX_PATH, "%s/%s", filespec, dir->d_name) >= MAX_PATH) {
|
||||
// Make sure the string is null terminated
|
||||
fn[MAX_PATH-1] = 0;
|
||||
}
|
||||
snprintf(fn, MAX_PATH-1, "%s/%s", filespec, dir->d_name);
|
||||
fn[MAX_PATH-1] = 0;
|
||||
|
||||
struct stat buf;
|
||||
if (stat(fn, &buf) == -1) {
|
||||
@@ -2120,7 +2009,7 @@ int cf_get_file_list_preallocated(int max, char arr[][MAX_FILENAME_LEN], char**
|
||||
|
||||
if ( !Get_file_list_filter || (*Get_file_list_filter)(dir->d_name) ) {
|
||||
|
||||
strcpy_s(arr[num_files], dir->d_name );
|
||||
strncpy(arr[num_files], dir->d_name, MAX_FILENAME_LEN - 1 );
|
||||
char *ptr = strrchr(arr[num_files], '.');
|
||||
if ( ptr ) {
|
||||
*ptr = 0;
|
||||
@@ -2155,16 +2044,6 @@ int cf_get_file_list_preallocated(int max, char arr[][MAX_FILENAME_LEN], char**
|
||||
continue;
|
||||
}
|
||||
|
||||
if (location_flags != CF_LOCATION_ALL) {
|
||||
// If a location flag was specified we need to check if the root of this file satisfies the request
|
||||
auto root = cf_get_root(f->root_index);
|
||||
|
||||
if (!cf_check_location_flags(root->location_flags, location_flags)) {
|
||||
// Root does not satisfy location flags
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (num_files >= max)
|
||||
|
||||
break;
|
||||
@@ -2182,11 +2061,6 @@ int cf_get_file_list_preallocated(int max, char arr[][MAX_FILENAME_LEN], char**
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Skip_memory_files && f->data != nullptr) {
|
||||
// If we want to skip memory files and this is a memory file then ignore it
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !Get_file_list_filter || (*Get_file_list_filter)(f->name_ext) ) {
|
||||
|
||||
//mprintf(( "Found '%s' in root %d path %d\n", f->name_ext, f->root_index, f->pathtype_index ));
|
||||
@@ -2231,8 +2105,7 @@ int cf_get_file_list_preallocated(int max, char arr[][MAX_FILENAME_LEN], char**
|
||||
// filename - optional, if set, tacks the filename onto end of path.
|
||||
// Output: path - Fully qualified pathname.
|
||||
//Returns 0 if the result would be too long (invalid result)
|
||||
int cf_create_default_path_string(char* path, uint path_max, int pathtype, const char* filename, bool localize,
|
||||
uint32_t location_flags)
|
||||
int cf_create_default_path_string(char *path, uint path_max, int pathtype, const char *filename, bool localize )
|
||||
{
|
||||
#ifdef SCP_UNIX
|
||||
if ( filename && strpbrk(filename,"/") ) {
|
||||
@@ -2243,22 +2116,7 @@ int cf_create_default_path_string(char* path, uint path_max, int pathtype, const
|
||||
strncpy( path, filename, path_max );
|
||||
|
||||
} else {
|
||||
cf_root* root = nullptr;
|
||||
|
||||
for (auto i = 0; i < Num_roots; ++i) {
|
||||
auto current_root = cf_get_root(i);
|
||||
|
||||
if (current_root->roottype != CF_ROOTTYPE_PATH) {
|
||||
// We want a "real" path here so only path roots are valid
|
||||
continue;
|
||||
}
|
||||
|
||||
if (cf_check_location_flags(current_root->location_flags, location_flags)) {
|
||||
// We found a valid root
|
||||
root = current_root;
|
||||
break;
|
||||
}
|
||||
}
|
||||
cf_root *root = cf_get_root(0);
|
||||
|
||||
if (!root) {
|
||||
Assert( filename != NULL );
|
||||
@@ -2268,7 +2126,12 @@ int cf_create_default_path_string(char* path, uint path_max, int pathtype, const
|
||||
|
||||
Assert(CF_TYPE_SPECIFIED(pathtype));
|
||||
|
||||
strncpy(path, root->path, path_max);
|
||||
// force a specific directory to search for player files
|
||||
if ( (pathtype == CF_TYPE_PLAYERS) || (pathtype == CF_TYPE_SINGLE_PLAYERS) || (pathtype == CF_TYPE_MULTI_PLAYERS) ) {
|
||||
strncpy(path, Pilot_file_path.c_str(), path_max);
|
||||
} else {
|
||||
strncpy(path, root->path, path_max);
|
||||
}
|
||||
|
||||
strcat_s(path, path_max, Pathtypes[pathtype].path);
|
||||
|
||||
@@ -2314,8 +2177,7 @@ int cf_create_default_path_string(char* path, uint path_max, int pathtype, const
|
||||
// filename - optional, if set, tacks the filename onto end of path.
|
||||
// Output: path - Fully qualified pathname.
|
||||
//Returns 0 if the result would be too long (invalid result)
|
||||
int cf_create_default_path_string(SCP_string& path, int pathtype, const char* filename, bool /*localize*/,
|
||||
uint32_t location_flags)
|
||||
int cf_create_default_path_string( SCP_string &path, int pathtype, const char *filename, bool localize )
|
||||
{
|
||||
#ifdef SCP_UNIX
|
||||
if ( filename && strpbrk(filename,"/") ) {
|
||||
@@ -2326,22 +2188,7 @@ int cf_create_default_path_string(SCP_string& path, int pathtype, const char* fi
|
||||
path.assign(filename);
|
||||
|
||||
} else {
|
||||
cf_root* root = nullptr;
|
||||
|
||||
for (auto i = 0; i < Num_roots; ++i) {
|
||||
auto current_root = cf_get_root(i);
|
||||
|
||||
if (current_root->roottype != CF_ROOTTYPE_PATH) {
|
||||
// We want a "real" path here so only path roots are valid
|
||||
continue;
|
||||
}
|
||||
|
||||
if (cf_check_location_flags(current_root->location_flags, location_flags)) {
|
||||
// We found a valid root
|
||||
root = current_root;
|
||||
break;
|
||||
}
|
||||
}
|
||||
cf_root *root = cf_get_root(0);
|
||||
|
||||
if (!root) {
|
||||
Assert( filename != NULL );
|
||||
@@ -2352,7 +2199,12 @@ int cf_create_default_path_string(SCP_string& path, int pathtype, const char* fi
|
||||
Assert(CF_TYPE_SPECIFIED(pathtype));
|
||||
std::ostringstream s_path;
|
||||
|
||||
s_path << root->path;
|
||||
// force a specific directory to search for player files
|
||||
if ( (pathtype == CF_TYPE_PLAYERS) || (pathtype == CF_TYPE_SINGLE_PLAYERS) || (pathtype == CF_TYPE_MULTI_PLAYERS) ) {
|
||||
s_path << Pilot_file_path;
|
||||
} else {
|
||||
s_path << root->path;
|
||||
}
|
||||
|
||||
s_path << Pathtypes[pathtype].path;
|
||||
|
||||
@@ -2417,26 +2269,3 @@ void cfile_spew_pack_file_crcs()
|
||||
|
||||
fclose(out);
|
||||
}
|
||||
|
||||
bool cf_check_location_flags(uint32_t check_flags, uint32_t desired_flags)
|
||||
{
|
||||
Assertion((check_flags & CF_LOCATION_ROOT_MASK) != 0, "check_flags must have a valid root value");
|
||||
Assertion((check_flags & CF_LOCATION_TYPE_MASK) != 0, "check_flags must have a valid type value");
|
||||
|
||||
auto check_root = check_flags & CF_LOCATION_ROOT_MASK;
|
||||
auto desired_root_flags = desired_flags & CF_LOCATION_ROOT_MASK;
|
||||
|
||||
// If the root part is not set then assume that every root matches
|
||||
if (desired_root_flags != 0 && (check_root & desired_root_flags) == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto check_type = check_flags & CF_LOCATION_TYPE_MASK;
|
||||
auto desired_type_flags = desired_flags & CF_LOCATION_TYPE_MASK;
|
||||
|
||||
if (desired_type_flags != 0 && (check_type & desired_type_flags) == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -29,8 +29,6 @@ typedef struct cf_pathtype {
|
||||
// During cfile_init, verify that Pathtypes[n].index == n for each item
|
||||
extern cf_pathtype Pathtypes[CF_MAX_PATH_TYPES];
|
||||
|
||||
bool cf_check_location_flags(uint32_t check_flags, uint32_t desired_flags);
|
||||
|
||||
// Returns the default storage path for files given a
|
||||
// particular pathtype. In other words, the path to
|
||||
// the unpacked, non-cd'd, stored on hard drive path.
|
||||
@@ -41,9 +39,7 @@ bool cf_check_location_flags(uint32_t check_flags, uint32_t desired_flags);
|
||||
// filename - optional, if set, tacks the filename onto end of path.
|
||||
// Output: path - Fully qualified pathname.
|
||||
//Returns 0 if result would be too long (invalid result)
|
||||
int cf_create_default_path_string(char* path, uint path_max, int pathtype, const char* filename = nullptr,
|
||||
bool localize = false, uint32_t location_flags = CF_LOCATION_ALL);
|
||||
int cf_create_default_path_string(SCP_string& path, int pathtype, const char* filename = nullptr, bool localize = false,
|
||||
uint32_t location_flags = CF_LOCATION_ALL);
|
||||
int cf_create_default_path_string( char *path, uint path_max, int pathtype, const char *filename=NULL, bool localize = false);
|
||||
int cf_create_default_path_string( SCP_string &path, int pathtype, const char *filename=NULL, bool localize = false );
|
||||
|
||||
#endif //_CFILESYSTEM_H
|
||||
+106
-333
@@ -23,9 +23,6 @@
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "osapi/osapi.h"
|
||||
#include "cfile/cfilesystem.h"
|
||||
#include "sound/speech.h"
|
||||
#include "sound/openal.h"
|
||||
#include "io/joy.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <io.h>
|
||||
@@ -39,11 +36,8 @@
|
||||
#include <dirent.h>
|
||||
#endif
|
||||
|
||||
#include <cstring>
|
||||
#include <cstdlib>
|
||||
#include <cstdio>
|
||||
|
||||
#include <jansson.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
// Stupid windows workaround...
|
||||
#ifdef MessageBox
|
||||
@@ -66,11 +60,6 @@ const char *cmdline_arg_types[] =
|
||||
"STRING",
|
||||
};
|
||||
|
||||
enum class flag_output_type {
|
||||
Binary,
|
||||
Json_V1,
|
||||
};
|
||||
|
||||
// variables
|
||||
class cmdline_parm {
|
||||
public:
|
||||
@@ -89,7 +78,6 @@ public:
|
||||
float get_float();
|
||||
char *str();
|
||||
bool check_if_args_is_valid();
|
||||
bool has_param();
|
||||
};
|
||||
|
||||
static cmdline_parm Parm_list(NULL, NULL, AT_NONE);
|
||||
@@ -160,6 +148,7 @@ Flag exe_params[] =
|
||||
{ "-noenv", "Disable environment maps", true, EASY_DEFAULT_MEM, EASY_MEM_ALL_ON, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-env", },
|
||||
{ "-nomotiondebris", "Disable motion debris", true, EASY_ALL_ON, EASY_DEFAULT, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-nomotiondebris",},
|
||||
{ "-noscalevid", "Disable scale-to-window for movies", true, 0, EASY_DEFAULT, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-noscalevid", },
|
||||
{ "-missile_lighting", "Apply lighting to missiles" , true, EASY_ALL_ON, EASY_DEFAULT, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-missile_lighting", },
|
||||
{ "-nonormal", "Disable normal maps", true, EASY_DEFAULT_MEM, EASY_MEM_ALL_ON, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-normal" },
|
||||
{ "-no_emissive_light", "Disable emissive light from ships", true, 0, EASY_DEFAULT, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-no_emissive_light" },
|
||||
{ "-noheight", "Disable height/parallax maps", true, EASY_DEFAULT_MEM, EASY_MEM_ALL_ON, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-height" },
|
||||
@@ -173,6 +162,7 @@ Flag exe_params[] =
|
||||
{ "-no_deferred", "Disable Deferred Lighting", true, EASY_DEFAULT_MEM, EASY_DEFAULT, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-no_deferred"},
|
||||
{ "-enable_shadows", "Enable Shadows", true, EASY_MEM_ALL_ON, EASY_DEFAULT, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-no_shadows"},
|
||||
{ "-no_vsync", "Disable vertical sync", true, 0, EASY_DEFAULT, "Game Speed", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-no_vsync", },
|
||||
{ "-cache_bitmaps", "Cache bitmaps between missions", true, 0, EASY_DEFAULT_MEM, "Game Speed", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-cache_bitmaps", },
|
||||
|
||||
{ "-dualscanlines", "Add another pair of scanning lines", true, 0, EASY_DEFAULT, "HUD", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-dualscanlines", },
|
||||
{ "-targetinfo", "Enable info next to target", true, 0, EASY_DEFAULT, "HUD", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-targetinfo", },
|
||||
@@ -187,6 +177,7 @@ Flag exe_params[] =
|
||||
{ "-no_ap_interrupt", "Disable interrupting autopilot", true, 0, EASY_DEFAULT, "Gameplay", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-no_ap_interrupt", },
|
||||
{ "-stretch_menu", "Stretch interface to fill screen", true, 0, EASY_DEFAULT, "Gameplay", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-stretch_menu", },
|
||||
|
||||
{ "-snd_preload", "Preload mission game sounds", true, EASY_MEM_ALL_ON, EASY_DEFAULT_MEM, "Audio", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-snd_preload", },
|
||||
{ "-nosound", "Disable all sound", false, 0, EASY_DEFAULT, "Audio", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-nosound", },
|
||||
{ "-nomusic", "Disable music", false, 0, EASY_DEFAULT, "Audio", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-nomusic", },
|
||||
{ "-no_enhanced_sound", "Disable enhanced sound", false, 0, EASY_DEFAULT, "Audio", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-no_enhanced_sound", },
|
||||
@@ -214,6 +205,7 @@ Flag exe_params[] =
|
||||
{ "-use_gldrawelements","Don't use glDrawRangeElements", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-use_gldrawelements", },
|
||||
{ "-old_collision", "Use old collision detection system", true, EASY_DEFAULT, EASY_ALL_ON, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-old_collision", },
|
||||
{ "-gl_finish", "Fix input lag on some ATI+Linux systems", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-gl_finish", },
|
||||
{ "-no_batching", "Disable batched model rendering", true, 0, EASY_DEFAULT, "Troubleshoot", "", },
|
||||
{ "-no_geo_effects", "Disable geometry shader for effects", true, 0, EASY_DEFAULT, "Troubleshoot", "", },
|
||||
{ "-set_cpu_affinity", "Sets processor affinity to config value", true, 0, EASY_DEFAULT, "Troubleshoot", "", },
|
||||
{ "-nograb", "Disables mouse grabbing", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-nograb", },
|
||||
@@ -226,12 +218,12 @@ Flag exe_params[] =
|
||||
{ "-voicer", "Enable voice recognition", true, 0, EASY_DEFAULT, "Experimental", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-voicer", },
|
||||
|
||||
{ "-fps", "Show frames per second on HUD", false, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-fps", },
|
||||
{ "-bmpmanusage", "Show how many BMPMAN slots are in use", false, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-bmpmanusage", },
|
||||
{ "-pos", "Show position of camera", false, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-pos", },
|
||||
{ "-window", "Run in window", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-window", },
|
||||
{ "-fullscreen_window", "Run in fullscreen window", false, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-fullscreen_window", },
|
||||
{ "-stats", "Show statistics", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-stats", },
|
||||
{ "-coords", "Show coordinates", false, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-coords", },
|
||||
{ "-show_mem_usage", "Show memory usage", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-show_mem_usage", },
|
||||
{ "-pofspew", "Generate all ibx files immediately", false, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-pofspew", },
|
||||
{ "-tablecrcs", "Dump table CRCs for multi validation", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-tablecrcs", },
|
||||
{ "-missioncrcs", "Dump mission CRCs for multi validation", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-missioncrcs", },
|
||||
@@ -246,6 +238,7 @@ Flag exe_params[] =
|
||||
{ "-no_unfocused_pause","Don't pause if the window isn't focused", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-no_unfocused_pause", },
|
||||
{ "-benchmark_mode", "Puts the game into benchmark mode", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-benchmark_mode", },
|
||||
{ "-noninteractive", "Disables interactive dialogs", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-noninteractive", },
|
||||
{ "-json_pilot", "Dump pilot files in JSON format", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-json_pilot", },
|
||||
{ "-json_profiling", "Generate JSON profiling output", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-json_profiling", },
|
||||
{ "-profile_frame_time","Profile engine subsystems", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-profile_frame_timings", },
|
||||
{ "-debug_window", "Enable the debug window", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-debug_window", },
|
||||
@@ -310,6 +303,7 @@ cmdline_parm spec_static_arg("-spec_static", "Adjusts suns contribution to specu
|
||||
cmdline_parm spec_point_arg("-spec_point", "Adjusts laser weapons contribution to specular highlights", AT_FLOAT);
|
||||
cmdline_parm spec_tube_arg("-spec_tube", "Adjusts beam weapons contribution to specular highlights", AT_FLOAT);
|
||||
cmdline_parm ambient_factor_arg("-ambient_factor", "Adjusts ambient light applied to all parts of a ship", AT_INT); // Cmdline_ambient_factor
|
||||
cmdline_parm missile_lighting_arg("-missile_lighting", NULL, AT_NONE); // Cmdline_missile_lighting
|
||||
cmdline_parm env("-noenv", NULL, AT_NONE); // Cmdline_env
|
||||
cmdline_parm glow_arg("-noglow", NULL, AT_NONE); // Cmdline_glow -- use Bobs glow code
|
||||
cmdline_parm nomotiondebris_arg("-nomotiondebris", NULL, AT_NONE); // Cmdline_nomotiondebris -- Removes those ugly floating rocks -C
|
||||
@@ -327,10 +321,10 @@ cmdline_parm fxaa_preset_arg("-fxaa_preset", "FXAA quality (0-9), requires -post
|
||||
cmdline_parm fb_explosions_arg("-fb_explosions", NULL, AT_NONE);
|
||||
cmdline_parm fb_thrusters_arg("-fb_thrusters", NULL, AT_NONE);
|
||||
cmdline_parm flightshaftsoff_arg("-nolightshafts", NULL, AT_NONE);
|
||||
cmdline_parm no_batching("-no_batching", NULL, AT_NONE);
|
||||
cmdline_parm shadow_quality_arg("-shadow_quality", NULL, AT_INT);
|
||||
cmdline_parm enable_shadows_arg("-enable_shadows", NULL, AT_NONE);
|
||||
cmdline_parm no_deferred_lighting_arg("-no_deferred", NULL, AT_NONE); // Cmdline_no_deferred
|
||||
cmdline_parm anisotropy_level_arg("-anisotropic_filter", NULL, AT_INT);
|
||||
|
||||
float Cmdline_clip_dist = Default_min_draw_distance;
|
||||
float Cmdline_fov = 0.75f;
|
||||
@@ -338,6 +332,7 @@ float Cmdline_ogl_spec = 80.0f;
|
||||
int Cmdline_ambient_factor = 128;
|
||||
int Cmdline_env = 1;
|
||||
int Cmdline_mipmap = 0;
|
||||
int Cmdline_missile_lighting = 0;
|
||||
int Cmdline_glow = 1;
|
||||
int Cmdline_nomotiondebris = 0;
|
||||
int Cmdline_noscalevid = 0;
|
||||
@@ -354,15 +349,17 @@ int Cmdline_fxaa_preset = 6;
|
||||
extern int Fxaa_preset_last_frame;
|
||||
bool Cmdline_fb_explosions = 0;
|
||||
bool Cmdline_fb_thrusters = false;
|
||||
bool Cmdline_no_batching = false;
|
||||
extern bool ls_force_off;
|
||||
int Cmdline_shadow_quality = 0;
|
||||
int Cmdline_no_deferred_lighting = 0;
|
||||
int Cmdline_aniso_level = 0;
|
||||
|
||||
// Game Speed related
|
||||
cmdline_parm cache_bitmaps_arg("-cache_bitmaps", NULL, AT_NONE); // Cmdline_cache_bitmaps
|
||||
cmdline_parm no_fpscap("-no_fps_capping", "Don't limit frames-per-second", AT_NONE); // Cmdline_NoFPSCap
|
||||
cmdline_parm no_vsync_arg("-no_vsync", NULL, AT_NONE); // Cmdline_no_vsync
|
||||
|
||||
int Cmdline_cache_bitmaps = 0; // caching of bitmaps between missions (faster loads, can hit swap on reload with <512 Meg RAM though) - taylor
|
||||
int Cmdline_NoFPSCap = 0; // Disable FPS capping - kazan
|
||||
int Cmdline_no_vsync = 0;
|
||||
|
||||
@@ -396,9 +393,11 @@ int Cmdline_stretch_menu = 0;
|
||||
|
||||
// Audio related
|
||||
cmdline_parm query_speech_arg("-query_speech", NULL, AT_NONE); // Cmdline_query_speech
|
||||
cmdline_parm snd_preload_arg("-snd_preload", NULL, AT_NONE); // Cmdline_snd_preload
|
||||
cmdline_parm voice_recognition_arg("-voicer", NULL, AT_NONE); // Cmdline_voice_recognition
|
||||
|
||||
int Cmdline_query_speech = 0;
|
||||
int Cmdline_snd_preload = 0; // preload game sounds during mission load
|
||||
int Cmdline_voice_recognition = 0;
|
||||
int Cmdline_no_enhanced_sound = 0;
|
||||
|
||||
@@ -473,7 +472,6 @@ cmdline_parm dis_weapons("-dis_weapons", NULL, AT_NONE); // Cmdline_dis_weapons
|
||||
cmdline_parm noparseerrors_arg("-noparseerrors", NULL, AT_NONE); // Cmdline_noparseerrors -- turns off parsing errors -C
|
||||
cmdline_parm extra_warn_arg("-extra_warn", "Enable 'extra' warnings", AT_NONE); // Cmdline_extra_warn
|
||||
cmdline_parm fps_arg("-fps", NULL, AT_NONE); // Cmdline_show_fps
|
||||
cmdline_parm bmpmanusage_arg("-bmpmanusage", NULL, AT_NONE); // Cmdline_bmpman_usage
|
||||
cmdline_parm pos_arg("-pos", NULL, AT_NONE); // Cmdline_show_pos
|
||||
cmdline_parm stats_arg("-stats", NULL, AT_NONE); // Cmdline_show_stats
|
||||
cmdline_parm save_render_targets_arg("-save_render_target", NULL, AT_NONE); // Cmdline_save_render_targets
|
||||
@@ -488,6 +486,7 @@ cmdline_parm frame_profile_write_file("-profile_write_file", NULL, AT_NONE); //
|
||||
cmdline_parm no_unfocused_pause_arg("-no_unfocused_pause", NULL, AT_NONE); //Cmdline_no_unfocus_pause
|
||||
cmdline_parm benchmark_mode_arg("-benchmark_mode", NULL, AT_NONE); //Cmdline_benchmark_mode
|
||||
cmdline_parm noninteractive_arg("-noninteractive", NULL, AT_NONE); //Cmdline_noninteractive
|
||||
cmdline_parm json_pilot("-json_pilot", NULL, AT_NONE); //Cmdline_json_pilot
|
||||
cmdline_parm json_profiling("-json_profiling", NULL, AT_NONE); //Cmdline_json_profiling
|
||||
cmdline_parm show_video_info("-show_video_info", NULL, AT_NONE); //Cmdline_show_video_info
|
||||
cmdline_parm frame_profile_arg("-profile_frame_time", NULL, AT_NONE); //Cmdline_frame_profile
|
||||
@@ -498,13 +497,11 @@ char *Cmdline_start_mission = NULL;
|
||||
int Cmdline_old_collision_sys = 0;
|
||||
int Cmdline_dis_collisions = 0;
|
||||
int Cmdline_dis_weapons = 0;
|
||||
bool Cmdline_output_sexp_info = false;
|
||||
int Cmdline_noparseerrors = 0;
|
||||
#ifdef Allow_NoWarn
|
||||
int Cmdline_nowarn = 0; // turn warnings off in FRED
|
||||
#endif
|
||||
int Cmdline_extra_warn = 0;
|
||||
int Cmdline_bmpman_usage = 0;
|
||||
int Cmdline_show_pos = 0;
|
||||
int Cmdline_show_stats = 0;
|
||||
int Cmdline_save_render_targets = 0;
|
||||
@@ -518,13 +515,14 @@ bool Cmdline_profile_write_file = false;
|
||||
bool Cmdline_no_unfocus_pause = false;
|
||||
bool Cmdline_benchmark_mode = false;
|
||||
bool Cmdline_noninteractive = false;
|
||||
bool Cmdline_json_pilot = false;
|
||||
bool Cmdline_json_profiling = false;
|
||||
bool Cmdline_frame_profile = false;
|
||||
bool Cmdline_show_video_info = false;
|
||||
bool Cmdline_debug_window = false;
|
||||
|
||||
// Other
|
||||
cmdline_parm get_flags_arg("-get_flags", "Output the launcher flags file", AT_STRING);
|
||||
cmdline_parm get_flags_arg("-get_flags", "Output the launcher flags file", AT_NONE);
|
||||
cmdline_parm output_sexp_arg("-output_sexps", NULL, AT_NONE); //WMC - outputs all SEXPs to sexps.html
|
||||
cmdline_parm output_scripting_arg("-output_scripting", NULL, AT_NONE); //WMC
|
||||
|
||||
@@ -537,9 +535,6 @@ cmdline_parm deprecated_tbp_arg("-tbp", "Deprecated", AT_NONE);
|
||||
cmdline_parm deprecated_jpgtga_arg("-jpgtga", "Deprecated", AT_NONE);
|
||||
cmdline_parm deprecated_htl_arg("-nohtl", "Deprecated", AT_NONE);
|
||||
cmdline_parm deprecated_brieflighting_arg("-brief_lighting", "Deprecated", AT_NONE);
|
||||
cmdline_parm deprecated_sndpreload_arg("-snd_preload", "Deprecated", AT_NONE);
|
||||
cmdline_parm deprecated_missile_lighting_arg("-missile_lighting", "Deprecated", AT_NONE);
|
||||
cmdline_parm deprecated_cache_bitmaps_arg("-cache_bitmaps", "Deprecated", AT_NONE);
|
||||
|
||||
int Cmdline_deprecated_spec = 0;
|
||||
int Cmdline_deprecated_glow = 0;
|
||||
@@ -549,8 +544,6 @@ int Cmdline_deprecated_tbp = 0;
|
||||
int Cmdline_deprecated_jpgtga = 0;
|
||||
int Cmdline_deprecated_nohtl = 0;
|
||||
bool Cmdline_deprecated_brief_lighting = 0;
|
||||
bool Cmdline_deprecated_missile_lighting = false;
|
||||
bool Cmdline_deprecated_cache_bitmaps = false;
|
||||
|
||||
#ifndef NDEBUG
|
||||
// NOTE: this assumes that os_init() has already been called but isn't a fatal error if it hasn't
|
||||
@@ -616,15 +609,6 @@ void cmdline_debug_print_cmdline()
|
||||
{
|
||||
mprintf(("Deprecated flag '-brief_lighting' found. Please remove from your cmdline.\n"));
|
||||
}
|
||||
|
||||
if (Cmdline_deprecated_missile_lighting)
|
||||
{
|
||||
mprintf(("Deprecated flag '-missile_lighting' found. Please remove from your cmdline.\n"));
|
||||
}
|
||||
|
||||
if (Cmdline_deprecated_cache_bitmaps) {
|
||||
mprintf(("Deprecated flag '-cache_bitmaps' found. Please remove from your cmdline.\n"));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -817,7 +801,7 @@ void os_validate_parms(int argc, char *argv[])
|
||||
size_t sp = 0;
|
||||
for (parmp = GET_FIRST(&Parm_list); parmp !=END_OF_LIST(&Parm_list); parmp = GET_NEXT(parmp) ) {
|
||||
// don't output deprecated flags
|
||||
if (stricmp("deprecated", parmp->help) != 0) {
|
||||
if (stricmp("deprecated", parmp->help)) {
|
||||
sp = strlen(parmp->name);
|
||||
if (parmp->arg_type != AT_NONE) {
|
||||
atp = strlen(cmdline_arg_types[parmp->arg_type]);
|
||||
@@ -1003,32 +987,32 @@ void os_init_cmdline(int argc, char *argv[])
|
||||
delete[] buf;
|
||||
fclose(fp);
|
||||
}
|
||||
} else {
|
||||
// parse user specific cmdline_fso config file (will supersede options in global file)
|
||||
fp = fopen(os_get_config_path("data/cmdline_fso.cfg").c_str(), "rt");
|
||||
}
|
||||
|
||||
// if the file exists, get a single line, and deal with it
|
||||
if ( fp ) {
|
||||
char *buf, *p;
|
||||
// parse user specific cmdline_fso config file (will supersede options in global file)
|
||||
fp = fopen(os_get_config_path("data/cmdline_fso.cfg").c_str(), "rt");
|
||||
|
||||
auto len = static_cast<int>(filelength( fileno(fp) )) + 2;
|
||||
buf = new char [len];
|
||||
// if the file exists, get a single line, and deal with it
|
||||
if ( fp ) {
|
||||
char *buf, *p;
|
||||
|
||||
if (fgets(buf, len-1, fp) != nullptr)
|
||||
{
|
||||
// replace the newline character with a NULL
|
||||
if ( (p = strrchr(buf, '\n')) != NULL ) {
|
||||
*p = '\0';
|
||||
}
|
||||
auto len = static_cast<int>(filelength( fileno(fp) )) + 2;
|
||||
buf = new char [len];
|
||||
|
||||
// append a space for the os_parse_parms() check
|
||||
strcat_s(buf, len, " ");
|
||||
|
||||
os_process_cmdline(buf);
|
||||
if (fgets(buf, len-1, fp) != nullptr)
|
||||
{
|
||||
// replace the newline character with a NULL
|
||||
if ( (p = strrchr(buf, '\n')) != NULL ) {
|
||||
*p = '\0';
|
||||
}
|
||||
delete [] buf;
|
||||
fclose(fp);
|
||||
|
||||
// append a space for the os_parse_parms() check
|
||||
strcat_s(buf, len, " ");
|
||||
|
||||
os_process_cmdline(buf);
|
||||
}
|
||||
delete [] buf;
|
||||
fclose(fp);
|
||||
}
|
||||
} // If cmdline included PARSE_COMMAND_LINE_STRING
|
||||
|
||||
@@ -1159,14 +1143,11 @@ char *cmdline_parm::str()
|
||||
|
||||
return args;
|
||||
}
|
||||
bool cmdline_parm::has_param() {
|
||||
return args != nullptr;
|
||||
}
|
||||
|
||||
#ifdef SCP_UNIX
|
||||
// Return a vector with all filesystem names of "parent/dir" relative to parent.
|
||||
// dir must not contain a slash.
|
||||
static SCP_vector<SCP_string> unix_get_single_dir_names(const SCP_string& parent, const SCP_string& dir)
|
||||
static SCP_vector<SCP_string> unix_get_single_dir_names(SCP_string parent, SCP_string dir)
|
||||
{
|
||||
SCP_vector<SCP_string> ret;
|
||||
|
||||
@@ -1189,7 +1170,7 @@ static SCP_vector<SCP_string> unix_get_single_dir_names(const SCP_string& parent
|
||||
|
||||
// Return a vector with all filesystem names of "parent/dir" relative to parent.
|
||||
// Recurses to deal with slashes in dir.
|
||||
static SCP_vector<SCP_string> unix_get_dir_names(const SCP_string& parent, const SCP_string& dir)
|
||||
static SCP_vector<SCP_string> unix_get_dir_names(SCP_string parent, SCP_string dir)
|
||||
{
|
||||
size_t slash = dir.find_first_of("/\\");
|
||||
|
||||
@@ -1260,257 +1241,6 @@ static void handle_unix_modlist(char **modlist, size_t *len)
|
||||
|
||||
// external entry point into this modules
|
||||
|
||||
static json_t* json_get_v1() {
|
||||
auto root = json_object();
|
||||
|
||||
{
|
||||
auto version_obj = json_object();
|
||||
|
||||
json_object_set_new(version_obj, "full", json_string(FS_VERSION_FULL));
|
||||
json_object_set_new(version_obj, "major", json_integer(FS_VERSION_MAJOR));
|
||||
json_object_set_new(version_obj, "minor", json_integer(FS_VERSION_MINOR));
|
||||
json_object_set_new(version_obj, "build", json_integer(FS_VERSION_BUILD));
|
||||
|
||||
json_object_set_new(version_obj, "has_revision", json_boolean(FS_VERSION_HAS_REVIS));
|
||||
json_object_set_new(version_obj, "revision", json_integer(FS_VERSION_REVIS));
|
||||
json_object_set_new(version_obj, "revision_str", json_string(FS_VERSION_REVIS_STR));
|
||||
|
||||
json_object_set_new(root, "version", version_obj);
|
||||
}
|
||||
{
|
||||
auto easy_array = json_array();
|
||||
|
||||
for (auto& easy_flag : easy_flags) {
|
||||
json_array_append_new(easy_array, json_string(easy_flag.name));
|
||||
}
|
||||
|
||||
json_object_set_new(root, "easy_flags", easy_array);
|
||||
}
|
||||
{
|
||||
auto flags_array = json_array();
|
||||
|
||||
for (auto& flag : exe_params) {
|
||||
auto flag_obj = json_object();
|
||||
|
||||
json_object_set_new(flag_obj, "name", json_string(flag.name));
|
||||
json_object_set_new(flag_obj, "description", json_string(flag.desc));
|
||||
json_object_set_new(flag_obj, "fso_only", json_boolean(flag.fso_only));
|
||||
json_object_set_new(flag_obj, "on_flags", json_integer(flag.on_flags));
|
||||
json_object_set_new(flag_obj, "off_flags", json_integer(flag.off_flags));
|
||||
json_object_set_new(flag_obj, "type", json_string(flag.type));
|
||||
json_object_set_new(flag_obj, "web_url", json_string(flag.web_url));
|
||||
|
||||
json_array_append_new(flags_array, flag_obj);
|
||||
}
|
||||
|
||||
json_object_set_new(root, "flags", flags_array);
|
||||
}
|
||||
{
|
||||
auto caps_array = json_array();
|
||||
|
||||
json_array_append_new(caps_array, json_string("OpenAL"));
|
||||
json_array_append_new(caps_array, json_string("No D3D"));
|
||||
json_array_append_new(caps_array, json_string("New Sound"));
|
||||
json_array_append_new(caps_array, json_string("SDL"));
|
||||
|
||||
json_object_set_new(root, "caps", caps_array);
|
||||
}
|
||||
{
|
||||
auto voices_array = json_array();
|
||||
|
||||
auto voices = speech_enumerate_voices();
|
||||
|
||||
for (auto& voice : voices) {
|
||||
json_array_append_new(voices_array, json_string(voice.c_str()));
|
||||
}
|
||||
|
||||
json_object_set_new(root, "voices", voices_array);
|
||||
}
|
||||
{
|
||||
auto resolution_array = json_array();
|
||||
|
||||
auto displays = gr_enumerate_displays();
|
||||
|
||||
for (auto& display : displays) {
|
||||
auto display_obj = json_object();
|
||||
|
||||
json_object_set_new(display_obj, "index", json_integer(display.index));
|
||||
json_object_set_new(display_obj, "name", json_string(display.name.c_str()));
|
||||
|
||||
json_object_set_new(display_obj, "x", json_integer(display.x));
|
||||
json_object_set_new(display_obj, "y", json_integer(display.y));
|
||||
json_object_set_new(display_obj, "width", json_integer(display.width));
|
||||
json_object_set_new(display_obj, "height", json_integer(display.height));
|
||||
|
||||
auto modes_array = json_array();
|
||||
|
||||
for (auto& mode : display.video_modes) {
|
||||
auto mode_obj = json_object();
|
||||
|
||||
json_object_set_new(mode_obj, "x", json_integer(mode.width));
|
||||
json_object_set_new(mode_obj, "y", json_integer(mode.height));
|
||||
json_object_set_new(mode_obj, "bits", json_integer(mode.bit_depth));
|
||||
|
||||
json_array_append_new(modes_array, mode_obj);
|
||||
}
|
||||
|
||||
json_object_set_new(display_obj, "modes", modes_array);
|
||||
|
||||
json_array_append_new(resolution_array, display_obj);
|
||||
}
|
||||
|
||||
json_object_set_new(root, "displays", resolution_array);
|
||||
}
|
||||
{
|
||||
auto openal_obj = json_object();
|
||||
|
||||
auto openal_info = openal_get_platform_information();
|
||||
|
||||
json_object_set_new(openal_obj, "version_major", json_integer(openal_info.version_major));
|
||||
json_object_set_new(openal_obj, "version_minor", json_integer(openal_info.version_minor));
|
||||
|
||||
json_object_set(openal_obj, "default_playback", json_string(openal_info.default_playback_device.c_str()));
|
||||
json_object_set(openal_obj, "default_capture", json_string(openal_info.default_capture_device.c_str()));
|
||||
|
||||
{
|
||||
auto playback_array = json_array();
|
||||
|
||||
for (auto& device : openal_info.playback_devices) {
|
||||
json_array_append_new(playback_array, json_string(device.c_str()));
|
||||
}
|
||||
|
||||
json_object_set_new(openal_obj, "playback_devices", playback_array);
|
||||
}
|
||||
{
|
||||
auto capture_array = json_array();
|
||||
|
||||
for (auto& device : openal_info.capture_devices) {
|
||||
json_array_append_new(capture_array, json_string(device.c_str()));
|
||||
}
|
||||
|
||||
json_object_set_new(openal_obj, "capture_devices", capture_array);
|
||||
}
|
||||
{
|
||||
auto efx_support_obj = json_object();
|
||||
|
||||
for (auto& pair : openal_info.efx_support) {
|
||||
json_object_set_new(efx_support_obj, pair.first.c_str(), json_boolean(pair.second));
|
||||
}
|
||||
|
||||
json_object_set_new(openal_obj, "efx_support", efx_support_obj);
|
||||
}
|
||||
|
||||
json_object_set_new(root, "openal", openal_obj);
|
||||
}
|
||||
{
|
||||
auto joystick_array = json_array();
|
||||
|
||||
auto joysticks = io::joystick::getJoystickInformations();
|
||||
for (auto& info : joysticks) {
|
||||
auto joystick_obj = json_object();
|
||||
|
||||
json_object_set_new(joystick_obj, "name", json_string(info.name.c_str()));
|
||||
json_object_set_new(joystick_obj, "guid", json_string(info.guid.c_str()));
|
||||
|
||||
json_object_set_new(joystick_obj, "num_axes", json_integer(info.num_axes));
|
||||
json_object_set_new(joystick_obj, "num_balls", json_integer(info.num_balls));
|
||||
json_object_set_new(joystick_obj, "num_buttons", json_integer(info.num_buttons));
|
||||
json_object_set_new(joystick_obj, "num_hats", json_integer(info.num_hats));
|
||||
|
||||
json_object_set_new(joystick_obj, "is_haptic", json_boolean(info.is_haptic));
|
||||
|
||||
json_array_append_new(joystick_array, joystick_obj);
|
||||
}
|
||||
|
||||
json_object_set_new(root, "joysticks", joystick_array);
|
||||
}
|
||||
{
|
||||
json_object_set_new(root, "pref_path", json_string(os_get_config_path().c_str()));
|
||||
}
|
||||
|
||||
return root;
|
||||
}
|
||||
|
||||
static void write_flags_file() {
|
||||
FILE *fp = fopen("flags.lch","w");
|
||||
|
||||
if (fp == NULL) {
|
||||
os::dialogs::Message(os::dialogs::MESSAGEBOX_ERROR, "Error creating flag list for launcher");
|
||||
return;
|
||||
}
|
||||
|
||||
int easy_flag_size = sizeof(EasyFlag);
|
||||
int flag_size = sizeof(Flag);
|
||||
|
||||
int num_easy_flags = sizeof(easy_flags) / easy_flag_size;
|
||||
int num_flags = sizeof(exe_params) / flag_size;
|
||||
|
||||
// Launcher will check its using structures of the same size
|
||||
fwrite(&easy_flag_size, sizeof(int), 1, fp);
|
||||
fwrite(&flag_size, sizeof(int), 1, fp);
|
||||
|
||||
fwrite(&num_easy_flags, sizeof(int), 1, fp);
|
||||
fwrite(&easy_flags, sizeof(easy_flags), 1, fp);
|
||||
|
||||
fwrite(&num_flags, sizeof(int), 1, fp);
|
||||
fwrite(&exe_params, sizeof(exe_params), 1, fp);
|
||||
|
||||
{
|
||||
// cheap and bastardly cap check for builds
|
||||
// (needs to be compatible with older Launchers, which means having
|
||||
// this implies an OpenAL build for old Launchers)
|
||||
ubyte build_caps = 0;
|
||||
|
||||
/* portej05 defined this always */
|
||||
build_caps |= BUILD_CAPS_OPENAL;
|
||||
build_caps |= BUILD_CAPS_NO_D3D;
|
||||
build_caps |= BUILD_CAPS_NEW_SND;
|
||||
build_caps |= BUILD_CAPS_SDL;
|
||||
|
||||
fwrite(&build_caps, 1, 1, fp);
|
||||
}
|
||||
|
||||
fflush(fp);
|
||||
fclose(fp);
|
||||
}
|
||||
|
||||
static flag_output_type get_flags_output_type() {
|
||||
Assertion(get_flags_arg.found(), "This function is only valid if -get_flags is present!");
|
||||
|
||||
if (!get_flags_arg.has_param()) {
|
||||
// Default to binary mode
|
||||
return flag_output_type::Binary;
|
||||
}
|
||||
|
||||
SCP_string type(get_flags_arg.str());
|
||||
|
||||
if (type == "binary") {
|
||||
return flag_output_type::Binary;
|
||||
} else if (type == "json_v1") {
|
||||
return flag_output_type::Json_V1;
|
||||
} else {
|
||||
// This is supposed to make it easy for the launcher to recognize an unsupported type
|
||||
printf("OUTPUT TYPE NOT SUPPORTED!\n");
|
||||
// Default to json in this case so that no flags.lch file is created
|
||||
return flag_output_type::Json_V1;
|
||||
}
|
||||
}
|
||||
|
||||
static void write_flags() {
|
||||
auto type = get_flags_output_type();
|
||||
switch(type) {
|
||||
case flag_output_type::Binary:
|
||||
write_flags_file();
|
||||
break;
|
||||
case flag_output_type::Json_V1:
|
||||
json_t* root = json_get_v1();
|
||||
|
||||
json_dumpf(root, stdout, JSON_INDENT(4));
|
||||
json_decref(root);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool SetCmdlineParams()
|
||||
// Sets externed variables used for communication cmdline information
|
||||
{
|
||||
@@ -1518,7 +1248,47 @@ bool SetCmdlineParams()
|
||||
|
||||
// DO THIS FIRST to avoid unrecognized flag warnings when just getting flag file
|
||||
if ( get_flags_arg.found() ) {
|
||||
write_flags();
|
||||
FILE *fp = fopen("flags.lch","w");
|
||||
|
||||
if (fp == NULL) {
|
||||
os::dialogs::Message(os::dialogs::MESSAGEBOX_ERROR, "Error creating flag list for launcher");
|
||||
return false;
|
||||
}
|
||||
|
||||
int easy_flag_size = sizeof(EasyFlag);
|
||||
int flag_size = sizeof(Flag);
|
||||
|
||||
int num_easy_flags = sizeof(easy_flags) / easy_flag_size;
|
||||
int num_flags = sizeof(exe_params) / flag_size;
|
||||
|
||||
// Launcher will check its using structures of the same size
|
||||
fwrite(&easy_flag_size, sizeof(int), 1, fp);
|
||||
fwrite(&flag_size, sizeof(int), 1, fp);
|
||||
|
||||
fwrite(&num_easy_flags, sizeof(int), 1, fp);
|
||||
fwrite(&easy_flags, sizeof(easy_flags), 1, fp);
|
||||
|
||||
fwrite(&num_flags, sizeof(int), 1, fp);
|
||||
fwrite(&exe_params, sizeof(exe_params), 1, fp);
|
||||
|
||||
{
|
||||
// cheap and bastardly cap check for builds
|
||||
// (needs to be compatible with older Launchers, which means having
|
||||
// this implies an OpenAL build for old Launchers)
|
||||
ubyte build_caps = 0;
|
||||
|
||||
/* portej05 defined this always */
|
||||
build_caps |= BUILD_CAPS_OPENAL;
|
||||
build_caps |= BUILD_CAPS_NO_D3D;
|
||||
build_caps |= BUILD_CAPS_NEW_SND;
|
||||
build_caps |= BUILD_CAPS_SDL;
|
||||
|
||||
|
||||
fwrite(&build_caps, 1, 1, fp);
|
||||
}
|
||||
|
||||
fflush(fp);
|
||||
fclose(fp);
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -1771,11 +1541,6 @@ bool SetCmdlineParams()
|
||||
Show_framerate = 1;
|
||||
}
|
||||
|
||||
if (bmpmanusage_arg.found())
|
||||
{
|
||||
Cmdline_bmpman_usage = 1;
|
||||
}
|
||||
|
||||
if(pos_arg.found())
|
||||
{
|
||||
Cmdline_show_pos = 1;
|
||||
@@ -1902,7 +1667,7 @@ bool SetCmdlineParams()
|
||||
Output_scripting_meta = true;
|
||||
|
||||
if (output_sexp_arg.found() ) {
|
||||
Cmdline_output_sexp_info = true;
|
||||
output_sexps("sexps.html");
|
||||
}
|
||||
|
||||
if ( no_pbo_arg.found() )
|
||||
@@ -1956,6 +1721,11 @@ bool SetCmdlineParams()
|
||||
}
|
||||
#endif
|
||||
|
||||
if ( snd_preload_arg.found() )
|
||||
{
|
||||
Cmdline_snd_preload = 1;
|
||||
}
|
||||
|
||||
if ( env.found() ) {
|
||||
Cmdline_env = 0;
|
||||
}
|
||||
@@ -1964,6 +1734,10 @@ bool SetCmdlineParams()
|
||||
Cmdline_ballistic_gauge = 1;
|
||||
}
|
||||
|
||||
if ( cache_bitmaps_arg.found() ) {
|
||||
Cmdline_cache_bitmaps = 1;
|
||||
}
|
||||
|
||||
if(old_collision_system.found())
|
||||
Cmdline_old_collision_sys = 1;
|
||||
|
||||
@@ -1990,6 +1764,9 @@ bool SetCmdlineParams()
|
||||
if ( rearm_timer_arg.found() )
|
||||
Cmdline_rearm_timer = 1;
|
||||
|
||||
if ( missile_lighting_arg.found() )
|
||||
Cmdline_missile_lighting = 1;
|
||||
|
||||
if ( save_render_targets_arg.found() )
|
||||
Cmdline_save_render_targets = 1;
|
||||
|
||||
@@ -2024,6 +1801,11 @@ bool SetCmdlineParams()
|
||||
Cmdline_fb_thrusters = true;
|
||||
}
|
||||
|
||||
if ( no_batching.found() )
|
||||
{
|
||||
Cmdline_no_batching = true;
|
||||
}
|
||||
|
||||
if ( postprocess_arg.found() )
|
||||
{
|
||||
Cmdline_postprocess = 1;
|
||||
@@ -2059,11 +1841,6 @@ bool SetCmdlineParams()
|
||||
Cmdline_no_deferred_lighting = 1;
|
||||
}
|
||||
|
||||
if (anisotropy_level_arg.found())
|
||||
{
|
||||
Cmdline_aniso_level = anisotropy_level_arg.get_int();
|
||||
}
|
||||
|
||||
if (frame_profile_write_file.found())
|
||||
{
|
||||
Cmdline_profile_write_file = true;
|
||||
@@ -2084,6 +1861,11 @@ bool SetCmdlineParams()
|
||||
Cmdline_noninteractive = true;
|
||||
}
|
||||
|
||||
if (json_pilot.found())
|
||||
{
|
||||
Cmdline_json_pilot = true;
|
||||
}
|
||||
|
||||
if (json_profiling.found())
|
||||
{
|
||||
Cmdline_json_profiling = true;
|
||||
@@ -2144,15 +1926,6 @@ bool SetCmdlineParams()
|
||||
Cmdline_deprecated_brief_lighting = 1;
|
||||
}
|
||||
|
||||
if (deprecated_missile_lighting_arg.found())
|
||||
{
|
||||
Cmdline_deprecated_missile_lighting = true;
|
||||
}
|
||||
|
||||
if (deprecated_cache_bitmaps_arg.found()) {
|
||||
Cmdline_deprecated_cache_bitmaps = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -62,6 +62,7 @@ extern float static_point_factor;
|
||||
extern float static_tube_factor;
|
||||
extern int Cmdline_ambient_factor;
|
||||
extern int Cmdline_env;
|
||||
extern int Cmdline_missile_lighting;
|
||||
extern int Cmdline_glow;
|
||||
extern int Cmdline_nomotiondebris;
|
||||
extern int Cmdline_noscalevid; // disables fit-to-window for movies - taylor
|
||||
@@ -76,12 +77,13 @@ extern bool Cmdline_fxaa;
|
||||
extern int Cmdline_fxaa_preset;
|
||||
extern bool Cmdline_fb_explosions;
|
||||
extern bool Cmdline_fb_thrusters;
|
||||
extern bool Cmdline_no_batching;
|
||||
extern int Cmdline_shadow_quality;
|
||||
extern int Cmdline_no_deferred_lighting;
|
||||
extern int Cmdline_no_emissive;
|
||||
extern int Cmdline_aniso_level;
|
||||
|
||||
// Game Speed related
|
||||
extern int Cmdline_cache_bitmaps;
|
||||
extern int Cmdline_NoFPSCap;
|
||||
extern int Cmdline_no_vsync;
|
||||
|
||||
@@ -102,6 +104,7 @@ extern int Cmdline_stretch_menu;
|
||||
|
||||
// Audio related
|
||||
extern int Cmdline_query_speech;
|
||||
extern int Cmdline_snd_preload;
|
||||
extern int Cmdline_voice_recognition;
|
||||
extern int Cmdline_no_enhanced_sound;
|
||||
|
||||
@@ -143,10 +146,8 @@ extern char *Cmdline_start_mission;
|
||||
extern int Cmdline_old_collision_sys;
|
||||
extern int Cmdline_dis_collisions;
|
||||
extern int Cmdline_dis_weapons;
|
||||
extern bool Cmdline_output_sexp_info;
|
||||
extern int Cmdline_noparseerrors;
|
||||
extern int Cmdline_extra_warn;
|
||||
extern int Cmdline_bmpman_usage;
|
||||
extern int Cmdline_show_pos;
|
||||
extern int Cmdline_show_stats;
|
||||
extern int Cmdline_save_render_targets;
|
||||
@@ -156,6 +157,7 @@ extern bool Cmdline_profile_write_file;
|
||||
extern bool Cmdline_no_unfocus_pause;
|
||||
extern bool Cmdline_benchmark_mode;
|
||||
extern bool Cmdline_noninteractive;
|
||||
extern bool Cmdline_json_pilot;
|
||||
extern bool Cmdline_json_profiling;
|
||||
extern bool Cmdline_frame_profile;
|
||||
extern bool Cmdline_show_video_info;
|
||||
|
||||
@@ -92,7 +92,7 @@ void cmeasure_maybe_alert_success(object *objp)
|
||||
|
||||
if ( objp->parent == OBJ_INDEX(Player_obj) ) {
|
||||
hud_start_text_flash(XSTR("Evaded", 1430), 800);
|
||||
snd_play(gamesnd_get_game_sound(ship_get_sound(Player_obj, GameSounds::MISSILE_EVADED_POPUP)));
|
||||
snd_play(&Snds[ship_get_sound(Player_obj, SND_MISSILE_EVADED_POPUP)]);
|
||||
} else if ( Objects[objp->parent].flags[Object::Object_Flags::Player_ship] ) {
|
||||
send_countermeasure_success_packet( objp->parent );
|
||||
}
|
||||
|
||||
@@ -356,7 +356,7 @@ DCF_BOOL(show_controls_info, Show_controls_info);
|
||||
|
||||
static int Axes_origin[JOY_NUM_AXES];
|
||||
|
||||
static int joy_get_unscaled_reading(int raw)
|
||||
static int joy_get_unscaled_reading(int raw, int axn)
|
||||
{
|
||||
int rng;
|
||||
|
||||
@@ -615,7 +615,7 @@ int control_config_undo_last()
|
||||
int i, z, tab;
|
||||
|
||||
if (!Config_item_undo) {
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -664,7 +664,7 @@ int control_config_undo_last()
|
||||
free_undo_block();
|
||||
control_config_conflict_check();
|
||||
control_config_list_prepare();
|
||||
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
||||
gamesnd_play_iface(SND_USER_SELECT);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -715,7 +715,7 @@ int control_config_remove_binding()
|
||||
config_item_undo *ptr;
|
||||
|
||||
if (Selected_line < 0) {
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -723,7 +723,7 @@ int control_config_remove_binding()
|
||||
if (z & JOY_AXIS) {
|
||||
z &= ~JOY_AXIS;
|
||||
if (Axis_map_to[z] < 0) {
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -731,13 +731,13 @@ int control_config_remove_binding()
|
||||
Axis_map_to[z] = -1;
|
||||
control_config_conflict_check();
|
||||
control_config_list_prepare();
|
||||
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
||||
gamesnd_play_iface(SND_USER_SELECT);
|
||||
Selected_item = -1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ((Control_config[z].joy_id < 0) && (Control_config[z].key_id < 0)) {
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -755,7 +755,7 @@ int control_config_remove_binding()
|
||||
|
||||
control_config_conflict_check();
|
||||
control_config_list_prepare();
|
||||
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
||||
gamesnd_play_iface(SND_USER_SELECT);
|
||||
Selected_item = -1;
|
||||
return 0;
|
||||
}
|
||||
@@ -766,7 +766,7 @@ int control_config_clear_other()
|
||||
config_item_undo *ptr;
|
||||
|
||||
if (Selected_line < 0) {
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -776,7 +776,7 @@ int control_config_clear_other()
|
||||
|
||||
z &= ~JOY_AXIS;
|
||||
if (Axis_map_to[z] < 0) {
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -787,7 +787,7 @@ int control_config_clear_other()
|
||||
}
|
||||
|
||||
if (!total) {
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -808,7 +808,7 @@ int control_config_clear_other()
|
||||
}
|
||||
control_config_conflict_check();
|
||||
control_config_list_prepare();
|
||||
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
||||
gamesnd_play_iface(SND_USER_SELECT);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -820,12 +820,12 @@ int control_config_clear_other()
|
||||
}
|
||||
}
|
||||
if (!total) {
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
if ((Control_config[z].joy_id < 0) && (Control_config[z].key_id < 0)) {
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -850,7 +850,7 @@ int control_config_clear_other()
|
||||
}
|
||||
control_config_conflict_check();
|
||||
control_config_list_prepare();
|
||||
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
||||
gamesnd_play_iface(SND_USER_SELECT);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -867,7 +867,7 @@ int control_config_clear_all()
|
||||
}
|
||||
|
||||
if (!total) {
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -888,7 +888,7 @@ int control_config_clear_all()
|
||||
|
||||
control_config_conflict_check();
|
||||
control_config_list_prepare();
|
||||
gamesnd_play_iface(InterfaceSounds::RESET_PRESSED);
|
||||
gamesnd_play_iface(SND_RESET_PRESSED);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -945,7 +945,7 @@ int control_config_do_reset()
|
||||
}
|
||||
|
||||
if (!total && !cycling_presets) {
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -981,7 +981,7 @@ int control_config_do_reset()
|
||||
|
||||
control_config_conflict_check();
|
||||
control_config_list_prepare();
|
||||
gamesnd_play_iface(InterfaceSounds::RESET_PRESSED);
|
||||
gamesnd_play_iface(SND_RESET_PRESSED);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1026,10 +1026,10 @@ void control_config_scroll_screen_up()
|
||||
}
|
||||
|
||||
Selected_item = -1;
|
||||
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
||||
gamesnd_play_iface(SND_SCROLL);
|
||||
|
||||
} else {
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1042,10 +1042,10 @@ void control_config_scroll_line_up()
|
||||
}
|
||||
|
||||
Selected_item = -1;
|
||||
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
||||
gamesnd_play_iface(SND_SCROLL);
|
||||
|
||||
} else {
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1059,10 +1059,10 @@ void control_config_scroll_screen_down()
|
||||
}
|
||||
|
||||
Selected_item = -1;
|
||||
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
||||
gamesnd_play_iface(SND_SCROLL);
|
||||
|
||||
} else {
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1076,10 +1076,10 @@ void control_config_scroll_line_down()
|
||||
}
|
||||
|
||||
Selected_item = -1;
|
||||
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
||||
gamesnd_play_iface(SND_SCROLL);
|
||||
|
||||
} else {
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1091,13 +1091,13 @@ void control_config_toggle_modifier(int bit)
|
||||
Assert(!(z & JOY_AXIS));
|
||||
k = Control_config[z].key_id;
|
||||
if (k < 0) {
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
control_config_bind_key(z, k ^ bit);
|
||||
control_config_conflict_check();
|
||||
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
||||
gamesnd_play_iface(SND_USER_SELECT);
|
||||
}
|
||||
|
||||
void control_config_toggle_invert()
|
||||
@@ -1118,7 +1118,7 @@ void control_config_do_bind()
|
||||
game_flush();
|
||||
// if ((Selected_line < 0) || (Cc_lines[Selected_line].cc_index & JOY_AXIS)) {
|
||||
if (Selected_line < 0) {
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1142,7 +1142,7 @@ void control_config_do_bind()
|
||||
Search_mode = 0;
|
||||
Last_key = -1;
|
||||
Axis_override = -1;
|
||||
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
||||
gamesnd_play_iface(SND_USER_SELECT);
|
||||
}
|
||||
|
||||
void control_config_do_search()
|
||||
@@ -1166,7 +1166,7 @@ void control_config_do_search()
|
||||
Binding_mode = 0;
|
||||
Search_mode = 1;
|
||||
Last_key = -1;
|
||||
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
||||
gamesnd_play_iface(SND_USER_SELECT);
|
||||
}
|
||||
|
||||
void control_config_do_cancel(int fail = 0)
|
||||
@@ -1189,9 +1189,9 @@ void control_config_do_cancel(int fail = 0)
|
||||
|
||||
Binding_mode = Search_mode = 0;
|
||||
if (fail){
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
} else {
|
||||
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
||||
gamesnd_play_iface(SND_USER_SELECT);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1206,13 +1206,13 @@ int control_config_accept()
|
||||
}
|
||||
|
||||
if (i < NUM_TABS) {
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
hud_squadmsg_save_keys(); // rebuild map for saving/restoring keys in squadmsg mode
|
||||
gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
|
||||
gamesnd_play_iface(InterfaceSounds::COMMIT_PRESSED);
|
||||
gamesnd_play_iface(SND_COMMIT_PRESSED);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1237,7 +1237,7 @@ void control_config_button_pressed(int n)
|
||||
Tab = n;
|
||||
Scroll_offset = Selected_line = 0;
|
||||
control_config_list_prepare();
|
||||
gamesnd_play_iface(InterfaceSounds::SCREEN_MODE_PRESSED);
|
||||
gamesnd_play_iface(SND_SCREEN_MODE_PRESSED);
|
||||
break;
|
||||
|
||||
case BIND_BUTTON:
|
||||
@@ -1250,17 +1250,17 @@ void control_config_button_pressed(int n)
|
||||
|
||||
case SHIFT_TOGGLE:
|
||||
control_config_toggle_modifier(KEY_SHIFTED);
|
||||
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
||||
gamesnd_play_iface(SND_USER_SELECT);
|
||||
break;
|
||||
|
||||
case ALT_TOGGLE:
|
||||
control_config_toggle_modifier(KEY_ALTED);
|
||||
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
||||
gamesnd_play_iface(SND_USER_SELECT);
|
||||
break;
|
||||
|
||||
case INVERT_AXIS:
|
||||
control_config_toggle_invert();
|
||||
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
||||
gamesnd_play_iface(SND_USER_SELECT);
|
||||
break;
|
||||
|
||||
case SCROLL_UP_BUTTON:
|
||||
@@ -1281,7 +1281,7 @@ void control_config_button_pressed(int n)
|
||||
|
||||
case HELP_BUTTON:
|
||||
launch_context_help();
|
||||
gamesnd_play_iface(InterfaceSounds::HELP_PRESSED);
|
||||
gamesnd_play_iface(SND_HELP_PRESSED);
|
||||
break;
|
||||
|
||||
case RESET_BUTTON:
|
||||
@@ -1799,7 +1799,7 @@ void control_config_do_frame(float frametime)
|
||||
|
||||
Scroll_offset = Selected_line = 0;
|
||||
control_config_list_prepare();
|
||||
gamesnd_play_iface(InterfaceSounds::SCREEN_MODE_PRESSED);
|
||||
gamesnd_play_iface(SND_SCREEN_MODE_PRESSED);
|
||||
break;
|
||||
|
||||
case KEY_TAB: // activate next tab
|
||||
@@ -1810,7 +1810,7 @@ void control_config_do_frame(float frametime)
|
||||
|
||||
Scroll_offset = Selected_line = 0;
|
||||
control_config_list_prepare();
|
||||
gamesnd_play_iface(InterfaceSounds::SCREEN_MODE_PRESSED);
|
||||
gamesnd_play_iface(SND_SCREEN_MODE_PRESSED);
|
||||
break;
|
||||
|
||||
case KEY_LEFT:
|
||||
@@ -1825,7 +1825,7 @@ void control_config_do_frame(float frametime)
|
||||
}
|
||||
}
|
||||
|
||||
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
||||
gamesnd_play_iface(SND_SCROLL);
|
||||
break;
|
||||
|
||||
case KEY_RIGHT:
|
||||
@@ -1837,7 +1837,7 @@ void control_config_do_frame(float frametime)
|
||||
} else if (Selected_item > 1) {
|
||||
Selected_item = -1;
|
||||
}
|
||||
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
||||
gamesnd_play_iface(SND_SCROLL);
|
||||
break;
|
||||
|
||||
case KEY_BACKSP: // undo
|
||||
@@ -1873,7 +1873,7 @@ void control_config_do_frame(float frametime)
|
||||
Selected_item = 1;
|
||||
}
|
||||
|
||||
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
||||
gamesnd_play_iface(SND_USER_SELECT);
|
||||
}
|
||||
|
||||
if (List_buttons[i].double_clicked()) {
|
||||
@@ -2345,7 +2345,7 @@ int check_control(int id, int key)
|
||||
// which has just been released
|
||||
|
||||
Script_system.SetHookVar("Action", 's', Control_config[id].text);
|
||||
Script_system.RunCondition(CHA_ONACTIONSTOPPED, nullptr, id);
|
||||
Script_system.RunCondition(CHA_ONACTIONSTOPPED, '\0', NULL, NULL, id);
|
||||
Script_system.RemHookVar("Action");
|
||||
|
||||
Control_config[id].continuous_ongoing = false;
|
||||
@@ -2379,7 +2379,7 @@ void control_get_axes_readings(int *h, int *p, int *b, int *ta, int *tr)
|
||||
|
||||
*ta = 0;
|
||||
if (Axis_map_to[3] >= 0) {
|
||||
*ta = joy_get_unscaled_reading(axes_values[Axis_map_to[3]]);
|
||||
*ta = joy_get_unscaled_reading(axes_values[Axis_map_to[3]], Axis_map_to[3]);
|
||||
}
|
||||
|
||||
*tr = 0;
|
||||
@@ -2419,7 +2419,7 @@ void control_used(int id)
|
||||
if (Control_config[id].used < Last_frame_timestamp) {
|
||||
if (!Control_config[id].continuous_ongoing) {
|
||||
Script_system.SetHookVar("Action", 's', Control_config[id].text);
|
||||
Script_system.RunCondition(CHA_ONACTION, nullptr, id);
|
||||
Script_system.RunCondition(CHA_ONACTION, '\0', NULL, NULL, id);
|
||||
Script_system.RemHookVar("Action");
|
||||
|
||||
if (Control_config[id].type == CC_TYPE_CONTINUOUS)
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include <cstdio>
|
||||
#include <cstdarg>
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
|
||||
#include "cfile/cfile.h"
|
||||
#include "controlconfig/controlsconfig.h"
|
||||
@@ -201,7 +201,7 @@ config_item Control_config[CCFG_MAX + 1] = {
|
||||
|
||||
const char *Scan_code_text_german[] = {
|
||||
"", "Esc", "1", "2", "3", "4", "5", "6",
|
||||
"7", "8", "9", "0", "Akzent '", "Eszett", "R\x81""cktaste", "Tab", // NOLINT
|
||||
"7", "8", "9", "0", "Akzent '", "Eszett", "R\x81""cktaste", "Tab",
|
||||
"Q", "W", "E", "R", "T", "Z", "U", "I",
|
||||
"O", "P", "\x9A", "+", "Eingabe", "Strg Links", "A", "S",
|
||||
|
||||
@@ -251,8 +251,8 @@ const char *Joy_button_text_german[] = {
|
||||
};
|
||||
|
||||
const char *Scan_code_text_french[] = {
|
||||
"", "\x90""chap", "1", "2", "3", "4", "5", "6", // NOLINT
|
||||
"7", "8", "9", "0", "-", "=", "Fl\x82""che Ret.", "Tab", // NOLINT
|
||||
"", "\x90""chap", "1", "2", "3", "4", "5", "6",
|
||||
"7", "8", "9", "0", "-", "=", "Fl\x82""che Ret.", "Tab",
|
||||
"Q", "W", "E", "R", "T", "Y", "U", "I",
|
||||
"O", "P", "[", "]", "Entr\x82""e", "Ctrl Gauche", "A", "S",
|
||||
|
||||
|
||||
@@ -3,12 +3,6 @@
|
||||
#include <memory>
|
||||
|
||||
namespace cutscene {
|
||||
FrameSize::FrameSize(size_t in_width, size_t in_height, size_t in_stride)
|
||||
: width(in_width), height(in_height), stride(in_stride)
|
||||
{
|
||||
}
|
||||
FrameSize::FrameSize() = default;
|
||||
|
||||
Decoder::Decoder() : m_decoding(true) {
|
||||
}
|
||||
|
||||
@@ -20,11 +14,6 @@ bool Decoder::tryPopAudioData(AudioFramePtr& out) {
|
||||
return res == queue_op_status::success;
|
||||
}
|
||||
|
||||
bool Decoder::tryPopSubtitleData(SubtitleFramePtr& out) {
|
||||
auto res = m_subtitleQueue->try_pull_front(out);
|
||||
return res == queue_op_status::success;
|
||||
}
|
||||
|
||||
bool Decoder::tryPopVideoFrame(VideoFramePtr& out) {
|
||||
auto res = m_videoQueue->try_pull_front(out);
|
||||
return res == queue_op_status::success;
|
||||
@@ -35,7 +24,6 @@ void Decoder::initializeQueues(size_t queueSize) {
|
||||
|
||||
m_videoQueue.reset(new sync_bounded_queue<VideoFramePtr>(m_queueSize));
|
||||
m_audioQueue.reset(new sync_bounded_queue<AudioFramePtr>(m_queueSize));
|
||||
m_subtitleQueue.reset(new sync_bounded_queue<SubtitleFramePtr>(m_queueSize));
|
||||
}
|
||||
|
||||
void Decoder::stopDecoder() {
|
||||
@@ -43,7 +31,6 @@ void Decoder::stopDecoder() {
|
||||
|
||||
m_videoQueue->close();
|
||||
m_audioQueue->close();
|
||||
m_subtitleQueue->close();
|
||||
}
|
||||
|
||||
bool Decoder::canPushAudioData() {
|
||||
@@ -61,20 +48,6 @@ void Decoder::pushAudioData(AudioFramePtr&& data) {
|
||||
}
|
||||
}
|
||||
|
||||
bool Decoder::canPushSubtitleData() {
|
||||
return !isSubtitleQueueFull();
|
||||
}
|
||||
void Decoder::pushSubtitleData(SubtitleFramePtr&& data) {
|
||||
Assertion(data, "Invalid audio data passed!");
|
||||
|
||||
try {
|
||||
m_subtitleQueue->push_back(std::move(data));
|
||||
}
|
||||
catch (sync_queue_is_closed&) {
|
||||
// Ignore
|
||||
}
|
||||
}
|
||||
|
||||
bool Decoder::canPushVideoData() {
|
||||
return !isVideoQueueFull();
|
||||
}
|
||||
|
||||
+14
-49
@@ -10,26 +10,28 @@ struct FrameSize {
|
||||
size_t width = 0;
|
||||
size_t height = 0;
|
||||
size_t stride = 0;
|
||||
|
||||
FrameSize(size_t width, size_t in_height, size_t in_stride);
|
||||
FrameSize();
|
||||
};
|
||||
|
||||
class VideoFrame {
|
||||
protected:
|
||||
VideoFrame() = default;
|
||||
VideoFrame() {}
|
||||
|
||||
public:
|
||||
virtual ~VideoFrame() = default;
|
||||
public:
|
||||
virtual ~VideoFrame() {}
|
||||
|
||||
double frameTime = -1.0;
|
||||
int id = -1;
|
||||
|
||||
virtual size_t getPlaneNumber() = 0;
|
||||
FrameSize ySize;
|
||||
FrameSize uvSize;
|
||||
|
||||
virtual FrameSize getPlaneSize(size_t plane) = 0;
|
||||
struct DataPointers {
|
||||
ubyte* y;
|
||||
ubyte* u;
|
||||
ubyte* v;
|
||||
};
|
||||
|
||||
virtual void* getPlaneData(size_t plane) = 0;
|
||||
virtual DataPointers getDataPointers() = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -41,19 +43,10 @@ using FramePtr = std::unique_ptr<T>;
|
||||
|
||||
typedef std::unique_ptr<VideoFrame> VideoFramePtr;
|
||||
|
||||
enum class FramePixelFormat {
|
||||
Invalid,
|
||||
YUV420,
|
||||
BGR,
|
||||
BGRA
|
||||
};
|
||||
|
||||
struct MovieProperties {
|
||||
FrameSize size;
|
||||
|
||||
float fps = -1.0f;
|
||||
|
||||
FramePixelFormat pixelFormat = FramePixelFormat::Invalid;
|
||||
};
|
||||
|
||||
struct AudioFrame {
|
||||
@@ -65,19 +58,6 @@ struct AudioFrame {
|
||||
};
|
||||
typedef std::unique_ptr<AudioFrame> AudioFramePtr;
|
||||
|
||||
struct SubtitleFrame {
|
||||
double displayStartTime = -1.0;
|
||||
double displayEndTime = -1.0;
|
||||
|
||||
SCP_string text;
|
||||
};
|
||||
typedef std::unique_ptr<SubtitleFrame> SubtitleFramePtr;
|
||||
|
||||
struct PlaybackProperties {
|
||||
bool with_audio = true;
|
||||
bool looping = false;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Abstract class for decoding a video or audio stream
|
||||
*
|
||||
@@ -88,7 +68,6 @@ class Decoder {
|
||||
private:
|
||||
std::unique_ptr<sync_bounded_queue<VideoFramePtr>> m_videoQueue;
|
||||
std::unique_ptr<sync_bounded_queue<AudioFramePtr>> m_audioQueue;
|
||||
std::unique_ptr<sync_bounded_queue<SubtitleFramePtr>> m_subtitleQueue;
|
||||
|
||||
bool m_decoding;
|
||||
size_t m_queueSize = 0;
|
||||
@@ -111,13 +90,13 @@ class Decoder {
|
||||
* @param fileName The name of the file that should be opened
|
||||
* @return @c true if the initialization was successfull, @c false otherwise
|
||||
*/
|
||||
virtual bool initialize(const SCP_string& fileName, const PlaybackProperties& properties) = 0;
|
||||
virtual bool initialize(const SCP_string& fileName) = 0;
|
||||
|
||||
/**
|
||||
* @brief Returns the properties of the video
|
||||
* @return The properties
|
||||
*/
|
||||
virtual MovieProperties getProperties() const = 0;
|
||||
virtual MovieProperties getProperties() = 0;
|
||||
|
||||
/**
|
||||
* @brief Starts decoding the video
|
||||
@@ -128,9 +107,7 @@ class Decoder {
|
||||
* @brief Determines if the video has audio
|
||||
* @return @c true if audio is included in the video
|
||||
*/
|
||||
virtual bool hasAudio() const = 0;
|
||||
|
||||
virtual bool hasSubtitles() const = 0;
|
||||
virtual bool hasAudio() = 0;
|
||||
|
||||
/**
|
||||
* @brief Ends decoding of the video file
|
||||
@@ -145,14 +122,6 @@ class Decoder {
|
||||
|
||||
bool tryPopAudioData(AudioFramePtr&);
|
||||
|
||||
bool isSubtitleQueueFull() { return m_subtitleQueue->size() == m_queueSize; }
|
||||
|
||||
bool isSubtitleFrameAvailable() { return !m_subtitleQueue->empty(); }
|
||||
|
||||
size_t getSubtitleQueueSize() { return m_subtitleQueue->size(); }
|
||||
|
||||
bool tryPopSubtitleData(SubtitleFramePtr&);
|
||||
|
||||
bool isVideoQueueFull() { return m_videoQueue->size() == m_queueSize; }
|
||||
|
||||
bool isVideoFrameAvailable() { return !m_videoQueue->empty(); }
|
||||
@@ -172,10 +141,6 @@ class Decoder {
|
||||
|
||||
void pushAudioData(AudioFramePtr&& data);
|
||||
|
||||
bool canPushSubtitleData();
|
||||
|
||||
void pushSubtitleData(SubtitleFramePtr&& data);
|
||||
|
||||
bool canPushVideoData();
|
||||
|
||||
void pushFrameData(VideoFramePtr&& frame);
|
||||
|
||||
@@ -1,138 +0,0 @@
|
||||
#include "VideoPresenter.h"
|
||||
|
||||
#include "graphics/matrix.h"
|
||||
|
||||
using namespace cutscene;
|
||||
using namespace cutscene::player;
|
||||
|
||||
namespace {
|
||||
struct movie_vertex {
|
||||
vec2d pos;
|
||||
vec2d uv;
|
||||
};
|
||||
}
|
||||
|
||||
namespace cutscene {
|
||||
namespace player {
|
||||
VideoPresenter::VideoPresenter(const MovieProperties& props) : _properties(props)
|
||||
{
|
||||
GR_DEBUG_SCOPE("Init video");
|
||||
|
||||
_planeTextureHandles.fill(-1);
|
||||
|
||||
auto w = static_cast<int>(props.size.width);
|
||||
auto h = static_cast<int>(props.size.height);
|
||||
|
||||
switch (props.pixelFormat) {
|
||||
case FramePixelFormat::YUV420:
|
||||
_planeTextureBuffers[0].reset(new uint8_t[w * h]);
|
||||
_planeTextureHandles[0] = bm_create(8, w, h, _planeTextureBuffers[0].get(), BMP_AABITMAP);
|
||||
|
||||
_planeTextureBuffers[1].reset(new uint8_t[w / 2 * h / 2]);
|
||||
_planeTextureHandles[1] = bm_create(8, w / 2, h / 2, _planeTextureBuffers[1].get(), BMP_AABITMAP);
|
||||
|
||||
_planeTextureBuffers[2].reset(new uint8_t[w / 2 * h / 2]);
|
||||
_planeTextureHandles[2] = bm_create(8, w / 2, h / 2, _planeTextureBuffers[2].get(), BMP_AABITMAP);
|
||||
|
||||
material_set_movie(&_movie_material, _planeTextureHandles[0], _planeTextureHandles[1], _planeTextureHandles[2]);
|
||||
break;
|
||||
case FramePixelFormat::BGR:
|
||||
_planeTextureBuffers[0].reset(new uint8_t[w * h * 3]);
|
||||
_planeTextureHandles[0] = bm_create(24, w, h, _planeTextureBuffers[0].get(), 0);
|
||||
|
||||
material_set_unlit(&_rgb_material, _planeTextureHandles[0], 1.0f, false, false);
|
||||
break;
|
||||
case FramePixelFormat::BGRA:
|
||||
_planeTextureBuffers[0].reset(new uint8_t[w * h * 4]);
|
||||
_planeTextureHandles[0] = bm_create(32, w, h, _planeTextureBuffers[0].get(), 0);
|
||||
|
||||
material_set_unlit(&_rgb_material, _planeTextureHandles[0], 1.0f, true, false);
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE("Unhandled enum value!");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
VideoPresenter::~VideoPresenter() {
|
||||
GR_DEBUG_SCOPE("Deinit video");
|
||||
|
||||
for (auto& handle : _planeTextureHandles) {
|
||||
if (handle > 0) {
|
||||
bm_release(handle);
|
||||
handle = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VideoPresenter::uploadVideoFrame(const VideoFramePtr& frame) {
|
||||
GR_DEBUG_SCOPE("Update video frame");
|
||||
|
||||
for (size_t i = 0; i < frame->getPlaneNumber(); ++i) {
|
||||
auto size = frame->getPlaneSize(i);
|
||||
auto data = frame->getPlaneData(i);
|
||||
|
||||
memcpy(_planeTextureBuffers[i].get(), data, size.stride * size.height);
|
||||
|
||||
int bpp = 0;
|
||||
switch (_properties.pixelFormat) {
|
||||
case FramePixelFormat::YUV420:
|
||||
bpp = 8;
|
||||
break;
|
||||
case FramePixelFormat::BGR:
|
||||
bpp = 24;
|
||||
break;
|
||||
case FramePixelFormat::BGRA:
|
||||
bpp = 32;
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE("Unhandled enum value!");
|
||||
break;
|
||||
}
|
||||
|
||||
gr_update_texture(_planeTextureHandles[i], bpp, _planeTextureBuffers[i].get(), static_cast<int>(size.width),
|
||||
static_cast<int>(size.height));
|
||||
}
|
||||
}
|
||||
|
||||
void VideoPresenter::displayFrame(float x1, float y1, float x2, float y2) {
|
||||
GR_DEBUG_SCOPE("Draw video frame");
|
||||
|
||||
movie_vertex vertex_data[4];
|
||||
|
||||
vertex_data[0].pos.x = x1;
|
||||
vertex_data[0].pos.y = y1;
|
||||
vertex_data[0].uv.x = 0.0f;
|
||||
vertex_data[0].uv.y = 0.0f;
|
||||
|
||||
vertex_data[1].pos.x = x1;
|
||||
vertex_data[1].pos.y = y2;
|
||||
vertex_data[1].uv.x = 0.0f;
|
||||
vertex_data[1].uv.y = 1.0f;
|
||||
|
||||
vertex_data[2].pos.x = x2;
|
||||
vertex_data[2].pos.y = y1;
|
||||
vertex_data[2].uv.x = 1.0f;
|
||||
vertex_data[2].uv.y = 0.0f;
|
||||
|
||||
vertex_data[3].pos.x = x2;
|
||||
vertex_data[3].pos.y = y2;
|
||||
vertex_data[3].uv.x = 1.0f;
|
||||
vertex_data[3].uv.y = 1.0f;
|
||||
|
||||
// Use the immediate buffer for storing our data since that is exactly what we need
|
||||
auto offset = gr_add_to_immediate_buffer(sizeof(vertex_data), vertex_data);
|
||||
|
||||
vertex_layout layout;
|
||||
layout.add_vertex_component(vertex_format_data::POSITION2, sizeof(vertex_data[0]), offsetof(movie_vertex, pos));
|
||||
layout.add_vertex_component(vertex_format_data::TEX_COORD2, sizeof(vertex_data[0]), offsetof(movie_vertex, uv));
|
||||
|
||||
if (_properties.pixelFormat == FramePixelFormat::YUV420) {
|
||||
gr_render_movie(&_movie_material, PRIM_TYPE_TRISTRIP, &layout, 4, gr_immediate_buffer_handle, offset);
|
||||
} else {
|
||||
gr_render_primitives(&_rgb_material, PRIM_TYPE_TRISTRIP, &layout, 0, 4, gr_immediate_buffer_handle, offset);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
#ifndef FS2_OPEN_OPENGLVIDEOPRESENTER_H
|
||||
#define FS2_OPEN_OPENGLVIDEOPRESENTER_H
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "graphics/2d.h"
|
||||
#include "graphics/material.h"
|
||||
#include "cutscene/Decoder.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace cutscene {
|
||||
namespace player {
|
||||
|
||||
class VideoPresenter {
|
||||
MovieProperties _properties;
|
||||
|
||||
std::array<int, 3> _planeTextureHandles;
|
||||
std::array<std::unique_ptr<uint8_t[]>, 3> _planeTextureBuffers;
|
||||
|
||||
movie_material _movie_material;
|
||||
material _rgb_material; // Material used when a RGB/RGBA movie is played
|
||||
public:
|
||||
explicit VideoPresenter(const MovieProperties& props);
|
||||
|
||||
// Disallow copying
|
||||
VideoPresenter(const VideoPresenter&) = delete;
|
||||
VideoPresenter& operator=(const VideoPresenter&) = delete;
|
||||
|
||||
virtual ~VideoPresenter();
|
||||
|
||||
void uploadVideoFrame(const VideoFramePtr& frame);
|
||||
|
||||
void displayFrame(float x1, float y1, float x2, float y2);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endif //FS2_OPEN_OPENGLVIDEOPRESENTER_H
|
||||
+12
-12
@@ -286,10 +286,10 @@ void cutscenes_screen_scroll_line_up()
|
||||
if (Selected_line)
|
||||
{
|
||||
Selected_line--;
|
||||
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
||||
gamesnd_play_iface(SND_SCROLL);
|
||||
|
||||
} else
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
|
||||
if (Selected_line < Scroll_offset)
|
||||
Scroll_offset = Selected_line;
|
||||
@@ -302,10 +302,10 @@ void cutscenes_screen_scroll_line_down()
|
||||
if (Selected_line < (int) Cutscene_list.size() - 1)
|
||||
{
|
||||
Selected_line++;
|
||||
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
||||
gamesnd_play_iface(SND_SCROLL);
|
||||
|
||||
} else
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
|
||||
h = Cutscene_list_coords[gr_screen.res][3] / gr_get_font_height();
|
||||
if (Selected_line >= Scroll_offset + h)
|
||||
@@ -328,11 +328,11 @@ void cutscenes_screen_scroll_screen_up()
|
||||
Selected_line--;
|
||||
}
|
||||
|
||||
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
||||
gamesnd_play_iface(SND_SCROLL);
|
||||
|
||||
} else
|
||||
{
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -349,10 +349,10 @@ void cutscenes_screen_scroll_screen_down()
|
||||
Selected_line = Scroll_offset;
|
||||
}
|
||||
|
||||
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
||||
gamesnd_play_iface(SND_SCROLL);
|
||||
} else
|
||||
{
|
||||
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
||||
gamesnd_play_iface(SND_GENERAL_FAIL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -361,17 +361,17 @@ int cutscenes_screen_button_pressed(int n)
|
||||
switch (n)
|
||||
{
|
||||
case TECH_DATABASE_BUTTON:
|
||||
gamesnd_play_iface(InterfaceSounds::SWITCH_SCREENS);
|
||||
gamesnd_play_iface(SND_SWITCH_SCREENS);
|
||||
gameseq_post_event(GS_EVENT_TECH_MENU);
|
||||
return 1;
|
||||
|
||||
case SIMULATOR_BUTTON:
|
||||
gamesnd_play_iface(InterfaceSounds::SWITCH_SCREENS);
|
||||
gamesnd_play_iface(SND_SWITCH_SCREENS);
|
||||
gameseq_post_event(GS_EVENT_SIMULATOR_ROOM);
|
||||
return 1;
|
||||
|
||||
case CREDITS_BUTTON:
|
||||
gamesnd_play_iface(InterfaceSounds::SWITCH_SCREENS);
|
||||
gamesnd_play_iface(SND_SWITCH_SCREENS);
|
||||
gameseq_post_event(GS_EVENT_CREDITS);
|
||||
return 1;
|
||||
|
||||
@@ -388,7 +388,7 @@ int cutscenes_screen_button_pressed(int n)
|
||||
break;
|
||||
|
||||
case EXIT_BUTTON:
|
||||
gamesnd_play_iface(InterfaceSounds::COMMIT_PRESSED);
|
||||
gamesnd_play_iface(SND_COMMIT_PRESSED);
|
||||
gameseq_post_event(GS_EVENT_MAIN_MENU);
|
||||
game_flush();
|
||||
break;
|
||||
|
||||
@@ -55,9 +55,6 @@ int resample_convert(SwrContext* ctx, uint8_t** output,
|
||||
#ifdef WITH_LIBAV
|
||||
return avresample_convert(ctx, output, out_plane_size, out_samples, input, in_plane_size, in_samples);
|
||||
#else
|
||||
(void)out_plane_size;
|
||||
(void)in_plane_size;
|
||||
|
||||
return swr_convert(ctx, output, out_samples, (const uint8_t**) input, in_samples);
|
||||
#endif
|
||||
}
|
||||
@@ -223,8 +220,5 @@ void AudioDecoder::finishDecoding() {
|
||||
// Push the last bits of audio data into the queue
|
||||
flushAudioBuffer();
|
||||
}
|
||||
void AudioDecoder::flushBuffers() {
|
||||
avcodec_flush_buffers(m_status->audioCodecCtx);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -25,13 +25,11 @@ class AudioDecoder: public FFMPEGStreamDecoder<AudioFrame> {
|
||||
public:
|
||||
explicit AudioDecoder(DecoderStatus* status);
|
||||
|
||||
~AudioDecoder() override;
|
||||
virtual ~AudioDecoder();
|
||||
|
||||
void decodePacket(AVPacket* packet) override;
|
||||
virtual void decodePacket(AVPacket* packet) SCP_OVERRIDE;
|
||||
|
||||
void finishDecoding() override;
|
||||
|
||||
void flushBuffers() override;
|
||||
virtual void finishDecoding() SCP_OVERRIDE;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -9,10 +9,6 @@
|
||||
|
||||
#include "cutscene/ffmpeg/AudioDecoder.h"
|
||||
#include "cutscene/ffmpeg/VideoDecoder.h"
|
||||
#include "cutscene/ffmpeg/SubtitleDecoder.h"
|
||||
|
||||
#include "FFMPEGDecoder.h"
|
||||
#include "localization/localize.h"
|
||||
|
||||
using namespace libs::ffmpeg;
|
||||
|
||||
@@ -28,26 +24,20 @@ class AVPacketScope
|
||||
: _packet(av_packet) {
|
||||
}
|
||||
|
||||
AVPacketScope(const AVPacketScope&) = delete;
|
||||
AVPacketScope& operator=(const AVPacketScope&) = delete;
|
||||
|
||||
~AVPacketScope() {
|
||||
av_packet_unref(_packet);
|
||||
}
|
||||
};
|
||||
|
||||
const char* CHECKED_EXTENSIONS[] = {"webm", "mp4", "ogg",
|
||||
"png", // This is designed to be used with APNG animations
|
||||
"mve"};
|
||||
|
||||
const char* CHECKED_SUBT_EXTENSIONS[] = {"srt"};
|
||||
const char* CHECKED_EXTENSIONS[] = {
|
||||
"webm",
|
||||
"mp4",
|
||||
"ogg",
|
||||
"mve"
|
||||
};
|
||||
|
||||
double getFrameRate(AVStream* stream, AVCodecContext* codecCtx) {
|
||||
#if LIBAVCODEC_VERSION_INT > AV_VERSION_INT(58, 3, 102)
|
||||
auto fps = av_q2d(stream->r_frame_rate);
|
||||
#else
|
||||
auto fps = av_q2d(av_stream_get_r_frame_rate(stream));
|
||||
#endif
|
||||
|
||||
if (fps < 0.000001)
|
||||
{
|
||||
@@ -65,111 +55,23 @@ double getFrameRate(AVStream* stream, AVCodecContext* codecCtx) {
|
||||
CodecContextParameters getCodecParameters(AVStream* stream) {
|
||||
CodecContextParameters paras;
|
||||
#if LIBAVCODEC_VERSION_INT > AV_VERSION_INT(57, 24, 255)
|
||||
paras.width = stream->codecpar->width;
|
||||
paras.height = stream->codecpar->height;
|
||||
paras.width = stream->codecpar->width;
|
||||
paras.height = stream->codecpar->height;
|
||||
paras.pixel_format = (AVPixelFormat)stream->codecpar->format;
|
||||
|
||||
paras.channel_layout = stream->codecpar->channel_layout;
|
||||
paras.sample_rate = stream->codecpar->sample_rate;
|
||||
paras.audio_format = (AVSampleFormat)stream->codecpar->format;
|
||||
|
||||
paras.codec_id = stream->codecpar->codec_id;
|
||||
paras.sample_rate = stream->codecpar->sample_rate;
|
||||
paras.audio_format = (AVSampleFormat)stream->codecpar->format;
|
||||
#else
|
||||
paras.width = stream->codec->width;
|
||||
paras.height = stream->codec->height;
|
||||
paras.width = stream->codec->width;
|
||||
paras.height = stream->codec->height;
|
||||
paras.pixel_format = stream->codec->pix_fmt;
|
||||
|
||||
paras.channel_layout = stream->codec->channel_layout;
|
||||
paras.sample_rate = stream->codec->sample_rate;
|
||||
paras.audio_format = stream->codec->sample_fmt;
|
||||
|
||||
paras.codec_id = stream->codec->codec_id;
|
||||
paras.sample_rate = stream->codec->sample_rate;
|
||||
paras.audio_format = stream->codec->sample_fmt;
|
||||
#endif
|
||||
return paras;
|
||||
}
|
||||
|
||||
SCP_string normalizeLanguage(const char* langauge_name) {
|
||||
if (!stricmp(langauge_name, "eng")) {
|
||||
return "English";
|
||||
}
|
||||
if (!stricmp(langauge_name, "ger")) {
|
||||
return "German";
|
||||
}
|
||||
if (!stricmp(langauge_name, "spa")) {
|
||||
return "Spanish";
|
||||
}
|
||||
|
||||
// Print to log so that we can find the actual value more easily later
|
||||
mprintf(("FFmpeg log: Found unknown language value '%s'!\n", langauge_name));
|
||||
|
||||
// Default to english for everything else
|
||||
return "English";
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Given a FFmpeg pixel format returns the format it should be converted to
|
||||
* @param in_fmt The input format
|
||||
* @return The output format
|
||||
*/
|
||||
AVPixelFormat getConversionFormat(AVPixelFormat in_fmt)
|
||||
{
|
||||
switch (in_fmt) {
|
||||
case AV_PIX_FMT_RGB24:
|
||||
case AV_PIX_FMT_BGR24:
|
||||
case AV_PIX_FMT_BGR8:
|
||||
case AV_PIX_FMT_BGR4:
|
||||
case AV_PIX_FMT_BGR4_BYTE:
|
||||
case AV_PIX_FMT_RGB8:
|
||||
case AV_PIX_FMT_RGB4:
|
||||
case AV_PIX_FMT_RGB4_BYTE:
|
||||
case AV_PIX_FMT_RGB48BE:
|
||||
case AV_PIX_FMT_RGB48LE:
|
||||
case AV_PIX_FMT_RGB565BE:
|
||||
case AV_PIX_FMT_RGB565LE:
|
||||
case AV_PIX_FMT_RGB555BE:
|
||||
case AV_PIX_FMT_RGB555LE:
|
||||
case AV_PIX_FMT_BGR565BE:
|
||||
case AV_PIX_FMT_BGR565LE:
|
||||
case AV_PIX_FMT_BGR555BE:
|
||||
case AV_PIX_FMT_BGR555LE:
|
||||
case AV_PIX_FMT_RGB444LE:
|
||||
case AV_PIX_FMT_RGB444BE:
|
||||
case AV_PIX_FMT_BGR444LE:
|
||||
case AV_PIX_FMT_BGR444BE:
|
||||
case AV_PIX_FMT_BGR48BE:
|
||||
case AV_PIX_FMT_BGR48LE:
|
||||
case AV_PIX_FMT_0RGB:
|
||||
case AV_PIX_FMT_RGB0:
|
||||
case AV_PIX_FMT_0BGR:
|
||||
case AV_PIX_FMT_BGR0:
|
||||
return AV_PIX_FMT_BGR24;
|
||||
|
||||
case AV_PIX_FMT_RGBA64BE:
|
||||
case AV_PIX_FMT_RGBA64LE:
|
||||
case AV_PIX_FMT_BGRA64BE:
|
||||
case AV_PIX_FMT_BGRA64LE:
|
||||
case AV_PIX_FMT_ARGB:
|
||||
case AV_PIX_FMT_RGBA:
|
||||
case AV_PIX_FMT_ABGR:
|
||||
case AV_PIX_FMT_BGRA:
|
||||
return AV_PIX_FMT_BGRA;
|
||||
|
||||
default:
|
||||
// Assume that everything else is converted to YUV 420
|
||||
return AV_PIX_FMT_YUV420P;
|
||||
}
|
||||
}
|
||||
|
||||
FramePixelFormat getPixelFormat(AVPixelFormat fmt)
|
||||
{
|
||||
switch (fmt) {
|
||||
case AV_PIX_FMT_BGR24:
|
||||
return FramePixelFormat::BGR;
|
||||
case AV_PIX_FMT_BGRA:
|
||||
return FramePixelFormat::BGRA;
|
||||
default:
|
||||
return FramePixelFormat::YUV420;
|
||||
}
|
||||
return paras;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -216,15 +118,7 @@ std::unique_ptr<InputStream> openStream(const SCP_string& name) {
|
||||
return input;
|
||||
}
|
||||
|
||||
std::unique_ptr<DecoderStatus> initializeStatus(std::unique_ptr<InputStream>& stream,
|
||||
std::unique_ptr<InputStream>& subt,
|
||||
const PlaybackProperties& properties)
|
||||
{
|
||||
if (subt && properties.looping) {
|
||||
mprintf(("FFmpeg: External subtitles and looping movies are not supported!\n"));
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<DecoderStatus> initializeStatus(std::unique_ptr<InputStream>& stream) {
|
||||
std::unique_ptr<DecoderStatus> status(new DecoderStatus());
|
||||
|
||||
auto ctx = stream->m_ctx->ctx();
|
||||
@@ -242,18 +136,14 @@ std::unique_ptr<DecoderStatus> initializeStatus(std::unique_ptr<InputStream>& st
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int audioStream = -1;
|
||||
|
||||
if (properties.with_audio) {
|
||||
audioStream = av_find_best_stream(ctx, AVMEDIA_TYPE_AUDIO, -1, videoStream, &status->audioCodec, 0);
|
||||
if (audioStream < 0) {
|
||||
if (audioStream == AVERROR_STREAM_NOT_FOUND) {
|
||||
mprintf(("FFmpeg: No audio stream found in file!\n"));
|
||||
} else if (audioStream == AVERROR_DECODER_NOT_FOUND) {
|
||||
mprintf(("FFmpeg: Codec for audio stream could not be found!\n"));
|
||||
} else {
|
||||
mprintf(("FFmpeg: Unknown error while finding audio stream!\n"));
|
||||
}
|
||||
auto audioStream = av_find_best_stream(ctx, AVMEDIA_TYPE_AUDIO, -1, videoStream, &status->audioCodec, 0);
|
||||
if (audioStream < 0) {
|
||||
if (audioStream == AVERROR_STREAM_NOT_FOUND) {
|
||||
mprintf(("FFmpeg: No audio stream found in file!\n"));
|
||||
} else if (videoStream == AVERROR_DECODER_NOT_FOUND) {
|
||||
mprintf(("FFmpeg: Codec for audio stream could not be found!\n"));
|
||||
} else {
|
||||
mprintf(("FFmpeg: Unknown error while finding audio stream!\n"));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -265,59 +155,7 @@ std::unique_ptr<DecoderStatus> initializeStatus(std::unique_ptr<InputStream>& st
|
||||
status->audioStream = ctx->streams[audioStream];
|
||||
}
|
||||
|
||||
if (subt) {
|
||||
auto subtCtx = subt->m_ctx->ctx();
|
||||
|
||||
auto subtStream = av_find_best_stream(subtCtx, AVMEDIA_TYPE_SUBTITLE, -1, -1, nullptr, 0);
|
||||
if (subtStream < 0) {
|
||||
if (subtStream == AVERROR_STREAM_NOT_FOUND) {
|
||||
mprintf(("FFmpeg: No subtitle stream found in subtitle file!\n"));
|
||||
} else if (subtStream == AVERROR_DECODER_NOT_FOUND) {
|
||||
mprintf(("FFmpeg: Codec for subtitle stream could not be found!\n"));
|
||||
} else {
|
||||
mprintf(("FFmpeg: Unknown error while finding subtitle stream!\n"));
|
||||
}
|
||||
} else {
|
||||
status->subtitleStream = subtCtx->streams[subtStream];
|
||||
status->externalSubtitles = true;
|
||||
status->subtitleStreamIndex = subtStream;
|
||||
}
|
||||
}
|
||||
|
||||
if (status->subtitleStream == nullptr) {
|
||||
// We don't have an external subtitle stream or loading from that file has failed
|
||||
auto& current_language = Lcl_languages[Lcl_current_lang];
|
||||
for (uint32_t i = 0; i < ctx->nb_streams; ++i) {
|
||||
auto test_stream = ctx->streams[i];
|
||||
|
||||
#if LIBAVCODEC_VERSION_INT > AV_VERSION_INT(57, 24, 255)
|
||||
auto& pars = test_stream->codecpar;
|
||||
|
||||
if (!(pars->codec_type == AVMEDIA_TYPE_SUBTITLE)) {
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
AVDictionaryEntry* tag = nullptr;
|
||||
if ((tag = av_dict_get(test_stream->metadata, "language", nullptr, 0)) == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto normalized_language = normalizeLanguage(tag->value);
|
||||
|
||||
if (!stricmp(normalized_language.c_str(), current_language.lang_name)) {
|
||||
status->subtitleStreamIndex = i;
|
||||
status->subtitleStream = test_stream;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
status->videoCodecPars = getCodecParameters(status->videoStream);
|
||||
|
||||
if (properties.looping && status->videoCodecPars.codec_id == AV_CODEC_ID_INTERPLAY_VIDEO) {
|
||||
mprintf(("FFmpeg: Looping is not supported for inteplay (MVE) movies!\n"));
|
||||
return nullptr;
|
||||
}
|
||||
status->videoCodecPars = getCodecParameters(status->videoStream);
|
||||
|
||||
int err;
|
||||
#if LIBAVCODEC_VERSION_INT > AV_VERSION_INT(57, 24, 255)
|
||||
@@ -375,38 +213,6 @@ std::unique_ptr<DecoderStatus> initializeStatus(std::unique_ptr<InputStream>& st
|
||||
status->audioCodec->name ? status->audioCodec->name : "<Unknown>"));
|
||||
}
|
||||
|
||||
if (status->subtitleStream != nullptr) {
|
||||
// Not really sure if this makes sense for subtitles but it shouldn't break anything...
|
||||
status->subtitleCodecPars = getCodecParameters(status->subtitleStream);
|
||||
|
||||
status->subtitleCodec = avcodec_find_decoder(status->subtitleCodecPars.codec_id);
|
||||
|
||||
#if LIBAVCODEC_VERSION_INT > AV_VERSION_INT(57, 24, 255)
|
||||
status->subtitleCodecCtx = avcodec_alloc_context3(status->subtitleCodec);
|
||||
|
||||
err = avcodec_parameters_to_context(status->subtitleCodecCtx, status->subtitleStream->codecpar);
|
||||
if (err < 0) {
|
||||
char errorStr[512];
|
||||
av_strerror(err, errorStr, sizeof(errorStr));
|
||||
mprintf(("FFMPEG: Failed to copy context parameters! Error: %s\n", errorStr));
|
||||
return nullptr;
|
||||
}
|
||||
#else
|
||||
status->subtitleCodecCtx = status->subtitleStream->codec;
|
||||
#endif
|
||||
|
||||
err = avcodec_open2(status->subtitleCodecCtx, status->subtitleCodec, nullptr);
|
||||
if (err < 0) {
|
||||
char errorStr[512];
|
||||
av_strerror(err, errorStr, sizeof(errorStr));
|
||||
mprintf(("FFMPEG: Failed to open subtitle codec! Error: %s\n", errorStr));
|
||||
}
|
||||
|
||||
mprintf(("FFmpeg: Using subtitle codec %s (%s).\n",
|
||||
status->subtitleCodec->long_name ? status->subtitleCodec->long_name : "<Unknown>",
|
||||
status->subtitleCodec->name ? status->subtitleCodec->name : "<Unknown>"));
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
@@ -425,35 +231,12 @@ std::unique_ptr<InputStream> openInputStream(const SCP_string& name) {
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<InputStream> openSubtitleStream(const SCP_string& name)
|
||||
{
|
||||
auto& current_language = Lcl_languages[Lcl_current_lang];
|
||||
|
||||
for (auto ext : CHECKED_SUBT_EXTENSIONS) {
|
||||
SCP_string fileName;
|
||||
if (strlen(current_language.lang_ext) == 0) {
|
||||
fileName = name + "." + ext;
|
||||
} else {
|
||||
fileName = name + "-" + current_language.lang_ext + "." + ext;
|
||||
}
|
||||
|
||||
auto input = openStream(fileName);
|
||||
|
||||
if (input) {
|
||||
return input;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
bool FFMPEGDecoder::initialize(const SCP_string& fileName, const PlaybackProperties& properties)
|
||||
{
|
||||
bool FFMPEGDecoder::initialize(const SCP_string& fileName) {
|
||||
SCP_string movieName = fileName;
|
||||
// First make the file name lower case
|
||||
std::transform(movieName.begin(), movieName.end(), movieName.begin(), [](char c) { return (char)::tolower(c); });
|
||||
std::transform(movieName.begin(), movieName.end(), movieName.begin(), ::tolower);
|
||||
|
||||
// Then remove the extension
|
||||
size_t dotPos = movieName.find('.');
|
||||
@@ -467,10 +250,8 @@ bool FFMPEGDecoder::initialize(const SCP_string& fileName, const PlaybackPropert
|
||||
return false;
|
||||
}
|
||||
|
||||
auto subt = openSubtitleStream(movieName);
|
||||
|
||||
// We now have a valid input stream, try to find the correct streams
|
||||
auto status = initializeStatus(input, subt, properties);
|
||||
auto status = initializeStatus(input);
|
||||
if (!status) {
|
||||
return false;
|
||||
}
|
||||
@@ -480,178 +261,42 @@ bool FFMPEGDecoder::initialize(const SCP_string& fileName, const PlaybackPropert
|
||||
|
||||
// We're done, now just put the pointer into this
|
||||
std::swap(m_input, input);
|
||||
std::swap(m_subtitleInput, subt);
|
||||
std::swap(m_status, status);
|
||||
m_properties = properties;
|
||||
return true;
|
||||
}
|
||||
|
||||
MovieProperties FFMPEGDecoder::getProperties() const
|
||||
{
|
||||
MovieProperties FFMPEGDecoder::getProperties() {
|
||||
MovieProperties props;
|
||||
props.size.width = static_cast<size_t>(m_status->videoCodecPars.width);
|
||||
props.size.height = static_cast<size_t>(m_status->videoCodecPars.height);
|
||||
|
||||
props.fps = static_cast<float>(getFrameRate(m_status->videoStream, m_status->videoCodecCtx));
|
||||
|
||||
props.pixelFormat = getPixelFormat(getConversionFormat(m_status->videoCodecPars.pixel_format));
|
||||
|
||||
return props;
|
||||
}
|
||||
|
||||
void FFMPEGDecoder::startDecoding() {
|
||||
std::unique_ptr<VideoDecoder> videoDecoder(new VideoDecoder(m_status.get(), getConversionFormat(m_status->videoCodecPars.pixel_format)));
|
||||
std::unique_ptr<VideoDecoder> videoDecoder(new VideoDecoder(m_status.get()));
|
||||
|
||||
std::unique_ptr<AudioDecoder> audioDecoder;
|
||||
std::unique_ptr<SubtitleDecoder> subtitleDecoder;
|
||||
|
||||
if (hasAudio()) {
|
||||
audioDecoder.reset(new AudioDecoder(m_status.get()));
|
||||
}
|
||||
if (hasSubtitles()) {
|
||||
subtitleDecoder.reset(new SubtitleDecoder(m_status.get()));
|
||||
}
|
||||
|
||||
std::unique_ptr<std::thread> subtitle_thread;
|
||||
if (hasExternalSubtitle()) {
|
||||
// Start a new thread for the subtitles since otherwise we would need to make sure that neither of the input
|
||||
// streames starves while the other waits for more space in the queues
|
||||
subtitle_thread.reset(
|
||||
new std::thread([this, &subtitleDecoder]() { runSubtitleDecoder(subtitleDecoder.get()); }));
|
||||
}
|
||||
|
||||
auto ctx = m_input->m_ctx->ctx();
|
||||
AVPacket packet;
|
||||
do {
|
||||
if (m_properties.looping) {
|
||||
// Only seek if we are looping the movie. The MVE code doesn't support seeking to this function may not be
|
||||
// called there
|
||||
auto seek_err = av_seek_frame(ctx, -1, 0, AVSEEK_FLAG_BACKWARD);
|
||||
if (seek_err < 0) {
|
||||
char errorStr[512];
|
||||
av_strerror(seek_err, errorStr, sizeof(errorStr));
|
||||
mprintf(("FFMPEG: Failed to seek to start of movie file! Error: %s\n", errorStr));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
videoDecoder->flushBuffers();
|
||||
if (audioDecoder) {
|
||||
audioDecoder->flushBuffers();
|
||||
}
|
||||
if (subtitleDecoder) {
|
||||
subtitleDecoder->flushBuffers();
|
||||
}
|
||||
|
||||
while (isDecoding()) {
|
||||
auto read_err = av_read_frame(ctx, &packet);
|
||||
AVPacketScope scope(&packet);
|
||||
|
||||
if (read_err < 0) {
|
||||
if (read_err == AVERROR_EOF) {
|
||||
// Finished reading -> break out of loop
|
||||
break;
|
||||
} else if (avio_feof(ctx->pb) != 0) {
|
||||
// Also EOF!
|
||||
break;
|
||||
} else {
|
||||
// Some kind of other error, try to continue reading
|
||||
char errorStr[512];
|
||||
av_strerror(read_err, errorStr, sizeof(errorStr));
|
||||
mprintf(("FFMPEG: Failed to read frame! Error: %s\n", errorStr));
|
||||
|
||||
// Skip packet
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (packet.stream_index == m_status->videoStreamIndex) {
|
||||
videoDecoder->decodePacket(&packet);
|
||||
|
||||
VideoFramePtr ptr;
|
||||
while ((ptr = videoDecoder->getFrame()) != nullptr) {
|
||||
pushFrameData(std::move(ptr));
|
||||
}
|
||||
} else if (audioDecoder && packet.stream_index == m_status->audioStreamIndex) {
|
||||
audioDecoder->decodePacket(&packet);
|
||||
|
||||
AudioFramePtr ptr;
|
||||
while ((ptr = audioDecoder->getFrame()) != nullptr) {
|
||||
pushAudioData(std::move(ptr));
|
||||
}
|
||||
} else if (subtitleDecoder && packet.stream_index == m_status->subtitleStreamIndex) {
|
||||
subtitleDecoder->decodePacket(&packet);
|
||||
|
||||
SubtitleFramePtr ptr;
|
||||
while ((ptr = subtitleDecoder->getFrame()) != nullptr) {
|
||||
pushSubtitleData(std::move(ptr));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isDecoding()) {
|
||||
// If we are still alive then read the last frames from the decoders
|
||||
videoDecoder->finishDecoding();
|
||||
VideoFramePtr video_ptr;
|
||||
while ((video_ptr = videoDecoder->getFrame()) != nullptr) {
|
||||
pushFrameData(std::move(video_ptr));
|
||||
}
|
||||
|
||||
if (audioDecoder) {
|
||||
audioDecoder->finishDecoding();
|
||||
AudioFramePtr audio_frame;
|
||||
while ((audio_frame = audioDecoder->getFrame()) != nullptr) {
|
||||
pushAudioData(std::move(audio_frame));
|
||||
}
|
||||
}
|
||||
}
|
||||
// If the video is being looped then we start again from the beginning
|
||||
} while (m_properties.looping && isDecoding());
|
||||
|
||||
// Stop the decoder first to let the subtitle thread know that it shouldn't continue
|
||||
stopDecoder();
|
||||
|
||||
if (subtitle_thread) {
|
||||
subtitle_thread->join();
|
||||
}
|
||||
}
|
||||
|
||||
bool FFMPEGDecoder::hasAudio() const { return m_status->audioStreamIndex >= 0; }
|
||||
|
||||
bool FFMPEGDecoder::hasSubtitles() const { return m_status->subtitleStream != nullptr; }
|
||||
|
||||
bool FFMPEGDecoder::hasExternalSubtitle() const { return m_status->externalSubtitles; }
|
||||
|
||||
void FFMPEGDecoder::close() {
|
||||
if (m_status) {
|
||||
m_status = nullptr;
|
||||
}
|
||||
|
||||
if (m_input) {
|
||||
// This will delete the InputStream pointer and free all data
|
||||
m_input = nullptr;
|
||||
}
|
||||
|
||||
if (m_subtitleInput) {
|
||||
m_subtitleInput = nullptr;
|
||||
}
|
||||
}
|
||||
void FFMPEGDecoder::runSubtitleDecoder(SubtitleDecoder* decoder)
|
||||
{
|
||||
auto ctx = m_subtitleInput->m_ctx->ctx();
|
||||
AVPacket packet;
|
||||
|
||||
while (isDecoding()) {
|
||||
auto read_err = av_read_frame(ctx, &packet);
|
||||
AVPacketScope scope(&packet);
|
||||
|
||||
if (read_err < 0) {
|
||||
if (avio_feof(ctx->pb) != 0) {
|
||||
// EOF!!
|
||||
break;
|
||||
} else if (read_err < 0) {
|
||||
if (read_err == AVERROR_EOF) {
|
||||
// Finished reading -> break out of loop
|
||||
break;
|
||||
} else if (avio_feof(ctx->pb) != 0) {
|
||||
// Also EOF!
|
||||
break;
|
||||
} else {
|
||||
// Some kind of other error, try to continue reading
|
||||
char errorStr[512];
|
||||
@@ -663,23 +308,55 @@ void FFMPEGDecoder::runSubtitleDecoder(SubtitleDecoder* decoder)
|
||||
}
|
||||
}
|
||||
|
||||
if (packet.stream_index == m_status->subtitleStreamIndex) {
|
||||
decoder->decodePacket(&packet);
|
||||
if (packet.stream_index == m_status->videoStreamIndex) {
|
||||
videoDecoder->decodePacket(&packet);
|
||||
|
||||
SubtitleFramePtr ptr;
|
||||
while ((ptr = decoder->getFrame()) != nullptr) {
|
||||
pushSubtitleData(std::move(ptr));
|
||||
VideoFramePtr ptr;
|
||||
while((ptr = videoDecoder->getFrame()) != nullptr) {
|
||||
pushFrameData(std::move(ptr));
|
||||
}
|
||||
} else if (audioDecoder && packet.stream_index == m_status->audioStreamIndex) {
|
||||
audioDecoder->decodePacket(&packet);
|
||||
|
||||
AudioFramePtr ptr;
|
||||
while ((ptr = audioDecoder->getFrame()) != nullptr) {
|
||||
pushAudioData(std::move(ptr));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isDecoding()) {
|
||||
// If we are still alive then read the last frames from the decoders
|
||||
decoder->finishDecoding();
|
||||
|
||||
SubtitleFramePtr ptr;
|
||||
while ((ptr = decoder->getFrame()) != nullptr) {
|
||||
pushSubtitleData(std::move(ptr));
|
||||
videoDecoder->finishDecoding();
|
||||
VideoFramePtr video_ptr;
|
||||
while ((video_ptr = videoDecoder->getFrame()) != nullptr) {
|
||||
pushFrameData(std::move(video_ptr));
|
||||
}
|
||||
|
||||
if (audioDecoder) {
|
||||
audioDecoder->finishDecoding();
|
||||
AudioFramePtr audio_frame;
|
||||
while ((audio_frame = audioDecoder->getFrame()) != nullptr) {
|
||||
pushAudioData(std::move(audio_frame));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stopDecoder();
|
||||
}
|
||||
|
||||
bool FFMPEGDecoder::hasAudio() {
|
||||
return m_status->audioStreamIndex >= 0;
|
||||
}
|
||||
|
||||
void FFMPEGDecoder::close() {
|
||||
if (m_status) {
|
||||
m_status = nullptr;
|
||||
}
|
||||
|
||||
if (m_input) {
|
||||
// This will delete the InputStream pointer and free all data
|
||||
m_input = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,38 +8,26 @@ struct InputStream;
|
||||
|
||||
struct DecoderStatus;
|
||||
|
||||
class SubtitleDecoder;
|
||||
|
||||
class FFMPEGDecoder: public Decoder {
|
||||
private:
|
||||
std::unique_ptr<InputStream> m_input;
|
||||
|
||||
std::unique_ptr<InputStream> m_subtitleInput;
|
||||
|
||||
std::unique_ptr<DecoderStatus> m_status;
|
||||
|
||||
PlaybackProperties m_properties;
|
||||
|
||||
bool hasExternalSubtitle() const;
|
||||
|
||||
void runSubtitleDecoder(SubtitleDecoder* decoder);
|
||||
|
||||
public:
|
||||
public:
|
||||
FFMPEGDecoder();
|
||||
|
||||
~FFMPEGDecoder() override;
|
||||
virtual ~FFMPEGDecoder();
|
||||
|
||||
bool initialize(const SCP_string& fileName, const PlaybackProperties& properties) override;
|
||||
bool initialize(const SCP_string& fileName) SCP_OVERRIDE;
|
||||
|
||||
MovieProperties getProperties() const override;
|
||||
MovieProperties getProperties() SCP_OVERRIDE;
|
||||
|
||||
void startDecoding() override;
|
||||
void startDecoding() SCP_OVERRIDE;
|
||||
|
||||
bool hasAudio() const override;
|
||||
bool hasAudio() SCP_OVERRIDE;
|
||||
|
||||
bool hasSubtitles() const override;
|
||||
|
||||
void close() override;
|
||||
void close() SCP_OVERRIDE;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,138 +0,0 @@
|
||||
//
|
||||
//
|
||||
|
||||
#include "SubtitleDecoder.h"
|
||||
|
||||
namespace {
|
||||
|
||||
double getFrameTime(int64_t pts, AVRational time_base) {
|
||||
return pts * av_q2d(time_base);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace cutscene {
|
||||
namespace ffmpeg {
|
||||
|
||||
SubtitleDecoder::SubtitleDecoder(cutscene::ffmpeg::DecoderStatus* status) : FFMPEGStreamDecoder(status) {
|
||||
}
|
||||
SubtitleDecoder::~SubtitleDecoder() {
|
||||
|
||||
}
|
||||
void SubtitleDecoder::decodePacket(AVPacket* packet) {
|
||||
int finishedFrame = 0;
|
||||
AVSubtitle subtitle;
|
||||
auto result = avcodec_decode_subtitle2(m_status->subtitleCodecCtx, &subtitle, &finishedFrame, packet);
|
||||
|
||||
if (result >= 0 && finishedFrame) {
|
||||
pushSubtitleFrame(packet, &subtitle);
|
||||
|
||||
avsubtitle_free(&subtitle);
|
||||
}
|
||||
}
|
||||
void SubtitleDecoder::finishDecoding() {
|
||||
// Handle those decoders that have a delay
|
||||
AVPacket nullPacket;
|
||||
memset(&nullPacket, 0, sizeof(nullPacket));
|
||||
nullPacket.data = nullptr;
|
||||
nullPacket.size = 0;
|
||||
|
||||
AVSubtitle subtitle;
|
||||
while (true) {
|
||||
int finishedFrame = 1;
|
||||
auto err = avcodec_decode_subtitle2(m_status->subtitleCodecCtx, &subtitle, &finishedFrame, &nullPacket);
|
||||
|
||||
if (err < 0 || !finishedFrame) {
|
||||
break;
|
||||
}
|
||||
|
||||
pushSubtitleFrame(&nullPacket, &subtitle);
|
||||
|
||||
avsubtitle_free(&subtitle);
|
||||
}
|
||||
}
|
||||
void SubtitleDecoder::pushSubtitleFrame(AVPacket* packet, AVSubtitle* subtitle) {
|
||||
if (subtitle->format != 1) {
|
||||
// Non-text subtitles are not supported yet.
|
||||
mprintf(("FFmpeg: Detected a non-text subtitle! This is not supported yet!\n"));
|
||||
return;
|
||||
}
|
||||
if (subtitle->num_rects < 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
int64_t pts = subtitle->pts;
|
||||
if (pts == AV_NOPTS_VALUE) {
|
||||
pts = packet->pts;
|
||||
}
|
||||
if (pts == AV_NOPTS_VALUE) {
|
||||
// Still no valid timestamp...
|
||||
return;
|
||||
}
|
||||
auto packet_time = getFrameTime(pts, m_status->subtitleStream->time_base);
|
||||
|
||||
auto start_time = packet_time + (subtitle->start_display_time / 1000.0);
|
||||
auto end_time = packet_time + (subtitle->end_display_time / 1000.0);
|
||||
if (subtitle->end_display_time == 0 && m_status->subtitleStream->time_base.num != 0) {
|
||||
end_time = packet_time + getFrameTime(packet->duration, m_status->subtitleStream->time_base);
|
||||
}
|
||||
|
||||
SCP_string processed_text;
|
||||
// For now we only use the first subtitle rectangle
|
||||
auto subtitle_rect = subtitle->rects[0];
|
||||
if (subtitle_rect->type == SUBTITLE_BITMAP) {
|
||||
// Same as above, non-text subtitles are not supported yet.
|
||||
mprintf(("FFmpeg: Detected a non-text subtitle! This is not supported yet!\n"));
|
||||
return;
|
||||
} else if (subtitle_rect->type == SUBTITLE_TEXT) {
|
||||
// Subtitle does not need to be processed any further
|
||||
processed_text = subtitle_rect->text;
|
||||
} else if (subtitle_rect->type == SUBTITLE_ASS) {
|
||||
SCP_string ass_text = subtitle_rect->ass;
|
||||
|
||||
// We are not interested in any of the other information contained in the ASS line but we still need to figure
|
||||
// out where our text starts
|
||||
auto comma_pos = ass_text.find(',');
|
||||
for (auto i = 0; i < 8 && comma_pos != SCP_string::npos; ++i) {
|
||||
comma_pos = ass_text.find(',', comma_pos + 1);
|
||||
}
|
||||
Assertion(comma_pos != SCP_string::npos, "Received an ill-formed ASS line from FFmpeg! Text was '%s'.", subtitle_rect->ass);
|
||||
|
||||
// This + 1 is safe since comma_pos points to a valid character so the next character is at worst the end of the string
|
||||
processed_text = ass_text.substr(comma_pos + 1);
|
||||
|
||||
// ASS has a special sequence for new lines that needs to be converted to an actual new line
|
||||
auto newline_pos = processed_text.find("\\N");
|
||||
while(newline_pos != SCP_string::npos) {
|
||||
processed_text.replace(newline_pos, 2, "\n");
|
||||
|
||||
newline_pos = processed_text.find("\\N");
|
||||
}
|
||||
} else {
|
||||
mprintf(("FFmpeg: Detected unknown subtitle name in movie!\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove \r from string. Some subtitles use \r\n for line breaks and we only support \n
|
||||
auto ret_pos = processed_text.find('\r');
|
||||
while(ret_pos != SCP_string::npos) {
|
||||
processed_text.erase(ret_pos, 1);
|
||||
|
||||
ret_pos = processed_text.find('\r');
|
||||
}
|
||||
|
||||
SubtitleFramePtr frame(new SubtitleFrame());
|
||||
frame->text = processed_text;
|
||||
|
||||
frame->displayStartTime = start_time;
|
||||
frame->displayEndTime = end_time;
|
||||
|
||||
pushFrame(std::move(frame));
|
||||
}
|
||||
void SubtitleDecoder::flushBuffers() {
|
||||
avcodec_flush_buffers(m_status->subtitleCodecCtx);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "cutscene/ffmpeg/internal.h"
|
||||
#include "cutscene/ffmpeg/FFMPEGDecoder.h"
|
||||
|
||||
namespace cutscene {
|
||||
namespace ffmpeg {
|
||||
|
||||
class SubtitleDecoder: public FFMPEGStreamDecoder<SubtitleFrame> {
|
||||
public:
|
||||
explicit SubtitleDecoder(DecoderStatus* status);
|
||||
|
||||
~SubtitleDecoder() override;
|
||||
|
||||
void decodePacket(AVPacket* packet) override;
|
||||
|
||||
void finishDecoding() override;
|
||||
void pushSubtitleFrame(AVPacket* subtitle, AVSubtitle* pSubtitle);
|
||||
void flushBuffers() override;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,9 +3,11 @@
|
||||
#include "tracing/tracing.h"
|
||||
|
||||
namespace {
|
||||
SwsContext* getSWSContext(int width, int height, AVPixelFormat fmt, AVPixelFormat destination_fmt)
|
||||
{
|
||||
return sws_getContext(width, height, fmt, width, height, destination_fmt, SWS_BILINEAR, nullptr, nullptr, nullptr);
|
||||
const AVPixelFormat DESTINATION_FORMAT = AV_PIX_FMT_YUV420P;
|
||||
|
||||
SwsContext* getSWSContext(int width, int height, AVPixelFormat fmt) {
|
||||
return sws_getContext(width, height, fmt, width, height, DESTINATION_FORMAT,
|
||||
SWS_BILINEAR, nullptr, nullptr, nullptr);
|
||||
}
|
||||
|
||||
double getFrameTime(int64_t pts, AVRational time_base) {
|
||||
@@ -16,53 +18,34 @@ double getFrameTime(int64_t pts, AVRational time_base) {
|
||||
namespace cutscene {
|
||||
namespace ffmpeg {
|
||||
class FFMPEGVideoFrame: public VideoFrame {
|
||||
size_t _width;
|
||||
size_t _height;
|
||||
AVFrame* _frame;
|
||||
public:
|
||||
FFMPEGVideoFrame() : frame(nullptr) {
|
||||
}
|
||||
|
||||
public:
|
||||
FFMPEGVideoFrame(size_t width, size_t height, AVFrame* frame) : _width(width), _height(height), _frame(frame) {}
|
||||
|
||||
~FFMPEGVideoFrame() override {
|
||||
if (_frame != nullptr) {
|
||||
av_freep(&_frame->data[0]);
|
||||
av_frame_free(&_frame);
|
||||
virtual ~FFMPEGVideoFrame() {
|
||||
if (frame != nullptr) {
|
||||
av_freep(&frame->data[0]);
|
||||
av_frame_free(&frame);
|
||||
}
|
||||
}
|
||||
size_t getPlaneNumber() override
|
||||
{
|
||||
switch (_frame->format) {
|
||||
case AV_PIX_FMT_YUV420P:
|
||||
// YUV data is planar
|
||||
return 3;
|
||||
default:
|
||||
// Everything else is packed
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
FrameSize getPlaneSize(size_t plane) override
|
||||
{
|
||||
switch (_frame->format) {
|
||||
case AV_PIX_FMT_YUV420P: {
|
||||
// YUV data is planar
|
||||
auto width = plane > 0 ? _width / 2 : _width;
|
||||
auto height = plane > 0 ? _height / 2 : _height;
|
||||
|
||||
return {width, height, (size_t)_frame->linesize[plane]};
|
||||
}
|
||||
default:
|
||||
// Everything else is packed
|
||||
return {_width, _height, (size_t)_frame->linesize[plane]};
|
||||
}
|
||||
virtual DataPointers getDataPointers() {
|
||||
DataPointers ptrs;
|
||||
ptrs.y = frame->data[0];
|
||||
ptrs.u = frame->data[1];
|
||||
ptrs.v = frame->data[2];
|
||||
|
||||
return ptrs;
|
||||
}
|
||||
void* getPlaneData(size_t plane) override { return _frame->data[plane]; }
|
||||
|
||||
AVFrame* frame;
|
||||
};
|
||||
|
||||
VideoDecoder::VideoDecoder(DecoderStatus* status, AVPixelFormat destination_fmt)
|
||||
: FFMPEGStreamDecoder(status), m_frameId(0), m_destinationFormat(destination_fmt)
|
||||
{
|
||||
VideoDecoder::VideoDecoder(DecoderStatus* status)
|
||||
: FFMPEGStreamDecoder(status),
|
||||
m_frameId(0) {
|
||||
m_swsCtx = getSWSContext(m_status->videoCodecPars.width, m_status->videoCodecPars.height,
|
||||
m_status->videoCodecPars.pixel_format, destination_fmt);
|
||||
m_status->videoCodecPars.pixel_format);
|
||||
}
|
||||
|
||||
VideoDecoder::~VideoDecoder() {
|
||||
@@ -70,32 +53,53 @@ VideoDecoder::~VideoDecoder() {
|
||||
}
|
||||
|
||||
void VideoDecoder::convertAndPushPicture(const AVFrame* frame) {
|
||||
// Allocate a picture to hold the destination data
|
||||
// Allocate a picture to hold the YUV data
|
||||
AVFrame* yuvFrame = av_frame_alloc();
|
||||
av_frame_copy(yuvFrame, frame);
|
||||
yuvFrame->format = m_destinationFormat;
|
||||
yuvFrame->format = DESTINATION_FORMAT;
|
||||
|
||||
av_image_alloc(yuvFrame->data, yuvFrame->linesize, m_status->videoCodecPars.width, m_status->videoCodecPars.height,
|
||||
m_destinationFormat, 1);
|
||||
av_image_alloc(yuvFrame->data,
|
||||
yuvFrame->linesize,
|
||||
m_status->videoCodecPars.width,
|
||||
m_status->videoCodecPars.height,
|
||||
DESTINATION_FORMAT,
|
||||
1);
|
||||
|
||||
if (m_status->videoCodecPars.pixel_format == m_destinationFormat) {
|
||||
av_image_copy(yuvFrame->data, yuvFrame->linesize, (const uint8_t**)(frame->data), frame->linesize,
|
||||
m_destinationFormat, m_status->videoCodecPars.width, m_status->videoCodecPars.height);
|
||||
std::unique_ptr<FFMPEGVideoFrame> videoFramePtr(new FFMPEGVideoFrame());
|
||||
|
||||
if (m_status->videoCodecPars.pixel_format == DESTINATION_FORMAT) {
|
||||
av_image_copy(yuvFrame->data,
|
||||
yuvFrame->linesize,
|
||||
(const uint8_t**) (frame->data),
|
||||
frame->linesize,
|
||||
DESTINATION_FORMAT,
|
||||
m_status->videoCodecPars.width,
|
||||
m_status->videoCodecPars.height);
|
||||
} else {
|
||||
// Convert frame to destination format
|
||||
sws_scale(m_swsCtx, (uint8_t const* const*)frame->data, frame->linesize, 0, m_status->videoCodecPars.height,
|
||||
yuvFrame->data, yuvFrame->linesize);
|
||||
// Convert frame to YUV
|
||||
sws_scale(
|
||||
m_swsCtx,
|
||||
(uint8_t const* const*) frame->data,
|
||||
frame->linesize,
|
||||
0,
|
||||
m_status->videoCodecPars.height,
|
||||
yuvFrame->data,
|
||||
yuvFrame->linesize
|
||||
);
|
||||
}
|
||||
|
||||
std::unique_ptr<FFMPEGVideoFrame> videoFramePtr(
|
||||
new FFMPEGVideoFrame(static_cast<size_t>(m_status->videoCodecPars.width),
|
||||
static_cast<size_t>(m_status->videoCodecPars.height), yuvFrame));
|
||||
videoFramePtr->id = ++m_frameId;
|
||||
#if LIBAVCODEC_VERSION_INT > AV_VERSION_INT(58, 3, 102)
|
||||
videoFramePtr->frameTime = getFrameTime(frame->best_effort_timestamp, m_status->videoStream->time_base);
|
||||
#else
|
||||
videoFramePtr->frameTime = getFrameTime(av_frame_get_best_effort_timestamp(frame), m_status->videoStream->time_base);
|
||||
#endif
|
||||
videoFramePtr->frame = yuvFrame;
|
||||
|
||||
videoFramePtr->ySize.height = static_cast<size_t>(m_status->videoCodecPars.height);
|
||||
videoFramePtr->ySize.width = static_cast<size_t>(m_status->videoCodecPars.width);
|
||||
videoFramePtr->ySize.stride = static_cast<size_t>(yuvFrame->linesize[0]);
|
||||
|
||||
// 420P means that the UV channels have half the width and height
|
||||
videoFramePtr->uvSize.height = static_cast<size_t>(m_status->videoCodecPars.height / 2);
|
||||
videoFramePtr->uvSize.width = static_cast<size_t>(m_status->videoCodecPars.width / 2);
|
||||
videoFramePtr->uvSize.stride = static_cast<size_t>(yuvFrame->linesize[1]);
|
||||
|
||||
pushFrame(VideoFramePtr(videoFramePtr.release()));
|
||||
}
|
||||
@@ -158,8 +162,5 @@ void VideoDecoder::finishDecoding() {
|
||||
}
|
||||
#endif
|
||||
}
|
||||
void VideoDecoder::flushBuffers() {
|
||||
avcodec_flush_buffers(m_status->videoCodecCtx);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,20 +9,17 @@ class VideoDecoder: public FFMPEGStreamDecoder<VideoFrame> {
|
||||
private:
|
||||
int m_frameId;
|
||||
SwsContext* m_swsCtx;
|
||||
AVPixelFormat m_destinationFormat;
|
||||
|
||||
void convertAndPushPicture(const AVFrame* frame);
|
||||
|
||||
public:
|
||||
explicit VideoDecoder(DecoderStatus* status, AVPixelFormat destination_fmt);
|
||||
explicit VideoDecoder(DecoderStatus* status);
|
||||
|
||||
~VideoDecoder() override;
|
||||
virtual ~VideoDecoder();
|
||||
|
||||
void decodePacket(AVPacket* packet) override;
|
||||
virtual void decodePacket(AVPacket* packet) SCP_OVERRIDE;
|
||||
|
||||
void finishDecoding() override;
|
||||
|
||||
void flushBuffers() override;
|
||||
virtual void finishDecoding() SCP_OVERRIDE;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -30,18 +30,6 @@ DecoderStatus::~DecoderStatus() {
|
||||
#endif
|
||||
audioCodecCtx = nullptr;
|
||||
}
|
||||
|
||||
subtitleStreamIndex = -1;
|
||||
subtitleStream = nullptr;
|
||||
subtitleCodec = nullptr;
|
||||
|
||||
if (subtitleCodecCtx != nullptr) {
|
||||
avcodec_close(subtitleCodecCtx);
|
||||
#if LIBAVCODEC_VERSION_INT > AV_VERSION_INT(57, 24, 255)
|
||||
avcodec_free_context(&subtitleCodecCtx);
|
||||
#endif
|
||||
subtitleCodecCtx = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace ffmpeg
|
||||
|
||||
@@ -16,8 +16,6 @@ struct CodecContextParameters {
|
||||
uint64_t channel_layout = 0;
|
||||
int sample_rate = -1;
|
||||
AVSampleFormat audio_format = AV_SAMPLE_FMT_NONE;
|
||||
|
||||
AVCodecID codec_id = AV_CODEC_ID_NONE;
|
||||
};
|
||||
|
||||
struct DecoderStatus {
|
||||
@@ -33,14 +31,6 @@ struct DecoderStatus {
|
||||
AVCodec* audioCodec = nullptr;
|
||||
AVCodecContext* audioCodecCtx = nullptr;
|
||||
|
||||
// Subtitles are a bit different since they max come from a different file
|
||||
bool externalSubtitles = false;
|
||||
int subtitleStreamIndex = -1;
|
||||
AVStream* subtitleStream = nullptr;
|
||||
CodecContextParameters subtitleCodecPars;
|
||||
AVCodec* subtitleCodec = nullptr;
|
||||
AVCodecContext* subtitleCodecCtx = nullptr;
|
||||
|
||||
DecoderStatus();
|
||||
|
||||
~DecoderStatus();
|
||||
@@ -74,8 +64,6 @@ class FFMPEGStreamDecoder {
|
||||
|
||||
virtual void finishDecoding() = 0;
|
||||
|
||||
virtual void flushBuffers() = 0;
|
||||
|
||||
virtual FramePtr<frame_type> getFrame();
|
||||
};
|
||||
|
||||
|
||||
+1
-209
@@ -14,7 +14,6 @@
|
||||
#endif
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "globalincs/alphacolors.h"
|
||||
#include "globalincs/systemvars.h"
|
||||
#include "io/cursor.h"
|
||||
#include "graphics/2d.h"
|
||||
@@ -22,212 +21,10 @@
|
||||
#include "cmdline/cmdline.h"
|
||||
#include "cutscene/cutscenes.h" // cutscene_mark_viewable()
|
||||
#include "cutscene/player.h" // cutscene_mark_viewable()
|
||||
#include "tracing/categories.h"
|
||||
#include "tracing/tracing.h"
|
||||
#include "io/timer.h"
|
||||
#include "io/key.h"
|
||||
#include "mod_table/mod_table.h"
|
||||
|
||||
extern int Game_mode;
|
||||
extern int Is_standalone;
|
||||
|
||||
namespace {
|
||||
|
||||
using namespace cutscene;
|
||||
|
||||
struct PlaybackState {
|
||||
bool playing = true;
|
||||
|
||||
vec2d posTopLeft;
|
||||
vec2d posBottomRight;
|
||||
|
||||
int subtitle_font = -1;
|
||||
};
|
||||
|
||||
void processEvents()
|
||||
{
|
||||
io::mouse::CursorManager::get()->showCursor(false);
|
||||
|
||||
os_poll();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
float print_string(float x, float y, const char* fmt, Args... params) {
|
||||
SCP_string text;
|
||||
sprintf(text, fmt, params...);
|
||||
|
||||
gr_string(x, y, text.c_str(), GR_RESIZE_NONE);
|
||||
|
||||
return y + font::get_current_font()->getHeight();
|
||||
}
|
||||
|
||||
void showVideoInfo(const PlayerState& state) {
|
||||
gr_set_color_fast(&Color_white);
|
||||
font::set_font(font::FONT1);
|
||||
|
||||
float y = 200.f;
|
||||
float x = 100.f;
|
||||
y = print_string(x, y, "Movie FPS: %f", state.props.fps);
|
||||
y = print_string(x, y, "Size: %dx%d", state.props.size.width, state.props.size.height);
|
||||
|
||||
y = gr_screen.max_h - 200.f;
|
||||
|
||||
size_t audio_queue_size = state.decoder->getAudioQueueSize();
|
||||
if (state.hasAudio) {
|
||||
ALint queued;
|
||||
OpenAL_ErrorPrint(alGetSourcei(state.audioSid, AL_BUFFERS_QUEUED, &queued));
|
||||
audio_queue_size += queued;
|
||||
}
|
||||
|
||||
y = print_string(x, y, "Audio Queue size: " SIZE_T_ARG, audio_queue_size);
|
||||
y = print_string(x, y, "Video Queue size: " SIZE_T_ARG, state.decoder->getVideoQueueSize());
|
||||
y += font::get_current_font()->getHeight();
|
||||
// Estimate the size of the video buffer
|
||||
// We use YUV420p frames so one pixel uses 1.5 bytes of storage
|
||||
size_t single_frame_size = (size_t) (state.props.size.width * state.props.size.height * 1.5);
|
||||
size_t total_size = single_frame_size * state.decoder->getVideoQueueSize();
|
||||
print_string(x, y, "Video buffer size: " SIZE_T_ARG "B", total_size);
|
||||
}
|
||||
|
||||
void displayVideo(Player* player, PlaybackState* state) {
|
||||
TRACE_SCOPE(tracing::CutsceneDrawVideoFrame);
|
||||
GR_DEBUG_SCOPE("Display Video");
|
||||
|
||||
gr_clear();
|
||||
player->draw(state->posTopLeft.x, state->posTopLeft.y, state->posBottomRight.x, state->posBottomRight.y);
|
||||
|
||||
auto subtitle = player->getCurrentSubtitle();
|
||||
if (!subtitle.empty() && state->subtitle_font >= 0) {
|
||||
gr_set_color_fast(&Color_bright_white);
|
||||
font::set_font(state->subtitle_font);
|
||||
|
||||
int width;
|
||||
int height;
|
||||
gr_get_string_size(&width, &height, subtitle.c_str());
|
||||
|
||||
// Offset the subtitle by 20% of the viewport size from the bottom
|
||||
auto y_offset = static_cast<int>((state->posBottomRight.y - state->posTopLeft.y) * 0.1);
|
||||
|
||||
auto center_x = (state->posBottomRight.x - state->posTopLeft.x) / 2;
|
||||
|
||||
auto text_x = center_x - width / 2;
|
||||
auto text_y = state->posBottomRight.y - y_offset - height;
|
||||
|
||||
gr_string(text_x, text_y, subtitle.c_str(), GR_RESIZE_NONE);
|
||||
}
|
||||
|
||||
if (Cmdline_show_video_info) {
|
||||
showVideoInfo(player->getInternalState());
|
||||
}
|
||||
|
||||
gr_flip();
|
||||
}
|
||||
void determine_display_positions(Player* player, PlaybackState* state) {
|
||||
auto& props = player->getMovieProperties();
|
||||
|
||||
float screen_ratio = (float) gr_screen.center_w / (float) gr_screen.center_h;
|
||||
float movie_ratio = (float) props.size.width / (float) props.size.height;
|
||||
|
||||
float scale_by;
|
||||
if (screen_ratio > movie_ratio) {
|
||||
scale_by = (float) gr_screen.center_h / (float) props.size.height;
|
||||
} else {
|
||||
scale_by = (float) gr_screen.center_w / (float) props.size.width;
|
||||
}
|
||||
|
||||
float screenX;
|
||||
float screenY;
|
||||
|
||||
if (!Cmdline_noscalevid && (scale_by != 1.0f)) {
|
||||
screenX = ((gr_screen.center_w / 2.0f + gr_screen.center_offset_x) / scale_by) - (static_cast<int>(props.size.width) / 2.0f) + 0.5f;
|
||||
screenY = ((gr_screen.center_h / 2.0f + gr_screen.center_offset_y) / scale_by) - (static_cast<int>(props.size.height) / 2.0f) + 0.5f;
|
||||
} else {
|
||||
// centers on 1024x768, fills on 640x480
|
||||
screenX = i2fl(((gr_screen.center_w - static_cast<int>(props.size.width)) / 2) + gr_screen.center_offset_x);
|
||||
screenY = i2fl(((gr_screen.center_h - static_cast<int>(props.size.height)) / 2) + gr_screen.center_offset_y);
|
||||
}
|
||||
|
||||
// set additional values for screen width/height and UV coords
|
||||
float screenXW = screenX + static_cast<int>(props.size.width);
|
||||
float screenYH = screenY + static_cast<int>(props.size.height);
|
||||
|
||||
if (!Cmdline_noscalevid && (scale_by != 1.0f)) {
|
||||
// Apply scaling
|
||||
screenX *= scale_by;
|
||||
screenY *= scale_by;
|
||||
|
||||
screenXW *= scale_by;
|
||||
screenYH *= scale_by;
|
||||
}
|
||||
|
||||
state->posTopLeft.x = screenX;
|
||||
state->posTopLeft.y = screenY;
|
||||
|
||||
state->posBottomRight.x = screenXW;
|
||||
state->posBottomRight.y = screenYH;
|
||||
}
|
||||
|
||||
void initialize_player_state(Player* player, PlaybackState* state) {
|
||||
determine_display_positions(player, state);
|
||||
|
||||
state->subtitle_font = font::FontManager::getFontIndex(Movie_subtitle_font);
|
||||
|
||||
if (state->subtitle_font < 0) {
|
||||
Warning(LOCATION, "Failed to load subtitle font '%s'! Subtitles will be disabled.", Movie_subtitle_font.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void movie_display_loop(Player* player, PlaybackState* state) {
|
||||
// Compute the maximum time we will sleep to make sure we can still maintain the movie FPS
|
||||
// and not waste too much CPU time
|
||||
// We will sleep at most half the time a frame would be displayed
|
||||
auto sleepTime = static_cast<std::uint64_t>((1. / (4. * player->getMovieProperties().fps)) * 1000.);
|
||||
|
||||
auto listener = [state](const SDL_Event& event) {
|
||||
switch (event.key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
case SDLK_KP_ENTER:
|
||||
case SDLK_RETURN:
|
||||
case SDLK_SPACE:
|
||||
state->playing = false;
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
};
|
||||
// Use a dedicated listener here since we want to listen for the KEYUP event
|
||||
auto key_handle = os::events::addEventListener(SDL_KEYUP, os::events::DEFAULT_LISTENER_WEIGHT - 10, listener);
|
||||
|
||||
auto lastDisplayTimestamp = timer_get_microseconds();
|
||||
while (state->playing) {
|
||||
TRACE_SCOPE(tracing::CutsceneStep);
|
||||
|
||||
auto timestamp = timer_get_microseconds();
|
||||
|
||||
auto passed = timestamp - lastDisplayTimestamp;
|
||||
lastDisplayTimestamp = timestamp;
|
||||
|
||||
if (player->isPlaybackReady()) {
|
||||
// Play as long as the player reports that there is more to display
|
||||
state->playing = player->update(passed);
|
||||
|
||||
displayVideo(player, state);
|
||||
}
|
||||
|
||||
processEvents();
|
||||
|
||||
if (passed < sleepTime) {
|
||||
auto sleep = sleepTime - passed;
|
||||
|
||||
os_sleep(static_cast<uint>(sleep));
|
||||
}
|
||||
}
|
||||
|
||||
os::events::removeEventListener(key_handle);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace movie {
|
||||
// Play one movie
|
||||
bool play(const char* name) {
|
||||
@@ -260,12 +57,7 @@ bool play(const char* name) {
|
||||
|
||||
auto player = cutscene::Player::newPlayer(name);
|
||||
if (player) {
|
||||
PlaybackState state;
|
||||
initialize_player_state(player.get(), &state);
|
||||
|
||||
movie_display_loop(player.get(), &state);
|
||||
|
||||
player->stopPlayback();
|
||||
player->startPlayback();
|
||||
} else {
|
||||
// uh-oh, movie is invalid... Abory, Retry, Fail?
|
||||
mprintf(("MOVIE ERROR: Found invalid movie! (%s)\n", name));
|
||||
|
||||
+185
-119
@@ -1,7 +1,7 @@
|
||||
#include "cutscene/player.h"
|
||||
|
||||
#include "cutscene/Decoder.h"
|
||||
#include "cutscene/VideoPresenter.h"
|
||||
#include "cutscene/player/VideoPresenter.h"
|
||||
#include "cutscene/ffmpeg/FFMPEGDecoder.h"
|
||||
|
||||
#include "graphics/2d.h"
|
||||
@@ -17,22 +17,64 @@
|
||||
#include "io/key.h"
|
||||
#include "io/timer.h"
|
||||
|
||||
#include "player.h"
|
||||
#include "parse/parselo.h"
|
||||
|
||||
#include "cutscene/player/OpenGLVideoPresenter.h"
|
||||
|
||||
using namespace cutscene::player;
|
||||
|
||||
namespace cutscene {
|
||||
struct PlayerState {
|
||||
MovieProperties props;
|
||||
Decoder* decoder = nullptr;
|
||||
|
||||
bool playing = true;
|
||||
|
||||
bool playbackHasBegun = false;
|
||||
|
||||
// Timing state
|
||||
std::uint64_t playback_time = 0;
|
||||
|
||||
// Audio state
|
||||
bool audioInited = false;
|
||||
bool hasAudio = false;
|
||||
ALuint audioSid = 0;
|
||||
SCP_vector<ALuint> audioBuffers;
|
||||
SCP_queue<ALuint> unqueuedAudioBuffers;
|
||||
|
||||
// Graphics state following
|
||||
bool videoInited = false;
|
||||
|
||||
VideoFramePtr currentFrame;
|
||||
VideoFramePtr nextFrame;
|
||||
bool newFrameAdded = false;
|
||||
|
||||
std::unique_ptr<VideoPresenter> videoPresenter;
|
||||
|
||||
PlayerState() : decoder(nullptr), playing(true), playbackHasBegun(false),
|
||||
playback_time(0),
|
||||
audioInited(0), hasAudio(false), audioSid(0),
|
||||
videoInited(false), newFrameAdded(false) {}
|
||||
|
||||
private:
|
||||
PlayerState(const PlayerState&) SCP_DELETED_FUNCTION;
|
||||
|
||||
PlayerState& operator=(const PlayerState&) SCP_DELETED_FUNCTION;
|
||||
};
|
||||
}
|
||||
|
||||
namespace {
|
||||
using namespace cutscene;
|
||||
|
||||
const int MAX_AUDIO_BUFFERS = 15;
|
||||
|
||||
std::unique_ptr<Decoder> findDecoder(const SCP_string& name, const PlaybackProperties& properties) {
|
||||
Decoder* findDecoder(const SCP_string& name) {
|
||||
{
|
||||
std::unique_ptr<Decoder> ffmpeg(new ::cutscene::ffmpeg::FFMPEGDecoder());
|
||||
if (ffmpeg->initialize(name, properties)) {
|
||||
auto ffmpeg = new ffmpeg::FFMPEGDecoder();
|
||||
if (ffmpeg->initialize(name)) {
|
||||
return ffmpeg;
|
||||
}
|
||||
delete ffmpeg;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
@@ -50,9 +92,8 @@ void videoPlaybackInit(PlayerState* state) {
|
||||
|
||||
Assert(state != NULL);
|
||||
|
||||
if (gr_screen.mode != GR_STUB) {
|
||||
// The video presenter is independent of the underlying graphics API
|
||||
state->videoPresenter.reset(new VideoPresenter(state->props));
|
||||
if (gr_screen.mode == GR_OPENGL) {
|
||||
state->videoPresenter.reset(new OpenGLVideoPresenter(state->props));
|
||||
}
|
||||
|
||||
state->videoInited = true;
|
||||
@@ -122,16 +163,7 @@ void processVideoData(PlayerState* state) {
|
||||
return;
|
||||
}
|
||||
|
||||
while (currentTime >= state->nextFrame->frameTime) {
|
||||
if (state->currentFrame) {
|
||||
if (state->nextFrame->frameTime < state->currentFrame->frameTime) {
|
||||
// We reached the end of the movie and just looped to the beginning. Now we need to reset the playback
|
||||
// time
|
||||
state->playback_time = 0;
|
||||
currentTime = playbackGetTime(state);
|
||||
}
|
||||
}
|
||||
|
||||
while(currentTime >= state->nextFrame->frameTime) {
|
||||
// Move the next frame to the current frame slot
|
||||
state->currentFrame = std::move(state->nextFrame);
|
||||
|
||||
@@ -152,34 +184,6 @@ void processVideoData(PlayerState* state) {
|
||||
}
|
||||
}
|
||||
|
||||
void processSubtitleData(PlayerState* state) {
|
||||
SubtitleFramePtr ptr;
|
||||
while (state->decoder->tryPopSubtitleData(ptr)) {
|
||||
// Take all subtitle frames from our queue
|
||||
state->queued_subtitles.push(std::move(ptr));
|
||||
}
|
||||
|
||||
if (state->currentSubtitle && playbackGetTime(state) <= state->currentSubtitle->displayEndTime) {
|
||||
// We currently have a frame and it it still being displayed so there is nothing for us to do here
|
||||
return;
|
||||
}
|
||||
|
||||
// Subtitle has expired so we don't need it anymore
|
||||
state->currentSubtitle = nullptr;
|
||||
|
||||
while(!state->queued_subtitles.empty()) {
|
||||
// Take a look at the first entry and check if it's time to display it yet
|
||||
auto& nextSubtitle = state->queued_subtitles.front();
|
||||
if (playbackGetTime(state) >= nextSubtitle->displayStartTime) {
|
||||
state->currentSubtitle = std::move(nextSubtitle);
|
||||
state->queued_subtitles.pop();
|
||||
} else {
|
||||
// The next subtitle should not be displayed yet so we are done here
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool processAudioData(PlayerState* state) {
|
||||
TRACE_SCOPE(tracing::CutsceneProcessAudioData);
|
||||
|
||||
@@ -187,7 +191,7 @@ bool processAudioData(PlayerState* state) {
|
||||
if (state->decoder->hasAudio()) {
|
||||
// Even if we don't play the sound we still need to remove it from the queue
|
||||
AudioFramePtr audioData;
|
||||
while (state->decoder->tryPopAudioData(audioData)) {
|
||||
while(state->decoder->tryPopAudioData(audioData)) {
|
||||
// Intentionally left empty
|
||||
}
|
||||
}
|
||||
@@ -212,9 +216,7 @@ bool processAudioData(PlayerState* state) {
|
||||
|
||||
ALenum format = (audioData->channels == 2) ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16;
|
||||
|
||||
OpenAL_ErrorCheck(alBufferData(buffer,
|
||||
format,
|
||||
audioData->audioData.data(),
|
||||
OpenAL_ErrorCheck(alBufferData(buffer, format, audioData->audioData.data(),
|
||||
static_cast<ALsizei>(audioData->audioData.size() * sizeof(short)),
|
||||
static_cast<ALsizei>(audioData->rate)), return false);
|
||||
|
||||
@@ -267,10 +269,82 @@ void videoPlaybackClose(PlayerState* state) {
|
||||
state->videoInited = false;
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
float print_string(float x, float y, const char* fmt, Args... params) {
|
||||
SCP_string text;
|
||||
sprintf(text, fmt, params...);
|
||||
|
||||
gr_string(x, y, text.c_str(), GR_RESIZE_NONE);
|
||||
|
||||
return y + font::get_current_font()->getHeight();
|
||||
}
|
||||
|
||||
void showVideoInfo(PlayerState* state) {
|
||||
gr_set_color_fast(&Color_white);
|
||||
|
||||
float y = 200.f;
|
||||
float x = 100.f;
|
||||
y = print_string(x, y, "Movie FPS: %f", state->props.fps);
|
||||
y = print_string(x, y, "Size: %dx%d", state->props.size.width, state->props.size.height);
|
||||
|
||||
y = gr_screen.max_h - 200.f;
|
||||
|
||||
size_t audio_queue_size = state->decoder->getAudioQueueSize();
|
||||
if (state->hasAudio) {
|
||||
ALint queued;
|
||||
OpenAL_ErrorPrint(alGetSourcei(state->audioSid, AL_BUFFERS_QUEUED, &queued));
|
||||
audio_queue_size += queued;
|
||||
}
|
||||
|
||||
y = print_string(x, y, "Audio Queue size: " SIZE_T_ARG, audio_queue_size);
|
||||
y = print_string(x, y, "Video Queue size: " SIZE_T_ARG, state->decoder->getVideoQueueSize());
|
||||
y += font::get_current_font()->getHeight();
|
||||
// Estimate the size of the video buffer
|
||||
// We use YUV420p frames so one pixel uses 1.5 bytes of storage
|
||||
size_t single_frame_size = (size_t) (state->props.size.width * state->props.size.height * 1.5);
|
||||
size_t total_size = single_frame_size * state->decoder->getVideoQueueSize();
|
||||
print_string(x, y, "Video buffer size: " SIZE_T_ARG "B", total_size);
|
||||
}
|
||||
|
||||
void displayVideo(PlayerState* state) {
|
||||
if (!state->currentFrame) {
|
||||
return;
|
||||
}
|
||||
|
||||
TRACE_SCOPE(tracing::CutsceneDrawVideoFrame);
|
||||
|
||||
gr_clear();
|
||||
if (state->videoPresenter) {
|
||||
state->videoPresenter->displayFrame();
|
||||
}
|
||||
|
||||
if (Cmdline_show_video_info) {
|
||||
showVideoInfo(state);
|
||||
}
|
||||
|
||||
gr_flip();
|
||||
}
|
||||
|
||||
void processEvents(PlayerState* state) {
|
||||
io::mouse::CursorManager::get()->showCursor(false);
|
||||
|
||||
os_poll();
|
||||
|
||||
int k = key_inkey();
|
||||
switch (k) {
|
||||
case KEY_ESC:
|
||||
case KEY_ENTER:
|
||||
case KEY_SPACEBAR:
|
||||
state->playing = false;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool shouldBeginPlayback(Decoder* decoder) {
|
||||
auto video = decoder->isVideoQueueFull();
|
||||
auto audio = decoder->isAudioQueueFull();
|
||||
auto subtitles = decoder->isSubtitleQueueFull();
|
||||
|
||||
// Wait until one of the queues is full, that should make sure
|
||||
// that we have enough frames at the beginning of playback and that
|
||||
@@ -278,80 +352,92 @@ bool shouldBeginPlayback(Decoder* decoder) {
|
||||
// or video at the beginning
|
||||
// Also only wait while the decoder is still working. Otherwise we will wait indefinitely if the video
|
||||
// is very short.
|
||||
return (audio || video || subtitles) || !decoder->isDecoding();
|
||||
return (audio || video) || !decoder->isDecoding();
|
||||
}
|
||||
}
|
||||
|
||||
namespace cutscene {
|
||||
Player::Player(std::unique_ptr<Decoder>&& decoder, const PlaybackProperties& properties)
|
||||
: m_decoder(std::move(decoder))
|
||||
{
|
||||
Assertion(!m_state.videoInited,
|
||||
"Internal State has been initialized before! Create a new player for replaying a movie.");
|
||||
|
||||
m_decoderThread.reset(new std::thread(std::bind(&Player::decoderThread, this)));
|
||||
|
||||
m_state.props = m_decoder->getProperties();
|
||||
m_state.decoder = m_decoder.get();
|
||||
|
||||
videoPlaybackInit(&m_state);
|
||||
|
||||
if (properties.with_audio) {
|
||||
audioPlaybackInit(&m_state);
|
||||
}
|
||||
Player::Player() {
|
||||
}
|
||||
|
||||
Player::~Player() {
|
||||
// If video is initialized it means that stopPlayback has not been called yet
|
||||
if (m_state.videoInited) {
|
||||
stopPlayback();
|
||||
}
|
||||
|
||||
if (m_decoder) {
|
||||
m_decoder->close();
|
||||
}
|
||||
}
|
||||
|
||||
bool Player::processDecoderData() {
|
||||
if (!m_state.playbackHasBegun) {
|
||||
void Player::processDecoderData(PlayerState* state) {
|
||||
if (!state->playbackHasBegun) {
|
||||
// Wait until video and audio are available
|
||||
// If we don't have audio, don't wait for it (obviously...)
|
||||
if (!shouldBeginPlayback(m_state.decoder)) {
|
||||
return true;
|
||||
if (!shouldBeginPlayback(state->decoder)) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_state.playbackHasBegun = true;
|
||||
state->playbackHasBegun = true;
|
||||
}
|
||||
|
||||
TRACE_SCOPE(tracing::CutsceneProcessDecoder);
|
||||
|
||||
processVideoData(&m_state);
|
||||
processVideoData(state);
|
||||
|
||||
processSubtitleData(&m_state);
|
||||
|
||||
auto audioPlaying = processAudioData(&m_state);
|
||||
auto audioPlaying = processAudioData(state);
|
||||
|
||||
// Set the playing flag if the decoder is still active or there is still data available
|
||||
auto decoding = m_decoder->isDecoding();
|
||||
|
||||
// Audio is pending if there is data left in the queue or if OpenAL is still playing audio
|
||||
// Audio is pending if there is data left in the queue or of OpenAL is still playing audio
|
||||
auto pendingAudio = (m_decoder->isAudioFrameAvailable() && m_decoder->hasAudio()) || audioPlaying;
|
||||
auto pendingVideo = m_decoder->isVideoFrameAvailable();
|
||||
|
||||
return decoding || pendingAudio || pendingVideo;
|
||||
state->playing = decoding || pendingAudio || pendingVideo;
|
||||
}
|
||||
bool Player::update(uint64_t diff_time_micro) {
|
||||
if (m_state.playbackHasBegun) {
|
||||
m_state.playback_time += diff_time_micro;
|
||||
}
|
||||
|
||||
return processDecoderData();
|
||||
}
|
||||
void Player::stopPlayback() {
|
||||
void Player::startPlayback() {
|
||||
m_decoderThread.reset(new std::thread(std::bind(&Player::decoderThread, this)));
|
||||
|
||||
PlayerState state;
|
||||
state.props = m_decoder->getProperties();
|
||||
state.decoder = m_decoder.get();
|
||||
|
||||
// Compute the maximum time we will sleep to make sure we can still maintain the movie FPS
|
||||
// and not waste too much CPU time
|
||||
// We will sleep at most half the time a frame would be displayed
|
||||
auto sleepTime = static_cast<std::uint64_t>((1. / (4. * state.props.fps)) * 1000.);
|
||||
|
||||
videoPlaybackInit(&state);
|
||||
|
||||
audioPlaybackInit(&state);
|
||||
|
||||
auto lastDisplayTimestamp = timer_get_microseconds();
|
||||
while (state.playing) {
|
||||
TRACE_SCOPE(tracing::CutsceneStep);
|
||||
|
||||
processDecoderData(&state);
|
||||
|
||||
displayVideo(&state);
|
||||
|
||||
processEvents(&state);
|
||||
|
||||
auto timestamp = timer_get_microseconds();
|
||||
|
||||
auto passed = timestamp - lastDisplayTimestamp;
|
||||
lastDisplayTimestamp = timestamp;
|
||||
|
||||
if (state.playbackHasBegun) {
|
||||
state.playback_time += passed;
|
||||
}
|
||||
|
||||
if (passed < sleepTime) {
|
||||
auto sleep = sleepTime - passed;
|
||||
|
||||
os_sleep(static_cast<uint>(sleep));
|
||||
}
|
||||
}
|
||||
m_decoder->stopDecoder();
|
||||
|
||||
audioPlaybackClose(&m_state);
|
||||
videoPlaybackClose(&m_state);
|
||||
audioPlaybackClose(&state);
|
||||
videoPlaybackClose(&state);
|
||||
|
||||
m_decoderThread->join();
|
||||
}
|
||||
@@ -366,38 +452,18 @@ void Player::decoderThread() {
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<Player> Player::newPlayer(const SCP_string& name, const PlaybackProperties& properties)
|
||||
{
|
||||
std::unique_ptr<Player> Player::newPlayer(const SCP_string& name) {
|
||||
mprintf(("Creating player for movie '%s'.\n", name.c_str()));
|
||||
|
||||
auto decoder = findDecoder(name, properties);
|
||||
auto decoder = findDecoder(name);
|
||||
|
||||
if (decoder == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
return std::unique_ptr<Player>(new Player(std::move(decoder), properties));
|
||||
}
|
||||
const PlayerState& Player::getInternalState() const {
|
||||
return m_state;
|
||||
}
|
||||
const MovieProperties& Player::getMovieProperties() const {
|
||||
return m_state.props;
|
||||
}
|
||||
void Player::draw(float x1, float y1, float x2, float y2) {
|
||||
if (!m_state.currentFrame) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_state.videoPresenter) {
|
||||
m_state.videoPresenter->displayFrame(x1, y1, x2, y2);
|
||||
}
|
||||
std::unique_ptr<Player> player(new Player());
|
||||
player->m_decoder.reset(decoder);
|
||||
|
||||
return player;
|
||||
}
|
||||
SCP_string Player::getCurrentSubtitle() {
|
||||
if (!m_state.currentSubtitle) {
|
||||
return "";
|
||||
} else {
|
||||
return m_state.currentSubtitle->text;
|
||||
}
|
||||
}
|
||||
bool Player::isPlaybackReady() const { return m_state.playbackHasBegun || shouldBeginPlayback(m_decoder.get()); }
|
||||
}
|
||||
+18
-107
@@ -5,133 +5,44 @@
|
||||
#include <thread>
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "sound/openal.h"
|
||||
|
||||
#include "Decoder.h"
|
||||
#include "VideoPresenter.h"
|
||||
|
||||
namespace cutscene {
|
||||
class Decoder;
|
||||
|
||||
struct PlayerState {
|
||||
MovieProperties props;
|
||||
Decoder* decoder = nullptr;
|
||||
|
||||
bool playbackHasBegun = false;
|
||||
|
||||
// Timing state
|
||||
std::uint64_t playback_time = 0;
|
||||
|
||||
// Audio state
|
||||
bool audioInited = false;
|
||||
bool hasAudio = false;
|
||||
ALuint audioSid = 0;
|
||||
SCP_vector<ALuint> audioBuffers;
|
||||
SCP_queue<ALuint> unqueuedAudioBuffers;
|
||||
|
||||
// Graphics state following
|
||||
bool videoInited = false;
|
||||
|
||||
VideoFramePtr currentFrame;
|
||||
VideoFramePtr nextFrame;
|
||||
bool newFrameAdded = false;
|
||||
|
||||
std::unique_ptr<player::VideoPresenter> videoPresenter;
|
||||
|
||||
SCP_queue<SubtitleFramePtr> queued_subtitles;
|
||||
SubtitleFramePtr currentSubtitle;
|
||||
|
||||
PlayerState() {
|
||||
}
|
||||
|
||||
PlayerState(const PlayerState&) = delete;
|
||||
PlayerState& operator=(const PlayerState&) = delete;
|
||||
};
|
||||
struct PlayerState;
|
||||
|
||||
/**
|
||||
* @brief A movie player
|
||||
*/
|
||||
class Player {
|
||||
private:
|
||||
private:
|
||||
std::unique_ptr<Decoder> m_decoder;
|
||||
|
||||
std::unique_ptr<std::thread> m_decoderThread;
|
||||
|
||||
PlayerState m_state;
|
||||
void processDecoderData(PlayerState* state);
|
||||
|
||||
bool processDecoderData();
|
||||
private:
|
||||
Player(const Player&) = delete;
|
||||
|
||||
private:
|
||||
void decoderThread();
|
||||
|
||||
Player(std::unique_ptr<Decoder>&& decoder, const PlaybackProperties& properties);
|
||||
public:
|
||||
public:
|
||||
Player();
|
||||
|
||||
~Player();
|
||||
|
||||
Player(const Player&) = delete;
|
||||
Player& operator=(const Player&) = delete;
|
||||
/**
|
||||
* @brief Begin playing the previously selected movie
|
||||
*/
|
||||
void startPlayback();
|
||||
|
||||
/**
|
||||
* @brief Update the player and increase display timestamp by specified delta time
|
||||
* @param diff_time_micro The time to increase the display timestamp in microseconds (not milliseconds!)
|
||||
* @return @c true if there is more content to display. @c false if the player reached the end of the movie and has
|
||||
* displayed the last frame.
|
||||
*/
|
||||
bool update(uint64_t diff_time_micro);
|
||||
|
||||
/**
|
||||
* @brief Gives access to the internal state of the player
|
||||
*
|
||||
* @warning This should only be used for debugging purposed!
|
||||
*
|
||||
* @return A reference to the internal state
|
||||
*/
|
||||
const PlayerState& getInternalState() const;
|
||||
|
||||
/**
|
||||
* @brief Gets the properties of the movie that this player is displaying
|
||||
* @return A reference to the movie properties
|
||||
*/
|
||||
const MovieProperties& getMovieProperties() const;
|
||||
|
||||
/**
|
||||
* @brief Determines if this player can start displaying video.
|
||||
* @return true if the cutscene is ready, false otherwise
|
||||
*/
|
||||
bool isPlaybackReady() const;
|
||||
|
||||
/**
|
||||
* @brief Draws the current movie frame at the specified coordinates.
|
||||
*
|
||||
* This may not draw anything if there is currently not a frame to display.
|
||||
*
|
||||
* @param x1 The X coordinate of the top left corner
|
||||
* @param y1 The Y coordinate of the top left corner
|
||||
* @param x2 The X coordinate of the bottom right corner
|
||||
* @param y2 The Y coordinate of the bottom right corner
|
||||
*/
|
||||
void draw(float x1, float y1, float x2, float y2);
|
||||
|
||||
/**
|
||||
* @brief Gets the subtitle text that should be displayed now
|
||||
* @return The text, encoded in UTF-8
|
||||
*/
|
||||
SCP_string getCurrentSubtitle();
|
||||
|
||||
/**
|
||||
* @brief Stops playback
|
||||
*
|
||||
* This is also automatically called when this instance is destroyed.
|
||||
*/
|
||||
void stopPlayback();
|
||||
|
||||
/**
|
||||
* @brief Creates a player
|
||||
* The player is configured to play the movie with the specified name
|
||||
* @param name The movie to play
|
||||
* @param properties A structure describing how the movie will be used
|
||||
* @return @c nullptr if the specified movie could not be opened, a valid Player pointer otherwise
|
||||
*/
|
||||
static std::unique_ptr<Player> newPlayer(const SCP_string& name, const PlaybackProperties& properties = PlaybackProperties());
|
||||
* @brief Creates a player
|
||||
* The player is configured to play the movie with the specified name
|
||||
* @param name The movie to play
|
||||
* @return @c nullptr if the specified movie could not be opened, a valid Player pointer otherwise
|
||||
*/
|
||||
static std::unique_ptr<Player> newPlayer(const SCP_string& name);
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,223 @@
|
||||
|
||||
#include "OpenGLVideoPresenter.h"
|
||||
|
||||
#include "graphics/opengl/gropenglstate.h"
|
||||
#include "graphics/opengl/gropengltnl.h"
|
||||
#include "graphics/opengl/gropengldraw.h"
|
||||
|
||||
|
||||
using namespace cutscene;
|
||||
using namespace cutscene::player;
|
||||
|
||||
namespace cutscene {
|
||||
namespace player {
|
||||
OpenGLVideoPresenter::OpenGLVideoPresenter(const MovieProperties& props) : _scaleVideo(false),
|
||||
_ytex(0), _utex(0), _vtex(0) {
|
||||
GR_DEBUG_SCOPE("Init video");
|
||||
|
||||
opengl_set_texture_target(GL_TEXTURE_2D);
|
||||
|
||||
_vertexBuffer = gr_create_vertex_buffer(true);
|
||||
|
||||
auto w = static_cast<int>(props.size.width);
|
||||
auto h = static_cast<int>(props.size.height);
|
||||
|
||||
_sdr_handle = gr_maybe_create_shader(SDR_TYPE_VIDEO_PROCESS, 0);
|
||||
|
||||
glGenTextures(1, &_ytex);
|
||||
glGenTextures(1, &_utex);
|
||||
glGenTextures(1, &_vtex);
|
||||
|
||||
if (_ytex + _utex + _vtex == 0) {
|
||||
throw std::runtime_error("Can't create a GL texture");
|
||||
}
|
||||
opengl_shader_set_current(_sdr_handle);
|
||||
|
||||
gr_set_lighting(false, false);
|
||||
|
||||
GL_state.SetAlphaBlendMode(ALPHA_BLEND_NONE);
|
||||
GL_state.SetZbufferType(ZBUFFER_TYPE_NONE);
|
||||
|
||||
GL_state.Texture.SetActiveUnit(0);
|
||||
GL_state.Texture.SetTarget(GL_texture_target);
|
||||
GL_state.Texture.Enable(_ytex);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
// NOTE: using NULL instead of pixelbuf crashes some drivers, but then so does pixelbuf
|
||||
glTexImage2D(GL_state.Texture.GetTarget(), 0, GL_RED, w, h, 0, GL_RED,
|
||||
GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
GL_state.Texture.SetActiveUnit(1);
|
||||
GL_state.Texture.SetTarget(GL_texture_target);
|
||||
GL_state.Texture.Enable(_utex);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
// NOTE: using NULL instead of pixelbuf crashes some drivers, but then so does pixelbuf
|
||||
glTexImage2D(GL_state.Texture.GetTarget(), 0, GL_RED, w / 2, h / 2, 0, GL_RED,
|
||||
GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
GL_state.Texture.SetActiveUnit(2);
|
||||
GL_state.Texture.SetTarget(GL_texture_target);
|
||||
GL_state.Texture.Enable(_vtex);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
// NOTE: using NULL instead of pixelbuf crashes some drivers, but then so does pixelbuf
|
||||
glTexImage2D(GL_state.Texture.GetTarget(), 0, GL_RED, w / 2, h / 2, 0, GL_RED,
|
||||
GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
float screen_ratio = (float) gr_screen.center_w / (float) gr_screen.center_h;
|
||||
float movie_ratio = (float) props.size.width / (float) props.size.height;
|
||||
|
||||
float scale_by;
|
||||
if (screen_ratio > movie_ratio) {
|
||||
scale_by = (float) gr_screen.center_h / (float) props.size.height;
|
||||
} else {
|
||||
scale_by = (float) gr_screen.center_w / (float) props.size.width;
|
||||
}
|
||||
|
||||
// don't bother setting anything if we aren't going to need it
|
||||
if (!Cmdline_noscalevid && (scale_by != 1.0f)) {
|
||||
vec3d scale;
|
||||
|
||||
scale.xyz.x = scale_by;
|
||||
scale.xyz.y = scale_by;
|
||||
scale.xyz.z = -1.0f;
|
||||
|
||||
gr_push_scale_matrix(&scale);
|
||||
_scaleVideo = true;
|
||||
}
|
||||
|
||||
int screenX;
|
||||
int screenY;
|
||||
|
||||
if (_scaleVideo) {
|
||||
screenX = fl2i(((gr_screen.center_w / 2.0f + gr_screen.center_offset_x) / scale_by) - (static_cast<int>(props.size.width) / 2.0f) + 0.5f);
|
||||
screenY = fl2i(((gr_screen.center_h / 2.0f + gr_screen.center_offset_y) / scale_by) - (static_cast<int>(props.size.height) / 2.0f) + 0.5f);
|
||||
} else {
|
||||
// centers on 1024x768, fills on 640x480
|
||||
screenX = ((gr_screen.center_w - static_cast<int>(props.size.width)) / 2) + gr_screen.center_offset_x;
|
||||
screenY = ((gr_screen.center_h - static_cast<int>(props.size.height)) / 2) + gr_screen.center_offset_y;
|
||||
}
|
||||
|
||||
// set additional values for screen width/height and UV coords
|
||||
int screenXW = screenX + static_cast<int>(props.size.width);
|
||||
int screenYH = screenY + static_cast<int>(props.size.height);
|
||||
|
||||
Current_shader->program->Uniforms.setUniformi("ytex", 0);
|
||||
Current_shader->program->Uniforms.setUniformi("utex", 1);
|
||||
Current_shader->program->Uniforms.setUniformi("vtex", 2);
|
||||
|
||||
Current_shader->program->Uniforms.setUniformMatrix4f("projMatrix", GL_projection_matrix);
|
||||
Current_shader->program->Uniforms.setUniformMatrix4f("modelViewMatrix", GL_model_view_matrix);
|
||||
|
||||
GLfloat glVertices[4][4] = {{0}};
|
||||
glVertices[0][0] = (GLfloat)screenX;
|
||||
glVertices[0][1] = (GLfloat)screenY;
|
||||
glVertices[0][2] = 0.0f;
|
||||
glVertices[0][3] = 0.0f;
|
||||
|
||||
glVertices[1][0] = (GLfloat)screenX;
|
||||
glVertices[1][1] = (GLfloat)screenYH;
|
||||
glVertices[1][2] = 0.0f;
|
||||
glVertices[1][3] = 1.0f;
|
||||
|
||||
glVertices[2][0] = (GLfloat)screenXW;
|
||||
glVertices[2][1] = (GLfloat)screenY;
|
||||
glVertices[2][2] = 1.0f;
|
||||
glVertices[2][3] = 0.0f;
|
||||
|
||||
glVertices[3][0] = (GLfloat)screenXW;
|
||||
glVertices[3][1] = (GLfloat)screenYH;
|
||||
glVertices[3][2] = 1.0f;
|
||||
glVertices[3][3] = 1.0f;
|
||||
|
||||
_vertexLayout.add_vertex_component(vertex_format_data::POSITION2, sizeof(glVertices[0]), 0);
|
||||
_vertexLayout.add_vertex_component(vertex_format_data::TEX_COORD, sizeof(glVertices[0]), sizeof(GLfloat) * 2);
|
||||
|
||||
gr_update_buffer_data(_vertexBuffer, sizeof(glVertices[0]) * 4, glVertices);
|
||||
}
|
||||
|
||||
OpenGLVideoPresenter::~OpenGLVideoPresenter() {
|
||||
GR_DEBUG_SCOPE("Deinit video");
|
||||
|
||||
if (_scaleVideo) {
|
||||
gr_pop_scale_matrix();
|
||||
}
|
||||
|
||||
gr_delete_buffer(_vertexBuffer);
|
||||
_vertexBuffer = -1;
|
||||
|
||||
GL_state.Texture.Delete(_ytex);
|
||||
GL_state.Texture.Delete(_utex);
|
||||
GL_state.Texture.Delete(_vtex);
|
||||
glDeleteTextures(1, &_ytex);
|
||||
glDeleteTextures(1, &_utex);
|
||||
glDeleteTextures(1, &_vtex);
|
||||
|
||||
opengl_set_texture_target();
|
||||
|
||||
_ytex = _utex = _vtex = 0;
|
||||
opengl_shader_set_current();
|
||||
}
|
||||
|
||||
void OpenGLVideoPresenter::uploadVideoFrame(const VideoFramePtr& frame) {
|
||||
GR_DEBUG_SCOPE("Update video frame");
|
||||
auto ptrs = frame->getDataPointers();
|
||||
|
||||
auto stride = static_cast<GLint>(frame->ySize.stride);
|
||||
auto width = static_cast<GLint>(frame->ySize.width);
|
||||
auto height = static_cast<GLint>(frame->ySize.height);
|
||||
|
||||
GL_state.Texture.SetActiveUnit(0);
|
||||
GL_state.Texture.Enable(_ytex);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
|
||||
glTexSubImage2D(GL_state.Texture.GetTarget(), 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE,
|
||||
ptrs.y);
|
||||
|
||||
stride = static_cast<int>(frame->uvSize.stride);
|
||||
width = static_cast<int>(frame->uvSize.width);
|
||||
height = static_cast<int>(frame->uvSize.height);
|
||||
|
||||
GL_state.Texture.SetActiveUnit(1);
|
||||
GL_state.Texture.Enable(_utex);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
|
||||
glTexSubImage2D(GL_state.Texture.GetTarget(), 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE,
|
||||
ptrs.u);
|
||||
|
||||
GL_state.Texture.SetActiveUnit(2);
|
||||
GL_state.Texture.Enable(_vtex);
|
||||
glTexSubImage2D(GL_state.Texture.GetTarget(), 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE,
|
||||
ptrs.v);
|
||||
|
||||
// Reset this back to default
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
}
|
||||
|
||||
void OpenGLVideoPresenter::displayFrame() {
|
||||
opengl_shader_set_current(_sdr_handle);
|
||||
|
||||
opengl_bind_buffer_object(_vertexBuffer);
|
||||
opengl_bind_vertex_layout(_vertexLayout);
|
||||
|
||||
// Bind textures
|
||||
GL_state.Texture.SetActiveUnit(0);
|
||||
GL_state.Texture.Enable(_ytex);
|
||||
GL_state.Texture.SetActiveUnit(1);
|
||||
GL_state.Texture.Enable(_utex);
|
||||
GL_state.Texture.SetActiveUnit(2);
|
||||
GL_state.Texture.Enable(_vtex);
|
||||
|
||||
GR_DEBUG_SCOPE("Draw video frame");
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
|
||||
#ifndef FS2_OPEN_OPENGLVIDEOPRESENTER_H
|
||||
#define FS2_OPEN_OPENGLVIDEOPRESENTER_H
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "cutscene/player/VideoPresenter.h"
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include <memory>
|
||||
#include <graphics/2d.h>
|
||||
|
||||
namespace cutscene {
|
||||
namespace player {
|
||||
class OpenGLVideoPresenter: public VideoPresenter {
|
||||
int _vertexBuffer = -1;
|
||||
vertex_layout _vertexLayout;
|
||||
int _sdr_handle = -1;
|
||||
|
||||
bool _scaleVideo = false;
|
||||
|
||||
GLuint _ytex = 0;
|
||||
GLuint _utex = 0;
|
||||
GLuint _vtex = 0;
|
||||
public:
|
||||
OpenGLVideoPresenter(const MovieProperties& props);
|
||||
|
||||
virtual ~OpenGLVideoPresenter();
|
||||
|
||||
virtual void uploadVideoFrame(const VideoFramePtr& frame) SCP_OVERRIDE;
|
||||
|
||||
virtual void displayFrame() SCP_OVERRIDE;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endif //FS2_OPEN_OPENGLVIDEOPRESENTER_H
|
||||
@@ -0,0 +1,21 @@
|
||||
|
||||
#ifndef FS2_OPEN_VIDEOPRESENTER_H
|
||||
#define FS2_OPEN_VIDEOPRESENTER_H
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "cutscene/Decoder.h"
|
||||
|
||||
namespace cutscene {
|
||||
namespace player {
|
||||
class VideoPresenter {
|
||||
public:
|
||||
virtual ~VideoPresenter() {}
|
||||
|
||||
virtual void uploadVideoFrame(const VideoFramePtr& frame) = 0;
|
||||
|
||||
virtual void displayFrame() = 0;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif //FS2_OPEN_VIDEOPRESENTER_H
|
||||
@@ -74,7 +74,7 @@ static void debris_start_death_roll(object *debris_obj, debris *debris_p)
|
||||
|
||||
// only play debris destroy sound if hull piece and it has been around for at least 2 seconds
|
||||
if ( Missiontime > debris_p->time_started + 2*F1_0 ) {
|
||||
snd_play_3d( gamesnd_get_game_sound(gamesnd_id(GameSounds::MISSILE_IMPACT1)), &debris_obj->pos, &View_position, debris_obj->radius );
|
||||
snd_play_3d( &Snds[SND_MISSILE_IMPACT1], &debris_obj->pos, &View_position, debris_obj->radius );
|
||||
|
||||
}
|
||||
}
|
||||
@@ -238,7 +238,7 @@ void debris_process_post(object * obj, float frame_time)
|
||||
radar_plot_object( obj );
|
||||
|
||||
if ( timestamp_elapsed(db->sound_delay) ) {
|
||||
obj_snd_assign(objnum, GameSounds::DEBRIS, &vmd_zero_vector, 0);
|
||||
obj_snd_assign(objnum, SND_DEBRIS, &vmd_zero_vector, 0);
|
||||
db->sound_delay = 0;
|
||||
}
|
||||
} else {
|
||||
@@ -324,19 +324,19 @@ void debris_process_post(object * obj, float frame_time)
|
||||
//Play a sound effect
|
||||
if ( lifetime > 750 ) {
|
||||
// 1.00 second effect
|
||||
snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_05), &snd_pos, &View_position, obj->radius );
|
||||
snd_play_3d( &Snds[SND_DEBRIS_ARC_05], &snd_pos, &View_position, obj->radius );
|
||||
} else if ( lifetime > 500 ) {
|
||||
// 0.75 second effect
|
||||
snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_04), &snd_pos, &View_position, obj->radius );
|
||||
snd_play_3d( &Snds[SND_DEBRIS_ARC_04], &snd_pos, &View_position, obj->radius );
|
||||
} else if ( lifetime > 250 ) {
|
||||
// 0.50 second effect
|
||||
snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_03), &snd_pos, &View_position, obj->radius );
|
||||
snd_play_3d( &Snds[SND_DEBRIS_ARC_03], &snd_pos, &View_position, obj->radius );
|
||||
} else if ( lifetime > 100 ) {
|
||||
// 0.25 second effect
|
||||
snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_02), &snd_pos, &View_position, obj->radius );
|
||||
snd_play_3d( &Snds[SND_DEBRIS_ARC_02], &snd_pos, &View_position, obj->radius );
|
||||
} else {
|
||||
// 0.10 second effect
|
||||
snd_play_3d( gamesnd_get_game_sound(GameSounds::DEBRIS_ARC_01), &snd_pos, &View_position, obj->radius );
|
||||
snd_play_3d( &Snds[SND_DEBRIS_ARC_01], &snd_pos, &View_position, obj->radius );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -693,7 +693,7 @@ object *debris_create(object *source_obj, int model_num, int submodel_num, vec3d
|
||||
* Alas, poor debris_obj got whacked. Fortunately, we know who did it, where and how hard, so we
|
||||
* can do something about it.
|
||||
*/
|
||||
void debris_hit(object *debris_obj, object * /*other_obj*/, vec3d *hitpos, float damage)
|
||||
void debris_hit(object *debris_obj, object *other_obj, vec3d *hitpos, float damage)
|
||||
{
|
||||
debris *debris_p = &Debris[debris_obj->instance];
|
||||
|
||||
|
||||
@@ -162,7 +162,7 @@ void dc_do_command(SCP_string *cmd_str)
|
||||
try {
|
||||
dc_commands[i]->func(); // Run the command!
|
||||
|
||||
} catch (const errParseString& err) {
|
||||
} catch (errParseString err) {
|
||||
dc_printf("Require string(s) not found: \n");
|
||||
for (uint j = 0; j < err.expected_tokens.size(); ++j) {
|
||||
dc_printf("%i: %s\n", j, err.expected_tokens[j].c_str());
|
||||
@@ -170,7 +170,7 @@ void dc_do_command(SCP_string *cmd_str)
|
||||
|
||||
dc_printf("Found '%s' instead\n", err.found_token.c_str());
|
||||
|
||||
} catch (const errParse& err) {
|
||||
} catch (errParse err) {
|
||||
dc_printf("Invalid argument. Expected %s, found '%s'\n", token_str[err.expected_type], err.found_token.c_str());
|
||||
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
#include <cmath>
|
||||
#include <cstdarg>
|
||||
#include <cstring>
|
||||
#include <climits>
|
||||
#include <limits.h>
|
||||
|
||||
|
||||
// ========================= LOCALS =========================
|
||||
|
||||
@@ -1,541 +0,0 @@
|
||||
#include <nebula/neb.h>
|
||||
#include <utility>
|
||||
#include "decals/decals.h"
|
||||
|
||||
#include "graphics/2d.h"
|
||||
#include "graphics/decal_draw_list.h"
|
||||
#include "graphics/util/uniform_structs.h"
|
||||
#include "parse/parselo.h"
|
||||
#include "tracing/tracing.h"
|
||||
#include "ship/ship.h"
|
||||
|
||||
namespace {
|
||||
|
||||
class DecalDefinition {
|
||||
SCP_string _name;
|
||||
|
||||
SCP_string _diffuseFilename;
|
||||
bool _loopDiffuse = true;
|
||||
|
||||
SCP_string _glowFilename;
|
||||
bool _loopGlow = true;
|
||||
|
||||
SCP_string _normalMapFilename;
|
||||
bool _loopNormal = true;
|
||||
|
||||
int _diffuseBitmap = -1;
|
||||
int _glowBitmap = -1;
|
||||
int _normalBitmap = -1;
|
||||
|
||||
public:
|
||||
explicit DecalDefinition(SCP_string name) : _name(std::move(name)) {
|
||||
}
|
||||
|
||||
~DecalDefinition() {
|
||||
if (_diffuseBitmap >= 0) {
|
||||
bm_release(_diffuseBitmap);
|
||||
}
|
||||
if (_glowBitmap >= 0) {
|
||||
bm_release(_glowBitmap);
|
||||
}
|
||||
if (_normalBitmap >= 0) {
|
||||
bm_release(_normalBitmap);
|
||||
}
|
||||
}
|
||||
|
||||
// Disallow copying
|
||||
DecalDefinition(const DecalDefinition&) = delete;
|
||||
DecalDefinition& operator=(const DecalDefinition&) = delete;
|
||||
|
||||
// Move constructor and operator
|
||||
DecalDefinition(DecalDefinition&& other) SCP_NOEXCEPT {
|
||||
*this = std::move(other); // Use operator implementation
|
||||
}
|
||||
DecalDefinition& operator=(DecalDefinition&& other) SCP_NOEXCEPT {
|
||||
std::swap(_name, other._name);
|
||||
|
||||
std::swap(_diffuseFilename, other._diffuseFilename);
|
||||
std::swap(_glowFilename, other._glowFilename);
|
||||
std::swap(_normalMapFilename, other._normalMapFilename);
|
||||
|
||||
std::swap(_diffuseBitmap, other._diffuseBitmap);
|
||||
std::swap(_glowBitmap, other._glowBitmap);
|
||||
std::swap(_normalBitmap, other._normalBitmap);
|
||||
|
||||
std::swap(_loopDiffuse, other._loopDiffuse);
|
||||
std::swap(_loopGlow, other._loopGlow);
|
||||
std::swap(_loopNormal, other._loopNormal);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void parse() {
|
||||
if (optional_string("+Diffuse:")) {
|
||||
stuff_string(_diffuseFilename, F_FILESPEC);
|
||||
|
||||
if (!bm_validate_filename(_diffuseFilename, true, true)) {
|
||||
error_display(0, "Animation '%s' is not valid!", _diffuseFilename.c_str());
|
||||
_diffuseFilename = "";
|
||||
}
|
||||
|
||||
if (optional_string("+Loop:")) {
|
||||
stuff_boolean(&_loopDiffuse);
|
||||
}
|
||||
}
|
||||
if (optional_string("+Glow:")) {
|
||||
stuff_string(_glowFilename, F_FILESPEC);
|
||||
|
||||
if (!bm_validate_filename(_glowFilename, true, true)) {
|
||||
error_display(0, "Animation '%s' is not valid!", _glowFilename.c_str());
|
||||
_glowFilename = "";
|
||||
}
|
||||
|
||||
if (optional_string("+Loop:")) {
|
||||
stuff_boolean(&_loopGlow);
|
||||
}
|
||||
}
|
||||
if (optional_string("+Normal:")) {
|
||||
stuff_string(_normalMapFilename, F_FILESPEC);
|
||||
|
||||
if (!bm_validate_filename(_normalMapFilename, true, true)) {
|
||||
error_display(0, "Animation '%s' is not valid!", _normalMapFilename.c_str());
|
||||
_normalMapFilename = "";
|
||||
}
|
||||
|
||||
if (optional_string("+Loop:")) {
|
||||
stuff_boolean(&_loopNormal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void loadBitmaps() {
|
||||
if (_diffuseBitmap == -1 && VALID_FNAME(_diffuseFilename)) {
|
||||
_diffuseBitmap = bm_load_either(_diffuseFilename.c_str());
|
||||
if (_diffuseBitmap == -1) {
|
||||
Warning(LOCATION,
|
||||
"Bitmap '%s' failed to load for decal definition %s!",
|
||||
_diffuseFilename.c_str(),
|
||||
_name.c_str());
|
||||
}
|
||||
}
|
||||
if (_glowBitmap == -1 && VALID_FNAME(_glowFilename)) {
|
||||
_glowBitmap = bm_load_either(_glowFilename.c_str());
|
||||
if (_glowBitmap == -1) {
|
||||
Warning(LOCATION,
|
||||
"Bitmap '%s' failed to load for decal definition %s!",
|
||||
_glowFilename.c_str(),
|
||||
_name.c_str());
|
||||
}
|
||||
}
|
||||
if (_normalBitmap == -1 && VALID_FNAME(_normalMapFilename)) {
|
||||
_normalBitmap = bm_load_either(_normalMapFilename.c_str());
|
||||
if (_normalBitmap == -1) {
|
||||
Warning(LOCATION,
|
||||
"Bitmap '%s' failed to load for decal definition %s!",
|
||||
_normalMapFilename.c_str(),
|
||||
_name.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void pageIn() {
|
||||
if (_diffuseBitmap >= 0) {
|
||||
bm_page_in_texture(_diffuseBitmap);
|
||||
}
|
||||
if (_glowBitmap >= 0) {
|
||||
bm_page_in_texture(_glowBitmap);
|
||||
}
|
||||
if (_normalBitmap >= 0) {
|
||||
bm_page_in_texture(_normalBitmap);
|
||||
}
|
||||
}
|
||||
|
||||
bool bitmapsLoaded() {
|
||||
// Since both bitmap types are optional we need to check if either is loaded to determine if any bitmap is loaded
|
||||
return _diffuseBitmap >= 0 || _glowBitmap >= 0 || _normalBitmap >= 0;
|
||||
}
|
||||
|
||||
const SCP_string& getName() const {
|
||||
return _name;
|
||||
}
|
||||
int getDiffuseBitmap() const {
|
||||
return _diffuseBitmap;
|
||||
}
|
||||
int getGlowBitmap() const {
|
||||
return _glowBitmap;
|
||||
}
|
||||
int getNormalBitmap() const {
|
||||
return _normalBitmap;
|
||||
}
|
||||
bool isDiffuseLooping() const {
|
||||
return _loopDiffuse;
|
||||
}
|
||||
bool isGlowLooping() const {
|
||||
return _loopGlow;
|
||||
}
|
||||
bool isNormalLooping() const {
|
||||
return _loopNormal;
|
||||
}
|
||||
};
|
||||
|
||||
SCP_vector<DecalDefinition> decalDefinitions;
|
||||
|
||||
// Variable to indicate if the system is able to work correctly on the current system
|
||||
bool decal_system_active = true;
|
||||
|
||||
void parse_decals_table(const char* filename) {
|
||||
try {
|
||||
read_file_text(filename, CF_TYPE_TABLES);
|
||||
reset_parse();
|
||||
|
||||
required_string("#Decals");
|
||||
|
||||
while (optional_string("$Decal:")) {
|
||||
SCP_string name;
|
||||
stuff_string(name, F_NAME);
|
||||
|
||||
DecalDefinition def(name);
|
||||
def.parse();
|
||||
|
||||
decalDefinitions.push_back(std::move(def));
|
||||
}
|
||||
|
||||
required_string("#End");
|
||||
} catch (const parse::ParseException& e) {
|
||||
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!gr_is_capable(CAPABILITY_DEFERRED_LIGHTING)) {
|
||||
// we need deferred lighting
|
||||
decal_system_active = false;
|
||||
mprintf(("Note: Decal system has been disabled due to lack of deferred lighting.\n"));
|
||||
}
|
||||
if (!gr_is_capable(CAPABILITY_NORMAL_MAP)) {
|
||||
// We need normal mapping for the full feature range
|
||||
decal_system_active = false;
|
||||
mprintf(("Note: Decal system has been disabled due to lack of normal mapping.\n"));
|
||||
}
|
||||
if (!gr_is_capable(CAPABILITY_SEPARATE_BLEND_FUNCTIONS)) {
|
||||
// WWe need separate blending functions for different color buffers
|
||||
decal_system_active = false;
|
||||
mprintf(("Note: Decal system has been disabled due to lack of separate color buffer blend functions.\n"));
|
||||
}
|
||||
}
|
||||
|
||||
struct Decal {
|
||||
int definition_handle = -1;
|
||||
object_h object;
|
||||
int submodel = -1;
|
||||
|
||||
float creation_time = -1.0f; //!< The mission time at which this decal was created
|
||||
float lifetime = -1.0f; //!< The time this decal is active. When negative it never expires
|
||||
|
||||
vec3d position = vmd_zero_vector;
|
||||
vec3d scale;
|
||||
matrix orientation = vmd_identity_matrix;
|
||||
|
||||
Decal() {
|
||||
vm_vec_make(&scale, 1.f, 1.f, 1.f);
|
||||
}
|
||||
|
||||
bool isValid() {
|
||||
if (!object.IsValid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (lifetime > 0.0f) {
|
||||
if (f2fl(Missiontime) >= creation_time + lifetime) {
|
||||
// Decal has expired
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
auto objp = object.objp;
|
||||
if (objp->type == OBJ_SHIP) {
|
||||
auto shipp = &Ships[objp->instance];
|
||||
auto model_instance = model_get_instance(shipp->model_instance_num);
|
||||
|
||||
Assertion(submodel >= 0 && submodel < model_get(object_get_model(objp))->n_models,
|
||||
"Invalid submodel number detected!");
|
||||
auto smi = &model_instance->submodel[submodel];
|
||||
|
||||
if (smi->blown_off) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
SCP_vector<Decal> active_decals;
|
||||
|
||||
bool required_string_if_new(const char* token, bool new_entry) {
|
||||
if (!new_entry) {
|
||||
return optional_string(token) == 1;
|
||||
}
|
||||
|
||||
required_string(token);
|
||||
return true;
|
||||
}
|
||||
|
||||
float clamp(float x, float min, float max) {
|
||||
return std::min(std::max(x, min), max);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Produces a smoothstep value as specified by the GLSL specification
|
||||
* @param edge0
|
||||
* @param edge1
|
||||
* @param x
|
||||
* @return
|
||||
*/
|
||||
float smoothstep(float edge0, float edge1, float x) {
|
||||
auto t = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
|
||||
return t * t * (3.0f - 2.0f * t);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace decals {
|
||||
|
||||
void initialize() {
|
||||
decalDefinitions.clear();
|
||||
graphics::decal_draw_list::globalInit();
|
||||
|
||||
parse_modular_table(NOX("*-dcl.tbm"), parse_decals_table);
|
||||
}
|
||||
void shutdown() {
|
||||
graphics::decal_draw_list::globalShutdown();
|
||||
|
||||
// Free allocated resources
|
||||
decalDefinitions.clear();
|
||||
}
|
||||
|
||||
int getDecalConfig(const SCP_string& name) {
|
||||
int index = 0;
|
||||
for (auto& def : decalDefinitions) {
|
||||
if (!stricmp(def.getName().c_str(), name.c_str())) {
|
||||
return index;
|
||||
}
|
||||
++index;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
void parseDecalReference(creation_info& dest_info, bool is_new_entry) {
|
||||
SCP_string name;
|
||||
stuff_string(name, F_NAME);
|
||||
|
||||
auto decalRef = getDecalConfig(name);
|
||||
|
||||
if (decalRef < 0) {
|
||||
error_display(0, "Decal definition '%s' is unknown!", name.c_str());
|
||||
}
|
||||
dest_info.definition_handle = decalRef;
|
||||
|
||||
if (required_string_if_new("+Radius:", is_new_entry)) {
|
||||
stuff_float(&dest_info.radius);
|
||||
|
||||
if (dest_info.radius <= 0.0f) {
|
||||
error_display(0, "Invalid radius of %f! Must be a positive number.", dest_info.radius);
|
||||
dest_info.radius = 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
if (required_string_if_new("+Lifetime:", is_new_entry)) {
|
||||
if (optional_string("Eternal")) {
|
||||
dest_info.lifetime = util::UniformFloatRange(-1.0f);
|
||||
} else {
|
||||
// Require at least a small lifetime so that the calculations don't have to deal with div-by-zero
|
||||
dest_info.lifetime = util::parseUniformRange(0.0001f);
|
||||
}
|
||||
}
|
||||
}
|
||||
void loadBitmaps(const creation_info& info) {
|
||||
if (!decal_system_active) {
|
||||
return;
|
||||
}
|
||||
// Silently ignore invalid definition handle since weapons use the default values if the decal option is not present
|
||||
if (info.definition_handle < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Assertion(info.definition_handle >= 0 && info.definition_handle < (int) decalDefinitions.size(),
|
||||
"Invalid decal handle detected!");
|
||||
|
||||
auto& def = decalDefinitions[info.definition_handle];
|
||||
|
||||
def.loadBitmaps();
|
||||
}
|
||||
void pageInDecal(const creation_info& info) {
|
||||
if (!decal_system_active) {
|
||||
return;
|
||||
}
|
||||
// Silently ignore invalid definition handle since weapons use the default values if the decal option is not present
|
||||
if (info.definition_handle < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Assertion(info.definition_handle >= 0 && info.definition_handle < (int) decalDefinitions.size(),
|
||||
"Invalid decal handle detected!");
|
||||
|
||||
decalDefinitions[info.definition_handle].pageIn();
|
||||
}
|
||||
|
||||
void initializeMission() {
|
||||
active_decals.clear();
|
||||
}
|
||||
|
||||
matrix4 getDecalTransform(Decal& decal) {
|
||||
Assertion(decal.object.objp->type == OBJ_SHIP, "Only ships are currently supported for decals!");
|
||||
|
||||
auto objp = decal.object.objp;
|
||||
auto ship = &Ships[objp->instance];
|
||||
|
||||
vec3d worldPos;
|
||||
model_instance_find_world_point(&worldPos,
|
||||
&decal.position,
|
||||
ship->model_instance_num,
|
||||
decal.submodel,
|
||||
&objp->orient,
|
||||
&objp->pos);
|
||||
|
||||
vec3d worldDir;
|
||||
model_instance_find_world_dir(&worldDir,
|
||||
&decal.orientation.vec.fvec,
|
||||
ship->model_instance_num,
|
||||
decal.submodel,
|
||||
&objp->orient);
|
||||
|
||||
vec3d worldUp;
|
||||
model_instance_find_world_dir(&worldUp,
|
||||
&decal.orientation.vec.fvec,
|
||||
ship->model_instance_num,
|
||||
decal.submodel,
|
||||
&objp->orient);
|
||||
|
||||
matrix worldOrient;
|
||||
vm_vector_2_matrix(&worldOrient, &worldDir, &worldUp);
|
||||
|
||||
// Apply scaling
|
||||
worldOrient.a2d[0][0] *= decal.scale.xyz.x;
|
||||
worldOrient.a2d[0][1] *= decal.scale.xyz.x;
|
||||
worldOrient.a2d[0][2] *= decal.scale.xyz.x;
|
||||
worldOrient.a2d[1][0] *= decal.scale.xyz.y;
|
||||
worldOrient.a2d[1][1] *= decal.scale.xyz.y;
|
||||
worldOrient.a2d[1][2] *= decal.scale.xyz.y;
|
||||
worldOrient.a2d[2][0] *= decal.scale.xyz.z;
|
||||
worldOrient.a2d[2][1] *= decal.scale.xyz.z;
|
||||
worldOrient.a2d[2][2] *= decal.scale.xyz.z;
|
||||
|
||||
matrix4 mat4;
|
||||
vm_matrix4_set_transform(&mat4, &worldOrient, &worldPos);
|
||||
|
||||
return mat4;
|
||||
}
|
||||
|
||||
void renderAll() {
|
||||
if (!decal_system_active) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Clear out any invalid decals
|
||||
for (auto iter = active_decals.begin(); iter != active_decals.end(); ++iter) {
|
||||
if (!iter->isValid()) {
|
||||
// if we're sitting on the very last element, popping-back will invalidate the iterator!
|
||||
if (iter + 1 == active_decals.end()) {
|
||||
active_decals.pop_back();
|
||||
break;
|
||||
}
|
||||
|
||||
*iter = active_decals.back();
|
||||
active_decals.pop_back();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (active_decals.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
graphics::decal_draw_list draw_list;
|
||||
auto mission_time = f2fl(Missiontime);
|
||||
|
||||
for (auto& decal : active_decals) {
|
||||
int diffuse_bm = -1;
|
||||
int glow_bm = -1;
|
||||
int normal_bm = -1;
|
||||
|
||||
Assertion(decal.definition_handle >= 0 && decal.definition_handle < (int) decalDefinitions.size(),
|
||||
"Invalid decal handle detected!");
|
||||
auto& decalDef = decalDefinitions[decal.definition_handle];
|
||||
|
||||
auto decal_time = mission_time - decal.creation_time;
|
||||
auto progress = decal_time / decal.lifetime;
|
||||
|
||||
float alpha = 1.0f;
|
||||
if (progress > 0.8) {
|
||||
// Fade the decal out for the last 20% of its lifetime
|
||||
alpha = 1.0f - smoothstep(0.8f, 1.0f, progress);
|
||||
}
|
||||
|
||||
if (decalDef.getDiffuseBitmap() >= 0) {
|
||||
diffuse_bm = decalDef.getDiffuseBitmap()
|
||||
+ bm_get_anim_frame(decalDef.getDiffuseBitmap(), decal_time, 0.0f, decalDef.isDiffuseLooping());
|
||||
}
|
||||
|
||||
if (decalDef.getGlowBitmap() >= 0) {
|
||||
glow_bm = decalDef.getGlowBitmap()
|
||||
+ bm_get_anim_frame(decalDef.getGlowBitmap(), decal_time, 0.0f, decalDef.isGlowLooping());
|
||||
}
|
||||
|
||||
if (decalDef.getNormalBitmap() >= 0) {
|
||||
normal_bm = decalDef.getNormalBitmap()
|
||||
+ bm_get_anim_frame(decalDef.getNormalBitmap(), decal_time, 0.0f, decalDef.isNormalLooping());
|
||||
}
|
||||
|
||||
draw_list.add_decal(diffuse_bm, glow_bm, normal_bm, decal_time, getDecalTransform(decal), alpha);
|
||||
}
|
||||
|
||||
draw_list.render();
|
||||
}
|
||||
void
|
||||
addDecal(creation_info& info, object* host, int submodel, const vec3d& local_pos, const matrix& local_orient) {
|
||||
if (!decal_system_active) {
|
||||
return;
|
||||
}
|
||||
// Silently ignore invalid definition handle since weapons use the default values if the decal option is not present
|
||||
if (info.definition_handle < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Assertion(info.definition_handle >= 0 && info.definition_handle < (int) decalDefinitions.size(),
|
||||
"Invalid decal handle detected!");
|
||||
auto& def = decalDefinitions[info.definition_handle];
|
||||
|
||||
if (!def.bitmapsLoaded()) {
|
||||
// If this decal was never used before then the bitmaps are not loaded so we need to do that here.
|
||||
def.loadBitmaps();
|
||||
}
|
||||
|
||||
Decal newDecal;
|
||||
newDecal.definition_handle = info.definition_handle;
|
||||
newDecal.object = object_h(host);
|
||||
newDecal.submodel = submodel;
|
||||
newDecal.creation_time = f2fl(Missiontime);
|
||||
newDecal.lifetime = info.lifetime.next();
|
||||
|
||||
newDecal.position = local_pos;
|
||||
newDecal.orientation = local_orient;
|
||||
newDecal.scale.xyz.x = info.radius;
|
||||
newDecal.scale.xyz.y = info.radius;
|
||||
newDecal.scale.xyz.z = info.radius;
|
||||
|
||||
active_decals.push_back(newDecal);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,87 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
|
||||
#include "object/object.h"
|
||||
|
||||
#include "utils/RandomRange.h"
|
||||
|
||||
namespace decals {
|
||||
|
||||
/**
|
||||
* @brief A reference to a decal definition
|
||||
*/
|
||||
typedef int DecalReference;
|
||||
|
||||
/**
|
||||
* @brief A structure containing all information for creating a decal
|
||||
*/
|
||||
struct creation_info {
|
||||
DecalReference definition_handle = -1;
|
||||
float radius = -1.0f;
|
||||
util::UniformFloatRange lifetime = ::util::UniformFloatRange(-1.0f);
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Initializes the global state of the decal system. Call once at game init.
|
||||
*/
|
||||
void initialize();
|
||||
|
||||
|
||||
/**
|
||||
* @brief Parses the information for a decal reference
|
||||
*
|
||||
* @details This function expects that the initial token has already been consumed by the parse system.
|
||||
*
|
||||
* @param dest_info The creation information struct to parse the information into
|
||||
* @param is_new_entry Set to @c false if the currently parsed object used +nocreate
|
||||
*/
|
||||
void parseDecalReference(creation_info& dest_info, bool is_new_entry = true);
|
||||
|
||||
/**
|
||||
* @brief Loads the bitmaps specified by the creation info into texture memory
|
||||
*
|
||||
* This should be called when the bitmaps of the object using this decal are loaded.
|
||||
*
|
||||
* @param info The creation information containing the decal definition handle
|
||||
*/
|
||||
void loadBitmaps(const creation_info& info);
|
||||
|
||||
/**
|
||||
* @brief Page in the bitmap data of the specified creation information. Needs to be called after loadBitmaps
|
||||
* @param info The information to page in
|
||||
*/
|
||||
void pageInDecal(const creation_info& info);
|
||||
|
||||
/**
|
||||
* @brief Shut down the decal system. Must be called from game_shutdown
|
||||
*/
|
||||
void shutdown();
|
||||
|
||||
/**
|
||||
* @brief Initialize the decal system for the mission. Must be called before every mission is started
|
||||
*/
|
||||
void initializeMission();
|
||||
|
||||
/**
|
||||
* @brief Renders all currently active decals and removes invalid decals from the active list.
|
||||
*/
|
||||
void renderAll();
|
||||
|
||||
/**
|
||||
* @brief Creates a new decal on the specified object at the specified location
|
||||
*
|
||||
* @param info The decal to create
|
||||
* @param host The object host on which to create this decal. Must be a ship.
|
||||
* @param submodel The submodel of the object model on which to create the decal.
|
||||
* @param local_pos The position in the frame of reference of the submodel at which the decal should be created.
|
||||
* @param local_orient The orientation of the decal in the frame of reference of the submodel. The forward vector of the
|
||||
* orientation should look along the direction
|
||||
*/
|
||||
void addDecal(creation_info& info,
|
||||
object* host,
|
||||
int submodel,
|
||||
const vec3d& local_pos,
|
||||
const matrix& local_orient);
|
||||
|
||||
}
|
||||
File renamed without changes.
File renamed without changes.
Loaded 100 of 1168 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user