Files

177 lines
6.0 KiB
C++

//
//
#include "engine.h"
#include "parse/parselo.h"
#include "osapi/outwnd.h"
#include "scripting/ade_api.h"
#include "scripting/api/objs/tracing_category.h"
#include "scripting/scripting.h"
#include "scripting/hook_api.h"
extern int cache_condition(ConditionalType type, const SCP_string& value);
namespace scripting {
namespace api {
//**********LIBRARY: Engine
ADE_LIB(l_Engine, "Engine", "engine", "Basic engine access functions");
ADE_FUNC(addHook,
l_Engine,
"string name, function() => void hookFunction, [table conditionals /* Empty table by default */, function() => "
"boolean override_func "
"/* Function returning false by default */]",
"Adds a function to be called from the specified game hook",
"boolean",
"true if hook was installed properly, false otherwise")
{
using namespace luacpp;
const char* hook_name;
LuaFunction hook;
LuaTable conditionals;
LuaFunction override_func;
if (!ade_get_args(L, "su|tu", &hook_name, &hook, &conditionals, &override_func)) {
return ADE_RETURN_FALSE;
}
if (!hook.isValid()) {
LuaError(L, "Hook function is invalid!");
return ADE_RETURN_FALSE;
}
script_action action;
auto action_hook = scripting_string_to_action(hook_name);
if (action_hook == nullptr) {
LuaError(L, "Invalid hook name '%s'!", hook_name);
return ADE_RETURN_FALSE;
}
action.hook.hook_function.language = SC_LUA;
action.hook.hook_function.function = std::move(hook);
if (override_func.isValid()) {
action.hook.override_function.language = SC_LUA;
action.hook.override_function.function = override_func;
}
if (action_hook->getDeprecation()) {
const auto& deprecation = *action_hook->getDeprecation();
bool shownWarn = false;
if (deprecation.level_hook == HookDeprecationOptions::DeprecationLevel::LEVEL_ERROR) {
LuaError(L, "Hook '%s' is removed since version %s and cannot be used!", action_hook->getHookName().c_str(), gameversion::format_version(deprecation.deprecatedSince).c_str());
}
else if (mod_supports_version(deprecation.deprecatedSince)) {
LuaError(L, "Hook '%s' is deprecated since version %s and cannot be used if the mod targets that version or higher!", action_hook->getHookName().c_str(), gameversion::format_version(deprecation.deprecatedSince).c_str());
}
else {
Warning(LOCATION, "Hook '%s' is deprecated from version %s and should be replaced!", action_hook->getHookName().c_str(), gameversion::format_version(deprecation.deprecatedSince).c_str());
shownWarn = true;
}
if (override_func.isValid()) {
if (deprecation.level_override == HookDeprecationOptions::DeprecationLevel::LEVEL_ERROR) {
LuaError(L, "Overriding Hook '%s' is removed since version %s and cannot be used!", action_hook->getHookName().c_str(), gameversion::format_version(deprecation.deprecatedSince).c_str());
}
else if (mod_supports_version(deprecation.deprecatedSince)) {
LuaError(L, "Overriding Hook '%s' is deprecated since version %s and cannot be used if the mod targets that version or higher!", action_hook->getHookName().c_str(), gameversion::format_version(deprecation.deprecatedSince).c_str());
}
else if (!shownWarn) {
Warning(LOCATION, "Overriding Hook '%s' is deprecated from version %s and should be replaced!", action_hook->getHookName().c_str(), gameversion::format_version(deprecation.deprecatedSince).c_str());
}
}
}
if (conditionals.isValid()) {
for (const auto& tableEntry : conditionals) {
const auto& key = tableEntry.first;
const auto& value = tableEntry.second;
if (!key.is(ValueType::STRING)) {
LuaError(L, "Conditional key '%s' is not a string", key.getValue<SCP_string>().c_str());
return ADE_RETURN_FALSE;
}
if (!value.is(ValueType::STRING)) {
LuaError(L, "Conditional value '%s' for key '%s' is not a string", value.getValue<SCP_string>().c_str(),
key.getValue<SCP_string>().c_str());
return ADE_RETURN_FALSE;
}
const SCP_string& condition_key = key.getValue<SCP_string>();
auto condition = scripting_string_to_condition(condition_key.c_str());
SCP_string condition_value = value.getValue<SCP_string>();
if (condition != CHC_NONE) {
//It's a global condition
int cache = cache_condition(condition, condition_value);
action.global_conditions.emplace_back(script_condition{ condition, std::move(condition_value), cache });
}
else {
auto condition_it = action_hook->_conditions.find(condition_key);
if (condition_it == action_hook->_conditions.end()) {
LuaError(L, "Condition '%s' is not valid for hook '%s'. The hook will not evaluate!", condition_value.c_str(), action_hook->getHookName().c_str());
return ADE_RETURN_FALSE;
}
action.local_conditions.emplace_back(condition_it->second->parse(condition_value));
}
}
}
Script_system.AddConditionedHook(action_hook->getHookId(), std::move(action));
return ADE_RETURN_TRUE;
}
ADE_FUNC(sleep,
l_Engine,
"number seconds",
"Executes a <b>blocking</b> sleep. Usually only necessary for development or testing purposes. Use with care!",
nullptr,
nullptr)
{
float seconds = 0.0f;
if (!ade_get_args(L, "f", &seconds)) {
return ADE_RETURN_NIL;
}
os_sleep(fl2i(seconds * 1000.0f));
return ADE_RETURN_NIL;
}
ADE_FUNC(createTracingCategory,
l_Engine,
"string name, [boolean gpu_category = false]",
"Creates a new category for tracing the runtime of a code segment. Also allows to trace how long the corresponding "
"code took on the GPU.",
"tracing_category",
"The allocated category.")
{
const char* name = nullptr;
bool gpu_category = false;
if (!ade_get_args(L, "s|b", &name, &gpu_category)) {
return ADE_RETURN_NIL;
}
return ade_set_args(L, "o", l_TracingCategory.Set(tracing::Category(name, gpu_category)));
}
ADE_FUNC(restartLog,
l_Engine,
"","Closes and reopens the fs2_open.log",nullptr,nullptr)
{
//These returns are very crude, but if we return nil then l_Engine isn't use and tidy gets cranky.
if (Log_debug_output_to_file) {
outwnd_close();
outwnd_init();
return ADE_RETURN_TRUE;
}
return ADE_RETURN_FALSE;
}
} // namespace api
} // namespace scripting