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https://github.com/scp-fs2open/fs2open.github.com.git
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177 lines
6.0 KiB
C++
177 lines
6.0 KiB
C++
//
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//
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#include "engine.h"
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#include "parse/parselo.h"
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#include "osapi/outwnd.h"
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#include "scripting/ade_api.h"
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#include "scripting/api/objs/tracing_category.h"
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#include "scripting/scripting.h"
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#include "scripting/hook_api.h"
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extern int cache_condition(ConditionalType type, const SCP_string& value);
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namespace scripting {
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namespace api {
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//**********LIBRARY: Engine
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ADE_LIB(l_Engine, "Engine", "engine", "Basic engine access functions");
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ADE_FUNC(addHook,
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l_Engine,
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"string name, function() => void hookFunction, [table conditionals /* Empty table by default */, function() => "
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"boolean override_func "
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"/* Function returning false by default */]",
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"Adds a function to be called from the specified game hook",
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"boolean",
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"true if hook was installed properly, false otherwise")
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{
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using namespace luacpp;
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const char* hook_name;
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LuaFunction hook;
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LuaTable conditionals;
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LuaFunction override_func;
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if (!ade_get_args(L, "su|tu", &hook_name, &hook, &conditionals, &override_func)) {
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return ADE_RETURN_FALSE;
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}
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if (!hook.isValid()) {
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LuaError(L, "Hook function is invalid!");
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return ADE_RETURN_FALSE;
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}
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script_action action;
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auto action_hook = scripting_string_to_action(hook_name);
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if (action_hook == nullptr) {
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LuaError(L, "Invalid hook name '%s'!", hook_name);
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return ADE_RETURN_FALSE;
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}
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action.hook.hook_function.language = SC_LUA;
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action.hook.hook_function.function = std::move(hook);
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if (override_func.isValid()) {
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action.hook.override_function.language = SC_LUA;
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action.hook.override_function.function = override_func;
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}
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if (action_hook->getDeprecation()) {
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const auto& deprecation = *action_hook->getDeprecation();
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bool shownWarn = false;
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if (deprecation.level_hook == HookDeprecationOptions::DeprecationLevel::LEVEL_ERROR) {
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LuaError(L, "Hook '%s' is removed since version %s and cannot be used!", action_hook->getHookName().c_str(), gameversion::format_version(deprecation.deprecatedSince).c_str());
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}
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else if (mod_supports_version(deprecation.deprecatedSince)) {
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LuaError(L, "Hook '%s' is deprecated since version %s and cannot be used if the mod targets that version or higher!", action_hook->getHookName().c_str(), gameversion::format_version(deprecation.deprecatedSince).c_str());
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}
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else {
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Warning(LOCATION, "Hook '%s' is deprecated from version %s and should be replaced!", action_hook->getHookName().c_str(), gameversion::format_version(deprecation.deprecatedSince).c_str());
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shownWarn = true;
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}
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if (override_func.isValid()) {
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if (deprecation.level_override == HookDeprecationOptions::DeprecationLevel::LEVEL_ERROR) {
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LuaError(L, "Overriding Hook '%s' is removed since version %s and cannot be used!", action_hook->getHookName().c_str(), gameversion::format_version(deprecation.deprecatedSince).c_str());
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}
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else if (mod_supports_version(deprecation.deprecatedSince)) {
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LuaError(L, "Overriding Hook '%s' is deprecated since version %s and cannot be used if the mod targets that version or higher!", action_hook->getHookName().c_str(), gameversion::format_version(deprecation.deprecatedSince).c_str());
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}
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else if (!shownWarn) {
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Warning(LOCATION, "Overriding Hook '%s' is deprecated from version %s and should be replaced!", action_hook->getHookName().c_str(), gameversion::format_version(deprecation.deprecatedSince).c_str());
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}
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}
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}
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if (conditionals.isValid()) {
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for (const auto& tableEntry : conditionals) {
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const auto& key = tableEntry.first;
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const auto& value = tableEntry.second;
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if (!key.is(ValueType::STRING)) {
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LuaError(L, "Conditional key '%s' is not a string", key.getValue<SCP_string>().c_str());
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return ADE_RETURN_FALSE;
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}
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if (!value.is(ValueType::STRING)) {
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LuaError(L, "Conditional value '%s' for key '%s' is not a string", value.getValue<SCP_string>().c_str(),
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key.getValue<SCP_string>().c_str());
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return ADE_RETURN_FALSE;
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}
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const SCP_string& condition_key = key.getValue<SCP_string>();
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auto condition = scripting_string_to_condition(condition_key.c_str());
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SCP_string condition_value = value.getValue<SCP_string>();
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if (condition != CHC_NONE) {
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//It's a global condition
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int cache = cache_condition(condition, condition_value);
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action.global_conditions.emplace_back(script_condition{ condition, std::move(condition_value), cache });
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}
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else {
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auto condition_it = action_hook->_conditions.find(condition_key);
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if (condition_it == action_hook->_conditions.end()) {
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LuaError(L, "Condition '%s' is not valid for hook '%s'. The hook will not evaluate!", condition_value.c_str(), action_hook->getHookName().c_str());
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return ADE_RETURN_FALSE;
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}
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action.local_conditions.emplace_back(condition_it->second->parse(condition_value));
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}
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}
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}
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Script_system.AddConditionedHook(action_hook->getHookId(), std::move(action));
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return ADE_RETURN_TRUE;
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}
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ADE_FUNC(sleep,
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l_Engine,
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"number seconds",
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"Executes a <b>blocking</b> sleep. Usually only necessary for development or testing purposes. Use with care!",
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nullptr,
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nullptr)
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{
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float seconds = 0.0f;
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if (!ade_get_args(L, "f", &seconds)) {
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return ADE_RETURN_NIL;
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}
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os_sleep(fl2i(seconds * 1000.0f));
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return ADE_RETURN_NIL;
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}
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ADE_FUNC(createTracingCategory,
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l_Engine,
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"string name, [boolean gpu_category = false]",
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"Creates a new category for tracing the runtime of a code segment. Also allows to trace how long the corresponding "
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"code took on the GPU.",
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"tracing_category",
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"The allocated category.")
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{
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const char* name = nullptr;
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bool gpu_category = false;
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if (!ade_get_args(L, "s|b", &name, &gpu_category)) {
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return ADE_RETURN_NIL;
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}
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return ade_set_args(L, "o", l_TracingCategory.Set(tracing::Category(name, gpu_category)));
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}
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ADE_FUNC(restartLog,
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l_Engine,
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"","Closes and reopens the fs2_open.log",nullptr,nullptr)
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{
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//These returns are very crude, but if we return nil then l_Engine isn't use and tidy gets cranky.
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if (Log_debug_output_to_file) {
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outwnd_close();
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outwnd_init();
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return ADE_RETURN_TRUE;
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}
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return ADE_RETURN_FALSE;
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}
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} // namespace api
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} // namespace scripting
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