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38 lines
882 B
C++
38 lines
882 B
C++
#pragma once
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#ifndef FS2_OPEN_CONTROLBINDING_H
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#define FS2_OPEN_CONTROLBINDING_H
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#include "scripting/ade_api.h"
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#include "controlconfig/controlsconfig.h"
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namespace scripting {
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namespace api {
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/**
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* @brief A class wrapping the Control_config's ActionID to Lua
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* @details A class wrapping the Control_Config's ActionID's to Lua. Lua can request a control-binding object by name and will get this class.
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* This class, only holding the IoActionId as an identifier, can then be used to access and modify the control binding with this id.
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*/
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class cci_h {
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private:
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IoActionId idx; //!< The ActionId this lua object references.
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public:
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cci_h();
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cci_h(int n_id);
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/*
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* @returns true if this object holds a valid IoActionId, false otherwise
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*/
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bool isValid() const;
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IoActionId Get();
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};
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DECLARE_ADE_OBJ(l_ControlBinding, cci_h);
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}
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}
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#endif // FS2_OPEN_CONTROLBINDING_H
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