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Goober5000andClaude Fable 5.1 37b0b6ea82 Standardize isValid across the Lua API by making the types auto-generate it (#7761)
* Automatically generate the isValid() Lua API function for handle types

If an ADE object's stored type has an isValid() member, ade_obj now registers an isValid function for it automatically.  An explicit ADE_FUNC(isValid, ...) declared after the ADE_OBJ replaces the generated one, so types with special semantics (e.g. sound) keep their own.  The 67 hand-written functions that merely delegated to the member are removed, and 26 types that previously exposed no isValid() gain one.

Co-Authored-By: Claude Fable 5.1 <[email protected]>

* Add ADE_OBJ_VALIDATOR for index-based Lua handles

Int-index handles (shipclass, weaponclass, team, etc.) can now declare their validity predicate with a single ADE_OBJ_VALIDATOR or ADE_OBJ_VALIDATOR_RANGE line after the ADE_OBJ.  The registered validator drives the generated isValid() function and is also honored by ade_set_args when the mod table asks for nil instead of invalid objects, which previously never applied to these handles.  The 19 hand-written range-check functions are replaced, and loadout_ship, default_primary, default_secondary, and support_rearm_pool_team gain isValid().  Add a validator to HudGauge while we're at it.

Also fully qualify the scripting namespace in LuaConvert.h so its templates can be instantiated from the unit tests.

Co-Authored-By: Claude Fable 5.1 <[email protected]>

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Co-authored-by: Claude Fable 5.1 <[email protected]>
2026-09-08 10:50:53 -04:00

53 lines
1.5 KiB
C++

#include "execution_context.h"
#include "enums.h"
namespace scripting {
namespace api {
execution_context_h::execution_context_h(std::shared_ptr<executor::IExecutionContext> executionContext)
: m_executionContext(std::move(executionContext))
{
}
const std::shared_ptr<executor::IExecutionContext>& execution_context_h::getExecutionContext() const
{
return m_executionContext;
}
bool execution_context_h::isValid() const { return m_executionContext != nullptr; }
ADE_OBJ(l_ExecutionContext,
execution_context_h,
"execution_context",
"An execution context for asynchronous operations");
ADE_FUNC(determineState,
l_ExecutionContext,
nullptr,
"Determines the current state of the context.",
"enumeration",
"One of the CONTEXT_* enumerations")
{
execution_context_h* context = nullptr;
if (!ade_get_args(L, "o", l_ExecutionContext.GetPtr(&context))) {
return ADE_RETURN_FALSE;
}
if (!context->isValid()) {
return ade_set_args(L, "o", l_Enum.Set(enum_h(LE_CONTEXT_INVALID)));
}
const auto state = context->getExecutionContext()->determineContextState();
switch (state) {
case executor::IExecutionContext::State::Valid:
return ade_set_args(L, "o", l_Enum.Set(enum_h(LE_CONTEXT_VALID)));
case executor::IExecutionContext::State::Suspended:
return ade_set_args(L, "o", l_Enum.Set(enum_h(LE_CONTEXT_SUSPENDED)));
case executor::IExecutionContext::State::Invalid:
default:
return ade_set_args(L, "o", l_Enum.Set(enum_h(LE_CONTEXT_INVALID)));
}
}
} // namespace api
} // namespace scripting