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* ingame prejoin api * fix type mismatch * return boolean here * address feedback
91 lines
2.0 KiB
C++
91 lines
2.0 KiB
C++
#pragma once
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#include "network/multi_dogfight.h"
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#include "network/multi.h"
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#include "network/multiui.h"
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#include "network/multi_pxo.h"
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#include "network/multiui.h"
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#include "object/object.h"
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#include "scripting/ade_api.h"
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namespace scripting {
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namespace api {
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struct channel_h {
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int channel;
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channel_h();
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explicit channel_h(int l_channel);
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pxo_channel* getChannel() const;
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bool isCurrent() const;
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bool isValid() const;
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};
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struct net_player_h {
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int player;
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net_player_h();
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explicit net_player_h(int l_player);
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net_player* getPlayer() const;
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int getIndex() const;
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bool isValid() const;
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};
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struct net_mission_h {
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int mission;
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net_mission_h();
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explicit net_mission_h(int l_mission);
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multi_create_info* getMission() const;
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int getIndex() const;
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bool isValid() const;
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};
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struct net_campaign_h {
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int campaign;
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net_campaign_h();
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explicit net_campaign_h(int l_campaign);
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multi_create_info* getCampaign() const;
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int getIndex() const;
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bool isValid() const;
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};
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struct net_game_h {
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net_game_h();
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netgame_info* getNetgame() const;
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bool isValid() const;
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};
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struct active_game_h {
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int game;
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active_game_h();
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explicit active_game_h(int l_game);
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active_game* getGame() const;
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bool isValid() const;
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};
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struct dogfight_scores_h {
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int scores;
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dogfight_scores_h();
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explicit dogfight_scores_h(int l_scores);
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multi_df_score* getScores() const;
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bool isValid() const;
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};
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struct join_ship_choices_h {
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int choice;
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join_ship_choices_h();
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explicit join_ship_choices_h(int l_choice);
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object* getObject() const;
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int getIndex() const;
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bool isValid() const;
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};
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DECLARE_ADE_OBJ(l_Channel, channel_h);
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DECLARE_ADE_OBJ(l_NetPlayer, net_player_h);
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DECLARE_ADE_OBJ(l_NetMission, net_mission_h);
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DECLARE_ADE_OBJ(l_NetCampaign, net_campaign_h);
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DECLARE_ADE_OBJ(l_NetGame, net_game_h);
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DECLARE_ADE_OBJ(l_Active_Game, active_game_h);
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DECLARE_ADE_OBJ(l_Dogfight_Scores, dogfight_scores_h);
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DECLARE_ADE_OBJ(l_Join_Ship_Choice, join_ship_choices_h);
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} // namespace api
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} // namespace scripting
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