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* Back in business hopefully * Refactor * Resolve CI issue in aigoals.cpp * Updating order.cpp * Whoops * Updated objecttypes.tbl to incorporate attack ship type * Fix clang-tidy issue * Forgot one other instance --------- Co-authored-by: wookieejedi <[email protected]>
11 lines
124 B
C++
11 lines
124 B
C++
#pragma once
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#include "scripting/ade_api.h"
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namespace scripting {
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namespace api {
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DECLARE_ADE_OBJ(l_Shipclass, int);
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}
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} |