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33 lines
555 B
C++
33 lines
555 B
C++
#pragma once
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#include "globalincs/pstypes.h"
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#include "scripting/ade.h"
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#include "scripting/ade_api.h"
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namespace scripting {
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namespace api {
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struct texture_h {
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int handle = -1;
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int parent_handle = -1;
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texture_h();
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explicit texture_h(int bm, bool refcount = true, int parent_handle = -1);
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~texture_h();
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texture_h(const texture_h&) = delete;
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texture_h& operator=(const texture_h&) = delete;
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texture_h(texture_h&&) noexcept;
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texture_h& operator=(texture_h&&) noexcept;
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bool isValid() const;
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};
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DECLARE_ADE_OBJ(l_Texture, texture_h);
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}
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}
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