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47 lines
772 B
C++
47 lines
772 B
C++
#pragma once
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#include "globalincs/pstypes.h"
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#include "scripting/ade.h"
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#include "scripting/ade_api.h"
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#include "model.h"
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#include "object/object.h"
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#include "model/model.h"
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namespace scripting {
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namespace api {
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const int THT_INDEPENDENT = 0;
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const int THT_OBJECT = 1;
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const int THT_MODEL = 2;
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class texture_map_h
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{
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protected:
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int type;
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object_h obj;
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model_h mdl;
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texture_map *tmap; //Pointer to subsystem, or NULL for the hull
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public:
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texture_map_h();
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texture_map_h(object *objp, texture_map *n_tmap = NULL);
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texture_map_h(int modelnum, texture_map *n_tmap = NULL);
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texture_map_h(polymodel *n_model, texture_map *n_tmap = NULL);
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texture_map *Get();
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int GetSize();
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bool isValid() const;
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};
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DECLARE_ADE_OBJ(l_TextureMap, texture_map_h);
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}
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}
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