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* Automatically generate the isValid() Lua API function for handle types If an ADE object's stored type has an isValid() member, ade_obj now registers an isValid function for it automatically. An explicit ADE_FUNC(isValid, ...) declared after the ADE_OBJ replaces the generated one, so types with special semantics (e.g. sound) keep their own. The 67 hand-written functions that merely delegated to the member are removed, and 26 types that previously exposed no isValid() gain one. Co-Authored-By: Claude Fable 5.1 <[email protected]> * Add ADE_OBJ_VALIDATOR for index-based Lua handles Int-index handles (shipclass, weaponclass, team, etc.) can now declare their validity predicate with a single ADE_OBJ_VALIDATOR or ADE_OBJ_VALIDATOR_RANGE line after the ADE_OBJ. The registered validator drives the generated isValid() function and is also honored by ade_set_args when the mod table asks for nil instead of invalid objects, which previously never applied to these handles. The 19 hand-written range-check functions are replaced, and loadout_ship, default_primary, default_secondary, and support_rearm_pool_team gain isValid(). Add a validator to HudGauge while we're at it. Also fully qualify the scripting namespace in LuaConvert.h so its templates can be instantiated from the unit tests. Co-Authored-By: Claude Fable 5.1 <[email protected]> --------- Co-authored-by: Claude Fable 5.1 <[email protected]>
404 lines
13 KiB
C++
404 lines
13 KiB
C++
//
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//
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#include "ship.h"
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#include "object/object.h"
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#include "wing.h"
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#include "wingformation.h"
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#include "ship/ship.h"
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extern bool sexp_check_flag_array(const char *flag_name, Ship::Wing_Flags &wing_flag);
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namespace scripting {
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namespace api {
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//**********HANDLE: Wing
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ADE_OBJ(l_Wing, int, "wing", "Wing handle");
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ADE_OBJ_VALIDATOR_RANGE(l_Wing, Num_wings);
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ADE_INDEXER(l_Wing, "number Index", "Array of ships in the wing", "ship", "Ship handle, or invalid ship handle if index is invalid or wing handle is invalid")
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{
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int wdx;
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int sdx;
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object_h *ndx=NULL;
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if(!ade_get_args(L, "oi|o", l_Wing.Get(&wdx), &sdx, l_Ship.GetPtr(&ndx)))
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return ade_set_error(L, "o", l_Ship.Set(object_h()));
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if(wdx < 0 || wdx >= Num_wings || sdx < 1 || sdx > Wings[wdx].current_count) {
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return ade_set_error(L, "o", l_Ship.Set(object_h()));
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}
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//Lua-->FS2
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sdx--;
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if(ADE_SETTING_VAR && ndx != NULL && ndx->isValid()) {
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Wings[wdx].ship_index[sdx] = ndx->objp()->instance;
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}
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return ade_set_args(L, "o", l_Ship.Set(object_h(&Objects[Ships[Wings[wdx].ship_index[sdx]].objnum])));
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}
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ADE_FUNC(__len, l_Wing, NULL, "Gets the number of ships in the wing", "number", "Number of ships in wing, or 0 if invalid handle")
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{
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int wdx;
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if(!ade_get_args(L, "o", l_Wing.Get(&wdx)) || wdx < 0 || wdx >= Num_wings)
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return ade_set_error(L, "i", 0);
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return ade_set_args(L, "i", Wings[wdx].current_count);
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}
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ADE_VIRTVAR(Name, l_Wing, "string", "Wing name. This is the actual name of the wing. Use <i>getDisplayString</i> to get the string which should be displayed to the player.", "string", "Wing name, or empty string if handle is invalid")
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{
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int wdx;
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const char* s = nullptr;
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if ( !ade_get_args(L, "o|s", l_Wing.Get(&wdx), &s) || wdx < 0 || wdx >= Num_wings )
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return ade_set_error(L, "s", "");
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if(ADE_SETTING_VAR && s != NULL) {
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auto len = sizeof(Wings[wdx].name);
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strncpy(Wings[wdx].name, s, len);
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Wings[wdx].name[len - 1] = 0;
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}
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return ade_set_args(L, "s", Wings[wdx].name);
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}
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ADE_VIRTVAR(DisplayName, l_Wing, "string", "Wing display name", "string", "The display name of the wing or empty if there is no display string")
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{
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int wingnum = -1;
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const char* s = nullptr;
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if (!ade_get_args(L, "o|s", l_Wing.Get(&wingnum), &s))
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return ade_set_error(L, "s", "");
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if (wingnum < 0 || wingnum >= Num_wings)
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return ade_set_error(L, "s", "");
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auto wingp = &Wings[wingnum];
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if (ADE_SETTING_VAR && s != nullptr)
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{
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wingp->display_name = s;
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// for compatibility reasons, if we are setting this to the empty string, clear the flag
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wingp->flags.set(Ship::Wing_Flags::Has_display_name, s[0] != 0);
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}
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return ade_set_args(L, "s", wingp->display_name.c_str());
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}
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ADE_FUNC(getBreedName, l_Wing, nullptr, "Gets the FreeSpace type name", "string", "'Wing', or empty string if handle is invalid")
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{
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int idx;
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if (!ade_get_args(L, "o", l_Wing.Get(&idx)))
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return ade_set_error(L, "s", "");
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if (idx < 0 || idx >= Num_wings)
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return ade_set_error(L, "s", "");
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return ade_set_args(L, "s", "Wing");
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}
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ADE_FUNC(setFlag, l_Wing, "boolean set_it, string flag_name", "Sets or clears one or more flags - this function can accept an arbitrary number of flag arguments. The flag names are currently limited to the arrival and departure parseable flags.", nullptr, "Returns nothing")
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{
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int wingnum;
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bool set_it;
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const char *flag_name;
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if (!ade_get_args(L, "obs", l_Wing.Get(&wingnum), &set_it, &flag_name))
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return ADE_RETURN_NIL;
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int skip_args = 2; // not 3 because there will be one more below
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if (wingnum < 0 || wingnum >= Num_wings)
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return ADE_RETURN_NIL;
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auto wingp = &Wings[wingnum];
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do {
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auto wing_flag = Ship::Wing_Flags::NUM_VALUES;
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sexp_check_flag_array(flag_name, wing_flag);
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if (wing_flag == Ship::Wing_Flags::NUM_VALUES)
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{
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Warning(LOCATION, "Wing flag '%s' not found!", flag_name);
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return ADE_RETURN_NIL;
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}
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wingp->flags.set(wing_flag, set_it);
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// read the next flag
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internal::Ade_get_args_skip = ++skip_args;
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} while (ade_get_args(L, "|s", &flag_name) > 0);
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return ADE_RETURN_NIL;
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}
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ADE_FUNC(getFlag, l_Wing, "string flag_name", "Checks whether one or more flags are set - this function can accept an arbitrary number of flag arguments. The flag names are currently limited to the arrival and departure parseable flags.", "boolean", "Returns whether all flags are set, or nil if the wing is not valid")
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{
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int wingnum;
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const char *flag_name;
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if (!ade_get_args(L, "os", l_Wing.Get(&wingnum), &flag_name))
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return ADE_RETURN_NIL;
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int skip_args = 1; // not 2 because there will be one more below
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if (wingnum < 0 || wingnum >= Num_wings)
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return ADE_RETURN_NIL;
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auto wingp = &Wings[wingnum];
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do {
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auto wing_flag = Ship::Wing_Flags::NUM_VALUES;
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sexp_check_flag_array(flag_name, wing_flag);
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if (wing_flag == Ship::Wing_Flags::NUM_VALUES)
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{
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Warning(LOCATION, "Wing flag '%s' not found!", flag_name);
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return ADE_RETURN_FALSE;
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}
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if (!wingp->flags[wing_flag])
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return ADE_RETURN_FALSE;
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// read the next flag
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internal::Ade_get_args_skip = ++skip_args;
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} while (ade_get_args(L, "|s", &flag_name) > 0);
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// if we're still here, all the flags we were looking for were present
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return ADE_RETURN_TRUE;
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}
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ADE_FUNC(makeWingArrive, l_Wing, nullptr, "Causes this wing to arrive as if its arrival cue had become true. Note that reinforcements are only marked as available, not actually created.", "boolean", "true if created, false otherwise")
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{
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int wingnum = -1;
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if (!ade_get_args(L, "o", l_Wing.Get(&wingnum)))
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return ADE_RETURN_NIL;
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if (wingnum < 0 || wingnum >= Num_wings)
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return ADE_RETURN_NIL;
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Wings[wingnum].arrival_delay = 0;
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return mission_maybe_make_wing_arrive(wingnum, true) ? ADE_RETURN_TRUE : ADE_RETURN_FALSE;
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}
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static int wing_getset_helper(lua_State* L, int wing::* field, bool canSet = false, bool canBeNegative = false)
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{
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int wingnum, value;
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if (!ade_get_args(L, "o|i", l_Wing.Get(&wingnum), &value))
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return ADE_RETURN_NIL;
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if (wingnum < 0 || wingnum >= Num_wings)
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return ADE_RETURN_NIL;
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if (ADE_SETTING_VAR)
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{
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if (canSet)
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{
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if (canBeNegative || value >= 0)
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Wings[wingnum].*field = value;
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}
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else
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LuaError(L, "This property is read only.");
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}
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return ade_set_args(L, "i", Wings[wingnum].*field);
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}
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ADE_VIRTVAR(Formation, l_Wing, "wingformation", "Gets or sets the formation of the wing.", "wingformation", "Wing formation, or nil if wing is invalid")
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{
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int wingnum, formation_id = -1;
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if (!ade_get_args(L, "o|o", l_Wing.Get(&wingnum), l_WingFormation.Get(&formation_id)))
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return ADE_RETURN_NIL;
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if (wingnum < 0 || wingnum >= Num_wings)
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return ADE_RETURN_NIL;
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wing* wingp = &Wings[wingnum];
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if (ADE_SETTING_VAR && formation_id >= 0)
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{
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wingp->formation = formation_id - 1; // offset from Default
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}
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return ade_set_args(L, "o", l_WingFormation.Set(formation_id));
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}
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ADE_VIRTVAR(FormationScale, l_Wing, "number", "Gets or sets the scale (i.e. distance multiplier) of the current wing formation.", "number", "scale of wing formation, nil if wing or formation invalid")
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{
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int wingnum;
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float formation_scale = 0.0f;
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if (!ade_get_args(L, "o|f", l_Wing.Get(&wingnum), &formation_scale))
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return ADE_RETURN_NIL;
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if (wingnum < 0 || wingnum >= Num_wings)
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return ADE_RETURN_NIL;
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wing* wingp = &Wings[wingnum];
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if (ADE_SETTING_VAR && formation_scale != 0.0f)
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{
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wingp->formation_scale = formation_scale;
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}
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return ade_set_args(L, "f", wingp->formation_scale);
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}
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ADE_VIRTVAR(CurrentCount, l_Wing, nullptr, "Gets the number of ships in the wing that are currently present", "number", "Number of ships, or nil if invalid handle")
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{
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return wing_getset_helper(L, &wing::current_count);
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}
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ADE_VIRTVAR(WaveCount, l_Wing, nullptr, "Gets the maximum number of ships in a wave for this wing", "number", "Number of ships, or nil if invalid handle")
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{
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return wing_getset_helper(L, &wing::wave_count);
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}
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ADE_VIRTVAR(NumWaves, l_Wing, nullptr, "Gets the number of waves for this wing", "number", "Number of waves, or nil if invalid handle")
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{
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return wing_getset_helper(L, &wing::num_waves);
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}
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ADE_VIRTVAR(CurrentWave, l_Wing, nullptr, "Gets the current wave number for this wing", "number", "Wave number, 0 if the wing has not yet arrived, or nil if invalid handle")
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{
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return wing_getset_helper(L, &wing::current_wave);
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}
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ADE_VIRTVAR(TotalArrived, l_Wing, nullptr, "Gets the number of ships that have arrived over the course of the mission, regardless of wave", "number", "Number of ships, or nil if invalid handle")
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{
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return wing_getset_helper(L, &wing::total_arrived_count);
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}
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ADE_VIRTVAR(TotalDestroyed, l_Wing, nullptr, "Gets the number of ships that have been destroyed over the course of the mission, regardless of wave", "number", "Number of ships, or nil if invalid handle")
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{
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return wing_getset_helper(L, &wing::total_destroyed);
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}
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ADE_VIRTVAR(TotalDeparted, l_Wing, nullptr, "Gets the number of ships that have departed over the course of the mission, regardless of wave", "number", "Number of ships, or nil if invalid handle")
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{
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return wing_getset_helper(L, &wing::total_departed);
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}
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ADE_VIRTVAR(TotalVanished, l_Wing, nullptr, "Gets the number of ships that have vanished over the course of the mission, regardless of wave", "number", "Number of ships, or 0 if invalid handle")
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{
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return wing_getset_helper(L, &wing::total_vanished);
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}
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template <typename LOC>
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static int wing_getset_location_helper(lua_State* L, LOC wing::* field, const char* location_type, const char** location_names, size_t location_names_size)
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{
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int wingnum;
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const char* s = nullptr;
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if (!ade_get_args(L, "o|s", l_Wing.Get(&wingnum), &s))
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return ADE_RETURN_NIL;
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if (wingnum < 0 || wingnum >= Num_wings)
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return ADE_RETURN_NIL;
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if (ADE_SETTING_VAR && s != nullptr)
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{
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int location = string_lookup(s, location_names, location_names_size);
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if (location < 0)
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{
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Warning(LOCATION, "%s location '%s' not found.", location_type, s);
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return ADE_RETURN_NIL;
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}
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Wings[wingnum].*field = static_cast<LOC>(location);
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}
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return ade_set_args(L, "s", location_names[static_cast<int>(Wings[wingnum].*field)]);
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}
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ADE_VIRTVAR(ArrivalLocation, l_Wing, "string", "The wing's arrival location", "string", "Arrival location, or nil if handle is invalid")
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{
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return wing_getset_location_helper(L, &wing::arrival_location, "Arrival", Arrival_location_names, MAX_ARRIVAL_NAMES);
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}
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ADE_VIRTVAR(DepartureLocation, l_Wing, "string", "The wing's departure location", "string", "Departure location, or nil if handle is invalid")
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{
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return wing_getset_location_helper(L, &wing::departure_location, "Departure", Departure_location_names, MAX_DEPARTURE_NAMES);
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}
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static int wing_getset_anchor_helper(lua_State* L, anchor_t wing::* field)
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{
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int wingnum;
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const char* s = nullptr;
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if (!ade_get_args(L, "o|s", l_Wing.Get(&wingnum), &s))
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return ADE_RETURN_NIL;
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if (wingnum < 0 || wingnum >= Num_wings)
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return ADE_RETURN_NIL;
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if (ADE_SETTING_VAR && s != nullptr)
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{
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Wings[wingnum].*field = (stricmp(s, "<no anchor>") == 0) ? anchor_t::invalid() : anchor_t(ship_registry_get_index(s));
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}
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auto anchor_entry = ship_registry_get(Wings[wingnum].*field);
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return ade_set_args(L, "s", anchor_entry ? anchor_entry->name : "<no anchor>");
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}
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ADE_VIRTVAR(ArrivalAnchor, l_Wing, "string", "The wing's arrival anchor", "string", "Arrival anchor, or nil if handle is invalid")
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{
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return wing_getset_anchor_helper(L, &wing::arrival_anchor);
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}
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ADE_VIRTVAR(DepartureAnchor, l_Wing, "string", "The wing's departure anchor", "string", "Departure anchor, or nil if handle is invalid")
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{
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return wing_getset_anchor_helper(L, &wing::departure_anchor);
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}
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ADE_VIRTVAR(ArrivalPathMask, l_Wing, "number", "The wing's arrival path mask", "number", "Arrival path mask, or nil if handle is invalid")
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{
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return wing_getset_helper(L, &wing::arrival_path_mask, true);
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}
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ADE_VIRTVAR(DeparturePathMask, l_Wing, "number", "The wing's departure path mask", "number", "Departure path mask, or nil if handle is invalid")
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{
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return wing_getset_helper(L, &wing::departure_path_mask, true);
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}
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ADE_VIRTVAR(ArrivalDelay, l_Wing, "number", "The wing's arrival delay", "number", "Arrival delay, or nil if handle is invalid")
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{
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return wing_getset_helper(L, &wing::arrival_delay, true);
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}
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ADE_VIRTVAR(DepartureDelay, l_Wing, "number", "The wing's departure delay", "number", "Departure delay, or nil if handle is invalid")
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{
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return wing_getset_helper(L, &wing::departure_delay, true);
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}
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ADE_VIRTVAR(ArrivalDistance, l_Wing, "number", "The wing's arrival distance", "number", "Arrival distance, or nil if handle is invalid")
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{
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return wing_getset_helper(L, &wing::arrival_distance, true);
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}
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ADE_VIRTVAR(WaveDelayMinimum, l_Wing, "number", "The wing's minimum wave delay", "number", "Min wave delay, or nil if handle is invalid")
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{
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return wing_getset_helper(L, &wing::wave_delay_min, true);
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}
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ADE_VIRTVAR(WaveDelayMaximum, l_Wing, "number", "The wing's maximum wave delay", "number", "Max wave delay, or nil if handle is invalid")
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{
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return wing_getset_helper(L, &wing::wave_delay_max, true);
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}
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ADE_FUNC(getDisplayString, l_Wing, nullptr, "Returns the string which should be used when displaying the name of the wing to the player", "string", "The display string or empty if handle is invalid")
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{
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int wingnum = -1;
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if (!ade_get_args(L, "o", l_Wing.Get(&wingnum)))
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return ade_set_error(L, "s", "");
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if (wingnum < 0 || wingnum >= Num_wings)
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return ade_set_error(L, "s", "");
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return ade_set_args(L, "s", Wings[wingnum].get_display_name());
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}
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}
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}
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