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https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-07 16:18:19 -10:00
Back out the manual resize fix and apply a simpler fix that is less hackish. See this other StackOverflow article: https://stackoverflow.com/questions/57951333/cchecklistbox-items-get-overlapped-on-selection-if-app-build-using-visual-studi
135 lines
2.9 KiB
C++
135 lines
2.9 KiB
C++
/*
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* Created by Ian "Goober5000" Warfield for the FreeSpace2 Source Code Project.
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* You may not sell or otherwise commercially exploit the source or things you
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* create based on the source.
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*/
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#include "stdafx.h"
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#include "FRED.h"
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#include "restrictpaths.h"
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#include "ship/ship.h"
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#include "model/model.h"
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#ifdef _DEBUG
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// restrict_paths dialog
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restrict_paths::restrict_paths(CWnd* pParent) : CDialog(restrict_paths::IDD, pParent)
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{
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//{{AFX_DATA_INIT(restrict_paths)
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//}}AFX_DATA_INIT
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}
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void restrict_paths::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(restrict_paths)
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DDX_Control(pDX, IDC_PATH_LIST, m_path_list);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(restrict_paths, CDialog)
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//{{AFX_MSG_MAP(restrict_paths)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// restrict_paths message handlers
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BOOL restrict_paths::OnInitDialog()
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{
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// get stuff from params
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m_model = model_get(Ship_info[m_ship_class].model_num);
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Assert(m_model->ship_bay);
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m_num_paths = m_model->ship_bay->num_paths;
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Assert(m_num_paths > 0);
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// misc window crap
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CDialog::OnInitDialog();
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theApp.init_window(&Player_wnd_data, this);
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// fix overlapping checkboxes issue
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// https://stackoverflow.com/questions/57951333/cchecklistbox-items-get-overlapped-on-selection-if-app-build-using-visual-studi
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m_path_list.SetFont(GetFont());
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// set up gui
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reset_controls();
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return TRUE;
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}
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void restrict_paths::reset_controls()
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{
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int i;
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BOOL allowed;
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// initialize checkbox
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m_path_list.ResetContent();
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for (i = 0; i < m_num_paths; i++)
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{
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// add name
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m_path_list.AddString(m_model->paths[m_model->ship_bay->path_indexes[i]].name);
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// toggle according to mask
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if (m_path_mask == 0)
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allowed = TRUE;
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else
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allowed = (*m_path_mask & (1 << i)) ? TRUE : FALSE;
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m_path_list.SetCheck(i, allowed);
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}
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// set up the label
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CStatic *label = (CStatic *) GetDlgItem(IDC_RESTRICT_PATHS_LABEL);
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if (m_arrival)
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label->SetWindowText("Restrict arrival paths to the following:");
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else
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label->SetWindowText("Restrict departure paths to the following:");
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// be sure that nothing is selected
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m_path_list.SetCurSel(-1);
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// store stuff to gui
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UpdateData(FALSE);
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}
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// cancel
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void restrict_paths::OnCancel()
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{
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theApp.record_window_data(&Player_wnd_data, this);
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CDialog::OnCancel();
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}
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// ok
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void restrict_paths::OnOK()
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{
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int i, num_allowed = 0;
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// grab stuff from GUI
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UpdateData(TRUE);
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// store mask data
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*m_path_mask = 0;
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for (i = 0; i < m_num_paths; i++)
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{
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if (m_path_list.GetCheck(i))
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{
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*m_path_mask |= (1 << i);
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num_allowed++;
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}
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}
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// if all allowed, mask is 0
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if (num_allowed == m_num_paths)
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*m_path_mask = 0;
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theApp.record_window_data(&Player_wnd_data, this);
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CDialog::OnOK();
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}
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